The Red and the Blue.
Back to the Basics: Level 16
Level by Eric Claire (eRIC)
Walkthrough by Dutchy
& Gerty.
MS=Monkeyswing,
CS=Crawlspace, MP=med-pack, UW =underwater, have fun!
Names and numbers in Red are for later reference.
Sliding into a grim cellar, explore to the N and go into the grated passage to
get the Flares, push the 1st button in the end to open a door SW in the
cellar (notice all the Skellies in the adjacent rooms, you’ll meet them
later). Go out that door and R, in the W end is a closed door (1), to the N a passage
to a Tomb, go in and to the R is a coffin you can climb, roll and runjmp/grab
an opposite ledge, go NW and up the coffin there. Down the other side and to a
dark passage to a button (1st for door (1) )
The door in the end
opens, Stand against the L hand wall, back to the open door and backflip
through, go R into the NW corner for some Ammo and look in the empty W
alcove in the tomb for some Flares. Go out S again and up into the CS in
SW corner of the room with the closed door.
Tomb with the burning
Coffins.
Runjmp/grab over to
the other side to get the Flares and jmp back, go to the coffin with the
burner E and stand close, you have to runjmp/grab in a SE direction to land in
that higher alcove, L of the crack at the burner. (quite possible as I found
out, your aiming has to be perfect and it will take a few burns, though) Follow
the CS E to the next burning coffin, runjmp/grab into the opposite side and
hold the forward key to get out of the way fast. Push the button to open the
door (1). Runjmp/grab back
into the other side and from that higher spot at the 1st coffin, runjmp/grab
back to the spot from where you jmped 1st time (hard) try to curve R a bit at
the end of the jmp.
Go out the N CS and
into the W door, go R a bit and pull up to the L ledge. There are some Bones (1) SW (5 sets of them in
this level to open a final Secret door), you can shoot them with the pistols
from the somewhat higher end of the ledge, jmp to the CS R of the coffin in W
wall and go through to a big room.
Pharos Room with the
pool.
Go R of the pillar in
front and get a flyby of the room with some pickups and a Gem. Go to the pool
and dive in, in the centre is a hole in the bottom, look SE from the hole and
spot the crack in the pillar, swim in and straight S, up and climb the E side,
backflip to a ledge behind. Standjmp up to the S ledge and climb the grating up
to a ledge opposite a burning vase, runjmp/grab to the W opening and climb the central grated floor. Straight W is
another grated tower, you can go down to get some Ammo and see Bones 2 (Come back later
after you got the Crossbow). From the water hole you can get some Ammo
and swim straight over the Bird statue to the alcove behind the green vase for some Ammo,
go back to the statue and L. up a hole L and return to the pool, on the NW side
of the hole is a ½ MP. Swim into the SE crack in the pillar again,
straight S, up and climb the E side, backflip to a ledge behind. Standjmp up to
the S ledge and climb the grating up to a ledge opposite a burning vase,
runjmp/grab to the W opening and climb the central grated floor.
Up in the room.
Go R and over look the
pool, see the arch just N of this floor and sidejmp or standjump onto the E
side, slide and jmp/grab the ledge on E wall. From that ledge go standjump/grab
N and runjmp to the NE pillar. Climb off the N side and go L to the E side,
down to the crack and backflip into a passage, follow to Secret #1, the Crossbow.
Go back, runjmp/grab
the pillar and go R, climb up and backflip to the N balcony of the room. There
are receptacles for the Pharos Pillar and Knot on this balcony and a big closed
door (2). Go to the W side of
the lower sandy part of the balcony and runjmp S to that lone pillar in the
pool, get the Shotgun and see Spikes retract on the Gem ledge,
runjmp/grab back N from the highest part of the pillar and go L, runjmp/grab
the ladder on the side of the arch S and go up, shimmy past the vase and drop
onto that S ledge to get the Horseman’s Gem.
Climb back up the arch
and go to the N side again runjmp/grab to the upper N ledge and get the Ammo,
go R and hop over the ledge with the vases to get some more Ammo in the
NE corner. Drop to the lower balcony and hop to the pillar you came from
before, runjmp/grab up to the centre ledge in front S and up to the next ledge
S, from that one to the SW to grab the edge of the grated floor, well R of the
burning vase. Stay clear of that vase and go straight S.
From the edge of the
floor, standing L against the block hanging from the ceiling, you can do a
runjmp (no grab) straight (hold the forward key down) to the L tip of the
sloped ledge under the window. Jmp to land on the ledge L of that and go up in
the room for Secret #2, the Lasersight. Runjmp/grab back to the
grated floor under the hanging block and go up. Runjmp from the N side into the
pool. (For getting the last Secret of the level, you now have to go back to
shoot those Bones in the W tower: Dive in the pool and swim into that crack SE
from the centre hole, swim in and straight S, up and climb the E side, backflip
to the ledge behind. Standjmp up to the S ledge and climb the grating up to a
ledge opposite a burning vase, runjmp/grab to the W opening and climb the central grated floor. Straight W is the
2nd grated tower, you can go down to shoot Bones (2) and swim back through
that UW tunnel.) Climb out in the W and go to a door that needs a Gem. Go in
and get a flyby of the Lava room when crossing the small room to it.
The Lava room.
Go up onto the ledge
and runjmp to the next in the Lava, walk to the end and turn L, from here a
tricky runjmp onto the lowest part of the sloped block (turn L at the very end
of the jmp ever so slightly) and grab the edge upon sliding off, go R to the
floor and get up. Go R and find the lever you saw in the flyby and another Gem
door (3).
Climb the block with
the vase L of the lever (don’t use it) and go runjmp to the circle tiles on the
slope block NW, L of that sloped pillar, turn L and jmp to the SW ledge, get
the ½ MP and hop out to the L, up the block at the vase again and over
to the NW, onto the ledge in front of a closed door, from which you will be
re-entering later.
The Spikes
retract on the ledge N of the Lava pool so you can runjmp/grab to it go up the
N floor and into the NE corner room, push the button and more one more block
(NE) retracts at the pool, go out and run onto the NE ledge at the pool, go
into the room and throw the lever to get all the blocks around the pool to
retract.
Beetles come out, run out and
jmp to the block in front and from there standjmp to the centre ledge in the
pool. Wait for all the critters to drop into the pool and jmp to the entrance
ledge E, from there onto the SE ledge (where the Star was hidden) and runjmp to
the W, over the sloped ledge and slide to the end to jmp/grab to the S side
ledge at the vase, where you can get the Crowbar.
Runjmp to the centre ledge in the pool and to the entrance E again, over to the
SE block to get the 1st Golden Star of the wall. Standjmp back and
runjmp onto the N side block, go into that NE room again to throw the lever
back, go out and runjmp/grab the block W, turn around and runjmp/grab the
ladder on the E wall, go R and pull up. Go S quick and Skeletons come
for you, shoot them down while they jmp over to you and go to the W side,
(shoot that Skellie too) to find the 2nd Golden Star behind the
pillar. Go to the NW corner and drop onto the ledge at the closed door, jmp E
and go L into the N room, find the receptacle for the Golden Stars on the sides
of the big N door. After placing the stars the big door opens.
The Room with the 2
Pools.
L and R are pools, a
lever on the bottom (later) an UW door (4) in the L and some Ammo in the R hand
pool. Get the Ammo and head to the NW corner where you’ll see a block
next to some Spikes, climb the block and runjmp/grab S to the MS under
the arch. Turn around and wiggle L and R a bit to get back to the N pillar over
the block. Drop/grab the ladder on the pillar and go l around 2 corners, go up
the L side and pull up. Backflip and jmp again from the sloped ledge you will
land on, get out the shotgun and blow the Skellie off the arch. Runjmp
into the NW corner for the Ammo and jmp back to the arch, go S and get
more Ammo from the SW corner. Back on the arch and N, runjmp onto a ledge NE on
N wall and head E.
Runjmp to the closest
burner-ledge as the flame is down and hop back, grab the edge, go around to the
other side and pull up to jmp to the E sandy ledge. Runjmp/grab to the S sandy
ledge over the face and hop to the pillar next to the burner, jmp into the SE
corner to push the button that will raise a block (A). drop to ground floor
and head to the next room N, push the pillar in and over the raised block (A) to the Tile E (a
block raises under a button).
Go W (a door opens W,
giving access to a room with a crack, from which you can see the next Secret
room, later) and find 2 buttons in the next room, L is Spike-trapped and
R is the one to push now, the pool in the pool room dries out, go back and down
into that pool, throw the lever there to de-activate the Spike-trap at that 2nd
button. So head back N and L to push button 2 that will re-flood the pool AND
open the W door (4) in that pool.
Go back to the pool
and go shoot those Bones (3) under the bridge in the pool and swim through the W door, to the
R (opposite those vases) is a closed UW door (5) with a face Tile on the ceiling. Go to
the W room and out on the centre ledge, get the ½ MP and swim SE, L at
the small gap under the gratings and up, climb up the ledge and go up the L
side, up the L hand block, notice the closed door (6) S and turn N,
jmp/grab the ladder on the arch and go all the way L, around 2 corners and
backflip from that corner to the roof over the floor you got the MP from, get
on the block R and runjmp/grab to the Ammo S, a screen of Spikes
at a button, jmp back N and go along the side of the roof to the N and throw
the lever there to re-tract that Spikes.
Look N and spot the
room there (later). Dive into the water below and go to the SW corner where
you’ll find a similar hole as in the SE, climb the S ledge and look up SE, see
the button on the ledge through the gap, standjmp/grab up and use the button to
open the door (6) S. Run from the ledge to the S and land on a lower ledge, go S
and spot the Gem in the water on the pedestal, shoot the Skeleton in the head
with an arrow and jmp down to get the Horseman’s Gem (a second door
opens in the S exit), look W and see the small gap under the ledge, going S
behind that round pillar
Get back in the water,
swim through that narrow tunnel to a room with some Ammo and a similar
face Tile as at the UW door (5), stand on it and that UW door opens back in the small
room NE. Swim out and straight through the gap under the gratings and to the
NE, into the small room and up to the L at those vases. Swim into the room,
look for the hole up in the NW corner and go up to get Secret #3, Crossbow
and Ammo.
Go out in the SW and
to a room you saw from the other side, swim along the L or R to safe some
climbing and get out in the S dive down and head to the SE corner, that hole
where you can climb up to the sandy ledge, jmp from the L block to the ledge
with the open door (6) and go past the open door to find a set of Bones (4) to the L, now head
back out to the Lava room.
The Lava room 2nd
visit.
Dive into the now safe
pool and swim to the centre S side, L of the (Crowbar) ledge, at the wall you
can stand, jmp/grab up next to the Spikes and shoot the Skellie into the
pool. Go to the door (3) S and open it with the Gem. Go in and W to get the Pharos Knot
(see Skellies wake up near that 1st button you pushed at the start of
the level) and throw the lever at the door to open a door in the Pharos Room.
The exit re-opened.
Go out and swim to the
E exit to go back to…
Pharos Room 2nd visit.
The Beetles follow,
run to the R side of the pool go R and pass between the 2 towers and go into
that S passage, go R and to the door that opened. Get the Flares in
front of it and look opposite the door for the last set of Bones (5).
Lava room 2.
Come to a new room
with Lava, Spikes and more fun stuff, go straight around the block with
the vase and runjmp/grab to the climbable wall on the opposite ledge with the Skellie,
climb down and L to drop/grab the lower ledge and go L around the corner, climb
up and run S and jmp (with grab) to the SW button ledge, push the button to
open some big doors up in the S wall.
Climb back up the
ledge and jmp/grab the ladder E of it, go up and R to slide back to the ledge
with Skellie, go to the edge of the floor, wait for him to come to you and
jmp/roll over him, shoot him off the edge and go to the NE tip, from where you
can do a curved runjmp into that open door S.
Boulder alley.
Go up the R hand side
and as soon as the centre Boulders passed, go L to the centre and to the top, R
is a ½ MP and L a button to open the doors halfway down the slope to the
R and L. Look on the S wall and take note of the 3 pictures, the face in the
centre of the others.
Dodge the Skellie
and go down the slope to the L hand door first, into a room with 3 levers and
pictures, well the L and R are ok, but the centre one isn’t a face, so only do
the SE and NW of the 3 and the N door opens.
The Ornate Handle.
Go out toLava room
2again and see the door over the face slope W has opened. Runjmp with a
curve into the passage and push the button, the flyby will show where the
Ornate Handle is hidden. Standjmp back to the ledge you came from with a grab
to avoid hitting your head, wait a bit here and the 2 Skellies will come
for you.
Shoot them off the
ledge and go back to the Boulder alley. Into the E door and to a pool, get some
Ammo from the bottom and head into the NE passage. Go down the hole
using the climb wall and the water is safe here as long as you stay on the blue
path, swim up to the structure with the handle and climb the pole to backflip
to the upper floor. Pick up the Ornate Handle and Spirit will
chase you out the door into the Pharos Room.
Pharos Room 3rd visit.
Run forward and R
through the centre between the 2 towers and dive into the pool, down the centre
hole and to the Bird statue, wait for the Spirit to disappear and get a flyby
of a door opening up in the SW top of the Pharos Room. Swim up and into the SE
crack in the pillar again, straight S, up and climb the E side, backflip to a
ledge behind. Standjmp up to the S ledge and climb the grating up to a ledge
opposite a burning vase, runjmp/grab to the W opening and climb the central floor
again, go S and see a sloped ledge under a MS.
The Pharos Pillar.
Go to the sloped ledge and what ever you want, just drop facing W and
jmp twice or play it safe and drop to slide backwards, grab/pull up/backflip
and on the next ledge do the same to land on the ledge in front of the room
with the Pillar. When you grab the Pharos Pillar[/b], a screenshot shows
the area at the 1st button again. Go out and from the ledge under the door a
runjmp/grab to the tower with the burning vase N, go to the N side, R of the
vase and runjmp to the arch on W wall at the Gem ledge and shimmy along the
side, climb down the backside a bit and backflip to the N balcony with that big
door (2). Place the Knot and
Pillar and the door opens, go in to the next room.
The Hathor Effigy.
Go R or L to come to
the same room where you’ll get a flyby of the room, a bunch of Skellies
can’t wait to come in and Spirits will spice things up a bit more. Run
over the bridge and go into the N passage, L and R to come to a room with a
cage, run straight to the L side of the cage and climb up, backflip to a ledge,
turn L and run into the 1st R hand passage, 2nd R again and runjmp/grab over to
a ledge (long jmp), turn R and jmp over the gap to the next ledge, go L and
follow the passage up to the balcony 1st floor, runjmp to that first pillar you
see and then runjmp through to the alcove in the L where the Bird statue
is. Go jmp to the pillar with the MP and go back to the balcony N.
Go to the opposite
side and jmp to the closest pillar, then to the alcove and collect the Hathor
Effigy, jmp to the pillar with the Grenade-gun and go enjoy yourself
downstairs and on the balcony, whatever… Go to that room with the cage N and
combine Handle with Effigy to place the Portal Guardian at the stand
opposite the doors, look R of the doors for the door you’ve opened by shooting
all the Bones and go get Secret #4 inside, the Trident. Go out
and enter the N doors to get the Scroll if you can…
12-01-2005.