Tutankhamun's Tomb
Levels by ggctuk
Walkthrough by DJ Full
Tomb of Tutankhamun
Pick up the Amulet Of Horus and 10 explosive arrows. Check
the side alcoves for 40 more and grab The Iris from the right of the exit. Go
into the dark passage, hop into the water and let the current take you to the harbor. Fight two ninjas on the bank and pick up a large medi one of them drops. Then dive to grab a crossbow, 10
normal and 20 explosive arrows from the bottom. Get out of the water and pull
up to the passage to the next location. Safety drop to the chamber with the two
doors. Go E and upstairs to push the door in the far wall. Behind them, grab SECRET#1
- the uzis, 60 uzi ammo and
a large medi. Kill a ninja and go back to the
junction. Now enter the N treasury and go around the right banister (I think
it's a handrail, that row of blocks) to find the switch. Pull it to awake two dogs. Kill them and return to the three portals
chamber to see the right one is open. Follow the corridor behind it, passing by
the mummy on your way to the final fight. Beat the demigod (you can go behind
him and shoot him in his back, as he is likely to lock up on the stairs) and
pick up The Golden Skull he drops. Then, push the door in the SW corner and
exit the level through the dark.
Valley of the Kings
Go upstairs to get out of the tomb. Kill 1 red ninja, 3 white ninjas and 3
dogs. Grab the jeep keys and some uzi ammo. Enter the
vehicle, drive left and into the next tomb. Go around the central platform, run
over a white ninja, exit the chamber and go right, up the ramp. Outside, squash
1 more white and 1 more red ninja and approach the huge pit. Smash another
white ninja and two SASes and jump into the lower
part of the pit, but avoid the spike hole in the NE corner. Drive left and down
the ramp to kill next two ninjas at the bottom. And another two in the small
valley on the E. Pass the ramp covered in darkness to run over two red ninjas
on the top and follow the N corridor to massacre the following two SASes emerging from the side alcoves. The last enemy awaits
you outside. Kill him and proceed through the canyon to slide down and finish
the level.
KV5
Kill a ninja and two mercenaries in the alcoves. Pick up the Ignition Key from
the pedestal and enter the jeep. Drive out of the tomb and into the right
passage. Lure the demigods out of the side alcoves and run over them. In the
next room, you can kill two mercenaries on the blocks on the left and right of
the entrance, but it's not necessary. Drive around the central pedestal and
enter the new location, full of pillars and boxes. Run over two demigods, get
out of the jeep, optionally kill 3 soldiers among the blocks and throw two jumpswitches in the NE and NW corners to open the exit.
Drive through it and turn left to run over the next demigod. Doing so opens the
next portal. Drive out of the tomb and run over three ninjas. If you want to,
kill 2 more soldiers on the far blocks and drive into the location almost
identical with that you have once passed. So kill 2 red ninja dudes and: drive
you know where to run over you know who and optionally kill also you know who.
Next, go around you know what and exit. In the next corridor, squash 2 more demis and squash the last 2 in the following valley - BTW,
also identical to a place you've already visited. Drive into the dark to finish
this part.
Cairo
Kill 3 SASes (switching to manual recommended) - two
in front of you and one on the block on your left. Pick up The Iris, Ignition
Keys and the revolver they drop. For the 4th SAS, standing on the roof,
automatic targeting is the only option. Get on the bike. Run over a SAS and his
dog, pick up a laser sight and combine it with the revolver. Now you can shoot
the sentry fuel tank to blow up the gun. Also, kill the next SAS standing
beyond the bike's range and optionally wake up the Semerkhet's
cow on the side platform. Proceed through the street,
killing one more SAS (drops revolver ammo), on the junction go ahead and run
over one more opponent (drops another Ignition Key). Drive up the W ramp to get
on the side platform. Smash the barricades and the floor with your bike.
Advance through the corridor and smash the wall at its end to get your jeep
back on the street. Enter the corridor you broke through seconds ago and pick
up a small medi from behind the corner. Jump into the
water on the S and exit to the basement. Enter the room with lots of bats to
kill, grab some flash grenade from the entrance, a box of flares from the SE
corner, a pack of wideshot shells from the SW one and
a shotgun from the middle of the room. Exit S to slide down. After falling into
the next location, go right until you can grab the crack on the external wall.
Shimmy right, pull up where possible, roll, duck and shatter the swinging ball
to release the wraith. Fall down back into the passage and go around the
central building to find the stairs. Go up and escape into the pool. The wraith
should freeze it, so swim through the underwater passage, get out of the water,
safety drop back to the familiar corridor and backtrack upstairs to go across
the pool. Stand on the square with a lever switch (you don't need to pull it)
to open the door (a camera shows it). Go back to the passage and around it for
the last time to enter the revealed corridor. Go upstairs and, in the new room,
pick up a small medi from the far right corner.
Proceed through the exit, climb the blocks, pull up into the crawlspace and
shimmy right until you can pull up to the alcove. Roll and runjump to grab the jumpswitch.
Open the gate and kill a SAS on the other side (drops a small medi). Now get back to the vehicle. Drive around the
platform you've already checked, then N and W. Park there, beyond the sentry
guns range. Advance SW to kill a SAS on the side block and another one on the
street (drops a large medi. Now go back to the place
you parked the jeep and hop into the alcove on the NE for a small medi and a grenade gun. Get out and sprint towards the SE
door. Kick it and hide in the room. Inside, grab the deadman's head and pull it
out of the trapdoor, which can be opened from below only. So get out of the
house, go left around it, climb the block in the NE corner of the street and
crawl into the hole. Drop to the other side, and once more to reach the
basement. Pull the lever to open the trapdoor and pick up a small medi. Now the crawlspace above you is accesible,
so get in and pull the switch behind it (opens the door leading to the roof with
the sentry guns you avoided). Get back on the jeep and go thru the gate you
have once opened. Drive down into the pit and descend into another one to kill
a SAS. Exit the jeep and find some venom arrows in the crawlspace. Now drive
upstairs around the pit till you can jump across it. On the other side, drive
up the ramp and approach the alcove, get out of the vehicle, kill two bats in
the alcove (one of them drops normal shotgun shells, LOL o.O)
and pull the lever to raise a block indicated by a camera. Drive up the ramp
next to you to exit and find out the mentioned block is on the N. Climb it,
pull up into the corridor and, at the end, runjump/grab/pull
up onto the roof. Optionally, waste another broken sentry. Pick up some
revolver bullets from next to it and exit through the open door get on the roof
with the two annoying sentries at last and hit the explosive barrel to burn
them out of this world once for all. Runjump/grab/pull
up onto the next roof and kill 2 dogs behind the pit. Find a small medi in the SW corner and throw the last switch to finally
open the exit. Either slide down the nearby roof to get back on the ground and
go through the first gate and upstairs to return to the jeep, or backtrack
through the sentry roof and descend from the once used raising block to access
the vehicle. Drive upstairs, turn right to get back outside, and drive up the
ramp behind the recently opened gate to get out of this city.
Lara's Home
Approach the home and pull the lever to open the
entrance. Kill a dog and a wireframe SAS in the hall. Go ahead, optionally
checking out the side rooms - the treasury room with nothing to do on your
right and the kitchen with the empty freezer to open on your left. Enter the
gym, kill another wireframe SAS and proceed to the next hall. Go upstairs and
then right to find the door leading to the computer room. Enter it and go right
immediately to Kill 1 more SAS (drops the House Key). From this place, you can
kill the remaining 4 soldiers before they activate. Go back to the last hall
and enter the opposite corridor on the 1st floor to pass it and face Seth in
Lara's bedroom. Now escape back to the hall, descend to the ground floor and
place the key in the hole near the exit door. Go outside and approach the green
ramp to end the whole game.