MADHOUSE
Level by Ansi.
Unauthorized walk by G&D Productions.
I changed the GERMAN.dat into ENGLISH.dat
“The year 2000, somewhere “in Prison” more likely.”
Go around the box in front and find a small chest, open it and get the Pistols,
Flares and a Notebook, you can examine the Notebook and read:
“I am innocent and no one believes me.
I hear how the prisoners are crying and getting tortured.
De detective Peter Rowland is going to be killed because he knows too
much about the experiment.”
Now jump onto the boxes in the other side of the cell and pull the top
one away from the wall, go around this box and into the opening in the ceiling
there. Shoot the grating and pull up into the crawlspace, follow to another
climb up R and then come to a grating, you can shoot it, but the trapdoor
behind it is still closed so continue on, down the end and through the
crawlspaces to the next grating, horrible sounds are heard from Cell Block 1
below, shoot the grating and go straight N and R in the end, come to a drop
into a room.
The Machine Room Key.
The Guard is not noticing you, sneak to the button in the SW corner and
then fight it out, a door N opened when you pushed the button. Go look for
another chest S and get the Maschinenraum Schlüssel (Machine Room Key)
from it (you’ll see a screenshot of a door). Go out the door N and follow the
corridor L (W), past a closed door to the corner where some boxes are stacked
in the corner, hop over the boxes and throw the switch on the wall behind them
to de-activate the alarm in the next part of the corridor (otherwise a Guard
would have come out to investigate).
Go on to the S and turn R at the intersection with the closed trapdoor,
hop over a pipe in the end and kick that small door open.
Store Room Push, The Torch.
There are pushable boxes in the room, push the one directly in front of
the entrance to the R (N) and get the next SW one and pull/push it into the SE
corner, then get the last one (again SW) out and move it aside so you can go
behind it and collect the Torch. Go out of the Store room and E at the
intersection, into another corridor and to the R where you’ll find the Machine
Room door in the E wall. Leave the Torch where you’ll find it again and open
the door.
The Machine Room.
Go in and shoot all barrels and boxes, around the corner is a barrel
that will leave its burning contents, go get your Torch and light it here. Go
out of the Machine Room and into the corridor W, to the L are some stairs. Drop
the Torch here where you’ll find it again later.
Go up the stairs and come to a landing with some Flares to the R (E)
and a Laser-trap L, get the Flares and crawl under the Laser,
open the door to the Toilets W and then the next door to the R, look in the
back for a ceiling hatch and jump/grab up (facing E) to open it, turn around
and grab up to the ladder, go up to a room where you can use the switch in the
SE corner to open the trapdoor you passed early on in the crawlspace. Go back
down to the Toilets and out to the corridor, to the L (N) is a Sentry-gun,
and you have to get to the small door E. Crawl carefully to the door and stand
up to open it, go in and push a button behind the SE desk, a hatch opens over
the ladder SW, climb the ladder into a duct, shoot the gratings and go on to a
sloped duct, turn and slide down backwards, grab the edge and climb down into a
Prison cell.
On the N wall is a switch, pull it to open another Prison cell. Go
shoot some barrels in front of the box SW and pull the box out of the corner. Go
into the crawlspace and shoot the gratings, you’ll arrive back at the stairs. Go
W through the corridors to the pipe and see the R hand Prison cell opened up,
go in and use the lever (raises the wooden platform in the Machine room). So
head back through the corridor to the E and into the Machine room, get up onto
the platform and open the ceiling hatch, turn around and grab up into the duct.
Follow all the way back to the intersection (you have been here before) and go
L, where you can stand climb up L and follow to the grey shaft where the
trapdoor opened before, climb down into a room with a grating on the crawlspace
N.
Shoot it and follow in to another room, shoot more gratings and keep
going N, you’ll pass under the corridor and finally come to a drop down into a
room with an unlit Wall-torch. Open the door E with the button and
arrive back in the corridor near the boxes, head S again and L at the
intersection, go get the Torch from where you left it (near the stairs) Take it
back through the corridor and enter that NW door you came out from before. Light
the wall-torch and leave your Torch here. Go into the newly opened door and
follow the stairs up to Prison level 2.
Crawl under the Laser and wait up a bit standing on the L side of the corridor,
shoot the Barriers ahead. Now sprint past the crossing as a Sentry-gun
opens fire. Go on to the staircase and go down L, past the steam blower and to
the R is another set of stairs. Go slowly down the L side, not to alarm the Sentry-gun
and go into the open door L (E). The door will close and you are in a passage
where you can open the next door (which is a 2 way door) with the button, go in
and to the R is a Fuse-box. Open the small door E and go in and to the R is a
closed ceiling hatch, so go down to a room with a button on E wall, this will
change the position of the 2 way door and you can now go back and enter the R
side passage at that door, shoot the grating and crawl to shoot the next
grating.
The Yellow Fuse.
In the room you’ll come to is a hole in the floor, get the Elektrischer
Stecker (Yellow Fuse). Climb out and pull the switch SW to open the ceiling
hatch you saw before. Go out through the NW door by pushing the button and in
the next room is some Ammo near the Red Keyhole. Shoot the
grating up in the W wall and climb out to come back to the Steam blower, go up
the stairs past the Steam blower and L, into the small door ahead and down some
steps to the hatch you’ve opened. Climb down and go out W, this was a bypass to
the Fuse-box. Because the two-way door was closed behind you before. Go L at
the 2 way door and place the Fuse to open the door, go in and watch the flyby
to get a preview of what lies in store for you.
The Room with the Hanging Boxes.
First shoot the fences under the box close by and climb down the ladder
into the room below, dive down into the hole in the SE corner and follow to a
wider flooded room where the Crowbar lies close to the E wall. Swim back
and wade through the water to the switch on N wall (a door opens), then grab
back up to the ladder in the shaft and get back to the Room with the Boxes.
The Machine Gun.
Now we first go for the one and only Secret. Go to the SE corner and
find a box on the conveyor belt, pull it away from the wall and open the Crowbar
door that was behind it, go in and get the one and only Secret #1, the Machinenpistolen (Machine gun)
from the chest. Shoot the crate in the other side of the room to get some Ammo
to go with it.
The Central Control Room Key.
Go back out and climb the box W of the one you just pulled, Runjump up
to a ledge SW and get the Flares. Turn E and jump to the ledge with the
lever, throw the lever to open a trapdoor in the NE corner balcony. Go down to
the ground floor and head NE into the Control room there and don’t push the SE
button yet (will change the position of the hanging boxes). For now just go up
the ladder to the trapdoor you opened up and it will close behind you, go to
the W side fence, take a step back from it and Runjump onto the box hanging over
the hole where you got the crowbar, then Runjump up to the brown block NW and
hoist yourself up to the walkway above (E). Jump to the E box and from there to
the block NE to get the Zentraller Kontrolraum Schlüssel (Central Control
Room Key) and the cut scene shows the Red Keyhole).
Drop down from the block to the balcony below and go Runjump from the
SW corner to the box there, from that box up to the walkway with the lever and
throw it once more to open the NE trapdoor up again. Drop down and go into the
NE room, this time use the SE button to change the position of the boxes and go
up the ladder to the balcony, jump to the box over the shaft again, to the
brown block NW and hoist up to the walkway E. jump to the balcony S, in front
of that closed door and standjump to the box that hangs S of it now.
On the S wall is a sloped red block (SE), do a Runjump/grab with a
sharp L curve to grab that block and go hang in the middle, then pull up over
the top. Slide and jump/grab the pole, turn around and backflip to the ledge
SE, turn and Save in front of the Timed switch.
Timed Run 1.
Pulling the switch will open the Timed door on that small balcony W.
Here’s the route: pull. Roll and jump/grab the pole, drop down and
re-use the lever on the walkway to open the trapdoor, drop to the ground floor
and head into the NE room, up the ladder and backflip/roll off, Runjump to that
box W, then to the brown ledge NW and hoist up to the walkway above, run to the
S and runjump with a R curve to the balcony so you’ll land practically into the
open door.
Door Puzzle and a Rope.
In the room are 2 buttons on S wall and they control the 2 way doors N
(opening one direction and closing the other side). Push the L side button and
go in N, down the steps to familiar territory and go immediately L up the steps
to the door you opened when you got the crowbar. In that room is a switch that
will close one of the 2 way doors back where you came from and opens the door
behind it. Go out of the room and L/L down the stairs and L again, R down the N
stairs and past the Steam blower, crawl backwards into the crawlspace E and use
the Central Control room Key there on the Red Keyhole, the door opens up, go in
and find a button on E wall, push it to get a rope down from the ceiling in the
Room with the Hanging Boxes. Climb back up W and go back past the Steam blower,
up the steps and up the stairs to the S and into the room with the 2 buttons,
push them both now to close the 2 way doors.
Timed Run 2.
Enter the room W through the opened door and shoot the Guard, go to a
button on S wall and Save again in front of it. The Timed door is on
balcony in the E side of the room with the Boxes, opens up when you push the
button. So roll, sprint to the exit and straight to the balcony, run the last
part to line up for the jump/grab to the rope and swing (one swing is enough)
across into the open door.
Sentry-guns, Laser-traps and other nice stuff.
Follow in to a trapdoor you will fall through a series of cut scenes
shows all kinds of Traps and difficulties and there’s a nice fitting piece of
music to accompany you.
From the bottom of the slope you have to crawl past the Sentry-guns and
around the corner you have to crawl behind the Sentry-gun and to the switch on
the S wall, use it and crawl back, go down into the trench to the grated
crawlspace, shoot the grating and go in, Stay in the lower part of the floor a
bit to watch the Lasers overhead. Face N and spot the opening L, a bit onwards
in that passage, Stand back in the hole and as soon as the N Laser moves away,
jump out and run into that passage L, go slow inside (Sentry-gun) and make it
to the climbable N wall with a jump/grab over the sign post. Go up to the next
level and wait under the Lasers, as soon as the Laser coming from behind moves
away, backflip/roll and run off the grey ledge to the R, where the green arrow
sign is. Notice the Terminal on the S wall.
A CD.
Look NW and spot the sloped block on the N wall, line up from a safe
spot (close to the SW corner of the ladder hole) and do a L curved run to
jump/grab that sloped block. Pull up over the top and slide/jump to the next. Slide/jump/grab
the block at the steam blower and pull up in the r hand corner, turn L and
runjump/grab to a pillar E, grab up to the MS ceiling. Go follow that MS (time
the Lasers) all the way to the other end and let go… Slide down the next slope
and from the corroded last one a jump/grab to the wall in front, shimmy L to
the end and pull up. backflip. Then jump with a curve L and grab the grey
floor, go in and down to the next part, follow the signs to a room with a CD
in the far L corner, then turn around and throw the lever, go down the pole and
follow the signs again.
Another Laser-trap here with a closed door N, turn R at the sign, go
around the corner and go up the ladder, you’re back on the ledge with the
Terminal, place the CD in the terminal and the door at the Laser below will
open up. Go back down the same ladder and make your way to the N door, get the Flares
and go on to where you get a flyby of Cell block 2.
Cell Block 2.
Go L a bit and then N at the Clock to that door where the flyby ended,
“Do Not Enter”, well tell that to Lara. Push the button and go in, to the R a
couple of Beasts are tearing up a Guard and you have to climb the lower
middle part of the L hand wall, crawl in, Save there and follow to the R hand
side, Scorpions will come and chase you. Seems you can’t shoot them
here, so continue going through either the lower or higher tunnel to come to a
place where the gate slams shut and closes the Scorpions out for now. Go into
the side tunnel t a switch and use it to open the next gate, go in there and
halfway down you’ll see the Scorpions in pursuit again, so go on without delay
and you can just make it to the drop off into a room before they catch up. Find
a switch on the block in that Control room to open the cage of the Beasts
and watch a great Flyby of a Guard walking around with those Animals on the
loose, his heart starts beating faster as they catch up with him and finish him
off.
The Security Card.
Climb on the block and grab up to open the hatch above and turn around
to grab up to the crawlspace above, follow through the drops and shoot a
grating in the end and that will bring you back to Cell Block 2, where those
Beasts are on the loose….
Go up the stairs and L at the Clock and N into the same room as before,
the cage to the R is now open and those beasts are roaming around somewhere…. Go into the
cage and pull the Guard away by his hair and get the Sicherheitskarte
(Security Card) The beasts can attack at any time.
Go out and S past the Clock and open the door to the R with the
Security Card and empty a chest to get another Machine gun, the Besenkammer
Schlüssel (Broom Closet Key) and a Laborbericht (Laboratory Memo) which
states:
“Our secret experiment is conducted with living humans. Lara
Croft is suited very well for it. As we could not simply get her into our
clinic, we killed somebody and made sure Lara was a suspect.
PROGRESS: Lara's behaviour towards our scientists has been very
aggressive in the first week, but now she is quiet.
ORGAN DONATION: For our surgery we need a heart, which we took from
Peter Rowlands who was in Cell 42 on the lower floor.”
Leave this room and go S again, into an open door and down the stairs
to another Corpse. Open the small door to the L and shoot the barrier to get
into the water, follow the partly caved in tunnel to an intersection and go L,
and climb out of the water, climb up L and go up the ladder, to the walkways
over a large Cell Block.
The Cell 42 Key.
Go N and shoot the barrels to get to the staircase to the R, follow up
to the next level and go straight to the W side and enter the first passage
there, go down the ramp and drop into a hole in the floor onto a crate, go find
the Zelle 42 Schlüssel (Cell 42 Key) behind the pillar and climb back up
to the upper floor. Back to the staircase E and down to the lower level of the
Cell Block. Go to the W side and open the # 42 Cell. Peter Rowland doesn’t
waste any time thanking you for setting him free and runs straight past you. He
went up the NE staircase you just came down from. Let him go for now, he went
to the top floor.
The Sewer Key.
Go to the S over the walkway and to the R is a small barrier, shoot it
and jump to the walkway L, drop backwards from this walkway to land on the
short pillar below. Face W and Runjump/grab to the pillar there and climb L
around the corner to drop on the yellow block, Runjump/grab the block N, hang to
the R and pull up, slide/jump and slide/jump again and on the last pillar a
jump/grab to the MS ceiling. Go over to that pillar R and in front and
drop/grab the ladder on it. Go climb l around 2 corners and go down till you
see the sloped block in the bottom of your screen, backflip and slide/jump to a
block with the Abwasserkanal Schlüssel (Sewer Key).
Dive into the water and swim to a ledge on E wall. Go up the ladder and
back onto the walkways, go S again and R, jump to the short S walkway and go
inside… So here was the other Beast… Look for the keyhole in the SE corner and
a gate opens up when you use the Key.
The Cell Block Key.
Go out to the walkway and dive into the water below, swim to the SW and
find that open gate. Follow to a wider canal, the “Abwasserkanal” and climb out
SE, use the switch on S wall and go up the ladder through the open trapdoor to
come to the corridor you know well. Go N and into that door L in the corner
near the boxes, go up the stairs and follow up to the Laser, At the crossing go
R, the Sentry-gun has disappeared and get a Energiedrink (½ MP) on the
table to the L before you open the small door W. Shoot the guard and open the
Broom closet with the Key, inside is the Zellenblock Schlüssel (Cell Block
Key).
(A Wraith will come and pester you, try shooting it with
Pistols and it will probably just stay away. But if that doesn’t work, you’ll
have to get back to the stairs and down to the corridor with the boxes, sprint
back to the trapdoor, run/grab in and go down fast, roll and run into the water
to get rid of the Wraith. Go back up the ladder and back to the door at the
boxes, see below*)
The Getaway.
Go back out and to the corridor, head L/L and back to the stairs where
you came from. Go down the stairs * and in the corridor with the boxes a
bit to the E. The door to the L is the one Peter is waiting for you. so open it
with the Key and follow him. He’s going to the door S at the Machine room and
opens it for you. Go in and take the Zahnrad (Cog wheel) from the chest,
a Guard will show up, don’t wait around, Peter will take care of him, go back N
and L, to that open trapdoor on the crossing of the corridors. Climb down the
ladder, turn R and use the Cog wheel to the R of the big wheel at the Sewer
canal. The UW gate opens up in the W side of the canal. Dive in and make your
way out of this Madhouse….
G&D 05-10-2005.