BLUE SPIRIT
Levels by Ernie
Walkthrough by D&G Productions
“Lara is on a quest to recover a mysterious Gem,
it's said the Gem’s blue gloss should have magic powers.”
Lara couldn’t recover her compass from the wrecked Jeep.
As there’s no Compass in the level [Moderator: And what possible
reason could there be for this?], we’ll do our best to explain directions.
There are many hard jumps in these levels, so you can consider them
Expert levels to say the least….
CS=crawlspace, MS=monkeyswing.
Level One: Spirit I
Lara stands next to a half buried, wrecked Jeep that one will go no
further in, turn R and go along the back of the Jeep to the corner of the
Canyon, there’s a hole in the wall where you can pass through to the Huge Cave.
The Huge Cave.
There’s a big Bald Eagle flying around, try to get his attention
first and lure him to the corner just R of where you came in, and from standing
in that corner you can take him out without him hurting you. Then go back to
the entrance, stand facing into the Cave and have a look around to get your
bearings, there’s a black Pyramid Crystal-like thing on a block and just to the
R of it, on the opposite side of the Cave, you can see a climbable pillar. That’s
your next goal, but you have to raise a timed block to get to that ladder, so
go R from the entrance and along the pool to the far wall, go straight up the
slope a bit (notice a closed gate in a crevice there) and then jump R onto a
triangular ledge in the corner; in the corner of the rock walls is a Timed
switch. Save in front of it.
Timed Run.
When you pull the switch, you have to roll, then run while turning R,
so you will run along the wall and jump over a first steep part. Then you will
run over a part of the slope you can walk on, but a bit further the slope gets
too steep, so just before you reach that part (find it by trial and error) you
have to do a long jump and curve L a little bit, landing on the steep slope, do
a jump curved to the R to land just R of the water, runjump onto the L side of
the block, run curved R over the block and jump/grab to the L side of the
ladder, but not too far L or you won’t get up to the ledge (maybe the block is
already going down, but you can still make use of it).
Climb up to the ledge above and follow to the wall with the windows, go
into the R hand corner of the rocks in the end and pull up on a rock (in a
triangular opening you’ll go into later), walk onto the triangular ledge L and
standjump with a grab to the ledge in front of the windows (screenshot), follow, jumping over the steep part to the corner
and get the ½ MP, then return to where you came from and jump back to
the rock ledge, go into the corner again and up that same block. Now go over
the top of it and drop into a lower tunnel, and follow through a low part to
the end where it curves L, in that corner is a Jumpswitch on the L side, throw
that to lower a block further on in the tunnel and go on, Locusts will
attack (you can quickly save and reload and they’re gone). Around the next
corner L is that block you lowered and it gives access to that passage with the
windows, look up L before you enter and find another Jumpswitch on the wall,
this one will raise a platform in the corner of the Huge Cave and you will use
that soon.
There are Spike-traps in the next passage, so go on with care,
avoiding those traps, and follow to the end (you will pass an opening to the R,
you can see a Golden Star (1 of 4), but the passage is not open yet and if you
try to get in you’ll be stuck).
Passage Piece 2.
In the end is a gate up in the wall in front and you can see a
Cartouche piece on a pedestal, to the L is an opening in the wall, pull up over
the top and land on that platform you raised before. Look R and see a climbable
wall next to the waterfall, a CS is hidden behind the falling water,
standjump/grab up to the L side of the wall and go up a bit, then
backflip/roll/grab and shimmy L to the CS, get in and crawl to the R into the
next opening, to the R where you can stand is a still closed gate to the
Cartouche Piece, so go L and find another gate, to the R of it is an alcove
with some Ammo.
Shoot that golden gate L of you and throw the lever inside to open the
gate at the pedestal. Then go into the tunnel opposite the Ammo alcove and up
the block, straight is back to the waterfall, so turn R and find yourself in
front of a Spike-trap, runjump over with a L curve and throw a switch in
the corner, Spikes will go down at the Cartouche, so runjump back with a curve
over the Spikes and go L, down in the lower passage and then R, over the block
to the pedestal with the Passage Piece 2.
Go back up the block, crawl L onto the waterfall and crawl backwards
down into the Huge Cave. Drop and grab the lower waterfall, shimmy R to the
platform and standjump/grab to the climb wall again, go all the way up to the Zip-line
ledge this time.
The Shotgun.
Go forward and crawl under the low rock to where you can stand again,
look L and see a Ninja on a ledge across the Cave. Shoot him from here with
pistols (he drops a ½ MP, but my Ninja fell all the way down so I had to
collect that later) and go on following the path, in the end to the L is a
small triangular opening, go through and climb down the wall on the other side,
drop and slide into a passage (screenshot), turn R and get the Shotgun there (a block
goes down at the waterfall). Turn around and walk to a block L, climb up to the
block with the bush and jump/grab back to the climbwall and go back up, crawl
back to the Zip-line ledge and follow back to the waterfall, go to the R hand
side at the CS, (screenshot) that’s where that block went down and now you are
able to runjump/grab to a ledge across the cave (over that platform below). Pull
up and sidejump R onto the sloped ledge, grab the edge and shimmy R to where
you can pull up, go throw the switch there and see a block go down at a lever. Turn
L from the switch and walk as far as possible along the edge to the sloped
ledge and then hop back, a long runjump with a R curve will get you back on the
corner of the other ledge over the platform (If you can’t make this jump, dive
into the water below an go up the same way as you did before to get to that
ledge). Turn R and see you can walk up the higher corner a bit and
standjump/grab up to the ledge with the lever.
The Uzis.
Throw that lever and two gates open somewhere in the opposite corner of
the Cave and one behind a block we go to now, turn around and slide down the
slope, go R a bit and climb up the block at the plant, shimmy R around 2
corners and drop at an open gate (later). Go to the far wall and look R to spot
the MS on the ceiling, stand close to the L wall and runjump/grab to catch onto
the MS, stay close to the L wall and go to that opened gate. Turn L and
drop/grab the edge of the passage, pull up and wait a bit, a Skellie shows up. Standjump/roll
over the Skellie while drawing the Shotgun and shoot him out of the passage,
now follow the passage up to a room with Secret #1
, the Uzis and Flares (you’ll get a screenshot of a blue
glass cubicle). Shoot the vase (#1 of 3), it’s important! (shooting the vases
will give access to those blue glass cubicles later).
Then go back out of the passage and at the MS a runjump/grab from
standing on the L side, and go back to the other end of the MS, there’s a nasty
crack in the MS, try to face the wall there and hit “Shift” and then go
sideways past it, In the end you’ll drop onto the ledge at the opening, go in
carefully as there are Spike-traps at the bottom of the slope, but they
will only be activated when the Boulders come down, stand on the R hand side
and walk up the slope to see the Boulders taking off… Keep your cool, go
up the slope and when the R hand one comes close a sidejump to the L, then
sidejump back R to avoid the L hand Boulder. On the top of the slope is a hatch
in the ceiling, open it and turn around, jump/grab up and pull up to the River
ledge above, the Ninja on the block in front has buried two mines
and is watching you (you can kill him later). The Mine fields on the squares
where you can see he has been digging.
After you've shot the Ninja, climb up to the lower block where the
Ninja was (remember this, as you will get up here again) and turn R, standjump
onto the rock ledge, turn and jump to the pillar to get the Ammo he
dropped. Now go down again and into the river.
Passage Piece 1, the Zip-line.
Go into the river and look down where it drops into the Huge Cave (screenshot). On a pillar under the No Jumps sign is a Jumpswitch
visible. Turn around and safety drop down the waterfall, turn around and walk
back against the slope side, then standjump/grab the Jumpswitch (screenshot of
a gate opening up at the Passage Piece 1 room). That room is all the way at the
opposite side of the Cave, you can get there by using the Zip-line. Turn R from
where you landed and runjump over the waterfall to the Zip-line ledge on top of
that first climbwall, up to the L is the pillar with the Zip-line, go stand
with your back against the low pillar you’ve crawled under before (so you’ll
face the direction of that earlier path to the Shotgun) and sidestep against
the R hand wall, turn L slightly and look to see a gap in the wall, just past
the Zip-line pillar (screenshot). Runjump with a L curve to get up into that gap and
turn around, now you can jump/grab over the path to an alcove in the opposite
wall, turn around and standjump onto the Zip-line pillar. Grab the Zip-line and
be sure to drop onto that yellow ledge in the middle of the Cave, turn R and
some jumps will get you to the opened gate in the wall, get Passage Piece 1
and runjump out to the yellow ledges again.
Go to the one closest to the waterfall and from here you can do a long
runjump/grab to the ledge just R of the Zip-line pillar. Walk R and to the
corner from where you can runjump/grab to the ledge (screenshot) over the platform again as that is the way back up
to the top of the waterfalls, you know, the sidejump onto the sloped ledge and
shimmy to the ledge with the switch, climb around the block at the plant to the
ledge at the MS. Here you can go in to those Boulders and from facing them you
can jump along the wall over the R hand Boulder (Spikes are gone), go up the
slope and climb up through the hatch.
Go to across the river to the other side and find a pushblock in the
wall, pull it out and pull it aside, jump around the block and enter where you
got the block from. To the R is some Ammo, straight ahead a sloped
tunnel and to the L is a gate with the Lasersight, stand in front of that
sloped gap and look up, there’s a vase up on top, stand in the middle against
the slope and take 4 steps back. Save here!! You have to hit the “look” key and
look high up the slope, then shoot. (Ernie suggested this: Stand in the middle
of the opening, jump in and slide out, now you’re facing exactly straight, hold
the “look” key looking all the way up the slope, jump up and shoot on the
highest point of the jump.)
The Lasersight.
Go get the Lasersight where the gate just opened and another
gate opens where the Ammo was (later), a Skellie appears, go outside to
the waterfall and shoot that Skellie off the ledge. Go back in and go R, up the
sloped tunnel to where you look out over the waterfall. Runjump/grab across to
a ledge in the rocks, shimmy L and you’ll pass through the waterfall, go up and
climb all the way L around one corner, you can climb up this waterfall and see
an outside area in front (later). Roll and runjump/grab in the end, straight
through the opposite waterfall (a closed gate to the R of it), you’ll catch on
to a ledge, go to the plant and get the Ammo. You have to get across the
Canyon, walk on a bit till you are in the corner of the ledge and from there a
runjump to the corner of a ledge under that dead tree sticking out of the rocks
(screenshot). Now you have to do a R curved runjump (standjump
also possible) around the rock to land on the ledge near the Campfire
and a block with a switch, go to the switch and throw it, then brace yourself
as you’re in for a fall (the longest one ever in my case).
The Torch.
The trapdoor in the bottom of the pool has opened up, swim down and
find the opening in a corner of the UW cave, swim through and turn sharp L in
the next cave, go under the pointy block with the purple light and swim up a
bit, turn around and use the UW lever, a cutscene of a lowering block, the
burning Jeep, a wall torch and a gate where that block lowered, all to be
visited shortly. Swim down and back through the small gap under the rock
(there’s an air pocket up in the ceiling if you want and the gate in the other
corner of the cave gives an indication of where the UW lever is), get back to
the pool cave and up through the open trapdoor. Shoot the Dingo and go up the
slope where the timed run took place (close to the timed switch), a block
lowered there and reveals a gate and the Torch L of it.
Look up over the Torch and spot a CS up in the wall, climb through and
down a ladder to get Ammo. The hole with the water is the air pocket in
that UW cave with the UW lever, Climb back over the ladder and drop down at the
Torch, pick it up and head to where the Jeep is. Down the slope, straight and L
at the dark crystal, throw the torch through the L hand gap and crawl after it,
go around the jeep and light the Torch from the lower part of the floor (close
to where you stood when the level started). Go back to the Huge Cave by
throwing the Torch through the gap and go L/L into that alcove with the wall
lamp.
Light the lamp (the black pyramid crystal is now active, meaning the
Teleporters will work from now on) and head to where you found the Torch, that
gate is now open. Light the wall lamp on the Teleporter and you’ll be taken
back up the waterfall. Go out of the passage as the gate will open up and when
you come out, another gate will open up at the waterfalls, to the R is that
campfire, stand on a corner and light the Torch again (cutscene of walltorches
to be lit and some doors and wall lamps up the waterfalls).
Detour for a Secret. *you
have to go there to shoot a vase*.
Go walk out onto the ledge in front of that switch on the white block
and runjump around the rock with a L curve (screenshot), look down and spot a ledge in the corner with a
plant on it, to the R of that ledge is a sloped one, jump (Torch in hand, or
you can choose to throw it down first after Saving) onto that sloped
ledge and just slide down, drop on the ledge near the pushblock. Go to the
opposite side of the river and go R, pass between the hatch and the no jumps sign
and walk into a concealed path into the rocks, sharp around the R hand corner
is a wall torch to be lit, Lara will look L to a block that goes down.
Head back out to the River ledge and go straight, drop the Torch here
for now and go up the low block where the Ninja was before, turn R and hop onto
the rock ledge, stand on the side of the waterfall (screenshot) and face towards the open Boulder ramp hatch, now do
a standjump over the pointy rock to land in the new opening where that block
went down, go in and drop down, follow the tunnel to where you can drop into a
golden passage (the Spike Tile seems fake), follow straight to Secret #2, a MP. Go back through the golden
passage and shoot the Vase (#2 of 3). Then open that hatch and climb
back up to the R hand side (Mines) and arrive back at the river.
Pick up the Torch again and go once more
onto the low block where the Ninja was, hop onto the R and ledge and turn L now
hop to the ledge in the corner and then to the high block the Ninja was on
earlier, hop up again and then to the R, go up to the wall torch and light it
to lower the next block, get on there and walk to the corner where you can see
the campfire below, do a long runjump with a bit of a L curve to land on a
sloped ledge next to the campfire and jump with a L curve from that ledge to
land near the campfire (screenshot) (it’s possible to get to the Campfire with a long
runjump *the fire won’t burn you*. Walk out to the ledge at the white switch
block and again a runjump around the L to the ledge where you left off to go
for the Secret (you could also take the route across the water where you get
the Lasersight).
Up again.
From this ledge a long runjump to that ledge with the plant and hop
onto that ledge L of the waterfall (that gate opened here), walk up to the
other side and do a runjump over the Waterfall cave onto the waterfall going up
to the outside area.
Drop the torch on the waterfall for a moment and remember where it
lands. Then stand on the L side of the waterfall facing up and drop/hang
backwards, let go and grab again, pull up into a small alcove and find Secret #3, a Vase (#3 of 3) you have to
shoot and that was all. Now climb back out and R along the waterfall, then up
and go get the Torch again. Follow up and stay on the R hand side of the pool
above, don’t dive. But slowly walk in and swim at the surface, so the Torch
won’t get wet and in the far R hand corner you can just walk out, drop the
Torch on a safe spot and shoot that Dingo.
The Torch Cave, 1st Key to the Spirit Stone.
Then light the 2 wall lamps and the door will open up, go in with the
Torch as that cave is pitch black. To the L is a pedestal where the glass
cubicle lowered because you shot the 3 Vases. Up to the R a Ninja will open
fire, so shoot him and his partner too when he shows up (they drop Ammo,
so have a look when you got the time, but another Ninja could steal it before
you get a chance). Go to the back of the pillar a bit further in the middle of
the cave taking the Torch with you and light a wall torch there (only to get
some light, you don’t have to light them), turn L from facing the torch and go
up to the hill (that will be the R hand side of the cave from entering). Go
along the higher wall in the direction of the entrance and you’ll find another
wall torch (and maybe another Ninja, shoot him before he nicks the Ammo). Light
the wall torch to get some more light in here and then find the switch a bit
further on (a gate opens across the cave). Go along the ledge along the wall to
the back of the Cave and there turn L stay on the higher part of the hill and
in the end you’ll come to a high steep block. From the L corner of that ledge
you can do a R curved runjump along the side of the block (screenshot) and land near the open gate, jump up to the open
gate and to the L of it is another wall torch.
Find the right spot to light it and then throw the Torch into the
passage for now. If you jump onto the pointy rock just to the L of that wall
torch, you can claim some Ammo, go down the other side and go get the 1st
Key to the Spirit Stone (needed to get the Spirit Stone in level 3). Get
back to the passage where the Torch is and get your Torch, go in and L to light
a wall lamp in that room, to the R of a sloped block. Turn around, walk back
out turning L and carefully go up the sloped passage, going around the corner
you’ll notice a Boulder up there. Turn around and walk slowly back up
the first part of the slope, when you hear the Boulder coming, run back around
the corner and quickly turn R into that room with the wall lamp. Watch the
Boulder go by and go back up the passage (you don’t need the Torch anymore so
drop it where you like). To the L near the closed gate is an opening to the
room with the wall lamp, stand in front of the L side of the opening and spot
the sloped ledge with a climbwall above it (screenshot).
Save here and do a runjump/roll in midair to the far corner and as far
up that sloped ledge as possible, then immediately a jump/grab to catch onto
the climbwall (this may take a few tries). Hanging on the wall you can see a
ledge behind, backflip and go pull the switch in the corner to open that gate
up in the sloped passage, get a ½ MP to the R of the switch and just
slide down over where the wall lamp is below. (If you take the other (long)
slope, a swarm of Locust will pester you, just save quick and reload
again.) Go up the sloped passage to a nice little Canyon. Jump to the R and go
place the combined Passage Pieces in the receptacle. A flyby shows what
route you have to take to get through the Canyon, well at least they open the
gate for you….
The Canyon Jumps.
Stand back against the wall facing into the Canyon and take about 3
sidesteps L from the receptacle. Now standjump down to the first block.
Slide/jump and grab the rock, climb up and do a long runjump over a sloped part
of the ledge below L to a plant with some Ammo, jump back over the
sloped part and jump/grab back up to the rock, now you have to line up (screenshot) for a R curved runjump (no grab) into an alcove R.
Line up for a runjump to a ledge on the front of the rock opposite the
waterfall (screenshot) and from that ledge you will have to runjump curving
R over the ledge and a last moments grab to that crack L of the waterfall. Lining
up is hard as the ceiling is low, so back up to the side you came from and go
as high as possible to run with a sharp R curve and jump. Shimmy L a bit and
climb into the crevice, go crawl to the wall and L to get a ½ MP,
immediately Save and reload to get rid of the Locust swarm and crawl
back out, hanging on the crack you can shimmy all the way L to a ledge with
some nasty rubble (as seen in the flyby).
Look to the wall across the Canyon and spot the climbwall, there seems
to be only one side you can runjump from and that’s the side where you dropped
earlier (screenshot) stand back in the corner and run out to jump with a
R curve and grab the climbwall. Go all the way to the R and on the last ladder
up to the top, backflip/roll/grab the alcove behind you, walk up to the highest
corner and use only “Ctrl” (no jump) to grab up, don’t pull up yet, but shimmy
L around the corner, and then only 2 steps L from that corner, pull up and
don’t turn, but roll and now you are lined up perfectly for the next hard jump,
which seems only possible from this exact spot. Runjump with a last moments
grab to a gap in the opposite wall.
Optional for a ½ MP: Turn around in the gap and look for
a ledge with a plant just R of that vegetation on the wall you came from. Line
up for a long curved runjump/grab to catch the edge and shimmy R to pull up at
the ½ MP, then shimmy back to the other side, climb in and stand back in
the alcove facing the Canyon, sidestep L as far as possible and turn R to line
up for the gap as much as possible, do a runjump with a R curve and grab to
land back into the gap in the wall.
Look L and down and spot the sloped ledge going L, runjump onto that
ledge and grab the edge on sliding off, shimmy all the way to the L end and
pull up, backflip to a sloped block and jump/roll back, then jump with a sharp
R curve to land on a flat ledge. Walk up to the corner closest to the waterfall
and on the L side (screenshot) and hop back to do a long runjump with a R curve and
no grab to land on a triangular ledge (also shown in the earlier Flyby).
Optional for Ammo: Up in the wall to the R from where you landed is an
alcove with a plant, stand on the tip of the triangular ledge closest to the
waterfall (screenshot) and do a runjump with a L curve to grab that ledge
in the last moment. Get the Ammo and turn around and walk towards the
waterfall. You have to runjump out with a curve so you’ll land on the most L
hand side of the breakledge R of the waterfall, turn L quick and standjump/grab
to the breakledge on the other side of the waterfall (screenshot). Shimmy to the middle of that side and Save, have a
look to the L of the ledge and see a sloped block, pull up, turn L a bit and
you have to runjump over that sloped block and land on another one behind it,
slide down and grab the edge before you end up in a Spike-pit. Shimmy to
the L around the corners and pull up in the CS, crawl into the tunnel and in
the far L end is a lever, “Out of Order” is written on the wall, you don’t have
to use it, so stay on the R hand side and stand up where possible, hop up the
higher opening to the R and go into a cave with a river. You have to swim up
the current and follow to where the level changes.
Level Two: Spirit II
When the level starts, swim into the first R and come into a large
lake, in the lake is a big bridge and to the L a small building on an island. Just
follow the lake to the end along the R hand side and turn L before the last
Bridge pillar, you can walk up to the brick ledge. Turn L and walk a bit
towards the building, then jump the last part (maybe you have to jump up first
and then jump forward). On the ledge in front of the building is a Trigger Tile
(screenshot), stand on it and look away from the building to the
R you will see a pole, in front an UW tunnel in the wall and in the far L
corner is a hole in the bottom with an UW gate. That gate is Timed, so better
stand back to the building, run over the Tile and do a long jump/dive *shift
key* into the water. Swim into the corner and swim quickly into that gate,
follow that narrow and hard to navigate tunnel through some small gaps and in
the end where it gets wider is a trapdoor, turn around up there to spot the UW
lever that will open the trapdoor.
Swim up into the building and throw the switch to the R under the
opened door (a flyby will show where to go next and the switch lowered a block
the flyby ends at another one of those blue glass cubicles with the Revolver). Jump
out of the passage and go to that pole (at the second bridge pillar) you saw
before. Stay on the brick bottom, walk up to the pillar so you can grab up and
climb L around the corner to backflip/roll/grab the pole. Go up and
backflip/roll into the glass covered bridge, shoot the Dingo and go on to the
end, turn R and find that switch where the block lowered in the flyby. It will
lower the blue glass cubicle, but it’s Timed….
Timed run for the Revolver.
Save here and throw the Timed switch, turn R and sprint, a bit R to the
wall (looks like along the R hand walls is the best spot to run) then jump over
a sloped bit and sprint again, just before the next slope a jump and curve R
along the wall, then jump once more from the slope and run to the block, jump
up and grab the Revolver. (If you happen to get onto the L side of the
last slope a Boulder will chase you.)
“Rock Bridge” Canyon.
Now step through the glass wall behind the pedestal (where the block
lowered) and arrive in another canyon with a Rock bridge, in the far R corner
of this canyon is the Bike, high up on a ledge (this is the place you see in
the load-screen) just runjump with a L curve to land on a high sandy ledge
against the rock wall and take out a weapon as a Bold Eagle will come
for you and tries to push you of that ledge. Now turn towards the Bridge and
look R, see a Ninja behind a window, he can shoot you if you come too close,
but you can’t shoot him (at least not yet), sneaky B….d!
Runjump/grab straight to the Bridge and pull up, climb the block in
front (just past that passage L) and follow the sandy path to a small gate on a
block, go down from the other side of the block to a lower ledge, you’ll hear a
trapdoor close in that corner, look over the edge and see a switch on the wall
over the trapdoor.
Timed Run for the Crowbar. (screenshot)
Go onto the Timed trapdoor and Save in front of the switch.
Pull, turn R a little bit and backflip to a slope behind, landing on
the L side then jump with a L curve to land on the R hand side of the ledge L
of the trapdoor, run up against the wall turn around L to hop onto the lower
corner of the block in front of the open gate. Quickly turn R and run in to get
the Crowbar.
Go out and R, following the path back to the end, go L down from the
end and turn R on the bridge into that opening in the wall, in the far back is
a Crowbar lever on the ledge, hop over the lever and from standing at the wall,
you can use it. A block will rise just R of the entrance to this cave (seen
from the lever), go along the L ledge to the entrance and jump/grab up to that
block, a Ninja might show up. Grab up to a dark ledge above. But don’t climb up
yet, you have to line up for a nice jump. Just shimmy L to the wall, pull up
and do a roll, then a long runjump with a last moments grab to get to a dark
ledge across the cave, go in and step on the Trigger Tile to the R (a cutscene
of a room with a Teleporter).
The 1st Golden Star. (From level 1)
Go down from the ledge, to the Crowbar lever and L of it in the corner
of the cave is the passage to the Teleporter room, an explosion is heard (and a
Ninja may have showed up. take him out or just run up to the Teleporter room. Go
up the ramp and step into the yellow beam on the Teleporter that will bring you
back to level 1 in that room at the glass passage of the Huge Cave. Go pry the 1st
Golden Star from the wall.
If for some reason you still have to collect the 1st
Key to the Spirit Stone from level 1, you can now get out of this room and
go R (watch out for Spikes) and climb out L to the platform that should still
be here (although in one game of mine it was down and I believe more people
experienced this bug). You have to go up the waterfall route to the “Torch
Cave”. Then you can return to the Teleporter room and step on the L side
Teleporter. (you can drop down into the waterfall cave, swim out the small gap
and go down the river/waterfall to the platform to get back into the glass
passage)
Go step into the other Teleporter and get back to level 2, you’ll end
up under a glass cover, turn L a bit and walk straight to the wall and then
sidestep L to the corner, from there you should be able to climb up through the
one way glass cover (seems to be possible in all corners). Go out of the room
and standing in the entrance to the next cave, you can see a Jumpswitch up on
the wall in front and a bit R, to the R is a small mound, hop on the top of
that mound and grab the ceiling, swing over to the switch and drop/grab to open
the gate with it. Turn R from landing and get out of the gate with a runjump
over the sloped block in front of the gate, wait up when you get onto the
Bridge in the “Rock Bridge” Canyon.
“Rock Bridge” Canyon 2.
To the R is that Ninja, so don’t go out too far, but just turn L and
safety drop from the Bridge, go in the direction of that black Crystal Pyramid
and under the bridge and to your R is a block you can pull up to, duck and
crawl backwards into the hole, inside you can push a block and throw the switch
(another block lowers), then pull the block back and climb out again. Go back
to the corner where you dropped from the Bridge (L of the tree) and find the
opening where that block lowered. Go in and L is the pushblock (yes, that one
hid the lever you just used), push it in once and a passage opens up behind
you, go in and throw the lever to lower Spikes in a tunnel with a Skull picture
on the wall.
Now go back to the same switch and use it again, a block lowers in the
floor at the lever you used before, go down there and open the Crowbar door, go
in and to the R in a niche is Secret #4, Ammo.
Turn around from standing there and shoot the Bones (#1 of 4).
Go back out and use the switch near the pushblock again to open the
exit back up, shoot a Ninja go and R around the corner, pass under the Bridge
and go along the L side of the black Crystal Pyramid to the corner where the
Timed trapdoor is, to the R at the closed gate you can see a small crevice over
a sloped ledge. Standjump/grab in on the L side (against the wall) and this is
the passage where the Spikes went down, follow to the end and climb up the
ledge, then turn and look for a Jumpswitch on a pillar (in the Spike passage). Stand
on the lower part of the ledge one sidestep from the higher ledge and do a
runjump with a L curve around the low ceiling (who put that there?) to grab the
pillar (in the middle of that side), shimmy R around the corner and drop/grab
the switch. The Spikes are active again, so go up the ledge with the blue
crystals and go R, follow to a MP and there you can just crawl out
through the highest part of the crevice. Quickly run down to the trapdoor
corner again (nasty Ninja) and find the gate open there. Runjump up the sloped
hill and go R at the corner with that closed gate to the L. Go into the next
part of the room and find a nasty sand dune you have to get up to. All the way
up in the corner with the plant is where you have to get to (screenshot).
Up to the Bike.
So from the first flat part below, jump to the next at the bottom of
the dune and turn L a little bit, there’s a triangular ledge up the next part,
hop back and runjump with a slight R curve onto the very L point of that ledge.
Walk up to the middle of the R hand side and look for the next ledge to
standjump onto (in front of a sloped ridge on the wall, if you look up to the
ceiling, you’ll see a closed trapdoor over that ledge). And in a wall L of the
plant you have to go to later is an opening, go one more ledge up the hill and
do a runjump/grab to that opening, go in and follow to a lever. Throw that to open
that trapdoor and return to the opening, aim for a lower R hand ledge and
runjump to it, go back to the highest point of the hill, under the trapdoor.
Now stand with your back to the sloped ridge and walk forward 2 steps. Then
sidestep to the R hand side of that ledge, one foot on the next ledge (screenshot), turn R a bit and backflip to the sloped ridge, jump
and grab the ladder in the shaft. Climb up through the trapdoor and you’ll come
to a room with Spikes both L, R and behind. What you should do is this,
hang on the R most side, then release grab a moment and grab again, Lara’s legs
should hang down. Then go R into the corner and pull up. backflip/roll and
curve sharp L to land on a ledge next to the Spike-trap (a cutscene of a blue
glass cubicle). Turn around and fit the Revolver with the Lasersight (or
Shotgun, looking down), shoot the Bones (#2 of 4) in the opposite
corner, jump there over the Spike-trap and then jump over the sloped ledge to
the corner with the ½ MP, hop onto the sloped ledge and slide off
grabbing the edge, climb down the ladder and drop down to the dune below.
Turn R and just standjumps to the opening at the top finding the flat
spots, out there you’ll find the Bike and a gate opened to the L of it
(shortcut for coming back to the Bike later). After shooting the Dingo,
spot the pillar around the corner to the R as you walk out, climb up and get
the Ammo from the dead Guy. Climb down and look for the rope hanging
from the tree, runjump/grab the rope (screenshot). Turn R and swing/jump/grab the rockwall L of where
the tree sticks out. Climb L all the way to a closed gate and go over the
Jumpswitch to drop/grab and activate it, the gate opens, nothing to do inside,
these are just preparations for going in with the Bike later.
Runjump with a L curve from the ledge at the gate and slide down from
the ledges grabbing the edges to safely get down to the Canyon floor, turn
around and head underneath the bridge and to the L at the palm tree, in the
corner of the Canyon (opposite that passage with the pushblock) is a mound,
jump to the top and turn L. standjump/grab to a ledge and from there a sharp R
curved runjump to a ledge at the corner of the Bridge. Go R into the cave and
inside L and up the back end slope to get back up to the Bike. Carefully go
around the front of the Bike and step on, better go into that cave in front. Turn
the Bike around in there and go out the same gate with a little speed and
curving R along the pillar the Ammo was on (screenshot), because you have to ride it up and over that sloped
sandy ledge under the tree with the rope and this seems to be the best way to
get onto that sloped ledge.
Ride over the ledge turned to the wall or you will slide off, go into
that gate you just opened before, a swarm of Locust on your tail, just
save and reload as soon as you’re through the open gate. Slowly touch the
breakable wall with the front wheel and hit the breaks when the wall collapses,
leave the Bike there for a moment and look for some Ammo in a passage to
the L just behind where the wall was, turn around after picking it up and spot
the Jumpswitch up on the wall, use that to open the gate at the end of
the tunnel you’re going to ride down now.
Mount the Bike again and go down the tunnel to the Canyon. But careful.
You’re on a narrow ledge, go sharp around the R hand corner (maybe back up a
few times to get it right and then on the ledge you will come to that little
ramp at the end, here you have to jump over with the Bike, back up the Bike to
the block on the ledge, so you’ll have enough room to speed it up, go along the
R hand wall and jump over to that ledge where you jumped to when you arrived in
this Canyon. Just go through that wall ahead and you’re back at the Revolver
pedestal. On the slope ahead is that Boulder, so if you didn’t trigger it yet,
you have to be careful. Go through the breakable wall to the L after the
pedestal.
For the 2nd Golden Star.
Go into that sloped cave (with the Bike) follow straight down and
follow the R side and through a small opening to the cave with the blue
wall, park the Bike in the cave with the blue wall and go jump back into that
small opening you just came out of. Up on the wall is a Jumpswitch (screenshot). First climb up the wall under the CS, get into the
CS for the Ammo. Climb out, shimmy to the wall L and go climb up and R
to the Jumpswitch (to kill some flames where we go later). When you slide back
into the cave with the blue wall, go down L and into a small passage there. To
the L is a pushblock, pull the block out and aside to go in, over a trapdoor
to open it from that side. Drop into a hole where you killed the flames with
that Jumpswitch. Crawl into the CS and follow the passage to the Flares
(not many of those around are there!).
The Switch Labyrinth. (be sure to use switches only once)
Turn around and look for a shaft up in the ceiling, the wall on your R
is climbable, go up till you see a ledge behind you. Backflip and turn around
to open the hatch above, stand L and hoist yourself up to a break ledge,
quickly run into the L passage and follow L around 2 corners to a pushblock
(light a flare) on the R, push it al the way in and find switch #1 to
the R, use it and go out, R and L into a newly opened passage, in the end L is switch
#2. Go back to the crossing and R, past the pushblock and at the next
crossing aim a bit to the R but just straight you can see the opening with switch
#3. Go back to the other end (past the pushblock) and at the last crossing
to the R, follow to switch #4 in a corner. Go all the way back to the
other end and keep L now when you are past the pushblock, go over a trapdoor to
the end where you’ll find a lever #5, when you throw that, a block will
retract at the Star.
Go back to the trapdoor, open it and climb down, go pry the 2nd
Golden Star from the wall and throw the switch at the exit to open the exit
(screenshot), go down to the ground floor of the cave and
standing with your back to the glass wall, you can see a ledge up L (screenshot) do a R curved standjump/grab to the R hand side of
the climbwall on the block, not too close to the corner and first go up before
you go L a bit, so Lara gets her feet up, then climb up to the switch that will
open that set of doors in the lower side of the cave.
Run onto the slope L and slide, go get the Bike again and ride it into
the open doors, follow to a shallow Mud pool (in the middle of the cave,
so take care) with Scorpions under the surface and stay on the R hand side,
ride over the bank to the far R hand corner of the cave and find the switch
there, it will lower some blocks, one near the Ninja and a gate opens in the
Dune cave. The other lowered block is to the L of where you stand at the
moment. So turn L and take the Bike out into the “Rock Bridge” Canyon. Leave
the Bike under the Bridge and go to that black crystal thing , walk up to that
opening above, just to the L of the everlasting Ninja, standing a bit L under
that ledge, you can grab up only using “Ctrl” get the Ammo and finally
you can take that Ninja out were it only out of revenge, from the Ammo take one
step forward and then turn R. Do it with pistols (to save Ammo), find the right
spot, jump up and down shoot him in the legs till he drops.
Now look in the back of the ledge where the Ammo was to find a Brass
ball up in a shaft, it’s rather hard to shoot, so Save first before you
start wasting Ammo on misses. Best place is in the back L corner and aim for
the bottom of the Ball (to open another gate in a tunnel we’ll go into with the
Bike now). Once broken, you can go down and get the Bike. Ride it to the corner
with the Timed trapdoor, into the open gate to the Dune cave and L through the
open gate in the L corner, follow in and just inside you can leave the Bike for
a moment, walk on into the passage and up to a sloped part, jump to the top of
that slope and turn around there to spot a Jumpswitch on the ceiling. When you
use that, a trapdoor goes up over a Spike-trap, allowing you to proceed with
the Bike.
So go get the Bike and follow the tunnel to the trapdoor, just over the
trapdoor a Dingo will appear, park the Bike on the Dingo and find
a CS in the wall of this room (opposite the trapdoor). Crawl in and immediately
draw a weapon. Wait for a nasty Scorp and shoot it before you go on,
follow to a lever that will give a cutscene of another one of those blue glass
cubicles (nearby). Get out of this passage, get the Bike and ride on into a
Canyon, there are Mine-traps here, so watch out! Leave the Bike near the
trapdoor (for later) and go look for a set of 4 brick pillars, walk around it
carefully and find the spot (screenshot) where you can jump into the opening between the
pillars. You might encounter a small bug here and Lara jumps right through the
whole set of pillars, then just try again and when you land inside you’ll slide
down into a tunnel.
The Crossbow.
Stand with your back to that last slope and backflip/jump/grab the Jumpswitch
(opens trapdoor further on), then follow the tunnel to the L at the first
crossing and drop down into that open trapdoor after you threw a flare in. In
the room below the Crossbow lies in a corner. But there’s also a nasty Skeleton,
and no explosive Ammo yet, so you could try to get some distance, the run into
a corner, roll and draw the Revolver with Lasersight, shoot him in the head. Or
just be quick and grab back up to the trapdoor (there’s only one spot where you
can grab back up and that’s on the highest point of the floor under the
trapdoor), don’t pull up yet but shimmy L first.
The Valve pipe.
Now go L at the crossing and in front of the CS to the R, climb up the
block to the L and open the trapdoor (don’t climb up yet). Turn till you face
that “Caution” sign and duck, then crawl backwards through the gap behind you,
don’t drop into the steam pit but shimmy L and pull up in the next CS. Follow
to a Spike-pit at the end of the sloped part, jump/grab over and pull up in the
alcove with the Valve pipe on the R hand wall, pry it off and climb out
over the Spike-pit, climb down into the Spikes (4 steps and Lara will get hurt)
and quickly backflip into the tunnel. Light a flare, crawl to a dark panel to
the R in that tunnel. Shoot it and crawl in backwards, don’t drop (Mine-trap!),
but shimmy L around the corner, drop into an room with Secret #5.
Turn around and to the R in the opposite ledge are Pistols. Ignore (if
you take them, a block goes up and you cannot get to the Bones later) those and
go L to the other side, a ½ MP is for the taking, it will also lower a
block in the middle of this ledge, go there and get a screenshot of a
blue glass cubicle, then shoot those Bones (#3 of 4) in the alcove (all
for a good cause). Now you have to get back to the CS tunnel, so grab the wall
L of the Mine-trap and shimmy to the CS, follow to the R and crawl backwards
into the steam pit, shimmy R and pull up at the trapdoor, climb up to the
Canyon floor. Go past that pillar set (swarm of Locust) and into a cave
with a high rock in the middle, be careful on the L side of the rock is a
Mine-trap. Ride the Bike up the rock and park it (screenshot), go throw the lever (straight in front is the room
you go next) and ride off the rock into that room with the brick wall.
The Bridge Area.
Go L and into a wide area, stop just inside and shoot a Ninja way up on
a pillar (stand in the entrance arch and use Lasersight). Run back into the
entrance passage and see a ledge up above. It’s a bit tricky to get up there,
but you have to stand L against the wall (screenshot), and find the right spot, jump up and then grab
holding the forward key when you are at the level of the ledge. A few tries
will get you up there, a Bold Eagle will attack there. There are almost
invisible ledges throughout the room and the first is to the L from where you
climbed up, stand on the edge of the ledge facing into the area and use the
Binoc’s to spot it (screenshot). Standjump/grab and get up, walk to the far L corner
and the next ledge is in front of that bridge pillar, another standjump/grab
gets you there, turn L and the 3rd is L of the palm tree, standjump/grab to it,
get on and turn R to jump/grab the ladder going up the pillar to where the
Ninja was (it's possible to runjump from the middle invisible platform right to
that niche too where you can shoot the two vases of the paragraph below, says
Ernie).
There’s a clearly visible Jumpswitch, so hop back and grab it, landing
on the bridge below. A trapdoor closed on the bridge beyond the pillar. Now go
around the pillar to that closed trapdoor, stand on it and face the wall, see
the climbwall. Jump/grab to it and go down and R around the corner into the
niche. Grab up to the crevice up R and shimmy along the wall to the R. In the
end you will be in a niche under the bridge (cutscene of a cubicle), look into
the crevice and spot the Vase (#4of 4), jump up to shoot it (that
cubicle will now be lowered). Standing in the highest corner of this ledge you
can just see another vase L of where the first was, shoot it with Crossbow and
Lasersight and claim Secret #6. Go back
the same way, climb the wall in the other niche and go L around the corner, up
to the windowsill and pull up, backflip to the trapdoor. Go around the pillar
and from facing the Jumpswitch, turn L and hop back to do a safety drop down to
the bridge below, you’ll see a set of doors in front of you.
Turn around and go over the bridge in the direction of the entrance,
look up R and spot a lever high up in the wall there. There’s a pointy ledge
below it, from about the last square up the sloped bridge (just before the
corner) you can do a curved runjump/grab the L hand side of that that ledge
(not the triangular part) and climb up to the opening above on the R hand side.
from where you pulled up a standjump/roll and then you can use the lever. A
flyby will take you through the caves and ends up at the closing trapdoor on
the glass covered bridge. Drop out onto the ledge below. Turn L and jump to the
sloped corner, slide off and hop back to drop down to the ground floor. You’ll
land in front of a gate in the corner of the area, shoot the grate and a swarm
of Locust will attack, save-reload and go in to use the switch to the L,
a cutscene of the blue glass cubicle, now accessible.
2nd Key to the Spirit Stone.
Take the Bike and go back into that entrance passage and head back into
that cave with the lever on the rock, go L and into the cave there, here’s that
spot you saw in the last cutscene. On the pedestal is the 2nd Key to the
Spirit Stone. Turn L from facing the blue wall behind the pedestal and go
up in the corner of the cave, you can pass through the wall to the R and come
back into the cave with the rock. Go straight back into that cave with the Mine
fields to the R and out the other end near the trapdoor. Follow over the
trapdoor at the Spike-pit to the Dune cave, R there and out to the “Rock
Bridge” Canyon, along the R hand side of the black crystal thing, underneath
the Bridge to the open corner in the wall in front, carefully along the side of
the Mud pool and L through the open doors to the cave with the blue glass wall,
go L/L and up the hill to the Timed run/Revolver cave, L and up the Boulder
slope and keep R to get to the glass covered Bridge, go to the pole and leave
the bike there for a moment (time to get the old and rusty Bike serviced, as
it’s starting to backfire).
Detour for the 3rd Golden Star.
Go down the pole, swim to that timed gate (in the corner) a bit and
turn L, to that building and on the side of the building are 2 brick submerged
ledges, on the first one on your path, you can climb out and jump to the one in
the corner, climb up L and go get the 3rd Golden Star. Go back to the
pole by climbing the bridge pillar. Backflip from the pole and mount the Bike
to go over that raised wooden platform next to the pole.
Back to the Bridge Area.
Go into a dead end room, just ride the Bike onto that dark floor and
fall through, go down the slope and break the wall, go on to the now open doors
of the Bridge Area, go onto the bridge and follow to the far end, go L around
the nasty corners and end up at a sloped block, short jump here, so line up and
back up the Bike to jump over the R hand side of the slope, go up the next
passage carefully coming back out to a higher level of the Bridge Area, go over
that trapdoor you closed. Around the Ninja pillar and up the slope to a gate
that will open up for you. Drive the Bike into the narrow passage. Past a
Teleporter to the R and to the first corner. Leave the Bike for a moment and
climb into a CS in that corner (use Binoc’s to spot it). Get Secret #7, some Ammo. Climb back out and
mount the Bike, take it onwards to a wider place and leave it there for a
while. (If for any reason the fixed camera won’t stop, Save and reload and the
problem should be fixed)
The Nitro Canister.
Just to the R of where you came into the wider area is a passage with Spike-traps
and a break ledge is visible. Beyond that is another break ledge, line up a bit
diagonal, standing L of the middle (screenshot), take a step back and then a hop back. Runjump to
the corner and a running jump to the next break ledge. Run sharp around the L
corner to a safe ledge, and stop before you run off and burn to crisps. In the
next room is a blue glass cubicle in the far back, to the L of where you stand
now, you can see a vase up on a ledge, shoot that (pistols will do, when you
jump up) and go stand on the tip of the ledge, closest to the burning pits
below (screenshot). Aim for the lowest point of the sloped block in
front of the ledge where the vase was. Do a runjump/roll in the air and
slide/grab the bottom edge of that sloped block (this block is also a Trigger
for a rope near the Bike), shimmy R to the end and better Save (F5) here, pull
up, backflip/roll and curve sharp L to hit the tip of the next sloped block,
jump again to hit the tip of the next slope and then immediately jump/grab with
a bit of the R curve to the hanging climb block on the ceiling. Just go around
the R hand corners when you finally grabbed it and on the back side you can
climb a bit till Lara’s feet are on the ladder, go R as far as possible and
Save again. Backflip off, slide and jump to the next block, slide off and grab
the edge, shimmy R and pull up, backflip roll and curve sharp L to land on a
flat ledge next to the sloped block (if you miss the first L curved jump to the
Nitro ledge, jump back again and try it on the second go).
Over the Pit.
Go up to the pedestal and get theNitro Canister, in the back of
the room, past the pedestal is a pit, a rope hangs over the pit now. Runjump/grab
the rope and swing across, follow back to where you left the Bike and combine
the Valve pipe with the Canister, mount it on the Bike (stand
close to the bike and press "Ctrl") and go to that pit, line up on
that higher point and the jump should end in the L opposite corner of the pit,
then back up the Bike and hit the sprint key to administer the Nitro and you
should be able to jump the pit this way, go into the place where you found the
Canister and hit that break wall in the back carefully, so you won’t drop into
the water below. Back the Bike up and leave it there for the time being.
Go to the wall you broke and hop in backwards to grab the Jumpswitch
below which will open an UW gate below and start some blue rays shooting across
the room. One of the UW windows looks out to the Bridge Area and the other
shows an UW door. Save in front of the open gate (Jumpswitch wall) and swim in,
follow to a crossing, go R and up, follow along the R and up till you go L to a
blue panel you could swim over, don’t do that yet, but go up there to use an UW
lever. Go L there and past all blue panels to the far end and at the last
blue panel there the tunnel splits up, one side is straight up a ramp to that
UW door. Open the UW door and swim up to take some air.
Take a lung full and swim down again, go L around the corner at the
bottom of the ramp now and up in the shaft there to use the second UW lever
next to a Boulder behind a panel and it will drop. Go back through the UW door
and take a lung full of air, now down the ramp and swim straight to the end, L
around the corner stay high up to go over the Boulder through the corner and in
the end of that tunnel is some Ammo, return and swim up the ramp through
the trapdoor to climb out. To the R is a switch, use that and climb the block
behind you, open the Crowbar door and step back into the room where the Bike
is. Mount the Bike and drive it into the room where the pool was, there’s a
mysterious floor now (don't save your game with the bike on this floor because
Lara will burn if you reload). In the back is an opening to the R, drive in and
onto the Teleporter, an extensive Flyby will show you the surroundings of the
next fabulous level.
At this point you should have 3 Golden Stars and 2
Keys to the Spirit Stone. If you are lacking any of those, you can go back
there by following the instructions at the end of the walkthrough.
Level Three: Spirit III “Hunt for the Blue Spirit”
There are 4 Huge and interconnected Valleys (and they are very similar
to each other, so giving directions will be much harder here, but here’s a
layout (screenshot) provided by the Author, with a *few* additions by me
- Dutchy).
Each Valley comes with its own Black Crystal Pyramid and there are
several Ninja’s you’ll encounter on your quest, some in those nasty blue cubes,
only one of the Ninjas we couldn’t get rid of, the other ones are easily ran
over with the Bike if you take it along.
Preparations.
Ride the Bike L around the corner into Valley #1 and in the next
corner you’ll go to is a small tunnel through the wall. At the end of the
tunnel, coming into Valley #2 is a small ramp and to the L beyond that
ramp is a switch on a ledge in the L wall, only to be reached with the Bike. So
line up and use the Nitro to jump to the sloped ledge under the switch,
position the Bike in such a way that allows you to jump over the Bike and use
the switch, a block will raise just below the ledge jump over the Bike and
climb back up to reclaim the Bike (screenshot). You can now choose to take it around the Valleys
for your next tasks. Or just ride it off the ledge and leave it there for the
time being, you only really need it at the end of the level.
The switch also opened a gate in the tunnel you just came from. So take
the Bike off the ledge and leave it somewhere, go into the tunnel and find the
opening in the wall. Inside is a waterfall shaft, standjump/grab up to the
opposite waterfall, grabbing the edge, pull up and backflip onto a ledge with a
Crowbar lever. Use the lever to open a trapdoor at the bottom of the
shaft, drop in and land in the Aquarium. Look for the UW lever on the wall next
to a tunnel and use it to open a gate (later), turn L from the lever and swim
up into the corner where you can climb up into the overflow tunnel. Slide down
some slopes into a wider passage with a closed gate. Go L and at the bottom of
a ramp you’ll find a CS up in the R hand wall. go in and in the first passage L
is a closed gate, a bit further a switch in an alcove (all for later) just
follow the passage and a Skellie wakes up, so go on to where a gate to a
shaft opens up.
Hop back over the Skellie to blow him into that shaft, when you climb
up the R hand side of the shaft, you’ll eventually reach some Revolver Ammo,
but you’ll have to go down again to climb up the L side of the shaft to get
back into the #2 Valley. Now you can choose, take the Bike or not, I did
and drove it back to the corner where that ladder shaft is, go through the
small opening and go R into Valley #4, past a trapdoor in the ground and
up to the flatter part of the hill under the arches to Valley #3, leave
the Bike there and go up to the ledge under the L side arch, there’s a MP
and from this ledge you can see a Ninja in a cube in Valley #3 and he’s
probably already shooting you (he can also be killed by riding the Bike up
close to him).
Equip one of your weapons with the Lasersight and shoot him through
that narrow gap on top of the blue panel, probably hitting him in the
shoulder/head. Now turn L from where you shot the Ninja and spot a switch in an
alcove L (corner of Valley 4). Runjump with a R curve around the corner to that
ledge and throw the switch to raise a block in the opposite side of Valley,
shoot the Bold Eagle and go back to the Bike, ride is across the Valley
along the L side of the Pyramid (past the trapdoor in the lower part), so
you’ll stay well clear of the Ninja in the Cube, on the other side of the
valley you’ll find the raised block with a lever above. Facing the pillar,
you’ll find a ledge L of it, climb the ledge and do a L curved runjump/grab to
the pillar.
Climb up on the L side of the lever alcove and standjump/roll to get
into the corner where you can use it to open a trapdoor in the lowest point of
this Valley, go down there and drop into a cave, there’s a black wall (base of
the Pyramid) when you approach the gate you’ll get a screenshot of a corner of
Valley #2, where a block now lowered. Climb back to the Valley and go up to
that raised pillar, onto that same ledge from which you jumped to the pillar,
now turn L and runjump/grab to a ledge with a little bush, next to the opening
to Valley #4, jump to that opening and walk through slowly, turning R and find
that alcove where the block went down. Use the flat ledge to jump in there and
throw the switch to open that gate in the base of the Valley #4 Pyramid. Jump
out and from the ledge in front of the alcove you can standjump up to the same
opening back to Valley #4, go down to the trapdoor and drop in once again.
The Torch.
Go into the black wall and slide down a slope. In the end you have to
jump up to a break ledge over some (well…, some…) Spikes and immediately
jump/grab up to the MS ceiling. Follow the MS to the end where you’ll drop to a
ledge, go into that main passage and to the L is a burning wall lamp. Go
straight and into the muddy water and when you are close to the passage R, look
up and you can spot the Ammo under water, pick it up and head into that
passage R, turn L at the crossing and in the end is a deep part. Use the UW
lever there (cutscene of an UW gate opening up and a Skellie wakes up too). Get
back out of the pit, to the crossing and go straight now, follow over a
submerged Skellie to a switch, throw it to open a gate and return to that main
passage at the wall lamp. Go R and to the end of the passage is a wider room, a
Skellie is roaming around in the deeper part (released by opening the gate).
Try to shoot his head off (very difficult because of the limited Ammo,
so better save first) and turn back into the main passage, to the R and follow
that passage to a pushblock. Push it all the way and to the R is the Torch,
hidden under water. But a Skellie is on it’s way over, so better deal with him
first, if you can shoot him in the head here, ok (But if not, you have to lure
him to that room at the end of main passage, where you shot the other Skellie
and shoot him into the deeper part with the Shotgun, so you can also shoot him
in the head there). Go back to get the Torch, follow the main passage back to where
the burning wall lamp is, light the Torch and go through the main passage
again, to the R is the first wall lamp to light, then go to the room
where the Skellies are and to the R is the second wall lamp. Light it
from the front and turn around.
Go slowly into the water and through the opened UW gate, swim slowly
into the next room and to the R where wall lamp #3 is, stand in front to
light it and turn around, go into the opposite passage and come to a gap in the
end, stand on the higher floor R and take a step back, Save and turn R a bit,
now throw the Torch into the gap by hitting the space bar. Since you can’t get
in that gap here, you have to go out to the previous room again, turn R and go
to the deep part of the pool. Dive under and swim R through an opening in the
wall to the next room, go L and look behind that block for a set of Bones,
shoot them and now you can push the block (yes it’s a pushblock) onto the spot
where the Bones were. That Skellie is probable running around on the trapdoor
above. Turn R and look for a small ramp in the corner of the room, shoot the
panel cover from the CS on top of the ramp and go to the opposite side of the
room, into the passage with the wall torch. Follow to a CS, it’s the one the
Torch is in, climb in and get the Torch, carry it back out by throwing it in
front of you and light the wall torch, now take the Torch and go to that small
ramp in the room where the Bones were, throw the Torch in and crawl in after
it, carry the Torch to the next room and light the pedestal there (sound of a
trapdoor opening up and the Skellie will fall into the room you have to go into
now).
Look in the wall for a narrow gap and stand on the L side (higher
floor). Take a step or two back. Save and throw the Torch through the gap. Be
sure it fell all the way through to a lower passage (*this could happen too (screenshot)*). Return to the room where the Bones were and see
the trapdoor opened. You’re back under that long Ladder shaft. If you need some
Revolver Ammo and didn’t get it yet, climb up on the side of the pushblock,
it’s a long climb to a CS on top and the Ammo is there. All the way down again
and into the opening just above the pushblock, this is the passage you’ve
visited before, follow all the way back to the CS and crawl back into the
passage with the gate. Go to that lamp and L into a passage, in the end you
will find your Torch under the gap. Take it back to the wall lamp, light it and
the gate will open up.
Crystal Labyrinth, the 4th Golden Star. (screenshot)
Go in taking the Torch with you and come to a room with burners in the
walls. A sign suggests you have to take a swim/dive. (dive roll) Go to the
glass wall of the aquarium and find a slightly different colour Tile, standing
on it a Timed block will rise in the middle of the room. Now first spot the
opening in the ceiling back L, seen from the Aquarium and look under that
opening, there’s a different texture there (actually an elevator pillar), stand
back from that Tile and throw the Torch on it. Go back to the Trigger Tile at
the Aquarium. Face away from the glass wall and stand on the Tile, run to the
raised block and jump with a L curve to land on the L side, turn L and
standjump/grab forward to grab into an opening (one square L of that block) of
the crystal floor above (screenshot). Go R and to the Back wall, R again to the Star wall
(Star up above) and R again to the Aquarium wall, R there and to the end along
a sloped ledge. In the corner there you’ll find a hole up to level 2, jump up
in the direction of the Aquarium wall and go to the lever, standjump/roll over
the lever along the R hand wall and throw it to raise the Elevator pillar up to
the 1st level. Go back the way you came and crawl under the low wall to the CS
with the Torch.
Stay on your knees and pick it up, turn around and throw it out of that
CS in the direction of the Star wall. Then turn around and go pull/push the
Pushblock over the Elevator pillar to the back wall. The trapdoor in the middle
of the room opens up (route to level 2 and onwards).
Tip: pull the block back to it’s original position (just pull till it
stops), now it’s possible to walk through a one way glass wall upstairs over
the block and that will save you climbing over a pillar, save often while
taking the Torch up, because some strange things might happen.
Crawl out and take the Torch in the direction the Star wall, turn R and
go to the open trapdoor to the 2nd level (screenshot). You can jump up with the Torch from standing back
to the trapdoor, jump up to the Aquarium side and backflip over the trapdoor in
the direction of the back wall, now go to the pushblock side and here you can
walk through the wall in the direction of the back wall (cool). Go into the
passage along the back wall and come to a glass panel, shoot the top part of
the panel and sidejump with the torch over the remaining part (screenshot), go to the next panel covering the opening in the
wall and shoot it too, go in and leave the Torch there for now.
Go into the passage to a switch (R), open the transparent wall with it
and go in, to the R is a pushblock in a passage (it’s the tunnel in the
Aquarium), pull it once and go back to the glass Labyrinth, you have to go down
to the ground floor again.
Here’s the route: sidejump over that panel at the back wall, follow to
the end. go L and turn R around the pillar. Climb to the top and backflip over
the walkthrough wall, you’re back in the passage to the trapdoor, go down and
to the opening to ground floor, the route here should be clear to you by now. Go
to the entrance of the room (near that sign) and straight to an alcove where a
block lowered, climb up L and go through the tunnel in the Aquarium (be careful
not to walk through the walls) to the passage opened by pulling the block
before, this time you have to push the block once (for later) into the
back passage and then go L to an alcove L, behind the glass under the Star
trapdoor. Throw the switch and the trapdoor goes up (funny: Save here and go a
bit further in this passage and down to a glass panel, there’s some Ammo behind
it, wait a bit and see a Ninja coming to nick that Ammo, then go back to your
savegame).
Return through the Aquarium and go up through the Glass Labyrinth
again, by using the Timed block and go through to the trapdoor to level 2, this
time jump to the Aquarium side and go L, look for a sloped block to the L and
use that to backflip/jump/grab the top of the wall next to the Aquarium, Go
over the top and drop near the glass wall, from where you land a sidejump R
over the panel to the Star wall, stand back to the Aquarium and shoot the top
of the next panel, sidejump over and now shoot the bottom of the panel at the
Star, back up to the Aquarium’s side panel and do a standjump/dive
(Alt+Shift+forward) and roll underneath that panel to the Star. (don't stand in
front of the glass because you need to have a "distance" for a dive
roll, Ernie)
Pry the 4th Golden Star from the wall and take care! Burners
started both L and R, blocking the way back. Take one step back from the wall
after taking the Star and turn L a bit (screenshot). Sidejump L when the Burner is down to go over that
glass panel and turn around. There’s a clearly visible glass block you can
climb, runjump over the walls to the back wall passage, sidejump to that
passage (where the Torch is) in the corner and go all the way to the pushblock
in the back again (could be you have to open that transparent wall again), now
push the block as far as possible into the back of the passage and a block will
go down in the other end. Turn around to go there, pick up the Torch on your
way over and light a wall torch, a block lowers to the L. Inside you will find Secret #8 (which will
activate 1 RaisingBlock/pillar at your trophy-picture, later), 2x
Ammo.
Go back through the passage, leaving that nasty Glass Labyrinth behind
and walk back through the tunnel in the Aquarium, down to the passage where the
gate was, go L from the wall lamp and to the CS in the other side. Climb in and
follow to the Ladder shaft, go up the L side and climb out to Valley 2. Drop
and turn around, go down the slope and turn towards the opposite corner, where
that small tunnel is, go through the tunnel and coming into Valley 1, you can
go up to the R hand ledge in that corner.
Pyramid 1.
Look to the R and spot a Jumpswitch on a sloped block. Grab the
wall above and shimmy R to a dip in the sloped top of the wall, pull up there
and land in an (illegal slope) gap between the slopes. Depending on which side
Lara’s facing, do a backflip or a jump to land on the ledge near the switch,
drop/hang from the side and shimmy over the switch, activate it (a cutscene of
the Spirit Room Tower in the centre of the 4 Valleys and an explosion is
heard).
When you land you can go up to that central tower and go R around the
tower to find the open entrance gate, look around the R hand side of the tower
(standing near the gate) and find the Jumpswitch on the wall of the
Tower, activate it by a backflip to the wall and then a jump/grab to the
switch. A Wraith is released, you can try to shoot it with Pistols and maybe it
will stay away, or you have to run into the opposite corner of Valley 3 (where
the Wraith came from), go up the ledges there to get to the open gate to the Water
Room and get rid of it there.
Pyramid 3.
Stand in the shallow part of the pool and see 2 break ledges. Hop
straight up once, so you can runjump onto the first, a running jump to the
second. Lined up for a standjump/grab to the Jumpswitch hanging in the
air. Go back to the entrance and stand facing into the room to the fountain. In
the bottom of the pool is a trapdoor, when you run over the fountain base, the
trapdoor will open up shortly. So do a runjump straight to that trapdoor and
you will just land inside.
Spike Tunnels.
Better Save here and go L when you come at the openings below, swim
carefully into the top of the higher tunnel and you can go in after the Spikes
went up and just over the opening is an UW lever which will de-activate
all other Spikes. Swim out and into the lower R hand opening, another UW
lever there, now swim out quickly and up through the open trapdoor. Go to
the entrance of the room and use the lever there (another explosion and
cutscene of the Spirit RoomTower).
Pyramid 2.
Go back out to the Valleys and over to the corner you saw in the
cutscene (a block lowered there, it’s in Valley 2 the opposite corner from the
Tower. Jump to the ledge and climb down backwards, halfway down is an alcove
with a switch. Throw the switch to open the gate in a passage below and safety
drop out of the alcove onto a slope leading down to the passage to the Glass
Labyrinth. Turn L from where you end up and climb into the familiar CS. Go to
that gate L which now opened and go in to check out the route for the Timed run
first. Go under the glass panel and to the R into a room with a
mound. In the mound is a raising block. on the side of the entrance is a dark
brown spot on the floor, from there you have to jump to the block later, for
now go get some Ammo in the far L corner and return to the passage past
the glass panel, go L and a bit further in the passage to the Ladder Shaft is a
small alcove up L, jump in and find the Timed switch.
Timed Run to the Block.
Of course there will be more ways to do this, but this is how I managed
it (D)
Save in front of the switch and pull holding “look” to get out of the
cutscene. Backflip roll with a little L curve to get close to the exit slope,
jump down into the passage with a R curve. Run r around the corner to the open
gate and sprint diagonal to the passage with the glass panel, hit “Alt” to roll
underneath the panel, turn R there and run into the room where the block stands
up. you have to jump to the block at one exact spot and that’s the most R hand
side of the side you’re facing (screenshot) and jump/grab up to the top of the block,
quickly turn L and standjump/grab to the ladder in the shaft. Phew!!!
Go up almost to the top and backflip into a passage with a lever, a
Ninja will pay a visit and he plays hard to kill…(seems the lever is blocking
bullets). Throw the lever and see what happens. Another Pyramid became active,
3 down one to go… The Flyby showed another room opened up, one with pushblocks…
Pyramid 4.
Go down into the Valley 2 and go L up to that small opening to Valley
4, on the opposite side is that nasty Ninja and to the L of him, in the corner
of the valley is the block that went down, so check the health and get over
there fast.
Inside the room are 3 blocks of which you only have to move 2, the
Tiles they have to go to are pointed out by sun rays (nearby L and far L as you
come in). The 3rd block will bring out a surprise. When you hit the right
spots, you’ll get a cutscene of the Spirit Tower where another explosion
removes a block at the top.
So now it’s time for the Tower…
If you are missing a Star at this point, you can go back to level 2
with the Bike, See the end of the walkthrough here: Re-visit previous
levels.
The Spirit Tower.
Make your way over to Valley 3 and go up to the Tower. Enter and
jump/grab the ladder to the L to go to the top, where that switch became
accessible, throw it to open another trapdoor below. Get back on the ladder and
climb down.
Option #1: if you don’t have
any Ammo left, you can now go into the entrance of the Tower which will change
the room under that trapdoor you opened into a room with 4 Star receptacles.
Run of the entrance ledge holding grab to land behind that sloped block leading
into Spike-traps, drop down into the newly opened trapdoor and go to place the
4 Golden Stars in the receptacles.
Option #2: But if you want to
visit the last room (you didn’t visit yet) in this Valley complex, go straight
down that ladder and drop onto a sloped block, slide and jump/grab the wall
over the Spike-traps and climb L, down a bit and backflip. When you go down the
open trapdoor, you’ll come into a room with 2 sets of Bones and a Vase,
shoot those and go back up through the trapdoor. Pull up on that sloped block
and immediately jump/grab from the top of it to grab the entrance ledge of the
Tower. Go out and to the L, past the Pyramid and straight to the wall of the
Valley, just to the R of the cubicle where you shot the Ninja is an opening in
the wall, go in and follow to a gate you opened by shooting the objects in the
Tower, go in and find yourself in a nice Glass room, use the Jumpswitch in the
ceiling to change the room in the bottom of the Tower to a room with
receptacles for the Stars. Have a look around and head back to the Tower, just
run off the entrance ledge holding grab to land behind that sloped block leading
into Spike-traps, drop down into the newly opened trapdoor and go to place the
4 Golden Stars in the receptacles.
The Blue Spirit Stone.
The opening in the middle of the room is now active and you can drop
down into that hole to land in a crystal passage with the Blue Spirit Stone on
a pedestal, turn R and slowly walk up to that opening you see in the wall, if
you go too far you’re trapped. Just look up and jump/grab up to the Jumpswitch
there, then turn R or L and hop back to drop down into the lower room. Place
the 2 Keys to the Spirit Stone and go to a crystal sheet hanging from the back
of the Spirit Stone pedestal. Climb up between the wall and the sheet and get
the Blue Spirit Stone from the pedestal (screenshot). Jump straight over the pedestal and go through
the now safe opening under the Jumpswitch. Approaching the (Timed) block in the
L corner will lower it.
The Escape.
Go straight and past that wall torch to a cave with a hill. Go up R and
into that opening to a cave with a burning hot mud pool. You have to stand on
the highest point and turn a bit L to aim for the lowest point of the opposite
ledge (screenshot). Just save before the jump and if you don’t
make it turn a bit more after the reload and save again. You have to hold the
“forward” key and in the end you will get it. Go on through the cave to come to
the Rolling Boulders. Look L into the cave to find a Jumpswitch
on a black pillar where the first Boulder rolls to, wait till it’s R and run to
that pillar, standing flat against it, activate the switch and a small gate
opens behind this pillar and uphill from here. So go R and around the pillar to
jump up the hill and slowly go up to the gate, inside you have to turn around
facing the small gate and grab up to the climbwall, climb L up the slope and
open the gate with the switch, you’re back in the daylight… Valley 3.
Now you have to go and get the Bike wherever you left it and you have a
choice now: go visit back to previous levels in a relaxed manner or end the
levels now.
To the End.
Take the Bike into that gate in Valley 3 you just came out of and down
the slope, out the small gate and go L first to turn the Bike around on that
hill, then you have to go down the hill just L of that small gate and be
careful at that Mud pool, go in to the R, go past the wall torch and head L
into the opening there. Over a hill and come to a narrow ramp, back the Bike up
to where you came in and hit the gas, put in some Nitro (“sprint”) and just
before the jump you have to either steer R or L to land on the other side of a
huge pit, go up the slope between the 2 Pillars (Two
if you raised them by getting all Secrets) Ride over the slope and on
you’re on your way home….
End of a Fabulous game….
28-10-2005.
That password for the Zipped (German) walkthrough by Ernie
is to be found here>(screenshot).
Re-visit previous levels: Go into Valley 1 and to the L of facing the entrance doors is a
tunnel down, go in with the Bike and through a break wall, go L and speed up to
jump over that pit, go into the next glass covered room and to the R is a
passage down to a Teleporter which will get you back to level 2, drive out of
the exit and you’re on the “Rock Bridge”. (after each jump
with the bike from level3 to level2 the secret counter raises up once.
Therefore you get at the end one pillar/raisingblock for the Blue Spirit Stone
and one for the secret in level3, Ernie.)
The way to the 2 Golden Stars in Spirit II:
Go to the other side of the bridge, drive off L onto that sloped ledge
below and into the opening on ground floor under that ledge, along the Mud pool
and L into the room with the blue glass wall.
Look in the walk what you have to do there to get that Star here: Spirit
II - 2nd Golden star.
The other one is L at the blue glass panel, up the slopes to the Timed
run slope, up to that slope and to the glass covered bridge with the pole and
look in the walk to find that Star here : Spirit II – 3rd Golden star.
The way to the Golden Star in Spirit I:
The route back to Spirit I is down the pole, swim to the L side of the
building to find the entrance to this lake and follow the UW tunnels, go with
the flow and through the canyon to end up down a waterfall in the pool at the
“Torch Cave”, go R there and down the Waterfall shaft, swim through a small
crevice and you’re back in the Huge Cave. From here you have to follow the walk
to get to that Star again. (if you need more stuff from Spirit I or II, you’ll
have to find your way by following the walkthrough.
If for some reason you still have to collect the 1st Key to the
Spirit Stone from level 1, you can now get out of this room and go R (watch
out for Spikes) and climb out L to the platform that should still be here
(although in one game of mine it was down and I believe more people experienced
this bug). You have to go up the waterfall route to the “Torch Cave”. Then you
can return to the Teleporter room and step on the L side Teleporter. (you can
drop down into the waterfall cave, swim out the small gap and go down the
river/waterfall to the platform to get back into the glass passage)
(Hedgy wrote that her burning torch was lost after she jumped back to
level 1. Fortunately she had lighted this wall torch near by that No Jump sign.
So it was possible to get the two other secrets an jump back over the
teleporters. If the torch is disappeared and this wall torch is not burning
than it's impossible to get the 1st Key to the Spirit Stone. It seems a to be a
bug but others had not this situation? The same situation is this unlocked
waterfall-trapdoor near by the cartouche which has to be locked in position.
"The mysteries of the leveleditor", Ernie.)
Back to level 3 is
from the Star into the L Teleporter and you’re back at the Rock bridge canyon,
down the bridge, through the Mud pool, L in the cave with the blue Glass wall
and up the Timed run slope, to the bridge with the pole and re-mount the Bike
to go over that trapdoor at the pole and down the floor, follow over the
Bridges in the Bridges area back to level 3