BAPTISM OF FIRE 1
Level 2: Assyrian Secrets
Level by Baslakor
(October, 2006)
Walkthrough by Harry
Laudie
Slide down a long slope and drop into a room. Lara will
give a speech about the ruins. Go to the north-east corner and hop into a dark
alcove for flares. Go east and crawl under a
blade ball trap for red shotgun shells. Go east
and hop onto a block. Kill the red ninja that
appears and pick up flares. In my case, the
ninja fell into the water and I found the flares at the bottom. There is a vertical shaft in the water pit
for later. There are two tunnels in the north and south walls for later.
Go to the south-west corner
and get into a lower crawl space. Follow the crawl space to a small room. Pick
up a Secret Guardian from the pedestal. Avoid
the two mummies and the blade ball trap from the
ceiling. Go back to the crawl space and exit the room.
Go east and climb onto the
highest box. Turn around and pull up into a west tunnel. Follow the tunnel to a
room with a spike floor. A gate closes behind you. Jump to the east alcove. Get
into the crawl space and drop down into a room. Pick up a large medipack from a pedestal and kill two bats. Then return to the spike floor room. You
cannot reach the monkey swing. Just run and jump to the side alcoves to get to
the east side. Pick up the Secret Guardian and
use the alcoves to return to the entrance. The gate is open so enter the gate
and kill a blue ninja as you exit.
Now dive into the water and
swim down the vertical shaft. Swim north into a side tunnel and pull up into a
room. You get secret #1 as you go north onto
the floor. Place the Secret Guardians on the stands in the north-east and
north-west alcoves. You hear the door open in the north wall. Enter the door
and go north to see a bird statue and three mummies in wall alcoves. Go to the
east alcove and get into the tunnel behind the mummy.
Follow the tunnel to a ledge and pick up flares
and revolver ammo. Jump east to an invisible
ledge for a large medipack. Jump east to a
platform and enter the tunnel. Follow the tunnel and watch out for deep pits. At
the end, climb a block and enter a room with a broken pillar. The wall closes
behind you so you cannot return the same way. Notice a receptacle on the east
wall. You can enter a hole by a gate in the south wall for a small medipack.
Go west and exit the room. Go
pass the skeleton on the wall and a blade ball trap drops from the ceiling. Enter
the west room and see a receptacle in the north-west corner. Turn and kill two blue ninjas that followed you into the room. Exit
the room and crawl under the blade ball trap. Go south and follow the tunnel
back to the room where you started. Go south into the next room and go east to
see another receptacle on the south wall. Now just return back to the starting
room.
Go east and climb the
boxes. Drop into the corridor on the other side and continue east. Climb the
boxes and drop into the next room. You have a firefight with two red ninjas and two blue
ninjas. One of them will drop flares. Go
south into a room with vases. Look to the right of the entrance for flares on the floor. Climb the boxes in the
south-east corner for a small medipack unless a
ninja stole it first. Go west and watch out for the fake floor over a deep pit.
You can see items and a tunnel at the bottom of the pit. Run and jump to the
pedestal. Pick up a Guardian Key and get a
flyby to a room with a deadly floor.
Exit the room and go north
towards the deadly floor. After the
first archway, where you see a mound of earth to the right, there is a hole in
the floor to the left. The hole has a spike trap at the bottom. Continue and
after the second archway, go to the west into a room. Pick up the revolver ammo and the revolver off the ledges. Turn around and kill two red ninjas. To the east is the way to two closed
doors. Go north to pick up flares and notice
the deadly floor. Use the binoculars and look to the north wall. You see an
eye-shaped symbol on the wall with the receptacle. The eye-shaped floor tiles
are safe. Use the safe tiles to get to the north alcove and place the Guardian
Key. You get a cut scene of a door opening.
Notice the item behind the closed gate in the east wall.
Jump back to the corridor
and take the first left turn. Go east and turn left again and go through an
open door. Follow the corridor to a room with a hole in the middle. Get into
the crawl space in the north wall and shimmy around a deep pit into another
crawl space. Continue to drop into a room and pick up the Gem of Assur from a pedestal. Exit back to the room
and return to the main corridor. The narrow corridor to the south is the closed
door needing the items. Go west and turn around to shoot a red ninja.
Go south to the main room
area and go to the south-west corner where you see a wall torch. Go down the
steps in that corner of the room. You enter a tunnel and hear a door open. You
reach a T-junction. First go to the west and climb down a ladder. Go south into
the pit you saw from above. Pick up red shotgun shells
and the shotgun. Quickly jump back to avoid a
falling ball. Climb the ladder back to the T-junction. Go east into the room
and kill a blue ninja.
Pick up the Glowing Pillar off the floor. Lara gives a speech about the skeleton on
the wall and a missing page in a journal. Then the gate closes in the entrance
tunnel.
Get into the crawl space in
the lower north-east corner. Drop into a room and hear a blade ball trap drop
from the ceiling. Look east up the hill and see three balls. Face the balls and
step on the plate in the tunnel to trigger the balls. When the left ball rolls into a hole, jump with a left curve
behind the left ball to avoid the rolling ball in the center. Now go into the
tunnel and crawl under the blade ball trap. Follow the tunnel north and get a
cut scene of a broken pillar in a colorful room. Enter a room with spikes under a hole with ladders. Turn around
and pull down the jump switch on the south wall just above the entrance. The
spikes are down so grab a ladder and climb out of the hole.
Go south and climb the
boxes to the west to exit this area. Continue west over the boxes into an
earlier room. Go north and enter the doorway in the north wall. Follow the
north tunnel and go through the rooms and into a tunnel. Crawl under the blade
ball trap and go east into a room. Place the Glowing Pillar in the south wall
and get a cut scene of an underwater door opening. By the way, you may have
seen other receptacles for the Glowing Pillar but they are deadly spike traps. Return
back to the room with the water and boxes.
Dive into the water and go down the vertical shaft. This time continue
to the bottom and enter the open door in the south wall. Swim south and at a
T-junction swim to the east. At the next T-junction swim to the south and
surface for air. Then swim north into a room to pick up a second Gem of Assur at the back of the room. Then swim back
south to surface for air.
Before you leave, you can
swim west and go to the last rooms with a few ledges. Swim to the top ledge for
a small medipack in the south-east corner. Swim to the east side of the ledge above the
entrance for revolver ammo. Then swim back and
up the vertical shaft and into the starting room. Go east over the boxes again
and return to the second room. Go north and then east and south to the tunnel
with the closed doors. Jump over the pit in the floor. Use the two gems to open
the doors. Enter the doors and slide down the slope to end the level.
08-oct-2006