The Quest of Gold 3 - Indian
Sanctuary
Level by Thibault Chatelus
(TC14)
Walkthrough by Yoav
Start with Lara standing in a passage. Go forward and shoot the jug,
pick up the flares, keep going over the wooden bridge to cross the deep pit and
look to your left side, you can see some Key down at the bottom. Head over to
the left side and shoot another jug, pick up small medipak,
turn and go to other side into a next passage, you will come to an Indian room.
Take care for Indian fighter attacks, go around the swamp with a statue at the
middle, you'll see Jar receptacles. Keep on to the next opening and both gates
will open one by one, drop into some hall sand area.
Go over the opening and stand with Lara's back to a small slope, backflip and jump forward, grab the edge of the high
opening above. Pull into there and use the crowbar as a lever, an earthquake
will open new way at the hall area. Go through there and drop into a swamp,
head west and climb onto Indian place, look for closed high closed gate and
keyhole at the other side. Stand face to the swamp, you can see high opening
room faraway from you, drop again into a swamp and head over NE corner with
painting on a wall, pick up there the Moving Sands Key. Back to the
Indian place and use the key there, now you have wooden bridge from the place
to the far room. Go over there and take the Jar of the Elements.
Back at the Indian place the gate is open now. Climb into the opening
and first push the pushable painting block one step
forward, then push the gray block to the end, you'll find another gray block.
Now push the second block into an alcove at next room, turn over the painting
block and pull it one step. Now back behind it and push it forward onto a same
looking tile in a room, it will open the black door over the spikes trap.
Pass the spikes at the right moment and do the same with the next
killing door, dropping into a place covered with green leafs shoot the monster
then pick up some revolver ammo. Head over to the next opening, get down the
large stairs to Indian place, shoot on an Indian fighter, proceed near the
wooden water trough and pick up the Torch hidden in a bush. Light it at
the bonfire, then go over the hanging skin and light it too, the high black
door is open now; but don't climb over there yet as you are missing a key.
Get rid of the two crawling snakes that already came over to you, hmm, they
scare when you see them at the first time, don't you think so. Head over the
incline, jump over the two spikes line, drop down to the bottom and pick up the
Skeleton Key. Get back to the place you come from and climb into the
opening, climb onto a next block and then up the climbable wooden wall, move
left and drop near the keyhole. Use the key to open the black door nearby and
back to the Indian place you've been earlier, kill the Indain
fighter and place the Jar at a receptacle, the doors nearby are open now.
Go through in a passage and when you get to the moving blade traps take
sprint to pass there, in front of you is a closed door. Turn left over the
breakable bridge, but don't cross it yet. Stand face to north and look down the
lava pool, there are a few rocks, you need to jump and land onto the one nearby
the opening. Make sure that Lara is with full health and jump down, from there
jump into the opening, it's Secret Place, follow the yellow path, pick
up shotgun ammo and medipack, when you come to a room
with wooden small seat the door will open.
Now cross the bridge, go in a passage, kill the Indain
fighter, keep going and drop into a lava room with statue in the middle. The
way to next lava with a broken bridge is blocking with blocks, climb into the
opening and jump over the small balcony, use the crowbar as a lever, it opens
black door in a lava room.
Back over there go around the lava pool, you'll see the open door, enter
the passage you see Jar receptacles. Draw the revolver and shot the swinging
ball, it will lower the block.
Go to the bridge and run jump across the lava over the broken part of a
bridge, keep to next lava pool. When the right momnet
will come and the flames will turn off run and jump over the
lava to other side, keep going in the passage then jump grab the
ceiling, monkeyswing above the lava, wait a while
until the flames will turn off and drop down behind the fence. Proceed moving
and drop into a room with closed gate, head to the right and jump over the
balcony.
Jump grab the ceiling and monkeyswing over,
there's a climbable wooden wall in front of you, fall and grab the wall. Move
to the left and at the climb down close the lava end backflip
you land onto a rock, turn face to the slope rock. Take a jump slide and jump
the next one and the one after it grab the climbable column, move left and backflip, grab the next colunm
behind you. Move left and backflip over the slope
rocky, one more jump over the next one and you land onto a stone. Use the
crowbar as a lever, it will open the gate, now you can
go back to the room.
Stand face to north, run jump over the slope rocky, slide and jump the
next one and from there over the balcony. Jump to the opening and you back to
the room, follow in a passage, pass the tile with the flame, you come to the
lava pool under the broken bridge.
Jump from rock to next rock, cross the lava pool over the faraway
opening, enter into an Indian place and block will raise
behind you. Go through the painting opening in a wall into the next room and
use with the crowbar, it lowers the second block outside. Back to the first
room over the lava pool with a block and bonfire at the middle, run jump and grab
the block, shimmy left to the corner and pull Lara onto the block. Turn face to
the wooden ladder, jump grab it and climb up into the room above.
First pull the gray block inside the room to clear way to the passage,
now push the painting block into the passage, go to other side and pull it one
step. Back to the first side and push the block along the passage into the next
room with two closed doors and place it onto the painting tile, the door nearby
is open now.
Enter the lava room and start walking onto a rope across the lava pool,
you need to save on Lara equilibrium using the Ctrl and Arrow keys until you
get over the other side and pick up from the pedestal Jar of the Elements.
Cross the lava pool again and back to the first room, the second door is open
now and the next door will open automatically, drop into a room you've already
been to earlier.
Get back to the passage and place the Jar at a
receptacles, the door will open, proceed going incline the passage kill
the Indian fighter. Keep following past the three killing doors then slide down
into a Indian place, kill the Indian fighter and go around the pool, you'll see
Jar receptacles. Jump over the fence into the pool and swim down the bottom,
pick up medipack, notice there are three openings,
two is blocking. Swim into the underwater passage in a middle, two snakes will
drop down and will come after you. Swim faster over the end and pull the lever,
swim back out of the water and take some air.
Now swim into the underwater passage near to you and get out of the
water into an Indian room, the snakes will come there too, get rid of them, look around you for closed gate in a right wall. Climb down
the ladder into the deep pit, at the bottom there's grate box, also you can use
the crowbar, it will open the gate in a room above.
Climb back and enter the next room, use again with the crowbar, it will flood
the pit and raise up the grate box. Get in the water
and climb onto a block, then jump and grab the edge of the high opening right
above you, pull Lara into the room.
Head over to the next opening and drop into a room with four movable
blocks and few holes around the room, each of the blocks has a matching tile.
First drop into the second hole and use the crowbar to open iron door, enter
this room, shoot on a jug and pick up revolver ammo, then use the crowbar once
again, it raises green block between the other blocks to give you more space in
floor. Now push/pull each of the blocks onto the right - matching tile to open
the second iron door. Head to the next room and drop down through the hole at
the floor into the room below, look in front of you for another iron door with
keyhole.
Drop into a passage below, you'll come to large hall Indian place, first
shoot the swinging ball hanging from the ceiling, it opens a gate to the
passage with slope. Now take a look around, you kill the monster, then climb up
the stairs over the broken bridge. Climb onto the stone ledge and look for
crack, grab the edge and shimmy left over the crawlspace, pull inside then
stand and shot the jug, pick up the Cistern Key. At the moment there is
nothing else to do, so go back to the room with a keyhole, kill another monster
on the way, use the Cistern Key to open the iron door and enter the room with
waterfall.
Flood the Cistern first time.
Use the crowbar in one side, it will flood the Cistern, first swim into
the deep pit and pull the lever, it opens the iron door under the west bridge.
Now swim up over the opening at ceiling and pull Lara into there, look for
closed iron door. Back in the water and swim over the underwater passage and
pull the lever at the end, it opens the gate in a opening under the east bridge
but the way is still blocking!!. Keep swimming over
the west into the opening with wooden ladder, pull the underwater lever there,
it opens iron door in a south at the high place. Swim over there into the room
and pull the lever in an ceiling alcove, screenshot
shows the iron door open at the Cistern ceiling you saw earlier. Swimming over
there past the killing door to get into a cave, use there with the crowbar,
screenshot shows you the fire is turned off at a place beyond the east. Swim
back over there, climb onto the bridge, go and use the crowbar, it raises block
in front of the high place you came from, now swim back to the room with
waterfall.
Empty the Cistern first time.
Use the crowbar to empty the Cistern and get over there. Climb onto a
block, run and jump into a room and pull out the block from the wall, pick up
the Torch. Head over the west bridge, enter into the passage and use the
crowbar, screenshot will show you burning wall torch. Go toward the opening
under the east bridge, climb up where you can light the torch, use the crowbar, screenshot shows you the iron door open at
the top of the climb wooden ladder. Light the torch and then kill Indian
fighter on your way out. Go with the torch over the hanging skin and light it,
this will cancel the spikes at the high lever nearby the ceiling. Now you need
to drop the torch in a high place as you need it later, the best place is a
stone ledge above the west bridge. After this climb into the passage where you
can climb up the wooden ladder, backflip to ledge
behind you and enter the room. Kill the Indian fighter, notice for closed door
at the corner, climb onto the block and take from a pedestal Golden Skull #1,
back to the waterfall.
Flood the Cistern second time.
Use the crowbar to flood the Cistern, swim into the Cistern, head over
to the high lever nearby the ceiling, pull it,
screenshot shows that the spikes cancelled in a cave you've been earlier. Head
over there, pass again the killing door, climb onto a block and take from a
pedestal Golden Skull #2. Now swim over the stone ledge where you left
the torch, pick it up, walk onto the bridge and get into the water. Swim toward
the east bridge and climb onto it, go and light the hanging skin, it opens the
iron door nearby. Enter the room and place onto each pedestal the Golden Skull,
it will cancel the spikes trap and turn off the fire in front of a pedestal
with the Jar of the Elements. The door where you take the Golden Skull
is open now, but first back to the waterfall room.
Empty the Cistern and head back the room where the door is open now,
past the next room and drop into the water. Take swimming along the passage,
block will lower in front of you, keep swimming and get out the water by
climbing onto the block with the statue, jump over the fence and back to the
Indian place you've been earlier. Get back in the passage and place the Jar at
a receptacle, it opens the door, keep going in a passage, wait for the flames
to turn off and forward into the water. Swim up and get of the water, past the
Indian place kill the monster at the frozen place and drop into a next Indian
place.
Go around the frozen pool, pick up uzi clips,
proceed over the tile, as soon as you step onto it timed door will open at the
other side. Take a shortcut by jumping over the fence onto the statue and next
jump over the next fence and climb into the opening before the door closed.
Proceed down the slope over the snowy path, pass the killing door and shoot the
monster. Keep proceeding the snowy path, shoot on
breakable jar and pick up uzi clips, avoid from the
rolling blocks. Head over the left opening in a room, jump into the water and
pull the lever, screenshot shows you the pool at the Indian place is empty.
Back over there, jump over the fence into the empty pool, head over the yellow
slope and slide toward the END.
Addendum by José: I managed to find another secret.
Once you use the Moving Sands Key and get the first Jar of the Elements, you do
business with the moveable blocks puzzle. First push the pushable
painting block one step forward, then push the first grey block to the end,
you'll find the second grey block to your left. Now push this second block two
steps forward into the alcove at next room, turn over the painting block and
pull it one step. Now go to the first gray block and pull it three steps back
to the initial position. Go behind the painting block and push it forward onto
the same looking tile at the end of the room (gate opens). Pull the second gray
block one step back (if you pull it two steps, the spikes kills Lara!). Roll
and go to the first gray block, it have disappeared!!!
(in my game, if not, push it two steps into the
entrance opening) and go to the other side of the second gray block to pull it
once. Go around again to discover the secret room which was
behind that second gray block and pick up desert ranger ammo, shotgun
normal ammo and a small medipack.