THE QUEST OF GOLD 2 - THE GOLD MINE

Level by Thibault Chatelus (TC 14)

Walkthrough by Jose Boo

NOTE: You have to play "Canadian Forest" first or get a savegame click here to download one to play this second level, 'cause you need the crowbar near the beginning and the author didn't put it in this level. The guards are friendly, and help you to kill the "wendigos", but the wendigos don't attack you if you don't shoot them (except in the second detonator card room). This level is no-lineal, so you can complete the tasks almost in any order.

N:north, S:south, E:east, W:west, NE:northeast, NW:northwest, SE:southeast, SW:southwest, CS:crawlspace. Have fun!

THE ENTRANCE

Slide down the ramp and look how the guards kill a wendigo. Use the CS in N wall to get the other side, once there open the door with the crowbar (see NOTE). Advance and find to your left a small cabana and a crate with explosives, continue 'cause it's for later. Push the grey moveable wagon to get continue and up the ramp to arrive in a big area with a lot of crates and many tunnels. I'll call this area "the main room".

THE FIRST DETONATOR CARD

Turn right and find a well hidden CS in the E wall behind the big brown pipes. At the other side, run fast near the door of the cabana to avoid the big ice cubes. This door needs a key card, so continue and enter into a burning area in left side jumping over a safe orange crate.
Jump over the S ledges and pull the moveable machine to put it over the brown N tile, this extinguishes a fire near the orange crate. Go now over the N ledges and manoeuvre the other machine over the brown tile in the E side, this extinguishes the fire on the brown tile in S side. You can jump over the NE floor, it's safe, and pick up secret#1: explosive harpoons.
Go back over the S ledges and put the first machine over the very S brown tile, this extinguish a fire near the second machine. Finally, go there and move that machine over the very S brown tile at E wall, this opens a nearby door. Go out of this room and left, to push the wagon and get the first access card under it and shotgun ammo too.
Go back to the cabana near the big ice cubes and use this card to open the door and get the first detonator card on the desk. Use the CS to return to the main room.

THE DESERT RANGER

Go back down the ramp to the beginning of the level, where the crate with explosives is. Enter the small cabana and use the detonator card to break a passage outside. Go in and pick up submachine guns ammo in a dark corner to the right. Continue up (the sight is in the SW corner behind a grate), jump the pit, pass the couple of guards (spot another explosive crate at the far end) and open the door at the right. Enter and find a new receptacle to put another detonator card and a yellow bottle behind a grate; hear the fight sounds outside and go there: a couple of wendigos appeared and killed the guards. One of them drops... the desert ranger! Pick it up and go back to the main room. You'll be back here later.

THE LASERSIGHT

Go to the SE corner of the main room and go up the passage, enter in the opening on the right (perhaps you have to duck when into) and in the new room drop into the hole (from a corner 'cause the drills) and swim. Judge the first cylinder machine, continue and find another two; you can pass here easily swimming over the right superior part of them. Continue and get out of the water. Go to left passage (S), open the door and left, at the end you'll find the lasersight.
Go back to the water hole and this time go N. Arrive to a metal room and find a button near the grate, push it to open a door outside. Use the E ramp to go back to the main room.

THE SECOND DETONATOR CARD

Go to the NE side of the main room and through the right tunnel up the ramp. Find the crevice on your way in the left side and combine the desert ranger + lasersight to shoot the swinging ball at the far end; this opens the nearby wooden door.
Enter and find a button at the very end of the S cave (this two wendigos attack!?) and press it, this turn off the fire over the railway. Go there and push the wagon to the very end, now the nearby fire on the grey floor is extinct and you can pick up the second detonator card. Go back to the main room.

THE AZOT BOTTLE

From the main room, go back to the place where you pick up the desert ranger, enter the cabana and use the detonator card in the receptacle. Go outside and right to enter in a golden cave with workers. Let the workers, the wendigos will enter into the cave and will kill them. Go to the SW corner and into the passage there, open the door and pick up the Azot Bottle. Go back to the main room.

THE EXCAVATION AREA KEY

Go to the NE side and to the left tunnel, where the wagon is. Push the wagon to can pass to the other side and go up the ramp and right where the green arrow fixes. This looks a place to put a wheel, but no. Shoot this gray crate and enter in the highest part of a huge cave. Walk over the pole and enter in the E cabana to get the Excavation Area Key.

THE OXYGEN BOTTLE

Go outside and walk to the S end of the wooden ledge. Spot the swinging ball in a niche at the far S wall and shoot it with your desert eagle (you can shoot it with the vector too); a rope appears. Use the rope to land over the icy ledge in the SE corner (it's no easy, the rope is very short). From here a running jump with grab to a metal ledge where the ball was, another running jump to a hanging metal ledge, another to the hanging crate under the crane and from here a running jump with grab to an ice ledge at west wall. Shoot the worker and judge the cylinder machines to drop into the hole. Shoot another worker and climb the long ladder avoiding the drills (left or right side).
Judge the next three drills and in the next room, get the Oxygen Bottle from the shelves, explosive harpoons in the NE corner, shoot a grey crate to get desert ranger ammo and shoot another grey crate in the high SW corner to return to the main room (pick up first shotgun shells at left side).

THE CARBON BOTTLE

Slide the railway ramp and go left and left again through the tunnel with the wagon you crossed before. This time go up till the very end, pick up the shotgun ammo and open the door with the crowbar.
Continue to the low part of the huge cave you visited before and cross the railway bridge.
In the next room shoot the gray crate and climb the first ladder, in the second ladder you have to beware 'cause you have to jump back and the opening is small. Once in the small bridge do a running jump to land over an icy ledge at the N wall, another running jump to the next ledge and cross the rope to the other side. Climb the next ledge and from here a single jump to the upper part of the building. Take the Carbon Bottle from the shelves and go down via the small bridge.
Cross again the railway bridge and spot a grey crate up the ramp. Go there, shoot the crate, open the crowbar door and get SECRET#2 from the shelves: desert ranger ammo. Go back to the main room.

OPENING THE BIG DRILL ROOM DOOR

Go to the SW corner of the main room through the wooden door you opened when you pick up the sight and into a new room with a small crane. Now you have to go left and cross the passage with the cylinder machines, it's a tricky task. I got pass the first two cylinders ducking for the left side of the corridor with some luck (you have to be full of life 'cause the cylinders will harm you so more); the other two are not hard. Once in the other side cross the pole, shoot the worker and pick up the access card he drops. Cross again the pole and the cylinders corridor (this time is more easy) and use the card in the receptacle near the metal door in front of you. Judge the drills and push the button to open a nearby metal door outside, in the W wall of the main area.
Go out and find that door, inside go to the NW corner, climb the ledge, pick up the submachine guns and use the key in the keyhole to open a nearby door.
Go out and always to the left to find that door. Before enter get the submachine gun ammo from the table. Open the right door and place the three bottles into their receptacles: a door in the entrance of the room opens.
Go there and press the button to activate the big drill, witch breaks the ice floor and lets you descend by the ladder to find the opening to the Ancient Indian Sanctuary. What danger waits for Lara?

Keep a savegame to play the next moving level.

Jose Boo, 17 February 2005