The Holy
Mission
Levels by Marcos Gustavo
Mensa (March, 2006)
Walkthrough by Harry
Laudie
Part 1
You drop onto a
breakable tile. Ignore the side passages that are spike traps. Roll, jump
forward and slide back to grab an edge. Drop and jump forward to grab and pull
down a jump switch. You fall screaming into a water pit. Light a flare and go
south. Ignore the bats and whatever is in the water that is biting you. You see
an opening to your right. Pull up into the tunnel and sprint to the west before
the gate closes and kills you. Ignore the flares on the floor and continue into
a dark room and another gate closes behind you. The two gates seem to be very
tightly timed so if you stop to pick up the flares you are trapped between the
doors. Go to the south-west corner and pick up flares. Then go to the
north-east corner and jump up into a hole in the east wall. Follow the tunnel
to the grid wall and turn around. Run back down the tunnel and jump to one side
to avoid a falling spike ball. You hear a gate opening somewhere.
Go to the north-east
corner and enter the dark tunnel in the north wall. Follow it to a room and see
a rat disappearing into a wall. Go west and pull up into a crawl space. Go pass
a caged room and a closed gate. Hop into an opening in the south wall and drop
into a tunnel with a closed gate. Go east and climb the blocks and drop back
into the tunnel. Go north-east back to the room that had the rat. You see a
small man in white suit walk into the wall. I think he says "Hello,
lady". Go back into the west crawl space. This time you get a cut scene of
the man walking over a tile and into the wall. You hear a gate open. A rat
follows the man and you hear a scream. I guess that the man didn't make it. Continue
west and then north into the open gate. Use the floor lever and get a cut scene
of a gate rolling up. Get into the opening in the east wall and drop into the
room behind the cage. Go through the north doorway and go up the stairs. At the
top, jump to a crawl space in the north wall. On the other side, you see many
small men. Go east and use the floor lever and get a cut scene of a gate
rolling up. Go back east and pull up into a different crawl space. Drop on the
other side and go up the stairs. The gate opens as you approach. Follow the
same route as before to get back to the entrance room and see the two open
gates.
Jump and grab the open
gate to monkey swing across the deadly water. Take the south tunnel and fall
into a deep pit into some water. When you get control, walk to the north-east
to pull up onto a ledge. Go into the east corridor. When the corridor splits
into two directions, turn around and look up. You should see a ledge above you.
Pull up to the ledge. If you go west you should see a tunnel and a ledge that
leads to a bridge. If you cross that bridge you are stuck with a fire in front
of a door. Instead, face east and you should see an opening in the upper east
wall. Pull up into the opening and slide down a series of slopes. At the bottom
there is a room with shallow water. Go to the west wall and pull down a jump
switch. You get a cut scene of a door opening. Climb the ladder beside the
switch and at second black tile in the east wall, back flip to a ledge. Enter
the tunnel and use the floor lever. Continue up the ladder and through the
door. You arrive back where you started. Pull up the west ledge again and go
into the tunnel at the west wall.
Follow the tunnel to an
open gate that closes behind you. To the right is a short tunnel loop with two
closed gates. Go forward and when you see a skeleton, safety drop down onto
that tile. This way, the wall blades miss you completely. Then pick up the
flares and continue west up the stairs. You get a flyby of the area above you
that ends showing a large inverted red cross. There seems to be another closed
gate in the north-west corner. Go north and turn east into a dark corridor. You
need a flare but at the end, turn and grab an edge over a deep room. Give
yourself full health and drop. I think it helps if you use roll as you hit the
floor. There is an empty tunnel in the north wall, a timed closed gate in the
south wall and a fire that can ignite you if you get too close. Go west into
another room and step into an alcove. You hear the timed gate opening. Jump and
run to the east and then south into the timed gate. You will have to avoid an
ahmet on the run to the gate. Once inside, the gate closes and you get a cut
scene of a yeti coming from the empty tunnel. The yeti will kill the ahmet and
if you are lucky you can watch the battle.
Run south up some stairs
and step onto a floor that rises. Run east up some stairs and step onto another
floor that rises. Go to the south-east corner and pull down a trap door. Pull
up to the north and pick up flares from a skeleton. This is the red cross room.
Go to the left around the column to pick up flares from a skeleton near the
east door. The tiles without a skeleton are spike traps. Do not go out the door
as there are spike traps. Use binoculars to examine the room. There is a
central raised area behind ropes. On the south wall is a raised ledge with two
closed doors. The red cross you saw in the flyby is at the west wall. On the
north wall is a raised ledge with two closed doors. Go the south wall ledge by the first door in the dark corner. Run to the
west down the ledge and turn north and run on the small stairs in front of the
cross. As you go up the stairs to the right of the cross, you should hear a
door creaking. Go back to the dark south-east ledge and the door there is open.
If you go directly to the stairs by the cross, it does not work. There must be
another tile on the south ledge so that you have to run over both tiles. And,
of course, neither tile is actually marked.
Enter the open door and
drop into a room with dirty water. Go to the north-east corner and see a fence.
Look to the north wall for a tunnel. Run to the back of the tunnel and exit to
return to the north-east corner and the fence is gone. Enter the alcove to pull
down a jump switch on the south wall. Exit this room completely and see that
the north-west door has opened on the north ledge. Enter the room and some rats
scatter. You get a flyby of the room above that shows a key. Pick up the small
medipack in front of you and the large medipack to the north-east. Do not pick
up the medipack in the north-west alcove. If you do pick it up, a skeleton
comes out of the firewall and you have no weapons yet. Go to the north-east
corner and pull down a jump switch.
Exit this room and go
east to enter the next open door. Go to the end of the dark room and pull up
into an opening in the west wall. Climb another opening in the north and look
west to see a fence and a pit. Do not drop into the pit but run and jump over
the fence. Run to the west and see two wraiths to the right over the fence. Go
to where you see a moving flame on the floor. Pick up the flares and pull a
jump switch on the east wall. Then go back east a little and get into a crawl
space at the south wall. Somewhere in this crawl space, I saw a bright flash
that I guess was the end of the wraiths. At the end, stand up and go east. You
see an open trap door in the floor but do not go there yet. Step on the last
east tile and get a cut scene of a trap door opening. Look up and enter the
opening at the north wall. Drop down and go east and see a burning skeleton.
Just step a little onto that tile and jump up to grab a crawl space. Drop on
the other side and follow the tunnel to pick up Dominions Susej's key from a
pedestal. Back to the crawl space and keep to the right as you drop. Side flip
off the tile since standing on the tile will reduce your health. Back into the
opening and get into the hole. Climb down the ladder into a room that you have
been before. Do not pick up the medipack and exit the room back to the red
cross room. Actually, you can pick up the small medipack now because the
skeleton does not leave that room but you do. If a wraith is still following,
you can try to get rid of it by rolling in the dirty water in the south-east
room. Although, the wraiths did not follow me.
Go east and carefully
climb a ladder that has a fire at the floor. I found the south ladder easier to
use. On the top shimmy to either side of the ladder and release to drop onto a
very high ledge. Go south and down the tunnel to see a spike trap. Be sure to
go to the very end tile. Return and go north to down a tunnel to the end to see
another spike trap. Return to the end of the south tunnel again. Yes, the spike
trap is still there. Return to the end of the north tunnel again. As you get on
the last tile, a cut scene starts. A rat runs across the spike traps and the
spikes trigger. You also see a blue angel in the end room disappear. Now the spikes
are gone, continue down the trench and into the room where the blue angel was
located. Pick up a large medipack and two small medipacks from the floor. Hop
into the west wall opening and Lara says "No problem".
Enter and the door
closes behind you. Look at the tiles on the floor. The red tiles are deadly of
course. To the right of the fire to the west, there is a tile with a water
symbol on it. The other tiles are plain. Jump to that symbol tile and get a cut
scene of the last door opening in the red cross room. Carefully go south to
exit the room. Go through the small room and into another south opening. In
this room all the tiles are safe. Go to the south-west corner and get a cut
scene of a trap door opening into a foggy room. Now go north back to the room
with the fire and red tiles. The gate closes behind you and there is an ahmet
in the room. Jump to the tile at the east gate and the gate opens. Exit the
room before the ahmet gets you. Go back through the spike trench and the
tunnel. Carefully climb down the ladder and avoid the fire at the bottom. Go to
the south-west corner and enter the last open door.
Enter the room and watch
out for the deadly pit in the middle. The trap door is in the north-west
corner. Safety drop into a room and go up the stairs at the north wall. Pull up
into the area behind the red cross. Go to the north-west corner and look for a
tile with the water symbol. All the other tiles are plain. You get a cut scene
of a large gate opening. From there go south and pick up flares from a
skeleton. Then go to the north-east corner and see a hole. Slide down and land
in front of a deadly pool. If your health is low, use a medipack now. Jump and
grab the ceiling. As you monkey swing across the water, a skeleton arises from
the water and hacks at you. On the other side, run to the south-east corner and
pull down a trap door. The handle of the trap door is to the north. Pull up to
the south ledge and you are back in the red cross room.
Carefully climb the
ladder with the fire again to the top ledge. Look west and you see breakable
tiles and the gate that you opened. I started from the south side and not from
the middle of the ledge. Run, jump and grab the first set of tiles. Pull up and
run and jump at an angle to the second set of tiles. This puts you at the back
end of a tile for a run, jump and grab to the open gate ledge. Light a flare
and climb a ledge. On the other side you see a hole. Drop and hang by the edge
and you get a flyby of the two holes below in the floor. Stand at the north
side of the hole and face south and a little west. Run off the ledge and use
grab and you should fall into the hole in the floor below. The view changes so
that you are seen falling from above and into some water. If you smash into the
ground, make a few adjustments in the start position. Swim and pull up into an
opening at the west wall. Enter and use Dominions Susej's key to open the gate.
As you enter, you should hear music. Enter the gate and see a hole in the north
wall. Slide down the slope and the level ends.
Part 2
You land on a ledge in
front of a statue. Safety drop to the floor below. There are nine pits, each
surrounded by a low fence. Find the center pit and face south. Side jump into
the hole and land on a platform with a large creature. The other pits will drop
you to your death. Run south and jump off the platform to land in a lower
doorway. It is possible to kill the creature but you take a lot of damage.
Enter the doorway and get a flyby of another creature attacking and killing a lizard
and a skeleton and then walking into a red doorway. The idea of enemies
attacking each other is a nice change.
Continue into the
doorway and go west towards a doorway in the west wall. Jump between the slopes
with a curve to get over the deadly red floor. In the next room, run and jump
over the skeleton to trigger the deadly blades. Then drop into the hole and get
the crowbar from the skeleton. Go west through the doorway and enter a prison
with cells. Look north to see a red-lit tunnel. Enter the tunnel and go forward
up to a red wall on the right side. Turn around and pull up to a ledge. Turn
around and jump up to another ledge. Go to the north wall and pull down a jump
switch. Get down and continue down the tunnel as the door opens. Inside the room,
the red grate on the floor is deadly. Jump over the grate and pick up flares.
Continue to the back wall and pick up the red Palace's Gem. A creature appears
behind you. The tunnel entrance door has closed behind you so jump into the pit
to the east. It looks deadly but it is safe. Enter an alcove to use a floor
lever. Climb back out and run down the tunnel to the open door. You can either
kill or avoid the creature.
Go east and pass the
area where you found the crowbar. Jump with curves over the fire tiles again
and continue east. Look to the south wall for a door to open with the crowbar.
Run down the corridor and there is a doorway in the left wall. It enters into
an empty room so forget it. Continue until the camera changes and you see a
receptacle. Use the Palace's Gem and the gates open. Go south and see a closed
door and then go into the open gate. In the large room pick up two flares. The
floor looks deadly but it is safe. Advance towards the throne and use the south
floor lever to open the closed door that you saw by the gate. Use the north
floor lever to open another door elsewhere. Enter the large north opening and
follow the corridor to a red water pit. Jump up and pull up to a ledge.
Run west until you get
to a T-junction. To the north is a corridor that ends in a spike trap. Ignore
that dead end and go south down some stairs to a closed gate. You get a flyby
of the area with a floating body. In the west branch is a receptacle needing an
item that you do not have. Go to the east and follow to a room. You see two
small fences. Hop over the left fence and pick up the Pupil's Gem. The right
one is tricky because of the steam vent that takes your health. Give yourself
full health and try to jump and land on the gem so there is very little maneuvering
to get the gem. Hop over the right fence and pick up a second Pupil's Gem. As
you exit the room, look to the left for an alcove. Pull a jump switch there and
get a cut scene of a gate opening. Exit back to the throne room with the floor
levers.
Go into the south
opening and you can see a red water pit behind a grate. Follow the stairs down
to a junction. The north stairs lead up to the corridor behind the throne. Go
west and follow the south tunnel to a dead end and a trap door. This is for
later. Return and go west, past a closed gate and follow the north tunnel. You
should hear a creature and a dog. Save the game now just in case. Follow the
tunnel and the camera view changes. Crawl under a gate onto a red tile. Lara
changes into a dog and continues into a room. You have no control and a
creature appears and crushes you. What an unusual way to die. Reload and go
back through the throne room to the open gate and the open door.
Follow the corridor
south and you see an open gate at the end. First enter the east tunnel and go
to the south-east corner. Use binoculars and look through the gate. You see an
animal that looks like Golem from the Lord of the Rings movies. If you go
north, you can visit another empty room. Return to the corridor and enter that open
gate. Go to the north-west and run onto the tiles in front of the red water pit
to trigger the next event. Now return and run around the perimeter of the room.
Stay near the walls and eventually a cut scene is triggered. A blue angle
appears and tells Lara to get into the blue spiral to get protection from the
red waters. Enter the spiral and Lara takes a deep breath. Exit and pick up
three large medipacks and three small medipacks from the floor. Go back to the
red water and run onto it. Pull back a skeleton and pick up the Secret Key. Go
south-west and pull up to a ledge. Use the Secret Key and the gate opens. Enter
the room and go into the north-east and north-west corners to pull two jump
switches in the corner alcoves. After the second switch you should hear a trap
door open.
Go south and walk onto
the south floor depression to trigger the blades. There are two sets of blades.
When both are down, roll and drop back and grab the ledge. Safety drop into a
corridor. In the east tunnel is a closed door. Enter the west tunnel and you
see a closed gate. Follow the south tunnel until the camera view changes. You
see two items on the sidewalls. Stand with your face to the east wall near the
middle of the tile. Side flip to the right and you and the items become
invisible. However, the side flip puts you in front of an item. Use the crowbar
to get it. Roll and run forward to the west wall. Use the crowbar again to get
an item. Hop back and side flip to the right and you become visible again. You
have just obtained two stones of infernal artefact.
Return to the closed
gate area. If you want, go north to open a black door with a crowbar. Enter
until the floor tiles change. Turn around and pull down a jump switch. If you
continue north, a trap door opens in the floor and a floating skeleton appears
to push you in. Exit this death trap and go west to the gate that you opened.
You can go inside the dark room and see a red statue high on the wall. There is
a hole in the floor. If you fall in and survive, an invisible enemy attacks
you. Basically, the north route is a dead end.
Go to the front of the
closed gate and look to the left for a steam vent. Use a Pupil's Gem and the
gate opens. Enter and be careful of the deadly pool in the floor. You face a
closed door so exit and go east. The door in the east tunnel is now open. Enter
the room and go north. Cross the red water and use the stone of infernal
artefact. You get a cut scene of a gate opening in the outer room and something
happens in the ceiling. Exit and go south to use the second Pupil's Gem. You
get a cut scene of the other door opening. Go there and cross the red water to
use the second stone of infernal artefact. You get a cut scene of the outside
room and you hear an earthquake and an explosion. And the cut scene shows red
dots flying up the shaft in the previous room.
Notice that the door has
closed behind you. Use the door entrance to jump to the south ledge. Pull down
a jump switch in the south-east corner to open the west gate. Enter the west
gate and carefully walk towards the floor lever. Some blades trigger but stay
by the right wall and they should not harm you. Use the floor lever and get a
flyby down a tunnel and hear a trap door opening. Walk back out but this time
stay to the left wall. Slide back into the red water. Use the door entrance to
jump to the north ledge. Pull down a jump switch in the north-east corner to
open the west gate. Enter and slide down a slope. Follow the tunnel to the open
trap door. Safety drop into the room below.
There are several large
creatures roaming the area but they seem to ignore you. Go south and take the
first corridor to the west. You should run over a trap door. Continue west and
see a jump switch on the north wall. Continue west through a doorway and look
south for a second trap door in an alcove. Go back and pull down the jump
switch and both trap doors open. Now the creatures are angry. Go to the second
trap door and drop in. Follow the tunnel to pick up the Guardian Amulet. Get
back out and go to the first trap door. Drop into the tunnel where you have
been before. Go down the tunnel and follow the stairs back to the throne room.
This time a metal giant
is after you. Enter the north corridor and jump up to the ledge over the red
water pit again. Something invisible killed me a lot here. If you save a lot
and then reload, the time between the invisible killing resets and you can
advance further. On the ledge, follow back to the closed gate at the bottom of
the south stairs. Go to the right and place the Guardian Amulet to open the
gate. Drop onto the floor and run around to the four corners to use four floor
levers. You will need a flare to see the floor levers in the murky fog on the
room floor. During this time, the metal giant is shooting blue-green fire at
you. When all four levers are used, the gate at the west wall opens. Enter the
gate and it closes behind you. Save now before you go any further. The floor is
deadly so you have to jump over the floor and see a tunnel and stairs to the
west.
Go up the stairs and get
a flyby of a deep pit. Two skulls fly in to annoy you. Turn around and go back
down the stairs. A voice will call "Lara" and the area is illuminated
with a blue light. Go back up the stairs and see the blue angle and a doorway
to the west. Run and jump into the doorway. You land in a blue-lit area in
front of a fence. Follow the south corridor and then go west. You will see a
white-lit doorway in the west wall. Run into the doorway and the level ends.
Part 3
You land in a red-lit
room with a pit and a corridor to the west. Go west and jump into the first
opening. At the back you can look through a fence into a large room with
ledges. Jump back to the starting ledge and grab the ceiling and monkey swing
to the west. As you pass the first opening, nothing happens. As you pass the
second opening, a demigod fires at you. As you pass the third opening, a blue
angle appears and a demigod drops dead. Release at the end of the monkey swing
and drop onto a ledge. Jump to the third opening for a large medipack, small
medipack, and two flares. Then jump back to the west ledge. Safety drop to the
ground. I think a roll at the bottom helps save some health. The red part of
the floor is deadly. Go west and climb the wall.
Pull up into an opening
and there is a cave to the west. In a north alcove is a closed door. In the
south-east is a closed ceiling trap door. In the south-west is a high crawl
space. In the south is an open doorway. Go south and down the stairs. At the
bottom go to the west into an opening up to the edge of a deep pit. At the
bottom of the pit is a demigod that shoots at you. Shoot back and the demigod
will move out of range. Turn and drop to grab the edge. Shimmy to the left and
near the end, a blue angle appears to kill another demigod on a ledge. Pull up
to the ledge and get a flyby of the area. You should kill the demigod in the
pit before you start back. Stand in the middle of the ledge so that his fire
hits the ledge and not you. Pull the chain and shimmy back to the opening. The
door to the east is now open. The door at the top of the stairs is now closed.
There is an extremely short timed tile in front of the east door that opens the
door at the top of the stairs. I could never make the timed run and you
probably do not need to do it.
Enter the east door and
go north into a tunnel. Follow the tunnel to a crawl space. On the other side
are a closed trap door and a tunnel. Follow the tunnel around to a room and see
two burning statues and an open door. Do not shoot the south statue or you will
catch fire. Do not shoot the east statue or the door will close. Enter the door
to the east and there are two more statues. Shoot the north statue to open the
trap door. Shoot the south statue for secret #1. Hop onto the block and pick up
a scroll. The scroll states: "This is one of the three scrolls which
reveal Susej's secrets and how to bring him back to Hell." Exit the room
and go to the trap door. Climb down the ladder and safety drop to the floor. Go
north to the first opening and jump across the deadly floor to the opposite
opening. You should hear some music. Go left into an alcove and pull a chain.
Exit and jump to the safe tiles again and climb the wall. At the top go north
and enter an open door. Pull the chain and get a cut scene of a door opening.
Two blade traps drop from the ceiling. Crawl under the first blade trap and
side jump over the second blade trap.
Do not exit this room
yet but enter the tunnel in the south-east corner. Go around a cage and enter
another tunnel. Go east to see the large room you saw at the level start. Go to
the edge and you hear a demigod firing somewhere. Return a little and enter a
north tunnel. Follow to a room and to the door that you opened. Enter the door
and it closes behind you. Jump to the second column and jump and pull up to a
south alcove with a white jar. Shoot the jar and jump back to the column. Jump
to the lower alcove in the north wall to shoot a white jar and jump back. From
the third column, jump to the upper north alcove. Shoot the white jar and kill
a demigod. Jump back to the column. Jump to the lower north-west alcove. Shoot
the white jar and an earthquake happens. Go west and see a doorway into a room.
Go to the end and see a statue in some lava. Exit the room and shoot the statue
from outside the room. If you are inside the room, you catch fire when you
shoot it. The closed door to the west opens. Follow the tunnel there and shoot
a white jar. You get secret #2 and pick up a scroll. You actually have only one
scroll in the inventory.
Exit and jump to the
black platform in the lava. Shoot the white jar in the other alcove. Jump there
and a blade trap drops from the ceiling. Ignore the chain for now and go to the
end to a lava pit. Stand jump into the opening below you in the opposite wall.
Enter and shoot a white jar. Exit and stand jump to grab the ledge and go back
to the chain. Pull the chain and get a cut scene of the trap door opening. The
blade trap is gone but drops again as you jump to the black platform. Jump to
the back wall ledge and use the columns to get back to the entrance. The door
is open so exit and go back around the cage. Go through the next room and see
that the ceiling trap door is open. Climb the wall and get into a short tunnel.
At the end jump and grab a crawl space. On the other side go down some stairs
and see an open door.
Enter the door and
emerge into a cave. The camera view changes so that you can see some bones and
a chain. Stand in front of the bones and crouch up and down while shooting the
bones. When they break you get secret #3 and a scroll. Pull the chain and you
get a cut scene of the cage you saw earlier. You also hear something that
sounds like a harpy. This is the Queen of the Ant-men that you have released.
Exit back to the room with the cave to the west. The Queen of the Ant-men does
not attack you but says "Thank you" as she flies around. If you go
back towards the cage, the door closes in front of you.
Now you can finally go
west into the cave. Go to the end and stop just before a pit of skeletons. Look
north and see a panel in the cave wall. Jump up and shoot at the panel. After a
while, something breaks and the panel opens. Try not to shoot the Queen of the
Ant-men. Enter the tunnel and be careful of the fire grate on the floor. Go up
the stairs and you pass a window where you see a goblin pacing near a treasure.
Continue until the tunnel splits. Enter the south crawl space into a room. A
gate is pushed open and a goblin walks out and into the opposite wall. You
cannot follow him so exit the room. There is nothing in the tunnel from where
the goblin emerged. Go west and jump to grab the wall Climb up and stop
occasionally and look for a place to back flip into a tunnel. If you see the
wall texture change, you have gone too high.
You see a wall torch in
a room to the south. First go east and enter a room with many floating goblins.
Hop onto a block in the north-west corner and pick up a torch. Go back to that
south room and light the torch. I found nothing that needed the torch but you
may have finished the flares by now and the light is needed. Exit and go past
the goblin's room and north up some stairs. You should enter a room with an
angry goblin and more treasure behind a fence. Enter the broken gate in the
south wall and continue up the stairs. You pass a closed door in an alcove and
eventually reach a place where the tunnel splits again. If you go west you come
to a closed section of wall that looks very dark in the torch light. Go south
and you can see a green section through a closed window. Continue south and to
the left is a room with a red-lit door. Continue south and a goblin emerges
from the ground and walks through the door at the far end of the tunnel.
Go to the end and go
west into another tunnel. Follow this past an empty room and to a door that
opens for you. Follow to a room with a hole in the floor and get a cut scene of
the red door opening. If you drop into the hole, you fall into the pit with the
skeletons. Go back to the red door and a flying goblin is there to annoy you.
This must be the possessed goblin from the author's story. You can shoot at it
and it stops flying and starts to walk. When it is flying, it keeps bumping
into your head. The red door closes as you approach it. Exit and go to that
closed dark section of wall in the west tunnel. You get a cut scene of a goblin
near a panel. Approach the wall and the wall drops. You enter the green area.
Go towards the opening in the west wall and the level ends.
08-jun-2006