BRAZILIA

Level by Pablo Fuentes

Walkthrough writing by Yoav

Brazilia 2005

You begin in a small house with Lara standing in her bedroom. Go to the bathroom, take the medipack from the water, then go out and head toward the living room. Notice there is a brown pushable block that looks like part of the wall, push it inside and get the klic od domu KEY. Proceed right to the dining room, pick up more medipack and also there you can use the key in hole and get the flyby.

Get outside the house and head to the river, a short swim forward and climb out at the west bank. Go left along the river; when you reach the end, look for a small golden gem receptacle. Take a short jump right over the top of the pillar and pick up the revolver ammo. A giant bee shows up, kill her and jump back, turn to face left and take another jump across the river. Climb up and see the second golden gem receptacle behind the bush and the closed door.

Now jump back into the river and dive deeper, see the underwater door. Start swimming up and look for an opening in the green wall, swim into it and down to the buttom get the klic od chramu KEY. Swim back out from there and little further look for another green hole, there you can find uzi clips.

Get out from the river. Go toward the house but don't enter inside, from the right side there is a green climbable wall.
Climb up to the roof, jump into the pit. You have to deal again with a giant bee, then pick the first zlatonka GEM.

Climb up and go to other side of the roof, turn face left and slide down the sloped roof, be ready to jump forward and grab the ledge. Climb onto it, run and jump over the next ledge. Run and jump forward, land onto the ledge with the tree and find yourself on the bridge.

Cross the bridge to the other side, enter to place with three shortcut ways. Take the middle short way, follow the path until you reach the end, turn right and jump above the red bushes to find the obraz maty bozi ICON.

When you get back the place near the bridge take the left way, climb onto the half block, then a little further see the two short brown ramps. Go from there and find yourself on a short path high above the river. Keep left and climb onto the first block, proceed and climb into the next opening and drop down, see in front of you a hole with water. Take a short swim and get out from the next hole, pass the short passage and climb the ramp. Jump over the bush and find the REVOLVER.

Return back to the place near the bridge and now take the first way, follow the broken path with those half blocks to climb on until you arrive at a small place with tree and bushes. Stand facing north and take running jump across the gap to land onto the green pillar, then take simple jump to right onto the brown ledge. Now run and jump forward across the next gap and reach the place with the closed door and the key hole from left.

Use the key you already have and enter the yard, enjoy from the both side picture. Take care from the bull, just stay away and let him keep dreaming. Look for the hole at the north corner and the yellow hand statue at the middle of the yard, but first pull the two jumpswitches. Climb onto the green block behind the bull and pull the first one, then go over the next green block and pull the second jumpswitch. The cathedral doors are open now.

Head toward the deep hole and drop down into the water. Start swimming along the narrow passage into a large place where you can proceed swimming forward or turn left. Take left way and after a short swim you'll have to choose again left or right. This time it dosen't matter which way you proceed, so keep left and swim to end of the passage. Get out from the water and climb up the green wall into the opening, find the sipy CROWBAR.

Now swim along the passage and when you reach the other side you find there the second zlatonka GEM in the green alcove. Take a swim back to the place where you get out from the narrow passage and proceed swimming left beside the picture wall and then turn left. Keep swimming forward into the room ahead with the picture, turn right and pull the underwater door.

Swim back to the river and climb out at the west bank, back to the place where you saw first golden receptacles and put there the gem. Now jump left, climb up, go behind the bush and put the second gem. The huge door opens now, go through there and jump into the pool below, swim into the alcove and get the revolver ammo. Get out from the water and climb up the ladder, follow the passage outside, you see the bee in front of you lies on the path. Get rid of her and then look for high opening in the right wall just before the tree. Enter into the room and pick from both side large and small medipacks and more revolver ammo.

Back to the path and go further over the opening, get the flyby that shows you the cathedral area. Drop on the ledge below and from there down to the ground. Get into the pool nearby and swim down through the hole around the half blocks find the Water skin. Just for the record I didn't find any use for this water skin.

Enter into the cathedral and place the icon in the receptacles, then go through the open door to next room. Deal with the horseman and later jump/grab the ladder, climb up to roof, get the hrosik hippopotamus. Four fire ghosts show up, quickly slide down right and jump into the fountain, get rid of them and start back to the yard with the yellow hand statue.

Go around the cathedral and look for climbable green wall at the east wall. Climb up and left onto the ledge, grab the crack and shimmy left around. Jump/grab the green ceiling and moneyswing over the ledge, take a jump forward and grab the next crack and shimmy left. Take a series of jumps forward from ledge to ledge and later onto the next columns around the walls, until you reach the green opening in the east wall.

Climb into the opening and crawl forward, stand up, go a few steps and crawl again, turn and drop down. Go forward and climb into the next opening, crawl and stand up, slide down and climb up left. Slide down onto those three slopes into a small place, then climb up onto the blocks. Jump/grab the opening, crawl and turn around, then drop down and you are back to the room.

Place the hippopotamus in the yellow hand, you get the final flyby which ends the level.