Isle of the Sun, Part
2
Level by Michael Bender (Tony Tomb).
Authorized walkthrough by Gerty and Dutchy.
Video
walkthrough by JoeTheCrazyGamer
I am not going to list every enemy (and some of them leave goodies), as that
takes away the surprise I think. I converted the levels one by one, just to be
on the safe side. Author's note: Do read the read-me file included in the
download.
ON THE BORDER
Lara starts near a fire. To the left pick up the SHOTGUN,
SUN GODDESS and SUN DISK.
In the SW corner you find shotgun ammo and an
opening in the W wall.
Follow through and climb up and S around a corner left
are flares. Watch out a nasty insect will attack. In the NW is an
opening.
Go to the S in the cave with the canyon, at the end
take a running jump with grab to other side of the canyon, shimmy left and get
the small medipack. Return, shimmy R to the next opening from where you
can do a running jump back over the canyon and now go N to the opening you see
in N wall.
Again take a running jump with grab, climb up and
slide down and jump to a ledge. Running jump to the W side (towards that flat
surface, a bit to the right of the opening in the W wall) and a standing jump
and grab, and a slide again. Watch out at the end is a pit, but Lara will stop
at the end of the slide. Hop over the pit and shimmy left (S), jump to opposite
rock (NE) and from there to a higher one (S), crawl in and find SECRET # 1
medipack, shotgun ammo and arrows. No need to go further unless you want to
glimpse some of the enemies.
Return the same way and starts shimmying to the right
and take the N crawlspace. Follow through, at the end hang. Let go and grab and
shimmy right (left) till you are at the other side. Hop over to the opening W
and jump down. Find the opening in the W wall and follow through and go left to
a sloped passage. Better save before sliding down.
Draw your guns and start shooting at that vase. A platform will come up over
the spike pit and time your jump over the next spikes.
Climb up E and at the end up the ladder.
Right is a closed door; straight (N) around a corner is a wall lever.
Around the corner appears a block, climb in and find
the SCROLL OF HET HERT.
Examine the Scroll and it says:
The lands of ancient Kush draw ever closer.
Yet there is much danger ahead.
Soon you must enter Sekhmet's domain.
Into this evil place I cannot follow,
and so shall await you on the Isle of the Sun.
Go into the crawlspace and drop back into the
corridor. The door S is open and a guard is there, he leaves a small
medipack. Enter the door and use the lever there.
Drop down and go back (E), as the door on the S wall
is open now.
There are 2 guards and one of them leaves some flares.
Get down the stairs, and in the room downstairs is a push block in the W wall.
You can pull it out but before you go in, first go out to the courtyard, a
ninja is warming himself at the fire and E pick up some arrows.
Now go back to the push block, go in and left around the corner you find shotgun
ammo. Right is a ladder and on the balcony pick up the shotgun ammo
E after shooting down the enemy. Go to the left (E) wall and a running jump to
the alcove in E wall and from there, jump to the other side with a curved
running jump. Left is an opening in the floor and flip the jump lever in there.
Right is another opening in the floor with arrows and a small medipack.
A safety drop into the courtyard and the door S is
open.
In the SW is an opening in the ceiling, climb in and
you go to the next level.
Winding Canyon
Enter the cave and watch for flying hazards, and pick
up the shotgun ammo W.
Climb the SW block and climb higher and better save
before sliding down. Turn around and slide down and at the end grab, pull up
and roll jump. Lara will get shot, but better do a safety drop on the side as a
boulder comes down. After the boulder try to finish the guys that are shooting
at her. Jump to the other side (N) from the lowest part of this slope and a
running jump to the corner and climb up. Find shotgun ammo. Notice the
closed door near the fire and go past the fire to get some flares, now
walk to the edge (E) and look down into the canyon. Make a safety drop to the
lowest ledge and grab the edge, let go and grab again, climb in, notice that
closed door. Go to opening NE and use the lever there, get the shotgun ammo
as well. Go to the opening S, save here and have a look outside.
Now take a standing jump plus grab, pull up, backwards
jump plus roll to catch the ledge above the opening. Then shimmy to your right
as far as you can, pull up with another back jump.
Go back to the N side (the way you did before) and
into the open door near the fire (a running jump to the N and then jump to the
corner).
Go into the open door and follow through and in the S wall is an opening, climb
in, turn around and jump to the other side and get into crawlspace. Climb
higher and find SECRET # 2, a medipack, arrows and shotgun ammo. Return
to the opening in the S wall and take a curved running jump to the W.
S is an opening, aim SE (looking at the left statue on
the rock as you need to jump to the middle of that slanted ledge) a slightly
curved running jump does the trick. Shimmy right and pull up, climb up and get
the arrows and flares.
Back to the ledge and now jump into opening between the two statues on the
rocks. Slide down, into the next level.
Night Temple
Keep on sliding and end up in a courtyard. NW is a
skeleton and NE is an opening you need to go, but you also can use that to blow
the skeleton in (or simply out run him). In the N is also some shotgun ammo
to find.
Go into the opening in the floor NW and slide down.
Next room jump to the left twice, follow through and
when on top of the slide, better save.
The drill is, draw your pistols and slide down while
shooting the vase. A trapdoor will prevent you from falling, but you can be on
fire of that burner if you aren’t careful, OR (this is better), stand at
the top of the slide and draw the shotgun and if you aim (use look button) you
only need to shoot the brown vase, that will release the trapdoor, slide and
jump over the burner. Climb the ledge in front where the brown vase was, turn
and run jump around the corner over the next spike trap to the N ledge and
climb the staircase. Get the shotgun ammo and the tile is a timed
trigger tile.
Run E, a running jump with grab, go right and a
running jump to opening W, from there a curved jump left, landing on the far
side of the ledge so you can turn and immediately do another running jump and
at the end (hop left and another hop and) a L curved running jump into the open
door.
(I found that from the moment you leave the tile, you have to get into the
rhythm, with curved running and jumping way before Lara is at the end of the
ledge).
Climb the staircase and find the shotgun ammo.
On the top there are skeletons and a bit further (straight and right) is a pit
you can shoot them in to. In that room on the ledges, get the small medipack
and shotgun ammo. Enter the opening N. Slide and jump over the pit into a
hallway.
Go left (W) and see the marked burning tiles and a
vase way up N, take the shotgun and shoot the vase (aim with the look button).
A block appears N, do a running jump over those (marked) burning tiles (notice
the a spiked floor to the right) and climb up the block, standing jump up to
the ledge N, get the shotgun ammo and use the button on the ledge. Door
next to the block (below) opens, use button and jump over the burning tiles to
get to the other side, run into the hallway and into the E side room, L and an
Ahmet will come after you. Shoot it somewhere in the room or the hallway, while
you are at it you can shoot the Skeleton into the pit, before you go into the
open door NE in the E side room to push the button while you get a fixed
camera.
The spikes go down, so run W and another Ahmet appears
in the next room, take care of it and climb the S wall to a ledge up in the
hallway. Now run over the now disabled spikes and climb up S. Find the CROSSBOW
on the right and on the left a monkey climb. Use it to get into an opening S.
Drop down from the other side of the passage and go up the steps. You are back
at the room where the skeletons were. Go back S again; the door W is open now.
Follow through and after going up the sloped room, climb into hole in the
ceiling R.
Block Puzzle room
There are three push blocks in this room that have to
be pushed on the marked tiles.
Pull the lever and push/pull the block from the E wall into the empty space,
near the steps, pull the lever again and push the block on its tile.
Go to the SE corner and find another lever. Pull the block in the NW corner on
its tile.
Now go to the painting on the wall (S) and take the most right circle and get
in. Find the LASER SIGHT and a button and push the last block on its
place.
You hear a door opening but first go back to the
second lever SE, inside and left of the lever is SECRET # 3, medipack and
shotgun ammo.
Go out and straight into the now open door (W). Find flares,
small medipack in the alcoves. In the NE alcove is a button, this will open
the N door. Enter, go up the stairs and at the end, and climb up. Get the arrows
in front L and behind the pillar W near a torch is a lever.
Go out of this room, down the stairs and straight (S)
the wall has disappeared. In the SW corner is an opening, climb in and get the HATHOR
EFFIGY. Jump down and jump up opposite (E) and follow through. Jump down
and down again (looking left, is the beginning of this level), keep going
straight and you are back at the Winding Canyon.
Winding Canyon, second time.
Slide down and see a cut scene of a door opening. A
safety drop down and get the flares (they reappeared, so did the shotgun
ammo in the N). The fire is out now and remember that other door? So face E
again, turn around and do a safety drop to the lower ledge and grab, let go and
grab again and pull up. The door W is open now.
Follow through; watch out as there are guards roaming around. Climb the stairs
and pull up to a ledge, pick up the arrows the ninja will leave behind
and walk all the way to the S wall. Now look W and in an opening is a Prayer
Wheel, shoot it. A block appears, jump to the block and climb into the opening
where that Prayer Wheel was. Walk down the ramp, jump down and jump again to
land on a ledge OR slide down backwards, grab, pull up and a back flip
to the ledge.
Look down (E) and see the floor and find the two tiles
that are clear. Jump down and push that block once. Get up again and get into
the opening W and pick up the shotgun ammo. Climb the ladder and get shotgun
ammo on that block. Follow through and you are up on a ledge.
Save and face SE, you see a ledge and under that ledge
is a crack. Jump on the ledge, slide and grab, let go and grab again and shimmy
left, around the corner and you are save again. Jump down, (and) follow through
and slide into the next level.
Sekhmet House
Jump in the pool and swim through and up and climb
out.
W is a receptacle for a Guardian Key, the door N is
closed so go S and get some shotgun ammo to the R of that passage with
the torches. Skeletons are guarding the place here. Take a running jump N over
the pit and go up some steps. Again another running jump to get to a block in
the W and jump to the next. Stand with Lara’s back to the wall, jump and a
curve to the left on to a safe block next to a flame emitter (watch the light
to see when it’s down). Another jump into the opening and I would save here.
Hop backwards (about 6 or 7 times from the wall) on
the ramp and run with sprint back when the boulder falls and jump to the ledge
next to the emitter (OR stop right around the corner there). Jump back
and get up the ramp again. On the top, climb the monkey climb and time your way
along the emitters. Let go in front of the last emitter and slide down. Next
ramp you can stand on but boulders are coming down. One will come from behind
you and two from above. The one from behind takes the right side and the other
the left. Best trick I found is drop, slide run in a circle to the left, in
that way you trigger and dodge them at the same time OR just run in
straight to the wall, turning L and then go straight down to about halfway down
the slope, be sure to stay on the R side as the L side will trigger another
boulder.
Behind the emitter on the right is a Target so shoot
it and a standing jump from about 2 steps back from the emitter and immediately
jump and grab the ledge where the spikes were, the next tile is also safe, get
the crossbow again and shoot the target E and time your run over the popping up
spikes.
Take a curved jump to the flat surface N, Watch out more boulders.
Save here as there is absolutely no room for error.
Side jump to the tile right, try
to end up in the corner as high as possible, hop forward to the even higher
tile, back jump immediately and you should have made it. Now jump to the top.
Once on top, on the left is a trigger tile. Save on
the tile. The door you see in that cut scene is a long way away. But here is
the drill.
Roll and run into the room on the left, a running jump
from the corner of the pit to the ledge next to the emitter and run over the L
corner of it, with your shoulder against the pillar (you can even run past the
burning emitter that way), jump into the opening E. Run down and keep going
over the pit, around a corner and take a curved running jump to the left. Next
is another running jump and this is a bit more complicated as the blocks are
not nicely spaced. Run over where they touch and a running to the most right
one and the last is one hop (OR a run jump and grab to the block in
front of the opening in L corner, go in and climb up to the right). Climb up to
the right and immediately hop, run pass that skeleton to the left and there is
the door. It will take you a couple of tries but once you know the way it isn’t
that hard.
Get the GUARDIAN KEY. If you need some ammo,
you can go back through the door and go right around the corner and find the shotgun
ammo. Go back to the Guardian key room, in the NE corner is an
alcove up in the wall and there is a target inside, shoot it and W a block is
gone. Push the block there once, turn around and get SECRET # 4, medipack,
shotgun ammo and arrows. Go to the exit (N) and at the end down. Keep on
going N and you’re back at the pool.
Now head to the W and place the Guardian Key.
Enter and follow through until see a wall torch on your right (at that blue
circle). Turn around and look up, shoot that target up in the alcove. Go now S
and you are in a room with two emitters.
NW on a block is a small medipack and right of the
door N is some shotgun ammo. In that room is a now open door and use the
button there. Go out, to the emitter room and in the left corner climb on the
block with the emitters. Jump to the block S and climb up to use that button in
there.
Get down and go back into the room N of the emitters,
the alcove there is open. Follow through and now you are in the block puzzle
room. Pay attention to that blue circle tile (behind you) there as that is the
tile where you have to put a block on.
First go into the two corridors first N and then S, a
door opens E. There is also a lever, but that’s comes later.
Enter E and right around the corner in an alcove is
another lever; use it (the other alcove has some shotgun ammo). This
opens a hole in the center of the floor. Jump down. E wall is also a lever,
leave it and jump to the ground floor. Your goal is to get the block in the NW
corner all the way up to where you came into this room.
So here is the drill, go to the E of the ground floor
and pull that lever, when you turn around you see a block lowering. Get to the
NW corner and pull/push the block on that tile. Turn around and push the same
lever for the second time. The block goes up one level.
Go to the SW corner and use the lever there. Go N and
jump on the block around the corner (E). Now pull the block once, go back down
and use the last lever again. The block should have raised one more level.
Pull/push the block all the way into the SE corner.
Get to the ground floor and use both levers again. The Block should have risen
again. Climb to the block and push and pull it under the opening in the ceiling
(W). Now jump down and use the lever there (1st floor E). Push the block W
once, return to the lever and use it again.
Climb out and go the SW corner alcove and use that lever. Push the block as far
as it will go. The last lever is on this floor, SW of the block, now get the
block on that tile in the corner of the entrance passage.
The doors left and right open and get the two NIGHT SKY GEMS. Use the
button there (cut scene) and get out and go to the E room and jump up into
opening right (S), follow through and you are back in the pool room.
The door N is open. In the next room take a running
jump to a ledge; climb higher and a running jump to another ledge (S). Turn
around and stand in the middle and find that target you need to shoot, in the
NW corner. Jump to the block that appears and climb up. There are two burning
reach-in holes, time it, and on the pedestal get the ORNATE HANDLE. On
the other side a block appears, climb it find the small medipack and use
the button (cut scene).
Get back to the pool and dive in, follow through and
at the end swim around a corner (S). Just keep swimming, you really can’t get
lost here and you swim into the next level.
Sunken Passage.
Keep going W and at the end right (N) and up. Better
kill the two crocs, as you have to get into the water again.
Dive in and swim S, keep the wall on your right and up, follow through and at
the end go left and up, there is an underwater lever, pull it, and swim back
and climb out.
Get the shotgun ammo on the S ledge at the pool and see the W wall has
collapsed. Go W and find the pool, dive in and open the door.
Swim in and the second one on the left is an opening
(S). Keep on swimming and you can get some air. At the end there is an
underwater opening left (E). You swim into an underwater building, around some
corners and get out at the steps. Get to the broken column in the NW corner and
a running jump into the opening N. Stand on the tile and get that small
medipack. Run out of this alcove and jump into the water, turn around and
swim out and right (E) as the wall there is broken down. Swim through and at
the end up.
Fire emitter room.
I got into the alcove right and from there a standing
jump to the column (when the burner is down), you can stand in the corner
without getting burned. From there another jump with grab to the next, watch
out and time the flames. Than a last one to the one SE and in there push the
button (cut scene). Get out and get back into the alcove W, SECRET# 5,
shotgun ammo and arrows.
Get back into the water and swim to the previous room.
In the room E is also shotgun ammo in the corner, you can climb up the
block that has appeared to get up on the wall. On top look down in the pit so
you can jump into the water without braking Lara’s neck, get out at the bottom
ledge and use the button there (cut scene).
Jump into the water, swim down and follow through,
keep going straight and at the end down and right, up and face SE to use that
underwater lever. Swim back out to the pit and climb out. Climb back down into
the room with the block and dive into the water where the steps are, swim left
(W), keep swimming and in the first room where you can catch your breath is a
closed door, keep swimming N. The room with the columns is underwater now,
climb out and combine the Hathor Effigy with the Ornate Handle
and place the PORTAL GUARDIAN facing W at the stand (cut scene). Get the
small medipack in the corner and get back into the water.
Swim S to that room where you took some air and get
out to find the open door W.
Get into the water and keep swimming (keep the wall on
your right) at the end you can go left or right, look up, there is a breathing
hole. Facing S dive and pull that underwater lever. Cut scene, get some air,
dive facing W go right and down, go straight (E) through opening near ceiling
left in the end, see the tile from the cut scene on the wall, follow to another
breathing hole and an underwater lever S.
Swim back and at the crossing right, in the lower tunnel the first L and up
into a room. Get the shotgun ammo SW, the door N opens when you approach
and up to the next level.
Isle of the Sun, first time
Go up the stairs, you enter a courtyard. This place is
guarded with tin men. N are some stairs to go to an upper floor. For now go SW
and get into the water. Follow through and climb out W. Look left for the
window with the shotgun ammo behind it, go there to pick it up and return
to the water, go around the column, climb a block and a running jump to the
next (W). Turn around and a standing jump to the ledge on the column, jump to
the arch to the right. Take a running jump S and make your way S. Go left and
around a corner left is a closed door, so keep going S. Room on the left,
nothing there yet, and in the next room is some shotgun ammo SE, climb a
column near the S wall. Jump to ledge E and a running one N. From there climb
up and find the button (cut scene).
Get all the way down again and leave this room, keep
going N and the second one right, that door has opened. On the windowsill is a
lever. Go back to the first room S and see that the opening that was on the
left is closed now and the wall right has an opening.
Push the button in there, go back to the lever in the
windowsill and use it again. The walls in the first room have reversed so go in
(E) and climb the block and jump into opening NW, follow through, down and you
end op on top of the room with windowsill lever. Take running jumps with grab
to the other side and get the shotgun ammo.
Jump back over the ledges, drop backwards down after
the second jump and use the windowsill lever for a third time. Climb back up
where you just dropped down into this room and go E, follow back to the room
with the block and see the N wall opened up. Follow through, go down and
straight E into the passage on the other side of the room, around the corner
after climbing up left, get the shotgun ammo. Jump down, back to the
previous room, go to the S and jump op the sand. There is a ledge, so climb it.
Jump on that raised tile (E) and you get a cut scene. It is a timed run to the
door.
Timed run.
Face NW while standing on the tile and see the hole up
in the wall N, stand jump to the first ledge and run jump and grab to that
hole, run out carefully so you’ll land on the ledge below and run jump to a
brown column NW, from the column and run jump up to the ledge at the door.
Inside at the end right is shotgun ammo and
left the GUARDIAN KEY. Leave this room and jump on the brown column and
from there to the gallery on your left.
Keep going and at the end (N wall) get the shotgun
ammo, retrace your steps to the previous room with the four colourful
columns, climb a ledge N to get a small medipack and then climb the
ledge at the S wall. Use the Guardian Key. Enter and the next door opens
when you approach.
The Halls of Kush
Have a look around while standing on top of the
stairs. Way up left is a closed door, so grab up to the L wall, shimmy right
and climb up, the door opens when you approach. Up the stairs in the windowsill
find the shotgun ammo.
Go down the ramp and you are overlooking a courtyard.
Go to the right and jump to the next ledge E and again with a curved running
jump to the N. A lever is located on the second pillar, cut scene, this button
is on the ground floor. Head back the way you came and go past the entrance, to
the W, look in the alcove between the 2 columns to the right for some shotgun
ammo and go on to the W, where you can walk out onto a ledge to drop down
into the pool below. In the SW corner you can swim to shotgun ammo,
climb out of the pool and that button is located N of the pool.
Get up there and use the button. Another cut scene,
and the floor starts to shake. The big giant you can kill with the shotgun,
shoot it about 5 or 6 times and stop shooting and run around a corner, in my
game it died there and then. The door from the cut scene is E. Once in the
door, walk slowly, to trigger the knives. Get into the water and at the end
into that crawlspace and get the arrows. Go back to the entrance, get
out and find the monkey climb, this triggers more knives so weave your way pass
the first two and then go to the wall left, let go and grab, shimmy all the way
right under the other two knives and pull up.
Get down in the hole, climb the ladder and back flip
onto a ledge.
Swinging axes and emitters.
Stay on the left side and time your run through the
axes and emitters and behind the third axe is a ladder (S) left. Up the ladder
around the corners and climb up, the door at the end opens. But first go
immediately right and push the button there. This opens a door behind the last
axe, so down the ladder and back flip from the right hand side of the ladder
(otherwise you land on the axe) back to the axes and emitters and left is an
open gate. Up the ramp, climb up and at the end, kill the giant (he leaves a medipack)
and find an opening E.
More knives, this time the rotating ones. (My trick is
to get as close as possible and when the knives are open, do a roll.) There are
two more and use the button. Get down and through the door, to the right is shotgun
ammo. A running jump to get the HAND OF ORION on the other side of
the gap. I did a safety jump down and went through the open door S. Right is shotgun
ammo to gather and left you can do a safety jump to the ground floor.
Get back to that doorway up W and now go left (W), OR
you can also walk out between the 2 pillars where you just got the shotgun
ammo and do a curved running jump and grab to the ledge on W wall. If you
take the route to the door way up, follow the same route you took before, down
the ramp and go left when you come to the outside area, go onto that ledge at
the pool. In the NW corner is the receptacle for the Hand, a running jump will
get you there. Cut scene. There is some shotgun ammo in the window E of
the receptacle. Jump back to that ledge over the pool and go E, pass the
entrance and go to the E wall, in the corner there, a block lowered. In there
place the first Night Sky Gem. Head out and left to that passage S, up
the ramp and follow back to where you can drop down to those stairs below, go
down them along the L side. On the end of the brown slope you can jump and grab
a ledge up in the S wall and jump around the corner to get the last ]shotgun
ammo. Drop to the floor, head N to the courtyard and enter the open door N.
Temple of Het-Hert.
When you come to the first big room, there is some shotgun
ammo on the ledge to the right. Stay on the ledge and go W. Pull that vase
on the marked tile, there are three more to do, so get to it. In the entrance
to the S side room is shotgun ammo to the right. Before you continue and
to make your life a bit easier you better go down the stairs first and go left
(S).
Run in and around the corner, notice the door and that
triggers a giant. Shoot him with the shotgun and when he is dead go up the
stairs to the ledges and vases and into the hallway N. Down some steps and in
the next room push that lever and watch the ball.
Jump down and follow the ball. When you reach the pit
the ball is in, you can grab up to a crack up in the left wall, follow
shimmying all the way to the R to get SECRET # 6, small medipack and shotgun
ammo. Go shimmy back to where you can safely drop down and follow the
passage down to a room. Use the lever in the small room (cut scene). Run back
up again (the vases have turned into stone pillars) and downstairs where you
killed the giant, that door is open. Get in get the shotgun ammo and
climb up and through the opening in the ceiling. Slide down and jump to get on
that ledge and grab the shotgun ammo on the E side. Jump to small ledge
NW, around the corner and a running jump to the opposite side and use the lever
there. This releases some ropes W in the room, so back over that ledge in the
corner and a running jump will do the trick and swing to the second rope and
aim to the (S) left wall, where you see the crawlspace. Use the lever, crawl
back and jump to the ledge W and from there to the other side where a door
opened.
Room with emitters.
Time it to reach into the holes, you need to do all of
them (crawl trick, crawl to the centre of the hole and stand as the burner is
off, hit “Ctrl” and hold crawl while Lara uses the switch, so she will duck in
time OR stand in front in the middle and when the flame dies down, run,
reach in and side flip). Climb on the block and jump W, down a ramp and at the
end left get the MUSIC SCROLL. Go back and use the monkey climb to go N.
Jump down and climb up and you are in a room with the vases from one floor
down. Push them all onto their tiles. The middle structure turns into a
staircase. Climb up and jump E and follow through to a room where you can place
the Music scroll. In the middle of the floor the GOLDEN SUN
appears, and the (wall) door NW opens, go in and jump down.
Isle of the sun, second time.
You are high upon ledges overlooking a courtyard.
Right is a ladder and also a button. Jump to the ledge SE and from there a
running jump to the opposite side. A curved one will get you to the shotgun
ammo. Jump back, get down the ladder and make your way E to push the
button. Go back to the ladder, climb up and jump to the other side again. Get
the crossbow and shoot that target in the small building NE and looking E and
down a bit. Two ropes appear, and jump to the rope. Swing from rope to rope and
jump into the NW building from the N side.
Down a ladder and push the button (cut scene). Get up
and slide backwards down the sloped end, grab and safety jump to the floor.
Enter opening S and you’re back at the beginning of this level.
Now go N, up some stairs to the right and up that big
ramp, go right at the top and climb a block in the SE corner. Get SECRET #
7, the KUSH ARTIFACT. Go to the W and climb on the block in front of the
structure there. Place the Golden Sun there and see the N doors opening
up and enter.
Het House
You are on wide bridge and have a look around. Best
way is to jump into the water below (S side) and climb out S. Behind a column E
is an opening. Get in there and crawl through. Save and then jump to the
slanted block right and jump to the other side. From there a running jump to
another slanted block NW and jump again with grab. Turn around and take another
running jump, with grab and shimmy almost all the way to the right. Pull up,
jump with roll and grab to climb the ladder. Climb up to use the lever and a
cut scene shows you a door. Climb out W and slide down near the pool. Go to the
building E and climb the ladder. Then climb N and go through the door there.
Around the corner take a running jump and grab to the crack and shimmy as far
as you can to the right.
Let go and time your slide and jump with grab to the
other side. Get up the next ladder and up the ramp. At the end a running jump
with grab to the next ledge and use the lever around the corner. Cut scene of a
trapdoor. Follow the corridor and two safety drops at the end brings you back
at the door. Walk S, get down and climb up to the W side and drop out on the
ledge, look for the hole in W wall of the pool below and run off the ledge so
you land in front of it. Swim in the opening (there) and half way up, go W and
up, there is the open trapdoor OR take a running jump to the next pool
(up) and dive in and find that second underwater passage. Place your last Night
Sky Gem, cut scene of another trapdoor. The door E opens on approach, jump
into another pool. Climb out and you have to get to the top floor again. A
running jump to the other side E, go right and a running jump to the SE corner
ledges, from there you can climb the blocks to the top (then a curved one SW
and from there a jump SW and climb up to the sand corner) and from there to the
bridge.
Facing S there is an opening in the wall and a small ledge in the corner. Jump
to the ledge and from there a running curved jump into the opening.
Watch out as in the opening is the trapdoor. Climb
down, and climb up on a block N, turn around and a running curved jump to the GOLDEN
SUN. Get out and back to the bridge.
Go into the passage W, (and) up a ramp and place the Golden
Sun N. A room W opens where you can get the SUN GODDESS and SUN DISK,
left and right. Leave this room and go S. Combine the Sun Goddess and Sun
Disk and place the SUN TALISMAN on its receptacle between those
obelisks. Go back to the room W where the Sun Goddess and Sun Disk were
and pick up the AMULET OF HET HERT and A GIFT.
Examine the Gift:
Lara please accept this gift,
and my thanks for restoring me
to the Isle of the Sun.
I do not know if there is a need
for a Sun Goddess in your modern age?
I shall be content to rest among these
ancient walls.
But now I sense the approach of Hathor Sekhemet.
She has awoken and is angered by
my presence on the Isle.
You must leave Lara, now!
I will try to calm her.
A door in the N wall is open, jump in there and the
level ends.