Behind the Doors

Level by Hartmut Volmer (Psychoman) (May, 2001)

Walkthrough by Harry Laudie


Go forward and pick up three red shotgun shells and the crossbow. Run, jump and grab the fire tile to the west. Pull up and the fire does out. From the edge of the tile stand jump to grab the fire tile to the south-west. Pull up and the tile goes out. Run and jump over the west tile and into the tunnel as the tile catches fire behind you. The large medipack is a deadly spike trap.  At junction #1 go south and notice a closed door up some steps. Turn west and run to the end of the corridor as two wraiths attack. Go right and find the bird statue to eliminate them. Return and in an alcove shoot three vases and pick up the shotgun. Return to junction #1 and go north. At a T-junction notice a closed door to the east so go west. You pass another closed door and a tunnel to the left. The face tile in the tunnel is a spike trap. Go to the very end of the corridor to find flares. Return to the junction #1 and go west and be sure to sprint pass the rolling spike ball. The hole in the south wall will bring you back to the bird statue. At junction #2 go left and find a fountain. There is a closed door to the south. If you had gone to the right there is a closed door to the north. The tiles at junction #3 in front of the stairs are spike traps. Dive into the water and go to the right. The left side is a deadly trap. When the tunnel widens, stay to the right for a large medipack. At the end pull up and slide down the other side of a hill into another room.

Go to a platform in the north-east corner and jump south to another platform. Climb the west wall and shimmy right over the steam to a place to pull up. When you do, beetles arrive. Climb on the block to the west and the flame goes out. Run to the west doorway and turn left to use a floor lever. Exit and pick up a Pharos Knot from a pedestal. Go to the west doorway and turn right. Use the Pharos Knot and immediately jump back and side jump to the right to avoid a falling spike ball. Exit and pick up the Pharos Pillar and go back east to the entrance and the beetles disappear. Get down and climb the north wall. Shimmy to the right and around the corner before you release. Swim back to the fountain and pull up on the south side. Go south and use the Pharos Pillar to open the door. Enter the door and be careful of the spike pits as you go east to a floor lever. Use the floor lever and exit and go north. The spikes at the stairs are up so carefully sprint through them and go up the stairs. Follow the stairs to a ledge overlooking some deadly water filled with electric arcs.

Jump south to the ledge and follow it to the other side. Jump into the left tunnel and run up the stairs to press a face button. You hear some spikes. Get back to the ledge and jump into the center tunnel. Sprint through the spikes to the end and press a face button. You get a cut scene of four doors opening up back where you started. Exit and kill two skeletons on the ledge. Go back over the ledge and down the stairs and carefully go through the spikes. Go east to junction #1. Go north and at a T-junction, go east up the stairs. When you get to a deep pit, just fall into the water. Pick up the crowbar, and then swim south and east back to you started the level. Go back over the ledges and to the corridors to junction #1.

Go west and take the right branch at junction #2. Follow the corridor to a room with spikes and fires on the floor. Run, jump, and grab the central column. Shimmy around to avoid the steam vents and climb to the top. To the west is a closed door. Go north pass some empty alcoves and pull into the north-west to an opening with a floor lever. Use the floor lever and exit as a wraith attacks. Jump to the central column and then into the north tunnel. Take the first left and then right and go to the end to find a bird statue to eliminate the wraith. Return and go to the open door. Climb up to the north-west and pry a Golden Star off the wall. Get back to the central pillar. Go to the south side and use the floor lever. Move aside as darts fly from the wall and get back to the central pillar. Climb down the east side of the pillar and just above the lower steam vent back flip safely to the ledge. Exit this area and return to junction #1.

Now go south and follow the corridor. In the room pick up red shotgun shells on the floor to your left. Carefully go the south-west corner and avoid all the falling spike balls. The face tiles are spike traps. Enter the right tunnel and get out as a spike ball rolls pass. Enter it again and when you step on a plain tile, run back out to avoid another spike ball. Go back and pull up into the opening when the steam is down and drop to the other side. Go right and down the corridor. The plain tiles are holes into deadly fire. At the end turn left and climb the first pole to back flip to a ledge. Use the floor lever and get down. Climb the next pole and back flip to a ledge. Climb down into the room and pry a Golden Star off the north-west wall. Had you come here first, the room would have been filled with deadly water. Go to the north-east corner and pull up. At the end jump down to avoid the deadly spikes. Return though the steam vent and go north but be careful, as there are still some spike balls left.

Go to junction #1 and continue north. Go east up the stairs you did before but this time jump over the deep pit. Follow the corridor to a door that closes behind you. Run to the table and shoot the vases. Pick up crossbow explosive ammo to rid yourself of three skeletons. If you manage it right, you can get the one laying one the table as well. Use the floor lever at the end of the room and go to the hole in the south-east. Slide down and jump over the fire to grab a ladder. Climb to the top and go west and follow the corridor to a pool. Kill the three crocodiles before you monkey swing to the floor lever in the east wall.  Do not use the floor level yet. The only way that worked for me was to save the game and exit completely. Re-activate the game and load back the save game. Now use the floor lever and get a flash of a cut scene. Go back and follow the corridor through the open door. Go left and drop at the end of the corridor. There should a flat area to land on. Jump across the deadly pool to another flat area and climb up. Pry a Golden Star off the north wall. The other two are fake stars. Get back over the deadly water and go to the south-west corner. The door opens for you so go back, drop into the pool and go swim back to the starting area.

Go over the ledges again back to junction #1. [Note] Save at this point. The Golden Stars make the water safe and if you have to reload after you have placed the stars, the water is deadly again and you cannot finish the level. [End note] Go north and then west and go down the corridor to the open door. Follow the corridor and jump over the ledges to place a Golden Star in a receptacle in the east wall. You get a cut scene of the under water area with the electric arcs.  As you turn around you notice electric arcs between the blocks in this area. Go to the tunnel in the north wall and see that a gate has opened into a similar room. Go to that room and place another Golden Star in a receptacle in the west wall. Get to a ledge in the north and run jump into the tunnel to the east. Pass an open door and into another similar room. Jump to the south and then to the east wall to use another Golden Star. Jump to the north-west and enter another tunnel to the north to pick up a Horseman's Gem. Exit and just fall into the water at the bottom. Avoid two crocodiles and swim back to the starting point. Climb the ladder and jump over the ledges back to junction #1.

Go west, though the spikes and up the stairs to that water area. Go over the ledge and now jump into the right side hole. Go up the stairs and use the Horseman's Gem. You hear an earthquake. Go back and into the water and swim down into the hole in the south wall. Keep swimming and at a T-junction, the current carries you as the level ends and crashes to the desktop.

02-feb-2006