WRATH OF THOR, Part 1
Levels by SUE WICKS (ISIS)
Released July, 2005
Authorised Walkthrough by Kris at Lara’s Home with notes from the
Designer included.
There are 10 secrets to find.: (All listed in this walkthrough)
3 - The Wrath of Thor
3 - Roman Baths
2 - Quest for the Helmet - Bonus Level
2 - In The Lap of the Gods.
A downloadable version of this walkthrough will also be available soon
at Lara's Home (with thanks in advance to Bex for the screenshots).
WRATH OF THOR is the long awaited sequel to THE TEMPLE OF THOR.
Introduction:
This fantastic game opens with a stunning title flyby, to the
accompaniment of the TRl theme, which will lead you through this amazing
adventure and give you a taste of what lies ahead. Pay special attention to the
flyby as it will show you two different routes in the Roman Baths, and in order
to access the Bonus level, you will need to play both routes. Architecturally
beautiful throughout, with fabulous gameplay, sumptuous settings, great music
and a few surprises, raiders will not be disappointed by the latest offering
from Sue (Isis). This is a MUST PLAY adventure.
NOTE: YOU WILL NEED THREE SKULL KEYS TO EXIT THE ROMAN BATHS LEVEL AND
GO STRAIGHT TO THE ‘LAP OF THE GODS’, BUT IF YOU ALSO WANT TO PLAY THE BONUS
LEVEL, YOU’LL NEED FOUR SKULL KEYS.
LEVEL ONE - THE WRATH OF THOR
The level starts in a small room with a closed door on the west wall,
beneath which is a green patterned step.
Run forward to the pedestal and face north. When you pick up the
armour, the gate ahead will open, the earthquake will start, and those raiders
with a nervous disposition should take tranquilizers NOW. Pick up the left
gauntlet and immediately standing jump over the pedestal with a slight turn to
the left and into the new entrance. Keep to the right wall being careful to
miss that green step in front of the opening, and the blue electric rays which
beam down on the step which is now deadly.
At the end of this passageway, a boulder will fall as you approach, so
as soon as you are in the passage, sprint down the corridor hugging the right
wall, then sharp turn to your right and get past the boulder before it drops.
Pull up on the block at the end, then turn to face the ravine (north)
climb into the first alcove on your left (west) and pick up a medipack, then
return to the floor of the ravine and get ready for the gauntlet ahead. (It’s a
very good idea to save your game here.)
Ahead of you to the left is a slope, yep a boulder (one of many) is
coming your way, ahead and in front is a deep pit, so you need to skirt the pit
on the left hand side, whilst avoiding the boulders which will fall. Use the
binoculars to see the route you need to take. As if that wasn’t enough , a
Giant Gladiator Wraith will appear, and this guy means business, so in addition
to eluding him and the boulders, you need to reach water, and fast. Time to
move. (It is possible here to climb onto the rocks on your right to find the
first secret, but you have to be very quick before the Giant Gladiator Wraith
catches you, I found it easier to return here after the Wraith was destroyed)
Sprint forward and to the left round the side of the pit avoiding the
boulders, then forward east. Ahead you need to evade four more boulders and
another pit, but this time you can’t run round the pit, you need to jump at the
edge of the pit from the left side. So speed dash past the four boulders
keeping to your left, keep running and jump over to the flat ledge on the left.
Turn back to where the boulders have just dropped, and jump back over
them to the opening on the east wall. Go forward and climb up then follow the
path until you can drop down, turn to your left and collect grenade ammo from
the small alcove on the west wall ,(you could return here after the Wraith has
been destroyed) then climb up into the opening on the east wall.
Continue forward then turn left and jump into the pool at the end and
wait for the wraith to be destroyed. PHEW !!!! Search the pool for two sets of
shotgun ammo and a medipack, then climb out. Go back through the entrance on
the south wall. Follow the path round and ignore the opening on your left for
the moment, run forward and pick up Grenade Gun ammo from the far wall if you
haven’t already done so. Now return to the opening on the south wall and climb
up.
From the entrance, turn to face south and make your way south back to
the edge of the pit, walk down the slope, then turn to face southwest, and
angle a diagonal running jump back to the flat ground west. Carefully walk past
the four boulders, then turn to face south when you reach the edge of the pit. From
the left hand side, do a running jump to clear the pit. Still keeping left, and
with the dark brown rock on your left side, turn to face north and pull up onto
the flat rock, then climb up again, and finally pull up on the white rock and
collect SECRET - # 1 - GRENADE GUN, shells, and flares. It may seem a long way
back for a secret, but trust me, you’ll be very grateful for the grenade gun
later.
Drop back to the ground, and return back the way you came, over the pit
(north). Now turn right (east), go past the boulders to the edge of the next
pit and face northeast. A diagonal running jump from the far left will take you
across the pit to the other side. Walk forward until you reach the next pit
where the boulders have settled and from the far left side, standing jump onto
them, followed by a running jump over to the other side (north). Climb up the
brown rock, then turn right and follow the rocks as far as you can go. At the
top, you can see a skeleton on a ledge just below you, so jump down to that
ledge and pick up the SHOTGUN , continue down this ledge south and collect
shotgun ammo, now turn to face north.
Ahead you can see an opening in the centre of the rocks, that’s where
you’re going next. Return back to the skeleton ledge and standing jump from the
edge to the slanted white jutting out rock ahead. Turn to the entrance north,
and do a diagonal running jump with slight turn to the right to land in it.
Arm yourself with the shotgun before you proceed further. As you
approach Thor’s Temple at the end of the ravine, danger music will alert you to
the presence of skeletons who rise up from the rocks, use the shotgun to blast
them over the edge (you could use the grenade gun but you have limited ammo). Once
they have been disposed of, continue down the rocky path towards the temple. At
the entrance jump up to the block near the pillar on your left and collect
shotgun ammo, then go inside.
Up the steps to your right is a closed gate which needs to be opened. Turn
to your left and climb up the block by the side of the pillar (south), pull up
on the next one and jump to the third. In the alcove, jump up with grab to the
higher floor. Shoot the vase and pick up flares, then pull the switch to open
that gate.
Return to the entrance area near the gate where another skeleton is
lurking. Lure him right to the edge of the ravine at the temple entrance then
blast him over the edge with the shotgun. Now run through the open gate. As you
enter the temple, there is a large vase to your right, shoot it if you want but
there’s nothing in it. Make sure you have full health as you continue up the
stairs to the imposing Gladiator statue. Two Sword Wraiths are there, so move
very quickly to the entrance on the north wall by the statue.
Run to the end of the passage, and turn to face east. Yes, I know the
gate is closed, but don’t panic, have a bit of faith, take a running jump with
grab across the spike pit, and the gate will open as you pull up. Inside to
your left is the bird statue, so crouch infront of it until the Sword Wraiths
have exploded. Turn to face the barred area with the pedestal behind it east. Below
is a lava pit with a flame emitter coming from the right, ahead is a ladder,
and beneath you another ladder.
Turn round to face west, drop grab the ladder, and start to climb down.
Climb down three times, then wait for the flames to die down, and immediately
climb down four more times, backflip with twist and grab to the ladder on the
other side and pull up. Pick up the medipack, then go forward to the pedestal
and collect the GLADIATOR KEY.
Back to the ladder. Climb down nine times, wait for the flame to go
out, then backflip with twist and grab to the opposite ladder (you’ll be just
under the flame when you land) when the flame goes out, quickly climb up the
ladder and pull up at the top. Go to the west opening and running jump with
grab to get back to the other side. Shoot the vase, collect the medipack from
the alcove and go to the receptacle on the east wall by the second opening and
place the Gladiator’s Key.
You’ll get a camera shot of the opening to your right filling with
water. Jump in, swim down to the bottom and turn west to the underwater switch
on your left. This will raise the gate on the other side of the water channel. Surface
east and pull up into a room with a central block. Climb up the block (north
side) and pick up the GATE KEY.
Now drop off the block and go round the back of it. There is a trapdoor
there, so stand at the edge, and press action to lift it. Drop through it and
collect the TRIDENT. Go back to the trapdoor and jump up with grab back to the
floor above, and return via the water to the corridor.
Two Horsemen Skeletons are waiting, I used the shotgun to kill them (
but you could use pistols) Return to the room with the statue, and the large
black gate on the south wall. Use the Gate Key to open it. Go through the
passageway to a new room with a central fountain. There are closed doors either
side of it to the back. Immediately run to the left and to the switch on the
north wall and pull it, this switch opens both doors, but the door to your left
isn’t timed, so do that one first.
Go up the steps to the top, then turn to face east and jump over to the
new passageway, then follow it round to the water, but don’t jump in yet. Turn
around, face south and look up to the ladder. Walk back up to just before the
step, and from the centre jump up with grab to catch it. Climb up, shimmy right
and drop off. You’ve just found SECRET # 2 – ammo.
Return the way you came, but this time drop in the water, and quickly
swim up, climb out and kill the two crocodiles. Jump back in the water and
collect ammo and a small medipack. Now go round the other side of the room and
stand in front of the sarcophagus. Press action and receive a medipack. Back to
the switch now on the north wall round the corner.
Pull the switch, (this is timed) turn to your right and sprint back to
the other side of the room past the sarcophagus and through the gate on the
west wall. Climb up the centre of the block to the left of the door, sideflip
to your right to the next block, roll and running jump with grab to the block
ahead and pull up, now turn around to face east, and running jump with grab to
the next higher ledge. Pick up TRIDENT #2. As you do, the Giant Gladiator
Wraith will appear, so quickly make your way back down the blocks, over the
different coloured tile in the corner opposite the exit door (which will only
open the door once the Trident has been picked up) - out of the door, run down
the room and turn right to jump in the water to destroy him.
Back now to the first room with the statue ( as you leave this room
there is a large vase on a block to your right, but there’s nothing in it )
Place the tridents on the statues either side of the closed gate on the west
wall. The gate on the south wall will lift. Run up the slope to ledges high
above the statue room. To your right is a closed door, to your left, another
statue, and behind it a coloured floor tile. Push the statue onto the tile and
the gate on the east wall will rise, giving you access to TRIDENT #3.
As you pick it up, the door behind the Statue on the lower level will
open. Before leaving this room, pick up shells from the block to the right of
the door. Return back down the slope south to the floor below, and run to the
opened door behind the statue (west) Go behind the central block to the closed
gate and SAVE YOUR GAME.
Press action to open the gate, and you’ll start sliding down the slope,
immediately jump and hit the roll button and get ready to grab the edge of the
slope. Below you are two openings. Drop and immediately grab to the first
opening, then drop again and immediately grab again and pull up into the
opening.
Crawl until you can pull up and enter a room with an opening on the far
wall, guarded by two breathing Gladiators and a swinging blade. Shoot the pot
to your left and pick up flares, then start to walk forward, and a camera will
pan the area ahead. Watch the flyby carefully to pick out the location of the
pot. Beyond the Gladiators is a slope, above the slope is a pot in an alcove. A
swing blade is at the end of the ramp, and beyond that is a jumpswitch. You
need to shoot the pot as you slide down the slope to access a secret. First
though walk to the edge just before the swinging axe and between the two
Gladiators. (Don’t you just love the way they breathe?) Top up your health and
SAVE YOUR GAME.
Now just for the fun of it, reload and watch the Gladiators swing into
action. Right, now for the challenge ahead. Wait till the axe swings past then
slide down the slope infront, and jump at the end to the slope ahead. Immediately
draw your weapons, (I used pistols) jump and shoot the pot, re-holster the
guns, slide past the next swinging axe and at the very edge of the slope, jump
with grab to the jumpswitch ahead, and pull it to open the barrier at the
swinging axe ledge. Slide backwards down the slope, and grab it at the end.( If
you miss it first time, its not such a hardship, you can see the gladiators
again.)
At the edge pull up (I saved on the pull up) and just when you thought
it couldn’t get any worse, the Giant Gladiator Wraith appears. Backflip onto
the ledge behind, and to a pathway with two swinging axes. Quickly make your
way through them, you need to destroy that wraith before he destroys you. At
the end of the gauntlet, turn left run up the slope, jumping over the spike
pit, and turn right to the far end of the room (east) past the gladiator
statue. There is a trapdoor here, press action to lift it and drop down into
the water below and destroy the wraith.
Catch your breath, then dive down, turn left to a metal gate, and press
action to open it. Find the underwater switch high on the far north wall and
pull it. This will open the gate in the area where you just opened the
trapdoor. If you have sufficient air, pick up the shells, (in the same room as
the underwater switch) if not surface for air, then dive down again. Climb out
of the water.
Before going through the new area, return to the entrance and go back
over the spike pit to the pathway with the swinging axes. Go past the first one
and turn to face the alcove (south) Make sure you have full health, and from
the edge, standing jump down to it. Turn west and pull up, then turn to your
left and drop down to the statue. Press action to place the Trident and to open
the area beyond the trapdoor with the water.
Now climb back up and drop off to the right alcove below. Walk to the
edge, standing jump with grab to the ladder and climb down to the bottom. Kill
the crocodile, then go through the opening on the right. Pick up shells and
flares from the left side of the corridor, and ammo again from the other end. On
your way back, look up to an alcove high up in the central dividing wall
(south) and climb up into it to pick up two medipacks. Turn around, safety drop
to the ground and head back for the ladder.
Climb up as far right as you can until you reach the swinging axe
platform, then shimmy right and pull up. Turn right and re-enter the
passageway, jumping over the spike pit to the main room. Go through the opening
where the gate has lifted and run forward to the room with hanging skeletons,
and a pedestal at the far end of the room. Pick up the GATE KEY.
The hanging skeletons will drop from the wall and rise up, and I used
one of the precious grenade gun shells to take them both out with one shell. Now
take the opening to the east and pick up the medipack from the first alcove,
and ammo from the second. Turn to face west, run past the gate where you
entered this area and forward to pick up the flares, killing the crocodile en
route. (there’s nothing in the crocodile pool) Now leave through the opened
gate and turn left, and through the opening the other side of the water.
As you stand at the entrance on the green floor tile, the gate at the
far end of the room will rise, but this is a trigger tile, and as soon as you
step off it, the gate will start to close. It is just possible to get through
the gate before it closes, but it is an extremely tight, almost impossible
timed run. However, if you look to your left, there is a statue on a pedestal
to your left (north wall). Go forward and pull/push it onto the green trigger
tile, and the gate at the far end of the room will stay open. Before going
through the new entrance, shoot the pot on your right and collect a medipack.
Now you can go through the open gate to a room with a breathing
Gladiator statue on a ledge, a closed door on your right and a switch to your
left, ( if you managed to get through the gate before it closed without moving
the statue, the gate will drop behind you and the switch is there to raise the
gate in case you need to go back to get the Gate Key). Go to the black gate and
use the Gate Key to open it.
Inside is what appears to be a nightmare scenario, with flames coming
not only from the lava, but also from flame emitters over a small lava pool,
added to which you need to negotiate the swinging axe, but its not as bad as it
seems Walk forward to the edge and standing jump over to the south ledge. Now
turn to face southeast. You need to time a standing jump to the grey ledge
ahead and at the same time avoid the swinging axe and the flames from both the
lava and the wall.
When you are on the grey ledge wait until the axe passes, then run
forward and angle a diagonal standing jump to the ledge with the switch. Pulling
the switch will raise a gate high above you to the right, and guess what…. it’s
timed. So pull the switch turn immediately to your left and pull up on the
slope (north), backflip to the slope and immediately jump with grab to the
next. Now turn to face the opening southeast and do a diagonal running jump
with a slight turn to the right to land in the entrance before the gate closes.
Walk forward into the new room where there are tall columns, an exit at
the far end protected by a swinging axe, and to your right, the rumbling you
can hear is the sound of a boulder rolling backwards and forwards along a
slope. (It can’t harm you, it’s just there to intimidate you with the rumbling
noise) Your eyes aren’t deceiving you, those first two tall columns really are
moving.
Once you start your run, you can’t stop it has to be continuous. Walk
forward to the edge (left) and line up a diagonal running jump to the bottom
left corner of the column when it is in front of you, now hop back and SAVE
YOUR GAME, and make sure you have full health. Note where the second column is
when the first is nearest to you.
Wait till the first column goes back and count roughly to 2, then while
the column is still back, take a running diagonal jump to land on the column
which will have moved forward by the time you land, still running turn slightly
to the right and jump to land on the second column. As you land the block will
move in front of the doorway, standing jump immediately to it, followed
immediately by another standing jump through the doorway past the axe. It took
me several attempts to do it, but it can be done quite easily once you get the
first jump from the edge timed properly.
Enter the new underground cave with the central pool. From the doorway
run forward to the front left corner of the small pool and turn to face,
northeast, then run forward and turn left into the alcove. Stand at the top
right hand corner of the small slope and pull up into the opening above. Turn
right and jump down into the room below. Go to the far end of the room and
climb up on the altar to pick up the white SKULL KEY.
There is a sarcophagus nearby, press action to open it and collect a
large medipack, and hastily leave the room the way you came in before the
awakened skeleton can harm you. As you drop back into the main area, two
crocodiles will attack, so dispose of them, and walk forward south towards the
barred gate at the bottom of the slope. Just before you reach the gate, jump up
onto the platform on the east wall and place the Skull Key in the receptacle to
open it.
Go through and as you progress inside the new cave, you’ll get a flyby
of a skeleton on horseback. Wait till he approaches you up the hill, there is a
lava pit to the left of this slope and you can easily fall in. Once he is dead,
pick up the GLADIATOR’S KEY he leaves behind. Now time to collect that secret
you worked so hard for on the slope near the breathing Gladiators earlier in
the game. Run down the slope and over the little bridge, turn right and right
again into a room with three pedestals, and pick SECRET # 3 – REVOLVER , flares
and ammo.
Leave this room now and turn left, run up the slope to the closed gate
on the north wall. Use the Gladiator Key to open the gate to your right. Go
through and follow the path to the top until you can overlook the deep lava pit
beneath you. Be careful here, you can easily slip down the rock face. Look
directly ahead to a flat piece of ground (west), and take a running jump with a
slight turn to the right to land in the safe passageway.
Go through to the room with the two pillars and the pedestal, and pick
up the LEFT GAUNTLET. The gate will rise. Go through it to enter the next
level.
LEVEL TWO – ROMAN BATHS
Take the first turning to your right, run up to the first platform and
turn north, pull up and pick up the SHOTGUN. Turn around and safety drop to the
ground. Turn right and walk forward to the small pool with the fountain and
jump in. Swim round and pick up shells, then locate the underwater door on the
east wall and press control to open it. ( position yourself in the middle for
the door to open) Swim through to the end and then up, roll and pull the
underwater switch on the west wall.
The camera will show a gate lifting, leading to another fountain area. Swim
back and climb out of the pool. Face the south steps and prepare to dispose of
the soldier who comes out to greet you. Shoot the large vase and pick up
flares. Now go behind the pillar and through the gate you just opened. Watch as
the camera pans this beautiful cloistered area. There are receptacles on both
sides on the higher level, and a block which needs to be raised by the closed
gate on the east wall.
Go forward south and down the slope. I used the grenade gun to take out
the two skeletons who rise up at the bottom of the slope and proceed through
the west opening to another garden area. In the centre of the garden is a rope,
but you can’t climb it, you’ll see what happens to that later. To your right
(north) is a closed door, so you need to find something to open it. First turn
to your left and go to the side of the entrance, pick up shells, (west) then
run forward east to the area behind the entrance.
There is a closed gate to your left, a pit infront of you and to your
right a slope at the other side of the spike pit. At the top of the slope is a
boulder. Jump over the spike pit and progress up the slope, don’t worry the
boulder wont fall yet. Notice the spiked floor as you run to the left of the
slope and collect a medipack. As you do, flames will shoot out either side of
the spiked area.
Now go to the other side of the slope to the switch and pull it. When
you pull the switch the gate at the other end of the room will open. The
boulder will trigger as you run infront of it, as will the spikes near the
flames. You need to outrun the boulder, and avoid the spikes and the flames as
you jump over the first spike pit to the open door at the end.
So pull the switch, turn and wait for the flames to die down then
diagonally sprint through the doorway, turning to your left or right to evade
the boulder, at the same time being careful not to fall into the spike pit
infront. ( Or if you’re quick enough jump straight over the spike pit.). Once
you are on the other side of the spike pit, go straight ahead and through the
opening on the north wall and to the ladder. Climb up to the top, and head
through the west entrance.
At the top, turn to face south and jump across to the other side,
follow the passage to the outside. You are now on the higher ledges overlooking
the fountain. Turn left and walk to edge (south). Infront of you under the
greenery is a shimmy ledge, jump with grab to catch it, shimmy right and pull
up. Go inside, shoot the vase and pick up the PIECE OF WOOD. Go back to the
entrance and safety drop to the ground.
Run forward north and to the closed door, and use the Piece of Wood to
open it. (nifty crowbar or what). You’ll hear the sound of crocodiles as you
walk into the new room, but they are on the floor beneath. Walk slowly forward
(left). You see the trapdoor with a high crawlspace above it. SAVE YOUR GAME
(Note: There is a very remote possibility that your game could crash
here, during testing one of the testers experienced difficulties when dropping
through the trapdoor, it only happened once and only to one person, but better
safe than sorry).
As soon as you step on the trapdoor it will fall and drop you into the
area below where two crocodiles are waiting, so be prepared. I used the
revolver here because you are in a confined space.
Once they are dead, turn to face the west pit, and drop down to the
lower ledge. You’ll see a switch on the other side of the flame pit, so once
the flames die down standing jump over and save your game. The switch is timed
and will open the trapdoor again where you entered this area. Pull the switch,
take two sidesteps to your right (whilst still facing the switch), roll,
running jump back over the pit when the flames are down, and run forward to the
sloped bit of ground underneath the ledge, jump up with grab to catch it. Pull
up, turn to your left and jump up with grab the ladder, climb up before the
trapdoor closes.
Return to the trapdoor, turn to face west and pull up into the
crawlspace. Run up the steps to the top, shoot the vase on the ledge to your
right and pick up shells. Walk forward to the edge and look out over this huge
colannaded area. Above you is a monkey swing, so turn to your right, and climb
up the ledge then standing jump to the triangular block above it. You are now
beneath the monkey bars. SAVE YOUR GAME. Top up your health, and jump up with
grab to catch the bars.
As you swing across this huge room, the camera angle changes and you’ll
be chased by two flying sword wraiths. At the end of the monkey swing, quickly
drop off. Run quickly forward to the first turning on the right, and from the
left side take a running jump to land on the higher triangular block. Turn
around, look up, jump up with grab to catch the shimmy, and shimmy left until
you get an overhead camera shot of a green area, pull up before you turn the
next corner.
Run forward north and jump up into the alcove on your right to crouch
before the bird statue and destroy the flying swords. Drop down and pick up the
medipack. Return to the shimmy crack and shimmy all the way left to the end,
then drop down onto the block beneath. Turn to face north and drop down onto
the lower ledge. From the back of the ledge face east and running jump over to
the brightly lit area.
Still facing east return to the left hand side of the ledge and drop
and grab the ladder and climb down to the floor. Search the floor area and the
alcoves for two medipacks (much needed after the flying swords) and return to
the ladder on the east wall and climb up. At the top follow the path south
through the alcove and up the path. Just before the end, look up and to your
left, and pull up. Pull the switch to raise a black metal block in the garden
below to your left. This block gives you a quick access back to the receptacles
when you have your Skeleton Keys, and save you having to do the monkey swing
and shimmy again.
Now drop back off the ledge and back to the corridor and continue
walking south to the top until you are overlooking the garden below. To your
right is the arched bridge, do a running diagonal jump over to it and walk
forward to pull the chain.
The rope in the garden will rise up. Go back almost to the entrance and
turn to the edge (east) and jump down to the small higher ledge below. (ensure
that you have enough health) Drop to the main walkway and walk to the centre of
the ledge and turn to face west, you can see where the rope has lowered now, so
running jump with grab to catch it, drop down to the bottom and swing forward
once, jumping off after the swing to clear the barred gate. You’ll pass through
the greenery and land in a new room with a ladder to your right. Before
climbing the ladder, follow the path round to a room with a small central bath,
and a shoot vase on the side if you want (nothing inside). Take special note of
the skeleton in the water, you’ll be back here soon.
Return to the ladder and climb up. Enter the larger Roman Bath area. There’s
nothing in the large vase near the entrance. Ahead is a fountain area, but
first go to your right and climb up on the ledge. The vase is shootable, so
pick up the medipack it holds. Now facing south, enter the small pool room,
shoot the vase on the left if you wish, but it’s empty. Jump into the water,
swim down and through the entrance on the south wall.
At the end of the underwater tunnel, you’ll be met by a crocodile,
quickly swim up and turn to pull the underwater switch on the north wall just
above the entrance. Roll, and immediately swim up to the trapdoor you’ve just
opened and climb out (south). Kill the crocodile. Turn to your left and climb
up the first small ledge to your right, then turn to climb up to the ledge with
the statue and turn right.
Run forward to the south pool, jump in the water and pick up shells
from the area at the back. Climb out and onto the fountain ledge (south). Stand
in front of the water spout in the centre of the south wall and press action to
retrieve the TRIDENT then running jump back to the statue to place it.
The camera will pan the area which is now filled with water, but the
first bath you saw with the skeleton is now drained, so that’s where you’re
going next. Jump back into the water and head back down through the trapdoor
(south), roll and quickly swim north to evade another crocodile in the water. Climb
out, then turn back and shoot the crocodile which will have followed you. Back
over the ledge (north) and turn right into the entrance (east). Climb down the
ladder at the end and head for the room on the south wall where the smaller
bath has now emptied.
Jump down to the ledge in the bath and drop to the floor by the
skeletons shoulders, get as close and as central to the skeleton’s shoulders as
possible, press action to pull him back, and as you do you can see the keys he
was hiding. Jump over and collect the GATE KEY. Climb out of the pool, return
to the ladder and climb up.
Now run forward into the room with the fountain and go through the door
at the far right of the room. Run straight down the corridor to the magnificent
steam room at the end – those steam sounds are so realistic. Don’t even attempt
to go into the water, you’ll die, so you need to find a way to turn off the
steam to make the water safe.
Return back up the corridor and take the first turning on your right. Once
in the corridor you’ll see an entrance to your right, and if you take a look
through the bars, you’ll see a trident on a pedestal, but for now continue down
the corridor to the grating and the keyhole on the north wall and use the Gate
Key to open the trapdoor.
Turn to face the ladder, standing jump with grab to catch it and climb
down into the impressive underground cog room. The atmosphere in this room is
amazing, you can almost feel the heat in this area. Circle the giant cog wheel,
and head for the east entrance, noting the position of the receptacle to the
side of it.
At the entrance, take a good look round this area, there is a timed run
coming up in which you’ll need to negotiate your way all round this room in
order to reach an open gate on the other side of the slope to your right, and
there’ll be flying sword wraiths chasing you all the way. It may be a good idea
to do a trial run before pulling the switch.
Jump over to the switch on the south wall, top up your health and SAVE
YOUR GAME. You’ll see the gate open, and the wraiths flying out of the room
which is your ultimate destination.
Here’s how to do it in time. Pull the switch, immediately jump with
twist and turn to land on the edge of the cog wheel path, take one step
forward, then running jump over the pipe to the next cog wheel path. Standing
jump over the pipe, run forward with a turn to the right and diagonally running
jump to the triangular northeast rock. (Don’t climb to the higher one) Still
running continue your run and diagonally running jump to the south east ledge
with the burner. Wait for the flame to die down then jump forward, past the axe
blade and crawl underneath the pipe. Stand up and running jump over to the
entrance and through the gate before it closes. Climb up to the bird statue,
crouch down and destroy the wraiths. Now what was all that panic for !!!
When the wraiths are destroyed go forward to the pedestal and pick up
the GLADIATOR’S KEY. Pull the switch next to the bird statue and exit through
the door. Face the path with the swinging axe, running jump over to it and
crawl under the steam pipe. (Watch your health bar). Still crawling get past the
axe, then stand up and wait on the step just below the burner. When the flame
dies down do a standing diagonal jump to the burner ledge and turn to face
west.
The black grid column infront of you is climbable. Stand by the side of
the burner pipe, and from the edge, standing jump with grab to the black grid
and climb down. Safety drop to the ground. You can pick up flares from a block
near the west wall. Now return back to the black grid column and climb up to
the top keeping to the far right. At the top, turn to face southwest and
standing jump to the column ahead, then turn left to face south and standing
jump to the next column. Turn to face southwest again and running jump to the
rusty ledge on the west wall, then finally turn left and running jump to the
ledge on the far wall (south) and pick up SECRET #4 - ammo and medipack. Turn
to face west and drop down to the switch ledge below for an easy exit from this
area. This will save you returning by the columns and exiting over the steam
pipes.
If you missed the secret, return back the way you came to the starting
column, and facing west climb down the black grille keeping as far right as
possible until you are just below the burner, wait until the flame dies down,
then backflip onto the ledge.
Now quickly sidestep as far right as possible (till your right foot is
just off the edge). Turn to face northwest (the compass should be just past the
N direction), hop back, and take a long running jump to the slope by the side
of the tall block. You must take off at the very last minute or you wont make
it). Now turn southwest and line up a running jump back to the cog wheel
platform, and standing jump over the steam pipe. (south)
A running jump will take you over the next steam pipe, then turn right
and make your way back to the west entrance. Locate the receptacle (east) and
place the Gladiator’s Key to turn off the fire in this room and the steam in
the Roman Baths. Turn right and go back up the steps (south) to the ladder on
the right and climb up until you just pass the iron trapdoor on your left, then
backflip onto the path.
Run forward, turn second left and re-enter the baths where the steam is
now shut off. Turn to face west and make your way over to the other side. To
your left are two swinging axes and an intermittent flame on a ledge. Ahead is
a vase on a block. Jump up onto the block and shoot it. Drop back and go
forward to the right side of the axe ledge. Time a running jump onto the ledge
avoiding the axe, and drop off the other side.
Proceed through to the new opening ahead and at the top of the steps
turn left, run forward and collect the TRIDENT from the pedestal. This in turn
will raise the exit gate back to the garden. Return to the steps at the
entrance of this room. Look ahead and to your left, there is a large metal cage
on a ledge, on the right ledge is a switch. At ground floor level there is an
entrance with a closed door at the end. (west)
Go to the switch ledge on your right and pull the switch to open that
closed door, then drop down and go down the small passage way (west) and
through the open door to a small room. There is a closed gate to your left,
behind which is a skull key (for later) Ahead and on the ceiling is a trapdoor.
Go forward to the alcove with the beast head and press action twice. The
trapdoor will drop, but it’s too high to reach, so exit the room, and on the
way back notice how Lara’s head turns to that door you’ve just opened.
Return to the switch ledge and use the switch again to close the door. You’ll
be back here soon using that trapdoor to access a room behind the closed door. Now
go to the other ledge, and notice that the black metal cage has disappeared. This
is now a climbable pillar, but before you climb up, arm yourself with the
shotgun and wideshot ammo to take out the skeletons who will rise up as you
climb onto the arch.
Blast them over the edge and turn to face south. Pick up the medipack
one of them leaves behind. Although hardly visible, there is an opening on the
white archway below. Running jump over to it, then go into the crawlspace and
crawl to the end, pulling up to your right. Jump into the opening west and run
down the slope to the open trapdoor, (there’s nothing in that vase) and drop
through. Once back in the room, turn left and then right and go and pick up the
SKULL KEY #1.
Go back into the main part of the room and run across the patterned
tile to open the exit door. You are now back in the MAIN room with the pool of
water, and this is where things get interesting.
NOTE FROM AUTHOR
“The pool is not quite as it appears. If you jump in the water, you’ll
see an opening in one of the walls. However, there are actually TWO openings in
this pool which will lead you to two different passages and take you to two
different areas (but you will only see one opening at a time) when one
passageway opens, the other one closes. This is important to remember if you
want to find all four Skull Keys. Which passageway will be open first? It could
be either so when you find the opening, check your compass and follow the
walkthrough for whichever compass point you have.
Both routes end in the same area where there is a room with a moveable
block ( see where **moveable block** is highlighted with asterisks below. ) Depending
which route you took first, this block may have already been pushed and may
therefore be in a slightly different place.”
REMEMBER, YOU NEED TO VISIT BOTH UNDERWATER PASSAGES TO COLLECT THE
EXTRA KEY TO GIVE YOU ACCESS TO THE BONUS LEVEL.
SOUTH WALL PASSAGE
Swim through and climb out at the end. There is a large vase blocking
the ledge ahead, and a skeleton to the right of the water.
Push the vase to one side to reveal a switch which is timed. Pull the
switch, backflip into the water, roll, swim forward, down then left and
immediately up through the trapdoor before it closes. The room has a central
column, on the left side of which is a high underwater switch, this will open a
nearby door where you can collect a secret later. Pull it. On the east wall are
two more underwater switches, the one to the right will lower a metal cage in
the lava pool, the one on the left will open the trapdoor, pull both in that
order, right then left.
Swim back down through the trapdoor, turn left and resurface in the
room with the large vase. Go to the right side of the switch and pull up south.
Now up the stairs and turn right at the top through the gate you just opened. Drop
down and step forward to pick up SECRET #5 – ammo and a medipack. Pull the
switch on the east wall, and you’ll get a glimpse of the passageway in the east
wall of the pool which is now open, and the south wall passageway is closed. Don’t
panic you’re not trapped.
Through the bars (north) you can see another trapdoor with a nearby
switch. Now return to the edge of the lava pool (south) and you’ll be able to
see where the cage lowered, time a running jump to land on it whilst missing
the flame. Climb up to the other side and look to your right. Climb the ladder
to the top and pull up, run up the slope and jump over the pit in the next
corridor.
At the edge of the flame pit, jump up with grab to catch the overhead
monkey bars and swing across the pit being careful of the flames below. ( Jump
up and grab, and when the first flame dies down swing forward five times and
wait until the second flame starts to go out, then quickly swing across the
rest of the pit and drop off at the end. )
Drop down then climb down the ladder at the end, continue down the
steps to the crawlspace on the west wall, and go through it. Now go right and
drop down again to the floor below. Go to the alcove with the bars and pick up
SKULL KEY #2. Return back the way you came through the crawlspace and up the
steps to the ladder, then climb up to the extinguished flame pit and return the
way you came.
Standing jump over the small pit, run down the hall and climb back down
the ladder. Turn to face east and use the piece of wood to open the door at the
far end. Run down and push the **moveable block** on the east wall forward once
and then pick up the GATE KEY. (If you did the East Passage route first, the
block will have already been pushed and the Gate Key already used,) now push
the block forward once more, shoot the vase then move the block to the side. Go
to the keyhole on the south wall and use the Gate Key to open a gate above you.
Pull up (south) and go forward to pick up the SKULL KEY #3. (If you did
the East Passage Route first, the key will have already been picked up and you
can now make your way to the Garden) Exit through the open gate (north) Kill
the skeleton and run the length of the corridor until you reach an open area
with foliage on the floor. Drop through it down onto a black metal block
underneath, then drop down to the floor.
Turn to face north and return to the steam room at the end of the
corridor. Go over the water to the west entrance and go back over the platform
with the two swinging axes and the fire. Go through the next entrance and you
are back at the MAIN room with the pool and two underwater passages.
EAST WALL PASSAGE
Swim through the opening on the east wall and just before the closed
gate at the end, swim upwards into a room with a skeleton in the left corner, a
coloured floor tile to your left and a large vase to your right. There is a
ledge ahead of you (south) leading to a lava pool.
Pull/push the vase onto the coloured floor tile which will immediately
awaken the skeleton wraith, and change the lava pool into water. The path back
to the water is sealed off behind you, so immediately run forward, pull up onto
the south ledge and run forward to jump in the pool and destroy the skeleton
wraith Pick up the GLADIATOR’S KEY from the white block in the pool.
Climb out of the pool (north) and turn left to another lava pool. There
is a receptacle on your right, and suspended above the pool is a block, one
side of this block is climbable, but first jump over to the right(diagonal
running jump with a slight turn to the right) and place the Gladiator’s Key. You’ll
see a camera shot of a black metal block lowering on the south wall of this
area.
Turn to face southeast, and do a diagonal running jump over to the
other side. On the other side, turn to look back. To your left is a ladder and
a closed trapdoor. To your right a sloped edge, and you’ll be able to see the
climbable side of the suspended block easily now.
Let’s go for a secret first. Face west and with your back to the black
tile (your feet should be just on the edge) and your right shoulder touching
the wall where the block lowered, walk forward three steps, then angle yourself
45 degrees to the right until you are facing northwest. Sideflip to the slope,
then immediately, jump with grab to the suspended block and climb all the way
to the top.
Pick up the SKULL KEY #4 from the pedestal then turn right. Run over
the trapdoor to the switch (this is timed), but this is TR and although this
switch will open a trapdoor, it isn’t the one you just ran over (which will
open automatically).
Pull the switch, jump back and drop through the trapdoor, (hit the look
button to stop the camera shot) then turn right and right again, back to the
lava pool where you placed the Gladiator’s Key and diagonal running jump across
the lava to the key ledge, turn and do a diagonal running jump to the opposite
side, turn right, climb up the ladder to the top and drop back onto the
trapdoor as it closes. This is quite a tight timed run, so your run must be
continuous.
Go forward into the room and pick up SECRET #6 - shells and a medipack.
Now go to the switch in the north alcove and when you pull it, you’ll get a
camera shot of the underwater area again showing that the south passage is
open. Return to the ladder and climb down. Run to the end of this path (east),
turn right and pull up. Walk forward to the black floor grating but don’t stand
on it. Those black gratings are over lava and are collapsible.
In addition as soon as you start your run, a boulder will start rolling
down the slope on the other side. So stand as far left as you can, hop back and
take a long running jump with grab to the other side, but don’t pull up till
the boulder has passed over you. You need to be at the extreme left for the
boulder to miss you. Run up the slope and through the black gate which rises as
you approach. ( If you did the eastern passage first, you must now drop down
through the hole below and pull the **moveable block** forward and to the side
to reveal the GATE KEY which you need to open the door above.) Use the key in
the lock, then climb out
Run straight across and through the open gate (north). Kill the
skeleton. Follow the passageway until you can drop down through the greenery to
the large black metal block and drop to the ground.
If you did the East Wall Passage first and you want to go for the Bonus
level, you must now return to the main pool room and find the new opening – The
South Wall Passage to collect the last Skull Key) Once you’ve jumped from the
metal cage to the floor, head back to the Steam Room (north), back over the
pool and the ledge with the swinging axes and fire, and through the opening on
the south wall to the MAIN pool room. Jump in the water and find the opening on
the South wall, and follow the directions for the South Wall passage above. (Remember
you need all four Skull Keys to access the Bonus level.)
You should now have all four Skull Keys if you’ve been through both
underwater passages and can proceed to place them. From the black metal cage,
drop to the floor then go through the east entrance and continue in the same
direction across the room until you reach the steps. Turn right, climb down the
ladder at the end and return to the garden.
Run back across the courtyard through the passageway where you first
met the two skeletons, (east) then up the steps to the garden area with the
fountain in the middle. You’ll see the metal block which you raised earlier in
the corner of this courtyard. Climb up the block to the higher level.
Now you can place three of the four Skull Keys in their receptacles –
one on the east wall and two on the west wall, to open the gate to the right of
the black metal block in the fountain garden below. Use the black metal block
to get back to the ground.
Go through the new corridor and as the gate at the end lifts standing
jump over to the new room. Two soldiers will emerge and they can easily knock
you over the side, so run to the entrance on the right and deal with them
there. When they are dead go forward, pick up the ammo at the entrance, then
move to the statue and place the Trident. You’ll see a camera shot of the
armour on a pedestal. Go through the south entrance to the room with the
pedestal and pick up the BODY ARMOUR.
This will open the door to the north entrance, which is the route to
‘In the Lap of the Gods’ level. However if you collected all four Skull Keys,
you should have one left in your inventory and can use this in the receptacle
in the corner of this room to access the Bonus Level.
If you didn’t find all four Skull Keys, you can either go back to get
the fourth Skull Key or proceed through the north entrance, jump in the water,
and progress to ‘In the Lap of the Gods’ level.
BONUS LEVEL – QUEST FOR THE HELMET
After collecting the Body Armour, roll and place the fourth Skull Key
in the receptacle on the west wall by the entrance. The gate on the north wall
will lift giving you access to the slope leading to the Bonus level.
Slide down, and follow the path to the edge and from the left, drop
down onto the rocks below. Ahead of you on the west rockface is a closed gate,
you’ll return here after the area has been flooded. Again from the left,
standing jump down to the grass bank below, and turn to look out over the
impressive area below.
Standing in the water are two buildings with submerged horse statues at
the entrance to the colannaded one on your right. The building ahead (north)
has a balconies on the higher level, and you can just see a floor switch
through the middle one. Time to get in the water.
Facing north, hop back from the right edge and run off it to land in
the water below. Still facing north, and with the two dark columns on your
left, swim straight ahead forward into the small chamber at the back near the
north wall, look down to your right and swim forward to pick up the GLADIATOR’S
KEY. You’ll be back here near the end of the level for a secret.
Roll and return out of this chamber, and with the two dark columns
which are now on your right, swim forward south to the partly submerged large
brown rock ahead to the right of the horse statue. Climb out onto the rock
(easiest from the ledge on the west side) and pick up a medipack. Turn to face
northwest towards the stone block ontop of the brown pillar, and running jump
over to it.
Walk forward and press control to pull up onto the higher arched
corridor. Turn to your left and pick up grenade ammo, then turn to your right
(north) and run down the whole length of the corridor, kill two bats en route
and note the location of the bird statue high on a block in the right hand
corner. Near the bird statue, go to the opening next to it (east) and do a
running jump with grab to the verandah with the balconies and pull up.
Before going behind the balconies, walk to the far end of the ledge
towards the sloping temple roof (southeast) and running jump over to it. Search
the far side for shells, flares and a medipack. You can’t jump back to the
verandah area from here, so drop back in the water and retrace your steps back
past the brown submerged rock and the bird statue, until you reach the
balconies again.
Jump over any of the balconies to the passageway and go forward and
push the floor switch. The camera will show a gate opening to an area with
steps and a small fountain. As soon as push the switch, you’ll be chased by
wraiths, so quickly jump back over the nearest balcony, turn right and running
jump with grab (west) back to the bird statue. Stand at the bottom of it, (it’s
too high to climb), and wait for the wraiths to be destroyed.
Return to the opening by the bird statue and jump into the water below.
Swim right through the south entrance and sharp left through the water channel
north. To your right is a ledge with a skeleton, pull up and collect shells. Drop
back in the water and head for the exit (south) turn left and swim forward
until you see the gate you just opened to your left on the north wall, and
climb up.
Run forward and up the steps to the entrance of a new room with a large
central pool. On the far side of the pool are two large blocks either side of a
wall grille. To your right is an entrance (northeast), so drop in the water and
swim over to it and climb out. On your right is a mirrored wall tile, but this
isn’t a mirror room as such. Go past the mirror and to the next alcove on your
right and place the Gladiator’s Key.
The camera pans back to the mirror. A guide dressed in a white toga
emerges from behind it with a lit torch, run past him to the right, and watch
as he comes forward to light the wall torch and the grille on the north wall,
thus lowering the blocks either side of it. WOW. !!! You now have access to the
steps. Follow the guide to the top and watch as he approaches the large closed
metal gates on the east wall, and uses the torch on the floor tile to open
them.
Go forward into a room with a large pool and an entrance on the far
south wall which is too high to reach at the moment. Dive into the water and
pick up the GATE KEY from the bottom of the pool. Climb back out to find the
guide still waiting for you, but you need to find a way to get him across the
pool, so for the time being you’ll have to leave him here.
Back up the steps now and turn left at the top. Continue left till you
reach the next opening on the east wall, and run down the corridor. You’ll hear
the cutting blade wheels before you reach them, a good idea to save your game
here. Get as near to the cutting wheel as possible, then turn to face east,
sideflip through it. (Keep an eye on your health). Onto the next wheel which
has a fire tile on the other side. Use the same procedure. Stand sideways as
close to the wheel as possible, turn to face east, and when the flame dies
down, sideflip TWICE through it and you’ll avoid the flames as they re-light. On
to the last one, as before get as close to the wheel as you can, turn to face
east, but this time take one sidestep to the left, then sideflip through and
wait at the edge of the very deep pit. Standing jump with grab to get over the
pit and pull up.
Walk forward to a small room with a spike pit infront of a higher
sloped edge, and monkeybars overhead. I’d save your game here too, there is a
deep pit and sudden death on the other side if you miss the monkeybars. Walk to
the edge of the spike pit, wait till the spikes are down, then standing jump
with grab from the edge and pull up onto the slope, slide for a fraction of a
second then jump up with grab to the bars and swing across to the other side
and drop off.
In the new room is a swinging axe high on the west wall guarding a new
entrance. Left and right of you are columns, and behind these are blocks. Go to
the right and climb up onto the column ledge and then onto the block and turn
to face south. Look up and you’ll see that the block is climbable, so from the
edge, standing jump up with grab to catch it.
Climb up and shimmy all the way right until you can drop safely off
onto the ledge. Now turn to face the swinging axe, and arm yourself with the
shotgun before making your running jump as you’ll need to take out the skeleton
on the other side of the axe when you land.
Once safely across, lure the skeleton towards the axe and blast him
over the edge. Turn to face the entrance on the west wall, but don’t enter the
new room yet. If you look up into the room, you’ll see two overhead boulders,
and you need to trigger these before you can progress further.
At the entrance to the boulder room, turn to face the swinging axe, hop
back twice, and immediately run forward to the right and allow the boulder to
roll harmlessly by you. Re-enter the room where the other boulder has also
dropped, and from the left side, standing jump all the way up the slope.
Go through the new room to the entrance on the north wall and save your
game again. Top up your health. Look down into a deep pit with sloped sides and
tall columns. At the edge, slide down and then jump with grab about a third of
the way down to the next slope, release all the buttons, and almost at the end
of this slope, jump with turn to the right, slide and grab the edge of the far
slope in the right hand corner, climb to the ground. (Alternatively, you can
slide down the first slope backwards and grab the edge, pull up, then jump with
twist and grab and slide down the second slope, release all buttons, and almost
at the end of the slope jump with a turn to the right to land on the far slope,
slide down, grab the edge and climb down the ladder to the floor.) -There may
be easier ways to do this, but I didn’t find any.
Stand at the bottom of the ladder block (east) and climb up to the top,
backflip to the slope behind, then immediately jump forward with grab to the
next ladder and climb up to the top. As you run toward the pedestal, note the
trapdoor to your right. There’s nothing in the large vase. Go to the pedestal
and pick up OCULAR PART #1.
Now go to the trapdoor, facing east and press action to lift it. Climb
down the ladder to the floor below. Head east out of this room and at the
entrance turn to your left and run back down the steps (north). Over the pool
and exit this area, and back to the large water area outside.
From the left side of the entrance jump in and swim ahead and to your
left, and look for the opening on the east wall, swim through and to your
right, then left up the steps to the top and to the closed gate. Use the Gate
Key to open it. Walk forward into a beautiful garden, and watch the flyby as
the camera pans the area, take special note of the higher ledges.
From the entrance to your right, is a small enclosed garden with two
horse statues and a burnable wooden floor. Ahead is a pedestal flanked by two
columns. Across the water are entrances to both left and right. From the left
near the horse statue, go down the steps and shoot the white pot – pick up
ammo. Now go forward to the next opening on your left. You’ll see Lara turn her
head to the hanging green vine as she enters the room.
It appears to be an empty room apart from a block in the top right
corner, and top of this is the TORCH. ( You’ll find two torches in this level,
but you only need one, the other is for backup). You can’t use the torch yet,
so instead climb up the block, turn to face east, and line up (slightly left of
centre) with the hanging vine you can see infront, hop back and running jump
with grab to catch it.
Climb up the vine, and backflip at the top to the higher level, then
carefully walk forward (be careful of the greenery on the floor or you’ll drop
back to the vine room), and standing jump over to the entrance, drop down to
the ledge below. Across the room (east) there is a chain in the alcove. To your
right on the far wall is a pedestal, and on it a key. Turn to face northeast
and to the grassed platform ontop of the arch.
Do a diagonal running jump to land on it. Walk forward to the broken
column and turn to face the entrance on the north wall, and standing jump to
the grassy ledge beneath it to the right. Another diagonal standing jump will
get you into the entrance. Go through the crawlspace and at the end push the
floor lever to lower a rope over the water outside. Kill the bats.
Back through the crawlspace and diagonal standing jump back to the
grassy ledge beneath the entrance then standing jump back to the arch with the
broken column. Walk to the far left of the arch and turn to face the alcove
with the chain. Your view will be hidden by the column, but walk right to the
point of the ledge and standing jump over to the alcove and pull the chain.
This will lower a second rope. Before you go further turn to look at
the alcove on the west wall (left) it appears empty but you need to go there
later. For now do a diagonal running jump back to the arch with the broken
column, and line up with the first rope.
Do a running jump with grab to catch the rope and drop down to the
bottom, now rotate the rope to the left to line up with the second, swing and
jump with grab to catch it., now swing again and jump off on to the ledge with
the pedestal and pick up the GLADIATOR’S KEY. The rope is too far away to
reach, so safety drop to the ground, hit roll before you land to cushion your fall,
and return to the small side room with the block and the vine.
Running jump with grab to catch the vine and climb up, backflipping
onto the safe ledge behind, then carefully move forward a do a diagonal running
jump back to the arch with the broken pillar and line up with the rope again. Do
a running jump with grab to catch it, drop to the end of the rope and rotate
until you are in line with the second rope and swing to catch it, now rotate
the rope to line up with the balcony on the west wall, swing and jump off to
land safely inside it. Shoot the vase and collect a medipack.
Go up the first step, and turn to your left, look up to the high
jumpswitch on the south wall. Jump up with grab to pull it, and you’ll see a
door open. This door leads to a secret area near the end of the level. Go
forward to the edge of the balcony and look down to the pool, top up your
health and standing jump over the balcony to the deepest part of the water
below.- northeast (You will lose health with this jump)
Climb out of the pool and this time go to the entrance to your
right.(east), shoot the bats and follow the path round and take the first
turning on your left to a room where the camera changes, and you can look
beneath the grated floor and see the location of the second Ocular Piece. Exit
the room, turn left and run up the first flight of steps. Light a flare to pick
out the moveable block and from the east side, push the block forward once,
toward the stairs. (This will allow the guide to move into the garden you’ve
just left).
Now continue up the steps to the top, to the receptacle on the left
wall. You can see the guide on the other side of the pool. Place the Gladiators
Key and steps will form over the pool allowing the guide to run across. Run
past him and he’ll follow you down to the garden area, then watch as he lights
the centre pedestal. WOW!!!!!
At last you have somewhere to light your torch. So return to the room
with the block and the vine (west), pick up the torch and return to the lit
pedestal. Do a standing jump onto the platform left of the pedestal, and press
action to light your torch (don’t get too close). Now you can bid a sad
farewell to the guide, he wont be helping you any more.
Go back with the torch over the pool (south)--don’t worry, it's shallow
enough to wade through--and turn to face the room with the two horse statues. (northeast).
By the right side of the broken column, angle a running diagonal jump over to
the entrance. Go forward into the small garden and throw the lit torch down
onto the wood. Wait for the floor to catch light and disintegrate, then drop
down onto the white block below and turn to face north. (If for any reason you
can’t drop through the portal – exit the room and return again.)
Run forward through the grassy underground tunnel and turn left at the
end. Climb up into the room beneath the grated floor you saw earlier and
retrieve the OCULAR PIECE #2. Return back through the grassy tunnel to the
white block, turn to face north and from the edge do a standing jump with grab,
then pull up back into the small garden.
You can leave this garden area now and head back for the outside water
area. (West). At the entrance with the six large columns infront of you, swim
straight ahead across the water to the other side, over the white block at the
entrance and beneath the overhang. Turn left (south) and swim up. Climb out
onto the slope and run up it (no boulders here, don’t worry) Pick up the
medipack en route and jump up to the ledge on the left (There’s nothing in the
large vase, so save your ammo).
Combine the two Ocular Pieces, and place the PORTAL GUARDIAN on its
stand to open the large gates on the south wall. Run forward and pick up THOR’S
HELMET from the pedestal. Immediately, the ground will shake violently as the
area outside becomes flooded, and two very menacing Sea Hags will be released
into the water.
The earthquake will lessen as you re-enter the water, so jump back in
as quickly as possible, and at the entrance, out swim the Sea Hags and turn to
your left ( north ), and re-enter the area where you picked up the first
Gladiator Key. Look up and you’ll see a new opening in the ceiling, so waste no
time in swimming up and climb out into the new room. Jump onto the blocks and
pick up SECRET #7 - two sets of ammo, flares, and a medipack.
Now stand at the edge and look down into the water. With a bit of luck,
the Sea Hags will be lying in wait for you , so arm yourself with the grenade
gun, and use some of those precious shells to blast the Sea Hags to smithereens
from the safety of this room. (Aren’t you glad you took the time to get the
first secret of the game!!)
Jump back in the water and head west, swim up, and look up high for the
water pouring out of the north wall, so swim underneath it, turn to your left
and climb out behind it onto the grassy ledge (west). Run up to the highest
point of the small slope and standing jump forward into the higher rock (south)
Walk forward and standing jump up with grab to the overhead ledge.
Turn right (west) through the open gate (west), and run up the steps to
the next entrance flanked by two large stone pillars. Now run through and up
the slope and take the first turning to your left. This is the gate you raised
in the garden when you pulled the jumpswitch in the balconied alcove. Go
forward and pick up SECRET #8 - shells and a medipack. Exit the room and turn
left up the slope. You’ll be able to hear the peeling of a distant bell.
Go forward into the next room and shoot the vase on the right ledge and
pick up the REVOLVER. The vase on the left is empty so conserve your ammo. As
you run forward through the north arch, two skeletons will awaken, so dispose
of them, then dive into the small pool and pick up the LASERSIGHT. Climb out.
On the far west wall of the room by the second pool is a large block
which needs lowering, so turn towards the high crawlspace on the south wall,
press control and forward to climb up into it. Follow the path up the blocks to
the top and go through the next crawlspace (east). Ahead is a swinging silver
bell you heard earlier, combine the revolver and laser sight, zoom in to shoot
it. This will lower the block in the room below.
Return the way you came to where the block has lowered by the second
pool on the west wall to reveal the exit. Go forward, slide down the slope and
back to the room where you collected the Body Armour. Exit through the west
door and return back through the room where you placed the Trident. Go straight
across (north), through the entrance and drop into the water. Swim forward, and
climb out at the end, and go forward into the next level.
LEVEL 3 (or 4 if you did the bonus level) - IN THE LAP OF THE GODS.
Run down the passageway into the huge arena, and as you enter the main
area, you’ll get a flyby of the soldier on horseback leaving a small cave. Arm
yourself with pistols ready to kill him.( you wont have enough revolver ammo to
kill him). As he enters the arena, position yourself on the side where he isn’t
shielded, and blast away until he drops from his horse. Then finish the job and
when he dies, pick up the GLADIATOR’S KEY. (You may find that when he falls off
his horse, he will remount, if this happens, as soon as he falls from his
horse, run straight up to him and start shooting and prevent him remounting.) You
can’t progress in the game without that key, so shoot until he dies.
Now that you have the key, you can take the time to have a good explore
round this area. If you look up, you will see huge portraits of the Gods high
on the east wall, and platforms high on the west wall, your ultimate
destination at the end of the level. A brief look round the soldier’s cave on
the north wall, will disclose a trapdoor. There is a secret to find here later.
Back in the arena, there is an opening to the far left on the east wall, barred
railings on the north wall, and to the right of the railings, a long slope with
a rolling ball at the top.
Time to run up the slope, don’t worry the rolling ball won’t drop. Just
before the top do a standing jump with grab to the left of the rolling ball and
pull up. Jump up on the ledge to the left of the rolling ball, then climb up to
stand behind it. Now press action, and kick that ball down the slope through
the barred gates at the bottom on the north wall. (Never seen that fantastic
move before.)
Run down the slope, through the open door and draw your pistols, ready
to kill the two lions who attack you. Follow the path west, up the steps until
you reach the middle level of the arena. You can now get your first glimpse of
the sheer size of this arena. At the entrance, turn to your left and run to the
far end (east), step on the blue/silver tile. (Remember the Horseman’s cave,
you know you’ll find a secret there near the end of the game, but you need to
find THREE of these blue/silver tiles in the level to open the trapdoor). So
one down, two to go.
Run back all the way past the entrance west. Turn to face the block
(south) with pictures on it and pull up, top up your health, you’re about to
meet an old friend. Before going any further look across the arena to the two
openings on the south wall, and to the one on the far right in particular, you
need to get there in a hurry. Now run jump across to the front ledge and as you
land the Giant Gladiator Wraith will appear. Run past the wall painting of the
fighting gladiators on your right, and head for the opening on the right with a
diagonal running jump. Immediately turn right and follow the path until you can
slide into a pit at the end and drop down into the water.
Wait until the Gladiator Wraith has been destroyed, then swim down
through a caged area to the bottom and to the underwater switch on the south
wall and SAVE YOUR GAME. When you pull the switch and start your swim back up,
a huge rolling ball will be released, you can’t climb out at the top, and
neither can you just surface at the top, the rolling ball will still kill you. However,
part of the caged area will open on the south side, so you need to swim up
quickly and turn south through the open bars, before the rolling ball can harm
you.
So pull the switch, you’ll see the bars of the cage rise, roll and swim
up (you’ll see the rolling ball start its descent,) and turn south as soon as
you reach the cage. It may help to hit the ‘look’ button to stop the camera
shot. Swim through as the ball passes you. now return back up to the top of the
cage to replenish your air supply, then dive back to the cage and through the
opening on the south wall.
As you swim through the underwater passage, two crocodiles will come
forward to attack, so quickly swim into the main room and climb out east. Kill
the crocodiles from the safety of dry land. Jump back in the water and swim the
length of the pool to the end and climb out onto the alcove on your right and
pick up flares. Back again across the pool and climb out east. Before climbing
the wall ladder, run round the back and pick up shells, drop back in the water
and pull the underwater switch on the east wall.
This will raise a large metal cage at the top of the ladder. Climb out and
climb the ladder to the top. Climb up the metal cage to the higher level, and
notice the high crawlspace on the south wall. Before pulling the wall switch
(west) go forward into the next room with a large vase and an Omega Tile, you
need to raise a block to push the vase onto it. There is a closed gate on the
south wall. Return to the switch on the west wall and pull it to raise two
black metal cages behind you.
Climb up onto them and standing jump over to the crawlspace to pick up
ammo, then still facing south, pull up onto the next block and run across the
second blue/silver tile (for that secret). Two down, one to go.
Return back over the two metal cages, and drop off at the end and face
east. Climb down the next metal cage to the lower level and turn to face the
black metal wall grid west, which has now raised. Standing jump with grab from
the edge to land in the entrance behind it. Go into the new area and turn left,
and use the Piece of Wood to prise off BRONZE PYRAMID KEY #1 which in turn will
raise a block next to the Omega tile in the higher level.
Return to the entrance, jump with grab to the ladder and climb back up
all the way to the far end room with the Omega Tile. Now you can push the vase
onto the Omega tile and open the first door. (south) run down the passageway
and press action to open the double doors and be ready to dispose of the
skeleton at the end. At the junction turn right and follow the path to a room
with broken columns. At the back to the right is another blue/silver floor
tile, so run across it, and you’ll finally get a camera shot of the trapdoor
opening in the Horseman’s cave back at the beginning of the level.
Return back to the corridor and run straight across and up the steps
(east). There is a ledge at the far end of the room with two water spouts, so
you know you’ll soon be flooding the pit beneath. To your left is another
entrance, run up those steps to the higher level. Follow the steps to the
bridge, and just as you go through the first doorway, turn around and look up
to the jumpswitch to the left (north).
Angle a slightly diagonal running jump with grab to pull it and drop
down into the pit below which is now filled with water. Swim through the
opening on the east wall, and pick up the PAPYRUS. You’ll also get a camera
shot of a gate lifting. Climb out of the water and examine the scroll. It
reads:
Begin on the symbol and face ye south,
Leap once and then turn east
Twenty paces onward and turn north
Eight paces and then to east thirteen.
There’s nothing else in the pool so you can climb out now, and retrace
your steps up the steps (north). This time when you get to the top run straight
across the bridge and turn left. Stop at the top step before entering the room,
top up your health and SAVE YOUR GAME. There is a sloped platform ahead with
three battering rams. On the far north wall is a ladder and above it a closed
gate. As soon as you enter the room, you’ll be attacked by two flying hammer
wraiths, and you need to get to a bird statue to destroy them.
Although you can’t see it from here there is an opening on the far
right wall (south) and the bird statue is in there. So start your run across
the platform being careful to avoid the battering rams (don’t try crawling, the
battering rams will knock you off, neither can you shimmy on the slope because
not only will the hammers sap your strength, but the opening on the right wall
is too high to backflip into).
I did find that to get past the second battering ram a standing
swandive worked ok, but you need to be so precise timing the jump. At the end
of the platform, turn to face the opening on the south wall and running jump
with grab to catch the edge, pull up and run forward to the bird statue and
wait for the Flying Hammer wraiths to be destroyed.
Before leaving the room, go to the right of the door and pick up
flares. Return back to the battering ram room, and from the edge do a standing
jump back to the central platform. You’ll see the closed door on the north wall
and the ladder beneath it, that’s where you’re going next. Get as near to the
battering ram on your left as possible, then standing jump with grab to the
ladder.
Climb down, then drop and grab the lower edge and pull up. Walk
approximately halfway down the corridor and look up, and jump up with grab to
the room above. Go and collect the flares, then pull the switch on the east
wall. Drop back into the hallway, then run forward to the next room and to the
Omega tile. The next sequence is timed.
As you run over it, the timed sequence will start and the gate at the
far end of the room will lift, but as soon as you step off the ‘carpeted’ part
of the floor, the gate will drop, so stand infront of the switch, save your
game and pull it. You’ll see a block emerge from the wall under the Omega symbol
in the next room. Now, still on the carpeted floor turn to face north and to
the next carpeted area on the floor, standing jump over to it. Now turn to face
east and jump up with grab to the shimmy crack and shimmy left, round the
corner and drop off onto the carpet below.
Roll and jump over to the next carpet near the door and sprint through
it before it closes. Jump up to the block beneath the Omega sign, then turn and
jump to the south ledge and prise off BRONZE PYRAMID KEY #2. You’ll also get a glimpse
of the large arched closed doors. Now as you leave this room, at the entrance
look up to your right to the ladder,(to the right of the shimmy crack) stand
underneath it and jump up with grab to catch the rungs. Pull up and collect
SECRET #9 – medipack and shells. Safety drop back to the floor.
Return back to the entrance of the battering ram room, and standing
jump with grab to the lower central platform. Run down to the other end (west)
and pick up a medipack from the right. Now return back to the other end of the
platform and standing jump with grab to the ladder on the north wall and climb
down to the bottom. If you continued to your left, you’d get a glimpse of that
large arched door, but it’s still closed, so instead, drop of the ledge to your
right and climb down the next ladder.
Jump to the slope on the east wall and slide down to the ground. At the
bottom of the slope is a coloured floor tile which you need to raise to collect
another Pyramid Key from high on the North wall. Run forward (west) and jump up
onto the block ahead, where you can kill the lion safely. Turn to the alcove on
the east wall, and running jump over to it to pick up ammo. You can also pick
up shells from the small alcove (north) on the ground.
Back to the ground, turn right and to the corridor north, run down it
to the switch at the end., killing another lion en route. Pull the switch to
raise the black metal cage beneath the Key. This isn’t timed. Return back to
where you entered this area and facing the black metal cage, backflip onto the
slope behind you, followed immediately by a forward jump to land on top of the
cage. Go forward and prise off BRONZE PYRAMID KEY #3.
The large arched doors will now open. Still on the metal cage, turn to
face northeast and standing diagonal jump back to the ladder ledge and climb
up. Continue west until you reach the open doors on your right. The room ahead
has a central fire tile, and on each side a slope bearing an Omega sign. You
need to land on all the four slopes to extinguish the flame and raise the door
far left.
Face south by the side of the first slope, (your back will be facing
the flames) wait for the flame to start dying down then sideflip onto it,
immediately followed by a backflip to the slope ahead. Now quickly jump forward,
back to the right side of the first slope, using the direction key before the
flames relight. Jump on the other two slopes using the same method. It doesn’t
matter which slope you start with, as long as you land on all four slopes, the
fire will go out and the gate will open on the north wall.
Go through the gate, and climb up through the two passageways with the
paintings of gladiators on the wall. Ahead is a closed gate and a central
block, standing jump over to the block in the lava and turn left. Ahead is a
Pyramid Key at the far end, flame emitters from four wall grilles and a
suspended rope.
The flames are in sequence. Top left, top right, bottom right, bottom
left. Wait until the flames die out on the first two flames nearest you then
jump with grab to the rope, and immediately drop down to the bottom. You can
swing without getting burnt, but you now need to swing onto the far ledge with
the Key, so you must time your jump (without grab) to avoid the flames and land
on the platform.
Prise off BRONZE PYRAMID KEY #4. As you turn back to face the lava pit,
you’ll see that a second rope has now lowered. Wait for the flames nearest to
you to die down, then from the edge, standing jump with grab to catch the rope
and immediately drop down to the bottom of it.
I managed to get to the other side only using only one of the ropes. (Once
you’re at the bottom of the first rope, wait for the flames to die then
immediately swing forward and jump without grab back to the platform). Use both
ropes if it’s easier for you. Turn to face the open door (north) and running
jump with grab to get through the entrance. As soon as you land, you’ll hear
the danger music, quickly run away from the lava pit before the soldier can
push you in, and dispose of him.
Pick up the GLADIATOR’S KEY #2 he leaves behind. Go forward into the
small ante-chamber and use one of the keys to open the gate on the west wall. Run
through and back to the arena at the start of the level, where hungry lions are
waiting for you on the ground floor level. Shoot them from the slope where you
kicked the rolling ball at the start of this level. Time to collect that
secret.
Run down to the ground and to the soldier’s cave on the north wall with
your pistols drawn, kill the two lions waiting inside. Climb down the ladder
through the open trapdoor and pick up SECRET #10 - two medipacks and shells. Climb
back up and re-enter the arena.
Keeping to your left, face the far wall (east) and run over to it, past
the open door where you first kicked the rolling ball, jump up onto the first
block in the corner. Now turn to face southeast and to the lowest part of the
sloped rock ahead and standing jump onto it. (it’s quite
a tricky jump). Run forward and use the second Gladiator’s Key to open the door
behind you to the left.
Whichever side of the steps you run up, be careful of the flame
emitters on both sides of the door. The new area has a large closed arch door
on the north wall, and ladder on the far south wall, but the trapdoor above it
is closed. Jump in the water and pick up ammo, then surface and climb out onto
the Omega tile in the centre of the pool. Time to use the Papyrus. Follow the
instructions given on the papyrus scroll to the letter. Stand on the Omega
symbol in the centre and face south, standing jump without grab over to the
side of the pool and turn to face east.
WALK twenty steps forward then turn to face North. WALK eight steps
forward then turn to face East. WALK thirteen steps forward, and you’ll see
that the large arched door is open. Go forward and pull the wall switch to open
a trapdoor leading to the exit from the game. Now forward up the steps but
before you go to the lava pit, turn to the high arched alcove on the south
wall, pull up and pick up a medipack and ammo. Move forward now to the lava pit
with intermittent flames and collapsible gratings overhead running the length
of the lava channel.
Stand at the far right of the lava channel underneath the first grating
facing west. Jump up with grab to catch the edge. Pull up and running jump with
grab to the second grating, pull up and standing jump to the third, Now turn to
your left and running jump over to the grating on your left, hop back and
running jump with grab to the next grating and pull up. Now a slightly diagonal
running jump with grab to the next grating, turn sharp left, standing jump to
the grating round the corner, standing jump with grab to the next higher
grating and pull up. Now a running jump with grab to the platform at the other
side, and instantly draw the Grenade Gun to shoot the three skeletons who rise
up. Kill them before they have chance to push you into the lava.
In the centre of the south wall ahead is an intermittent spike block,
and at the other side of it a safe ledge. Wait till the spikes are almost down,
then standing jump into the opening followed immediately by a running jump to
the slope ahead. Walk down the corridor, but don’t walk on the trapdoor which
will lead you back to the room with the Papyrus puzzle. Turn right and run up
the small slope, climb the block at the end and follow the passage to enter an
awesome room at the top of the arena. Watch as the camera pans Thor’s palace,
and comes to rest on the statue of the great warrior himself.
At the entrance, turn to look to your left to the keyhole and the
closed gate. Behind the gate is a rolling ball. Ahead, south is the receptacle
for the Pyramid Keys, and to your right is the statue of Thor. Run up the slope
south and to the pyramid, and place the four Pyramid Keys. The sides of the
pyramid will retract, allowing you to go forward – the glass case will drop and
allow you to pick up the HAMMER.
Before returning outside, top up your health (I hope you’ve picked up
every medipack en route) and SAVE YOUR GAME. Run down the slope, and as you
enter the top arena, Thor awakens, and he’s not happy.!!! You can’t kill him
with conventional weaponry. The blue lighting will seriously affect your
health, the fire bolts will kill you instantly. You need to grab the key off
Thor’s pedestal to open the gate back at the entrance of the arena.
Sprint past him, turn west and run to jump on the pedestal and retrieve
the GATE KEY then run across the pedestal to the alcove behind it. Keep topping
up on the medipacks and turn back to face the arena. Look left (northeast ) to
the entrance gate, the keyhole receptacle for the Gate Key is to the right of
it, so take a deep breath and jump down from the pedestal and sprint like mad,
evading Thor and run up the slope.(east) (Easier said than done, he’s really
hard to get past, but all you can do is keep trying).
Use the Gate Key, and go through the open door, run up the slope behind
the rolling ball, and wait for Thor to enter this area. Now press action to
kick the ball, and watch as it starts to roll down the slope crushing Thor in
its wake. Isn’t that amazing!!!
Leave this room now and return to the entrance where a new entrance has
opened to the right of it. Go through and slide down the slope to the water
below. Swim forward then up and climb out at the end. Run up the slope, turn
right towards the sunset ahead and the waiting jeep to finish this superb set
of levels.