Quest of Gold 9 - Nuclear Base

Level by TC 14.

Authorized Walkthrough G&D Productions.

The level starts after stepping out of the Teleporter and Lara walks through the Mine Canyon to the place where the Chopper of Union Jack Airlines will come and pick her up to take her home where she will plan her strategy for the next adventure.

“Korea, one week later…”


Lara is dropped off on the roof of an underground base, careful because there’s a deep Main Laser shaft in the middle of the roof, get that stack of Flares (3x) NW and go to that shaft. Stand facing S at the shaft and run in with a grab to land in an alcove S, turn around and standjump/grab against the N wall, to grab a slanted ledge, drop/grab one more level down and shimmy L till you can pull up in a tunnel with a Laser-trap. Crawl into the tunnel (stay low) when the Laser moves away and crawl to an electrified pit, stand up quick when the laser goes behind you and jump over the pit, quickly run L into the N passage. Follow through to a shaft, take 3 steps back from it and run in, so you just go over the edge and landing on a slanted ledge a jump/grab to the other side of the pit, shoot the gratings and go backwards into the crawlspace, drop and look for the Revolver Ammo on the S part of the dark floor there. Equip the Revolver with the Sight and shoot a gratings up L in the Main Laser shaft and standjump/grab up there with a L curve, follow the dark duct down a slide and then go through some Slamming Automatic doors and to the L at the next intersection (R is closed door). Pass through the slamming doors and come to a button, a Timed button to open that door in the S passage. Save and push, backflip/roll and run around the corner, through the doors and straight into the open door.

The Ventilation Shaft.

At the Ventilation shaft a runjump/grab to the pillar in the opposite corner and a runjump/grab to a ladder W, go up to the top and turn around to standjump/grab to the swingpole, swing over a Burner tile into a passage E and notice the overhead ladder you almost bump into, the hatch over the ladder is still closed so head into the passage N, shoot the grating W just around the corner. Crawl in to get the Fire Key, go back out and to the S (the passage R at the cylinders is for later) and L in the end, up a small ladder and to the R in the next passage is the door you can open with that Fire Key.

The Fire Room.

Inside are Burners and the floor is deadly, standjump to the L corner of the Burner block, turn facing E and sidestep to the pipe when the Burner is off, quickly get on it (hit “Ctrl”) and walk over to the other side, time the Burner there to run to the button and push it, hold “backflip” while Lara pushes and you’ll be gone before the Burner starts back up, another burner went off. Go back over the pipe, waiting for the Burner to go off in the end and quickly get onto the block and sidestep to the R hand corner. Jump/grab back into the opening N and go L (to the R is a Timed door we’re going to open up now), down the small ladder and L at the cylinders into that W passage, here is the place where the Burner went off.

Timed Run.

Take out a Flare and Save in front of the Timed button, push and backflip roll while to run out of the passage, R and jump up the ledge at the small ladder, run diagonally into the passage at the Fire room and sprint to the end, L and through the Timed door in the end. Push the button (not Timed) and see that trapdoor opening up at the ladder. Go back and follow the passage to the ladder and get up the ladder (can be a bit tricky, stand back close to the Burner and standjump/grab forward). Climb off to the L, jump to the N and go L to push a button between *Power signs*, the power of the Laser down in the shaft will be off. Go back down the ladder, drop and stand straight under the ladder, now you have to back up a little bit, but not a whole step, so turn L or R a bit, then sidestep and turn again so you stand straight and backflip just over the Burner tile and you should just land on that block in the corner of the Ventilation shaft with minor health loss, drop through the now safe Lasers and shoot a grating in the N wall and time the burner to crawl past it, go to a button and see a door open up high in the Ventilation shaft, get back out and make your way back up like you did before, climb up the ladder. Jump to the N passage and go R this time, through the open door and look S to spot a grating in the opposite wall, shoot it (pistols) and runjump/grab over to crawl in.

The Ducts.

Follow through past a grated wall and come to the room adjacent to the ladder room, get the ½ MP and push the button E to open the trapdoor at the ladder in the room behind the glass N, return into the duct and at the grated wall you can climb up W, pull up into the crevice and crawl to the S, drop into the space behind the grated wall and go for the button E to raise a platform in the Ventilation shaft. Hop back and look up for a hole in the ceiling, grab up to a duct from facing E and crawl past a couple of Steam-blowers, taking advantage of the small intervals and pick up the MP while you’re there, go around L to come to an opening in the floor. Drop down and head out N, to drop onto that raised platform, runjump/grab over to the N and follow the passage to jump S over the hole at the ladder.

The Restricted Area.

Go down into the now open trapdoor and follow the passage crawling to where a flyby kicks in, the General will enter the Restricted Area where 2 SAS stand guard. Go on through the duct and come to an opening in the floor, you have to shimmy around to the opposite side, be sure to take the shortest route (so climb down along the S side and go around quickly) and have your health up. Pull up into the other duct as soon as possible and you should just make it. Follow the duct to a ½ MP and a button which will lower a part of the Barbed wire in the passage below. Go back to the hole and quickly drop down in the middle, roll and take care of the 2 SAS, one of them will leave a MP (that may end up between the Barbed wire). Look for the Timed button in the SE corner and it will open the door N only shortly, so backflip/roll and sprint through the door, maybe even hitting “Alt” to roll through at the last moment.

Follow the crooked passage up to a crossing with a Control room straight ahead, the door is closed and needs an Access Card, Head L and down the stairs to a Store room.

Crate puzzle for the Access Card.

Go straight when you come into the room with crates and pull the crate NE out twice, then pull it W once, turn L and walk into the NE corner where you’ll find another push crate R, push it all the way and then all the way to the S into the entrance passage, now go back through the bypass N and pull a crate standing W into that bypass and then move it all the way into the NE corner, so the bypass will stay open, now there’s another crate NW, pull it out and to the E once so you can get behind it. Get the Access Card and go push the last crate back so the bypass will be open again and you can pull the crate standing in the SE passage back out. Go up the stairs to the Control room, open it with the Access Card and go look for another Fire Key on the shelf in the back L side of the room.

The Fire Department.

Go out of the Control room and L up the stairs to a platform with a ladder on a hanging pillar, on top of the ladder is a closed hatch, go up the stairs N and follow to a Rocket storage, shoot the 2 SAS on your way to the Fire control E and go to the S side of the fenced off area, face S and sidejump over the fence to use the Key in the lock, a Fire tile under a button N becomes safe, sidejump back over the fence, go to that yellow Fire sign on the floor N and sidejump over the fence there to get to that button in the NE corner. Push it and see the Fire tile W extinguish, sidejump over the fence and walk straight W to the button that will open up the hatch over the ladder (you have to use the same button later). Head SW down the stairs to the platform, from the steps a runjump/grab and go up the ladder past the two openings L and R, you can’t get in there now, because you have to close the hatch first. Get into the crawlspace on top and carefully time the Burners in the duct to get to a ladder down to a door that will open for you and you are back in the Fire department.

Go to the extinguished Fire tile to use the same button to close that trapdoor at the ladder and go through the door you just came from, follow the duct with the Burners to the ladder at the 2 openings and go down onto the hatch to grab up to the opening E and get the ½ MP there, turn around and go N, into the room and to a button SW (“D” sector generator), push that to activate a door near the Store room below. You’ll witness the General entering the Secure Silo 01 Area and the guarded door closes behind him…

The trapdoor opened up again, so jump/grab to the ladder and go down to drop to the platform, go down the stairs to the Store room and find the open door SW, go into the passage to the Silos and shoot the 3 SAS coming for you.

The Rocket Silos.

Follow the passage past the Silo entrances first D 01 where the General went in and then D 02 (up L), go around the corners there and just around the last corner is an entrance to the Exterior Area Access up in the wall to the R, climb in and push the button on the N wall to lower the Barbed wire behind the fence, notice the Card reader on the S wall and go back out to the passage, head R (N) and into the next opening R, Silo D 03. In the SE corner of the room is an alcove, jump over the SW corner of the S wall to land in the spot where that Barbed wire went down, stand against the W wall and backflip onto the slanted block, jump/grab the crack in the W wall and shimmy R to pull up at a pipe spanning the room below, walk over the pipe to the button in the alcove N and the door below will open up. Drop from the alcove and enter the open door E.

Timed Run in Silo D 03.

Go to the N wall and spot the ladders, climb the one W to the top and backflip/roll/grab the one behind, quickly go up and wait on the top of the ladder to time the overhead Burner, don’t pull up but just backflip/roll to a ledge with a button. The button will open a Timed door in the S side of the Silo (you can just see it behind the rocket. Check out the route, a ledge on the W wall and a sloped arch kind of structure S with the door above. There’s a Secret Rose on a platform E, but a burning floor protects it.

Push the button, hop back while turning L and you’ll be lined up for the runjump to that ledge SW, then a running jump with a sharp L curve to jump onto the slanted side of the arch, then sidejump R into the open door (Second method: Push the button, hop back while turning L and you’ll be lined up for the runjump to that ledge SW, curving R in the air to bump into the wall, roll and run with a R curve then a runjump to the edge of the ledge in front to the door while curving L so you can quickly sidejump into the opening).
On the walls are signs, #2, so when you push the button you’ll know Silo D 02 will be open now. Make your way down from the arch and shoot that SAS below before you runjump to the platform E to get Secret#1 , a Secret Rose, safety drop from the platform and go out to the W passage, shoot another SAS in the Silo entrance and go out to the passage. Head back S and just around the corner past the grated wall is the entrance to Silo D 02 up in the R hand wall.

Silo D 02.

A ceiling hatch opens up when you approach the opening in the W wall of the entrance room, look in the R hand wall of the Silo and shoot that grating with Pistols (while crouching), then grab the ceiling and go to that duct, drop/grab and get in, follow to a button in the L corner and this will close the hatch back up. Now you have to go the E and crawl through a duct, drop from the other side and you’re back in the passage with the grated wall, re-enter Silo D 02 and now go straight over that monkeyswing and drop on the ledge W. Go down S and standjump to the slanted ledge S, hop over the gap and get the 2x Shotgun Ammo there, hop back to go down the ladder to the Silo floor, in the E side is an opening to a room with a Laser floor, there are platforms going up and down.

Laser Room jumps for the Exterior Area Access Card.

First get the MP on the walkway N and then line up for the first platform and the ledge beyond that, stand back against the wall next to the entrance and standjump as soon as you expect the platform to go up and do a running jump to the ledge. Line up for a runjump to the platform N and from that a standjump to the next safe ledge, now hop onto the walkway E and go time the Burner to get the (Exterior Area) Access Card. Jump back to the last safe ledge, drop down through the only safe spot in the Laser floor W of this ledge and get Secret#2 , another Secret Rose. Climb back up and stand 2 steps back from the edge before you standjump S when the platform is about to go up, a running jump will get you back to the S side safe ledge, stand close to the platform and take 2 steps back, standjump and a running jump back into the exit W, go up the ladder S and over the ledges W to the monkeyswing, get back to the entrance room E and go out to the passage, head N and around the corner, shoot that SAS and go back into the opening R around the next corner. Open the door using the Card in the reader on S wall.

Exterior Area.

Follow the dark staircase up to a room with a crate, go around the crate and pull it once into the passage W, turn around and go up to a Barbed wire trench in an outside area (to the R and down in the trench you can spot a trapdoor), runjump to the L onto the opposite slanted side and keep jumping L till you land on the grassy field, there’s a closed door and a Radar, go behind the radar and find a button, it will open a timed trapdoor in the N end of the Barbed wire trench.

Timed Trapdoor.

Save and push the button, turn R and sprint straight to the trench, release sprint and runjump as far as possible onto the lowest part of the R hand slanted side of the trench and jump to and fro towards the end (past the barbed wire), then just let Lara fall into the hopefully open trapdoor and you’re back in the Silo D 02 entrance. Head to the N again and into the Exterior Access room, go up the stairs to the crate you pulled before, now you can enter the passage hidden behind it before and push the button to the L (a door opens in the courtyard outside).

Climb up S and go over the safe part of the floor to a pit, safety drop down and go into the dark passage S, shoot the 2 SAS in the next room and go to a block SE, stay close to the E wall and climb the block, wait till the Laser moves away and go forward a bit (one step from the edge), standjump/grab to the pole and swing to the ledge over the Laser (better don’t save here as the Laser will go all the way into the wall after a reload and your advantage will be gone). If it already goes into the wall, you can sidejump onto the block (close to the swingpole and then standjump/grab to the pole) Turn around facing E and runjump/grab to the walkway up there, then jump/grab up W and last a standjump into the opening in the N wall. Grab the monkeyswing ceiling and time the Burner to get past, turn L in the end and drop/grab to the slide going out to the courtyard, pull up over the top and draw a gun as a SAS is waiting for you around the corner. Enter the open room W and push the button to open the Secure Silo D 01 door. Now you have to do the timed run/jumps to that trapdoor in the Barbed wire trench again and climb out of the Silo D02 entrance, go R and around the corner to the entrance of Silo 01.

Silo D 01.

Straight at the end of the passage is a Card reader and to the R is the door the General went through, go L and follow to Rocket Silo D 01, go down into the passage S and follow to the S end, run sharp R around the corner of the fence at the Burner and shoot the SAS, then go to the N side of the room with the yellow cylinders and up into the opening N, there are fences in the next room and you have to get through the crawlspaces with the Blades by hopping in as the Blade moves aside and then crawl through and stand. Sidejump out of the trench and find a push crate and a Burning tile in the first quarter of the room, you’ll be back here. Follow through the trenches to the NW quarter and push the button to stop the Burner in the S end of this place.

Go back to the S past the Yellow Cylinders to the end and runjump over the slanted W side of the passage where the Burner was before, in the N side of that place is a button to stop the Burning tile at the push crate. Jump back head to the N into the rooms with the Blades and head through the first trench to get to the crate, push it to the N (could be Lara won’t push, just try a couple of times till she does) and push the button behind it. Watch the flyby as a fire will start in the N side of the passage and the cylinders will explode, the liquid gas will run over the floor to the next set of cylinders and the rockets will overheat, causing them to launch…

The floor of the passage is now in ruins and quite deadly, turn R from pushing the button and crawl through the triangular opening S, onto a narrow and low ledge, look for a block in the deadly mass where the floor used to be and slide/jump to that block. Walk onto the SE corner and hop back, then runjump E onto the next part of the narrow ledge, crawl S to the next fence and grab the grated ceiling, go around the fence when the Burner is down and go to the S end, stand one step from the wall, facing W and slide down, jump hard L and land back in the remaining part of the passage. Follow back up to the Rocket Silo and watch out for those Burners under the floor, climb the ladder N and from that ledge you can jump to the ledge E, runjump up into the opening in the E wall SE and follow through to an outside structure, grab the monkeyswing and follow into that structure.

Grab the Access Card and return inside, jump down to the ledges and go down the ladder, up through the opening W and follow back to where you saw the Card Reader before, open the S door with the Card and enter. Inside you’ll see the General walk through the passage behind the fence and to the E is a 2x Revolver Ammo pickup. Then climb up the shaft at the radiation sign and get into the duct, follow to a corner with a Blade, time it and quickly crawl through the corner to the next trap, do the same and come to a drop off into a Store room of some kind with a deadly floor and there are 2 Security cameras, you have to stay out of their range.

The Store Room.

Just walk S a bit and grab up to the monkeyswing, go over to the end of the monkeyswing and drop, stay on that spot behind the crates and look for gratings in the SE corner of the room and shoot all 4, then turn W and go into that passage, in the end to the L is a button, use it to open the door in the store room. Go back and go R around the rockets to the S wall, get the 2x Revolver Ammo and head along the wall to the corner where you shot the gratings, grab up to the block and shimmy L past the camera to drop in front of the open door.

Go in and R, in the SE corner at the Secure Access door is Secret#3 , a Secret Rose. Opposite the door are 3 Machine Gun Ammo pickups and a ½ MP. Then head to the N and find the General…. The level ends.

28-04-2006.

 

Quest of Gold 10 – General Contamination

Level by TC 14.

Walkthrough G&D Productions.

Lara shot the General and she disguised herself as the General.

Pick up the General Access Card is under your feet and go out of the office to the door you saw before in the SE corner (in the previous level), open it with the Access Card and enter, follow the winding passage to a Danger Sign, drop down into the room below and find yourself in a nuclear waste pit, still sizzling, to the L in the pit is a trapdoor opening up later and in the middle is a “Fire” block.

Standjump/grab to the “Fire” block with the flame on top and shimmy around the L, pull up in the next corner and standjump/grab over to the other side walkway, head L and open the door with your Card. Go down into a Store room, thrilling music starts and 2 Guards attack in their Anti-contamination suits (you’ll be visiting this room later over that walkway above). Take out the Guards and head to the S wall, there’s a grating you can shoot with pistols. Grab up and crawl to the end where you can pick up 2x Revolver Ammo.

The Reactor Core.

Shoot the grating and drop/hang out of the crawlspace, shimmy R and come to a broken steel walkway (From this point there are more ways than one to get through this level, this is how we did it).

Walk down to the lower part of the steps and shoot the gratings out of the wall, aiming at the R hand side you should be able to shoot them.
Standjump with a grab into the opening and shoot the SAS there, from this small room you can only go S for now, so grab up and follow passage with Burners.

Stand L and jump/grab to the higher part of the floor under the Burner (of course when the Burners is off), then stand R and runjump up to the higher opposite passage past the second Burner. Follow the passage to the store room you’ve crossed at the start of the level, shoot the gratings and use the monkey bars under the walkway to get to the high stack of crates, turn R and drop/grab to get onto those crates, jump SE onto the steps and go over the walkway to the N and follow the tunnel to a grating, shoot it and you’ll see the Reactor Core again, look out L to spot the broken steps, runjump out with a sharp L curve at the end of the run and jump to those steps, go up about 2/3 and runjump/grab E to the top of the Core.

On top you’ll find an open trapdoor (we’ll be back), go over to a ladder on a pillar SE and turn around facing W, drop/hang backwards over the edge drop/grab to the walkway below and follow in, when you get into the upper Ctrl room all technicians duck behind their consoles, go to a Card reader on the E wall and open a door (close to the start of the level) with it, go to the shelves N and get a ½ MP an 2x Ammo.

Head back to the Reactor room and from the walkway a jump/grab to the ladder, go up and backflip to the top of the Reactor. Go over the top to runjump to those steps W, walk down S and from there a R curved runjump (no grab) back into the opening, follow back though to the store room and hop to the stack of crates, down to the floor and W into the room with the Fire block and straight to enter the room W you’ve opened.

Room with the Wild Cranes.

Runjump through the opening in the fence to the block in the waste and the time the crane to runjump/grab to the block E with the MP, get it and stand back to jump/grab forward and up to the walkway over the Crane, you’ll get hurt a bit but there’s a ½ MP available. Then runjump into the opening in the N fence and go L, onto the block and at the opening in the fence you can see a monkeyswing a closed door and a crane, grab up and follow the monkeyswing to the Crane. Go R and to the waste waterfall W, drop/grab a lower crawlspace behind it and go in for Secret#1, a Secret Rose.

Climb out W at the side of the little fence and drop onto a slanted block, slide and jump to a ledge, runjump (no grab) SW into an alcove and then NW to the Copy machine, over to the SW again and use the button to open that door in the Crane room. So jump back to the Copy Machine, then to the alcove and a runjump up to the ledge you came from, look for a climbwall NE, runjump/grab to it and climb L around the corner into the opening, up to the ledge in the Crane room and stand under the monkey bars, check the health bar and head over to the Crane, hang L and pass it quickly, get into the open door and follow into a Ctrl room. On the E wall is a button to open a trapdoor in the waste room with the “Fire” block and near the pipe S is a ½ MP.

Go back to the entrance and save, stand about in the middle of the opening, turn R a bit and run out curving sharp R, you’ll land on a slanted block below, slide and jump/grab to the block in the waste pool, runjump into the opening N with a grab, follow out E and in the next room is the trapdoor you’ve just opened. Runjump to the block where the Fire is gone now and runjump/roll to the hole E (leap into the unknown) slide and jump to the next slanted block, slide far and jump/grab (you obviously have to face forward here) to the cracked pillar. Shimmy R around 2 corners and drop to a safe ledge, jump to the ladder wall NW and climb to the far R side and down as far as possible, backflip/roll and slide/jump to the ledge in front of the N opening.

Thumping Presses, 1st Nuclear Fuel Cell.

Go through to the room with a Crane, runjump/grab to the block and over to the N side and L of the Thumping Press, under the Press is a Fuel Cell you need, can’t get it now so head E and standjump around the L side of the Presses to get to the button on the E wall, push it to stop the W side Press and have a look W if the Fuel Cell is available, could be the Press is down so try again then. Go pick up your 1st (Yellow) Nuclear Fuel Cell and go back past the E Presses to the door over the button, the door will open up and you’re back at the Reactor.

Drop/hang from the W side of the ledge, shimmy R to the wall and safety drop onto the slanted green block below, run around the Reactor till you found the 2 Guards you have to shoot, then enter the passage E and follow up to another part of the broken walkway. Runjump N to a single platform and then N again to the steps, go up and runjump/grab to a walkway at the Reactor, push the button there while Lara looks at a door in the W wall, it will open after the button is pushed, runjump to the NW corner ledge you came from before (diagonal from the walkway or the approach will be too short). (Tip: stand back against the railing, just walk W one step, then holding the forward key release “Shift” immediately hitting “Alt” and Lara will jump to the ledge with only a one step run.)

Line up for a runjump SW with a R curve and grab in the end to just land inside the opening with the open door. Go in and get a screenshot of 3 Technicians taking cover (the probably aren’t expecting anything good), you have to shoot one of them later to get a Nuclear Fuel Cell, but for now that’s impossible. So stand at the W tip of the lower part of the floor and sidejump over the fence S (if you can’t manage that, drop into the Ctrl room and climb up an opening in the ceiling S to end up behind the fence), go into the R hand (SW) passage and come to a room with a trapdoor in the corner, go up the ladder NW and climb L into the passage, go in and just around the corner in the dark is a button opening a (N) door in the next room, go on and drop down in a room you visited before.

The Laser Doors.

Go up into the open door N, follow the passage through some rooms to a place with a green Laser door in the opposite wall, pass through and come to a room with a single crate and a hatch in the ceiling, 2 red Laser doors and one green, so pass the green Laser door S and come to a room with more doors and a sand hill. Shoot the Guard and go through the Laser door N to come to a room with a pipe, shoot the Guard coming from the passage N and go push the button W (Laser button, changes several Lasers doors safe while other ones turn deadly, you’ll get to know this button real well), then head into the N passage as the way back is now blocked by a red Laser door. In the next room are 3 crates, an opening up in the ceiling over the higher stack (shortcut later), but if you want the secret you have to get in there now, jump from the single crate to the high stack and jump/grab into the duct, follow in to an open door to the R and get Secret#2, a Secret Rose, 3x Revolver Ammo and a MP. The way onwards through the duct is still closed, so head back L and drop down into the 3 Crate room.

Booby Traps.

Go through the Laser door E and slide into the room below, Careful, there are Mine-traps, just get behind the work bench W and take the Ammo from it, from where you stand turn L and runjump N over the Mine-trap near the yellow sign and follow straight N to the corner, then walk to the button on the N wall (the green door in the room with the sand hill opens up, for later) and return the same way you came to the button. Hop up to the green Laser door and in the store room a Guard will be waiting for you.

Head into the SE passage and follow to a small room with a single crate and a hatch over that crate, go into the only green door and push a button on the wall in the next room (trapdoor in the floor), the hatch in the previous (single crate) room opens up and provides a shortcut between rooms.

Go back out and L through the green Laser to the room with the 3 crates and back through the passage SW to the Pipe room, push the Laser button W in that room and go out S to the room with the sand hill, to the R is the door you’ve opened in the Mine field room (this one is for later). Go out E and back to the room with the single crate and the open hatch, from the crate you can jump/grab up to the duct and follow past the now closed Secret door and follow to where you can now drop into the room with the 3 crates, a new door opened there. Go through to the rocket room N and hop onto the walkway N on the L side, go to a button and push it to open another trapdoor.

Back to the room with the 3 crates and up into the ducts, get back to the room with the single crate and drop. The trapdoor you opened is behind the W door, but the Laser is red, so no access at this point in time. Head N into the room with the sand hill and out N to the pipe room and use the Laser button there. Out S to the 3 crate room and through the SE passage to the single crate room, now you can enter the W room and go down into the open trapdoor.

Deadly Waste Basement.

In the far end of this passage you can grab the monkey bars and follow them with some curves over the deadly waste, go into the next room and stand near the S end of the ledge, face N so you can sidejump to the slanted block in the waste, slide long and jump hard L to land on the next block, jump two more times to get to a ledge and standjump (grab) to the ledge in the far end, go up the ladder and L onto the block, grab the monkey bars to get to the other side and go out to the room with the sand hill, where the S door is now safe.

Go up the ledge S and push the button to get a flyby showing another door opened in the Reactor room. The flyby took you through the rooms you’ve already visited, but I told you there are more ways than one to get through this level). Go back out to the room with the sand hill N and because all other doors are red you have to go back through the Basement. So go L (W) into the room with the waste, go R onto the walkway, check the health and runjump into the opening with the ladder W. Hop to the ledge E and line up for a runjump/roll to the far side of the NE ledge, slide and jump hard L to get to the E side of the slanted block, then jump twice to get to the E ledge, go back over the waste using those monkey bars and climb up through the trapdoor N.

Go into the single crate room N, back through the passage N to the 3 crate room, out SW to the Pipe room, push the Laser button in the W, head out S and into the sand hill room, go out E to the single crate room and pass through the E Laser door, follow back to the room where you shot the grating to the Reactor room E. Now you have to get down to the Reactor floor, two (maybe even more) routes available.

1: Walk up to the opening E and jump R around the corner onto the broken stairs and spot the triangular ledges in the corner of the reactor Core. Runjump onto that ledge and hold “Ctrl” while Lara drops to the ground floor.
2: Go up the opening E and follow to the ladder, from the R hand side of the opening a jump/grab to the ladder and down, out N and sidejump over the fence to the other side, go through the passage to where you come to the reactor room, safety drop down.

Go N and into the room you saw in the flyby, just inside and R of the entrance is a Card Reader, use it to open a door up in the SW corner of the Reactor room. Turn around and go to the N wall are 3 buttons on the N wall, a wrong combination will set Lara on fire, you have to get 270 degrees, so push the 360 and then the 90 to get that and the door W will open up, go through notice a block with a Mine-trap standing in a waste pit W, push the button on the E wall a bit N of where you entered and see a door open in the S corridor of the Reactor room.

Head back to the Reactor room and go into the passage E, up to the ledge in the Reactor room and look SW, runjump to the broken steps there and then runjump with a grab in the end down into the open door W, follow in to open the Level B door of the Reactor Core and go back out, drop/hang from the ledge, shimmy L against the wall and drop onto the green slanted block, turn R and shoot the Guard, then go into the wide corridor S, to the R is the opening with the door you opened, go in and push the button to disable the Mine-trap on the block in the waste pit.

Go back out and shoot the Guard to the R in the corridor, then go N and around the Core to the room N and up through the opening W and at the waste pit a runjump to the block in the pit and onwards to the W side ledge, more buttons and two doors N, one for Core level A (360) and one for Core level D (180)

At the buttons, use the 90/180/270 and the door N to the Core level D button opens, go in to push that button and get back to the 4 buttons, push the 270 again and then the 360 to open the door in the W wall to get to the Core level A button, go into that room and push the button, now return over the block in the waste pool to the E side of the room. Head N and go through the showers to jump up to the contaminated area.

Contaminated Area.

You can run here, but your level of contamination will be shown as the air supply bar in the top R corner of your screen, when you run out of health, either head back into a Shower area or die, there are some instant death spots spread around the area. Go N, just sprint straight heading into the R hand opening ahead, and along the L side walls (deadly spot in this place), then around the L into the next part of that area and onto a little mound in the end so you can runjump into the opening (almost impossible to climb the ledges in this place) with the grey ledge in front. Go R into a room and sprint past the Guard as you can’t shoot him now and down into the next still inactive shower area, past another Guard and jump up into the opening in the L wall where the air is safe again. Grab up to the slanted ledge R and opposite the waterfall to backflip onto the waterfall, follow the flow of water up a waterfall to a kind of crossing, grab up to the L side waterfall and roll up to the wall to grab the monkey bars, go over to the other side and head L into the tunnel and take the first L to push a button opening the valves so that Shower area you passed will now be a safe area.

2nd Nuclear Fuel Cell.

Go out and L to follow the rest of this tunnel and slide down, go L and run through the room with the Guard once more, straight down into the Shower and this time you can shoot that Guy there, pick up the 2nd (Yellow) Nuclear Fuel Cell (you could also shoot the Guard in the other room if you like) and hop into that N tunnel again, follow the same route back, and slide down that ramp again, now go straight and back into the Contaminated area, go straight S around corners along the R hand wall till you are back in the first cave, sprint S and down into the main shower. Turn around and save after the contamination washed off.

3rd Nuclear Fuel Cell.

Hop up again and go N once more, near the split in the road go into the L side now and stay R on the path, so in the end you can just runjump up into the passage (couldn’t get Lara to grab up). Run into a room with a Guard and just sprint past him, hop up into the opening W and run through the flames (Lara will burn but the flames will extinguish themselves) and onto the trigger tile in the end of the passage and see another Nuclear Fuel cell appearing (it’s back in the Main shower). Turn around and run back, the same route as you took getting here and to the Main shower S, slide down and get the 3rd (Blue) Nuclear Fuel Cell. (In my game Lara caught fire just before reaching the Showers and she fell through the opening while dying, so the level changed and she was still alive :0)
Wash off the contamination and get back in that stuff, at least if you want to go for the next Secret…And the jumping to get there is really hard…

Hop up the ledge again and turn sharp R (E) run to the ledges there (
screenshot) and jump up, follow through NE down the slopes. Crawl through the L side of the cave to a trigger tile and when you go over that tile you’ll see Secret#3 appear in the Showers. Go crawl back out and stand as soon as possible (You can save while Lara stands up) hop onto the low ledge and standjump with a L curve to the L and quickly grab up to the ridge (there’s a spot you can grab up to). Run SW and down the ledges to the main area, to the showers (probably pumping medpacks) and get the Secret Rose in the Showers.

Head S through the room with the block in the waste and up L to the room with the 3 buttons, go out to the Reactor room and find the open Level A door in the W side of the Core, climb in and use the button to the R to open that trapdoor in the top of the Core, turn around and go place your 1st Nuclear Fuel Cell.

4th Nuclear Fuel Cell.

Get out and go around the Reactor into the passage E and follow back up to the ledge. Runjump N to a single platform and then N again to the steps, go up and runjump/grab to a walkway at the Reactor, runjump to the NW corner ledge again and runjump SW with a R curve and grab in the end to just land inside the opening where you went in before. Follow in and sidejump over the fence S again into the SW corner and down the opened trapdoor, follow the crawlspace and climb up into another narrow tunnel to find yourself at the Ctrl room with the scared technicians, shoot the one in the middle and follow the path back, go up the ladder at the trapdoor and go N and R around the corners to drop down into that Ctrl room, go get the 4th (Blue) Nuclear Fuel Cell.

Climb back up through the same opening you just came down from and go L around the corners to the open trapdoor, this time climb the ladder N up to the rooms above again and in the room near the reactor, go up S and to a passage with Burners. Stand L and jump/grab to the higher part of the floor under the Burner (of course when the Burners is off), then stand R and runjump up to the higher opposite passage past the second Burner. Follow the passage to the store room, use the monkey bars under the walkway to get to the stack of crates and drop/grab to get onto those crates, jump SE onto the steps and go over the walkway to the N and follow the tunnel to the Reactor Core again, runjump out with a sharp L curve at the end of the run and jump to those broken steps, go up about 2/3 and runjump/grab E to the top of the Core.

On top you’ll find the open trapdoor, drop in and place one of the Blue Cells. Go to the W and the doors open up, runjump back W to the steps and just run off the S end with a grab to land on the steps below. Standjump/grab back into the opening W and turn around, now you can runjump with a grab into the open Level B door.

Firing up the Reactor.

Place a Blue Nuclear Cell L and roll, go up the ladder to backflip onto the C Level and save at the receptacle for the last (Yellow) Nuclear Cell, the door opens and when you go to it a flyby starts, the Reactor is on the point of a breakdown, looks like you have only a certain amount of time to vacate the premises.

Time to get Out!

Runjump to the steel steps SW, roll and runjump onto those slanted ledges in the corner of the Core again, hold Ctrl and land on the lower one, backflip from that one and turn R a bit to run SE to the flow of Nuclear waste, runjump over that stuff to the E side and then turn R to runjump from the green ledge at the corner of the S corridor onto a second safe ledge in the L side of the corridor, then runjump SW with a grab to the opening in the W wall, turn to the SE and runjump to the next safe ledge, from there into an alcove SW and drop/grab back out and hang on a climbwall, stay on that level and climb L, almost from the end of the climbwall a backflip/roll/grab to an alcove behind and quickly grab the monkey bars, swing S into the corridor and L into the next opening, run into an Elevator and get to the controls E, just before you reach them the Elevator will crash down….

(I’ll let you in to a little Secret, there was no time limit, TC put that clock in to make us all go mad)

16-04-2006.

 

QoG 11 - The Hidden Palace

Level by TC14

Walkthrough G&D Productions.


After the Reactor Core explodes the Elevator will crash down the shaft and hit the bottom, step out of the wreckage and find a crawlspace in the wall to the L, follow around to a Lava pit. Drop and immediately backflip/roll to grab the crack in the green wall, go R around and do the same. Drop, immediately backflip/roll and grab the vegetation under another crawlspace. Go through to drop into another Lava cave, slide to the end of the slope and backflip/roll to a slanted rock, keep jumping R (be sure you face into the cave) and you’ll land on a sideways slanted rock, then slide and jump the 2 lower ledges till you can grab a higher slanted block. Hang a bit to the R and pull up over the top, slide far and then jump with a L curve to land sliding backwards, grab the edge of the pillar and pull up, backflip over the ridge and grab the edge on sliding off. Shimmy L as far as possible and backflip/roll with a R curve to grab a ladder on the wall, climb R and from one step higher than the deadly entrance (Burner floor) a backflip/roll/grab to a ledge on the ridge, push the button there and runjump/grab back to the ladder, climb R into the opening and go inside.

In that room are 3 more buttons, 2 on the walls and one on a balcony E you can reach by using the monkeyswing from the ledge with the Bell at the S wall. The gate in the passage NW will open up, go through to a room where 2 Ancient Warriors will attack, look for a passage in the N wall, to the R of that bamboo fence and go in, inside is a plant and behind the plant in the W side is an invisible ledge with Secret#1, a Secret Rose, do a standjump from the spot between the plant pot and the fence to get onto the platform and get it. Go back out into the previous room, on the ledge in the NW corner is a ½ MP, then go to the ledge SW, get the Shotgun Ammo and go into the passage W, leading to the Courtyard and have a look N, there’s a pillar with a Yin-Yang on it.

Go N and dive into the pool, on the E side of the pillar in the pool is an UW lever, throw that to lower some Spikes on a ledge and a Wraith will probably kill itself while you’re at it (if not it will appear when you climb out N). Go N to a small hill with a Gazebo on top, between a rock and a tree you can jump up to the ledge next to the Gazebo and face S. A runjump and a grab will get you hanging from a ledge on the pillar S, pull up and runjump to the ledge W where those Spikes went down, hop around the SW corner to next ledge and again runjump W along the low railing, then runjump to a swing pole sticking out of the wall S and land on a balcony, from that balcony you can runjump/grab to pillar with a Water Bowl in the pool. Then runjump along the E side of the Bowl (no grab) to pillar with Yin Yang Symbol and runjump back N into the pool, because another Wraith will appear. Go climb out N and open the door W with the Yin Yang Symbol.

The Elements room, to the Water skin.

Shoot an Ancient Warrior and go to a windowsill E of the pillar with the Burner on top (behind the NE statue). Do a curved runjump/grab to that pillar when the Burner is down and hang on the R hand corner, pull up and turn R, grab up when you expect the Burner to go down and take a quick step forward. Grab the Flares on that ledge and look E and runjump/grab to the upper window sill E, shimmy R and when you come to the waterfall you have to time a Blade in the wall, wait till it comes out and quickly shimmy R after it, pull up in a windowsill over the rooms entrance and do a L curved runjump SW with a grab in the end, around the string of Lampions and into the windowsill S.

Hard Swingpole Jump.

Stand in the middle of the opening (
screenshot) and face NW. Then standjump with a bit of a R curve so you will already be facing that swingpole a bit when you land just after the Spikes went down (screenshot) (the timing is crucial here), quickly turn a bit more R and standjump/grab to the pole, swing and land on the sloped block so you’ll slide off and end up on a low ledge in a lava room.

Standjump onto the block in the middle of the room and runjump N to a Spike ledge when you expect the Spikes to be down on landing, immediately sidejump L onto a small balcony and push the button to get the Burner on the ladder S to burn with an interval. Standjump back to the Spikeledge and a running jump R to the low ledge where you came in, back to the block in the middle and now a runjump/grab to that ladder after you timed the Burner, quickly climb up and come to another room, grab the overhead monkeyswing and go follow over a Spike block to the end where you can go R to the wooden part and you’ll fall onto a pillar with fences. Face SW and stand back to do a R curved runjump onto a wooden ledge on the W wall and push the button there to retract the Spikes on that block N. Runjump/grab to that block and then look E, another swingpole next to the monkeyswing, standjump/grab to it and get launched into an opening in the E wall.

Standjump/grab over the gap onto the Circle tile in the lower room and squeeze between the Puzzle piece and the S wall to go push/pull that piece onto the Circle tile, the trapdoor opens behind you. Save and hop back to land on a sloped block and slide/jump to slide into a windowsill overlooking the courtyard, look for a Spike-ledge NW and stand back in the corner of the bamboo window, runjump over the corner of the sloped block onto that Spike-ledge and run into the next room to stop immediately inside. Standjump down to the closest ledge in the lava and time the Burners to runjump over the ledges to the opening in the S wall (on your way over you can already see the next Secret Rose).

The Puzzle Piece Lift.

Inside the room is a lever W and a Puzzle piece S, go pull the piece onto the circle tile to stop the Spikes at the lever and then pull it onto the white square N of the central pillar, throw the lever to raise the block and go grab up to the central pillar from the higher floor in the corner near the lever. Pull/push the piece to the raising block on E wall and use the lever again to get the piece one level up and move it to the next raising block, lever again and then push it onto the circle tile, The gate up in the N wall will open and you will have to use the lever once more to get the raising block close to that gate up. From this block you can do a R curved runjump into the opening and then you have to do a run out R, from the corner of the ledge onto the Spike block and jump(/grab) with a R curve around that open door up into the opening E.

A Secret. (skip this paragraph if you don’t want to go for the Secret)

In this room is a button on the S wall and the button will lower Spikes on the Secret block in the Lava room you just left. So if you’re in for a little detour to get a Secret, go back to the door W and stand R in the opening, face SW and runjump/grab with a L curve around/over the Spike-ledge into that opening you came from. go down in that room and standjump out past the Burner and runjump to the block where the Spikes went down, get Secret#2, a Secret Rose. Then standjump to the ledge SW, get into the opening S and up the pillar and ledges to get back into the upper E room by jumping from that nasty Spike ledge again.

Go to the opening E and grab the ceiling, go out onto the monkeyswing over the pool and in the end you can drop/grab an opening behind the waterfall, slide down into a room with a shallow pool. Do a runjump/grab to a ladder S and go up to the top, backflip/roll/grab the ladder behind and go up and L over the sloped stone ledge, drop and slide jump to backflip over a Burner tile onto a ledge and look W for an opening in the wall, jump/grab up and pull up over the top. Slide and jump over the Spike-trap onto a ledge, go around the wooden fence to push the button, the Burner outside will stop. Runjump back over the Spike-trap and the sloped ledge to land on the extinguished Burner and from there a runjump/grab to that waterfall, shimmy R to a ledge and pull up, take one sidestep L and turn around, look N and spot a different wooden wall (boards are horizontal) just N the other side of the waterfall. Standjump and grab that wall as it is climbable and go up to where you can climb L around the corner over a slanted ledge, drop and slide/jump to a ledge S. Go out to the top of the room you’ve come through in the start, go R and get the Revolver Ammo there, then go back to the opening in the railing and look for the tightrope with the banners and use it to get across to the S, the camera will be from below when Lara moves forward, so the going is tough (Tip: and this normally works quite well for me on tightropes, as soon as Lara stops walking, release the forward key and tap the L key once, immediately go on as most of the times you have to correct with the L key).


The Waterskin for the Bag of Sand.

Go W over the landing to get the ½ MP there and then look on the E side for the Waterskin, do a safety drop down from the landing into the room below and go to the SW corner, on the ledge is some Shotgun Ammo. Then go out the passage behind the red pillar, you’ll end up near the small brook, go onto the shallow part and fill the Waterskin. Go up the hill in the SW corner and hop over the rock, follow the tunnel in to a cave and put the Water in the Bowl there. The door will open up, go in and take care of the 2 Ancient Warriors, go into the room N and another Warrior will attack, look for the Puzzle Clue behind the central fence and go to the S room to move the pieces accordingly (Black-NW, Blue-NE, Red-SE, Green-SW) The difference between Black and Blue is hard to determine, but the Blue piece is standing in the NW corner of the room. The gate S opens up, go in and shoot a Warrior then go get the Bag of Sand from the pedestal on the balcony, return to the puzzle room where you’ll have to deal with another Warrior and head out E to the courtyard (you can also just outrun the last 2 Warriors).

The Waterskin for the Jar of Oil.

Go down to the shallow part of the brook again and refill the Waterskin, go to the N side of the pool and up the hill next to the Gazebo, runjump/grab to that S pillar again and follow the ledges and the swing pole route so you can runjump/grab to that pillar in the middle of the pool, put the Water in the Bowl and the trapdoor in the bottom of the pool opens up. Dive in and follow the submerged rooms to where you can climb onto a ledge, go into the passage E and R around to throw the lever in the back, go back to the water rooms and find the N side of the room is now drained, get down into that part and mind the Spikes at the button when you go open that small blue door under the ladder. Climb up the ladder over the doorway and backflip to the ledge, go in E again and this time L around to throw the lever again and bring the water back into the room. Head back and dive in, swim through the small door you opened and follow over a wooden fence to the end where you’ll find an UW lever (Spikes go down at the button). Swim back (can be tricky to get out) and climb onto the ledge and go use the flood lever again to get the water out for the last time, go down into the dry room again to push the button (a wall lowers on the ledge). Get back onto the ledge and find the open wall W, get the Jar of Oil and swim back to the pool as you’re done here.

Go up to the N side of the pool, into the Element room and up in the S side windowsill, push button to open a gate. Go out to the SE corner of the courtyard at the big pool and runjump onto a submerged rock E, fill the Waterskin again and jump/grab into the hidden opening behind the waterfall E, in this passage the gate opened and you will come to a Puzzle room.

Puzzle room, Crowbar and 2 Dragon Seals.

Open the small door N and go in to observe the clue to the puzzle and shoot an Ancient Warrior, go back and push the green piece all the way N, then go into a passage S (behind a red pillar) and follow to a lever, throw the lever to change the position of the Spikes in the Puzzle room and go back there to move other two pieces all the way S and door opens in N passage. Spikes will pop up as you enter the new room, top up your health and just run through Spikes to grab up to the ladder, go climb R and backflip to a slope, jump/grab a ledge above, go L to the middle of the wall and backflip into a passage, follow the dark passage to another small door and drop out onto the landing in Puzzle room. Go look E for a ½ MP and then go back to an opening in the railing to standjump/grab over to a thin platform in the middle of the room and runjump to the S landing to throw lever L (which will change the position of the Spikes), look for the Crowbar behind the first red pillar W and go W to get 1st Dragon Seal (Burner goes off at the 2nd Dragon seal). Throw the same lever again, to switch the Spikes once more so you can get 2nd Dragon Seal E, now you can safety drop down to the ground floor and go back out SW with a Wraith on your tail. Run into the pool and swim over to the N side and go back into the Elements room.

Into the Caves for the Torch.

Place the 2 Seals N and enter to follow the passage to the end, turn and go up the ladder to 3 steps from top, backflip/roll/grab to catch the pointy rock and go over the top. Slide/jump/grab the wooden pillar in the lava, go shimmy around L and drop onto the ledge, runjump (carefully lining up as you can easily step off the ledge) over ledges to E button, push it to get a flyby of the cave system and a waterfall starts flooding the lava pool so it becomes safe. Climb up to the waterfall and on the second one you have to shimmy all the way to the R hand side, do a backflip/roll, slide and grab the edge. Go shimmy just R around the corner and do another backflip/roll, slide and grab the edge. Shimmy L around the block and drop next to the waterfall, go up into the tunnels, to the R is a closed gate (for later), go on and climb up to slide down into room with Torch.

Push the button N to open that small gate you saw back in the tunnel and pick up the Torch, go to the SE corner and Save facing S, throw the Torch onto that slanted corner and it will bounce off into the crawlspace, go in after it and throw it once more so it will go into the hole at the end (be sure it really fell into the hole as this can be a bit tricky), crawl back out and go back to the steep slope N, grab the W vegetation and climb up R over the slope, drop back into the tunnel and go into the now open gate L, jump/grab the ladder on N wall of the shaft and go down to drop onto a sloped ledge grabbing the edge when you slide off, saw the Secret didn’t you…Just drop to the ground and go into the NW corner, jump/grab to that lattice wall and go up to about 3 steps from the top, backflip and land next to Secret#3 , a Secret Rose, now slide down forward and jump to the hill.

One more time a runjump/grab to that pillar ledge S and if all’s well the Torch will be on top of it, if not it must have fallen somehwere next to the pillar, so throw the Torch off (look where it ends up) and go down behind it, look for a button on the N side of the pillar and push it to light a fire in the Gazebo on the hill. Get the Torch and go up the hill again to light the Torch, go down and take the Torch into the Elements room, drop it somewhere safe near the Bowls.

Elements Puzzle.

Put the Oil in the central bowl and light it with the Torch and the Spikes at the other Bowls will stop. Put the Bag of Sand in the R hand bowl and empty the Waterskin in the L hand Bowl. The floor will open up and you’ll drop into a steep tunnel…

27-02-2006.

 

Quest of Gold 12 - Tears of a Lost Dynasty

Level by TC14

Walkthrough G&D Productions.


The Temple Courtyard.

Lara drops into a pool with a Sea Hag. Turn around and swim up to the R hand side of that tree S, climb out there and shoot the Sea Hag from standing there (hit her in the tail, Revolver/Sight). Dive back in and swim W, to the R behind the building and open the UW door in the building, climb up and jump/grab the ladder, up into an opening and runjump/grab across to the other building, open the door and inside to the R is a receptacle for a Sacred Stone (later) and a closed trapdoor, throw the switch on the wall behind the trapdoor and see an UW gate open up under the tree in the pool.

The 1st Dynasty Symbol.

Go back to the opening and runjump out L to get down into the pool. Swim S and up for air at the tree, then Save and dive into the tunnel under the tree, a long and winding tunnel with a nasty surprise, because halfway down a school of Piranhas will attack (if you want to get rid of them, Save and reload) Follow the rest of the tunnel into a cave with the 1st Dynasty Symbol hidden in the grass and a ½ MP in the SW corner, hop back in the water and swim back to the pool. Climb out on the R hand side of the tree again and sidejump to the S, slide off and grab the roots, shimmy R along the roots to the grass and climb up (or do a L curved runjump SW from the triangular ledge to the grass). Go SW and find 2x Flares there.

Raise the block for the Yin-Yang Symbol.

Head E along the S wall to the grey rocks near the fence and climb up into the crawlspace behind the blue flowers on the R hand side rock wall. Follow through, some bats will attack and come to a small cave. hop over the fence into a shallow pool with a lever (the lever will raise a block near the building as the flyby shows), in the SW corner is a ½ MP for you. Return through the crawlspace and go E, that block you raised is next to the building L and is needed when you have to place the Yin Yang Symbol there later.

The Temple, Spiked Swim.

In the SE corner you’ll find some fenced off steps, go into the passage there and follow to a Temple. Run to the back and be sure to collect both Wraiths and quickly go into the passage E to open the door. Behind it is a small pool to get rid of the Wraiths. In the pool N side is a small tunnel, swim in and in the end is an UW lever (raises a platform in the room with the Chain). Save, roll and time the Spike-traps to swim back to the Chain room (there are save spots between the traps, turn R or L to swim against the wall after a trap so you won’t swim into the next trap too soon).

To the Balcony.

Arriving back in the pool you’ll notice the raised platform in that room, jump/grab the chain, go up and backflip to the platform, hop over the fence and go up to the door W, open it and step out onto the balcony, turn R onto the balcony and in the NW corner is a small door, to the L of the door is a ½ MP to be found, then climb up and open the door, go past a white block to the next door, open up that one and go over the balcony to the white tile SE, pull the hardly visible chain on that white tile and the block in the W passage lowers. Go back and through the new opening to come to the tree tops on the Courtyard.

The 2nd Dynasty Symbol.

Jump to the R hand side branches of the closest tree and make your way over to the NW, there a runjump/grab to the grey ledge W and climb the Vine on the tree R, go L around over the fence, backflip/roll/grab a ladder behind you and climb up to the roofs. Go over the roofs with runjump/grabs (where the ceiling is high enough) and on the last roof you can shimmy around the L side to the back to get the 2nd Dynasty Symbol.

Shimmy back R around to the N side of the roof and runjump/grab back over the rooftops to the white ladder block NE and jump E to the branch, get onto the one between the two trees and grab the monkeyswing above, swing over to the next tree and drop onto the branch, runjump to the one in front of the waterfall E and runjump/grab to the cave behind the waterfall. Follow in to a slope down into the Temple, slide off backwards and grab the roof, shimmy L to the end and backflip/roll with a hard R curve to land on a white ledge, go into the opening S and follow to where you can jump to the roof of another house and on top you’ll find a chain, a cutscene will show a gate to a house opening up. Now you can jump down into the pool and climb out again and head SE, but if you want a Secret follow the route below.

Route for the secret: go back to the opening SE you just came from and follow back to the white ledge in the temple, run off to the W and land on the balcony below. Follow the route back through the door W, to the trees and over to the NW corner house, stand on the W side of the roof and look down R of that small waterfall, an opening in the rock wall, standjump with a grab to land inside and get Secret#1, a MP. Safety drop out of the tunnel and go to the SE corner of the Courtyard.

Spikes and a Hammer for the Sacred Stone.

In the SE corner of the Courtyard you can enter the passage up the steps again and go follow into the NW corner of the Temple. Follow to a room with Lava, Spikes and a Hammer. Runjump/grab to the Spike ledge and stand facing the Spikes wait for the moment they go up just before the hammers open up and runjump/grab to the next ledge. The next one is a very tricky jump (
screenshot), you have to runjump (start to run when you expect the Spikes to be up when you land) to the Spikes and land as they are just up, then a curved running jump L over the corner of the ledge to grab the block with the button. If you can’t manage, there are saves available at Lara’s Home.

The button will bring up a block in the opposite corner of the room. Stand here (
screenshot), against the fence and aim for the most L side of the Spike-ledge, hop back and hold "look", start the runjump when the Spikes are down and do a running jump with a L curve from the Spike-ledge to the button NE. Push the button and get a cutscene of the Sacred Stone. Now you have two more tricky jumps. One standjump back to the Spike-ledge from standing back against the wall on the NW corner of the ledge and then a running jump to the safe ledge, Save and then do a runjump to the Hammers when they are about to open up and runjump through the Spike-trap.

Go back to the Temple and find the Sacred Stone on the pedestal, when you take it the earth will move. Go back to the Courtyard through the SW passage and get into the pool again and there’s another Sea Hag around so take care, swim W and to the R behind the building, through the UW door in the building, climb up and jump/grab the ladder, up into an opening and runjump/grab across to the other building, to the R in the windowsill the Sacred Stone can be used to open that trapdoor in the same room.

To the Yin Yang Symbol.

Drop into the trapdoor and hop down from the block, in the SE corner is a hole, safety drop into the cave with the Balance, still protected by Spikes. Dive into the water, follow the tunnel, past a Croc and into a room with Statues, go on L (closed gate to the R) and come through a room with air above, better just go on as the Croc will catch up soon, in the next room go up R immediately and find the sloped pillar, pull up on that and backflip to the walkway, near a closed gate.

Be sure to Save often in this room and shoot that Croc whenever you get the chance.

Grab up to a crack in the rock W and go all the way around to the wall before you drop. Roll and look NW to spot the chain in the corner of the pool, do a L curved runjump/grab to the chain from the corner of the pillar where you just landed and turn around to backflip to the W landing (if you happen to miss the chain but catch the walkway instead, just pull up through the fence).

Go to the N and from the flowerpot I did a L curved runjump/grab over the fence to the N walkway, pull up through the fence and go stand near that Spike-ledge to standjump to the R hand side of it when the Spikes are about to go up (screenshot) and a sharp L curved running jump with a grab in the end to catch the part of the N walkway on the other side of the pillar. Pull up and get into the tunnel N, shoot a bunch of Bats and climb the E wall up to a ledge R. Follow the next tunnel to the R and step out on the red arch to get the ½ MP. Now go back in and R to the other arch from which you can run off to the E side walkway where a lever will open that gate S.

Spike Jumping.

A Wraith will show up while entering the new room, run back for water and go in again, in the SE corner is a nice set of Spikes you have to conquer. Hop over the fences to the Spike-traps and stand close to the fence (
screenshot) with your back to them, listen to the sound of the Spikes and when you expect them to go up, backflip, sidejump L and immediately a standjump forward to the balcony in the corner. Push the button to stop the Spikes on one of the ledges, hop down from the balcony to the ground floor and grab up to that ledge, stand on the edge and facing into the room (screenshot), check the health and backflip (the timing here is crucial) onto the higher block immediately jump/grab up to the bamboo screen and go forward to get out of the way of the Spikes. Follow the monkeyswing to the end and drop/grab to a wooden pillar, turn around and grab up to the bamboo screen, go over to the NE corner. Follow the tunnel there to the Pool room and NW of the red arch is a block, look SE from that block and if you want the next Secret you have to do a banana runjump from the block to the red arch in that SE corner, around that waterfall. Get Secret#2, a Secret Rose and 2x Revolver Ammo and do a banana jump (sharp L curved) back around the waterfall pillar (screenshot). Or jump down in the water and do the Spikes route again to get back up there (yeah right!).

Hazard Falls.

Go onto the flat block and stand back a bit to standjump/grab the chain, climb up to the room above and backflip off. Jump to the N side of the room and don’t fall in the hole, climb up L of the waterfall N and go up the ledges (about one step from the waterfall) till a Snake-ball comes crashing down, sidejump to the R, jump back as the second Snake-ball comes down and go up again jumping from side to side (if you happen to slide down from the falls, just backflip when you come into the room below and give it another try). On top of the falls another Snake-ball will go down through the middle, jump to the tunnel W and turn around there, grab up to the ladder, go up and follow to a switch opening up that gate in the room with the Statues as the flyby will show.

Go back to the Hazard falls and just slide down from the end to drop into the Pool room, swim through the S tunnel and this time go up for air in the next room. Save there and swim through the statue room through the open gate and open the UW door to the L in the next room (remember you can go back for air any time), swim in and throw the UW lever and a cutscene shows the Spikes go down at the Yin Yang Symbol. First return through the Statue room to get a lung full of air and then swim back S through the Statue room, go to the R before the open gate and follow the tunnel (stay high, nasty Lampion) back to the room with the pedestal. Get the Yin Yang Symbol and now you have to swim back to the room with the Statues.

Swim R through the open gate and pick up a MP from the floor (S) in the room where you opened the UW door E before, now go up S and find a Sea Hag trying to get through another UW door, open it and quickly swim past it to get to the tree S. Climb out at the tree, shoot the Sea Hag if you like and go to the SE corner, close to the steps there is a low red block against the building, from the block a runjump/grab to the white pillar you raised before and place the Yin Yang Symbol. Drop from the W side of the block and go L to the pool side of this building, a ladder appeared there and now you can climb up to the gate you opened before by pulling the chain on the roof.

Go through the opening and run off sharp R around the corner to land on a sloped block and slide to the floor, in the other corner is a lever which will open a gate in a tunnel in the rocks W.

Backflip onto the sloped block, jump/grab to the pillar and jump to the next, runjump/grab to the opening W and go down the ladder, head SW and go R around the building there, through the waterfall to find an opening in the rock wall L. Get in and follow to a plant on the floor. There’s a crawlspace up L, get through and in the end of that short passage is a ladder if you turn around, climb up along the L side and to 4 steps from the top, then go R two steps from the L wall and backflip immediately jump hard R from the sloped ledge and curve just past the ladder to land on the floor.

The 3rd Dynasty Symbol.

Climb up E an shoot a Croc, Hammers start banging away and on the E wall is a switch to open the gate there, but don’t go there yet, first runjump/grab over the fence W to the chain in the Hammer-pit, turn around and hang with Lara’s head just sticking out over the Hammers, backflip when they are opening up and land on a ledge with a switch, the switch shows things happening outside in the Courtyard, a platform rises and a gate opens up. Jump/grab back to the chain and climb all the way up, backflip off and go N and L to drop down the hole, just slide down to where you come back to the ladder you came up from before. Climb up E again and now go into the E gate you opened before, runjump to the platform on the building and go inside, jump to a ledge across the high room and jump/grab the W wooden wall with the horizontal boards, climb down and get the 3rd Dynasty Symbol. Climb up the W wall again and off L to the ledge, runjump/grab back to the entrance and from the platform outside you can just run off straight W to land back near that tunnel in the W wall.

The Torch and the 4th Dynasty Symbol.

Go back in there and follow to the end, to come to the small Courtyard. In the W wall is a tunnel behind the vegetation, follow the crooked tunnel to a Statue room. Hop over the fence in the middle of the room and open the trapdoor (spot it with a flare) from facing N, go down and just around the next corner is the Torch, follow the rest of the passage hopping onto the blocks and at one point a runjump back to a higher level and finally come to a slope back into the Statue room. Light the Torch at the wall torch E and light two wall torches and the Campfire S (for a Secret) in this room, get back down in the trapdoor with the Torch and light 3 wall torches there, the gate at the wall torch in the lower tunnel will now be open and inside you can get the 4th Dynasty Symbol.

The Way Out.

Take the Torch back to the Statue room and go out SE, back to the small Courtyard, light the Campfire there (opens a gate on the roof), leave the Torch and go into the NE corner next to the house. From the rock you can climb up to the roof (only use "Ctrl") and throw the lever on top to open the door below. Go to the NW corner of the roof to find the gate opened by lighting the Campfire and go in to get Secret#3, a Secret Rose and Sub Machine Gun Ammo. Now get back down from the roof and into the house, place the 4 Dynasty Symbols to get the Spikes at the button N down and hop/grab back into the opening in the floor, safety drop down and go down the end slope…

28-02-2006.

 

Quest of Gold 13 - Wrath of the Dragon

Level by TC14.

Authorized walk by D&G Productions.

Slide down the wooden slope and land in the opening to a room with dome Stone Dragons behind a fence, drop down into the room below and go through the opening E.

Lava Jumps.

Standjump onto a sloped rock N, immediately jump with a hard L curve and land on another rock, from which you can immediately jump and land on the red ledge with the fence (it’s also possible to runjump straight to the rock ledge NE and backflip to the ledge with the fence), face NE and standjump onto the rock in the corner when the Burner is about to stop, immediately jump/grab the monkey bars and Save, then time the Burner and get past it, go L around the corner and turn L at the fence to get over the save ledge where you can drop. Hop back grabbing the edge and shimmy R around the corner to drop onto a safe floor, now you can enter the room with the Stone Dragons.

Stone Dragon Room.

Standjump onto the red block NE and get the ½ MP, then hop back and stand L facing the Lava pool, runjump/grab the platform and shimmy to the L side before you pull up in the corner, turn NE and wait for the Flames to stop so you can runjump straight onto the corner of the next platform (no grab). Then jump onto the slanted one NE and turn SW to runjump to the even higher one, stand on the lower edge and grab up N to the platform above, turn L and grab up to the edge of the sloped wall, shimmy L and close to the Spikes, then pull up and backflip, keep jumping L to get into the SW corner with the button and stand R of the button, then hit Ctrl and Lara will sidestep to it (can be a bit tricky to get it right), a Burner NE stops. Then jump back onto the E slope and keep jumping L till you are in the corner where the Burner stopped. Hop down into the lower passage and then up again around the corner, drop backwards into the hole and climb down to a bamboo fence, go to the slope and slide down into the Connection room.

The Connection Room.

A Beast will attack, shoot it and walk up to the S side gate and it will open up.

S gate.

Go through to a Lava pool and stand in the R hand side of the opening, there’s a rock to the R, turn R a bit and take 3 steps back, then hop back once and runjump onto the slanted back of the rock, then jump and land on a rock ledge. Turn NW and runjump up into the opening in the W wall, go through and shoot the Midgets. In the back of the cave, L around the corners is a button to stop the Flames on a lever, go back standjump to the ledge and jump to the floor SE, pass under the Dragon (notice the Dragon Seal on the balcony under the Dragon’s Breath) and find the Trigger tile on the SW corner of the floor.

Timed Gate.

The Trigger tile will open a Timed gate in the passage E, go stand back near the Dragon and run to the corner of the Trigger tile (this way the gate is still opening up when you are getting close, otherwise you won’t make it), jump to the ledge SE, then a running jump up into the passage and hold the forward key to get into the gate before it drops shut. Inside to the L is the lever with the extinguished Flames, opening another gate in the Connection room (there’s a shaft with a ladder in this room (later)). Throw the lever, run to the edge of the floor and jump to the ledge below, running jump to the dragon and a jump to the W side ledge, standjump from the SE corner onto the slanted ledge near the entrance and jump L to get back into that entrance, get back to the Connection room and R into the E gate.

E gate.

Go up into the passage E and follow the stairs up to another jump series, standjump to the sloped block in front, jump to the next and slide to the end of it before you jump/grab to the swingpole, swing into the opposite side of the room and get the Submachine-gun Ammo, then go to the opening N overlooking the upper part of the Connection room, runjump to the R hand roof and shimmy L to where you can pull up (notice the gate in the wall here), then turn L and runjump to the roof near the blue balcony, get to that balcony and use the button to open the last (N) gate below.

N gate.

Safety drop from the roof and go in, time the jump past the Moving Pillar and shoot the Beast in the next room (Receptacle room). There’s a lava pool and 2 receptacles on the E wall, a pillar went up between those receptacles. Go through to the room N and find some Puzzle pieces.

Elevating Puzzle, the 1st Dragon Seal.

In the SE corner next to the blue pillar is a grey Trigger tile, stand on it and Timed pillars rise throughout the room, look W and see a low block, run to the block and jump on it with a roll so you can runjump onto the pillar N, then jump to the one E and further to that blue pillar SE, use the button there and see that pillar in the receptacle room get smaller, there seems to be a passage behind it. Get down from the pillar and move the green piece onto the block W (when it is down), then go stand on the Trigger tile again, run to the block and climb up to push the piece onto the blue ledge. Go into the passage W and shoot the 2 Midgets there, go get the Green piece and push it to the entrance (you can sidestep to the N side of the piece and hit Ctrl so Lara steps to the spot where she can push it), then push it inside and onto that greenish tile in the first room L. This trick has to be repeated for the other 2 pieces, the Red one goes 2nd room R and the blue one 2nd room L, then go into the passage in the back and get the 1st Dragon Seal from the pedestal.

The 2nd Dragon Seal.

Go out and S to the receptacle room, climb the block E and grab the monkey bars, go over to the opening SW and push the button to see that gate in the top of the Connection room open up. Go back and go S past the Moving pillar, to the Connection room, L into the E gate and up the stairs, do the jumps to the swingpole again and head to the roof, runjump to the R, grab the edge and shimmy L to where you can stand and jump into the open gate, go in and runjump L to that wooden ledge, then runjump/grab to the balcony E, push the button and see the Dragon Breath stop at the 2nd Dragon Seal. Safety drop down from the balcony and go W to the Connection room, L into the S gate and jump to that ledge again, over to the Dragon and get the 2nd Dragon Seal, return to the Connection room, go in N and past the Moving Pillar to the receptacle room, place the 2 Dragon seals E and the block goes down.

Go in and use the lever, the hatch over the ladder in the room with the Stone Dragon opens up. So return to the Connection room, head into the S gate, jump over the lava to the Dragon and do the Timed jump to the E gate again. Inside to the R is the shaft with the climbwall, go up and come to a Huge Room.

The Dragon Pagoda.

The flyby will show you around and you can already see buttons and various passages. Going straight E over the bridge will bring you into a room where 3 Dragon Seals are to be placed. So that’s for later, but from the E end of that bridge you can jump SE to a slanted rock on the corner of that structure and then immediately jump onto the block S, runjump onto the platform S and stand on the middle of the S side, turn R a bit and standjump with a R curve to the platform at the Dragon, grab in the last moment and time the Breath to pull up and runjump/grab W, from that platform a standjump/grab to the crevice SW and crawl in, drop into the passage L and follow up to a hole in the ceiling, climb the wall and shoot the 2 Midgets up there, follow the balcony to where a familiar sound is heard.

Moving Pillar Jump.

First, indirect approach jump: Go into the room and stand one square away from that lampion, face the Spike-ledge, with your back against the wall, so you face NNW, then start a run when the pillar starts to move L and jump to the Pillar ledge, the pillar should just move away when you land, now standjump to the Spike-ledge with a R curve and immediately standjump again with a grab in the end to get into that opening in the N wall, try to land in at the L most side.

Second, direct approach jump: Stand one square away from that lampion, face the Spike-ledge, with your back against the wall, so you face NNW a bit, then start a run when the pillar starts to move L and runjump to the Pillar ledge, it should just move away when you land on the spot close to the Spike-ledge, now a R curved running jump/grab past the Spike-ledge to grab the edge of the opening in the N wall, shimmy L.

If you are able to jump to the L most side of the opening, you can slide and jump with a hard L curve and you should just land on a small balcony with Secret#1, a Secret Rose, then run off onto the slanted block below and slide, jump two times over the slanted blocks and then jump to and fro with a R curve, to get onto the sideways slanted block, slide and jump/grab with a L curve to the climbwall. Go L into the opening and follow over a balcony to a hole in the floor.

Safety drop down, follow the balcony to a button that will open the gate up at the ladder, go back up and L from the ladder, grab the monkey bars and go to the gate, drop/grab and hoist yourself into the passage. Go through a room with 2 Beasts and head into the passage SE to come to a ledge up in the Dragon Pagoda Room.

Standjump/grab to the lone pillar W and pull up, runjump/grab to the Dragon ledge W and turn NW from the R hand corner where you pull up to standjump to the wooden ledge under the Dragon Breath (when she inhales off course) and immediately runjump through to the platform NW. Turn SW and runjump (/grab) around the corner to a wooden walkway, then runjump/grab to the roof of the Pagoda S and find the closed gate in the S side (needs Key). Hop to the rock ledge behind the Dragon to get the ½ MP and hop back to the roof. Go runjump to the platform S from the SW corner of the roof and then look for the wooden ledge under the Dragon Breath SE, runjump over to it when the Dragon inhales and a running jump straight SE will get you on the next platform, runjump/grab E and then runjump NE, from the last platform a runjump/grab to the opening in the E wall.

Dragon (monkey) swings for the Pagoda Key.

Stand one step from the L side and standjump onto the sloped rock L, then slide/jump onto the balcony, go to the opening in the railing and grab the monkey bars. Time the Breath of the Dragons (plenty of time) to get across to another balcony and go into the passage to where you can climb up to the Pagoda Key. Now get back the way you came and from the balcony a runjump W onto that rock in the corner below, be sure to slide forward to the L and jump/grab to a crack in the wall, shimmy R to the opening.

The 3rd Dragon Seal.

Stand L and runjump back over the platforms to the Dragon ledge, do a runjump with a R curve and grab the wooden ledge under the Fire Dragon, then shimmy L around the corner till you are close to the Dragon, pull up on that corner and turn L a bit to sidejump back to the platform NW and then runjump back to the Pagoda. Open the gate with the Key and the 3rd Dragon Seal is yours (a gate opens up). Go out and go to the SE corner of the roof, runjump/grab E to a stone pillar and then to the platform N, runjump/grab to the gate that opened in the E wall.

First way in: Face SE and runjump with a roll to the slanted wall near the Spike-trap, immediately jump and grab monkeyswing, go swing to the N end.
Second way in: Face SE and runjump with a roll to the slanted wall near the Spike-trap, slide and jump/grab the opposite climbwall, go up and L, just over a slanted wall, drop and immediately jump/grab to the grated monkeyswing. Go to the N end.
Turn L at the end of the monkeyswing, drop/grab and hoist up into that crevice, crawl to the N end and climb out onto a ladder, go L around 2 corners and pull up on the ledge, go inside and follow to a Circular Knife-trap. Stand real close and hit “roll” when they open up, turn and continue, shoot the 2 Midgets and time a run through a Spike-trap just around the next corner to get to the next Circular Knife-trap. Follow to a pit in the corner and hop around, run up the slope a bit and immediately roll run back around the corner as a Snake-ball comes down and drops into the pit. Follow the passage up to a cave with a lava pool and 2 Beasts, shoot those and go for the opening NW, looking out into the Dragon Pagoda.

The 4th Dragon Seal.

Runjump L around the corner to a balcony and go over a bridge to the Pagoda, L and past the gate to the Seal to the NW corner of the roof, jump to a ledge in the rock wall W and then runjump N to grab a crack in the wall at the last moment.
Shimmy R around corners till you can hoist up into a crevice, follow through to a balcony and do a standjump to the block next to the Dragon and standjump SE once more, then E to the platform and a runjump to the S to push the button on the balcony, Spikes retract on a block NE. Go back the way you came and from the block N of the Dragon a runjump to the (former) Spike block NE, stand on the S edge and light a flare, then grab up and follow the dark and winding monkeyswing, just after the lower part you have to turn R and L again, otherwise you’ll fall, go to the end of the swing and drop onto a balcony E, you probably saw the Secret Rose already, jump/grab the grey rock S of the balcony and climb up to get Secret#2, a Secret Rose. Climb down a bit and backflip to the balcony again, look SW and spot a crack in the blue wall. You have to do a diagonal run and curve L to jump/grab to the crack (straight to it the balcony will be to short, or use the short-run jump Walk holding shift, release Shift immediately hitting Alt while keeping down the forward key), shimmy R around the corner till you can pull up in an opening, go in and down L to get the 4th Dragon Seal.

The 5th Dragon Seal.

Get back in the opening and look for a slanted grey rock W, runjump with a R curve, slide off and grab the edge, pull up to backflip/roll/grab the ladder behind you and go L around the corner, go at least 6 steps up from the bottom and backflip/roll/grab
To a platform, then a far runjump (no grab) to the balcony down SE and get 2x Shotgun Ammo there, climb the ladder on the pillar up to the top and climb off R into the passage, follow to where you can jump to the top roof of the Pagoda and go crawl or shimmy all the way along the edge of the roof to the opposite corner to get the 2nd Pagoda Key lying there. Get back to the S side of the pagoda near the entrance you came from and safety drop down onto that bridge below, go L and open the gate to the 5th Dragon Seal, go out and head to the bridge S, face SW and run off the bridge (screenshot QoG13.1.jpg) to land on that platform below (next to the Dragon), then runjump N to the roof of the Pagoda and go R to the front. Safety drop onto the bridge below and roll to go E and into the Building, place the 3 Seals there and a trapdoor opens up in the floor. Save and run in forwards, slide down and meet the Dragon.

The Dragon.

(Tip: There are a number of med-packs around, I will mention where they are and it is up to you to go get them when you need them, another tip: The corners where the buttons are, are relatively safe and when Locust comes out to play, save and reload to get rid of them *saves on med-packs*, there are also plenty of Beasts around, shoot them when you are in a relatively safe corner, important is to keep moving)

A flyby starts while the Dragon screams…

Turn R after the flyby and get the ½ MP on the floor, then run to the far SE corner and get the MP, run N along the lava pit and find a lever under the Dragon ledge at the E wall, you’re safe here, so throw it at ease and look for the blue block S, runjump onto the block and standjump/grab up to the balcony run R (L is a MP) and jump R over the corner to get to the balcony with a closed gate (R is a ½ MP), run N into the NW corner and find a lowered white block, push the button there to lower another block (½ MP in the NE), this one on the ground floor SW. Push the button and the block on 1st floor SW will go down so you can go up again and push the button there, back to the ground floor and the button NW (MP in the NE) and now the gate on the 1st floor W should be open.

(Short description:#1- lever ground floor E, #2- button 1st floor NW, #3- button ground floor SW, #4- button 1st floor SW, #5- button ground floor NW).

Go back up from the blue block and quickly get into that open gate, it will close behind you, follow the winding tunnel up to where you have to climb up several times and come to a dark cave, to the R is a closed gate, go up L (S) and to a button, that button will release 2 Snake-balls who will find their way down onto the head of the Dragon and kill her.

The Dragon Claw.

An Artefact will be visible, go down the passage S where the Snake Balls went in and come to the hole in the floor, check the health, maybe pick up and use the ½ MP lying there and slide down backwards, grab the edge and safety drop down to get the Dragon Claw. Now you could go and get any left over MPs and get up and into the re-opened W gate (1st floor), follow that tunnel back up and head straight W to where another gate opened. Just before passing through the open gate is a crawlspace in the L wall, get in and take Secret#3, a Secret Rose with you, climb out and go through the open gate. Follow the tunnel, run into the bright light and the level ends…

28-03-2006.(revised 02-05-2006)