TITANIC

Levels by Lukasz Croft (January, 2005)

Walkthrough by Harry Laudie

 

Level 1: Titanic

Start on the deck of the ship. Run forward to see two guards and a key lock. Obviously the key has to be underwater so go to the bow of the ship and dive in. Swim down to the bottom near the sloped column and pick up a golden rose (1) and secret #1. Dive into the water and swim the length of the ship. Stay near the surface, as you will need air before you reach the end. The sea floor changes from green to a brown colour just below the stern. Dive to the middle of the brown sea floor and pick up a key. Swim all the back to the sloped column in the water. A crocodile will trail you. Jump and grab the column next to you and climb back to the deck. Open the door with the key. Enter the door and the level ends and the second level loads. You can kill the guards for Uzi clips and shotgun shells if you want to provoke them by shooting first.

Level 2:Temple of Titanic

You start is a rusty corridor partly filled with water. Go to the end and enter a water filled room. There are Uzi clips (2) in the South-East corner. There is a door at the back wall. Dive into the water and use the underwater lever on the left wall and the door opens. This door is timed so roll, swim left and near to the East ledge to pull up. If you back paddle at the surface you get to try again. When you make it, in the next room back flip to a slope and jump forward to grab a higher ledge. There is a switch on the West wall. Use the switch and the door opens below. Enter the doorway to face a flooded room as the camera angle changes. Dive to the floor for flares (3) and harpoons (4). Swim though the underwater tunnel to the West. It gets progressively smaller and at the end use the underwater lever to open the trap door. Pull up and kill a thug (1) and take his large medipack (5). Look to the back wall for an alcove with a pushbutton. Use it and the door opens at the other end.

Go though the tunnel and climb up into a room with pipes and windows at the end. When I played the room was foggy but this may depend on an initial setup. Go to the window to get a view from the outside showing shotgun shells. You can also see a shark swimming around a block with useful items. In the left corner are a black door and a gray door. Go right and right again to a corridor with a switch. Press the switch and get a cut scene of the black door opening. Run back there, go inside, and the door closes behind you. Pick up a small medipack (6) on the left floor. Climb up to the right to push a movable block over the flame to open the door. Carefully pick up the shotgun (7) from in front of the steam blower and exit. Go back to where you entered this room and see a switch on the left side of the door. Light a flare to see it as it is very dark in the corner.  Use the switch to open the gray door. Go there and into the water. Avoid the shark and pick up shotgun shells (8) from the window. From the blocks at the back pick up Uzi clips (9), shotgun shells (10), a golden rose (11) and secret #2. Swim back to the room with the windows. Go back to the switch and see fire on the floor before a closed door. Continue South around the corner and a door opens for you. Pull the switch on the corner block to open the closed door by the fire. Go back there, jump the fire, and enter the door. It closes behind you and you face a pool of water. Dive in and notice an underwater lever on the wall. First swim up to a room and pick up a shotgun (12) from the floor and notice the trap door above you. Go back and pull the timed underwater lever, swim to the trap door, turn around and pull up. Pick up some shotgun shells (13).

Jump the closed trapped drop and drop in the bottom of the ship. Kill a thug (2) and take his small medipack (14). There is closed door to the East but first go North. Climb the white stepped structure and kill another thug (3). Climb the platform behind you and pick up shotgun shells (15) and secret #3. Another thug (4) appears on the ground floor so kill him. Look West and where the floor is higher you can pull up onto a pillar. Work you way around the pillars and central platforms to pick up pistol ammo (16), Uzi clips (17), and harpoons (18). From the East side of the middle platform, you can monkey swing to the North platform for shotgun shells (19). Drop down and go to the closed door. Push the movable block aside. Pick up Uzi clips (20) and the door opens.

Go to the end of the corridor and go left. Kill a thug (5) that attacks you. Go to the end of the left corridor where the thug came from. Climb up to an alcove on the left and pull a jump switch. This opens the gates at the other end of the room. Kill a rat (6) and go left and save before entering the water. Dive in and swim to the North-East corner for an underwater lever. Pull this short-timed lever, roll, swim around to the right and enter an open window. This is difficult as the window would close and push me out many times. Once inside swim to the East corner near the floor and pull another underwater lever. Then swim to the South wall,right of the window near the floor to pull another underwater lever. Then swim and surface through a trap door. Once through the trap door, kill a thug (7) and a rat (8). You can go back into the water for Uzi clips (21) in the East corner on a blue block. Back through the trap door you can pick up the harpoon gun (22) from under a steam vent. Press the pushbutton on the wall and the door opens.

Enter and drop onto a blue box. In the North-East corner you can pickup pistols (23). Go on the North level and notice that there brown and blue boxes. On the floor are brown and blue squares. Lighting flares here helps a lot. The two blue boxes on the West side must be moved to the blue squares near the front. Notice that the boxes and floor tiles have a matching patten. The blue box to the East wall is moved onto the blue square on the West side with a matching pattern. Move the two brown boxes to the brown tiles in front of the door. The door is still closed but there is a brown tile near the front ledge that was not used. Push a brown box to that tile and the door opens. Go forward and jump to the water. Continue swimming North and look to the right ceiling area for an air whole. Climb up there and kill the shark (9) that was after you. Now go back into the water. Where you entered the water, there is a ledge with a hole. In that hole you can pickup revolver ammo (24). Swim North to the back wall for a golden rose (25) and secret #4. Get back to the air hole and pull up.

Go to the end and try to kill the thug (10) in the hole below. Drop into the hole for a cut scene of the area. If you drop earlier, the thug beats on you during the cut scene and you are helpless. Go forward to kill a bat (11) and notice a hole with a fence on the opposite wall. Jump to the left to grab a short climbable wall. Climb up to get shotgun shells (26). Drop down to the floor to kill the crocodile (12). Notice the key lock below the fan. Go to the opposite wall where the door is located. Grab the wall and climb up and start shimmy to the right. Keep going and shimmy around the corner and drop into the hole you saw from the platform. Pick up a blue key (27) while a beetle attacks your foot. Slide down and use the key below the fan. The door opens and a thug (13) emerges. Kill him and get into the door. To the left you can pick up grenades.

Enter the next room and kill a dog (14). On the boxes to the left corner get grenade shells (28) and push a button on the East wall. On the boxes in the right corner pick up harpoons (29) and push a button on the North wall. Enter the green room ahead and pick up the grenade gun (30) from the floor. Kill four thugs (15,16,17,18) and two dogs (19,20). Pick up Uzi clips (31), grenade shells (32), shotgun shells (33) and a crowbar (34) that they drop. Go to the North-West corner for a sniper scope (35). Go to the South-East corner for a Desert Eagle (36). If you shoot the ball in the Lion's mouth on the West wall, then the game crashes to the desktop. So instead go to the block at the West wall, pickup the key shaped object and the level ends normally.

End of level

Secrets: 4 out of 4

Items: 36

Kills: 20