The Lost Armor
Of Horus Part I- The Wreck
Level made by Binibe
Walkthrough written by Selene
Pickups: Normal shotgun ammo, flares,
small medipack, 4x Keys(Load) shotgun wideshot ammo, large medipack
2 Secrets (shotgun + shotgun normal and
wideshot ammo, flares and a small medipack)
Enemies: Sharks,
rats
The adventure begins with Lara sliding down into a sunken shipwreck and landing
in a partially waterfilled hallway. Start by wading
around the corner and pick up some normal shotgun ammo from
the floor. Turn right (W) and locate the ladder on the wall, then climb up as
far as Lara will go. Position her as far to the right as possible(to avoid
giving both her and yourself a headache-sticking further to the left will cause
her to bang her head in the overhang). Now backflip to land on the ledge behind, where you'll find a
switch on the S wall. Pulling it you will hear a loud thud.....no
worries though, nothing worse happened than a trapdoor opening down below where
you came from. Drop back down into the water and swim through the opening in
the floor to the N/W.
Head N and at the end of the narrow hallway swim
up through the opening above and turn left (W). From here swim forwards (W)
past the slanted blocks and turn right (N). There are some pickups littered at
the bottom, but don't worry about them for now....we will get them as soon as
we've checked that the coast is clear and the water safe. Continue swimming
ahead and you will see that this is not the case.....you now have a great white and very
hungry shark on your tail. Swim ahead as fast as you can and up
through the narrow opening ahead. Climb onto the submerged ledge, but do NOT
stop until you've reached completely dry land either ahead or
to the left this shark
is a bit more earthbound than what is common and it will
actually follow Lara up on the submerged ledge. Shoot it from the safety
of dry land and you can now swim back to get the stuff we left behind. Go back
towards the swirling fan ahead(S). The current prevents you from reaching it,
but turn left at the wall where you came out to begin with and between the
wall(S) and the partially buried crate in the middle there is a box of flares
on the sandy bottom(see this screenshot
for exact location).
Turn around to face the opposite wall and swim
down between the cluster of broken crates to find a small medipack.
Pick it up and swim back to where you climbed out of the water in order to kill
the shark from before.
Run over to the N wall between the wooden slopes
and pick up some more flares there. Turn around 360 degrees and go
back to the waterfront, then turn right and head over to the dry floor on the
other side. Now turn your attention towards the pillar on the left side
(opposite of the slope). Go around it to the left (so that she's standing
facing E) and jump up to grab the low side of the pillar. Turn right and jump
to grab the crevice. Shimmy right until she reaches the wider part of the
crevice, where she can pull up. Go through the crawlspace ahead, picking up the
normal shotgun
ammo in the opening to the right as she goes along, until you
reach a room with a
burning floor, three sloped pillars, a door to the left of the
ledge opposite and a jump switch on the right wall.
First of all we need to reach the jump switch in
order to open the door. Stand on the leftmost side of the ledge (when facing
the door) and do a standing jump to the first slanted pillar. Jump with a sharp
right angle to land on the middle of the pillar to the right. Slide and jump at
the end to grab the jump switch. Pulling it down not only opens the
aforementioned door up on the ledge, it also shuts off the burners below the switch. Not all of them, mind you, and
now you're going to have to make your way past the ones to the left (if you're
still facing the switch) to reach the ladder beyond them. Stand as far back on
the safe tile as you can without stepping onto the still burning tile behind Lara. Now turn her to face left and do an
angled run ahead and right, then jump right before reaching the burner tile ahead and press Action in the last moment to grab
the ladder. Climb up to the top and turn around, then do a running jump to the
slanted block right and backflip onto the floor in
front of the open door. Proceed ahead to the end of the hallway and you'll find
yourself back up on a pillar overlooking the slope room. Drop back down to the
ground.
Behind the wooden slope in the N/W corner you
will see a pillar covered in a black grating, this is a ladder. Position Lara
about one hop and one step back from the bottom of the wooden slope facing the
ladder and do a running jump while pressing Action to grab hold of it. Climb up
to the top and around the corner to the right. From here climb down until Lara
is about one climb above the slope below (her hands will be holding onto the
metal "line" on the middle of the ladder), then backflip/roll
in mid-air and press Action immediately to grab the crevice in the wall behind
her. Shimmy around the first corner to the right and drop down onto the slope.
You're now standing in a small passage with a partially flooded floor. Across
from where you dropped down(N) there is a
switch so pull that to begin with to lower a chain in a room somewhere
else in the area. Now turn to the immediate left and push the moveable block
here as far as it goes (about three pushes should do) and you'll now find
yourself in the room behind the slopes. The chain you just lowered is in the
middle of the room and there is a waterfilled passage
below it. Ignore the latter for now; we're getting back to that later.
For now climb the chain facing W until Lara is
about halfway up and backflip to the rusty ledge
behind her. Turn and do a standing jump from the edge to land on the next
ledge. Turn to face the tall pillar in the N/W corner and do an angled running
jump to it, where you can pick up some normal shotgun ammo. A running jump will get you back to the ledge
you came from and this time turn to face the pillar with the steam oozing out above it to the S/E. Wait until the steam stops seeping out and do a running jump to the
pillar. You must now do an angled stand/jump to grab the crawlspace
up to the right of the pillar. Pull up
and crawl through, then draw guns and shoot two rats that appear; one from
behind and from beyond the pipe on the left side. Jump over the left pipe
and take a mental note of the two generators on each side. There are two
keyholes there, which means we'll add two keys to our wishlist. There are also some doors in the room: a double
set to the N and a single one to the S, neither of them are
open and neither can be opened for the time being. Turn right and go down the
hallway to the E. Behind the bars to the right you will spot a very tempting
shotgun, but as of now there is no way of getting to it, so just remember its
location for further reference. That leaves us with two options: down the
stairs ahead or through the hallway left.
If you go down the stairs you will reach a closed trapdoor on the ground
so left's head through the left hallway first.
You will reach a room which is separated on the
middle by a fence. As for now that might seem a good thing as you will see a
sturdy-looking guy rushing down from the right and into the open door in the
N/E corner, which closes as soon as he goes through. Turn around to find a
switch on the pillar to your right and pull it. This opens the trapdoor I
mentioned at the bottom of the stairs so go back there. First
of all though we're going for a tiny detour to get a secret. Notice that
one of the steps leading down towards the now open trapdoor is slanted??? Stand
on the highest part of this step and turn right to face the higher slope on the
opposite wall. Do a standing jump towards it and press Action to grab the lower
part of the slope. Shimmy left a bit and pull up, then backflip/roll
and press Action to grab the edge of the opposite slope as you slide down.
Continue shimmying right until you reach the block with the steam seeping
out above it and go as far right as you can. As soon as the steam stops pull up, turn right instantly and jump over
the slope. Voila: Lara is now standing on the other side of the bars you saw
earlier and on the floor to her right you will find Secret 1: the shotgun in all its shiny glory. To get back down
simply backflip over the slope, grab the edge and
drop.
Go down to the bottom and drop through the
aforementioned trapdoor. Continue along the passage, jumping over the slanted
section and go on until you find Lara standing above a very non-inviting room
with a burning
floor below and a chain
going down. First of all do a running jump to grab the block that the chain
hangs from. It is very much climbable so climb around it (in either direction)
and pull down the three jump switches on it (position Lara right above each
one, drop and grab again). Pulling each switch will raise a cage below each of
the ladders opposite of them. On each of the ladders there is a switch. Pulling
all three opens the trapdoor at the bottom below where the chain is hanging.
I'd advice you to save your game in front of the next part, as it can be a bit
tricky until you've learnt where to go.
Swim down and follow the hallway until you reach
an area with two
sharks swimming around. Immediately locate the two wooden
pillars at the bottom (near the anchor). There is an opening between the said
pillars so swim down there. It's a bit difficult to see what to do here due to
the camera view hopping about, but at the bottom there is a key and that's the
one you need to reach. Pick up the Key (it's simply called Load in this level) and
you'll see a door opening somewhere else. That's our next goal, but before
going there turn to face W from the hole in the ceiling and swim around the
corner and through the narrow crack and pick up some shotgun wideshot
ammo (if you
don't have enough air to do both you can get the key first, go out for air and
then come back for the
ammo afterwards). Now hurry out where you came from (back to
the sharks) and swim towards the wall where you entered this area. You will see
a black grated block ahead, behind it there's an opening at the bottom. Swim
down there and follow the tunnel, past the door you just opened and to the
right where you can both surface and climb out of the water.
Shoot a rat and pull the moveable block once to reveal
some flares hidden
under it for you to pick up. In the dark corner to the S/W there is a switch.
Pull this to open a ceiling trapdoor in the same room. Now go over to the N/E
corner and pull the switch here. Doing so lowers a chain
below the trapdoor so that you can now easily climb up and backflip
onto the floor above. Follow the hallway around until you reach a low crawlspace
in the right wall. Crawl through almost to where Lara
can stand and save your game. As soon as you crawl all the way through you will
be met with a rumbling earthquake. Immediately run to the left, snatch the large medipack
and dart back to the crawlspace, then crawl back outside and
the earthquake will stop. If you don't do this on time the floor will light up
and Lara will catch fire (however, if you re-enter once you've
gotten the medipack there will be no earthquake and
nothing will happen).
Go to the end of the hallway and pull the switch
to open the door next to it. There is a hallway with burners on the left side and a switch beyond them, but
there a key is required in the lock next to the first fire and it's not the one
you have in your backpack so go through the opening N instead to enter the
ballroom. Go over to the piano by the N wall and go behind it to pick up some normal shotgun ammo.
There are also some flares in the dark corner to the S/W corner.
Light a flare and go over to the opposite side of the room to the S/E corner
where you'll find a crawlspace. Go through it and draw the pistols to dispose
of another
pesky rat. There are two metal blocks positioned in each their
trench by the S wall and a closed door in the wall to the W. Notice that at the
end of each trench, opposite of the blocks, there is a floor tile which looks
slightly different than the rest. That is indeed a hint so go over to the block
and pull/push it onto said floor tile. Repeat this with the other block as well
and the door in the W wall opens. All you'll find behind that door though is a
switch and pulling it lowers a chain out in the ballroom.
Go back there and locate the chain by the S
wall, then climb it and backflip onto the balcony. As
you do so you'll see another guy running across the balcony opposite and
through another door at the end, which closes promptly as he passes through it.
We have no ways of getting there yet so ignore that for now. Instead head to the S end of the balcony
you're on and when you reach the slope, turn so that Lara's back is up against
it, backflip and jump forwards and then press Action
to grab the ladder above. Climb up to the top and pick up the 2nd Key
here (also named Load). There's nothing else to do so return back down to the
balcony and drop down to the ground floor.
Leave the ballroom through the door where you
first entered and use the key you just found in the lock back by the burning hallway.
Doing so shuts off the burners so go past and pull the switch to open a
door in a different area. Do not return to the ballroom, but instead continue
around the right corner until you reach a waterfilled
opening. Swim along it until Lara surfaces in the room with the chain where you
were near the start of the level.
Climb the chain again and once more backflip to the rusty ledge. Retrace your steps back to the
next ledge and past the pillar with the steam and
through the crawlspace again. The door you opened earlier is the one to your
right. Go through and drop into the water on the other side. The next area
might seem very complex and maze-like, but it really isn't. You can either go
straight ahead(W)-left around corner-straight ahead or straight-left at first
corner-right around corner-left around corner and you will end up in the same
area(although the first one is a
lot more simplistic and will save you some air for what you need to do in the larger area).
First of all pick up the flares on
the crate ahead. Turn to face the N/W corner and swim over to the crate there,
behind it to the right there is a lever to pull. If you're fast it's possible
to do it in one go, or you can take two turns (one for the flares, then back for air and
finally back again for the lever or vice versa). Pulling the
mentioned lever opens a trapdoor to the left of the S/W corner (across the room
from where the lever was). Follow the tunnel ahead and climb out of the water,
where there's a ladder leading up. Climb up and around the left corner into the
opening.
Lara is now overlooking a room with sloped
sides, a
burning floor and a chain. The trick here is to use the slopes
on the side to reach the chain. Turn facing the slope on the left and do a running jump over to it. Continue pressing Jump and the
right arrow key to bounce across the slopes and when Lara is jumping towards
the chain facing it press Action to grab onto it. Climb the chain up to the top
and backflip onto a ledge with some rusty barrels and
a closed door. Notice the two jump switches on each side of the chain. Stand on
the edge facing either switch and do an angled jump while pressing Ctrl to grab
it and pull it down. You will land on the slope down by the still burning floor so immediately backflip
to the slope behind and jump forwards to grab the chain again. Climb up and backflip, then repeat the same process with the other
switch. Pulling it down opens the door up on the ledge by the
chain so make your way back up there.
Go through the newly opened door, but save your
game before doing so as the next part can get a bit confusing. Go through the
next open door and as you approach the closed one several things will happen at
the same time. You will see a trapdoor and an underwater door open and at the
same time Lara is dropped down into a pool. Swim straight forwards and into the
alcove opposite where there is a lever to pull. Roll, swim back outside and up
towards the ceiling where you'll see the trapdoor that opened before. Swim up
and face N to find an underwater ramp leading out to the outside of the
shipwreck. Continue swimming forwards and at the middle of the wreck you should
find another opening. Dive down there and swim through the hallway and the door
will close behind you. Straight ahead there is an air pocket where Lara can
surface. She will swim past an opening on the right before reaching the air
pocket though, but there is nothing down there for you yet.
Instead climb out of the water and ahead there
is a hallway with two
broken steam pipes. Time your run past them (shouldn't be too
hard) and continue along the hallway until you reach a junction. We're first
going for quite a detour to get a secret so go along the left side until you
reach a room with a higher ledge going around it with three crates on top and
one crate down on the floor. Climb the latter one and do a standing jump to
grab the higher ledge. Go around to the left and pull out the crate in the N/E
corner at least twice, then drop and hang from the edge and shimmy past the
crate. Pull up and go to the next crate on the left and pull that one out once.
Drop and shimmy past it and pull up to find a switch. Pulling this drains the hallway where you were earlier and that's
exactly what's needed now so drop back down and retrace your steps back to the steam pipes.
Make your way past the steam like
before and drop into the now drained hallway.
Enter the hallway to the left (E) and follow it
along, climbing down three ladders until you reach a gap with a crawlspace on
the other side. Jump to grab the said crawlspace and pull up, then go along the
hallway until you reach a switch and a closed door. The switch opens the door
alright, but it only leads in to a crack too narrow for Lara to crawl through.
So it looks like we have to go back for now. When you reach the crawlspace you
have no possibility of getting across other than dropping down and as it's
quite a high fall Lara will lose some health(not too much though). Climb the
ladder opposite and continue all the way back up, ladders and all, until you
get to where she can climb up by the steam pipes again. Once
more make your way past them and go left again back to the room with the
draining switch. Climb up onto the ledge again, shimmy past the crate and
pull the switch to flood the hallway leading back to the secret again. I'm not
going to explain where to go this time, as that should already be as a
clear as ink on white paper.
When you reach the narrow crack behind the door
you opened earlier squeeze through it and in the alcove to the immediate left
you will find a lever. Pull it to open the door next to it and swim through to
hear the ever lovely secret chime. Lara can also surface here so get some air
and then scour the room for Secret 2: a small medipack and flares (on
the ledges) +
normal and wideshot shotgun ammo (the
latter is found behind the door). Swim back up to the steam pipes, but remember
this location as you will have to go back here once you've drained the room
again.
Go past the steam pipes again and this time
head right. At the end of the hallway you'll find Lara standing above a storage
room and a fly-by will show you down into the pool below where there are two rotating fans and
a key. Whatever you do, do NOT jump into the pool.....if you choose to give in
to this temptation she will be reduced into shredded meat. We'll have to wait
until we can figure out a way to turn the fans off. First of all look up to the
right. Apart from the flares on the ledge, if you look further up you
will also see a dark ledge up in the corner with a switch(see this screenshot
if you have problems locating it). As of now there's nothing interesting on the
left (W) side of the pool so we'll start on the right.
Climb the stack of crates in the middle up to
the ledge with the flares that you can now pick up. Now look N and
down (from where you picked up the flares) to see a jump switch on the back of
the stacked crates. Hop down on the crate, stand with Lara's back to the switch
and hop backwards while pressing Action. She should then pull the switch down
on her way and you should see a lowered chain over at the opposite side of the
room.
Drop down onto the stack of crates on the
opposite side of the jump switch and face S. You will see that there is a
crevice right above Lara's head. Jump up and grab it, then shimmy right until
you can pull up on the ledge with the chain you lowered before. Do not climb it
yet though, but instead jump over to the next ledge and climb the crate to the
right. Jump to grab the crevice on the right side and shimmy right past the
generator, then pull up and do a diagonal running jump to the ledge on the left
where you can pick up some normal shotgun ammo. Now retrace your steps
back to the chain. Note that you can't shimmy back though as the crevice
doesn't go all the way to the ledge. If you stand right next to the generator
(as close as possible) you should be capable of doing a standing jump back onto
the crate (this way Lara won't lose any health).
Climb the chain up to the top and take note of
the two rats running
around on the ledges up there. Backflip, draw guns
and deal with them. Now we need to clear some way for the next challenge. The
light metal block on the right is moveable so pull it out once, hop around it
to the right and pull it back once, then hop back to the left and push it up
against the sloped part. Now turn around and do a running
jump back to the switch, then save your game....you've got a timed run
coming up. First of all let's see what we have to do. If you turn to face the S
wall you will see a light coloured trapdoor up in the ceiling on the right
side. That is what the timed switch opens. Right below it on the S wall there
is a ladder and that's how to get up there. Now that we know that, let's get
some timed business over and done with:
Pull the
switch, press Look to get rid of the view of the trapdoor opening and turn
slightly left. Run in a sharp left curve and jump at the end to land on the
previous ledge (the ledge with the switch is too short to do a normal running
jump so that's why the left curve). Turn sharp left and RUN to the end with a
slight left curve, then jump straight past the wall and press Action in the
VERY LAST MOMENT(if you press it too soon she'll miss the ledge) to grab the
ledge below the trapdoor. Pull up and run forwards, then jump up and grab the
wall and as soon as she puts her feet up backflip.
Congratulations!!!!
Turn right and pull up onto the rafter below the
arch, then drop down on the other side. To your left there is a generator and
there is a switch on it for you to pull. Doing so releases a boulder from a
trapdoor high up in the ceiling. The boulder drops down onto a slope in the
pool and from there rolls down and crashes into the fans, causing them to
malfunction. Climb the next rafter and from there you can drop straight down
into the pool. Pick up the Key (Load) from the bottom, but take care not to
swim too close to the fans, just because they're broken doesn't mean
they're not still razor sharp. Climb out of the pool and leave this room the
way you came in.
Run straight down the hallway, ignoring the left
path with the steam and re-enter the room with the draining switch. Make your way
up to it and pull it again to once more drain the halls below. Drop down and go
on past the steam hallway and from there go all the way down until
you reach the ladder opposite of the crawlspace. This time go down the ladder
and follow the hallway until you reach a keyhole where you can use your newly
acquired key to open the door next to it.
Go out through the door and onto the W balcony
overlooking the ballroom (you were on the E balcony earlier). Turn left(S) and
go up to the ramp there. Use the same procedure as on the other balcony (backflip onto slope-jump forwards to grab ladder and climb
up) to get to the room above where you can pick up a 2nd Generator Key (Load).
Drop back down and this time drop down into the ballroom. Leave through the S doorway
and go to the immediate right past the hall with the extinct burners. Followed
the waterfilled passage back to the starting room and
climb the chain, then backflip
to the rusty ledge like before. Now make your way across to the pillar with the
steam and from there through the crawlspace and into the room with the two
generators.
Now that you have two keys you can use them by
the generators to unlock the double doors in the N wall. Go through there and
pick up the Right
Gauntlet in the middle of the room. Approach the triple set of
doors in the N wall and they'll open automatically. Slide down the slope there
and you will see a fly-by showing a tough-looking guy standing guard in one of
the rooms below (and I who thought the guys running around in the wreck were
only ghosts as we never got to fight them). You won't get to deal with this one
either, as the level ends in a solid cliff hanger right there.