DWELLERS OF THE ABYSS

Back to the Basics: Level 4

Level by Debbie Overstreet

We have two walkthroughs for this fine level, the first by Jose Boo and the second by Dutchy.

Walkthrough: Jose Boo

MP=Medpack, CS=Crawlspace.
And as always, the directions N,S,W,E are the position the red needle of the compass is in, also NW=northwest, NE=northeast, SW=southwest and SE=southeast.

Slide down the ramp and watch the flyby: push that button is your next task. But before, pick up the flares, the ammo and go S into the water.

Follow the path till the end to get SECRET #1: crossbow ammo. Get back to the beginning and now slide the N ramp to enter in a room with three doors.

FIRST GOLDEN STAR

Pick up the flares in the SE corner and go quickly (a wraith appears) to push the button in NW corner, left of the wall sconce with fire. Go through the open door, jump into the water and swim through the E opening. When you emerge at the end is the cross for the wraith (the wraiths in this level hurt Lara so much!). Continue E and watch the new flyby, look the transparent floor (or the ceiling) to know where the moveable columns have to be moved, this opens the door of the flyby. Before go back, follow the E opening and N to get some revolver ammo and S to get the revolver and climb the ladder to access the upper part of the room and get SECRET #2: MP, shotgun ammo, flares and revolver ammo.

Now go back all the way through the columns room, the cross, the water passage and enter the new open door. Use the switch, go back to the room of three doors and enter the new passage. Near the wall sconce pick up the crowbar. Continue and in the next room put the moveable pillars under the marked ceiling tiles, a blocks disappear in the E side of the room so you can take the first golden star. Go back to the room of three doors and use it.

THE LASERSIGHT

In this room do a running jump and grab the opening in S wall. From here jump into the nearby opening in E wall and push the face button; a door near the entrance opens. Go there but before use the N ladder (when you walk over the face tile the fire extinguishes) to get SECRET #3: crossbow ammo.

Go now through the E opened door, push the face button to open a door in N wall and continue through the corridor to the other side. Another door opens; drop to the right side and enter in a small room to get the lasersight, revolver ammo, flares and a MP.
Go out and do a running jump over the ledges near the entrance, walk W near the abyss and spot a room below with some vases. Combine the revolver with lasersight and shoot only the blue vase (other vases have wraiths you can't kill for now) to open the W double doors; go there via the N corridor.

THE VASES ROOM

To open the next double doors you have to shoot five blue vases.

One is left of the entrance in a high niche behind a column (revolver+lasersight).

For the second, you have to go at the entrance of a deadly room S and look left from the edge.

The third and four blue vases are in front of the double doors.

The last vase is in a high CS at NW corner of the room; climb the ladder, shoot the vase, continue to the end and drop to get SECRET #4: crossbow ammo.

THE SECOND GOLDEN STAR

You have opened the doors, but don't go there yet. Go to the S room where you shot the 2nd vase and jump into the left CS where the vase was. Don't advance through the CS, turn and spot another vase into an opening in the W wall; shoot it (revolver+lasersight) to raise a block under the water. Go now through the CS and at the top of the room drop down over that raised block.

Stand over the most SW corner of this block and look into the E opening to spot a very small piece of another vase behind the right corner (use binocs); shoot it to raise another block.

Stand over the most SW corner of this new raised block and look into the SE corner of the room to shoot another vase that raises a block behind this SE CS. From here, do a running jump to land over the S ledge. Get the star and, if you want, shoot the vase, a wraith appears, but raises another block in the nearby SW corner so you can pick up the shotgun ammo; jump over the raised blocks to get out of this room and quickly enter into the new room W where the cross to kill the wraith is.

THE TWO PILLARS ROOM

Go to the very end of the most W room and there are two pillars which open two doors: one in the NW corner of this room and another in the N wall of the previous room. Move the right pillar is optional, but you'll lose the grenade launcher.

Right pillar: move it over the marked tile and the entrance of the room closes with a transparent wall. A lot of scarabs appear and quickly enter through the door in the NW corner. Light a flare and go through the corridors till you find a face button into a hole (the scarabs disappear); pick up here the MP and the grenade launcher and push the button so the transparent wall at the entrance disappears. Go back out of this dark room killing mummies and skeletons. In another corner of this area find grenade gun super ammo.

Left pillar: move it over the marked tile to open the door in the N wall of the previous room. Go there.

UNDER THE VASES ROOM

Push the switch to open a new door. Enter and shoot the left vase to get ½MP. Use the star and enter into a room with glass floor and ceiling. In the SE corner pick up a MP and the shotgun. Go W and a wraith appears; go to the cross in the room above to take it off and back to the crystal room. Use the switch in the W to open a timed door at the other side of the room; sprint there.

THE POOL ROOM

Don't go down the ladder for now, continue N to a room with a small pool. Jump over the pool and grab the N CS to get under the left vases SECRET #5: grenade gun ammo (don't shoot the bones, there is a skeleton). When you go out of the CS, the SW door is opened; this is 'cause if you've shot the first vases in the CS a ghost appears and you can go back up to the cross to take him out. Left of this door is an opening in the ceiling; climb the wall, drop in the other side and use the switch to open the door in the water pool. Go there, pick up the ½MP and swim through the door to get SECRET #6: more grenade gun ammo.

Now you can exit this room through the SE opening and go down the ladder you avoid before.

THE SARCOPHAGUS ROOM

First go left in the corridor and shoot the vase to get the crossbow. Blast all the skeletons and enter in the sarcophagus room. In west side are six sarcophagi; a bunch of skeletons awake from them as you approach, shoot them and go to the NW corner, shoot another skeleton and the bones in the corner too; jump into the CS and shoot another set of bones. Go out and move the N column to discover and shoot more bones under it. Finally, enter in the high S opening, go right and pick up ½ MP in front of the cross. Continue up the next corridor and notice the closed W door; go to the end, pick up the MP (a wraith appears) and shoot the last set of bones, the door at the beginning of the corridor opens. Go back to the cross to take off the ghost and shoot more skeletons. Enter the new open door, shoot more skeletons (uf! this is really an army!) and push two face buttons, one of them opens a door in the E pit and another drops two ropes in that pit.

THE TRIDENT

Go to the pit, grab the first rope and swim to the S open door, pick up the MP and press the face button to open the door at the other side of the pit. Go out, slide and jump back to land over the water ledge; grab the rope again, swing, grab the next rope and use it to access the N open door with the cross. Push the face button to open the last escape door. From here, do a running jump to the left water ledge; a wraith appears (if you want you can climb the water block, jump and grab the rope and go back to the cross room to kill the ghost, but it's no necessary, the end of the level is near).

Jump to the trident room, shoot the last skeletons, retrieve the trident and escape through the S open door. Slide down the ramp to fall into the water, swim through the N tunnel to finish this great level.

Jose Boo - 11 January 2005.

Dwellers of the Abyss

Author ???

Walkthrough by Dutchy.

MS=Monkeyswing, CS=Crawlspace, MP=medi-pack, have fun!

Some names are in Red for later reference.

The Slides.

Slide the long slopes past several windows and where you finally end up you’ll get a flyby of the next slope and where it will end up. But first go L and get the Ammo in front of the water-hole, then dive in and follow the path to a ladder leading down to Secret #1, Ammo behind one of those windows you saw on the slide (I had to duck to get it). Head back and to the room at the end of the slide and go down the next slide.

1st Hall.

Drop into a hall with closed doors, in the earlier flyby a button was shown and that’s located behind the pillar with the torch NW, the camera is fixed so go forward and R, run behind the pillar and hit Ctrl, roll and run jmp over the broken pillar to the door that opened SW and follow, chased by the Spirit, to a room with a pool, dive in and swim L into the tunnel, follow to where you can go L and go up in a small room with a Bird-statue, where the Spirit will stay behind.

5 Pillar Puzzle.

5 pillars and a glass floor with opal circles in 4 corners and one in the centre, a screenshot of a door. The pillars go one in each corner and one in the centre of the floor, go into the passage that opened up behind the centre pillar and L for some Ammo, then go to the other side and get the Revolver, look up to see the ladder leading to Secret #2, a room full of Goodies. From the block you can standjmp/grab back and go to the pillars, into the water again and follow to the pool.

The Crowbar.

The door opened in the W, go in and throw the lever behind the fence to open the big door in 1st Hall. Head back and through the passage to 1st Hall, get some Flares next to the face SE and go enter that newly opened door next to the Star receptacle, L near the wall torch is the Crowbar, go on and drop into a lower room.

5 Pillar Puzzle/ Golden star.

4 pillars to push under the face tiles above them, the room changes go to the E side and climb the central structure to get the Golden Star. Go to the SW corner of the room to climb the new ladder to go back to the 1st Hall, place the Star at the one remaining closed door. Enter and follow to the next room.

The Face room/ Lasersight.

In the SE corner is an alcove you can jmp/grab to and then turn to runjmp up to the alcove with the button in E wall, the button will open a door in the NE corner of the room. Standjmp back to the ledge below and go to the other side of the ledge, jmp to the Tile under the ladder and notice the flame on the pillar L is gone, turn and jmp up to that pillar, climb the N wall and in the CS is Secret #3, Ammo. Out and up the ladder E wall, push the button to see a door in n wall opening up, only a Burner is blocking the entrance.

Go L from the button and follow to a door that opens up, look down to the R and see the burner is of, so you can run out to the R to the burner Tile and enter the door. Get the Lasersight and the Goodies, go out and runjmp to the entrance ledge E. look down to the room under those closed big doors W and spot the vases. Shoot only the blue vase and the W doors open, go through that NE passage and from the burner Tile a runjmp into that door.

Vases-puzzle.

In this room are some big closed doors (1) W and a whole bunch of vases, shoot the lot (pistols to safe Ammo), look in the SE corner for another one up in the wall behind a pillar, then go NW and up into a CS, shoot the next vase and go down the end to get Secret#4, Ammo and ½ MP.

The Mud-pool.

Go back out and to the opening in S wall, look L for the CS and jmp/grab to it, shoot the vase, doors (1) open up. Turn around, look opposite and L in the opening there to see the next vase, go further into the CS and climb up R, follow to a glass floor over the mud pool, drop from the hole to a block you raised in the pool, look into that E passage for the submerged vase and shoot it to raise a second block in the pool. Runjmp to that block and look in the SE corner CS for the next vase, a block raises under that CS, runjmp over and then runjmp SW up the ledge with the vase. Go get the Golden Star and then shoot the green vase. A Spirit is released, so quickly drop onto the block that now raised under the Ammo below the ledge and grab it. Runjmps back to the N side and go L to the doors that opened there and into a 3 story room with glass floors.

Top floor.

Stand at the L hand pool as you come in and wait for the Spirit to go away. Do NOT shoot the vases (Skellies). Look NE and spot the door (2), go to the W and see the 2 pillars nest to the picture in the alcove they go on the circle Tiles, do the one NW first and the room turns green, Beetles come out to play and the exit to the E closes. A door opened in the corner where you got the pillar from, run in and just go follow jmping over the Mummies to a crossing, go R and follow to a next crossing, R again and to the end, 2 more Skellies there.

The Beetles will at least have disappeared then, climb the L hand opening and get the Grenade-gun and MP. Push the button to open the E exit door back at the pillars. Go out and shoot all the Mummies and Skellies, at the crossing, go straight and into the lower part behind it to get some Ammo, roll and jmp over the Skellie, go R/R and back to the big room, pull the 2nd pillar onto his Tile and go E and into that NE door (2). In the vase is a Skellie, go past that top the NE corner and throw the lever to open a door E in this passage, go there and see the closed door N (exit later), go down the stairs to the S, shoot the L hand vase for the ½ MP and go to the R inside to open the S door with the Star.

One Floor down.

Go in and to the SE corner to get the MP and Shotgun and notice the door NE (3). Go W and into the glass room, the lever is timed and opens the NE door (3). First you will have to get rid of the Spirit, run to the 1st door L, up the steps and up the L passage, L into the top floor room and straight to the S pool. Then return to the timed lever, save and throw it, roll and sprint to the door, dodge the Mummies and run over the hole in the end (ladder down). Follow to a room with a small pool, in the pool closed door (4), over the pool is a CS with vases, first look SW and see the ladder L of the closed door (5).

Go up and down the other end of the passage, throw the lever to open the door (4) in the pool, climb back up and go into that CS over the pool, don’t shoot the green vases (Spirit), go along the R side, against the wall and you can pass. Secret #5 is yours. Shoot the Bones 1 and shoot the head off the Skellie before he moves. Then shoot the N and W vases (door (5) opens) in the room and get the Ammo. When you go out, stay L past the green vases and drop into the pool, swim into the open door and to Secret#6, Ammo on the W side. Hop back and swim to the pool, get out and leave through the SE door you came from before and go to that ladder at the end of the ledge, go down into Skellie-alley.

Run past all of them and L into the passage at the lowest point of the passage, wonder why all the Skellies stay back? Open the vase and find out, arm the Crossbow with explosive arrows and have fun, try to get em all at once. Go back and L, up to a room filled with vases.

Bottom Floor.

Don’t shoot the vases, have a look E and see that deep dark pit with 2 closed doors (6) (7) in the walls go W and along the R side of the Tomb, push the pillar from its place and shoot the Bones 2. Go on W and a bunch of Skellies awake, take them out and hop on the ledge in the NW corner, run into the lower part and see the Bones 3 under your feet. Shoot those and go up in the CS of N wall, shoot the Bones 4 from halfway up the slope (pistols). Go out again and see an opening in the S wall.

The first R has a Bird-statue, 2 Skellies show up behind you, take em out and go up the S end of the passage, pull up and there’s a closed door (8) to the R, go S and get the MP, shoot the Bones 5 to the L (door (8) opens), the Spirit is getting nasty, run back N and down to the lower passage, shoot the Skellies and go L to the Statue. Pick up the ½ MP and return S to the upper passage. Pull up to the R side and go into the newly opened door.

Run in and immediately L into the passage so you woke up every available Skellie and roll so blast them to pieces. In the E fork of that passage is a button that will open a door (6) in the deep dark pit. Go out and l into the bigger room to push the button there and get a flyby of the deep dark pit with new ledges and ropes, a bunch of Skellies and a Trident. Go back to the bottom floor room and be careful not to shoot the vases when you take out the Skellies, better lure them W first.

Rope Swings.

Stand 2 steps back from the edge of the deep pit and standjmp/grab the first rope, turn R and swing/grab the wall under that open door, go up and in to get a MP and push the button to open door (7). Climb down the wall under the door and drop/slide/grab the edge of the sloped ridge, pull up and backflip to the ledge. Jmp/grab the 1st rope again and line up for rope 2, swing far and grab the second rope, swing to the E opening with the Skellies and jmp/grab in, go run to the trident pulling out the Bow or Grenade-gun and roll, take em out, get the Trident. Notice the door (9) S of it and go back to the pit, runjmp to the lower ledge. A spirit shows up, that’s what that last Bird-statue was for, climb the pillar and runjmp/grab the rope, just line up carefully (watch the health) and swing/grab in there, go past the statue and duck. Push the button to open door (9). Go to the exit and look down.

I just ran out to the L and from the sloped ledge a jmp with a sharp L turn to land on the ledge, go up the pillar and runjmp/grab to the opening E, go to the S door and slide the slopes to a small pool, swim through the tunnel to your final destiny…

12-01-2005.