UNDERGROUND CITY
Back to the Basics: Level 17
Level by Harly Wuson
Walkthrough by Dutchy
MS=Monkeyswing, CS=Crawlspace, MP=medi-pack, have fun!
The Entrance.
A Flyby will show a river Lara is about to fall into and she will be
taken by the current to end up in front of a building and a Pillar to the R.
The Revolver.
Go to the SE corner next to the entrance structure and see a broken
pillar on the S side you can walk under, a door opens nearby, stand facing N
and walk back as far as possible, standing a bit R of centre of the ledge. Then
backflip, grab the edge of the roof and pull up, backflip/roll and run into the
open door in the S rock wall, follow the long passage, but be careful in the
corners as there are Spike traps.
You will end up at a slide, just go down and to the cave where it all
started and on a ledge on the other side of the river is the revolver, go over
the ledges R and jmp to Secret #1, the Revolver. Save as a Wraith
comes out to play, jmp into the river and go to the entrance again, to the L
side and to a ladder next to the green vase, go up. Backflip to the roof and
head for the bird statue on the centre. The wraith only disappeared when I let
Lara hang from the W end of the central roof, near the statue. Drop and go to
that pillar in the water.
Opening the door.
Push the pillar to the grating in the water S of the entrance to the
building and the flow of water through the grating will be stopped, go into the
building and all the way to a closed door E, dive into the R hand channel and follow the tunnel to the W, up L
into a room where you can push a button (1st for the E door). Go back and push
the pillar to the N side grating and do the same in the N channel there. The door in the building E will open. Go
in and look L and R of the small room for the Goodies. Go E and come to
a large room where you’ll need the Portal Guardian (in the E) to proceed.
The Guardian Room.
N Crypt.
Go to the N side of the room and find the entrance to the N crypt, the
grated wall is climbable. Go R when inside and hop over the Spike-pit
into the opening, a Mummy stands guard, go L and get the Flares
around the R hand corner, then go E and past a block in the wall, at the
Lava-pit in the end you have to get into the S opening, jmp there with a curve
and a grab from the opening or go L first and runjmp over the pit. Throw the
lever and see 2 blocks moving. Go over the Lava-pit to the N and L, to the
ladder you came down from on the R and go up to backflip/roll into the guardian
room, go straight S and down the ladder to the…
S Crypt.
Go R when down there and over the Spike-pit into the opening, a Mummy
stands guard, go L and get the Flares around the R hand corner. Go W and
into the R hand opening into a room that connects both Crypts, the block in
front opens later to give access to the L hand block. Go R and drop down into
the hole in the floor.
Boulder room.
Look N and run behind the centre Boulder. Crossing over to the R as the
R hand Boulder is gone and go up to the NW ledge with the button, which will
open the door around the corner. Watch out for the Boulders, go around the
corner and come to a room with windows overlooking a kind of slot machine like
contraption and 3 levers between the pillars.
There are 2 ways to go now, both give access to the Ornate handle, one
is simple and without enemies and the other is with Beetles, a Skeleton,
but provides you with some MP’s.
Simple:
Throw the S and centre lever and see a block go up in the slot machine,
go to the N of the room and up the passage to another room overlooking the slot
machine and a door (1)
to the L go up the S passage and a door will open for you, go in and throw the
lever to release the Boulder, it will finally drop into a pit on the L side of
the room below. The door to the L of you opens, go in and jmp/grab over the
hole to get the Ornate Handle (door
(1) opens).
Bit harder:
Throw the N lever and go up the N passage, follow through the room with
the closed door to the next passage S and go up to the door that opens, throw
the lever and the Boulder drops into the R hand pit. Beetles poor out of
the floor and the R hand door opens, go down to a room with a Skellie
and a ½ MP. Get it and quickly get onto the ladder, drop in the end and
get the MP, go over the hole in the floor to get the Ornate Handle (door (1) opens).
Drop down into the hole in the floor to the room overlooking the Slot
machine and go to the W window from where you dropped down and get the ½ MP.
Look for the door(1)
in E wall that has opened and go in, follow all the way to that lever in the N
Crypt you threw before. Throw it again and go L at the Lava-pit, go around the
Crypt to the ladder to the Guardian room and straight to the S Crypt.
Go R and follow the crypt around to the NW and over a similar Lava-pit
to the room with the lever, blocks shift again and now the N entrance to the
centre connection crypt is open. Go back over the Lava-pit, past the Mummy L
and to the R up the ladder to the N Crypt. Go down the ladder and R, hop over
the Spike-pit, go L and L and enter the Connection Crypt from the N side this
time. Enter the opened block to your R (the L block gave access to the Boulder
room before) drop into the hole in the floor and don’t move, here’s another Boulder
trap. Although slightly different. Look up to the L at the flat ledge on
top of the 1st Boulder ramp and spot the Ammo there, do a runjmp onto that
ledge and claim Secret #2, A Shotgun and Ammo. Time the
standjmp with a grab (in NE direction), or you’ll get squashed, past the 2nd
Boulder and get a ½ MP L.
Vase Puzzle.
Head into the N passage and go through the door that opens for you. To
the R is a lower part of the floor that is obviously very deadly, grab the MS
near the door and go to the cracked pillar, drop/grab and go along the crack
and stop at every one of the 5 vases and wait for the Skellie to smash
them. Then
go on to the L till you are on a climb wall, go down to the bottom and backflip
over the sloped block, slide and backflip to the safe ledge. Or climb L on the
wall till you are over the slope, drop and slidejmp to the ledge. A door opened
there, go to the next room R.
The Hathor Effigy.
Turn around in the
entrance and hop back, grabbing the edge, drop/grab to a lower ledge and climb
over to get Secret #3, MP a bunch of Ammo and the Uzis.
Go back up the ledge and look into the room several ways to get across, but
what I did was runjmp/grab one of the upper ledges, runjmp/grab the ledge near
the ½ MP and drop from that one, 2 jmps with a grab to end up sliding onto the
ledge to get the ½ MP. Standjmp/grab to the pole, turn around and go up
to one block from the top. Backflip to the ledge near the pedestal, which
appears to be empty, go hang from the ledge and drop/grab to the lower one,
climb over and push the button there (the Effigy appears), turn around from the
button, climb back up the ledge and standing on the Golden centre Tile under
the black circle you can hit “Ctrl” and Lara will grab the Hathor Effigy.
So no real need to climb up to the pedestal, small bug in your advantage.
Standing under the
corner of the ledge sticking out above, you can runjmp to the sloped side of
the room and when you aimed correct one jmp/grab will get you onto the pole,
turn to the pedestal and go up with Lara’s feet above the lighter party of the
pole, backflip to the centre ledge and then runjmp/grab to one of the ledges at
the exit. Then a runjmp with a curve to the exit and grab to pull up, go R and
climb up the hole in the end where a block retracted and you are back at the
lever in the S Crypt. Jmp over the lava-pit, go L and R onto the ladder to the
Guardian room, go E and combine the 2 parts to place the Portal Guardian
on the stand. The doors L and R of the stand open up, they both lead to the
same place, only the L one has a secondary Dart trap that goes
diagonally through the elevator shaft while you go up, so the easiest one ids
R, just stay in the exact centre of the floor an you’ll be OK.
The Courtyard.
Once up you are in a
Courtyard you probably saw before when you got the Secret in the Desert Ruins
and Snake Tower level (if you managed to get up there. I described that in the
walk I did for it) Look in the pool under the Fountain for the Horseman’s
Gem and go onto the bridge over the pool, look up W ands spot the window
you’ve seen from the other side.
The Bonus for finding all the Secrets.
There’s a little detour you could make, nice to see, but not necessary
to finish the level. Go into the N alcove and up the ladder to one block from
the top, backflip onto the ledge and go out to the balcony, to the R and go
till you come to the pillar next to that window, shimmy past the window. Pull
up and go on to the S alcove, run through the Dart traps and you’ll find
the same door as in the Snake tower level. The door has opened. Go to the big
room and up the central steps to collect the Goodies once again, Grenade-gun,
Shotgun and Ammo around on the ledges. Go down and N and into the
L passage down to the Ammo in the display. You cannot go further back
into this previous level as the doors are closed.
Then go up again and to the S of the big room, into the L passage back
to the Courtyard and drop to the ground floor, go E and into the passage there,
find the receptacle for your Gem and turn around to walk out of this place.
04-01-2005.