Temple of Tibet
Level by Lukasz Croft (June, 2006)
Walkthrough by Harry Laudie
[Note] If you have trouble getting items from dead bodies, save and reload the game. The bodies are gone but any items are left. [End note]
You slide down a slope into a valley. There is a black bird stuck in the high corner. It cannot attack and you cannot shoot it. Go for the end wall and jump over a blade trap in the hole. Follow the tunnel and get a cut scene of two monks fighting four gunmen. Exit the tunnel and climb a block at the far wall for red shotgun shells. If you help the monks, do so carefully. If you shoot a monk, he will attack you. Although, after listening to them for ten minutes, you may want to shoot them. However, the monks are essential at the end of the level. When the gunmen are gone, the monks run up the stairs and wait by the closed doors.
As you face the stairs, go left and find a lava pit. Look to lower left corner for blue shotgun shells. Jump down there and get secret #1. Run and jump to the opposite corner near the entrance and land on a safe tile. Stand jump to the corner and another stand jump back to the lava pit entrance. Go to the bottom of the stairs and look to the opposite wall for a red ladder. Climb to the top and back flip onto a breakable tile. Turn and pull up to a solid block. Go left and drop down to a solid floor. Pull the switch on the block and get a cut scene of the large doors opening. Get on the block and monkey swing back to ladder and climb down to the ground.
Go up the stairs and see the monks waiting at closed doors. Shoot the vases outside the door on the left for a small medipack. The vases to the right have nothing. Enter the open door and the doors close behind you. You see a lock and two corridors. Take the left corridor and enter a room at the end. There is a movable block in the alcove to the right. There is a closed door in the far right corner. Pick up Stone of Truth #1 from a pedestal by the wall to the left. Now pull out the movable block and push down the entrance corridor and into the next corridor. You may notice a dead rat that the monks have killed. In the end room, stop pushing and look for a yellow tile. Do not push it directly onto the yellow tile or the hammers will get you. Push it against the wall and move the block so you are pulling back onto the yellow tile from the side. This way the hammers will miss you as they smash the block. When the hammers retract, pick up Gold Puzzle #1 from the floor. You can shoot the vases on the blocks for revolver ammo.
Go towards the back exit of the room and kill a rat that emerges. As you enter the room you see many sloped columns. Go to the left and climb the wall ladder. Stay at the left side of the column behind you. Climb and back flip and roll. Jump on the slope and on the next slope jump and curve to the right. What follows is a series of jumps and curves. Jump, curve right, jump, curve left, jump, curve left, jump, curve right, jump over a spike trap and land on a flat platform. I grabbed a few slopes so I could adjust for the next jump. Remember that you can save the game while pulling up onto a slope. Run forward towards the columns and get secret #2. Kill a rat and go to the right search the area among the columns. Kill a rat and get red shotgun shells from a nearby box. In another corner is a box with the shotgun. Go back to the safe platform and watch out for the spikes as you jump to the ground.
Return down the corridor to the monks and pick up blue shotgun shells that appeared by magic. Continue to the earlier room and climb the wall ladder that was behind the movable block. Pull up onto a high balcony ledge. Turn left onto a balcony and pick up the Door Key. Go back down the ladder to the monks and use the key to open door. I had to kill a monk because he was stuck in front of the lock. The doors open so enter the large room. Kill two gunmen or wait for the monks to do it. Look to the back of the room and see five small yellow receptacles on a structure surrounded by shallow water. Go left and see a closed door. Behind the pillar next to the door is a switch. This switch operates a timed block in front of the pillar. Pull the switch, side flip, stand jump forward with a right curve to land on the corner of the block. By now the block has started to descend but you are still high enough to jump and grab the edge of the alcove. Pull up for Gold Puzzle #2. Get down and kill a gunman, as the monks were busy screaming at a closed door.
On the opposite far wall from the switch are two openings. The small corridor leads to a ladder to climb back to the balcony. You will need to use this later. Enter the large corridor in the corner. Go to the very end and enter a room with a camel surrounded by a fence. Shoot the vases in the enclosure for red shotgun shells and blue shotgun shells. Go left into a doorway into another room. Shoot all the glass windows and get a small medipack and blue shotgun shells from the corners. Leave both rooms and go back and enter the corridor. You see on the left side, a monk in a room behind a short fence. You can jump over the fence to get into that room. You see a doorway to the left. First go to the section with the boxes. You can jump into a hole behind the boxes. Shoot a lock on a box and get secret #3 and a large medipack appears by magic. The top row of boxes is movable. Move them around and pick up flares. Mover them some more and an opening is revealed in the back wall. Enter the opening and kill a gunman. Watch out for the floor blades and get into the water trench. Shoot a vase and pick up Stone of Truth #2. Carefully go pass the floor blades and get back to the room and kill a rat.
Do not enter the corridor yet, but go to the doorway by the fence. Enter and go to the ledge and climb down a ladder. The monks are fighting a gunman again. Go to the opposite side and climb a corner ladder. Go to the top and shimmy to the right. Drop to a ledge and kill a gunman. Pick up flares and blue shotgun shells from the dead body. Climb down again and the monks have killed another gunman. Pick up Gold Puzzle #3 from the dead gunman's body. Climb back to the room with the boxes. Jump over the short fence and enter the doorway on the other side of the corridor. Run down the corridor and kill a guard and pick up his shotgun. Guards are dressed diferently than gunmen. Go down a ramp and shoot the vases for revolver ammo.
Continue to the end and move a vase from an alcove to the alcove with a red floor. A trap door drops behind you. Safety drop into the tunnel and follow it up some stairs. Pull into a room with camel statues. Pick up blue shotgun shells from the left corner. You see a tunnel with burning fire containers. Go to the back corner under an archway and step on a yellow tile. Go back to the tunnel and the fires are off. Run down the tunnel to the next room. Go left to the back of the room. Shoot the vases for a shotgun. Get on the ledge and pick up Gold Puzzle #4. The containers on the floor catch fire. Jump over them and run down the tunnel. Kill the two gunmen if the monk has not killed them. Go back down the tunnel and climb a block back up into the trap door. Go back to the corridor. You may have to kill a guard if a monk has not.
Exit back to the room with the receptacles. Notice that door beside the timed switch is open. However first go back to the room where you found the movable block. The corner door is open. So enter for secret #4 and pick up a large medipack. The floor blades also start up. Go forward and jump the first blade. The door opens ahead of you. Crawl under the next floor blade and under a swinging spike bag and enter a corridor. You may notice a switch by the swinging bag. That switch just closes and opens the doors. Go left and follow the corridor to enter a room with a skeleton on the floor. Go to the right side and see a closed gate. Kill two leopards and pull up to the middle structure. On the top, pick up a shotgun and a revolver. Safety drop down the ground and that gate is open.
Enter and shoot the empty vases. Slide down the pole and kill a guard. Pick up blue shotgun shells from the body. Go through an archway and into a room. Enter a tunnel and go into a room with a tree. Go up a ramp and emerge into a large cave. Go up the hill
and kill a leopard. Notice a dark blue opening in the upper right wall. Go near the end of the hill and run and jump to grab the upper right wall. Pull up and slide into another cave to get secret #5. Kill a leopard and search the cave for two small medipacks. Jump back over the slope and into the main cave.
Go up a hill to a single tree. Go to the right and enter a section of the cave with two trees. There is a doorway in the far corner. Kill a prowling leopard. In the right corner is a path down into a pit to kill a leopard and get red shotgun shells. In the left corner are two holes against the wall but hidden by rocks. Enter these holes for a small medipack and revolver ammo. Now enter the doorway and go to the back. Climb a ladder and back flip to a tunnel. Enter onto a ledge above the ground floor. Kill the black bird that starts to attack. Do not run down the upper ledge yet. Go the short ledge against the left wall. Run, jump, and grab another ledge in the dark area at the far wall. Pull up and enter an alcove for secret #6 and red shotgun shells. Run, jump, but no grab to land back on the starting ledge.
Now follow the ledge and go over a bridge. Kill a guard and pick up revolver ammo. Continue up a tunnel and kill two leopards and a black bird. You see a building with a closed door. Get onto the rocks at the right wall and jump to pull up onto a ledge. From here you can shoot the gunman on the roof of the building. Run and jump to the rocks at the corner of the building and pull up onto the roof. Get red shotgun shells from the body. Jump onto the two white and blue blocks on the edge of the roof and the trap door will open. Drop into the building and shoot all the glass windows. Hop onto a bookcase and pick up Gold Puzzle # 5 from the pedestal. The door opens so you can exit. Kill a guard and get his blue shotgun shells.
Exit the building and go back to the tunnel. Kill a leopard and cross the bridge. Use the ladder to get to the ground floor. Just follow the cave back to the room with the pole. You may meet a monk who has killed a leopard for you. Climb the pole and back flip to the ledge. Exit and go down the corridor to the room with the receptacles. Go to the left structure and place four Gold Puzzles into the receptacles. The last cannot be placed because the trap door beneath it is down. Go the triangular red block in the middle of the structure. The trap door will rise. If you step to on the structure the trap door will close. So jump to the wall and slide into the water. The trap door will stay up and you can place the fifth Golden Puzzle. When you do, the trap door in the water will open.
Dive into the water and swim to the end. Pick up Stone of Truth #3 and get a cut scene of a dragon. Get out of the water and pull up into the room. Run to the small doorway and climb the ladder at the end. Pull up and kill a rat. Pull up into the crawl space to get back on the upper balcony ledge. Run to the right and see a closed door. Look left over the room and see three ledges. Run, jump, and grab the three ledges and place the three Stones of Truth. The closed door is open so jump the ledges and get back to the balcony ledge. This was actually easy because the monks have speared the dragon in the neck so it is helpless.
Enter the door and crawl under the spike bag. Run up the tunnel and see a block fall towards you. Run back and wait until it passes. In my case, I rolled to run back, and the block bounced over my head. Continue going up the ramp to a T-junction. Go left and follow the tunnel to a room filled with water. Kill the fish and swim around the edge to pull up into the other corridor. If you swim straight across, you get sucked down into the center hole and cannot get out.
Run down the tunnel and fall into more water. Wade forwards until you can stand and kill the fish. Enter the tunnel and the floor blade starts. I made use of a well-known bug at this point. You can only wade through knee-deep water. But if jump up, then you can run through the knee-deep water. Jump over the floor blade and go to the end of the tunnel. Pick up golden prize from the floor and the level ends.