Level by Joel Dauvillier
Unauthorized walkthrough by
Gerty, and proofed by Phil Lambeth.
Many thanks to Harry Laudie for finding a missing secret (documented
here as Secret #2).
At the start, turn right
and go through the opening. You have to be quick as two skeletons roam around this place. First jump into
the water (behind the pillar S) and swim to the W wall and then go left. Open
the underwater door there in the corner and swim in. Take the first opening to
your right and swim to the end and up. Pick up Secret
#1, shotgun ammo. The two skeletons
follow Lara and if you are quick you can lock them in here, because the gate S
closes after you leave. Now immediately take a U-turn to the right and find
around the corner a jump lever in the dark.
Activate it to open an underwater door.
Jump back into the water,
but before you go looking for that new door take the SW underwater door again
and swim straight and pick up some flares,
then swim back out and get some air. Dive down and get the SHOTGUN in the SE corner on the ledge. The open door you are looking for is in the
SW corner, so swim down and through the door. In the SE corner of this
underwater room is the CROWBAR, so pick
it up, this triggers the door also in the S wall (down near the floor) to open.
Swim in and up, then up again.
Rooms With Two Pools
Pull up and enter the south
hall to trigger a flyby. Then continue
moving forward and a Demigod will attack.
The chest by the SE corner of the pool near the Throne has a small medipack, and although the others are empty,
shoot the two elevated chests between the flaming pots on the platforms. Climb
up the E one and dive into the water and climb out. Get to the lever in the NE
corner and throw it to raise a block. Dive into the water and find a door W
opened, connecting the two pools. Swim through and climb out and go to the NW
corner. Climb the ladder to the top, but don't pull up. Let go and grab again
immediately, and shimmy to the right and around the corner before Lara's feet
get "set." Release to drop
onto the raised block.
From there, take a running
jump and grab to the ledge S, pull up, face E and jump from ledge to ledge till
you are on the opposite side. A Harpy
tries to kill you along the way. At the end jump to the left (N) and get the MECHANICAL SCARAB. Turn around and jump back to
the previous ledge and from there take another jump straight (S). Jump up and
monkey climb to the opening (left) in the SE corner. Let go and grab and hoist
up. Turn around and jump up to get to the ladder and climb up into the next
room. Pull the block away from the SE corner and enter the revealed passage for
SECRET #2. Enter the crawlspace and retrieve the small
medi-pack, then return to the previous room.
Climb up the steps (note
the funny animated wall), face N and jump up to grab another ladder. In the
next room N is an alcove, and by picking up the WINDING
KEY partially hidden in the grass, the door W opens.
Pushing Blocks
There are two levers in
this room. Before the N wall are two push blocks. Push and pull both into the
gaps in the W and E walls. Pull the levers in the E wall to raise the blocks,
climb up on the ledges and push each block N, use the levers again to raise the
blocks still higher. Climb the ladders
to pull each block once (do the W one first), hang on the ledge and shimmy to
the other side to push each block onto the face tile against the wall. In the E
wall, way up, a door has been opened. An angled running jump SE gets you there.
Climb up and use the monkey climb to get you into the opening N. Pry the 1st Black Beetle from the wall and use the monkey
climb to get back to the SW ledge.
Face NE and spot the
opening in the floor at the bottom. Save first, since you need to be perfectly
aligned in order to reach the water instead of hearing that crunching sound
that indicates you've missed and met the floor headfirst, and then take a
running swan dive (Alt and Shift) into the opening. You get back to the Two
Pool room. Pull out and go SE, and at the end you find a closed coffin, so open
it for some shotgun ammo. Before you go,
use the jump lever on the N wall of this area (hidden in the dark) and see a
cut scene. Back to the pool and swim to the companion pool W, pull out and
enter the open doors SW.
Beetle Receptacle Room
In the SW corner is a small medipack, pick it up and use the crowbar on
the face door S. On the tile with the scarab, combine the Mechanical Scarab with
the Winding Key and use it to trigger the spikes. Halfway down, pick up
the shotgun ammo between the pillars and
note the nearby gem receptacle. Pick up the Scarab at the other end and walk
forward to trigger a flyby through the next room.
Flaming Pillars
Face W and climb quickly
down the ladder, there is a Harpy flying
around here. Go to the NE corner and around to the left is a lever, pull it
down to see a cut scene. Back to the ladder W and climb up. Align yourself with
the first column E, take a standing jump with grab and shimmy to the right
corner and hoist up. Face S and take another standing jump (NO grab) and then
face E, take another running jump with grab and shimmy to the right around two
corners to get on a safe ledge. E is a crack, so jump and grab that; shimmy to
the left and to the ladder in the corner. Climb down one rung and jump/roll and
grab the next column and shimmy around one corner and pull up in the next
corner of the burning emitter. Turn carefully to your left, save and take a
standing jump with grab to the next pillar N, hoist up and jump off immediately
to grab the next slope N. Shimmy all
the way to the left, pull up and slide down the other side and jump off at the
last instant to end up on a block with a lever. Throw it to lift the door
above, hop up inside and pick up Secret #3,
some explosive Arrows.
Get out onto the lever
ledge and stand facing W, with Lara's right shoulder against the wall, and side
flip left, slide and jump twice and grab the ladder. Shimmy around the corner
and climb down till Lara’s hands are still holding the last rung of the ladder
and then back flip into the alcove. Face SW and hop to the crack and shimmy
around and at the end, crawl in. Lower yourself W and pull up onto the S ledge.
Face SW and, taking a running jump with Ctrl, get the Revolver ammo in the alcove (note the black
beetle out of reach beyond the bars) and jump back. Now face NW and take a
running jump with a slight curve into the passage and first use the lever, then
pry the 2nd Black Beetle from
the wall. Immediately jump down to a lower ledge, do a safety drop to the
bottom and jump into the pool. The beetles will be gone then.
Back to the ladder W and
jump to the first column, no emitter on it this time. Shoot the Harpy (although it may decide to wait until later
to show up), then take a running jump to the ladder NE and climb all the way
up. Shoot the chest, stand where it was and face the S wall and use the jump
lever. The door next to the burning Gem will open, so go inside and get the
flares behind the banana plant N. Face the N wall and take an angled jump to
the wall, as Lara can climb the plants growing on the wall. About one block
before you reach the end of the green stuff on the wall, back flip and roll and
grab the block in the water.
Do not jump to the right
block (E) with the medipack, as that is a trap; take a running jump with grab
to the left one in front of the alcove. Push in the block and again the next
one on the right. Walk all the way around and push the first block S and go
back again and push the same block now W. Turn around and pull the block in the
E just twice and run around E to push yet another block on the left (near the
switch) as far as you can and get the shotgun ammo.
If you pull the block E into this small room you go around into the alcove and
get Secret #4, a medipack. Now you can get out and pull the lever
and watch the cut scene. Get out, jump into the pool and climb out at the other
end. Climb on the block and grab the HORSEMAN’S GEM.
A skeleton awakens, you can shoot him with the shotgun into the water or simply
avoid him to crawl out W to the ladder and end up in the water. Pull out, go
back to the ladder W (a harpy may attack,
if it didn't do so earlier) and into the corridor and place the Horseman’s Gem
in the receptacle on the W wall.
Emitters
The door SW opens, go down
the stairs and see around the corner some emitters. Vault up onto the short platform and watch the flyby. Save and
time the emitters and the popping-up spikes (you can do them separately). In
the SW is a closed door and the timed lever is near the NE corner but on that
middle structure (face S when you are in the corner). So use the lever, turn
left and run down the short passage, turn right and hop onto the platform,
continue hopping and turn left to dash into the open door. Climb the green wall
and up into a passage and use for the second time the Mechanical Scarab.
Climb into the window sill halfway down the spike field and get the Broken Glasses (what
good are they, by the way?), then hop down and retrieve the Scarab.
Run around the corner and
jump over the ledges to the pillar against the N wall, face E and safety drop
down and let go to grab the jump lever there (a face door opens somewhere) and
pick up the small medipack. Go back S
through the emitters and spikes, go to the NW corner and climb the greenery on
the N wall all the way to the ceiling passage. Crawl in and on the right get
the Shotgun ammo, then turn around and
crawl in the opposite direction.
There are two sarcophagi in
the next room, one has a large medipack
and the other one is empty. The small coffin near the SW corner is also empty,
but note the nearby Pharos receptacle.
Go to the face door NE and use your Crowbar to open it. Get the Shotgun ammo from the left block (don’t mind the
electricity) and go S. Watch the clanking knives in the passage, though. Go
right and find the crawlspace on the W and get in. Lower yourself at the other
end and get the Shotgun ammo, go back
and just before the crawlspace E is a jump switch to activate. Get out and go
back to the knives, the nearby door SE is now open.
Jump through the spikes,
avoid the skeleton and use the Crowbar on
the door to your left. Get in and get the PHAROS
KNOT from the pedestal. Back through the spikes and the clanking
knives and watch out for another skeleton in the room with the sarcophagi and
place the Pharos Knot in the receptacle near the SW corner of the previous
room. Enter the S doorway and climb up, use the lever to open the face door to
your left and jump down into a room now filled with water. On the middle
structure (facing E) is an underwater door, open it and swim up. Climb out and
pry the 3rd Black Beetle from
the wall.
Save and jump to the
ladder, climb up, slide down the other side and jump quickly (avoid the spikes)
to another ladder, shimmy right and let go. Climb higher W and grab the ORNATE HANDLE. Jump back into the water. Now swim
to the N and open another underwater door.
The Deep, Deep Pool
Pull up into the next room
and jump into the pool N. First swim
all the way to the bottom and get the CROSSBOW in
the SW corner. Get some air, then dive and swim into the opening S. When you
turn the corner and start swimming N there is on the left an opening you can
swim into and there is an underwater door. Swim in and go straight and then up
for some air. In the previous room you can find a small
medipack.
Climb out and go to the NE
corner and use the jump lever on the pillar there. Climb the block that appears
and climb even higher through an opening in the ceiling. The chest nearby has
some Arrows under it (the other three in
the area are empty), and after taking them go to the S wall and locate the push
block. Pull it out and aside, then enter the passage to find a gap in the wall
through which you can see the top of a coffin.
E is a crawlspace, and when you go through and to the right you end up
in a passage with another crawlspace at the other end. Lower Lara onto a block in the previous
room. Shoot the chest N, jump there and use the jump lever. This opens the door
in the SW corner.
You need to use the
Mechanical Scarab but it's uncertain where, straight or right. Go for the right
one (N). The door opens when you approach, on the left before you go through is
Secret #5, some arrows (and in plain sight, too). Once through the door pull into the alcove
right for a small medipack and when you turn around get that Revolver ammo at the end of the corridor S. Now
go back and enter the opening W.
Run straight ahead and pick
up the HATHOR EFFIGY (releasing a horde
of beetles) and run back out (going left,
or else you get spiked). Jump through the hole in the floor of the previous
room into the water. Climb out again
and combine the Ornate Handle and the Hathor Effigy and use the PORTAL GUARDIAN on the higher ledge W. There is a
skeleton in the next room and also the 4th Black Beetle on the W side of the
central structure.
Go back out and jump into
the water. Swim back, first to the E as
far as you can go and then up, then go left (N) and then right, and keep
swimming around some corners as the current pulls you along, and at the end
swim up and climb out. Go out S, down some steps and slide down. Go to the left
in front of the closed face door, up the stairs and you are back in front of
the Flaming Pillars room. Go N past the
disabled spike field and place all the four Black Beetles on the pyramid in the
Beetle Receptacle Room. Step forward,
and after the device separates grab the MUSIC
SCROLL and leave N.
Rooms With Two Pools
Once back in the Two Pool
Room, place the Music Scroll E and watch Lara try to play a discordant tune
while the door SE opens. Enter and watch the flyby. A Demigod awaits you and once he's dead he leaves a small medipack.
Open the two sarcophagi,
one for Shotgun ammo (the other one is
empty). Light a flare and go to the SE corner and use the lever there. Wait a
bit, as the door next to the lever will open. Get inside and into the water as
action music plays, swim N and around the corner and at the end up through a
hole in the ceiling. Climb out and locate the lever N and save before using it,
as it is a timed lever. Roll and jump
in the water, swim back, and locate the now open door in the NW corner down at
the bottom (in the water). Keep swimming, squeezing past a small space, and
locate an opening in the ceiling, swim up and up and climb out.
Turn around and use the
jump lever and climb out again. The bench NW has some Shotgun ammo under it; jump onto the block that
appeared and use the monkey climb to go into the next room. Locate the jump switch on the E wall near
the end, hang over it, release and immediately grab again to activate it. The nearby coffin is empty, so safety-drop
to the floor and kill the next Demigod.
The door NW is open, so run in there and pull the chain. Back to the room and
kill the Harpy that attacks the Lara
Figure inside the spinning coil. Another door in the NE corner is open. Get up
the stairs and climb a block W and once in the next room go right and right
again into a corridor and shoot the skeleton.
Save here, as you need to do some tricky jumping.
Face S just inside the
passage, with Lara’s right shoulder against the wall of the passage. Back flip
and jump with a right curve, and you should land on a slope there, keep jumping
and after the third jump grab the crack at the end. Shimmy to the left, pull up
and back flip (or roll and jump) onto the next slide and jump again, you’re
safe now. Jump to the other side and enter the passage. Locate the closed face door and find a jump
switch on the ivy-covered wall to your right (as you're facing the face door).
The door S opens, run in and grab the Shotgun ammo
in the right alcove and continue along this corridor. Climb up the wall and at
the other end of the passage, climb down the other side as far as you can go,
let go and grab again, pull into the alcove and get the medipack. Go back out, climb down again until
Lara is hanging and release to do a safety drop in front of the GOLDEN STAR. Pry it from the wooden box.
This, however, triggers
another Harpy that will attack the Lara
Figure. Better wait and even jump to a
ledge NE because you can shoot the Harpy from there as well (so you don’t have
to climb all the way up again, as you need to go through the open face door
there). Jump into the water in the corner past the face door and swim through,
keep Lara’s right shoulder close to the wall and swim up through an opening in
the ceiling and climb out. Get the TRIDENT
and go back into the opening and swim further to the N. Keep on swimming until
you come to a narrower passage (the camera angle will change frequently here)
and at the end swim up, climb out S and crawl through a crawlspace and you are
back where this adventure started. Go to the opening SW and a Demigod awaits you. Kill him and place the Golden Star at the door SW. Go through and
the level ends.