Tomb Raider: The Nightmare
Levels by Jacques
Niemand (JMN) (May, 2006)
Walkthrough by Harry
Laudie
The Croft Mansion
You
start with a flyby of the well-known Croft mansion that ends in Lara's bedroom.
Without a compass it is hard to give directions. Go to the left side of the bed
to press a pushbutton. The closet door opens so you can enter and pick up Uzi ammo. Then go to the bedroom door to exit onto
the balcony. You hear an explosion and get a cut scene of a large scorpion.
Ignore the balcony attic and music rooms for now and go downstairs. Go through
the archway to the gym and then into the pool. Pick up a large medipack from in front of a statue near the
entrance. Then pull the statue back onto the fancy tile and you hear a flushing
noise. Dive into the poll and swim into the central hole. Go to the end of the
underwater tunnel for the Gate Key and pick up Uzi ammo. Swim back to the surface of the pool for
air.
Look into the pool and you see a closed gate in one
corner. On the opposite corner is a crawl space and underwater lever. Pull the
underwater lever to open a gate in the crawl space. Swim into the crawl space
and swim up a ramp. Take the first left, and then turn left, right, right, left
and straight into a large cavern. Go left, and right and see a stream of
bubbles ahead of you. Go into an alcove about the middle of the wall where the
bubbles are rising. Pick up the Golden Key and
then swim back to the pool for air. On the way back, you may see Desert Eagle ammo in an alcove. You will be back to
the pool later to explore some more.
Exit the pool and gym and go upstairs to the music
room. Go left up the small stairs and turn to the right. Open the door and
enter the corridor. Follow it to a small room with three switches. Save in
front of the left switch for a timed run. Pull the switch and run out of this
room. Go down the stairs and run to the piano. To the right of the piano is the
open timed door. Enter and the door will stay open. Move the box into an alcove
with a tile that has a circle on it. You get a cut scene of an underwater gate
opening. Go to where the box was located and look for a crawl space in a short
tunnel. Follow the crawl space to pick up flares.
Climb the wall ahead of you and turn around. Jump and pull down jump switch #1.
You get a cut scene of a gem and a closed gate. Get out of the crawl space and
back into the music room. Winston is now around following you with a tray of
tea.
Return to the room with the three switches. Pull
the middle switch and a door opens to your right. Enter the alcove and use the
Golden Key. Exit the room and enter the library room. Turn to the right and
find a book switch in the far corner near the windows. Use the book switch and
go down the small stairs at the entrance. There is an open door that was opened
by the Golden Key. You can shoot an empty vase. The book switch opened the trap
door. Run to the end and use grab as you fall into the hole. You should land in
an alcove. When the fire emitter stops you can safety drop to the ground. Look
on the floor and pick up the Secret Passage Key.
Go to the wall ladder. When the fire emitter stops, jump up, and grab the wall.
Climb a little and back flip into an alcove between the two fire emitters. You
can jump to grab the wall ladder between the fire emitters. When they stop,
climb up one tile and back flip into another alcove before the second fire
emitter starts again. Then jump and grab the ladder to climb back up to the
top.
Return to the room with the three switches. Pull
the right switch and turn around to see an open door in the entrance corridor.
Pick up two Uzi ammo and flares. Exit back through the music room and back
onto the balcony and turn to the right. Press the pushbutton in the corner to
open the attic door. The pushbutton just inside the door will close the door
and keep Winston out.
Go up the stairs and into the attic. The flares are
useful here. Climb the boxes to your right and look for jump switch #2. Pull
down the jump switch and you get a cut scene of a gem and a closed gate. You
can enter the door in the corner and look behind a box for a large medipack. You can follow the tunnel in the
other end of the room for a large medipack. The
fire is not out so you cannot go down the chimney into the fireplace.
Go back to the attic and go to the far left corner
to shoot a fuse box cover. Pull down the switch and then go to the opposite
attic corner. Pick up a large medipack before
the open door. Enter the tunnel for flares and Desert Eagle ammo. Exit the attic and go back down
the stairs and onto the balcony. Go down to the entrance hall and enter a left
alcove. Press the pushbutton on the wall and the door to the trophy room opens.
Go inside and get a large medipack in the
alcove to the left of the dinosaur head. Stand jump from the cat statue at the
fireplace to avoid catching fire on the flame.
Exit back to the entrance hall and enter the left
archway into the dining room. You can go to the back and press the pushbutton
to start music on the stereo. Go into the kitchen and go left to find the
freezer. On the corner floor is a small item called Green
Powder. If you use it, you instantly die. I guess that it is a poison.
Go back to the swimming pool and swim back into the
crawl space. This time go straight and at the end go to the right to enter the
basement aquarium. First swim to the right and look up to the ceiling for a
hole to get air. The other end of the tunnel is closed by a trap door. Then
back into the water and swim into the open door between the two statues. Go to
the end to pick up Trident #1 and get a cut
scene of an underwater gate. You can surface here for air but you cannot pull
up. Exit and go left and to the far left wall. Pull an underwater lever to open
a trap door back in the tunnel you went for air. Go back to the tunnel for air.
Just beside the hole is an underwater pull down handle. Pull it and then enter
the tunnel. Drop on the other side and into the basement. You see a blue cube
and a receptacle. Go to the right and down the corridor. Loop around to the
left and go up the stairs. Press the pushbutton on the wall to open the door.
You are back in the archway near the entrance hall.
Go to the right and back to the pool. Swim back
into the crawl space and follow the same route to the large cavern where you
found the Golden key. This time go straight and to the right. Stay near the top
and you will see a ledge and a tunnel in the corner. Follow this tunnel to
surface in a cave. Go to the end of the cave and pick up a Blue Crystal from the pedestal. You see a closed door
but you cannot open it yet. Remember where this is for later. Swim back to the
pool. Go back through the gym and go down the stairs back into the basement.
Use the Blue Crystal and the left gate opens. Pull out the green and blue cubes
and place them on the green and blue tiles at the opposite end of the room.
Note that the cubes have to cross over to the opposite corner. The door in the
next room opens. Go there and enter to pick up Trident
#2. You get a cut scene of an underwater gate.
Exit this room and go back up the stairs to the
entrance hall. Press the pushbutton by the main door and the door opens. Go
outside and go left to the horse statue. Get into the shallow water to pick up Uzi ammo. Go to the back of the horse and press the
pushbutton on the pedestal. You get a cut scene of a door opening. Run back
into the house and go left to see that door. Enter the alcove and pick up a large medipack from the pedestal. Exit and go the
gate on the other side of the horse statue.
Use the Gate Key and the gate opens. You enter into
a maze. Go left, right, right and follow the path to a hole in the ground.
Climb down the wall into an underground maze. This is an easy maze and you
should find a Gate Key with little problem. It
is the only item there to find. Climb back up to the first maze and go back to
the entrance gate. This time go left and loop to the left to find another
closed gate. Use the Gate Key to open it. You enter another maze. If you go
straight you will find a hole in the ground. You can get into the small cave
for Uzi ammo and Desert
Eagle ammo. Then return to the gate. This time go to the left branch.
Try to keep going to the left until you hit a T-junction. Go to the right for Uzi ammo. Go to the left to exit the maze and you are
at the side of the house.
Face the house and go to the right. Follow the path
until you get to the outside obstacle course. Start at the end of the course
between the two flags. This opens a timed gate at the end of the course. You
have to follow the course. If you go off to the side, the door will close. You
may not make it the first time. On the way back climb the first obstacle to
pull down jump switch #3. You get a cut scene of the place where you got the
gem. The door is still closed. Climb down a hole for Uzi
ammo. Pick up Desert Eagle ammo from the
red brick bridge. Dive into the water underneath the bridge for a large medipack. Try the timed run again and at the
end, you have to follow the path in the low bushes. If you jump over them, the
door will close. Pick up Trident #3 and get a
cut scene of a closed underwater door.
If you return straight down along the side of the
house, you can enter the house by the open door to the kitchen. Otherwise, go
through the side gate and return through the front door. Go back to the pool
and swim through the crawl space again. Return to the room where you got the
gem. As you face the gate, go to the right and behind the statue with the fire.
Run and jump to pull down jump switch #4. You get a cut scene of the closed
gate. Go to the lock and use the Secret Passage Key to open the gate. Enter the
tunnel and get Trident #4. You get a cut scene
of the underwater door opening. Swim back in the direction to the pool but
after you leave the large cavern do not go left to the pool. Instead go to the
right and follow the underwater tunnel around the corner to the open gate.
Pull up into a room with four statutes. Pick up Desert Eagle ammo, Uzi ammo, Uzi's and large medipack from the four pedestals. Place the
four tridents on the four statues. After you place each trident, there is a
flushing sound. After the fourth trident, a gate opens in one wall. The
underwater tunnel next to the open gate leads back to the pool. Enter the open
gate in the wall and it closes behind you. Lara says, "What happened here?”
Go forward and face a deep pit. Go to the left side and jump around the corner.
Climb a block and monkey swing across the cave. Be careful of the small offset
in the monkey swing.
The monkey swing will branch into three parts.
Straight ahead is nothing but a deadly fall. Go to the right and to the very
end to face a wall. Release and you should drop onto a block. Turn to the
opening on your right. Enter the crawl space and emerge into a deep cave. Jump
to the column in the right corner. Climb down the ladder on the side to get to
the ground. It is a small area so you should easily find a small hill in a
corner. Use it to pull up onto a ledge. Enter a short tunnel to pick up a Blue Crystal from the pedestal. Climb back up the
ladder and exit to the first cave.
Jump up to grab the ceiling. Monkey swing again and
go straight and follow it to face another wall. Release and you drop onto a
block. Turn around and jump to grab a ladder on the wall. Shimmy to the right
and pull up onto a column. You can see a rope and three water wheels. Climb
down a ladder on the column to get to the ground. Go to the back of the cave to
pick up a second Blue Crystal from a pedestal. Go back to the ladder and climb the
ladder to the top. As you look at the rope, there is a ladder on the wall to
your right with a ledge at the top. Jump up to grab the ceiling and monkey
swing to the rope. Try to get near the center of the tile, then release and
grab the rope. Swing into the ledge you saw to your right.
On the ledge, light a flare and you see two
receptacles. Use the two Blue Crystals and get a cut scene of gate somewhere.
Use the wall ladder to get back to the ground. Search the cave floor. In a
corner, you will fall into a hole. Shoot the vase for Uzi
ammo and save the game before sliding down a nearby slope. Slide down
onto a breakable tile and you hear spikes. When the tile breaks you drop into a
hole. You fall down a deep pit and the level changes.
Nowhere
You get a very long cut scene of a black screen.
The author stated in his readme file to just listen and use your imagination.
Eventually, the cut scene stops and the level continues with you in front of a
closed gate. Go forward and Lara says, "Where am I?” The two side tunnels
are closed. Go straight and use the switch on the wall to open the door. Enter
the door and go to the right. Jump over the lava and you come to a wall with
something moving behind it. If you circle the room, you will notice that the
entrance door has closed. Opposite that wall are a few blocks and an opening.
Get into the opening and pull the switch to open the door.
Enter and the door closes. Pick up Desert Eagle ammo and see that you are over a deep
pit. Climb down the ladder on the ledge that you entered. Drop at the end onto
the floor and a fire wraith starts to attack.
You can find flares in a corner on the floor.
Drop down a hole in the middle of the room and fall onto a crosswalk. Run off
any side and onto a slope. Slide down a few slopes and fall down a shaft into
water. The fire wraith will follow and die. There is an underwater tunnel here
that you use later.
First climb the ladder and near the top, back flip
into a tunnel. Follow the tunnel and enter a room with four closed gates. At
the back wall you see many gears. Go forward and to the right to find a switch
on the wall. Pull the switch and go back to the four gates. One of them will be
open. Enter the gate and a door opens. Follow the tunnel to a room with three huge spiders. They seem harmless unless you
shoot them. Go to the other side of the room and use two switches to open a
gate. Enter and pull up onto the alcoves on either side to get two Uzi ammo. Continue down the tunnel and see fire
ball above a tile with a circle. Run and jump over that tile. If you land on
it, a fire ball rolls down and blocks a secret. Go forward and go down a left
ramp to get secret #1 and a Golden Half. Go back up and jump over a lava pit to
pick up a Stone Gear. Wait while two fire balls
fall into the pit in front of you. Jump the pit and go back through the spider
room and back to the room with the gears.
I do not know if the gears need to be placed in
order. Anyway, I placed the Stone Gear in the first empty place so that the
next gear section move. Return to the gates and another gate is open. Enter the
gate and a door opens. Pick up flares from the
floor. Go down the tunnel and turn to the left. There is a tunnel there but it
is hard to see because of the camera view changes. Climb the blocks and at the
top, pick up the Desert Eagle in front of a
closed gate. Get down and continue down the tunnel. A mummy
arises at the far end of the room. Kill the mummy with the Desert Eagle
but it takes a lot. Pick up a Stone Gear from
the dead body. There are two Desert Eagle ammo
in the far corners of the room as well. Return to the room with the gears.
Place the Stone Gear in the next empty place so
that the next gear sections move. Return to the gates and another gate is open.
Enter the gate and a door opens. You slide sown a slope and get a quick view of
a face. Slide down to the bottom and kill six scorpions.
Pick up the torch from the floor and light it on the wall torch. Go forward and
light two wall torches and the door at the end of the tunnel opens. Go there
and pick up a Stone Gear. You set a cut scene
of the slope changing into steps. Do not enter any side tunnel. There are dogs there that cannot be killed. Climb the steps back
to the room with the gears.
Place the Stone Gear in the next empty place so
that the last gear sections move. Return to the gates and another gate is open.
Enter the gate and a door opens. You face a receptacle but are missing an item.
Go back to the ladder and climb down to the bottom and into the water.
Swim into the underwater tunnel and up a vertical
shaft. Pull an underwater lever on the wall and the trap door opens above you.
Swim up into a large underwater cave. Swim in a generally left direction and
find a cave where you can surface and walk to the shore. Turn around and kill
the sea hag in the water. Go to the left side of
the building and near the back you can pick up a large
medipack. You also have to kill the ahmet
that was guarding it. Shoot out the barricade in the front of the building.
This arouses another ahmet. Enter the building
and then exit as an ahmet emerges. Try not to
kill it in the building entrance. Enter the building again and shoot the covers
of the three fuse boxes. Pull the three switches and exit the building. Loop
around to the left to find an open door in the wall beside a box.
Enter the room and go up a ramp on the right. Kill
an ahmet that attacks from the left. Go up a
small hill to shoot the barricade and kill an ahmet.
Climb the blocks towards the back of the cave and see a lava pit. Go left and
jump over a slope onto a flat tile. Pull up to a higher ledge and then jump to
a higher column in the middle of the room. Jump to a corner column where you
see the barricades. Shoot the barricades and pull up to the block. First monkey
swing to the alcove on the other side of the room. Save the game before you
pick up the Strange Artifact. Then monkey swing
back and pick up the Blue Tile. This releases a
fire wraith. Safety drop to the floor and run
back to the water to extinguish the fire wraith. The author warns you not to
save and reload after you pick up these objects.
Go back through the tunnel and climb the ladder.
Back flip into the tunnel and go back to the room with the gears. Enter the
last open gate on the right. Use the Blue Tile and the door opens. Notice the
closed gate to the left. Pick up Desert Eagle ammo and another door opens. Run down a
long wide corridor as the camera view changes in several places. Kill four winged creatures and go to the end of the
corridor. Pick up Desert Eagle ammo and a large medipack in alcoves near the end. Use the two
switches and the two end gates open. Pick up the Mars
Symbol and the Venus Symbol from the
alcoves with the open gates. Run back to the entrance to the corridor. Kill two winged creatures or just run pass them. I found it
best to run pass them and save the ammo for a later enemy. Exit the room and
step onto the floor of the door that is now open. You are in for a long
elevator ride. At the top, pull up into a tunnel. The author states that is now
safe to save again.
You are back in the entrance tunnel. Go straight
and jump a lava pit. Use the Strange Artifact to open the door. Go up the ramp
and pick up flares. Enter the room and shoot
the dog. It will resurrect but you get a few
seconds of peace. There is another closed gate ahead of you. Run to the right
end of the corridor and go into a left alcove. Grab the fancy wall and climb
up. Shimmy to the left and pull up onto a ledge. Jump across the corridor to
another ledge. Use the two symbols in the receptacles. Slide down and go left
and then right into the newly open gate. There is a branch to the right side.
Follow it through an open gate to a T-junction and turn left. Go to the end of
the tunnel for secret #2 and a Golden Half. Return to the main tunnel and turn to
the right. Just run to the end and the level changes.
The Croft
Mansion?
You start in front of a closed gate and face a
T-junction. Everything is a dark red color. To the left is a dead end. Go to
the right and climb up into a familiar cave. Kill three crocodiles that on the
floor. Notice that the water wheels have stopped. In one side of the room is a
circular door. Look for a wall ladder to the left from where you entered the
cave. This is the way up and you will need to find it in a hurry. Joint the
Golden Halves to make the Golden Artifact and use it to open the circular door.
In this level, all three items are called "Load". You are attacked by
locust and a bull.
Run to the back of the tunnel for secret #3 and
pick up the Scion from the pedestal. Avoid the
bull and find the ladder and climb to the top.
Jump back to the corridor where you entered the
cave in the first level. There are two closed gates ahead of you. Go to the
other side and the other gate is open. Enter the dark room and notice more
cave-ins. Drop into the only hole in the floor and follow the tunnel. The gate
opens for you and you are back in the empty swimming pool. Back flip off a
slope and jump forward to grab a column. Pull up into the room and exit into
the gym. Lara says, "This is my home? It's full of blood.” Go through the
archway to the main entrance hall.
You hear a very fast ticking clock and the piano is
playing in the corner. Outside the window that is near the piano, you can see a
golden-red horse statue. There is a large hole in the middle of the floor.
There is a pushbutton by the front door but the door does not open. Go to the
other archway and enter the dining room. The pushbutton on the stereo starts
the music with a lot of static in it. Go into the kitchen and check the
windows. You may see a mummy walking outside them. Then go towards the freezer.
Kill a small spider and use the pushbutton to
open the freezer. Inside is a dead Winston and his head is on the shelf. On the
wall is a note stating, "I'm waiting". Pick up the dagger from poor Winston's body. Get on the shelf and
find a crawl space above Winston's head. On the other side you drop into a room
with two large stopped fans. Shoot the fuse box on the back wall and exit back
to the kitchen.
Go back to the entrance hall and drop into the hole
in the floor. You are now in the destroyed aquarium. Run around the floor and
you will find the place where you used a pull-down handle. Five small spiders will fall out of the hole. Look for
the opening in the wall where you swam before. Go to the end and use the dagger
to open the grate. Jump through the teeth doors and pick up the Golden Key. Exit to the aquarium and there may be a
few small spiders left to kill. Go back and use
the blocks and climb up into the entrance hall.
Go up the stairs and the music room and attic are
sealed. Go back to the bedroom and search the dresser in the left corner for Room 01 Key and Lara's Diary.
Examine Lara’s Diary and it states:
"One in a row ticks time away
Two in a row ticks life away
Time reveals the truth
But life will reveal all the pain."
You can go to the end of the room into the toilet
and pick up flares. The closet door opens with
the pushbutton but only a small spider is
inside. Exit back to the balcony and turn to the right. Use the Room 01 Key to
open the last door on the balcony. Run down the tunnel in the dark because the
flares are not much help. You pass clocks and spikes pop up from the floor.
There are not fatal unless you stay very long on them. Also locust and a mummy
start to annoy you. When you exit you can see a giant
scorpion on the balcony and it goes down the stairs. Do not bother to
shoot it. Hop over the mummy and go back into the tunnel. Go back to the clocks
and see that three clocks have pushbuttons. Press the middle pushbutton and get
a cut scene of a gate opening. The other two pushbuttons on the same wall are
fatal spike traps.
Exit the tunnel and go downstairs back to the dry
pool. Follow the tunnel back to the room where you entered the house. Enter the
open gate and loop around to the left to see that a new gate is open. Just inside
the gate, use the Golden Key to open a gate at the other end of the room. Slide
down a few slopes and a gate opens for you.
There are two Gemstone pieces on
platforms in the lava. You have to get them and make the Gemstone to use in a
receptacle on the pillar. This is very difficult because two dogs attack you. They either bite or push you onto
the lava. I had a few Desert Eagle ammo left so I shot the dogs. They resurrect
but you gate a few seconds to pick up the pieces and use them. When you finally
place the Gemstone, two giant scorpions attack
the dogs. The four of them stay in a group and you just have to get out of the
way.
Return to the tunnel and turn left. Follow the
tunnel up the ramps as gates open for you and close behind you. Avoid a mummy and just after the
mummy jump over a spike pit. Continue up the ramps until the camera view
changes. Go forward and slide down a ramp. You hear an explosion and get a cut
scene of the bedroom again. There is a note on the desk stating
"LC33" which is the password for the bonus RAR file. You see Lara on
the ground and she is surrounded by fire. As Star Trek's Doctor McCoy would
say, "She's dead, Jim". Then the level ends back to the load menu.
The bonus RAR file is not a level. It
includes a file that explains the level and why he left Lara as dead. There are
two other RAR files that are the level's project files and fonts.
30-jul-2006