THROUGH THE SHADOW OF DEATH
Back to the Basics: Level 18
Level by Loren Golden
Walkthrough #1 by the author, #2 by Dutchy and Gerty
After the opening flyby, enter the main hall and turn north. Run up the stairs
and shatter the pots, finding the Flares. Continue through the opening
to the west into the collapsed room. Climb up to the upper floor and jump
across to the ledge in the northeast corner. Enter the room and step on the
pressure pad in the northeast corner, opening a timed door. Run to the edge and
do a safety drop to the floor. Immediately roll around and dash through the
hall and run up the stairs at the south end. Dash through the room with the
pillar and through the open portcullis before it closes. Shatter the red pot
and collect the Normal Shotgun Ammo. Shimmy up the pole and jump off
into the upper room. Shatter the pot on the south side of the room (not under
the overhang) and collect the Shotgun. Run through the opening and
around into the room with the plinth. Take the Pharos Pillar.
As you take the Pillar, a wraith will immediately fly out of a
nearby room to pester Lara. Run to the edge and do a safety drop to the floor. Dash
back through the hall to the north and run up the stairs. Climb back up to the
ruined upper floor in the collapsed room and place the Pharos Pillar to open
the door. Slide down the pole into the room below with the bird statue. While
the wraith extinguishes itself on the statue, shatter the pots in the corners
and collect a Small Medipak and some more Normal Shotgun Ammo.
Shimmy back up the pole and throw the lever switch opening the double doors at
the west end of the main hall. Slide back down the pole and find the portcullis
open. Return to the main hall and exit through the now-open doors.
Follow the steps down
to the north. In the first corner, light a flare and look up to find a high
passage. Climb into the passage and run to its end. Climb the surface on the
western wall to the top and backflip off to collect the Lasersight. Jump
over the pit into the tunnel leading south. Monkey swing over the pit and run
to the far alcove to collect Secret #1: the Crossbow.
Monkey swing back across the pit and climb down the climbable surface in the
southern pit to return to the stairs. Follow the stairs on down to a tall
hallway. Three skeletons emerge above. At the north end of the hall is a
closed portcullis. Note its location then backtrack to the central hallway
leading from the main hall.
Follow the steps down
to the south, winding your way into a large cavern with a pool in the middle of
it. Run to a high alcove in the southwest corner and climb up to collect
another Shotgun and some Wideshot Shotgun Ammo. Jump in the pool
and swim into the large water-filled room to the south. Swim through the arch
in the southwest corner and around into a low passageway. Emerge into a small
room with a pressure pad. A camera will show you a door opening on the opposite
side of the large water-filled room, but this is not the only door that the
pressure pad opens. Jump back into the pool and return to the large
water-filled room. Swim through the arch in the center of the west wall.
Quickly swim through and climb the steps to run through the timed portcullis
before it closes. Inside, pull the moveable pillar one square until it supports
the floor of the room above.
Swim back to the room
with the pressure pad and step on it again. This time, swim back through the
large water-filled room and through the second arch from the south on the east
wall and into the room with the steps. Quickly climb the steps and pass through
the open timed door before it closes. Climb the stairs and cross the bridge to
the room on the far side. Move the large moveable object from the northwest to
the southeast corner to open the door. Run through and emerge on the bridge.
Once here, as many as three skeletons will emerge from the rooms at the
end of the bridge to attack Lara. (You may have to lure the skeletons in the
room at the far end of the bridge out first.) Blast them off the bridge with
the Shotgun.
Enter the room at the
east end of the bridge and shatter the red vase opposite the door on the east
wall and collect the Normal Shotgun Ammo. Also be sure to pick up the Crowbar
in the northwest corner. Before you leave, climb on top of the coffin in the
southeast corner and jump and grab a ledge to pull up into a small chamber,
where you will find Secret #2: a Large Medipak. Return to
the bridge and enter the dark hallway at the south end of the large room.
The next two
objectives can be done in either order:
Follow the diagonal
hallway to the southeast and enter a room with three coffins and shatter the
pots in the northwest and southeast corners and collect some Flares and
the Ornate Handle. As soon as Lara collects the Ornate Handle, three skeletons
will emerge. Lead them to the balcony (or to the pool at the end of the hallway
to the west of the diagonal halls) and blast them off the edge with the
Shotgun.
From the balcony,
follow the diagonal hallway to the southwest and traverse the hallway leading
to the pool to the west. Jump in and follow the underwater hall to the west, to
collect a Small Medipak. Return to the center room in the pool and
follow the underwater hall to the east, to collect some Wideshot Shotgun
Ammo. Pull up into the airhole above and push the large switch to open a
portcullis. Jump back in the water and swim back to the center room and follow
the underwater hall to the south. Collect the Hathor Effigy from the
plinth. This triggers another wraith, so return to the center room and
follow the underwater hall to the north (though you may want to catch your
breath first). Wait near the bird statue until the wraith extinguishes itself,
then return to the center room. Swim up and emerge from the pool.
After you've collected
both the Hathor Effigy and the Ornate Handle, combine them and go to the large
double doors at the south junction of the diagonal halls. Open the doors with
the Portal Guardian and enter the room to collect the Pharos Knot.
With the Pharos Knot and the Crowbar in hand, return to the main
room, jump into the pool and swim back to the cavern.
Approach the double
doors with the star-shaped receptacles next to them and climb onto the pressure
pad next to the north door. This opens the portcullis whose location you had
made note of after collecting Secret #1. (Note: The following sequence
of events leading up to the placing of the Pharos Knot can be done before
jumping in the pool after collecting Secret #1. However, since collecting the
Pharos Knot after finding its receptacle involves backtracking, it is
recommended that the sequence culminating in collecting the Pharos Knot be done
first.) Run through the cavern, the stairwells, and the tall hallway, and
through the timed portcullis before it closes.
As you enter the room,
a flyby is triggered to show you the misty cavern outside. As it swings around
to face the skull in the north wall, two wraiths emerge from its eyes.
Immediately run back into the tall hallway and duck into the first alcove on
the right. Climb down the ladder to the drained pool room below. Drop into the
pool and collect a Small Medipak and some Normal Shotgun Ammo
while you are waiting for the wraiths to extinguish themselves on the bird
statue in the center of the pool. After the wraiths have expired, climb out of
the pool and back up to the tall hallway. Return to the room on the other side
of the portcullis you opened with the pressure pad. Shatter the vase in the
west window and collect some Flares. Throw the switch to open a
portcullis in the upper part of the tall hallway.
Go back to the tall
hallway and enter the first alcove on the left. Shimmy up the pole and jump off
onto the upper ledge. If any of the three skeletons you triggered
earlier are still lurking around, blast them off with the Shotgun. Jump across
the ledges between the windows to the southernmost ledge and collect some Normal
Shotgun Ammo. Go back to the first ledge and pass through the open
portcullis onto the roof of the building in the large misty cavern. Look up and
notice some handholds in the roof of the northeastern quadrant of the cavern
that lead to an opening in the northeast corner. Do not follow them just yet,
for they lead to a small room with a switch blocked for now by a pair of flame
emitters. Instead, climb onto one of the sloped projections on the east or west
sides of the roof and slide off onto the sloped edge of a drained pool. Make
sure you aren't too low on health, first. Take a safety drop to the ground. A
nearby portcullis will open as you approach and close behind you once you're
back inside.
Once you're back
inside the building, shatter the vase in the southeast corner and collect a Small
Medipak. Push the large switch on the north wall between the windows to
shut off the flame emitters and open the door back to the drained pool room. As
you approach the now-open door, keep your Shotgun handy to blast the skeleton
on the other side into the pool. Climb back up the ladder in the southwest
corner of the drained pool room and shimmy back up the pole to return to the
roof of the building in the large misty cavern. Be careful, because as you
emerge, a skeleton will rise up behind you. Go back and blast it off the
ledge.
Climb onto the top of
the easternmost sloped projection on the north edge of the roof. Before Lara
starts to slide, jump and grab the handholds in the roof of the cavern. Follow
them around to the opening and push the large switch. This lowers a raising
block back in the room with the lever switch in the building. Monkey swing back
to the roof of the building and return to the room with the lever switch.
Before dropping into
the pit revealed by the lowering of the raising block, it's a good idea to have
the Pharos Knot in hand. Drop into the pit and follow the crawlspace to another
pit. Drop down and drop through the narrow opening into the hallway below.
Place the Pharos Knot into the receptacle at the north end of the hall to
access the misty cavern outside. Cross the bridge and enter the mouth of the
skull to collect two Horseman's Gems. Return across the bridge into the
hallway.
Enter the room on the
west side of the hall and press the large switch. This opens the portcullis in
the southwest alcove in the tall hallway above. As Lara returns to the hall
outside, a skeleton will approach. Lure it to the edge of the bridge in
the misty cavern and blast it off. Follow the hallway to its southern end and
follow the side hall to the east, past a closed door, around to a room above a
deep pit spanned by a pair of bridges, and with a pressure pad at the far end.
(If you didn't open the doors with the Pharos Knot, you can blast the skeleton
off here.) Cross the room to the pressure pad to open the door you passed
earlier. The camera shot may show a pair of skeletons following you.
Before you leave the pressure pad, blast the skeletons off the ledges as they
approach. Quickly return across the ledges and down the hall, and through the
door before it closes. Press the large switch to open the portcullis in the
southeast alcove in the tall hallway above. As you approach the door back to
the hall, it will open. Pass through and lure the two skeletons that
have appeared to an edge and blast them off.
Climb back up through
the crawlspace to the room with the lever switch and return to the tall
hallway. The portcullises you opened earlier lead to rooms with parallel dry
channels. The water flows may be turned on in either order, but it's generally
a good idea to turn the water on in the west channel room first.
As you enter the west
channel room, note the location of the ladder in the northwest corner of the
room before you duck into a crawlspace beneath the fountain statue. Follow the
crawlspace around and emerge in a room with a number of arches. Follow the
hallway around to a large room with four vases. Shoot the vases in the
southwest and southeast corners and collect a Small Medipak and some Wideshot
Shotgun Ammo. Shatter the vase against the north wall and a raising block
will drop down as teeth spikes emerge from the pit. If you shatter the vase
against the east wall, a skeleton will emerge. Do not shoot it
into the spike pit, because this will not kill it, and it will hinder you when
you need to be in there a bit later. Rather, lure it back to the pit with the
crawlspace and blast it in with the Shotgun.
After dropping the
raising block and triggering the teeth spikes, return to the channel room and
climb the ladder to the upper level. A door in the northwest corner is now
open, but first go to the southeast corner and collect a Small Medipak.
Then go to through the open door and throw the lever switch to deactivate the
teeth spikes. Quickly drop down to the ground and into the channel bed. Run
back to the crawlspace and pass through it back to the pit in the hall with the
arches. Pull up and immediately run through and into the pit. Quickly push the
lever switch to open a pair of doors in the arched hall and immediately hop
back once and backflip out of the pit before the timed teeth spikes spring back
up.
As you enter the
now-open doors, two skeletons will jump out of the corners and another
will approach from behind. Blast them all into the pool. Jump across the pool
and place a Horseman's Gem in the receptacle. (If you followed the
optional installation instructions in the readme, you will hear a flooding
sound at this point.) Before leaving, drop into the water and swim into the
small space beneath the pad with the Horseman Gem receptacle, where you will
find Secret #3: some Explosive Crossbow Ammo. As you
return to the pit, you will find that it and the crawlspace are flooded. Emerge
from the pool in the channel room and return to the tall hallway.
Upon entering the east
channel room, make your way to the northwest corner and climb the ladder there.
On the upper level, step on the pressure pad in the northeast corner. Quickly
dash around the catwalk to the northwest corner and run through to grab the
pole before the door closes. Slide down the pole. As you step on the floor
beneath the pole, the door above will open. Lara is now in a set of arched
hallways surrounding a central room with a closed door. In this hall are three skeletons.
If you have collected the Crossbow found in Secret #1 and the Explosive Ammo
found in Secret #3, they will be easy enough to take care of; otherwise, you
will need to wait until you've opened the door to the central room.
Pass back to the
hallway to the east of the central room and press the large switch you find
there. This will open the door to the central room and also cause a fourth skeleton
to emerge from the ground. Blast him when you find him. Enter the central room,
jump across the pool, and place a Horseman's Gem in the receptacle. (If
you followed the optional installation instructions in the readme, you will
hear a flooding sound at this point.) Go back to the pole and shimmy up to the
upper level of the channel room, drop down to the lower level, and return to
the tall hallway.
After activating the
water flows in both channels, return to the roof of the building in the misty
cavern. You will find the pools on the east and west sides of the building
flooded. You can jump in either pool first, but if you jump in the east pool
first, you may miss the last Secret. Before you jump into either pool, however,
make sure that you have the Crowbar in your inventory.
After you jump into
the west pool, swim through the opening in the southwest corner. Swim up
through the opening and pull up into a large hall lit by torches. As you pass
through the room, three skeletons will emerge. Again, if you have the
Crossbow from Secret #1 and the Explosive Ammo from Secret #3, you can blast
them with this. Otherwise, lure them back to the pool and blast them into it
with the Shotgun. Look for a large switch behind a pillar in the north part of
the room and push it to activate an expanding platform in the room to the
southwest. Use that to grab a ladder and climb to the upper level. Before going
back outside, shatter the vases in the window and collect some Flares.
Step out onto the
ledge and jump and grab the closest rope. Swing across and grab the second
rope. Continue swinging to the east and drop onto the ledge and collect a Small
Medipak. Jump and grab the second rope again, then twist around to swing
and jump to grab the third rope. Continue swinging and jump into the alcove in
the south wall. Using the Crowbar, pry the Golden Star from the wall. As
you do, two wraiths will attack you. Safety drop to the ground and
return to the pool. Continue swimming back around into the now-flooded pool
where you disposed of two wraiths earlier when the pool was still drained. Wait
until the wraiths extinguish themselves on the statue then swim back to the
large hall with the ropes and torches. Return to the southwest room to find
that another platform has expanded beneath the high switch. Climb onto it and
press the switch, to open a door in a hall that you haven't been in before
(unless you have been there and are using a savegame). Go back to the
pool and emerge in the pool room. Climb up the ladder in the southwest corner
to the tall hallway, then shimmy back up the pole to return to the roof of the
building in the misty cavern.
After you jump into
the east pool, swim through the opening in the southeast corner. Swim up
through the opening and pull up into a hall that goes to the east. At the east
end of the hall are two pits. The pit on the north is wider and leads to a
fatal drop. The pit on the south has a ladder that you can use to safely drop
to the bottom and pass through the open door you find there. (Note: If
you have not yet collected the Crowbar, this door will be closed.) Go down the
stairs to the end of a long hallway. As you pass the first step, the door
behind you will close.
As you enter the long
hallway, scarab beetles will emerge from the floor to attack Lara. If
you have pressed the raised switch above the expanding platform, the closest
door on the left (southwest) will be open and you can obtain Secret #4:
a Large Medipak. Continue running down the hall and about midway, jump
and grab the bars above you. Monkey swing to the opening at the north end of
the hall, then drop down. Slide down the pole into another room swarming with scarab
beetles. Jump off the pole and enter the south alcove, where you can pry a Golden
Star off the wall with the Crowbar. You can also find some Normal
Shotgun Ammo and a Large Medipak in the east and west alcoves. After
you have the Golden Star, step on the pressure pad in the north alcove to open
the portcullis in the room Lara entered after coming down the ladder. Jump off
and quickly shimmy back up the pole. Dash back through the long hallway with
the first scarab beetles and to the room with the open portcullis. Pass through
the timed portcullis before it closes and rest as the elevator takes Lara back
to the top. Jump back in the pool and continue swimming to the now-flooded pool
where you disposed of two wraiths earlier. Emerge from the pool and climb the
ladder in the southwest corner to the tall hallway. If you haven't retrieved
the Golden Star reached from the west pool, do so now before going on.
With both Golden Stars
in your inventory, return to the cavern with the pool in the middle and the
double doors at the west end. Use the Golden Stars to open the double doors.
Pass through into the great hall. As you take the Music Scroll from the
plinth, a flyby will pass through the room and end the level.
***************************
Author ???
Walkthrough Dutchy
& Gerty.
MS=Monkeyswing,
CS=Crawlspace, UW=underwater, MP=med-pack, have fun!
1st Square.
The Flyby will show
several corners of the building and finally some big doors open and there’s
Lara waiting to go… W in front of you are some big closed doors (1) and 2
openings to stairs N and S. go n first and up the stairs to get some flares
from the vase, go on and into a room with a lot of debris. In the corner is a
closed door (2) and a block to climb in the SE corner, grab up to the ledge
above and see a door with a receptacle for the Pillar, jmp to the ledge NE and
go to a ledge in the NE corner of the next room.
Timed run 1.
This tile will trigger
a timed door to open in the S passage on ground floor. So run from the tile to
the opening S and safety drop down, doing a roll upon landing and sprint to the
S, up the stairs and into the room there, quickly into the open door.
Shoot the orange vase
to get some Ammo and go up the pole, backflip to the upper floor where you’ll
see the Crossbow behind the W window, shoot the vase to get the Shotgun and go
out the SW passage, follow to the balcony with the Pharos Pillar on a pedestal,
get it and a Spirit appears, go N, drop from the balcony roll upon landing and
take a MP, sprint N and up the stairs, hard l into the room and up the block,
up to the ledge above and run to the receptacle, go in the door and down the
pole, run to the Bird-statue and lure the Spirit to it, then go shoot some
vases for the Ammo and ½ MP, go back up the pole, (where you’ll see the
Lasersight behind the W window) to throw the lever for doors (1) and go down
the pole to exit through door (2).
Enter the doors W of
the square and go R, up the passage to the R up in the dark corner, roll in the
end and go up the climbable wall to get the Lasersight upstairs. Go through the
S side passage and grab the MS over the gap at the ground floor entrance, find
Secret#1, the Crossbow.
The Crypts.
Return over the MS to
the location you found the Sight and go down to the lower passage again, here’s
a dark green tunnel down W to the Crypts, but all is closed there for now, so
go to the S past the entrance and down into the Crypt there, once at the wide
room with the pool, you can jmp up to the SW corner and pull up for another
Shotgun and Ammo. Go to the pool and spot the door W that needs Stars.
Dive in the into the
pool and swim to a large flooded room. In the adjacent W and E rooms are closed
doors, swim into the far SW room and R to the next, where you’ll find a small
tunnel in the NW corner.
Timed Swim.
Go through to a room
with a trigger Tile that will show the opening of the E door (tricky
screenshot, as the W door opens too and you’ve to go there first and the doors
are timed!), so swim back out of the tunnel, R/L and into the large room, L and
L into the next opening, R and up the steps to the timed door.
The Crowbar.
Pull/push the pillar
inside to the S (raises a part of a floor upstairs) and go back to that timed
trigger Tile to open that E door.
Swim into the large
room and L a bit crossing over to the e side, into the room there and get into
that door quick. Follow the passage over a bridge in the large room and into
the W side where you’ll find a pillar on the floor you raised, push/pull it to
the opposite corner Tile and go through the door. Out to the large room and
over the bridge to the E passage, a Skellie appear, take him to the bridge and
shoot ‘m off, go down to the E room and get the Crowbar in the NE corner, shoot
some vases to get the Ammo and climb up the SE coffin, up in the alcove above
to get Secret#2, a MP.
The Ornate Handle.
Go back to the bridge
and to the S steps, 2 more Skellies appear behind you so roll and blast them
back off the bridge. Go down the steps and here are 2 passages.
Go L and L intro the
room, between the coffins is a vase with the Ornate Handle and some Flares in
another. 3 more Skellies come out, get them over to the bridge and deal with
them, back into the L passage and now R at that room where you were before.
You’ll come across a closed door at the stand for the Portal Guardian, go on
and enter the W room to the L and come to a water filled shaft.
The Hathor Effigy.
Dive in and go into
the E tunnel, follow to some Ammo on a ledge, swim straight up and push the
button there to open the door to the Hathor Effigy. Swim back and into the S
side of the shaft to go to the Hathor Effigy, a Spirit comes after you, swim
back (notice the Bird-statue behind the grating) straight into the N tunnel of
the shaft, to that statue and leave the spirit there, quickly go back and up
for air (you may need a MP here) In the last W side tunnel is a ½ MP.
The Pharos Knot.
Go back to that
passage with the stand for the Portal Guardian (combine both parts first) and
place it on the stand (you have to face SW) to open the door next to you. Go in
to take the Pharos Knot. Head back out and go to the bridge in the large room,
dive into the water and swim back N, go up L in the pool and to those W Star
doors, to the R of them is a block, climb up and see a door opening up. It’s a
timed door and it’s down that green passage to the other Crypt.
Timed run 2.
So save here and run
off to the R side of the pool, jmp over the corner of the pool, go out to the
passage up (there are some nasty corners here and there) to the entrance to the
1st Square, straight and down the green passage. Run straight into that open
door to the lever and a flyby takes over of some buildings over the Abyss.
2 Sprits are released
and will come for you, come back later for the lever and run back down those
steps at the entrance, R and jmp/grab the ladder on the R hand wall over the
shaft, go down and turn around, drop grab back into the pit and let go, there’s
a Bird-statue here to leave the Spirits behind. Notice the closed doors,
collect Ammo and ½ MP and go back up the ladder W (one more closed door there),
up the shaft and go back to the N room with the lever, throw the lever, opens a
door where you go now and get some Flares from the W vase.
The Abyss.
Go out and L at the
crossing, you’ll find a pole, go up and backflip/roll off, go R into the open
door and keep the Shotgun ready, run to one of the open spaces between the
blocks ahead and turn around, a Skellie is coming, jmp/roll over him when he’s
close and shoot him down into the abyss. Go to the SE corner (or the opposite
SW, leads to the same room) climb the sloped block and just slide off. Land on
a sloped surface and grab the edge, go R as far as possible and drop again,
loose some health, but that can be replaced. Go into the door that will open
for you and look for the ½ MP in the L vase at the door. Push the button N (see
burners go off), roll and go to the door, a Skellie jmps into the picture quite
dramatically. Shoot him into that pit with the Bird-statue and go up the ladder
SW again.
Straight to the pole
to go up to the roof you were before and another Skellie comes out, deal with
him first. Go to the NE corner, look for the MS over the sloped block and pull
up, jmp/grab to the ceiling to go over to the NE corner (some turns in the MS)
of the Abyss and into the passage where the burners were, go push the button to
lower a block near the lever in the N room. Go back over the MS and drop to the
roof, go in S and L, down the pole and R into N room. Drop into the new hole
and follow the CS to the lower Crypts.
Lower
Crypts/Horseman’s Gems.
Go N and place the
knot to open the n doors, go out over the bridge to the Death side and get the
2 Horseman’s Gems. Go back over the bridge into the Crypt and to a passage R,
push the button and a door opens somewhere, go take the Skellie that’s in the
passage behind you to the Abyss and shoot him in. Go S through the passage
again and L in the end, follow to a crossing with a closed door (3) to the L,
go R and jmp over the bridges to the ledge with the Timed trigger Tile for that
door (3).
Timed run 3.
Wait a bit for 2
Skellies so come for you and shoot them down. Then save on the Tile and runjmp,
standjmp and runjmp to get back across and to that open door (I hope). Push the
button to see another door opening up, go back out to the pit you came from and
jmp to the 1st bridge, turn and wait for the 2 Skellies to come. Then go back N
to that CS up to the N room. Go straight S and to the last alcoves R and L.
Both doors there are open now, go in L and to the back of what seems to be a
dried out fountain room.
Timed run 4, 1st Water
room.
Go up the ladder to
1st floor and to the SW corner. Stand on the trigger Tile to open the door SE
and sprint around the room to get to the pole behind the door before it closes.
Down and to the E where Skellies awake in this Crypt, go L and push the button
to open a door W, so turn R from the button and L in first passage, L again and
L into the open door, jmp to the ledge in the pool and roll, shoot the Skellies
as they land on the ledge. Place the Gem to get the water in the fountain room
going.
2nd Water room.
Go back up the pole SW
and to that opposite W room, under the face is a CS, follow to a Crypt, go N
and shoot the 2 S vases, get the Goodies and shoot the vase on the block in the
floor N. The block goes down, but the passage to the button isn’t accessible
yet, turn S and shoot the vases at the arch to get the Ammo and ½ MP, the other
vase (E wall) is better left alone. Go back to the fountain room through the CS
and up the ladder in the back. First to the SE corner for a ½ MP, then to the
open door NW. throw the lever to retract the Spikes in the passage downstairs,
go back through the CS and see the closed door in the W, go R to the button in
the lower passage and run for the door as Skellies are on their way, from the
ledge you can shoot them in the pool again, place the gem to flood room 2. Dive
in the pool at the receptacle and look in the gap under the ledge for the
alcove with Secret#3, the Explosive arrows. (As I found them only later I went
through the level without them so didn’t mention the use of them. Well you can
use them where you want, I’m not going to rewrite the walk)
Go to the CS and swim
back to the room.
Go out to the central
passage and N, R to that pole (If you jmp S over the ledges in the top of the
room here, there’s some Ammo.)
to go up to the N roof
at the Abyss. Look to the W and see a similar structure to that structure you
landed on E before, is now filled with water.
1st Golden Star.
Runjmp (nice effect is
to pull up on a sloped block and slide jmp with shift to swan-dive down) to
dive in and swim in S go R and up to a large room with huge pillars. Go R (N)
and look on he last pillar L for a button on the back. That will get a block
out of the wall and that block is in the far SW corner of the room, you can let
the Skellies be, just dodge them and get on the block fast, climb the ladder in
the hole over the block and go up to a ledge with ropes in the top of the large
room. From rope 2 (don’t go down the rope all the way you can swing to a ledge
between the pillars in front and get a ½ MP. Jmp/grab back and from rope 2
swing to the 3rd and over into the alcove with the 1st Golden Star.
2 Spirits come out,
safety drop from the alcove and go L to the water hole ands swim R at the
crossing, follow down to the Bird-statue room and leave the Spirits there, go
back to that huge room and sprint past the Skellies to that SW room again and
see another block raised in the SW corner. Push the button (door opens) and
sprint to the waterhole again, go R at the crossing and to the Bird-statue room
up the SW corner and into the shaft to the central passage, up the pole E and
out to the roof N.
Beetle alley/2nd
Golden Star.
Dive into the E pool
this time and swim S, L and up to a room, go to the S side hole and climb down
to an open door, opposite this door is the exit door (4) for later.
Go down the passage to a room where Beetles (and lots of them, health
goes quick, so watch that) will come for you. Run to the 1st door L and get
Secret#4, a MP. Go to the centre of the room with the Beetles and grab up to
the MS, go all the way over to the room with a pole and go down. But hang for a
while to take a look around, N is an empty alcove, but you have to go in that
one to trigger the Timed exit door (4) to open, S is the 2nd Golden Star and E
and W some Pickups you can choose to take or leave.
Timed run 5.
So go for the Pickups and the Star first, then go to the N alcove tile
and save there, run out and jmp/grab up the pole, backflip as soon as possible,
jmp past the pole to the S and just run out of that room, sprint through Beetle
alley to the steps and R/R out the door and an elevator will take you back up.
Finale.
Go back through the water and L, to the Bird-statue room and up the
ladder SW, R when you come to the central passage and up the green passage,
down the S passage and over the pool in the Crypt there, place both Stars and
go into the Cathedral. When you take the Music Scroll the level will end with a
flyby…
14-01-2005.