THE VAULTS BENEATH THE NILE
Level by Gerbil
Unauthorized walkthrough by Gerty
Lara starts on a ledge and you need to get down. Stand looking North and
on the right. Drop down and grab the ledge, let go, slide a bit and a back flip
and you are safe. Go South and halfway find a climbable wall on the left for SECRET
# 1, GRENADE LAUNCHER. Jump over the water to the right and use the lever,
in the water is a small medipack. Get out and walk to the main room, a
skeleton wakes up. Left of the ramp are some flares. Now go up the ramp
and once in the room Lara will stare at something. My guess it is the darts she
is looking at. Jump over the tiles where the darts are, they are different. If
you don’t you are trapped in this room. At the end is a slide, with (of course)
boulders. At the end is a ladder. Better slide down on the left and jump the
gap, as that is the safest route. Climb the climbable wall and pick up the flares.
In the other corner is a hole and jump in the water.
UNDERWATER MAZE
I kept going to the right (N) and through that crawlspace, sharp right,
two more crawlspaces to swim through, keep going right and pick up some grenade
ammo. Turn and swim back a bit and then up and climb out in a small room.
In the SW corner are flares, go through the arch and push that
pillar on the different tile (cut scene). In the hole next to the tile is
another GRENADE LAUNCHER, so go back and in the corner where the flares
were, climb up. Use the monkey climb and enter the opening on the other end. Up
the pole and before getting the HATHOR EFFIGY I would save.
MAZE AGAIN
When you pick up the Artifact, the room is full with water so roll and
swim back to the opening in the floor in the other room. Keep still going to
the right (N), also through a crawlspace and you pass an underwater block with
markings on it and just a bit further swim then down, around a corner right,
through crawlspace, up and again a crawlspace and immediately down, roll and
swim (you just can make it), at the end swim up, here you can catch your breath
and save. Nothing in this small room though.
The last part is a bit difficult as there are many alcoves and that can
throw you off track. So back down again and up and South, that is straight
ahead, see a block with some stripes (on the right are some goodies but you can
go back for it) you need to go left (E) and just keep swimming straight as
possible and take a left again when you see a small slanted rock. In the NE
corner is in the ceiling the way out. You can go back to get the small medipack
and revolver ammo if you wish. There are some more goodies down here.
Climb out off the water and under the vase is the SHOTGUN. You
enter a room with a waterfall and in the water is the SIGHT. On the east
wall is a ladder and under the arch get the ORNATE HANDLE. That triggers
some skeletons and a wraith. So kill the skeletons and climb the ladder and
follow the ledge, so you can find the cross/bird for the wraith. The door in
the North is open. Crawl through and at the end you fall in the water.
HUGE UNDERWATER CAVE
Swim East and down, not all the way to the bottom though and keep to the
right. There is an opening there, get out North and pick up the REVOLVER.
Jump in front of the pillar and another jump over the ramp to get some shotgun
ammo. Jump to the pillar again and from there to the opening between the
pillars and crawl through. There is a cut scene, but don’t dilly-dally as there are
beetles on the loose.
Back into the water,
swim all the way down and to the East again. Climb out and find another SIGHT.
Now take a running jump to the other side of the waterfall and climb the pole.
ROOM WITH WATERFALLS
Left in the water is a
small medipack and when Lara passes that door a flyby starts. On the
right find some revolver ammo.
You end up in a huge
room. Don’t dive in the water, you can’t get out of it, because of the strong
current. Stand at the entrance and shoot the vase on the left pillar. Climb the
block that appears and from there a running jump to the taller one. Grab the
monkey climb and follow it. When you around the corner, go to the wall, let go
and grab again and shimmy to the left as there is the opening you have to go
through. Watch out as a boulder comes crashing down, but on the right is an
opening you can hide if you are quick. Go where the boulder was and turn around
and look up. There is a ladder there. At the end crawl in and another ladder.
Almost at the top back flip and jump over hole and then climb the pole and
another back flip. Going around a corner triggers a wraith. If you feel luck
pick up flares right at the torches, if not go straight, watch out as
there are three holes in the floor. At the end is a slide and another one,
halfway jump as there is an opening and slide into water.
This room had coffins
and mummies, forget about the now, go North and left and climb up in opening.
There is the cross/bird for the wraith. If you are short of health go back to
the place you fell in the water as there is a medipack. Back to the
cross/bird and climb up and push the button.
Turn around and three
ropes dropped. Swing from one rope to the other (if it doesn’t go as it should,
you better read the read me as it is explained in there).
Your goal is that
structure in the middle so start swinging. The second rope is near that column
(N).
Once you are inside
the door closes, nothing else to do than flip the lever.
Walk over the walkway and enter the next building. Skeleton alert and in
the next room on the South wall is a crawlspace. At the end is a climbable wall
and at the top follow through. Jump down and push/pull the pillar a bit further
on that tile with a face on it. Cut scene showing a block. Go back and jump to
the ledge, around the corner and again an corner and on the block. Use the
monkey swing and at the end face the wall (N) as there is a crawlspace. Let go
and grab again and crawl in. Climb the wall and almost at the top a back flip. Look
down and jump down, do a safety drop in the opening on the left and get the grenades.
Jump back to the ledge and back on the block and monkey climb and through the
crawlspace and up the wall and jump down again, now jump over the hole and
around the corner is a ladder. Almost at the top a back flip and around the
corner are more grenades. Back to the ledge and a running jump to the
other side.
Combine the Hathor Effigy with the Ornate Handle and place
the PORTAL GUARDIAN. There is a cut scene of a floor and this also
triggers the skeleton lying on the roof. Jump back to the ledge, down the
ladder and get to the ground floor. In the room are flares and a small medipack
and even the third GRENADE LAUNCHER. Now go West, jump down and climb
up, and you get to a room with burners and a push pillar.
Go all the way in the back and on the floor are trigger tiles, the one
in the NW corner shuts down the fire and the one in the SW corner let a block
rise. So start pushing that pillar as far as you can then go up the small ramp
and stand on two more trigger tiles (although the one in the NW corner is the
one you need). The door opens and climb the ladder, that is the end of this
level.
07-11-2004