Andreas' Sword, Part 1

Levels by Eric Claire (November, 2006)

Walkthrough by Harry Laudie

 

Level 1: Search in Egypt

 

You start by sliding down a slope. Go north and turn east into an open corridor with many closed gates. Go east and look north for the only opening in the north wall. Enter the room and kill a scorpion. Go to the east wall and see a shovel behind a gate. Turn to the left to see a ladder hidden behind a column. Climb the ladder to a high ledge. Jump south to a ledge behind the large vase. Jump east to a ledge and pick up flares. Pull up to a higher ledge. Jump to an east ledge for Uzi ammo. Then jump to the west ledge for Uzi ammo. Go back to where you got the flares and jump north to grab the crevice in the central structure. Shimmy to the left and when you reach a slope, pull up, back flip, roll, and grab a ladder on the west wall. Pull up to a ledge.

 

Stand at the south-east corner of the ledge. Run, jump with a left curve and grab the edge of the structure where you see ammo. Pull up and pick up revolver ammo. Slide down and jump to grab the west wall again. Pull up to the ledge and jump up to grab the ceiling. Monkey swing east and drop onto another ledge. Jump north to a corner ledge and pick up the Torch Room Key. Do not drop to the floor yet. Monkey swing back to the west ledge. Run and jump to a ledge in the north-east. Grab the edge and release to grab the crawl space below the ledge. Go into the crawl space in the north wall. Enter a small room for secret #1, Uzi ammo, and red shotgun shells. Crawl back out and safety drop to the floor.

 

The torch room is in the west wall. Before going there go east and enter another area. You see a closed gate behind a spike trap. Go north to step on a face tile around the corner. This raises a timed trap door over the spikes. Run there and push open the doors. Then hop back before the trap door opens. It also raises a door to the south. Go into that south room and Lara looks to a crawl space in the left wall. Pick up the shovel from the ledge in the south-west corner. Now run to that crawl space and get a short flyby showing that the sand is gone. Get into the crawl space and drop on the other side. Pull the chain and get a cut scene of an opening in a wall. Crawl back out and return to the first room with the key lock on the west wall.

 

Look north to see the opening in the wall created by the chain pulling. Use the Torch Room Key on the key lock to open the gate. Enter the room and step on the face tile to pick up a torch. The fires in the braziers go out. Run back to the room behind the spike pit and light the torch. Return to the room with the ledges. Drop the torch and enter the room behind that north wall opening. Pick up the Pyramidal Key from the pedestal and then exit the room. Pick up the torch and exit the room with ledges and go out into the corridor. Turn to the right and go west a little. Then left to see a closed door in the south wall.

 

Drop the torch and push open the door. Pick up the torch and stand on a purple corner to light the pot in the middle of the room. Quickly jump back and get a cut scene of that pot descending down a shaft. Grab the edge and release to grab a crawl space in the east side of the hole. Go to the end of the crawl space and kill a scorpion that drops on top of you. Pull up into a room and see four columns in a water pool. Jump on the most north (far left) column and then jump to east ledge. Then jump to the most south column and the gate at the east wall should open. The two middle columns will close the gate. There are two pictures at the back wall so I assume that only two pictures were necessary. After that it was trial and error of all possible combinations.

 

The gate in the north corner can be just pushed open to return to the corridor. Go through the gate and go up a ramp. Ahead of you is another water pool. Move the large statue in the south onto the blue tile so that it faces the second statue to the north. A block rises on the east ledge and spikes start at the water level. Get onto the safe tile at the water level. Stand jump to the spike tile when the spikes are down and then stand jump to the ledge. Hop onto the block and place the Pyramidal Key in the receptacle. Drop into the water and swim out through an open gate in the north wall. You surface in a large outdoor area.

 

Pull up to any convenient ledge. Go north and pull up to the north wall ledge for a small medipack. You can climb to the higher north ledge but there is nothing to find. Jump into an upper south-east alcove for Uzi ammo. Then exit this area through the opening in the east wall. Slide down a slope and see a pool of water ahead of you. Go to the north-east corner and pick up Uzi ammo. Kill a scorpion that sneaks up behind you. Go east through the middle arch and get a top view showing a ladder. Grab the ladder and climb up into a small room. Pick up the shotgun from a platform and safety drop back to the ground. Go to the right and climb the corner ledge for Uzi ammo and flares. Notice a closed gate in the east wall and a closed door in the south wall. Go to the north-east corner and hop onto a face tile to open that door in the south wall for later.

 

Then turn to the north and pull up into a crawl space. Crawl through and drop on the other side. You get a cut scene of a wall closing. If you drop to the floor, you may see a fence with an ahmet behind it at the east wall. Grab the crawl space again and shimmy to the right as far as possible. Pull up into an alcove and pull a chain. Get down and a block has risen behind you. Get on the block and jump the higher ledge to the north. Jump across the area to another ledge at the east wall. Remember this ledge for later. Then jump to grab a crawl space at the north wall. Crawl through and stand up on a balcony behind some chains. Jump the chains and drop onto the steps below. Run up the steps to any side ledge and shoot the two ahmets on the ground. They have problems following you onto the ledge.

 

Go to the ground and to the north-east corner. There is a tunnel beside the steps. When the flame is down, jump over the spikes onto the flame tile. Jump up to grab the ceiling. When the flame goes down again, drop to pick up red shotgun shells. Jump up and grab the ceiling again. Position yourself to face the steps area. When the fame is down, drop, and then run and jump over the spikes to exit the tunnel. Now go to the north-west corner for a similar tunnel. Run and jump over the flames and land near the center of the slope in front of the spikes. Do this by starting the jump back from the flame pit and not at the edge of it. Jump again on the slope after the flames and you should clear the spikes with little loss in health.

 

You enter a room with a movable block and several tiles. Shoot the vases for Uzi ammo. Number the tiles from #1 to #5 clockwise starting with #1 at the west wall. Move the block onto tiles #2, #3, and #5. You get a cut scene of a gate opening on the outside balcony. Tiles #1 and #4 were spike traps. I do not know if there was a way to determine the safe tiles. I just tried them all. Return to the entrance tunnel. When the flame is down, jump the spikes into the flame pit and quickly stand jump back to the outside area. Go up the steps and onto the west balcony. Enter the room and pull the chain. You get a cut scene of a face coming out of a wall to blow out a fire. Exit and go to the east balcony. There is the face on the wall. Pick up Canopic Jar 2 from the safe pedestal. Exit the room and go down the stairs. A hole has opened in the south wall.

 

Exit back into earlier room with the ledges. Hop onto the block that was raised by the chain. Run and jump with a curve into the opening in the south-west corner. Enter the area and pick up crossbow normal ammo from a ledge. You can pick up Uzi ammo from the floor near the north wall. Go back to the ledge and run and jump into the opening at the south-west corner. Aim to the right side of the opening and it may take many tries. Enter the next room for secret #2, revolver ammo, and Uzi ammo. Exit back to the room with the ledges.

 

Before you leave, notice the fence and closed gate at the east wall. Again climb on the block and jump to the north ledge. Then jump across to the east ledge again.  Turn to the north-east and aim for the corner of the fence to the right of the green plant. Run, jump, and grab and you fall through the fence in the room behind. The gate opens at the opposite corner. You get secret #3. Kill the ahmet and search the area for Uzi ammo and red shotgun shells. Exit through the gate back to the room with the ledges. Go south and exit through the crawl space.

 

Go to the south wall and enter the open doors. Go forward and get a flyby showing the place for the Canopic Jars. Go to a pit and see a burning brazier in a gap between the slopes on the right side. The camera view shows you the slope on the other side of the gap. Jump east to the other side of that slope and jump again to the east ledge and land in front of a burning brazier. Go south and enter the next area to kill two dogs and a scorpion. Go to the west and see a gate opens so that you can exit later. Go south between the two columns. Go to either corner of the picture on the south wall and pull up onto the ledge.

 

Go east and see the two receptacles. You cannot enter the crawl space, as it is a spike trap. Go to the north-west corner for red shotgun shells. Hop up to a higher ledge and follow it to the east. Drop down onto a ledge for a small medipack. Jump south to a column and then to a lower column the west. Turn to the south-east and jump up to grab the ledge. Shimmy to the right and pull up beside a block. Go south and pick up red shotgun shells. Run and jump to the south-west into an opening in the south wall. First jump over the hole and go west. Follow the ledge and pick up Uzi ammo. Return and drop into the hole. Shoot a scorpion and pick up Canopic Jar 1 from the pedestal. Exit by the east crawl space if the spikes are down. Otherwise, pull up through the hole and exit.

 

Place the two Canopic Jars and you hear water pouring. Go north and see a flooded room beneath the grates. Exit this room and go back to the pit. The pit is now flooded. Dive into the water and swim to the north-west corner for Uzi ammo. Swim through and opening in the south wall. Swim to the bottom ledge at the south wall for red shotgun shells. Swim back to the pit surface. Now swim to the north-east and pull up. This is actually a new area.  Go east and drop into a room to kill a scorpion. Go to the east wall and shoot a vase for Uzi ammo. Hop on the ledge and look to the north-east. You can see a receptacle and a gate.

 

Go to the very large gap in the room. Stand at the right side of the V-shape edge of the pit and face to the south-west. Back flip to the slope and jump forward to grab the ceiling. Then you can monkey swing across the pit. Follow the corridor to the north and see two receptacles needing items. Continue north and find a pool with three columns over deadly water. The columns have fire on them. As you go to the edge, the fire stops. Run and jump to the right column. Run and jump to the north column and stand jump to the ledge before the fires start again. Enter the opening in the wall. Go right to pick up a Golden Vraeus off a pedestal.  Then go left and pick up Uzi ammo. Push in the movable block in the west corner. Enter the room for secret #4, small medipack, and Uzi ammo at the far south wall. Return to the water pool. Stand jump to the sloped block and jump to grab the rope. Swing over the water and get back to the receptacles. Kill a dog that appears.

 

Now go west down the slope and the door opens in the west wall. If you continue up the steps, the door will close. Open the door and run and jump onto a side ledge with the brazier. The door stays open so enter the room. There are two closed gates in then west wall. Go to the north-east corner and go down a ramp into a small room. You see a closed trap door to the right. Hop onto the left block for flares and revolver ammo. Behind the fence was the ahmet with the secret. Step on the platform on the floor and the trap door opens. First enter the tunnel in the east wall and pick up red shotgun shells.

 

Drop through the trap door into the room below. The trap door will close behind you. Go south and hop onto a block. Kill the ahmet and two dogs from the safety of the block. Continue south and shoot two vases that block the entrance to two rooms. Enter the west room and see a floor of fire. Face to the north-west and side jump onto the slope at the south wall. Jump forward to grab the climbable wall and shimmy to the left to drop onto a safe floor. Turn around and pick up the Pyramidal Key from the face tile. Get on the north ledge to jump back to the entrance.

 

Now enter the east room. Run and jump to aim at the south-east for the lower corner with the face tile. That corner is safe from the fire. Jump into the face tile and the fire stops. Hop onto the north ledge and place the Pyramidal Key in the receptacle. The fire is out so return to the main tunnel and go south. The tall door descends and you enter a sand pit with spikes in the corner. Enter the east wall alcove and save the game in front of the pedestal.

 

Pick up the Golden Vraeus and the floor drops beneath you. Slide down the slope and back flip to avoid the fire emitter and the spike trap. The sand starts to rise in the pit. Just stand there and wait until the sand stops rising. There are a few wall darts to annoy you while you wait. When it has stopped, go to the south-west corner and pull up into a room. You get secret #5 and a large medipack. Drop back onto the sand and pull up in the south-east corner. Kill two dogs and follow the corridor back to the gates with the receptacles. Place the two Golden Vraeus and the gates open. Enter the gates and slide down the slope and the level changes.

 

Level 2: Andreas Scroll

 

The level starts with a flyby of a large cave with demigods and follows up a hill with many spike traps. As soon as you gain control, save the game, as you are at the start of the spike traps hill. Jump so that you bang you head at the exit. This seems to keep from going too far onto the other slope and you need to stay near the left side. Start to slide and make a jump with a right curve to avoid some spikes. Then jump again with a left curve. You should go over some spikes and land on a flat tile. Behind you is an entrance to a cave. Enter the cave for secret #6 and pick up red shotgun shells, small medipack, Uzi ammo, and Uzi's. Exit and some spike traps are down. Jump over the fire traps and continue south out of the cave.

 

Enter another cave with a pool of water. Kill the crocodile and run around the water to pick up the shotgun, flares, and red shotgun shells. Dive into the water and pick up two Uzi ammo from the bottom. On ammo is partially hidden by a rock. There is a closed gate in the south wall. Open the underwater door in the north wall. Swim in and swim to the right down a long tunnel.  At the end, is a cave with close trap doors on the ceiling. Just before that cave, turn to the right into another tunnel. Pick up shotgun shells from a ledge and pull down an underwater lever on the next ledge. Swim back to the cave and avoid a crocodile. Swim up through any open trap door into a large cave. All the trap doors go to the same place. Pull up onto a ledge at the north side and shoot the crocodile that followed you through the trap door. You are in the cave from the flyby.

 

You are facing a sphinx. Jump to the left paw area and pick up flares and Uzi ammo. Enter the crawl space that is used for a mouth of the sphinx. Drop on the other side and pick up a large medipack from a floor of a tunnel. Then exit back to water area. Pull up onto the center ledge at the north wall. Climb a block to the west and then jump to a higher block to the east. Run and jump to a higher block to the west and then jump south to a ledge for red shotgun shells. From here you can shoot the closest demigod from a long distance. Side jump to the right lower ledge when he shoots back. It takes time but it gets him out of the way for later.

 

When done, drop down to the lower right ledge and go north through a tunnel. A face emerges from the wall and starts to shoot fire. Grab the ceiling and monkey swing to the north ledge when the fire stops for a few seconds. Enter the next room and use the floor lever. You get a cut scene of a gate opening next to a demigod. On the return trip, the fire does not stop. Jump to the west side slope and slide down and grab the edge. Shimmy to the left and go against the wall. Pull up, back flip, and jump forward with a left curve to land on the ledge. You can shoot the two red vases for a small medipack and red shotgun shells.

 

Exit the room and drop into the water. Climb up at the same ledge and jump to get to the east block. This time continue jumping up the ledges to get to the east wall. There is a tunnel in the upper north-east corner. Run down the tunnel and get a flyby of the area and the exit route. Run and jump to the east slope. Slide down, grab, and shimmy to the left for two tiles. Pull up and back flip to a safe tile next to the spike trap. Run and jump to the lamp in the north-east corner. Grab the east wall and shimmy to the right. Shimmy around a corner and drop into a tunnel to kill an ahmet. Go down the tunnel and get secret #7. Enter a room and the gates open for you. Shoot the vases for a large medipack and red shotgun shells. Exit either gate to emerge onto a ledge over the water.

 

Look to the south-west to see the demigod from the last cut scene. With patience, you can kill the demigod from a long distance and take little damage. Drop to a lower ledge and pick up a large medipack. Run and jump south to land on the slope at the side of the sphinx. Slide, grab and shimmy to the left and notice a closed gate. Pull up, back flip, roll, and grab another ledge. Back flip off the sphinx to get into the open gate in the east wall. Run and jump to the top of the sphinx. Pull the chain and get a cut scene of a gate opening.

 

Go east and slide down to the ledge. Jump the gap and enter the open gate. Step just inside the room and shoot a scorpion. Wait for the fire to stop and then pick up Ankh #1 from the pedestal. Back flip over the skeleton and leave the room. Jump to the east ledge and use the open doorway to get to the top of the sphinx again.

 

Go west and jump down to a lower ledge. Pick up Uzi ammo and red shotgun shells. Jump to the south-east alcove and enter the open gate. Pick up red shotgun shells and Ankh #2 from the pedestal. Back flip over another skeleton and leave the room. Jump back to the ledge where you got the ammo. I could not position either skeleton to where I could shoot them off the ledges. Stand at the north end of the ledge. Stand jump with grab and land on a lower ledge. This is not the ledge of the first demigod, but is the ledge below it. Go to the other end and jump into the hole in the west wall.

 

You are on a ledge over the first water pool. Go south to a large platform. Run and jump to the slope in the south-east corner and jump to the ledge at the south wall. Stand on the high part of the ledge and jump up to grab the monkey swing. Go pass the opening in the south wall and drop at the end of the monkey swing. Jump to the north-west ledge and follow the tunnel to a cave. Go west and a torch lights up and the gate opens in the west wall. Look above at the light beams from the ceiling. Hop onto the tiles beneath those beams to keep the gate open. Any other tile will close the gate. Get into the room and pick up Ankh #3 from the pedestal. You get a cut scene of a block rising near the water. The block completes a ladder.

 

Exit the room and safety drop down to the water area. Climb the ladder and at the top, enter a cave to shoot an ahmet. To the west is a tunnel for later. Go south and drop into the hole. The gate opens for you so enter the room. The gate also closes behind you. Use Uzi's to kill the demigod quickly. Try to get on the east ledge where you can shoot the demigod but the ledge prevents him from shooting back.  Before you drop down to the main floor, notice two black diamond shapes. In each corner are two gray pedestals that have to be put onto those black diamonds.  Move those gray pedestals onto the black diamonds as beetles pour from the floor.

 

You can pick up a small medipack and flares from the east floor. Move the east pedestal first. When it is in position, a fire starts on top of it. Then move the west pedestal. When it is in position, a trap door opens at the west wall. Pick up a torch from the floor and light it on the east pedestal. At the south wall are statues with poles. Number them as #1 to #8 from left to right as you face them. Light poles #2, #4, #5, and #7 and the coffin behind you moves to reveal a tunnel. Drop into the tunnel and go south. At the end, pull up to any side. The beetles stay in the tunnel. Follow either corridor and emerge on a ledge over a deadly pool with sloped blocks.

 

Hop onto the first slope, jump to the second slope, jump to the third slope and finally jump up to grab the upper ledge. You may have to do a roll somewhere in the trip so that you face west on the last jump. Pull up to the ledge and kill a scorpion. Go to the south-west corner and use the floor lever. Three trap doors rise on the ledges to complete a monkey swing. Go to the center ledge and use a slope to jump to the south-east platform and pick up the revolver. Jump down to a slope to the north. Jump to another slope, jump to a ledge, and finally jump to grab a pole. You may need another roll somewhere, depending upon your luck. Climb the pole to the top and back flip into a cave. Pick up red shotgun shells and Uzi ammo. Slide down the pole and back flip south to land on a ledge. Drop into the hole to land on the lower ledge. Go to the center and use the completed monkey swing to get into the tunnel in the south wall. Pick up Ankh #4 from the pedestal and monkey swing back over the water.

 

Follow either ledge and the gates are open so that you can leave this room. Go up the stairs and pull up through the trap door and into the cave at the top of the ladder. Follow the west tunnel to a small room and place the four Ankhs in the receptacles. When the last one is placed, the trap door opens and you fall into water trench.

 

Swim east over the rotating blade and into an east tunnel. Try to follow the rotation of the blade to save time.  Pick up a large medipack and swim down into a hole. Swim south-east into another east tunnel. Avoid two crocodiles and swim around the columns to the back east wall. Swim up and enter a narrow crawl space. Swim up and when you hear the warning sound, you will see a ball at the top of the slope. Above is a high opening. Do not swim up there. When the ball starts to roll, stop near the bottom of the channel and the ball will go over your head and into that opening. Quickly swim forward as the ball falls behind you. At the end, pull up into a cave for air and kill an ahmet.

 

Climb down the wall to the east and drop into a small cave. You get a flyby of deadly traps and some enemies. When control is returned, quickly get the shotgun to kill a scorpion before it pushes you into the fire. You can use the revolver to quickly kill the demigod when he gets close so that Lara can aim at him. Stand at the back slope and you can run and jump over the fire when the spikes have retracted out of the way.

 

You enter a large room with many closed gates. Go to the north-west and see a deadly tile under a crawl space. When the brazier catches fire, the tile has electrical arc on it. Now the tile is safe so that you can use the tile to get into the crawl space. In the next room, pull down a chain. Crouch to pick up a small medipack so that you do not pull the chain twice. Return by the crawl space and be careful of the deadly tile. Go south and enter the open gate. Step on another changing tile when it is safe. Run out and run into the timed gate in the north-east corner of the large room. The gate will close behind you.

 

Pick up the Mechanism Key from the pedestal and the gate opens again. Exit this room and enter the open gate in the east wall. Go around the column and enter a tunnel. Avoid the skeleton and run to the north wall and use the Mechanism Key. You get a cut scene of the machine making a hole in the floor. The skeleton will hack at you during the cut scene but you actually loose no health. Run to the hole and land on a breakable tile. When it breaks you drop into a tunnel.

 

Follow the tunnel to a large room with two boats in the water. Enter the room and the door opens in the north wall. Run into that door and jump towards another boat. You get a cut scene showing the boat moving to another room. You can climb the block in the corner of the new room to jump over the boat. Go east and through the open gate. Follow the corridor to a large treasure room. Go to the west side and pick up Andreas Scroll off the pedestal. You get a cut scene showing a section of the north wall dropping. The scroll states:

 

"Keragydes, small among the

multitude of Kerkyra

shall be our new home.

I swear my sword will remain at rest forever

if we succeed to reach our dream...Andreas Kikiouras."

 

Pull up into the north wall opening. Jump inside onto a ramp and the level ends.

 

30-nov-2006