The Unremarkable Egyptian Pillar

Level by Braden Ellis (Skyld) (September, 2006)

Walkthrough by Harry Laudie

 

 
 [Note] Read the dedication in the author's notes. [End note]

 

Level 1: The Unremarkable Egyptian Pillar

 

You start in a cave. Behind you is a receptacle and to the south is a closed door. Go to the west and around the large central column. You can see three rooms further west that are closed by green-lit walls. Climb the blocks by the west wall. The blocks are next to an entrance to one of the rooms. Run and jump to the column the north-east. Stand on the high slope of the column and pull up to the north ledge. Run and jump to the west ledge. Go west and kill two dogs. There is Uzi ammo in the north-west corner. Watch out for spike traps and go to the south-west corner. You see a wall switch in an alcove. This raises a timed trap door for later. Go east and jump over the gap to a wide ledge. The timed trap door is above you.

 

Continue east and jump to a ledge that is to the left of a sloped column. Stand about the middle of the ledge and face the south. Below you can see a ledge with a bull statue. Stand jump to the south and use grab. You should land on that ledge. Go to the block behind the east statue and pull it to the south. This will reveal a crawl space behind the statue. Then pull up to the west into a crawl space. Pick up a Random Pronged Thing and get down to the ledge. Safety drop to the ground and return back to the ledge with the wall switch.

 

Enter the alcove and pull down the wall switch. You get a cut scene of a trap door rising. The trap door is timed, of course. Roll and run to the east. Jump over the gap and onto a ledge by the central column. Go to the south wall, turn around, and stand about one step from the south wall. Stand jump up to grab the trap door. Pull up and run and jump to grab the ledge to the east. The ledge has steam on it so pull up at a corner. Stand jump to the north-east and onto a ledge. Jump north to a ledge and pull up to a higher ledge. Use the Random Pronged Thing in the wall receptacle. You get a cut scene of a trap door rising.

 

Jump to the north-west for the trap door. You can jump into the center of the column now, but you will return here later. Run and jump to the west ledge. Climb the ladder and shimmy to right to drop on a ledge. Stand jump to the east and onto a lower ledge. You can see a room with a pool to the south-east. Run and jump with a left curve between the two red pillars. You can grab the edge of the room and pull up. Kill two blue ninjas in the room. Go to the east wall and run through the green part in the center of the wall. You get secret #1 and Uzi ammo. There is a picture of a seal on the back wall. Return to the pool.

 

Dive into the water and swim into the north underwater tunnel. You enter a large underwater cave. There is Uzi ammo in the trench in front of you. Swim to the west and pull up onto a ledge in the south-west corner. Stand at the east side of the ledge. Back flip onto a slope, jump forward to a slope, and jump again to get on a central pillar. Pick up Uzi ammo and notice the spikes on the platform at the west wall. Run and jump there and then run with a curve to jump to the upper north ledge. The gate does not open so go west. Kill two dogs and enter another room with a closed gate and a closed door. Go to the closed door and turn around. You can pull up to the east into the ceiling area over the room. There seemed to be something for Lara to grab above the mound to the south but I could not grab the upper wall. Jump back down to the lower room. Go to the north-east corner and see two movable blocks. Move the blocks out of your way and enter the tunnel in the north wall. Pull down the wall switch and get a cut scene of a gate opening somewhere. Notice the gate to your right.

 

Exit this tunnel and loop around to the right to enter another tunnel. Pull down the wall switch and get a cut scene of a timed gate somewhere. This gate is the gate in the previous tunnel. Press Key Pad 0 to get out of the cut scene. Return to the previous tunnel and run through the timed gate. Go down some steps and you face three platforms with spikes popping up. Between the platforms are spike pits. From the tunnel exit, stand jump three times and you should clear the spikes and land on a safe area. Start to jump when the first spikes pop up. You may loose some health but you can make it alive. Ignore the fourth spiked platform for now. Follow the tunnel and kill two dogs. Go to the end and pull up into an opening in the south wall. Crawl under the crawl space to the east. Pick up the Medium of Dull and get a cut scene of the receptacle back in the starting room.

 

Just drop into the water and swim back through the underwater tunnel to the room with the pool. Go to the north-west corner and run, jump and no grab to land back on the ledge. Go west to the ledge by the ladder. Climb down the ladder and now jump into the opening in the central column. Jump pass the scissors trap when the fire trap is stopped. Go to the west side of the hole and look up over the fire to the east wall. There is a jump switch there. Save the game for many reloads. The clanking blades make a good timer for the fire duration. Jump up to the jump switch just before the fire stops. You should fall into the trench when the fire is out. Go forward to the wall and quickly back flip out of the trench before the fire starts again.

 

The gate in the south wall is open. Stand jump south to grab and pull up onto a block. Turn and jump north to grab a crevice on the central column. Shimmy to the left and onto a ledge. Pick up Uzi's and enter the column to pick up the Medium of Bore. You get a cut scene of the receptacle in the starting room. Exit to the ledge and run and jump to the north-east towards the wall ladder. Then stand jump to a lower platform to the south-west. Run off the south side to a lower ledge. Safety drop to the lower ledge to the south. Safety drop to the ground and go east towards the starting room.

 

Combine the Medium of Dull and the Medium of Bore to make the Yawn Stone. Place it in the receptacle to open the door in the south wall. Enter the tunnel and the door closes behind you. You also hear an earthquake. Go south and the west to use a floor lever. You get a cut scene of the door opening and the path up the central column to a tunnel. Exit through the door and go west. Notice that a few things have changed.

 

Go to the north-west and pull up to a ledge. Jump to the west ledge and pull up onto the north ledge. Kill a blue ninja and go west to the destroyed ledge. Jump east to a ledge and pull up to the south onto another ledge. Enter the opening in the wall and crawl through the low part of the tunnel. Stand up and walk, do not run, to the tunnel exit. A rock drops in front of you. Then run and jump to grab the opening in the south wall. Go to the end of the tunnel and pull into a crawl space. Crawl to the left and get a cut scene of a central tower and some steps leading to an exit. You also see a few enemies.

 

Jump to the south-east and follow the ledge to get to a ramp. Follow the ramp and go up the steps. Stop just after the skeleton and spikes start on the upper steps. Kill the blue ninja shooting at you from the top of the central column. Now for the spikes. When the spikes reach the bottom step, start to run at an angle up the steps. Run and jump to the south-west to jump over the pit and cut the corner while the spikes are in the corner step. When you reach the upper step, run south to the safe step at the top. Jump to the central column and then jump to the blocks on the south wall. Go west to the top block. Time a jump over the spikes and run and jump to the ledge in the north-west.

 

Approach the tunnel and spikes pop up on the sides of the ledge and a rock rolls down the ramp. I found it easier to run and jump with grab to glide back down onto the central column. You may need to increase your health before you do this. Go back to the south ledge and west again. Time a jump to the spikes again to get back to the ledge. Go up the ramp and climb the wall at the end. Shimmy left into a tunnel. You see obvious spike trap and an opening in the south wall.

 

Enter the south opening and pull up to a block over a deep pit. Run and jump to grab the slope to the west. Pull up and slide down to a flat ledge. Turn to the south and run and jump over the slope to grab a block at the south wall. Go east to jump to another block in front of an opening. Enter a room with very shallow water at the bottom. Time a jump through the fire to get to the south ledge. Turn to the west and another timed jump over fire. Then jump to the ledge at the west wall. Pull down the wall switch and get a cut scene of a rock rolling and triggering the spikes. The ledges are on fire but there is a semi-visible ledge to the south.

 

Jump to the ledge and jump up to grab the ceiling. Monkey swing over the fires to get back to the entrance. Run and jump to the east wall to slide down the slope and grab the edge. Shimmy to the left as far as possible. Pull up, back flip, roll, and grab the entrance ledge. Pull up and go back to the tunnel with the spikes. There is an upper tunnel to the east where the rock came from. However the spike trap at the entrance is still there. Go west over the safe spikes trap and enter a room. Kill a red ninja that appears. Go west and follow the corridors to kill two dogs.

 

You enter a room with a small water trench. Go south down a tunnel and slide into a room. Go to the west wall to read the dedication. Go to the south-west corner and enter the tunnel in the corner. Slide down the slope and the level ends.

 

Level 2: The Second Level

 

You are standing in a room with a note on the floor stating "THE UNREMARKABLE EGYPTIAN PILLAR". There is an arrow pointing to the pillar in front of you. Go north around the pillar and enter a tunnel. The sign on the wall states, "long passage with weird lighting". Just follow the tunnel to a wall of writing where the author thanks many people. Go south and pull put a movable block. Enter the next room and see more wall writing. Go west to pull back another movable block. You enter another room with more wall writing. Go north and see a sign stating "THE END (go down there)." Look down the slope and see another picture of a seal. There is also a note stating, "Seal says the end". Slider down to the bottom and spikes pop up to kill you. According to a note that I saw in a forum, that is the end of the level.

 

25-sep-2006