Return To Egypt 2- Cleopatra’s Palace
Level made by Razyel
Walkthrough made by Selene
Pickups: Crossbow
explosive ammo, crossbow, shotgun wideshot ammo, crowbar,
4x Black Scarab Beetles(4x
Load), small medipacks,
flares, normal shotgun ammo, 2x
Load keys, shotgun, large
medipacks, grenade gun flash ammo, grenade gun, normal grenade
ammo (0 Secrets)
Enemies: Skeletons, golden harpies,
beetles, hammerhead shark
Entering the palace:
Lara's continued adventure in Egypt begins where the last one left off (or so
it seems): by the entrance of the palace. Run forwards to the end of the
hallway and go past the first set of pillars. If you go between each set of
pillars you will find some pickups behind them: explosive crossbow ammo on the right side and the crossbow and some more ammo to the left (the crossbow
will be on your left side as you run past the columns and the ammo on the
right). Proceed through the only open doorway in the room and up the neon-pink
stairs between the two sphinxes. As you start running past them and down the
stairs on the other side Lara will look quite revealingly up on a jump switch
on the back on the left pillar. Pull it down and you will see a block lowering
somewhere else. Continue down the rest of the stairs and follow the hallway
around the corner.
As you approach the spikes Lara will once more look up on the
wall to the left, where there is another jump switch (this is where you lowered
the block using the first switch). Pull this one down too and the sound of the spikes popping stops. When you look
closer you will see that the spikes have frozen in their current position(if
they are retracted you can run over as usual, but if they are out it's a safer
bet to walk through them...both cases have occurred during my gameplay). Pull
up into the higher hallway and follow it to the end.
The main hall- finding the
crowbar and first beetle:
You will now enter the main hall of the palace.
Looking up on the wall ahead and above you will see a statue (maybe of
Cleopatra herself?) and if you look closely you might spot a jump switch on the
wall to her right. There is also a closed door with an accompanying receptacle
to the left (W). And just for further reference there is a closed door in the
pool ahead in the S/W corner. We'll get back to that door later though. For now
climb onto the fountain in the middle of the pool and pick up some shotgun wideshot ammo and in the S/E
corner of the pool you'll find a crowbar at
the bottom.
Climb out of the pool and head through the open
doorway flanked by two burning torches to the E. Follow up the ramp and stairs
to a room illuminated in red on top(here I heard something like the sound of
darts being shot out, but I couldn't see anything nor was Lara hit so don't
worry about it). Pick up the wideshot ammo on the pedestal to the right and go
up the ramp opposite. On top a skellie will
rise in the opening to the left so feel free to use the crossbow to deal with
it. Doing so will also blow up the chest ahead and reveal more wideshot ammo for you to pick up. Jump
over to where the skeleton came from. On the back of the statue's dress you
will see a black scarab beetle
which you can pry off using the crowbar (in the inventory this is invisible and
it's called Load). Now you can pull down the jump switch that I mentioned as
Lara first entered the main hall and doing so opens the aforementioned door in
the pool.
The Pyramid Chamber-
another scarab beetle:
You can drop down safely from here, so go and
dive in the pool and swim through the now open door. Go on until you reach a
room where you can surface, but first pick up the small medipack and flares from the pedestals on the bottom.
What lies ahead of you now is the Pyramid Chamber. As you climb out of the pool
and go through this room you will notice that the black pyramid in the middle
has four slots in it. If you think this is where the black scarab beetle you
just found goes you're absolutely correct, but you're still up for a wild goose
chase as you're in need of three more of them so just take a mental note of
this room for now. And while you're first at it pick up the normal shotgun ammo from the pedestal in
the S/W corner and the Load key
from the pedestal opposite (N/W). Leave this room, but before getting in the
pool jump over to the E wall and pry the 2nd
Scarab Beetle off the wall there. Now jump in the pool and swim
back to the main hall the way you came. You can now use the Load key (the
non-invisible one) in the receptacle by the W wall to open the door next to it.
Fire……:
In the next room there is a column of fire on the block in the middle and
that's not all there is. De facto, this room is inhabited by two golden harpies that are more than
willing to dispose of our heroine, and fast too. If you opt for using the
crossbow (there is plenty of ammo enough for every enemy you'll meet in this
level) you can get rid of each one with two arrows....even before they start
firing themselves. Playing with fire is
not a good idea so stay away from the block with the fire column, but take a note
of a receptacle and closed door in the N wall and another closed door sans a
receptacle in the wall opposite. There is also an open door to the W and that's
where we're going next.
Go down the stairs and you will notice that Lara
insists on looking up on the walls to the left and right. Now THAT is a mystery
to me, as there's obviously nothing there. You will find some normal shotgun ammo on a pedestal around
to the right of the stairs and if you go back and around the stairs to the left
the shotgun is waiting for
you on the pedestal in the corner. Lara will still be looking up left and right
as you approach the open doorway(admiring the architecture perhaps?), but just
ignore that as there's nothing of interest there whatsoever.
…and spikes…:
Next Lara will enter a room with the joyful
sound of popping spikes greeting
her. Said spikes can be
located on a ledge in the middle of the room and can be completely and safely
ignored as we'll find another way up to that ledge with the tempting jump
switch opposite. First of all drop down to the ledge below the spikes and
push the large white button with the green frame to raise a pair of blocks on
the other side of the spike ledge. Now press Look to get the right camera angle
back and dive into the pool below. You'll find nothing there but a closed door,
so climb out of the water and start climbing the ladder in the N/W corner.
Climb up past the second dark part of the ladder and backflip to the small
ledge behind. Turn around and do a running jump on top of the now raised
blocks. From there do another running jump to grab the longer ledge on the
other side. Climb the ladder almost to the top, sticking to the leftmost side
of it as the roof is higher there, and when Lara is about one climb away from
the top backflip. Voila: Lara is now standing on the long ledge opposite of
where you entered.....and no spikes involved.
…..and bones:
Pull the jump switch, which in its turn opens
the underwater door in the pool below. Well, what can I say.....swan dive!!!!!
Swim through the door and through a cavern like tunnel until Lara can surface
in a room illuminated in a bright red colour. Climb out of the pool here and a
dramatic music sequence will cut in. No worries, all that happens is that two skeletons come running in from the
doorway to the right so use the crossbow to wipe them out. Once done you can
pull out the pistols and shoot the two chests ahead. The left one is empty and
the right one contains crossbow ammo.
In the next room where the skeletons came from there is a chest to the right
containing a large medipack.
Next follows two ramps up into a tiny cave where three skeletons are standing guard. Deal
with them (if you wait for the right moment you can blow them all up with one
arrow alone) and go through the red opening to the E.
The room of the rising
pillars:
Continue up the ramp to the left and on top you
are attacked by two more golden harpies (with
one of them I experienced that you could actually hear it, but it was strangely
enough no where to be found). Go down the stairs to the right and pick up
some more crossbow ammo,
then go back up and down to the left where there's another batch of crossbow ammo to be picked up. Light a
flare and go through the dark tunnel to the E. About halfway through stop and
turn around, then look up to spot a jump switch. Doing so opens a door at
the opposite side of the room. Continue through the tunnel and also remember to
pick up the Load key from
the pedestal over by the sphinx. Now you can go through the door you just recently
opened and push the white button with the red frame. This raises a block below
the jump switch out in the room by the sphinx so go there and climb the block,
then jump to pull the switch down and open the final door (left of the other
door you opened). Go through the hallway to find the final button and push it
to raise the pillar next to the jump switch from before. You can now use the
two blocks to climb up onto the floor above(NOTE: The mystery of the
disappearing harpy was solved the moment I climbed through the hole in the
ceiling, it turns out that it had managed to fly all the way up there and was
waiting for Lara to come along and dispose of it).
Just another scarab beetle:
Go over to the S wall and turn right and you
should spot some crossbow ammo behind
the first pillar and a jump switch on the back of the second one. Pulling it
down opens the red door in the E wall so go over to it and follow along up the
stairs. Darts shoot out of
the walls in the next room, so crawling up the stairs could be a good idea. Run
past the disabled spikes and in the next room you will find a wooden pole with
a very tempting scarab beetle on it surrounded by some blocks. There are also
four jump switches in the room, but the only one you can use is the one above
the doorway where you entered. It raises a block below the scarab beetle so you can climb up and pry
it off. The remaining three switches are fire-trapped,
so don't bother trying. Run through the doorway to the S and drop through
the hole in the floor down into the pool in the main hall.
The N door- souvenirs and
switches for good measure:
Re-enter the room with the fire pillar to the W
and this time use the Load key to open the door to the N. Pick up the crossbow ammo and enter the doorway E.
Run through the ante-chamber and from there proceed through
the blue doorway E. Thanks to the fact that Lara
focuses all her attention on the jump switch up on the left wall it gets very
difficult to see what to do here, so pull the switch down first(to get the
camera back to normal if not for anything else). Oh, it also does raise a block
under another jump switch in the next room so go in there, blow up a couple of skeletons, pick up the grenade flash ammo from the pedestal and
climb the block to pull the switch down to lower a block somewhere else. Turn
left (N) and go over to the wall covered in foliage, this is very much
climbable so climb up to the top and proceed through the opening caused by the
formerly lowering block. In the next room push the button to raise some blocks
in another area.
Go back down where you came from and in the room
where you picked up the grenade ammo you will find the blocks you just lowered
on top of the stairs to the S. Head up the stairs and go on until you reach two
closed doors and a jump switch. Ironically enough it doesn't open any of those
two doors, but the ones back in the room where you recently pushed the button
to uncover the opening leading up to this switch. At least now you know how to
get there, so back we go and through the newly opened doors. As you enter
a skeleton spouts up from
the ground to the right and this also works as a nice reminder that there is a
jump switch on the wall right above where it came from. When you pull it some
more doors open, but these are once more in a different room (of course, where
would the fun be other wise). Before leaving remember to shoot the chest
opposite and get some souvenirs: a small
medipack and more grenade
flash ammo.
Upon returning to the previous room you will
notice that a door has opened to the left. This leads out to the top of the
stairs with the switch you pulled earlier and the door you just opened is
straight ahead, leading into a room with a lava pool. Well hello.....two golden harpies fly out to greet you
so deal with them before moving on, picking up a
small medipack from the pedestal to the right and pulling down
the jump switch to the left in order to open a door somewhere else. Leave the
room and go through the opening straight ahead. Go through the doorway right
and on the left side of the next room you will find the door you opened.
Go down the stairs and you'll see a torch laying there. You can ignore that
though as you won't need it at all (don't even know why it's there in the first
place).
The beetles’ den and the
shark’s pool
Head through to the next room and (uh oh!)
you'll see beetles pouring
out from room ahead. Draw pistols (no, not for the beetles) and immediately run
left. Crouch and use the pistols to shoot the two chests on the left side and
dart over to pick up the grenade gun.
Roll and rush up the stairs ahead, trying to avoid the beetles as much as
possible and jump to grab the wooden part of the ceiling (this is in reality a
monkey swing). Swing left and up past the stairs ahead (E) and position Lara
right above the switch. Drop and press Action again to grab it and as you land
roll and the run back downstairs. A trapdoor has opened to the left revealing a
pool so immediately run over there and drop in to get rid of those pesky beetles. But we're not done yet:
instantly swim forwards and climb out of the pool, then draw guns and turn to
take out the hammerhead shark
that comes swimming along to make matters worse.
Melee attack:
Once that is all over you can breathe and save
your game. First drop into the pool and swim right (E), then pick up the shotgun wideshot ammo from
the pedestal on the right. Turn around and swim back to where you climbed
out of the pool to kill the shark. Run forwards up the steps and get ready for
yet another rough challenge. As you enter the cave ahead you once more see beetles pouring
out everywhere. Dart ahead and crawl through the narrow space slightly left. As
soon as Lara can stand up rush past the pyramid to the left and quickly climb
the wooden pillar to the left. At least this rids you of the beetles, but now
you have another problem: there are no less than three golden harpies in this room as well so whip out
the crossbow and deal with them with a couple of well-placed explosive arrows.
Jump over to the ledge left and make your way around to the opposite side of
the room where you can pick up a large
medipack and when you've done this go back to the former ledge
and head through the opening to the S.
The final beetle- next
stop: The Lost Temple:
Run along the passage and down the stairs into a
room where you can see a pillar with a beetle attached to it straight ahead.
It's too high up for now though so notice that there are two jump switches in
the room: one on each side of the stairs. Pull them both down and a block rises
below the beetle pillar. Climb the block and pry the fourth and final beetle off the pillar.
Head through the passage behind the beetle pillar and follow it until you reach
a crawlspace in the left wall. Climb up there and go through to the next room,
then go left and pick up the two batches of
grenade ammo from the pedestal. Crawl back out the way you came
in and continue down the hallway until you can drop down through an opening and
down into a pool below.
Go through the opening W and into the passage
right and from there head through the doorway in the N/W corner. Run up the
ramp and the door ahead opens automatically as you approach. Climb out of the
hole and you are now back in the room above the main hall, right by the Cleopatra
statue. Make your way back down to the ground floor like before and dive into
the pool, then swim through the S/W opening again and surface in the pyramid
chamber. Now you can finally insert all four beetles in their respective
receptacles and the door in the W wall opens. Run through the dark hallway and
push the button at the end to see a door open back out in the room with the
fire column. Return to the pyramid room and swim back to the main hall. Now you
can go through the door to the W (with the receptacle next to it) and you're
back in the fire column room. Run through the now open door in the S wall and
the level ends.