Tahir's House

Level by Tahir Zia

Walkthrough by eRIC

This walkthrough does not detail all enemies, pickups and secrets.



TAHIR'S HOUSE

The level starts with Lara in a vast area outside Tahir’s residence. Turn back West and see a couple of little houses. Climb upon the one on the right,on which is the HAND OF ORION. When you pick it up, a camera shows the opening of big doors. Go down and go East along the left wall, at one point you will find CARTOUCHE PIECE 1. The doors on the left can’t be opened, on the other side are the big doors you have opened earlier. As you enter Thir’s residence, a camera flyby shows a cartouche receptacle on the left (one of the main house entrance), a long alley at the end of which is another smaller house, then a floor lever at the top of the main house.

ning doors

Go forward all the way of the long alley to arrive in a courtyard, you see flares on a block. Don’t go there yet, but aim to the South-West corner of the courtyard where you can climb on the roof of the smaller house. There are doors up there and a floor lever. Pull it to trigger a second camera flyby that shows the opening of a door inside the main house. Don’t go down yet but turn back and hop a block. Make a running jump from this roof to the roof of the main house to pull the floor lever that was shown in the first flyby. This opens the door of the smaller house South West. You are not finished yet on this roof. There are a couple of blocks along a wall. Go to the second one, you will have a fixed camera as a hint, and notice a different patterned tile on this block. Step on it to open another door inside the main house. Now you are done, go East to the whiter part of the roof and jump to get the flares. Go down and enter the smaller house by the opened gate. Place the Hand of Orion, in the next room pick up CARTOUCHE PIECE 2. A ninja has been alerted, kill him, exit this house and go North all the way of the long alley, and turn right to the cartouche receptacle. Kill 4 ninjas , combine the two pieces of the Cartouche and place the Cartouche of Ba.

Inside the main house

You are now inside Tahir’s main house. Notice the closed door in front of you. Go South and on the right climb into a crawlspace and pick up the HAND OF SIRIUS. You can wander in the house a bit to notice the bedrooms. Go South and place the Hand of Sirius. In the next room, pull the floor lever in the corner. Kill the ninja who comes from the outside by another door. Don’t go outside yet, but go North-East in the house: the door you may have noticed earlier is now opened. Pick up the big medipack, a camera shows the opening of a door outside. In fact this is a door that was near the floor lever located on the roof of the smaller house. Go outside the way you want, and like before pull up on the roof of the smaller house in the South-West corner of the courtyard.

Around the residence

Enter by the opened door and go right (West). You have a long way to go around the residence before arriving at the end. There you can climb a ladder on the right wall and shimmy left. Go on the wall and jump down to the left (South). You still have a long way to go before a dead end with some blocks and a hole in the ground with a ladder. At the bottom you find another CARTOUCHE PIECE 1. Climb back up the ladder and return all the way to where you have started until you see on your left the opened door and the floor lever on the roof of the smaller house. Continue ahead (East). At the dead end, you notice on the right a courtyard with a floor lever behind a range of doors. This courtyard isn’t accessible from this side. Turn back and look that one of white walls is textured differently from all the others. It is climbable. Up there make a long journey clockwise above the roofs of some buildings until the end. Near the end you see an opening on the left with a Cartouche receptacle. Go to the very end and go down to a block where you pick up CARTOUCHE PIECE 2. Hop back onto the last roof and jump to the opening, combine the two pieces of the Cartouche and place the second Cartouche of Ba to enter in a dark corridor. Slide and jump at the end to not fall down into a spiked trap. Continue ahead into a long corridor. At one point of that corridor there is a crawlspace on the left to get the SHOTGUN as a secret. Continue and eventually you arrive outside again in another part that surrounds the residence. Go ahead on another long journey, kill everything on your way (you can also get another secret in a hole with spiked textures but without spikes) until you arrive at the courtyard with the floor lever. As you activate it, a flyby shows the opening of a door at the top of blocks outside the residence, this is located where you started the level. To get back there, dive in the hole of water near the floor lever, and after a long swim, run up a corridor to a door that opens on approach: you are back at the beginning of the level. Turn back and climb down the climbable wall. Kill a couple of ninjas and climb the blocks in the East to the opened door and slide to the end of the level.

STREETS

You arrive in a street with the warm Coastal ruins atmosphere, and you are welcomed by a wild boar. As you progress, a flyby shows the name of the author written in the street. Go left at the intersection with another street, notice a golden star receptacle on the right, and go to the end of the street. On the left is a crawlspace which is the entrance of a little maze. In it you will find pick ups, some little scorpions and a crocodile. More importantly , there is the golden star (at the far end left corner of the maze) and a hole of water (far end right corner). Find the hole of water first, and swim to reach a room with an army of crocodiles, and the crowbar on a block at the center. Then climb into the crawlspace in a corner of the room, at the end of the corridor turn back and climb the wall. After a slide you return to the streets, and can enter again in the maze to pick up the golden star. Return outside in the street and place the golden star in its receptacle to end the adventure.