The Quest of Gold 3 - Indian Sanctuary

Level by Thibault Chatelus (TC14)

Walkthrough by Yoav

Start with Lara standing in a passage. Go forward and shoot the jug, pick up the flares, keep going over the wooden bridge to cross the deep pit and look to your left side, you can see some Key down at the bottom. Head over to the left side and shoot another jug, pick up small medipak, turn and go to other side into a next passage, you will come to an Indian room. Take care for Indian fighter attacks, go around the swamp with a statue at the middle, you'll see Jar receptacles. Keep on to the next opening and both gates will open one by one, drop into some hall sand area.

Go over the opening and stand with Lara's back to a small slope, backflip and jump forward, grab the edge of the high opening above. Pull into there and use the crowbar as a lever, an earthquake will open new way at the hall area. Go through there and drop into a swamp, head west and climb onto Indian place, look for closed high closed gate and keyhole at the other side. Stand face to the swamp, you can see high opening room faraway from you, drop again into a swamp and head over NE corner with painting on a wall, pick up there the Moving Sands Key. Back to the Indian place and use the key there, now you have wooden bridge from the place to the far room. Go over there and take the Jar of the Elements.

Back at the Indian place the gate is open now. Climb into the opening and first push the pushable painting block one step forward, then push the gray block to the end, you'll find another gray block. Now push the second block into an alcove at next room, turn over the painting block and pull it one step. Now back behind it and push it forward onto a same looking tile in a room, it will open the black door over the spikes trap.

Pass the spikes at the right moment and do the same with the next killing door, dropping into a place covered with green leafs shoot the monster then pick up some revolver ammo. Head over to the next opening, get down the large stairs to Indian place, shoot on an Indian fighter, proceed near the wooden water trough and pick up the Torch hidden in a bush. Light it at the bonfire, then go over the hanging skin and light it too, the high black door is open now; but don't climb over there yet as you are missing a key.

Get rid of the two crawling snakes that already came over to you, hmm, they scare when you see them at the first time, don't you think so. Head over the incline, jump over the two spikes line, drop down to the bottom and pick up the Skeleton Key. Get back to the place you come from and climb into the opening, climb onto a next block and then up the climbable wooden wall, move left and drop near the keyhole. Use the key to open the black door nearby and back to the Indian place you've been earlier, kill the Indain fighter and place the Jar at a receptacle, the doors nearby are open now.

Go through in a passage and when you get to the moving blade traps take sprint to pass there, in front of you is a closed door. Turn left over the breakable bridge, but don't cross it yet. Stand face to north and look down the lava pool, there are a few rocks, you need to jump and land onto the one nearby the opening. Make sure that Lara is with full health and jump down, from there jump into the opening, it's Secret Place, follow the yellow path, pick up shotgun ammo and medipack, when you come to a room with wooden small seat the door will open.

Now cross the bridge, go in a passage, kill the Indain fighter, keep going and drop into a lava room with statue in the middle. The way to next lava with a broken bridge is blocking with blocks, climb into the opening and jump over the small balcony, use the crowbar as a lever, it opens black door in a lava room.

Back over there go around the lava pool, you'll see the open door, enter the passage you see Jar receptacles. Draw the revolver and shot the swinging ball, it will lower the block.

Go to the bridge and run jump across the lava over the broken part of a bridge, keep to next lava pool. When the right momnet will come and the flames will turn off run and jump over the lava to other side, keep going in the passage then jump grab the ceiling, monkeyswing above the lava, wait a while until the flames will turn off and drop down behind the fence. Proceed moving and drop into a room with closed gate, head to the right and jump over the balcony.

Jump grab the ceiling and monkeyswing over, there's a climbable wooden wall in front of you, fall and grab the wall. Move to the left and at the climb down close the lava end backflip you land onto a rock, turn face to the slope rock. Take a jump slide and jump the next one and the one after it grab the climbable column, move left and backflip, grab the next colunm behind you. Move left and backflip over the slope rocky, one more jump over the next one and you land onto a stone. Use the crowbar as a lever, it will open the gate, now you can go back to the room.

Stand face to north, run jump over the slope rocky, slide and jump the next one and from there over the balcony. Jump to the opening and you back to the room, follow in a passage, pass the tile with the flame, you come to the lava pool under the broken bridge.

Jump from rock to next rock, cross the lava pool over the faraway opening, enter into an Indian place and block will raise behind you. Go through the painting opening in a wall into the next room and use with the crowbar, it lowers the second block outside. Back to the first room over the lava pool with a block and bonfire at the middle, run jump and grab the block, shimmy left to the corner and pull Lara onto the block. Turn face to the wooden ladder, jump grab it and climb up into the room above.

First pull the gray block inside the room to clear way to the passage, now push the painting block into the passage, go to other side and pull it one step. Back to the first side and push the block along the passage into the next room with two closed doors and place it onto the painting tile, the door nearby is open now.

Enter the lava room and start walking onto a rope across the lava pool, you need to save on Lara equilibrium using the Ctrl and Arrow keys until you get over the other side and pick up from the pedestal Jar of the Elements. Cross the lava pool again and back to the first room, the second door is open now and the next door will open automatically, drop into a room you've already been to earlier.

Get back to the passage and place the Jar at a receptacles, the door will open, proceed going incline the passage kill the Indian fighter. Keep following past the three killing doors then slide down into a Indian place, kill the Indian fighter and go around the pool, you'll see Jar receptacles. Jump over the fence into the pool and swim down the bottom, pick up medipack, notice there are three openings, two is blocking. Swim into the underwater passage in a middle, two snakes will drop down and will come after you. Swim faster over the end and pull the lever, swim back out of the water and take some air.

Now swim into the underwater passage near to you and get out of the water into an Indian room, the snakes will come there too, get rid of them, look around you for closed gate in a right wall. Climb down the ladder into the deep pit, at the bottom there's grate box, also you can use the crowbar, it will open the gate in a room above. Climb back and enter the next room, use again with the crowbar, it will flood the pit and raise up the grate box. Get in the water and climb onto a block, then jump and grab the edge of the high opening right above you, pull Lara into the room.

Head over to the next opening and drop into a room with four movable blocks and few holes around the room, each of the blocks has a matching tile. First drop into the second hole and use the crowbar to open iron door, enter this room, shoot on a jug and pick up revolver ammo, then use the crowbar once again, it raises green block between the other blocks to give you more space in floor. Now push/pull each of the blocks onto the right - matching tile to open the second iron door. Head to the next room and drop down through the hole at the floor into the room below, look in front of you for another iron door with keyhole.

Drop into a passage below, you'll come to large hall Indian place, first shoot the swinging ball hanging from the ceiling, it opens a gate to the passage with slope. Now take a look around, you kill the monster, then climb up the stairs over the broken bridge. Climb onto the stone ledge and look for crack, grab the edge and shimmy left over the crawlspace, pull inside then stand and shot the jug, pick up the Cistern Key. At the moment there is nothing else to do, so go back to the room with a keyhole, kill another monster on the way, use the Cistern Key to open the iron door and enter the room with waterfall.

Flood the Cistern first time.

Use the crowbar in one side, it will flood the Cistern, first swim into the deep pit and pull the lever, it opens the iron door under the west bridge. Now swim up over the opening at ceiling and pull Lara into there, look for closed iron door. Back in the water and swim over the underwater passage and pull the lever at the end, it opens the gate in a opening under the east bridge but the way is still blocking!!. Keep swimming over the west into the opening with wooden ladder, pull the underwater lever there, it opens iron door in a south at the high place. Swim over there into the room and pull the lever in an ceiling alcove, screenshot shows the iron door open at the Cistern ceiling you saw earlier. Swimming over there past the killing door to get into a cave, use there with the crowbar, screenshot shows you the fire is turned off at a place beyond the east. Swim back over there, climb onto the bridge, go and use the crowbar, it raises block in front of the high place you came from, now swim back to the room with waterfall.

Empty the Cistern first time.

Use the crowbar to empty the Cistern and get over there. Climb onto a block, run and jump into a room and pull out the block from the wall, pick up the Torch. Head over the west bridge, enter into the passage and use the crowbar, screenshot will show you burning wall torch. Go toward the opening under the east bridge, climb up where you can light the torch, use the crowbar, screenshot shows you the iron door open at the top of the climb wooden ladder. Light the torch and then kill Indian fighter on your way out. Go with the torch over the hanging skin and light it, this will cancel the spikes at the high lever nearby the ceiling. Now you need to drop the torch in a high place as you need it later, the best place is a stone ledge above the west bridge. After this climb into the passage where you can climb up the wooden ladder, backflip to ledge behind you and enter the room. Kill the Indian fighter, notice for closed door at the corner, climb onto the block and take from a pedestal Golden Skull #1, back to the waterfall.

Flood the Cistern second time.

Use the crowbar to flood the Cistern, swim into the Cistern, head over to the high lever nearby the ceiling, pull it, screenshot shows that the spikes cancelled in a cave you've been earlier. Head over there, pass again the killing door, climb onto a block and take from a pedestal Golden Skull #2. Now swim over the stone ledge where you left the torch, pick it up, walk onto the bridge and get into the water. Swim toward the east bridge and climb onto it, go and light the hanging skin, it opens the iron door nearby. Enter the room and place onto each pedestal the Golden Skull, it will cancel the spikes trap and turn off the fire in front of a pedestal with the Jar of the Elements. The door where you take the Golden Skull is open now, but first back to the waterfall room.

Empty the Cistern and head back the room where the door is open now, past the next room and drop into the water. Take swimming along the passage, block will lower in front of you, keep swimming and get out the water by climbing onto the block with the statue, jump over the fence and back to the Indian place you've been earlier. Get back in the passage and place the Jar at a receptacle, it opens the door, keep going in a passage, wait for the flames to turn off and forward into the water. Swim up and get of the water, past the Indian place kill the monster at the frozen place and drop into a next Indian place.

Go around the frozen pool, pick up uzi clips, proceed over the tile, as soon as you step onto it timed door will open at the other side. Take a shortcut by jumping over the fence onto the statue and next jump over the next fence and climb into the opening before the door closed. Proceed down the slope over the snowy path, pass the killing door and shoot the monster. Keep proceeding the snowy path, shoot on breakable jar and pick up uzi clips, avoid from the rolling blocks. Head over the left opening in a room, jump into the water and pull the lever, screenshot shows you the pool at the Indian place is empty. Back over there, jump over the fence into the empty pool, head over the yellow slope and slide toward the END.

Addendum by José: I managed to find another secret. Once you use the Moving Sands Key and get the first Jar of the Elements, you do business with the moveable blocks puzzle. First push the pushable painting block one step forward, then push the first grey block to the end, you'll find the second grey block to your left. Now push this second block two steps forward into the alcove at next room, turn over the painting block and pull it one step. Now go to the first gray block and pull it three steps back to the initial position. Go behind the painting block and push it forward onto the same looking tile at the end of the room (gate opens). Pull the second gray block one step back (if you pull it two steps, the spikes kills Lara!). Roll and go to the first gray block, it have disappeared!!! (in my game, if not, push it two steps into the entrance opening) and go to the other side of the second gray block to pull it once. Go around again to discover the secret room which was behind that second gray block and pick up desert ranger ammo, shotgun normal ammo and a small medipack.