Reign of Chaos - Chapter 3: China

Levels by Christoph Summerer ([christoph])

Authorized walkthrough by Sutekh

CS = Crawlspace - MS = Monkey Swing - L = Left - R = Right - N, S, E, W = Cardinal Points - UW = Underwater
SJ = Standing Jump - SJ+G = Standing Jump + Grab - RJ = Running Jump - RJ+G = Running Jump + Grab

-- General Notes --

* Items in bold and blue are necessary to complete the levels or get the secrets, either by using them, picking them up or both.
* You'll find a Combat Strategies Section at the end of this walkthrough as well as a summary at the end of each level.

== Part 1: Rotten Underground Temple ==

As soon as the level starts, jump with a hard R curve to land on a flat ledge and pick up the small medipack there. Now you can slide down into the Rotten Underground Temple.

Don't be fooled by the apparent peacefulness of the place. Peaceful it is not, as you'll soon discover, despite the soothing music. You're in a very large, high-ceilinged, empty room. Not much to do here at the moment so run ahead (N) to the other side and turn R (E). Run up the ramp to reach the edge of a long puddle of scalding water. Peacefulness ends here and now.

-- The Path to the Huge Cave --

Objective: Make your way to a huge cave hidden in the bowels of the temple

Venom, Water and Sharp Things

Go to the L extended edge, standing in the very L of it to aim at the tip of the triangular edge in the other side of the puddle. Hop back and do a RJ over the puddle. Draw your revolver (you'll see why in a second) and step in the room. Immediately shoot the giant venomous spider that comes at you from the ceiling. Those spiders have nothing in common with the friendly one you met in Venice. They are utterly dangerous and, above all, venomous. So kill the monster without hesitation.

You're now in a small room with closed doors ahead (E) and to your left (N), the latter having a keyhole nearby. If you look up at the hole whence the spider came, you'll see a jumpswitch there, obviously too high for you to grab. Run through the opening to your R (S) and run ahead to reach a switch under a cascade. Activate it: the high-ceilinged room whence you came is now flooded.

Go there via the Spider Room, RJing over the scalding water again. Swim into the High-Ceilinged Room, staying close to the ceiling so you don't miss the hole in the center. Pull out of the water by the W edge.

Run to the opening ahead, turn around, drop down and hit Action to grab the edge. You're now on a ladder so climb down to the bottom and let go, finding yourself in a corridor near the High-Ceilinged Room (which you can see through the transparent window). Go R (S) then R (W) through the large opening and run into the next room. See those blades ahead? Yep, you now have to deal with them.

Go to the R one and stand as close to it as possible without taking damage. Sidestep R so Lara's shoulder is against the wall, wait for the blade to be fully extended (i.e. when you hear it) and sprint through it as it retracts to "follow" it and minimize damage.

Go get the Key in the high recess then go to the other blade (now on your R). Proceed here like you did the first time. Run into the room but stop near the dog statues: 2 Stone Dragons will fall in the room and miss you (just a warning, as it seems).

Return to the Spider Room via the ladder and the flooded High-Ceilinged Room, dealing with the scalding water once more. Use your newly acquired Key on the Keyhole near the L (N) door to open it and enter the room beyond.

Sniping, Lighting the Way and some Spikies for Good Measure

Run across the room then crawl through the low CS until you can stand up in a hole. Turn to pull out of the hole from its L side. You'll find yourself on a slope so backflip on another one and jump. Keep bouncing with the Right key pressed to swerve in mid-air and eventually land on a flatter, triangular legde in the NE corner. You're now in for a very tricky jump.

Turn L (S) and hit Look if needed to spot the ladder ahead. Most unfortunately, the part you're facing is "blocked" by a slope preventing you from grabbing it and the upcoming jump will be rather complicated.

Go to the very corner and face the ladder as though you'd do a simple RJ to it. Run straight, jump and first do a R mid-air curve to clear the highest part of the slope then a L one to more or less align with the ladder. Hit Action to grab only at the very last moment or you won't be able to do those curves (see screenshot).

Now that you've finally grabbed that ladder, climb up to the top and pull up. You're on the top of a wall separating the slopes area from another darker (and flatter) one. Drop down but grab the edge and pull back up: you've attracted a giant venomous spider and the place down there isn't very favorable to fight. Use your revolver combined with the laser-sight to aim at it from up there and safely kill it.

Once it's properly eliminated, drop down, this time for good, and run across the room until you reach a hole located just above the Spider Room (this is from there the first spider attacked). Look down to locate the jumpswitch, turn around and drop down while holding Action to grab and flip it, opening the double doors in the E side of the Spider Room.

Run through the latter and ahead to soon reach an opening overlooking a room with a closed door to your R (S) and a keyhole, a water hole ahead (E), a brazier below and a passage to the L (N). Drop down into the room (you can get back up via a ladder) then jump in the water hole.

Swim ahead (E) to enter a large rocky partially flooded area under a large roof. Continue to the wall and go R (S) to pick up some shotgun normal ammo. Turn R (W) again and go get the flares ahead. Now go L (S) then R (W) and swim along the roof to the wall. Turn R (N) there and pull up on a flat rock by the roof. Run ahead (still N) and pick up the Key in the corner near the wall. Return to the Brazier Room via the water.

Go open the door to your L (S) by using the Key in the Keyhole but don't enter the room beyond yet. Turn around and run in the short passage in the opposite side of the room (N). Turn around again once there and look up: there's a ladder here. Jump up, grab it and immediately backflip on a ledge behind. Turn around and pick up the Torch in the L corner.

Now you've got a Torch and have located a lit brazier so I suppose you know what to do next. Run off from the ledge with your torch in hand and go light it on the brazier (now to your R), careful not to go too close to the flame. Enter the room you just opened with the lit torch.

There's a raised cage to your L in the passage to the room then four unlit braziers in the room itself and, if you look up, a chain that's currently wound up. There's also a closed door at the other side. Light all four braziers to lower the cage, drop the torch (you won't need it anymore) and go in the alcove where was the cage.

Turn around and look up. Another ladder here so jump up, grab it and climb up. Pull up at the top and go activate the switch ahead, unwinding the chain and gaining access to the upper part of the nearby room.

Return to said nearby room and run to the chain. Grab it while facing E and climb up. Stop when Lara's waist is approximatively at the same height than the ledge behind and backflip. Turn around (W). There's another switch there. Activate it to open the door in the room below. Return there by running off the ledge to the chain, grabbing it and sliding down.

Run through the newly opened door but stop before entering the next room. There's a very nasty surprise there: the room is riddled with spikes (OK. Now it's not a surprise anymore). And it's difficult to tell the safe tiles since they all look the same. Or do they? Look more closely. Some have hard-to-spot smoke raising from them. Those are the safe ones.

The 1st safe tile is the one on your R against the opposite wall (see screenshot). Stand one step away from the closest spiked tile, turn slightly R to aim at the safe one, hop back and do a RJ to it. Turn around.

The 2nd safe tile is diagonally to your L against the opposite wall (see screenshot). A SJ won't be enough so align with the corner of the safe tile, standing one step away from the corner of the tile you're on, hop back and do a RJ. Turn L.

The 3rd and last safe tile is diagonally to your R, in the corner (see screenshot). Proceed to this one like you just did. Once there, turn R and do a simple SJ to the safe part of the room.

Run ahead (N) then turn L (W) into a room with two upward ramps and a large double golden door. A giant spider is desperately trying to go through (proof if needed that they might be scary and tough, but they sure ain't very bright). Ignore that fact for now (you'll worry about it later) and run to the closed doors then climb into the opening to their R (N).

You're now in a rather chaotic room half marble, half rocks. There's a hole ahead and to your R (NW), but ignore it for now, it currently leads to a block obstructed dead end (your whole next raiding will be dedicated to removing that block, by the way). Locate the sloping rocks L of the entrance. Go to them, turn W and do a SJ over the slope to the flatter part at the top to see there's a hole there. Drop down in it.

Run along the marble passage, ignoring the spider noises on your way, R (SW) across a small room then through an opening. Ignore the water hole, it leads to a dead end as well and continue W past a small building. Congratulations, you've reached the Huge Cave.

-- Roller-Coaster --

Objective: Open the doors to an UW tunnel and pull the UW lever there to remove a block obstructing a passage.

Alright. The place is huge indeed and quite confusing so don't get lost here. Run R (N) around the building and look R (E). There's a lever there - which happens to be your next goal - but there are also spikes between you and it that will rise if you approach it from this side, so you've got to find another way. Turn L (W) and run to the end of the broken natural bridge that overlooks a pool. We're going up.

Turn L (S) at the end of the bridge and do a RJ to the ledge ahead. There's another one below with a keyhole, but since you don't have any key to use there, let's continue up. Pull up on the ledge above (you'll see a big chinese round painting up there), turn L (E) then 45° L (NE) at the end to do a SJ over a slope to an upper part of the cave. Go L (N) to the wall, turn R (E) and SJ over the slope to a flatter part above. Turn L (N) and pull up.

Turn R (E). Your immediate destination is the switch you can spot in the upper floor of the building ahead. Run over the cascade to the other end, turn R and do a SJ to the floor. Go activate the switch, opening a trapdoor right above the lever. We're now going back down, but we'll do something useful on the way.

Turn R (S) and locate the jumpswitch ahead. Walk to the edge, align with the jumpswitch then hop back and do a RJ+G to flip it, lowering a block above. You'll land near the bottom floor of the building.

Turn R (W) and run along the building then R (N) around the corner. Pass the building and turn R (E) at the second dog statue. Run to the last one against the wall, turn R (S) and go pick up a small medipack behind. Now step back to the L of the statue and look up. There's a ledge above low enough for you to pull up on it. Proceed.

Run on the roof along the wall and past the column. SJ over the slope in the hole ahead, the lever is there to your R. Push it to lower a block elsewhere in the cave, revealing a switch. Go climb up the ladder to your R. Stop when Lara's hands are one tile away from the top and backflip on the roof. Drop down from there in the cave. We're going back up.

Return to the broken bridge and from there make your way to the top of the cascade. Now a short detour for some goodies. Return to the switch you activated a moment ago, on the upper floor of the building then to the edge from where you jumped to the jumpswitch. Do a RJ+G to the now accessible ledge and go pick up some shotgun normal ammo, revolver ammo, a small medipack and a large medipack (mind the spikes, though). Now return to the upper floor of the building with another RJ+G and from there to the top of the cascade. We're going higher.

Turn S, walk to the edge and sidestep R until you're on the highest part of the floor. Pull up on the wood bridge above. You now can see a switch in the far L corner (SE), but first a short detour for a secret.

Do a RJ+G to pull up on the other bridge ahead and turn R (W). Run to the junction, where you'll find a decorated tile, turn L (S) and do a SJ to the ledge against the wall. Turn R (W), crawl under the low ceiling then across the CS to your L (S). You'll find Secret #5 at the end: a Golden Rose. Return to the ledge via the CS and to the bridge with a SJ.

Go E to the roof of the building and R (S) once there. Do a RJ to the high platform ahead and go activate that switch in the far L corner, lowering a block in the very opposite corner at the top of the cascade.

Return there via the roof and the furthest bridge, dropping down from the latter. Turn around (N) and run to the wall staying roughly in the middle of the area. Turn L (W) and do a RJ+G to the now accessible block. Pick up the Key there. We're going down.

Turn 135° L (SE) and SJ to the top of the cascade. Return to the ledge with the big chinese round painting via the R side of the area, SJing over the corner. Run past the painting, turn L (S) and drop down on the ledge below. Hop back and fall to an even lower ledge. There's a Keyhole there to your R (W) in a recess. Go use the Key in it. Congrats, you've opened the first of two doors barring the way to your current objective.

Now let's go lower for the second one. Turn around, go L then run off the ledge to fall in the water below. Go to the L side of the low ledge ahead (i.e. facing S) and pull up. Turn 135° L (NE) to face another low ledge (yet too high for you to pull up on it from the water) and do a RJ to it. Turn around (S) and sidestep to the L corner.

The ceiling above the ledge in front of you is too low, and you won't be able to jump there. Turn slightly L (SSE) instead to aim at the further, lower ledge on its L and do a SJ+G with a slight R mid-air curve to pull up on it. Turn L (E), walk to the edge and do a SJ on the block with the switch. Activate the latter to open the second door. You're almost there.

Turn around, swim ahead then R (E) to pass through the two open doors into an UW tunnel. Swim through it until you find an UW lever to your L. Pull it to lower the block obstructing the passage back in the marble/rocks room as well as the door right behind you. Go to the end of the tunnel, pick up the small medipack there then turn around and go swim through the newly opened door. Let the stream carry you then swim through the rest of the tunnel to eventually reach the water hole you spotted upon entering the Huge Cave.

Objective fulfilled.

-- Lara Croft and the Urn that Had to Be Lifted --

Objective: Find the Urn and send it all the way up to place it on a special tile and open the golden doors.

Leave the water by the R side of the hole (E) and run across the opening ahead then the small room to be back into the marble corridor, with the spiders being as noisy as possible (but still invisible). Run to the end and pull out of the hole (if you're having trouble doing so, try hitting Action+Forward instead of jumping up. You'll go a bit higher).

Turn L (NW) and run to the hole. Run off into it, turn R (N) and run through the now accessible passage. Pull up at the end to pick up a small medipack then turn around and SJ over the passage on the green floor. Go R (N) and run to the other end, then a bit L (W) on the rocks. A fly-by shows you - among other things - an urn in a house below, over the water, and a decorated tile. Obviously you need to place that urn on the tile. Problem being: the urn is down below and the tile way up above.

If you look down into the water and to the L, you'll see a cage. It's blocking the access to an UW lever that will be instrumental for your upcoming success, so your first task is to get rid of that cage.

Meet the Arachnids Family (and Lower a Cage)

Turn 45° R (NW) and SJ to the rocky area. Run along the ledge and go R into a small cave. Draw your pistols upon entering as 2 baby venomous spiders will jump down from the ceiling. Kill them quickly before they can bite you (they're venomous, remember?).

Run further into the cave and go to the bluish tile under a square ledge ahead and R (NE). Don't pull up. You've killed the babies, and mommy isn't pleased: a giant venomous spider is up there to bite you to death. Stay below where it's safe and shoot it from there (jump up while shooting).

Pull up, go R (E) then L (N). Run to the slopes, turn around and look up. There's a ladder up there which you need to grab. Doing so won't be that easy, but since you'll have to do this more than a couple of times, you'd better get used to it.

Starting one step away from the slope behind, sidestep R until Lara's shoulder is against the column (see screenshot). Backflip, jump to bounce on the slope then hit Action to grab the ladder.

Climb and pull up at the top. There's another giant venomous spider up there (daddy, perhaps?). Stay where you are and take it down with your pistols. It won't go close to you.

Now run ahead (S) and climb on the higher stone ledge. Draw your pistols and run to the end. There are 2 others giant venomous spiders (Uncle Leggy and Aunt Shaggy) ahead which you can safely shoot from here. Proceed and enjoy the silence.

Get down the ledge you're on and follow the green path. There's a raised block ahead. Climb on it, turn 135° R (NW) and do a SJ on the flat triangular top of the slope. Turn L (N). You now can clearly see a switch against the wall. Go to the R corner, turn very sligthly L, step back three times to take a run up (don't hop back, you'd slide down the slope) and do a RJ with a hard L curve to the rocks before the switch.

SJ over the slope (careful not to slide) and activate the switch, raising a cage near the ladder and lowering the cage in the water down below and another one on the jetty. Now time to bring that urn up there.

The Long Ascent

Slide down to the green path and go down by the pool. You can do so either by going down the way you came or going to the R part of the hole by the green path, facing E, and doing a RJ into it, clearing the jetty and landing right into the water by the now accessible UW lever. Turn around and pull up on the jetty.

The lowered cage to your R is Cage 1. Go L (S) into the house, grab the Urn and pull it on Cage 1 (you'll see a raised block in the house L of the Urn which you'll lower a tad later). The ascent begins. Dive L into the water, go to the UW lever and pull it to raise Cage 1 (among other things). Pull up back on the jetty.

Locate the ladder L of the cage. Walk to the opposite edge of the jetty, turn R (NNW) to face the ladder and do a SJ to it with a slight R curve. Grab it, climb and pull up. The next Urn destination is the bluish raised block ahead (Block 2). Push/pull the Urn on it.

Return into the water and pull the UW lever to lower block 2. Return to the small cave where you left the urn and pull it away from block 2. Next step is the other bluish block (Block 3), but it's currently raised so back into the water and pull the UW lever to lower block 3. Return to the small cave, place the Urn on block 3 then go pull the UW lever to raise block 3 so you can move the urn to the next area.

Return to said area. Next step is Cage 4 on the L, but it's currently raised. Push the urn away from block 3 (go to the edge of block 3 behind the urn) and go pull the UW lever to lower cage 4. Return to the urn and push it on cage 4. Back to the UW lever and pull it to raise cage 4.

Let's go a bit higher. Return to cage 4 and use the nearby ladder to pull up in the upper cave. Once there, turn L and drop down from the ladder column on the currently lowered Cage 5. Go on cage 4 behind the urn and push it on cage 5. Drop down into the area below.

You have the choice: either you go pull the UW lever again or you return to the upper area via the ladder and flip the nearby switch back up to raise cage 5. (doing so won't raise the cage around the UW lever). Either way, return to the urn and push/pull it on the green path and all the way next to the raised bluish block in the other side of the upper area (Block 6).

Now you have no choice but using the UW lever again to lower block 6. RJ into the water from the R of the hole and proceed. Return to the urn and push it on block 6. When you do so, the block in the house below lowers, revealing a switch. Make your way there via the pool and the jetty and activate the switch to raise block 6 (you can also use the UW lever).

Make your way back up to the Urn and push/pull it on the decorated tile, opening the golden door that kept the giant spider at bay and completing the Urn trip.

-- The Green Chaos Gem --

Objective: Find the Green Chaos Gem

Return to the lower cave and from there go L (E) on the rocky ledge and go back on the green path by the red wall. Follow the path to the hole, jump down in the lower passage and run through it to pull up at the end into the marble/rocks room. Pass through the opening ahead and R to be back near the now open golden doors.

Pass through them. The spider isn't there anymore (but it isn't far, though). Ignore the opening to your L (S) for now and go the edge of the wider opening ahead (W). It overlooks a room with sloping rocks and a building to your L (S). Don't go down yet. Kill the giant venomous spider that's frolicking around there first with your pistols from this (currently) safe location.

Now that you have secured the area, pass the smaller opening. You'll soon spot not one but 2 giant venomous spiders there. Lure them back in the passage you came from, drop down on the rocks from the W edge and safely shoot them while jumping up. If the second one hasn't followed (which seems to happen most of the time), go through the small opening again and lure it in turn. If you're lucky and don't go too close to it, it'll even stay stuck in the room and you can simply shoot it there from the top of the stairs (I told you they're not very bright).

Pass through the small opening again if needed and this time enter the room. Go L (E) after the stairway. Lara will insist on looking at some skeletal remains near the far L corner (NE). Go there and drag them (hit Action while standing near the head) to reveal a Key. Pick up the latter and return to the passage upstairs then drop down on the rocks in the W room.

Don't slide down. Turn L (S) instead and run to the column. Turn R (W) there, go to the tip of a triangular rock, turn L to face the roof and do a RJ to it. Run ahead then R around the corner to find a Keyhole hidden behind the house. Use the Key in it, opening the golden doors below and unleashing the rather nervous giant venomous spider you've been hearing for some time now.

Since you can't shoot the spider from the roof (it will stays in the house), return to the R (eastern) part of the roof where you landed and do a RJ to the high rocks ahead. Turn around and shoot the spider to death. It may take some time, as it's quite the elusive type, but better safe than sorry. Once it's been properly exterminated, slide down the rocks and enter the house.

You're prize is lying there in all its green glory but first run to the other side, SJ on the rocks and pick up the small medipack. Now go seize the Green Chaos Gem to free China from its evil influence. A trapdoor will open under your feet and you will slide down to the China Garden.

==== In this part, you should have found...

Enemies: Giant Venomous Spiders, Baby Venomous Spiders
Items of note: 1st Key, 2nd Key, Torch, 3rd Key, 4th Key, Green Chaos Gem
1 Secret
some Traps

== Part 2: China Garden I ==

The good news is that the place is much more peaceful than the temple. The bad news is that making your way out won't be easy. At all.

If you haven't jumped and grabbed the edge while sliding at the beginning, you've landed in a hole. Sidestep R to the highest part of the floor and hit Action+Forward to pull up in the room above. A door slams shut behind you (no big deal, there's nothing down there anyway).

-- A Circonvoluted Path to the Village --

Objective: Find your way to the Village

Flooding A Little

You're in a small red room with basins on each side and in the center. There's a jumpswitch ahead, but it's the too-high-to-be-grabbed type one. You can also spot an opening to your R (N), but it's too high as well. Run ahead (W) and crawl across the CS. Pull up in the higher passage and run through it to reach a small room. There's a switch ahead but guess what? It's too high.

Run across the room past the central wall and behind it, and turn around to locate the jumpswitch up there. This one's low enough so flip it. It raises a cage in the Basin Room. Return there via the passage and the CS (if you have problems getting rid of the camera, try moving around blindly).

Run to the other side, turn R (S) and go to the highest part of the floor near the cage. Hit Action+Forward to pull up on it. Walk to the far R corner, turn slightly R (NWW) to face the jumpswitch, hop back and do a RJ+G to flip it, raising a block under the switch in the small room.

Go there via the CS and the passage. Climb on the newly raised block and activate the switch: you've flooded the Basins Room, and now can access that high opening in the far L corner.

Return to the Basins Room again and swim to the opening (NE). Pull up, run through the short passage, drop down at the end, run through the lower passage and drop down again. Turn around and go L (W) to enter the next room.

It's a rather small one with a puddle in the center and a closed door to your R (E). Run further in the room, turn around and look up: there's a lever up on a balcony. Go on the highest part of the floor and pull up on it. Push the lever to open the nearby door. Drop down in the room and pass the door. Run through the passage. The wall at the end is climbable so climb up to the top and pull up. Slide down, turn R (N) and climb on the block.

The Yin, The Yang and a Roll

You're standing in an opening overlooking a large partially flooded room. You can see an opening above a high pillar in the distance, as well as another one in the wall to your L (NW), but very much inaccessible for now. Since there's nothing else to do, dive.

Swim L (W) through a low CS then activate the UW ceiling switch just after the CS. It raises a cage near the opening in the W side of the room. Would you continue in the tunnel and swim up, you'd find a switch there, but it's flooded at the moment and can't be used.

Swim back in the Large Flooded Room, pull out of the water on the newly raised cage and go through the opening to enter a passage running along the Flooded Room.

There are several things to do here, so let's start with the trickiest. Go R (N) then R (E) into the next recess. A fixed camera prevents you from clearly looking around (that's the tricky part). Use you binoculars and look R: there's a high triangular CS up there. Turn R (S), walk to the wall, jump up, grab the edge and shimmy R to pull up in the CS.

Crawl to the end and drop down in the room. Crawl under the ceiling to pick up some uzi ammo then turn around (W), go to the other side and crawl again to get the Yang. Now pull up back in the CS and return to the passage. Leave the recess.

Go further R (N) then into the next recess. Turn around (W) and again use your binoculars there to locate the high passage. Jump up, grab and pull up. Run ahead, pull up on the R then drop down into the room. Crawl into the low opening to your R and pick up the small medipack. Leave the opening and use the switch, lowering a cage elsewhere in the Garden (it's for later). Now run L, crawl under the ceiling to get the Yin and return to the passage via the climbable N wall in the opposite corner (NE).

Leave the recess and this time go L (S). Drop down into the lower passage to your R (W) then run through it into a small room. There's a lever here on some half slanted block. Climb on the part supporting the lever and push the latter to open a door at the N end of the passage. Return there via the E ladder in the SE corner.

Go L (N), run through the newly opened door at the end of the passage and pick up the Roll there. Your task here is over so return to the Large Flooded Room and dive.

Of Spikes and How To Get Rid Of Them

Swim L (N) to the other end of the room then through the low passage and pull out of the water. The Roll Receptacle is here. Use the Roll on it to drain the Large Flooded Room (thus turning it into the Large Dry Room).

Return to said Large Dry Room and cross it diagonally R to return to the low CS, this time crawling through it. Continue down the passage after the CS and climb up the ladder at the other end. Pull up and activate the now dry switch ahead: three ropes are now hanging from the ceiling of the Large Dry Room. Turn R, pull up on the slope and slide down. Go climb the block to your R to be back at the top of the Large Room.

Do a RJ to grab the first rope, swing, jump and grab the second one, repeat to the third one and eventually jump through the high opening ahead. Follow the passage, climb down the ladder at the end and turn around (S). There's a higher passage to your R (W) but don't go there yet. Locate the raised floor in the far R corner of the room, go on it, jump up and grab the crack above (alternativaly, you can do a RJ from the high passage to grab the middle of the wooden crack). Shimmy all the way to the L until you can pull up in an alcove where you'll find the Sun Stone.

Drop down into the rrom, climb into the higher passage ahead (W), follow it, go R (N) in the next room to reach another passage at the end of which you'll find a ladder. Climb to the top and pull up. Cross the room, pull up again into a wide, higher passage and run into the next one.

Note: If you haven't found the Yin and haven't activated the nearby switch, you'll soon find yourself facing a dead end. Return to the Large Dry Room, RJ+G to the closest rope, swing, jump and grab the second one and turn 45° R to face the opening and the cage. Swing and jump. Proceed from here like shown in the "The Yin, The Yang and a Roll" section, starting at the fourth § (go get the Yang as well, while you're at it). Once you're done, you can get back to the middle rope with a diagonal L RJ from the cage.

Considering the spikes around, the only place you can go now is down that hole in the center. Run off the middle of the edge and hit Action to grab the chain. Slide down to the bottom, turn R, step back, sidestep R so the chain isn't in the way and to a RJ to the opening ahead (which was previously obstructed by the cage you lowered with the switch near the Yin), pressing Action to avoid hitting the wall.

Activate the switch ahead to lower the southern spikes. Turn around and do a RJ from the opening to the chain block. Climb up the chain, turn around at the top and backflip.

Turn around (S) and go put the Sun Stone in the empty Sun at the other side of the room, lowering the western spikes. Return to the Hole Passage and from there L into the western room. Dive in the pool and pick up some shotgun normal ammo and a small medipack in the center. Exit the water on the other side.

Combine the Yin and the Yang and put the resulting Yin-Yang in the panel ahead, lowering the northern (and last) spikes. Return to the Hole Passage then L into the northern room. Pick up the shotgun normal ammo between two columns to your L then head N for the opening ahead. Run up the narrow ramp to the top and enter the Village.

-- At the Courtyard --

Objective: Enter Houses District

You're now at the Courtyard. There are numerous things to do around, but your very first one here will be to find a secret.

First locate the closed door to your R (N) then run into the Courtyard until you find a switch on your R as well. Save once there, it's tightly timed.

Activate the switch and hit "Look" to get rid of the camera and save precious time. Immediately turn R and sprint to the stairs. Jump once once there, run to the top then sprint while turning L and pass the door before it closes.

Go pick up Secret #6, a Golden Rose on the pedestal ahead, reopening the door in the process, but don't leave the room yet. Run toward the door and look down and to your L: the wall down there looks a bit shattered. It's not shatterable, though, but you can kick it open. Crawl across the CS to enter a room where you can pick up uzi ammo, revolver ammo, more uzi ammo, a large medipack, a small medipack in a puddle of water, some flares and shotgun normal ammo. Once you've harvested them all, return to the Courtyard via the CS. Once there, notice that there's now a block before the switch, preventing you from accessing the room again.

Alright. Now, let's get to work. Run ahead (S) to the other side of the Courtyard and activate the switch there on your L to raise a block in another smaller courtyard elsewhere. Turn around (W) and run across the Courtyard and through the opening at the other end to enter said smaller courtyard. Notice the water hole and the closed golden door on your way, both to the L (S).

Enter the next courtyard and locate a pool in the R corner (NE). Go pick up some uzi ammo in there then turn around (W) and go through the opening. The block you just raised is right there. Climb on it, turn around and do a RJ+G to a high "window".

Look up to locate the MS beyond the window and SJ+G to it. Turn R and swing to the end. Let go once there and immediately hit Action again to grab the edge of an opening giving onto a roof. Run ahead then R (S) despite the fixed camera, climb on the higher ledge and go activate the switch there on your R. You've opened the golden door. Return to the roof and drop down from there into the Courtyard.

Turn around (E) but don't pass the door yet. Run ahead until you locate the water hole to your R (S) and dive. Swim through the long UW tunnel, exit the water at the end and climb on the red block ahead (S). Turn R (W) to locate another switch there. Activate it to raise a cage in the room beyond the golden door. Return to the Courtyard via the UW tunnel. Run ahead (W) then L (S) to finally pass the door.

Ignore the stairs ahead - they don't lead anywhere for the moment - and enter the room to your R (W). The cage you just raised is here in front of you. Climb on it, turn L and pull up on the roof. Run ahead a bit, turn L (E) and do a RJ+G to an high ledge giving onto a small cave. Run into the latter and activate the switch L of the entrance, opening a door in the room below.

Don't return there yet. It's now secret time again.

Turn around and locate the highest part of the breached wall to your L. Climb on it, crouch and crawl under the ceiling. Turn around and drop down into the stream below that happens to be the top of the little cascade you've seen from the Courtyard. There's a switch in front of you: activate it to lower a block in the corridor giving onto the Cage Room.

Since it isn't possible to get back there via the breach, run off from the top of the cascade into the water hole (you can't drop down from there). It can be a bit tricky landing exactly in the water hole, though, and you run the risk of hitting hard ground instead, losing health in the process. A safer but more complicated way is to position Lara as in this screenshot then roll. She'll "slip" at the edge and land in the water hole.

Now that you're back down, return in the house beyond the golden door. The opening where was the block is there in the corridor before the stairs on your L. Stay in the opening, walk to the edge, go L and turn slightly L (NEE) to aim at the high ledge on the side. Hop back and do a RJ with a R mid-air curve, then grab the edge at the last moment (see screenshot). Pull up.

Go L then R to cross the middle ledge. Turn around at the end and look up: there's a jumpswitch up there. Flip it to lower a block at the top of the stairs in the corridor. Drop down into the room and go climb said stairs. Run in the lower passage you just revealed and go pick up Secret #7 at the end: a Golden Rose.

Return to the Cage Room and go R (S) to climb into the now accessible opening. Enter the small room and flip the jumpswitch that's on the opposite wall, lowering two blocks in the Cage Room. Return there again.

Go through the first opening (S) and activate the switch at the end of the short passage beyond. Return to the room, run into the second opening (W) and repeat, opening a door on the balcony that's on the E side of the Cage Room. Return to the Cage Room and from there to the corridor.

Climb the stairs to the top and pass the newly opened door to access the balcony. Run ahead (S), cross the next room then the cave-like one beyond and dive into the UW tunnel. Swim to the other end and exit the water in the Houses District.

-- A Chinese Fan and a Key --

Objectives: Open the doors to the Garden

Run ahead a bit and watch the fly by. Among other things, it will show you a fan which is one of the items needed to open the Garden Doors. Continue ahead (S) on the stony path and stop where it's highest. You can spot a table with some fans on it through the bars in the house ahead. It's for a bit later though.

For now, jump up and pull up on the roof above. Go R (S) then R (W) again. There's a small covered bridge ahead. Run to it then cross it to activate the switch at its end, lowering a block in a long pool below.

Don't go there yet, though. Return on the roof and run to its highest part in the center. Turn around then slightly R (NWW) to aim at the top of the red wall. Hop back and do a RJ+G to it. Pull up.

Go R (N) to run over the covered bridge then on the wooden ledge on the L. Turn L (W) at the end and drop down from it on another ledge below. Flip the jumpswitch ahead to lower a set of cages below. Drop down on floor level.

Run ahead (N) and stop at the cage. Turn L (W): there's a bell in a recess and a ladder beyond. Jump over the bell to reach the ladder, climb to the top and pull up. Follow the corridor to its end, run down a flight of stairs and pick up the Chinese Fan on the balcony, behind a lamp. Now let's go use it.

Run to the end of the balcony and drop down to floor level. The Long Pool is just there to your L (S). Dive and swim L (E) to find the UW tunnel that was previously obstructed by the block you lowered with the switch on the covered balcony. Pull out of the water, go to the other side of the Fan Table and put the fan on it. A camera shows you a large golden double door, but nothing happens yet.

Return into the water hole and swim back in the Long Pool. Continue ahead (W) to the middle and exit the water by pulling up on the L (S) ledge. Enter the house ahead, which is in fact a beautiful courtyard with a central square pool and jump in the water.

Swim/wade ahead then R (W) at the corner. Dive there to swim through a triangular hole and go pull the UW lever in the far L corner of the small flooded room, lowering a block at the W end of the Long Pool. Leave the room and return to the Long Pool via the Square Pool.

Swim L (W) this time and pull up in the newly accessible short passage. Pick up the Key at the end. A camera shows you a high red room elsewhere in Houses District with the matching keyhole. Let's go there.

Return to the Long Pool and swim ahead (E) toward the other end. Leave the water by the R (S) edge just before the stone bridge. Run diagonally L (SE) to find an opening giving onto a large red room. There's a rope there near the center. Run to it, turn around, jump up and grab it. Swing to jump to the upper floor and go use the Key on the Keyhole to your L: the doors to the Garden are now open.

All you have to do now is find them. Drop down into the room below, run ahead then diagonally R (NW) to return to the Long Pool and jump in the water. Make your way to the Square Pool Courtyard like you did the first time but don't go into the water. Run R (W) instead then L (S) around the corner: the Garden Doors are just ahead. Run through them then a bit into the passage beyond.

You've just reached the Garden itself.

==== In this part, you should have found...

Enemies: None
Items of note: Yang, Yin, Roll, Sun Stone, Chinese Fan, Key
2 Secrets
a few Traps - 1 Timed-Run

== Part 3: China Garden II ==

Run ahead. You'll soon find yourself on the edge of a pool. Look down into the water and to your R (SW). This black square thing down there is in fact an UW Door. Dive, swim to it and hit Action when facing its center to open it.

Swim through it then along the UW tunnel to eventually reach a small square room where you can surface and exit the water. Climb on the black block to your L (S). The discreet greenery covering the wall ahead means its climbable. Climb all the way to the top and pull up.

Run into the passage: there's another pool ahead, and you can spot a block on the other side which looks much inaccessible. Dive to begin with and swim to the other part of the pool then to the far L corner (SE). Pick up the revolver ammo there then return to the entrance by pulling on the low block then up in the passage. Turn around to face the pool.

See that crack up in the L wall ahead? That's what you'll use to reach the high block. Walk to the edge then sidestep L. Turn slightly L to face the crack and do a RJ+G to it. Shimmy R around the wall to reach a climbable part of it. Continue R to the far corner, climb down once or twice and backflip on the block.

There's another ladder to your R (S) so turn and climb up to the top. Pull up.

-- It's Hot. Let's Find Something To Fan Lara --

Objective: Find the Chinese Fan

You've reached the upper floor of what we'll call the "Large Courtyard" for future reference. There are two doors here, one ahead (S) and one to the R (W) with a keyhole. You don't have any key yet and the S one will only open from the other side so forget about both for now. We're going down, but first a small detour for a secret.

Run ahead toward the keyhole door and turn L (E). The part of the nearby roof ahead (i.e. the middle part) is slightly flatter than the rest and you can walk on it. Proceed, and do a RJ+G to the wood bridge ahead. Pull up, turn around (W) then drop down hitting Action to grab the edge. Let go and immediately hit Action again to flip the jumpswitch there, opening a door on the lower floor and losing a bit of health as you land.

Run ahead (W). The newly opened door is up there on the opposite wall, beyond the bell. Climb on the block and run through the doorway. Run off into the room and go pick up Secret# 8: a Golden Rose. Return to the Large Courtyard.

Down in the Hole

Run ahead (E) to the other side and locate the hole there. Don't jump into it: you'll end up in water, but sucked down by a strong stream and will eventually drown. Look down: there's a flat ledge on the L. Go to the middle of the edge, turn 45° L (NE) to aim at the flat ledge, hop back and run off, holding Action to avoid hitting the edge. You should land on the ledge.

Turn around (SE) and do a SJ to the wet flat ledge in the far L corner. Turn around, slide down two slopes, going forward, and jump at the last moment. Hit Action to grab the greenery covered climbable wall ahead, above another slope. Shimmy L to the other side of the wall and backflip there to land on a platform behind. Pïck up the shotgun wideshot ammo and the shotgun normal ammo.

Walk to the edge and do a SJ+G to the climbable wall. Let go, slide down the slope and grab the edge. Pull up, backflip, roll in mid-air and hit Action to grab another climbable wall under the platform. You're not done yet.

Climb down until Lara's feet are one tile away from the slope below. Backflip, roll in mid-air and hit Action to grab a crack in the wall. Shimmy to the R and around the corners until you reach a flat ledge. Pull up, jump down in the UW tunnel ahead and swim through it to exit the water in a new room.

Up on the Roofs

Run to the hole ahead and climb down the flight of stairs there. Turn around (N) at the bottom, run ahead then straight (W) after the corner to enter a corridor. Run until you reach the edge of a ledge overlooking a large open area with a pool on the other side (we'll most creatively call the Large Pool Area). Ignore the ledge running along the L wall for now and run off on ground level.

Run ahead then go R (S) after the wall. There's another ledge ahead, but ignore it as well and locate the switch to your L on the W wall. Activate it to open a double golden door located beyond the L ledge (S).

There's raised ground between you and said L ledge, but it's not high enough to be useful. Go R (N) instead. There's raised ground here as well before the other ledge. Go to the highest point and do a SJ+G to the ledge. Pull up. Go R (E) to the other end and look up. The red ceiling here is a MS. Jump up, grab it and swing your way across the room to eventually let go on the S ledge.

Go R (W) and pass through the doors you've just opened. Run down the ramp but don't drop down into the lower area once at the end. Turn L (E) instead. The wall ahead is climbable. Climb, pull up at the top and turn around (W).

Do a RJ to the next ledge then carefully deal with the slopes beyond to eventually reach a wide opening to your R (N), giving onto a cavernous passage. Pull up into said passage, run ahead toward the wall and pick up the uzi ammo there. Go R (E) and run to the other end.

There's a sloping roof to your L (N) which happens to be your next destination. Position Lara to the L side of the corner slope, standing one step away from the roof, hop back and do a RJ over the slope to land on a flatter part. Turn R (E) and have a look.

The roof you're now on is the one overlooking the Large Pool Room from the W. Looking E in the distance, you can spot a switch on the opposite side. That's where you're going now.

Turn L (N) and run along the roof (careful not to slip and fall, though). Turn L (W) at the corner, hop back and slide down the slope. Grab the edge, shimmy a bit R and pull up on the flat triangular ledge. Turn around, sidestep L to stand on the very corner then step back as much as you can while staying aligned with the other sloping roof ahead. Do a RJ to land on it. Slide and grab the edge.

Shimmy L to pull up on a flatter part. Turn 45° R (SE) and do a SJ over the slope to another higher flat part. Run along the L ledge, SJing at the corner, and finally reach the switch in the middle of the E wall. Flip it to open a door located just below.

Go to the roof R of the switch, turn around and jump down in the pool below (you can even do a cool swan dive from there). Swim around to the closest L corner (SE) where you'll find a slightly raised platform, high enough to allow you to pull out of the water. Leave the pool by its E edge (L).

Turn L (N) and run through the newly opened door to your R (E). Pick up the Chinese Fan on the floor in the center of the room. Don't leave yet. Turn around and locate the small medipack in the far L corner (SW). Go pick it up.

-- Finally, The Fan Will Be Better On A Nice Table --

Objective: Put the Chinese Fan where it belongs then find your way to the door it opens.

Return to the S ledge via the raised floor, the N ledge and the MS. Pass through the open golden doors, run down the ramp and (again) don't run off in the lower area. Turn around instead, hop back hitting Action to grab the edge and shimmy to the L. A crack in the wall will allow you to reach a recess. Pull up and pick up the small medipack. Now you can go into that lower area.

Run W (R of the recess) then L (S) to enter a large area with a structure in the center, a wood upward ramp and a big tree growing against the opposite wall (The Big Tree Courtyard). Run up the ramp. If you look up and L, you'll see the Fan Table up there at the top but don't go there yet. Stop at the tree for a goodies detour.

Turn R (W) and SJ to the stony ledge surrounding the central structure. Run to the center of said structure and pick up 2 uzi ammos. Continue ahead (W) and run off into the lower passage. You'll find a small medipack to your L and revolver ammo to your R. Pick them up both. Pull up back on the stony ledge and return to the wooden ramp.

Run up to the top this time and put the Chinese Fan on the Table there. It opens a door in the N wall, on your L. Don't try to get there from where you stand: you can't and get to find another path.

Run down the ramp, run ahead then L (E) to eventually pull up back into the passage with the ladder. Use the latter to climb up to the top and the upper area. Run ahead (E) to the end of the ledge and turn R (S) there to face the lower part of the roof ahead. Do a RJ+G and pull up on it.

Turn R (W), run along the roof then around the corner. Hit look to stop the distant camera once there and continue ahead (S), SJing over the slopes in the middle to reach the other end. Turn R (W) and do a RJ to the extended tree branch ahead.

Run to the trunk, turn 45° R (NW) and SJ on another branch. The door is close, but don't rush there yet. Turn L (W) to face the roof of the central structure, run on it and to the other side to pick up a small medipack. Return to the tree.

Turn L (N) and go to the tip of the branch. Turn around and drop down on a lower branch below. Turn around again and walk to the edge.

The opened door is ahead and slightly L but a bit too far to be reached directly from the branch. Locate the block on its R, extending from the wall. Sidestep R, turn slightly R, hop back and do a RJ+G to the block. Pull up and turn L (W).

The next jump is a tad tricky. Walk to the edge and sidestep R to position Lara one step away from the wall. Turn slightly R to face the open door and do a SJ with a R mid-air curve to land in the doorway.

-- Joi Gin, China! --

Objective: Find the Key to the pier, the ignition Keys and sail away from China.

Run ahead on the wooden ledge but stop just before the roof above. Jump up, grab the edge, shimmy R, pull up on the flat corner, turn 45° L (NW) and do a SJ over the slope to land on the flat top of the roof.

Locate the ledge ahead on on your R (NE). Run on the roof to the middle, turn R (E) and do a SJ to it. Pick up some shotgun normal ammo there and (yes!) the shotgun (worth the detour, wasn't it?). Return to the roof, go L (S), turn around at the end and hop back to slide on the sloping side and land on the wooden ledge below.

Note: if you accidentally fall in the water during the next sequence, swim S to locate a bridge and pull up on it. Go L where it's slightly raised and from there pull up back on the starting wooden ledge.

Run to the end of the ledge and look up. There's a red MS above you. Jump up, grab it and first swing straight ahead to let go in the recess and pick up some uzi ammo. Grab the MS again, but this time turn R at the junction and swing to the end to let go on another wooden ledge.

Run through the passage to the R (N) to reach a room with a couple of cascades. There's a ladder ahead and to your L (SW). Climb up but stop after the first floor and go L around the corner. Let go to land on the floor. Go L then R to find the Key hidden behind.

Return to the ladder, go R to reach the next side and this time climb all the way to the top. Pull up and turn around. The wall ahead by the cascade is climbable. Sidestep R to clear the highest part of the cascade, hop back and do a RJ+G to the wall. Climb up and stop at the first opening to your L. Go L and let go. Pick up the flares there.

Turn to the ladder and step back. Turn slightly R to face it, standing on the edge and do a SJ+G to be back on it. Climb to the top and go L again to let go on a flat part of the cascade above.

Turn around and SJ over the slope. Repeat with the one to your L then again over a third one. Turn L (N) once there and locate the climbable wall ahead and to your L (NW). Walk to the next slope staying on the edge, turn to the climbable wall, hop back and do a RJ with a hard R mid-air curve, hitting Action at the last moment to grab the wall (see screenshot). Climb and pull up at the top.

Activate the switch to your L to open the door ahead. Pass through it: you're back in the upper floor of the Large Courtyard.

There's one last task ahead before using the Key. Run ahead (N) to the other side, through the passage there then down the wide stairway. You'll eventually reach a room with a high inaccessible CS to your R (E) and a wide, quite accessible passage ahead (N). Save. The next sequence is indeed tricky.

Run into the passage staying on its L side. Soon the camera will become distant as two stone dragons roll at you to crush you flat. Don't hit Look to change the camera. It allows you to see exactly where the dragons are and is in fact helpful here. The L one (from the distant view, it's to your R actually) is faster than the R one so stop, wait for it to pass and sidejump R. If your timing is good, you should clear it easily.

Wait for the dragons to stop and hit Look to stop the distant camera: a door has opened to your L (W). Pass it and activate the lever in the short passage beyond. A cage raises in the previous room, as shown in the fly-by. Return there.

Climb on the cage then crawl through the CS. Climb on the block, run into the lower passage and run down the stairway to reach a small room with a sloping ceiling. Pick up the Keys in the opposite side. They do look like ignition keys and actually are. Return to the Large Courtyard upper floor, via the stairway, the CS and the passage L from the Cage Room.

Run to the Keyhole to your R and use your Key on it to open the nearby door. Run through it then down the passage: you'll find a boat at the end (don't go in the water, you'd be stuck there forever). Use the ignition Keys on the boat and sail away from China!

==== In this part, you should have found...

Enemies: None
Items of note: Chinese Fan, Key, Ignition Keys ("Key" in your inventory)
1 Secret
a few Traps

Thanks to Jackie (Geckokid) for the cantonese translation of "farewell".



==== CHINA WHAT'S WHAT (Combat Strategies)

- Giant Venomous Spiders: Those may be the most dangerous foes of the whole series. They're ugly, scary, quick, harmful and venomous on top of that. If you can't shoot them from a safe location, don't try the pistols, they're tough too and it'd take a long time to kill them, giving them plenty of occasions to bite and poison you. Use the revolver, and even then be cautious. It takes more than two bullets to finish them off.

- Baby Venomous Spiders: The tiny counterpart of their gigantic parents, they aren't very dangerous except for the fact they're venomous.