The
Origins
Back to the Basics:
Level 15
Level by Monika Pawlus
(Miss Kroft)
Walkthrough by Dutchy
& Gerty.
MS=Monkeyswing,
CS=Crawlspace, MP=med-pack, have fun!
Some names are in Red for later reference.
The Canyon.
Climb up the S wall
between those two sand hills and turn around, overhead is a MS, backflip to the
sloped floor behind you and jmp/grab up, go over to the n side with a few turns
and go L a bit to find the CS in the N wall, go in and pull the pillar in the
end once into that CS passage, get out (crawling to the L) and drop into the
canyon again. Go W.
Into the Palace.
There are 4 passages
leading out from the Main hall.
N side:
Boulder alley.
Be careful, there’s a
nasty Spike-pit in front of the opening, stand on the edge of the next
passage and L is a Boulder, turn around. Facing S and backflip into the
alcove on the other side of the Boulder-passage, jmp/grabbing back to land in
the opening again. The Boulder is now triggered and you can jmp to the L (W)
when the Boulder goes E, run to the opening R and put your face in the wall
opposite, backflip and you’re in.
Push the button to
open a door in the other side of the passage, stay back in the alcove a bit and
watch the Boulder get close, jmp into the W side of the passage where you can
safely watch the boulders movements and run after it, run sharp R and against
the wall under the entrance to backflip onto the sloped wall opposite the
entrance, then jump/grab back into the entrance again, wait for the Boulder to
go W and run in to the R, turn L, face against the wall in the end and backflip
into the open door, climb the ladder and go L, past that pillar you pulled
before and push the button.
Revolver, Lasersight and Pharos Knot.
Turn around and go W,
and look R, above the ladder you just came up from to spot the first pickup,
jump up and get the Shotgun. Then go into the room where there are some
vases to shoot on the NW blocks, get the Ammo and the Lasersight
and go to the S room, over that Spike-pit and shoot the vase L for the Revolver,
then jmp over the hole to the main hall and get the Pharos Knot from the
vase there, drop down into the hole to Main hall and head into the passage in
the SE.
SE side:
Pharos Pillar, Horseman’s Gem.
Go L at the crossing
and L into the pool, if you get the chance, shoot the head off the Skellie and
shoot the vase in the pool, dive in to get the Pharos Pillar and a Spirit
comes out, get out of the water and head S, R at that vase and into the room
with the purple light (on the S wall there you’ll see a receptacle for the
Pillar, it will get the Spikes in front of the S pool up, but I think it’s
better not to use it now). Just runjmp from the tip of that sloped block at the
pool and over the Spike-trap, stay under water till the Spirit is gone,
get to where you can stand and shoot the vase in the pool, dive in to get the Horseman’s
Gem. Run back through the Spikes, and go NW, in the corner of the room is a
CS in W wall.
Grab up to the CS and
go L, drop out backwards and jmp to backflip onto a ledge with a lever that
will get some blocks out of a wall as shown in the flyby, runjmp/grab back to
the CS, go forward and don’t go down the hole L. Drop back out to the purple
room and go to those vases E, to shoot them for the Flares (look S and
spot the passage (1) with the 2 pillars in front as you’ll be back here to go in
there, after you got the Music Scroll) and head N, L at the crossing of that
1st pool, R at the next crossing and back to Main hall. Go L.
S side:
Pillars.
Go R at the stairs and
there’s a small pool, dive in and get the Flares, then straight up into
a room with a closed door (2) to the R, go S to a room with 2 pillars on ledges, shoot
the vases on the upper ledges to get Ammo and a MP, shoot the Skellie
in the head with the revolver if you like and go pull/push the 2 pillars to the
raised blocks. The door (2) N opens,
go in there and place the Knot. Another Skellie appears, just run back to the
previous room and get back into the water NE, swim back and head L/L to the
Main hall. Take the 1st L.
W side:
The water that
previously filled the big pit has gone, drop back from the edge and climb down
the ladder. Throw the lever to make the passage on top of the stairs S side
safe and get the Revolver, go back up the wall and R intro the S side
again. Go up the stairs.
S side: Up the stairs.
The Room with the many
Traps.
On top L and place the
Gem to dear the pool behind you, go over to the other side and runjmp/grab to
the ledge with the lever and throw it, a flyby will show the room with the many
traps, take a step back and hop to the ledge without Spikes R. From there a
runjmp into the opening in N wall, turn and walk to the edge, runjmp to the SW
platform and go into the NW corner, where the Mummy comes out L is a
ladder, go up and at the lighter L wall, backflip to a ledge, push the button
to get a block out of the wall somewhere. Go back down the ladder to the
platform and into the SW corner.
Go up on the block
there and turn around, jmp/grab up to the upper floor and throw the lever (1st
for the Spikes on the NE roof) . Grab some Ammo L on the block and go
back down to the platform with the Mummy. To the SE side, look on S wall for
the sloped Spike-ledge and see the one spot without Spikes, runjmp onto
that spot and grab the edge on sliding off, go L to the end and pull up. Shoot
the vase for the Flares inside and go in, shoot a bunch of vases and
grab the Grenade-gun.
Beetles poured out of the vase too, go
out N and on the roof there, is a button to the L, push it quick (kills the
spikes on the NE roof) and head off the side R, down to ground floor, run W and
hop in the deep pool, wait for all the critters to follow and get out again. Go
to the NE corner and jmp/grab the ladder. Backflip/roll off and go to the lever
to open the door on the W platform with it. Go down the ladder and backflip/roll off, head
to the opening in N wall and run along the R hand wall, jmp onto the sloped end
as far as you can with a roll in mid-air, jmp and grab the ladder on the wall
of the shaft.
Go up and runjmp to
that W platform again, (deal with that Mummy if you want, cause now you have
the firepower) enter the door and go L/L and push the button, Lara looks L, go
back and R to the N side, R and to a lever, throw that and go to the NE corner
where you’ll find a ladder. On top are some vases and a button on a block E,
first go SE and shoot the vase on that ledge for Secret#1, a Grenade-gun.
Go down and to the
ladder on W wall and go up, backflip/roll/grab to the hanging pillar and go L
around the corner, backflip/roll/grab to the next pillar and go R around the
corner, backflip/roll/grab to the next and go R. then backflip onto the block
with the button. Push it and grab up to the MS on the ceiling. Go all the way
to the end E and drop onto that ledge with the Spikes, turn S and see a door
opened there, run through the Spike-trap in the end as they are down and runjmp
over the burner floor in front of the block with the Music Scroll.
Get the Scroll and
jmp/grab back into the passage through the spike-trap and runjmp to the E
opening, go down to the Main hall and into the SE passage, follow to the 1st
pool, go R and straight through the room with the pillars into the S (1) passage, get the Ammo
in the water and head W to a closed door (3) place the Scroll in the R hand room and the
door (3) opens.
Head through that door
and slide out of the level…
07-01-2005.