THE VERY END OF SETH
Level by Gerbil
Walkthrough by Dutchy
Use the revised City wads (not stated in the Read-me).
This level was meant to be so dark, as stated in the Read-me.
Story:
After Lara managed to leave the vaults hidden beneath the Nile river, she
quickly took a jeep parked nearby (the desert’s sons left it there after they
had stolen Lara’s stuff and the precious Amulet of Horus) and departed for
Cairo where the Amulet had been taken. But the time is running short and in the
moment of Lara’s arrival in Cairo, the whole city is destroyed by Seth’s power
– all the inhabitants are dead, no one survived, only several soldiers were
brought to life in order to protect the Amulet which is still in the city (the
Amulet is the only way to prevent Seth from entering our world).
So, your mission is clear – you got to find the Amulet as soon as possible and
destroy it – you’re the only hope of mankind and if you fail, Seth will walk
the Earth as was foretold and everyone will die without any exception.
The Nitro canister.
You start after entering the gates to the city of Cairo. Go to the W and
in the end of the street near those flames you can get the Nitro canister.
Return to the E and look in the R hand wall, (where the street is a bit wider)
for the small blue door, open it and get a flyby of a Guard standing in
front of a door) follow the stairs up to where he was and he seems to have run
off. Go into that R hand door and shoot the Bat, go into the next part
of the room where you’ll find some Ammo in the R hand corner. Go on into
the next passage (N) and follow to an opening overlooking the street,
runjmp/grab to the other side and go to the L.
The Lasersight.
Shoot the fence and run around the corner to the R, follow to a small
courtyard and runjmp with a curve to the R so you can grab the edge of the
roof upon sliding off, shimmy to the L (below
you is a trapdoor that will open up later)
and all the way to a CS where you can climb up. Go crawl through to a room
where you’ll find the Lasersight in the R hand corner. Go out the W
passage and drop to the street in the end, to the SW leads to a big gate in a
lower passage and also back to the start.
Go E and a fly by will show a couple of Sentry-guns up in a
building on the square, run in and L, find the W street and follow to a pit. Runjmp
to the other side and go to the end of that street, go R and slow to a hole in
the ground, turn and drop/hang inside, drop/grab after a slide and go shimmy L
to a dark CS, enter for Secret #1, Ammo, climb out and shimmy all the
way to the R and when you are over the water you can safely drop into it.
The Crossbow.
Swim into the small NE hole to get Secret #2, a MP there
and return, climb out in the SW corner and go into the passage, careful there’s
a pit on top of the stairs, jmp around the corner, hop past the steam
blowers and go to a room with a ledge up and a ladder in the NW corner,
runjmp/grab the ladder and go up to backflip to the ledge, turn to the S and
see an opening over the one you came into this room from. Runjmp into that room
to get the Crossbow and jmp back to the ledge, go to the E end (an
earthquake occurs, don’t know what it did) and jmp/grab the Jmpswitch, this
will raise a block in the pool you were before.
Climb out of the water in the SE corner and shoot the Bat, go
back through the passage to the stairs and run back over the corner of that
pit. Back at the pool you can runjmp over to the block on the E side and climb
up the ledge to go S and to the next pool. Jmp in and swim through the tunnel
in E wall with corners and cracks to end up in the next pool, climb out to the
W and go into the passage. Drop onto the ledge in the next room and drop/grab
from the side to climb the ladder to the L, go as low as you can get with your
feet still on the ladder and backflip/roll, grab upon sliding off and safety
drop to the floor. Look for the passage in the N wall and go to the next room
to throw the lever there. This will open a door on the other side of the pool
back there.
A Wraith is released, so hurry back to the S room and go stand on
the far end of the sandy mount on the L, from here you can grab up to a climb
wall and go up to pull up to the sloped top, backflip off and jmp/grab back from
the sloped block, grab the ladder and go to the R to pull up on the entrance
ledge, climb up to the L and run for water. Swim into the S tunnel and go up in
the hole, climb up and backflip/roll, go up the block and onto the balcony on
the other side. Walk up to the E side, do a standjmp/grab to land under the
lower ceiling on a flat part of the floor, go into that open door in the E
wall. Up the ladder at the steam blower and a flyby shows (as far as you can
see it in this complete darkness) a long passage.
The Crowbar.
Run through the passage and go into the room at the end, shoot the 2
Guards there and go into the NW passage, follow to a pit with a MS on the
ceiling, jmp/grab up and go along the L wall to the other side and you’ll drop
just on the edge. In the next room you can climb a loooong ladder and backflip
to a passage overlooking the street, spot the ledge under the whitish wall and
standjmp/grab to it, shimmy to the R and you’ll go around a corner, shimmy
along the crack to a hole in the wall over that sloped block below. Go in and
to the L is a block you can climb so you can get up onto the N wall, runjmp
over the street below and find the Crowbar to the L. Runjmp back over
the street and drop down onto that sloped block below so you’ll slide onto the
street.
The Main square.
Go back to the pit in the E and jmp over to go back to the Main
square with the Guns, run L a bit and into the building where the Guns are,
go over 2 sets of stairs and in the E is some Ammo, go back inside and
up the E side stairs, open the Crowbar door and run through the line of fire of
a Sentry gun to enter the high room where a flyby will show a vase way up in
the room, that vase has to be shot.
The High Room.
Go L to find a ½ MP in the SW corner and then go to the N, around
the structure with the gates and find the dead Guard, next to him is the Weapon
Code Key on the floor(those Guns won’t hurt you anymore). Go to the SE
corner and find the pillar S of the pool, climb and turn R (W), standjmp/grab
the ledge there and climb up. Runjmp/grab to the first rope you see and them
aim a bit R of the second rope, don’t swing too long and jmp/grab to it. Look
for those sloped ledges on the wall in front of you and swing to the one
straight ahead, slide/jmp twice and then grab the edge of a dark ledge pull up
to find Secret #3, a MP and the Uzis there.
Safety drop back to the ground floor. Go back up to the ropes and now turn L
on the second rope. Spot the ladder under the Sentry guns, swing a
couple of times and jmp/grab the ladder, go around the R corner and to the 3rd
ladder, up to the top and then 6 steps down, backflip/roll/grab the ladder
behind, go R and to where you can climb up to the upper floor. From the block
you can grab a MS leading E, in the end you can drop/grab a crack in the wall
and shimmy R to the block of the rope, get up and go through the wall,
drop/hang from the other side and shimmy L to the block of the first rope,
climb to the top of the wall from here and see your “friends” staring at you in
the W.
Shoot a Bat
lurking in the W and then look up for that vase, shoot it to raise a block, up
in the top of the High room. Go to the N wall, go L and find a ½ MP
there, go back to the NE corner and jmp over to the ledge with the tower E, go
in and climb up the blocks, at the top of this stairs a jmp over the pit and go
on to the very top of the High room, here you’ll find the block that went up,
so you cab runjmp/grab over to the opposite side. Go down on the other side of
that wall and R into the passage to a hole in the end.
Death Pit.
Well, you need a flare
or two here, save and run in so you just go over the edge, land on a sloped
floor and immediately jmp/grab to get on the MS. Go to almost at the end (one
square before the end and turn around, drop and slide/grab the edge of the
slope, now just let go and draw the Uzis, when falling/sliding down into a
pitch black room you have to shoot a bunch of Guards (couldn’t count
them, 3 I think).
Then go look for the
door in the SE corner and come to a room with an upper passage and a CS, go
into the CS and past the steam blowers is a lever that will open the trapdoor
on the small courtyard (remember?) Turn R from the lever and look for
the narrow crack in the W wall, climb through and go L, crawl out and drop out
on the other side. Go on to the S and find the MP near the flames to the
L you can get out of this place in the S, sliding down into Main square.
The Bike.
Head S and back into
the part of town where you’ve been in the first place. You’ll pass the opening
up in the wall you dropped out of before and also the sloped passage down to
the L where the big gates are, go up the slopes at the broken Sentry gun and
look in the L wall at the Gun for a passage, follow it and go L (there’s some Ammo
if you go straight first) into the small courtyard, hop into the centre (grated
floor) part and go down into the open trapdoor. Look for the Jmpswitch in the
SW corner, to open the big gates and go for the Bike in the opposite corner,
lights go out and 3 Guards come in, run them over with the Bike and head
out the gates, go R and to Main square, take a moment to fit the Nitro on the
Bike and head into the E street at Main square.
Speed up (“sprint” key) as you go around the corner to the L and keep in
the centre of the sloped edge of the pit, to jmp over. Run over 2 Guards
in the next street and break through a wall in the end, one more Guard
there and save here, the next part is tricky as you have to go over a narrow
ledge and run over a Guard, a little R/L turn and line up fro the next
jmp by putting the Bike straight on the ledge and then back up as far as
possible. Fire it up and jmp the pit. Go around the corner to a fork in the
road, to the L is a pit that can’t be jmped over, but there is a Guard
that needs your attention. Then go to the E end of the street and drive the
Bike into the dark grey break able floor in the corner.
On a conveyor belt is a crate containing the Amulet of Horus.
There are 6 Jmpswitches here and I only used the centre one of the NE 3.
The crate was transported into the chopper (cutscene of one millisecond) so
you’re done here, go to the open break floor and climb up on the S side, go to
that deep pit in the other end of the street and shoot the fuel barrel at the
chopper (be sure you use your pistols here), the chopper will be destroyed and
so will the Amulet of Horus, you can see the remains of the crate in the
final screen of the flyby.
End of the level.