BtB 2006 - Level
17 - The
Dragon Island
Level by Horus (Nadine)
Authorized Walkthrough G&D Productions.
“Lara travels to the famous Dragon
Island where a gigantic pearl is hidden in a mystic temple complex..”.
Go up the steps to the next room and find some Ammo in an alcove to the
R, then climb the ladder in the NE corner, backflip
to the upper floor and find a switch in the SE windowsill. The door in the room
below opens, get down and go into a Garden area. In the NW, next to the balcony
you came from is a switch to raise a pillar S of the balcony, jump up the
pillar and jump/grab to the roof over the balcony, go to the N side and jump to
the landing, go R and come to a Spike-pit. Runjump
around the far R corner to a wooden walkway, turn S and runjump/grab
to the tree. Look NW and spot the opening in the house, runjump
with an R curve to get in there and push a button to open several gates below.
The Torch.
Go back to the opening S and jump straight S onto the
leave cover, go over the branches to the far SE corner and spot the ledge in
the SE corner between both waterfalls, aim for the corner of the ledge just L
of the S side waterfall and runjump to that ledge and
there are 3 Torches in the corner, throw at least two down (so you’ll
have a spare) along the E wall to the N. Track them down so you know where they
are. Now go jump down into that shallow pool below and get one of the Torches.
Head back W and go up the balcony and into the building to the first room, the
wall torch there can be used to light yours. Now it’s back to the Garden and
into the NE corner where those gates opened up (now 2 Crocs probably
show up, this must have been the first time I saw Crocs go up a 2 block high
pillar).
Careful there are Spike-traps, run through one of
those and light two wall torches next to the N door to open it.
Getting In.
Go in and ignore that lever on the ledge for now, go L
and R around the block to light two wall torches. Now go back outside and you
can drop the Torch now, the E Spikes back at the gates are deactivated and a
button can be used to bring out a chain just behind you in the corner. Climb
the chain, backflip to the roof N and runjump with a grab to a ledge under the S arch, be careful
there’s a blood stained Spike-trap on that ledge and to both sides (E+W) are
chains you have to pull to get some Spikes down on a ledge near the N roof, so
going from one to the other use the ledges under the arch to jump to the other
side, then after pulling both chains a runjump back
to the roof N.
In the SW corner is a ledge where the Spikes
retracted, jump there and a ½ MP is now available on the ledge NW next to the
roof (was protected by Fire first). Go get Secret#1, the ½ MP and get down to
the ground floor.
Get some Flares along the W wall and head back
into the building, this time get onto that ledge with the lever and throw it to
open the gate N, go through to a courtyard with a pool.
Now comes a kind
of puzzle involving a lot of swimming. I’ll just say where you have to go and
you have to watch the air supply and look if and when you have to go back for
air.
Swimming for the 1st
Luminous Crystal.
In the pool is an UW door E, open it and swim in, go R
and follow all the way R around corners to a MP, get it and before
swimming back notice the white floor in that corner. Go back and find an UW
lever in the N end past the door to the pool, this lever will lower that white
floor where you got the MP, so head back there and swim down and S to open an
UW door, just inside that door and up at the red pillar is an UW lever which
will open the UW door E of the lever (In this same room is some Ammo in
the SW corner). Go through and behind the red pillar (E) in the next room is an
UW ceiling lever, which opens up the wall N. Swim in and to the L to get the 1st
Luminous Crystal. Swim back to the pool and climb out, go back S to the
Garden and the door to the L (E) is now open (near the
chain).
Fiery Timed Run.
Go through and in the next room is a door to the E,
you can open it with the switch up the ramp and to the R (S). Go to that S door
and save before entering, in the next courtyard are 2 Wraiths. In the SW
corner of the courtyard is a sloped tunnel down to a Fire-tile, you’ll have to
get into this tunnel in a bit, a switch to put the Fire off (Timed) is located
NE, go up the passage SE and L to the switch. Pull and backflip/roll,
then a R curved runjump into
the passage R and runjumps to the tunnel with the
Fire-tile, runjump/grab into that tunnel and landing
on the Fire-tile, quickly side jump L to get on a safe piece of floor.
Snake-ball Jump.
Going through that tunnel, you’ll end up at a Fiery
pit with a Dragon-ball on a ramp across the room, look L into the room and see
a greenish ledge (switch texture), that’s where you have to go. Do a runjump to the Dragon-ball ramp aiming a bit L and try to
curve L at the end of the jump so you can immediately run (with the Dragon-ball
behind you) and at the last possible moment jump L curved to that greenish
ledge (that’s the expert way, you can also just runjump to the sloped part of the ramp and hop-grab back to
let the Snake/ball pass and then pull up).
The Wraiths will hopefully kill themselves in the Lava
pool.
2nd Luminous Crystal.
A ladder in the SE corner is your means of escape, go
up that ladder after a runjump/grab and in that cave is a tunnel to the S, first thing you can find there
is water for the Wraiths if they didn’t die yet and when you swim through the
water you’ll end up at a ½ MP. Go back to the small cave and follow
through to a room with a Luminous Crystal in an opening in the wall. Stand
facing the Stone and with your back to the wall, Save and standjump
onto the ledge Spikes pop up around you, quickly get the 2nd
Luminous Crystal and do a runjump/grab to a
crawlspace in the wall in front while more Spikes pop up. Light a flare
and crawl with intervals so you’ll see if Lara can stand up, because in this
dark crawlspace is a higher part where Secret#2 is located to the L, pick up the
Flares and proceed through the crawlspace till you come to a room with
gates, there are 4 switches in this room, don’t know if there was any logic or
clue, but only use the 2 green switches and the gates open up. (Remark from the author: The logic is traffic lights,
i.e. Green equals "Go")
Go through to a large room with walkways up above, to
the W is an open gate leading back to a room you visited before, the one where
you used the switch to get to the Fiery Timed run. Go into that gate and turn
looking E, now you can do a runjump/grab up to the
walkway and up on the walkway you can go for 2 Ammo pickups, one E on a
ledge and one NE on the N balcony, then go into the room E and up a ladder on E
wall, backflip to a ledge with a monkeyswing
overhead. Go N to drop onto a balcony and grab up in the hole over the Lamp.
Rotating Blades-trap and
Snake-ball.
Climb up E or W or you’ll burn, face the Rotating
Blades-trap and mind the floor (except the wooden floor) is burning hot. Standjump when
the smaller Knives on the Blades are outward and stand in the exact centre of
the blade (safe here), line up for a runjump/grab
into the opening S and do that when those smaller Knives are outward again.
Open the small door and climb up onto the wall straight ahead, here’s the Snake-ball
trap. I did a runjump straight over the ball,
starting when it was on the far side of the ramp (so you’ll go over it when it
is coming towards you and will give you more time), then take a quick step
forward and hop onto the higher ledge, go safety drop through the opening and
land on the S balcony of the monkeyswing room.
Waterfall Room.
Head in S and follow through to a ledge behind a
waterfall, runjump/grab across to the balcony (you’ll
be back in this room later both here and down in the pool) and go down the S
passage and come to the Fan Courtyard (because of the Fan table E). If you happen to fall into the pool below, look at the
end of the Sunken City paragraph below for the way back up.
The Fan Courtyard.
Lets go for a Secret first, head for the SE tree and stand on the S side of
the roots, backflip onto the roots and jump/grab to
the roof S, go L around the corner and pull up on the roof there. Jump up to
the higher part S and standjump/grab in a NW direction
to grab the edge of the higher roof. Shimmy R around the corner and backflip to the branch of the tree, you’ll slide a bit and
find Secret#3, the Crossbow right at your feet. Get down from the tree and
head into an alley NW of the entrance, there are two small Shrines where the 2
Luminous Crystals can be used, the door of the house
opens up.
The Ladder House.
Go out of the alley and L into the open door and just
around the L corner is a ladder to the first floor landings, there are 3 routes
from here, first go S and find a window overlooking the Courtyard, look up L a
bit and spot a monkeyswing under the branches. Stand
away from the window facing SE and do a runjump/grab
through so you’ll land on the sloped roof. Immediately jump and grab the
branches, swing all the way to the pillar SW (next to the entrance of the
courtyard) and drop to use the button (a door opens in a house below).
The Star House.
Get down from the pillar and go to the Star house S on
the Courtyard, inside and to the L is a chain, pull that to lower a block in a
water hole, notice the Star receptacles on S wall and go back out, over to the
Ladder house. Up to the first floor and N and over the middle walkway to a ladder
E, go one floor up and get the Ammo and then the Flares N, safety
drop from the N side of the floor onto the back walkway and go E. Climb down
the ladder to the water hole where the block went down, dive in and swim
through the tunnel to an UW door, open it and go into the Waterfall Room.
Another block went down here and it opened up a tunnel in the SW corner, S
wall, follow the tunnel into a Sunken City.
The Sunken City, the Dragon Seals.
Along the L wall and over the roof of the little house
is a hole up to a small cave (there’s a Shark swimming in these waters,
so be careful), go up and climb out on the small waterfall NE, climb that
waterfall and get the Crowbar in front of the opening E (leading back to
the Waterfall Room), go back down the same small waterfall and swim S through
the Sunken City, L and into the red building, to the R (E) is an UW lever, it
will open up a trapdoor above, so roll and swim up through the trapdoor to come
into a room with the Left Dragon Seal. Swim back down and go SW in the
Sunken City and up in a cave there, climb out E and find a room with the Right
Dragon Seal. Maybe now you can take a shot at that nasty Shark. Swim back
to the cave where you got the Crowbar before and now use that opening E, dive
down into the river below and swim up to the N, climb out and go down the
waterfall N to get back to the waterfall room, swim out E and through the
tunnel to the Ladder House, over the landing to the Fan Courtyard. (There’s another way back to the Fan Courtyard and
it’s a bit more spectacular, but I didn’t need to use it, in the waterfall room
is a ladder under the balcony on S wall climb it into the alcove with the
switch, the switch will raise a timed platform behind you. Pull the switch,
roll and run with a curve over the ledge, jump into the opening N and run with a L curve over the platform. Jump/grab to the waterfall W
and shimmy L a bit before doing a backflip/roll/grab
to a ladder on the pillar of the balcony, go up and
you are on the balcony with the passage S to the Fan Courtyard).
The Red Fan.
Enter the Star House and place the Stones in the
receptacles S, a block goes up behind you. Climb to the first floor and go get
the Dragon Fan. Get down to the Courtyard and place that Fan on the
table near the SE tree. A door opens up in the NE corner, go in there and get
the Gigantic Pearl on the receptacle and the level ends there as Lara
reached her goal.
08-01-2006.