SOULS OF THE FIRE
Level by Satanoff
Walkthrough by G&D Productions
We will not mention all the Enemies…
There’s a nasty Flare bug in the level at a certain point.
Sliding down a slope and into a Fiery place, hop back and get the
Shotgun and Ammo, turn R and get more Ammo 2x there, two inaccessible Fire
passages, so go on straight N and look up L for a crawlspace up in the W wall,
grab up, turn around and hang from the edge, drop and immediately jump/roll and
grab a climbwall, go up to the top and then backflip into a dark upper cave, go E and find a MP, to the
R in the end is a switch (stops fire at a lever for later), in the opposite
corner is a hole in the floor, go stand at the hole, face E and jump/grab to
catch the edge of the crawlspace, go in and get the Flares and a Lasersight.
Room with the many Fires
Crawl back out from the same opening, hang L in the opening and drop,
jump with a bit of a L curve to land in between the two Burner Tiles near the
sloped surface, you’re safe there. Turn L and jump up to a flatter ledge, then
look in the E room and spot some more Ammo, jump there (look up E to spot a
closed door up in the wall, for later too), get the Ammo and jump back to that
ledge you came from. Maybe you’ll land on the sloped side, just jump with a
sharp R curve from that slope and land next to the Burner, carefully step onto
the corner of that Burner tile and standjump over the sloped floor W, back into
the start passages, go Sharp R around the corner where you can climb the
pillar. Go up to the top and take 3 steps down, now backflip/roll/grab the
opening behind, turn around and face E to grab up to a monkeyswing above. Follow
it around the room to where you can drop onto the wall. Turn L and throw the
switch to stop the Fire in the passage W of the entrance. Safety drop down from
the W side and go S to the entrance, R and jump over the remaining fire to
throw a switch (Symbol on the wall) in the SW corner of the room.
Now go N from there and into the area with the lever. Jump N over the
Fire at the sloped block and throw a switch (Symbol on the wall) on the W wall
near the lever. Then sidestep carefully to the lever and use it to raise the
blocks in the Coal Fire passage as a Flyby will show you.
Turn L from throwing the lever till you face into the passage E from
the lever, hop back once and runjump over that last Fire into the passage E,
follow to the end and go R then straight S to those black blocks in the Coal
Fire passage, jump up and go down from the other end to come to the switch of
the cutscene, a same Symbol on the wall. Now throw the switch (cutscene of the
door in the Room with the many Fires) and the Fires in the passage to the
entrance go off, but if you step on them they will go on again, so just head
back N, go over the black blocks and R into the E passage, go for the opening
in the E wall.
Room with the many Fires
Grab up to that sloped block on the L side, jump L from the top to land
at that ledge again. Walk up the ledge and grab up to a climbwall above, go
climb R and up and pull up in the room above, go to another hole in the floor
with some wooden beams, drop/grab backwards from facing S and shimmy R after
the beams fell, climb down and L to hang over the ledge where you got Ammo
before and go down a bit to backflip/roll/grab the wall under the door, go up
and throw the last switch to open that door (screenshot of a Bug). Go in and
drop/hang from the other side, climb R before you go down and walk up to a
large dark Cave.
Cave of the Souls
Runjump/grab to a pillar E (with the red top) and turn around to
runjump/grab SW to a ladder on the W wall, climb L and down into a niche where
the Crossbow is to be found, together with Ammo and a MP. Face E and
standjump/grab to the block. pull up over the top and slide to a ledge, follow
to a flat ledge from which you can safety drop down to a rock bridge going N,
follow around the corner to the other end (E) and throw a lever (the fire goes
out), return to the corner in the bridge and drop from the S side onto a mound
below, look L for a switch on the S side of the pillar under the bridge, go up
to use it (cutscene of an UW door). Go down from the mound and head to the NW
corner, if a Skellie shows up, you have the Crossbow and explosive Ammo so he
won’t be much of a problem.
In the NW corner is a ladder with a sloped block under it, stand E and
face E to do a backflip onto the block, then immediately jump with a sharp R
curve and run R to avoid being hit by the Spike ball you triggered
(preparations for later). Now go to the SE corner of the Cave and pull it out a
couple of times to get into the passage behind it.
Spike Ball Alley
Go up the stairs and jump over a gap, when you come to a long set of
stairs leading up to the N, look R of you and on the corner of that staircase
is a ledge you can jump up to in a bit. Now go onto the stairs and as soon as
Lara looks up, roll and run back, stay on the R hand side of the stairs, so you
can curve L and jump onto that corner ledge to let the Spike ball go by, climb
up higher on the N side and throw a switch to release another Spikeball
somewhere you’ll go next.
Now get back on those stairs and go to those Skellies hanging there,
turn around and see a ladder in the shaft above, that’s where you have to go in
a bit. Save before you go any further on the stairs, because when you pass the
Skellies, another Spike ball will come down. (I did a runjump/roll past the
Skellies and immediately run and jump/grab up to that ladder so the Ball could
pass underneath.) Go follow the stairs back up again and look for a crawlspace
up to the R, go in and throw the switch to open the door on top of the stairs. Get
rid of the Skellie and go drop out to the stairs, follow up N and hop onto the
stairs to the L, here’s the set of stairs where you already triggered the Ball.
So go down and hop over the ball to the L, look E for the crawlspace under the
wall and go in to throw the lever that will open that first UW door. Crawl back
out and continue up the stairs, crawl through the low part and go down the next
stairs, around the corner is a hole in the floor, in the hole is a switch.
Fire Passages
Throw the switch and when you throw it you’ll see Burners extinguish in
a passage you have to get to now, turn L and jump/grab the ladder, go up and L
onto the ledge with the Skellies and down in the hole there, jump over the pit
or go in to climb out at the Fire passage. Do a runjump to the L corner of the
far Fire Tile and it will go off, standjump/grab to the L side of the next
ledge and turn L, grab up to the opening above and here’s the passage where the
Fire went off. Go forward to a switch on the L side and save before using it,
then run to the S end and R to fall into the water burning like a Torch,
there’s an Ammo pickup in the UW room and you can climb out SW, to come back to
the Room with the many Fires… They are extinguished now, so make your way back
to that door up W and down to the entrance of the Cave of the Souls.
Cave of the Souls, second visit
Runjump around the L corner to a pillar there and then run off to land
on a ledge down N, drop from the N side and go down the now safe ladder to the
ground floor and head S (SW) to a pool. Dive down and swim past the Spikes to
the UW door you opened before, the second one will open for you and you can
climb up and immediately slide down while a Flyby will show the route for a
Timed run, you’ll end up in front of the first of two Timed switches.
Timed Run for the Double Door
Check out the route from the switch. Up the block L, shoot that Skellie
now and up the ramp. Jump over the pit and go in L, the door closes and to the
R is the second Timed switch that will open the second door W on the slope L of
you. Jump up fast and go through those doors. To the L of the doors is a slope
down that will lead you back to the 1st Timed switch. So now have a go at it
and come to a dark and high room
(It’s possible you’ll encounter a bug here and you will not be able to
pass through the Timed doors, even though they are open, as Gerty experienced.)
High and Dark Room
At the W wall is a pushblock, push it onto the Flire (a door opens
above) and sidestep L to the corner, backflip to a block and standjump/grab to
a pillar in front. Turn R and runjump to a pillar SE, turn L and standjump/grab
to the red pillar, turn L and runjump/grab to the ledge with the Skellie, grab
up W and go up the slope, go R and there you can get through the narrow gap to
throw the lever there (kills flames on a ledge in the high room), climb back
out and go down to the Skellie ledge to jump to that ledge SE if you want, but
you can just as well just runjump around the R hand corner of the door and end
up on the ledge under the ladder. Climb up till you can backflip onto a ramp
going up to the top of the high room and grab up to the room above, go down
into the Aquarium on the other side and swim to the opposite corner. Climb out
and finally you made it to that bright coloured room, with the lever (opens
another UW door). Go back through the Aquarium and the room with the Skellie. Drop
down to the ramp, go down the ladder and jump over the ledges down to the
ground floor.
Finishing Up
The door in the E opened and you can follow that passage to get the
Surprise of your life. In the end of the passage is a trigger Tile that will
re-open the Timed Double doors where you came into the High room, so save and
sprint back W, L around the corner and quickly through the doors, go climb up R
(S) and slide back to that timed switch, just follow the passage up L again and
over the ramp to that pit on top of the ramp. This time dive down into that pit
and go into the open UW door, swim to the next door and the Trident will be
revealed, swim over to get it and the level will end there….
10-11-2005.