NEON GOD
by Nadine (Horus)
Story:
Lara has heard about a secret Inca artefact
that a rich drug cartel leader and artefact collector who is known under the
alias 'Neon God' is looking for in a subterranean Inca Temple in Peru. As she
is interested in that artefact herself and does not want the devious 'Neon God'
to have it, she travels to Bolivia to his well guarded estate to find out where
he is looking for it. After finding this out, she goes to Peru herself to find
the entrance to the Inca Temple to reach the artefact before Neon God does.
History says that this artefact was the most precious the Incas had ever owned:
Immortality.
Note:
Please use the .exe file
provided in the level folder. It’s also important that you enable Bump Mapping and Vol. FX. For further information on use of
controls, hints and installation notes please consult the readme.
There are seven playable
levels and one cutscene. Each of the playable levels contain
5 Secrets (in other words 35 altogether). Also note that there is no compass in
this game and for that reason no directions will be given in terms of cardinal
points.
Level 1- Arco Iris, The
Manor
Level 2- Tauromaquia
Level 3- The Rainbow Lounge
Level 4- Heart Of
Peru
Level 5- Crystalline Passage
Level 6- Nevado Huascarán Plateau
Level 7- Puya Raimondii
Cutscene
Also note that most of the
levels are non-linear and there are probably different ways of doing it as
well. The path outlined below was how I got through it.
LEVEL 1- ARCO IRIS, THE MANOR:
Pickups: Uzi clips,
large medipack, small medipacks, M16 ammo, flares, Blue Key, Yellow
Key, Red Key, M16 rifle + 5 Secrets (uzi clips + M16
ammo + small medipack + small medipack and uzis + large medipack and M16 ammo)
Enemies: Dogs, guards
NOTE: In this level
there are two alternatives. Since you will be returning to the Manor later on
you can actually skip the timed run with the block and the doors up on the
balcony (the first timed run mentioned below) and the following parts included
the skateboard park area. As soon as you have lowered the glass cases
surrounding the mask and the empty pedestal in the laser hall you can do the
timed run to get to Tauromaquia right away.
This means that you naturally have to go through the skateboard park and
the other timed run upon your return to the Manor. What I have written below is
just my preferred way of doing it.
After a lovely fly-by we find Lara standing in the
garden surrounding the Manor of the notorious Neon God in Bolivia. I'd
recommend you to have a quick bounce around first to check out some of Lara's
brand new moves, such as the forward somersault, the sideways somersault and
the backflip. The roll is even replaced by a neat hand-stand. Once you've
played around for a bit go right and behind the truck you'll find some uzi clips on the ground. Return towards where you
started and approach the fence. Lara
will start looking up on a jump switch high up on the pillar. The only problem
is that this switch is on the other side of the fence and there’s
currently no way past that closed gate right of the pillar with the switch.
Continue past the fence and through the archway ahead.
Be careful though, if Lara steps over the blue bars covering the ground at the
end she will trigger a gun turret up
in the corner left of the entrance. Stand about three steps or so away from the
blue bars, hop back once and do a running jump to clear them. Go straight ahead,
passing the wooden stairs on the right and in the corner by the cypress tree
you’ll find some more uzi
clips. Continue following around the perimeter of the pool. At the
end opposite of the wooden stairs where you entered you’ll
find another set of stairs, these leading up to an open room. The door straight
ahead is closed, in order to open the right set of doors you’ll
need a key (one which you have yet to obtain) and there are laser traps covering the entire floor of the
room to your left so going in there is not even a question.
By now you should have gotten back to the blue lasers
on the ground. Up to the right you will see the panel where the gun turret is
hidden, ready to start firing if someone gets too close to the blue lasers. Do
a running jump over the blue bars and into the second archway (in other
words: the one to the right of where you entered in the first place). You’re
now in the section of the garden that you saw through the fence at the
beginning of the level. The dog over by the fence to the left is sleeping
soundly (meaning it won’t budge for now) and there is another set of blue lasers on the ground
right of where you came up. You’ll also find a large
medipack in the shallow pool here. Now you‘re one step closer to that
jump switch up on the pillar, but there is still a bit of a problem though: it’s
too high up for Lara to reach. Just take a mental note of that and we’ll
be back to take care of it later.
Draw guns and shatter the windows behind the blue
lasers. The noise causes the dog to wake
up so put it out of your misery to begin with. You now have free access to the
lounge, well almost at least. Climb over to the part of the ground jutting out
into the pool, stand about one step away from the blue lasers and do a standing
jump ahead to land on the window sill. Go forwards and locate the purple button
behind the chair on the opposite wall. Pushing this opens the double doors to
your right. In addition two guards rush
out. They’ve got some nasty firepower that will drain Lara’s
health quickly, but them more you move back and forth the harder will it be for
them to hit her. When they’re dead you can pick up the small medipack and uzi clips that
they left behind.
You’ll now notice that this hallway connects the lounge
where you entered with the laser hall.
Enter the latter and go left to find another purple button. Push it and the
laser trap is shut off. Now that the floor is safe you can retrieve the M16 ammo type A laying
on the carpet near the doorway opposite. On the wall right of the doorway near
where you found the ammo there is a jump switch. As you pull it you’ll
hear some doors opening nearby, go out through the arches left of the switch
and you’ll find said doors on your left-hand side.
Begin by picking up the flares
on the pedestal to the right. Go left and up the stairs, then climb the box ahead. On top of the stairs there is a
door, currently closed. Above the smaller box you'll find a ceiling trapdoor
that Lara can pull down. Now stand on the large box, angled left towards the
trapdoor, and jump to grab the floor above. Pull up and turn around. Do a
standing jump towards the crate opposite and press Action to grab the edge.
Pull up onto the crate (you'll need to press the Duck key while doing so) and
crawl right. Drop off the crate (noticing the nice vault that Lara performs
instead of tediously crawling backwards and hanging from the edge). Here
you can pick up the Blue Key from the
floor.
Hopefully there shouldn't be any doubt whatsoever of
where that goes. Make your way down to the stairs below, down to the ground
floor and out right towards the garden. The keyhole you're looking for is on
your left-hand side. As you enter the next room you'll see another guard heading in Lara's direction. Kill him (again,
try moving as much as possible to avoid being hit) and pick up the small medipack he carried. What you'll
find here is a flight of stairs covered in laser
traps up to the left, a closed gate to the right with a crate next
to it and a closed door at the end. Obviously the Neon God has a thing for high
security: the entire room on top of the stairs is one huge laser trap (naturally, considering all the
valuable artefacts he keeps here).
Climb onto the crate and jump straight up to grab the
monkeyswing. Swing forwards and over the stairs and laser
traps. In the laser room on top you'll need to swing left and turn
right as you reach the vertical lasers.
Continue going on until you reach the wall, go left and proceed until Lara
drops down on top of a glass case. Now if you look down you'll notice two more laser traps spanning across and a
safe floor section between them (where the two urns are). Drop down
there and do a standing jump over the laser trap
closest to the doorway.
Start down the hallway and the camera angle changes.
Almost immediately on the left side there is a door. Stand in front of it and
press Action to push it open, then go on through to
find another door. Open this one too and you'll come to a room with a button
and a switch. Press the button to open a door elsewhere, but leave the switch
for now (it's a timed switch and we're not going that way until the end of
the level anyways).
Go back to the hallway with the fixed camera angle and
continue down away from you entered. Halfway down you'll see an opening by a
brown and green crate to the left, we're going that way later. Continue down
the hallway, go past the stairs and turn right at the end. Here you'll reach a
balcony and you'll also be ambushed by a dog.
Kill it and go to the railing on the far right side. Do a running jump over it
and press Action in the last moment to grab the wall ahead. Pull up and on the
left you'll see the jump switch that Lara was so preoccupied with at the
beginning of the level. Stand with her back to the switch, hop backwards and
press Action. She'll pull the switch down, causing a block to shoot out of the
wall on the opposite side. This is simply an easy way of returning to the first
floor without having to go through the laser hall again.
Use the block to return to the balcony and the hallway
with the fixed camera angle. Now go around to the left side of the stairs and
in the nook there you'll find a jump switch (on the back wall). Pull it
down to open a door somewhere nearby and now go ahead towards the laser hall.
This time go over to the brown and green crate in the opening that is now on
Lara's right. Pick up some uzi clips from
the left crate and opposite of this crate you'll find the door you just opened.
Enter there and pick up Secret 1: four batches of
uzi clips.
[Nadine suggested an
easier way of doing the part below with the Yellow Key. In
the first garden where you jump over the first blue lasers from the starting
point. Go straight ahead, jumping over the blue lasers and passing the
double gates on the right side. When you reach the wall turn left and go along
the pool, on the wall ahead (right of the stairs)
you'll find a jump switch. This opens one of the gates on the other side of the
pool and gives you easy access to the garden with the two guards. The only
backside is that you'll have to kill them up close and this will cause you more
of a health loss than if you go the slightly longer route that I've listed
below]
Go back outside, climb onto the brown and green crate
and look ahead to spot a chain stretching across the courtyard. Stand at the
edge, then do a standing jump while pressing Action and Lara will grab onto the
chain and start swinging around it. Let go of Action and she'll jump forwards
into the air and land on the opposite floor. Ignore the left side as it only
leads to a closed door where you’ll need a swipe card which you’ll
find way later. Instead go right and as soon as the camera angle changes again go
right once more. Lara is now standing on a grated walkway and there are two guards down in the garden below that are more
than willing to try killing her. The bottom line is: run quickly across the
walkway to the stone ledge at the end before you get shot. At the end you’ll
find another ledge surrounded by a black fence and rocky slopes on each side.
Jump onto either of these, slide and grab, then drop down to the garden below.
From here you can kill the guards on the
other side of the laser trap, using the
ledges and walls left and right for cover.
Once they're both dead go to the ledge right of the laser trap (when facing the lasers) and you'll find a grate in the
wall. Shoot it out and crawl through to retrieve Secret
2: M16 ammo type A. Crawl back to the garden and standing at the
edge facing the laser trap you can do
a standing jump forwards to grab the stone ledge above the lasers. Pull up and cross the grated walkway
again, then jump over the fence of the walkway to land
in the garden below, this time on the opposite side of the laser trap. Have a look around to find the Yellow Key that one of the guards dropped and
besides that there are also some uzi clips to
be found here. At the far side of the garden you'll also find a purple button
right of the gates, pushing it opens said gate so that you'll be able to get
back out where you came from.
Jump over the blue lasers into the garden where you
met the first dog and climb the block in the corner to the left again and from
there onto the gateway. Now you can do a running jump over to the balcony again
and this way you'll be back in the hallway from before in no time at all.
Return to the brown and green crate by the chain that Lara can swing from and
use it once more to get back to the other side. Go right again back to the
metal walkway above the garden and drop down where you found the first secret
earlier. This time go past the pool to the end and climb the ladder on the
right-hand side. On top vault into the opening behind the foliage (you might
have to drop so that Lara's legs are hanging down, then
pull up immediately while pressing the Duck key). In here you'll find a
keyhole and the yellow key you acquired earlier is just perfect for it.
A door opens in the garden below. Climb down there and
go through it. In the next garden section you'll find a sleeping dog and as you
approach the other side a guard will
appear behind you. Kill him and go past the laser
trap, then start up the grey stairs in the left corner. As you do
this the dog in the garden awakens so
turn around and waste no time killing it. Go past the laser traps again and drop into the pool in
the right corner. Here you'll find some uzi clips.
Climb out of the pool and shoot out the window on the right side. Enter and on
the right you'll find some blue lasers in the doorway. Jump over them taking
care not to touch any of them (Lara will be toast if you do). The two urns are
empty, but pick up the M16 ammo and the small medipack and behind the pedestal with the
medipack there is a jump switch that opens the gate on top of the grey stairs
out in the garden. Return there, jumping over the blue lasers, and kill the guard that has appeared. He leaves a small medipack so pick it up and also retrieve
the M16 ammo in the corner opposite of
where you shot out the windows. Now you can enter the small room that the guard
came from on top of the grey stairs in the corner past the laser trap.
Here you'll find two small pools. Drop into the second
one and pick up a small medipack on the
ledge near the wall. In the other pool you'll find an underwater lever. Jump in
the water and save in front of the lever: you're up for a timed run that is not
at all of the easy kind.
Pulling the lever you'll see a shot of a block coming
out of the wall in the garden with the ladder and the yellow keyhole. Standing
on the block Lara can jump onto the balcony to the right. There are two
problems though:
1) The block is timed so you only have a certain
amount of time to reach it and jump to the balcony before it withdraws into the
wall again.
2) The timed lever does not only trigger the
appearance of the block, but it also opens a door up on the left side of the
aforementioned balcony. The problem is that said door closes at the exact same
time as the block withdraws, meaning that you'll have to reach the balcony BEFORE
this happens. It's not an easy task, but it can be done. Here's how I did
it:
Pull the lever and as the
camera shot shows you the block press the Look key so you can see where you're
going. Go forwards and climb out of the pool, then start sprinting ahead. Stop
right before the corner and veer around it to the right, then start sprinting
again past the red lasers. As Lara runs onto the ramp ahead stop sprinting and
veer left at the corner of the pool. At this point start sprinting again, but
let go of the sprint key before she reaches the corner. Veer left and run into
the garden, then almost immediately run left and jump with a right angle to
land on the block. Lara will need to land in a position enabling her to
immediately standjump forwards and land on the balcony. Turn around to the left
(I found this to be quicker than rolling) and dash through the doors
before they close.
You’re now on another balcony with a fixed camera angle.
Walk backwards to the door you came through so that you can see what’s
going on, then turn towards the right and locate a white urn on the middle of
the wall opposite. Draw guns and shoot the urn to raise a block right below it.
Now stand at about the middle of the balcony facing the railing and do a
running jump over it. This way Lara should land in the pool and take no damage.
Climb out of the water and onto the raised block, then
pull up into the alcove where the urn was to pick up Secret 3: a small medipack. Drop down to the ground and go
past the lasers and back to the garden with the timed block. The block is gone,
but no worries: instead climb the ladder up to the alcove with the yellow
keyhole, position Lara directly above the opening of the arch on the balcony
and drop backwards while quickly tapping Action. She will sail in a nice arch
down to the balcony and to the left you’ll see that the timed door is
still open.
Cross the balcony and enter the next room. In here
you'll find what looks like a desert eagle on a pedestal, well guarded by red lasers meaning you can't get it this time
around. Go around the lasers and here
you'll find another type of lasers: yellow ones.
Touching them isn't going to trigger anything like the blue ones and they don't
kill Lara instantly like the red ones. However, if Lara stays in their path
they can and will eat a lot of her health so be careful and stay as much away
from them as you can. First of all do a standing jump over the red lasers on the floor. The easiest way of
getting past the first set of yellow lasers is
to stand about a step or two away facing the left. As the lasers start moving downwards sideflip right
and she should clear them without taking damage. For the next
set stand as close as possible and as it goes up run past it.
Walk around the corner, being careful with the red lasers, and you'll find more yellow ones. The first you can crawl under
without taking damage. The second one is a lot harder, because it goes all the
way to the floor and there's no room for Lara to roll or sideflip over it. I
did find a way of getting through it without losing health though, but here
you'll need to be very accurate. Go as close to the lasers as you can without Lara
losing health. Take three steps backwards and as the lasers hit the bottom sprint forwards and she should get
through them without any damage.
In the next room start with going left and pick up the
uzi clips in the dark recess between the
crates. Go back towards the entrance and climb the crate opposite. Climb the
next crate as well and drop down into the room below. Pick up the M16 ammo (type A) and then climb right
over the stack of crates. On the other side of the room you can pull up into
another opening. You're blocked from going any further due to the red lasers, but crouch and shoot the white urn
to open the door you saw when climbing over the crates to reach this room. It
also lets out a guard and when it comes
to killing him you have two options:
The safe way- return to where you first came in, pull
up onto the crate and wait for the guard to
make his appearance. Before he gets to shoot drop backwards, grabbing the edge,
and drop into the room below. Quickly climb the crate on your right, draw guns
and jump up and down in front of the opening. If you're lucky Lara should still
get a few shots at him before he leaves the room. Repeat this procedure until
he's down. This will most likely take a bit of time so if you're in a hurry and
don't care about how much health you waste you can
follow:
The fast way- simply climb
out of the room and kill him, trying to dodge his firing as much as possible.
This will be faster, but Lara will lose more health. When he's dead you can
climb over the crates again and enter the room on the left. Here you're met
with the sigh of blue lasers spanning across the middle section of the floor
and two sets of yellow lasers moving
up and down along the same floor section. On the far side there's a door which
we'll deal with in a moment, but first we're going for a secret. Walk up to the
first set of yellow lasers (ignore the blue lasers for now, they won't
trigger anything yet), turn Lara so that she stands with the yellow lasers on her right side and stand two
steps away from the lasers. As they start moving down do a sideflip right to clear them. High up
on the wall straight ahead you'll see a grate covering a crawlspace. Jump and
shoot it out, then climb up (you might have to stand about one step away
from the wall and standjump/grab in order to do this) and crawl through.
Drop down into the next room and pick up Secret 4:
a small medipack and the uzis. Climb back out to the laser room and
go back towards the entrance the way you came.
Right of the entrance you'll find a gate with a
padlock. Shoot the padlock to break it and gain access to the switch on the
other side of the gate. When you pull this switch the door I mentioned earlier
on the far side of the room opens. You'll now have to make your way past the
blue and yellow lasers to get there,
but there is a slight problem. If Lara touches the blue triggers the door will
close so that she'll need to go back, pull the switch and try again.
I found a relatively easy way of getting past the
first set of yellow lasers without
touching the blue ones. Stand about three steps away from the blue lasers at
the beginning and do a standing jump to land right in front of the yellow ones. Now stand as close to the yellow lasers as you can, crouch and as the lasers move upwards crawl two steps forwards and
immediately stand. If you've done it correctly the door at the far end should
still be open and Lara has not lost any health, but now comes the difficult
part.
As the lasers move
down do a forward jump to clear them (remember to check that the door is
still open). The blue lasers at the end cover a larger section of the floor
than the first ones so the only way I found out of this without the door
closing was to stand as close to the previous set of blue lasers as possible
without touching them, then do an angled running jump through the yellow lasers (causing Lara some health
loss). Hopefully this should work and she'll land on the floor in front of
the door while it's still open.
In the next room there are lasers blocking the exit,
but also a crawlspace up on the wall behind the empty pedestal on the left
side. Climb in there and go around the corner, shoot the grate and then crawl
out BACKWARDS (I found this the best way of doing it because Lara
will be under fire from the other side and crawling out backwards will let her
leave the crawlspace faster than if she has to turn around before vaulting
down). Roll and kill the guard and dog waiting
on the other side. If you're lucky only the dog will show up in the hallway
where you drop down, in that case you have to go down the hallway and around
the right corner to find and kill the guard.
Shoot out the windows in the lounge and you're now
overlooking the skateboard park. There's a guard patrolling
on the balcony across the park and there's also another guard walking around down on the ground. If you're
lucky you can kill the latter from up here (just be careful, Lara isn't the
only one with a good aim here). Now stand by the first set of windows that
you shot out facing the skateboard park and do a running jump forwards to grab
the bottom of the metal walkway, which is in reality a monkeyswing. Swing
forwards and drop down onto the first stone pillar. From here you can kill the guard on the balcony opposite. When he's dead
traverse over to the balcony and pick up the Red
Key that he dropped. Go to the right side and do a running jump over
the balcony fence to land on the ledge on top of the skateboard ramp ahead (the
one with the ladder on top). Climb up the ladder, pick up a small medipack and drop down on the other side.
Now go to the end where there's no railing and slide
down to the ground. Pick up the large medipack straight
ahead and go around the park to find the uzi clips dropped
by the guard you killed earlier. Go behind the skateboard ramp where you slid
down and a dog rushes out from the alcove
ahead. Kill it and enter the alcove to find a lever. As soon as you pull it
you'll see a set of double doors opening. Immediately press the Look key to
break the camerashot as a guard comes
rushing in from behind. Kill him, pick up the uzi
clips he drops and return out to the skateboard park. Turn left at
the first tall pillar and you’ll see some crates over by the wall. Climb over them
and you’ll find a closed gate with a red keyhole next to it.
Insert the red key here and enter the room to find the M16 rifle and some belonging ammo (type A).
When you return to the skateboard park you’ll need to hurry crawling down
from the crate as there are two guards and
a dog out there waiting for you. When
they’re dead you can pick up two
batches of uzi clips that the guards dropped.
Locate the two glass cases with the pickups inside in
the skateboard park. Climb onto the block with the flowers closest to where you
entered the park and do a standing jump forwards to
grab the grated floor above. Climb the ladder on the right side about halfway
up, then backflip/roll/grab the pillar behind. Pull up and standjump to the
next pillar. If you look down on the right side of the pillar you’ll
find a jump switch. Hang from the edge, drop and press Action again to grab the
switch and pull it down. This causes the glass cases around the pickups to
lower and you can go and get Secret 5: a large medipack and M16 ammo (type B this time). Use the flower bed
and grated ledge to get back up where you came from.
This time you can enter the hallway ahead and you’ll
find the doors you opened earlier to the right. You’re now back by the stairs
leading up to the laser hall. Make your way up to the laser hall via the
monkeyswing, but this time you’ll see an open door in the wall ahead so instead of
swinging left and onto the glass case swing right and drop down in front of the
door. The urn is empty, but kick in the door at the
end and you’ll reach a new room with more laser traps. Jump up to grab the monkeyswing
and traverse across the lasers ahead
and around to the right. Drop down at the end and push the button, then make your
way back to the laser hall.
You’ll now find that the glass case around the mask on the
pedestal ahead and the glass case that you dropped down on earlier have both
lowered as a result of the button you pushed. Do a standing jump to the
pedestal with the mask (standing about two steps away from the red lasers to avoid being fried) and from
here do a running jump to grab the monkeyswing above the stairs. Swing back to
the laser hall and around to the empty pedestal on the left side this time.
Drop down between the two laser
traps like before and do a standing jump over the second one to end
up in the hallway from earlier.
Now you can enter the doorway on the left again and go
back into the room with the button and switch. This time we’re
going to deal with the switch and it is indeed timed. What it does is to open a
door at the bottom of the laser-trapped stairs. The only way of getting there
is through the laser hall so you have a tough challenge ahead. Here goes:
Pull the switch and
immediately press the Look button to cut the camerashot showing you the gate
opening. Roll and sprint out of the room and back to the hallway with the fixed
camera. Sprint towards the laser hall, but be sure to let go of the sprint key
so that Lara doesn’t dash straight into the first
laser trap. Jump over it and onto the block with the empty pedestal. If you’ve made good time at this point it’s a good idea to save the game (but do save it
in a different slot in case you fail). Do a running jump over the lasers and burner, turn right and standjump over the lasers to the mask
pedestal. Do a running jump from there to land on the stairs. Now you can do a
long running jump over the lasers on the stairs and dash through the gate
before it closes.
[NOTE FROM THE
AUTHOR: In fact,
there is an alternative way - it takes a bit more time but it is still
possible: run out of the room with the switches, turn left (instead of right)
and then left again. Jump from the balcony into the water pool and get out
quickly, jump across the blue lasers and through the shattered windows into the
room, now run though the room that was once guarded by lasers and turn left at
the end, around the box and into the door.
I didn't intend the players to take this way, that's why the double doors next
to the blue keyhole close during the timed run, but Regina (Gandalf) found out
that this way is possible too :D Maybe you could call it an "Expert's
Challenge", since it takes slightly more time than the normal route.]
Go left and down the stairs
here and as you hit the first step you'll see a shot of a part of the garden.
Continue down the stairs and you're taken to the next level.
LEVEL 2-
TAUROMAQUIA
Pickups: Uzi clips, M16
ammo, torch, small medipacks, 4x Emerald Gemstones, large
medipacks, flares, Key to La Plaza de Fiestas, Key to the Arena, Toril
Key, lasersight + 5 Secrets (uzi clips + small medipack and uzi
clips + uzi clips + uzi clips + large medipack)
Enemies: Birds, picadores,
bull, matador
Begin by going down the ramp
on your right and follow the fence around until you reach a keyhole. You don't
have any keys yet so turn left and draw pistols, then shoot away the barrier
blocking your path. Continue down the ramp and you'll reach a pool and some crates.
Dive into the pool and swim down and straight ahead. You'll see a closed metal
door in the left corner and an opening above Lara. Swim up there and right and
at the end you'll find a ceiling switch. Pull it and swim back down to the
metal door I mentioned. It is now open so swim through and continue up until
Lara surfaces in the pool of a beautiful garden. As you vault up onto one of
the submerged ledges surrounding the pool a swarm of yellow birds appear. These will follow Lara around and
nibble at her, causing quite a bit of damage. I found the best way of getting
rid of them with minimal damage was to dive back in the pool and swim down to
one of the corners. Stay there and they'll eventually disappear.
Climb out of the pool again
and have a look at the impressive painting with the bull and matador. This is a
taste of things to come, but more on that later. Go over to the area with the
trees and out through the archway to the right. Begin by going right all the
way to the end and there you'll find some uzi clips. Turn around and head down to the far opposite end: through the archway
left you'll find a balcony. First let's head for a secret. Go right onto the
balcony and spot the white crevice running along the brick wall. Stand by the
fence and do a standing jump while pressing Action to grab the crevice. Shimmy
right and pull up onto the balcony to pick up Secret 6: three batches of uzi clips. From here you can do a
standing jump onto the slope below the bull painting (making sure Lara faces
upwards so she can grab the edge and drop down). Below the opening right of the
slope below the painting there is a ladder above another slope and this you can
use to get back up where you came from.
We're going to explore a bit
further before going back though. To the left you'll find two sets of gates and
another keyhole. Go through the opening in the right wall and in here you'll
meet a very acrobatic picador with a spear. Kill him and
pick up the uzi clips he drops (you'll have to
hit him in the chest in order to take him down). In the same part of the
garden you'll find a grate in the wall hidden behind the grass. Shoot it out
and crawl through to find some M16 ammo. Crawl back out
and continue through the opening in the top right corner. In the alley with the
colourful flags you'll meet two more picadores, kill them and go around the
right corner. Here you'll find a crate to climb and in the brick wall there's a
glass window you can shoot out. Enter the house and go around to the right. At
the far end you'll find another breakable glass window. Shoot it out and get
ready for jumping across to the building opposite. This is a difficult long
jump so keep pressing the Up arrow and do not press Action until the very last
moment.
Pull up and enter the
building. Go left and you'll reach a room with a shallow pool, a matador
tapestry on the right wall and four receptacles on the left wall next to bars
blocking a doorway (going right after jumping across from the other building
will lead Lara to the same room). Go past the pool and start up the ramp
ahead. On top a blade will start sliding across the
floor. Stand close to the left wall, angled towards the hallway beyond the blade. Wait for the blade to start sliding towards Lara,
standjump over it and dash/jump forwards to the end to avoid being hit.
Continue up the stairs at the end. You'll come to a beautiful garden with
tulips and a pool with fountains throwing water up into the air. The double
doors at the end are closed so we'll need to come back there later. Follow
along the archway to the right of the garden and you'll reach a ladder at the
end.
Climb up there and near the
ceiling backflip to land on the floor behind. Take note of the empty oil burner
next to the ladder and proceed towards the first set of stairs. Immediately run
into a corner and crouch, then wait for the hungry yellow birds to fly away. Climb up onto the stairs and on
the green ledge in the middle you can pick up a torch. Go back down and continue around to the set of stairs at the end. On
top there is a pedestal with a fire burning on it.
Approach the fire cautiously and light the
torch. Now you can go down to the bottom again and light the oil burner nearest
to where you stand. The gate opposite opens. Leave the torch behind and enter
the next room.
Be careful as you walk into
the room, a blade quickly starts gliding across
the floor. Stand about one step away from where the blade stops, angled towards the doorway in the left
wall. When the blade starts
gliding away from Lara run a few steps after it and jump into the doorway.
In the next garden you'll find a pool and some higher ledges. First of all drop
into the pool and pick up the small medipack from the right
corner. Climb back out of the pool and locate the switch right of the doorway
where you entered. Pulling said switch causes two things to happen: the block
in the pool by the left wall rises and so does a higher platform next to it.
You'll have to get from the raised block to the platform and from there again
to a monkeyswing high up above the garden. This is how it's done:
Pull the switch, turn right
and run to the end, veering right towards the pool and jump onto the raised
block. Run about one step forwards so that you stand on the edge of the block,
turn around to face the platform and standjump onto it. Immediately turn left
and jump forwards to grab the monkeyswing before the platform drops.
Swing across to the other side
and drop down into the alcove. This next move is a bit tricky: you'll need to
make Lara jump onto the green awning facing upwards so that she can slide down
and grab the edge. Shimmy left to the end and prepare for another difficult
move (I'd recommend you to save your game while Lara is hanging from the
awning). Pull up, backflip and roll, then press the right arrow key to
angle Lara towards the balcony behind her and press Action in the last moment
to make her grab on. Pull up and here you'll find another switch (this one
is of course timed too). It raises another block and a platform, the block
is located in the diagonally opposite corner of the balcony and the platform
directly opposite of that again. Here's the drill:
Pull the switch, roll and run
past the red pillar, angling a bit left. Standjump onto the raised block, turn
left and jump onto the raised platform. Continue running to the end and jump,
then press Action to grab the wall with the greeneries and blue flowers (it
is climbable).
Climb left until Lara can drop
down onto a small balcony. At the end you'll find the 1st Emerald Gemstone (out of a total of four). Dive down into the pool and
go back to the hallway with the blade. To get past it
stand close to the right wall, facing towards the exit and as the blade moves right (towards the
exit that is) standjump ahead to clear it and dash forwards to the wall
next to the exit to avoid taking damage. Exit the room and pick up the torch
again. This time go over to the ladder where you climbed up earlier and light
the oil burner here as well. This opens another gate opposite of the ladder.
If you want all the secrets
you'll have to bring the torch with you this time. Slide down the slope and as
you start sliding down the second one a crate will start rolling down behind Lara. Down at
the bottom simply stand still and let the crate roll over her head. Once it has done this it's
a good idea to move away so that it won't hit her as it settles down. Go right
and first of all head left around the fence. Pick up the M16 ammo and go back to the other side. Here you'll find
a closed gate and a hanging flower pot. Use the torch to set the flower pot on
fire and the gate opens. Enter the room and here you can retrieve Secret 7: a small medipack and
uzi clips (there are some on
top of the crate as well).
Leave the secret room and you
can also leave the torch behind for now. Go back to the room with the slope and
climb the stack of crates in the corner. On the top crate turn around and do a
running jump and grab to the grated walkway. Pull up and walk left onto the walkway
and from there do a standing jump towards the back of the slope ahead, then grab the edge. Shimmy right, pull up and as Lara starts
sliding jump onto the roof of the secret room. Turn around to locate a swinging
pole, stand on the highest point and do a running jump while pressing Action to
grab the pole. Let go of Action and Lara will drop the pole and fly through the
air onto the top bridge.
There's a door to the right,
but it's closed. Do a running jump over the railing instead to grab the slanted
block by the opposite wall. Pull up and turn right, then do a running jump into
the opening in the wall. Pick up the large medipack and go through the crawlspace. At the end
there's a grate to shoot out and as you do that you'll hear a door opening and
a voice saying "Quién anda ahí?" (translates
to something like "who's there?"). A picador runs into the room, but you can shoot him from the safety of the
crawlspace. The opening is not high enough above the ground for Lara to vault
out though so she'll need to go back out through the crawlspace. Unfortunately
it's impossible to jump all the way back to the slanted block so you'll need to
do a running jump while pressing Action to let Lara land on the lowest crate
below. Doing so she'll lose quite a bit of health so you'll
need to have at least 2/3 of it intact before jumping. If she has less
health than that left you'll have to use a medipack.
Climb back onto the high stack
of crates and make your way back to the walkway, across the slope and via the
swingpole to the bridge. Now you'll find that the door to your right is open.
Go through it and you'll find Lara in the room where you shot the gardener
before. Climb the ladder up to a pool. You'll find some uzi clips next to the pool and in the water there is a
lever. Pull it to open a door nearby, then surface and climb out of the water
in front of the open doorway. Go through, pick up the small medipack to the left of the doorway and continue ahead.
Climb over the crates, drop down and climb over the next crates again. Climb up
through the opening on the left hand side (this is the only side that is
safe).
A blade starts gliding back and forth, but it won't go
all the way to where Lara stands. In this room there is a set of double doors
to the left, an alcove ahead and another one to the right. Save your game and
do a standing jump over the blade into the alcove right. Now you
can do another standing jump to the left towards the alcove at the end (jump
as the blade starts gliding back towards
the opening where you climbed up). In this alcove you'll find a switch. Pull it to
open the double doors back out in the room with the blade. Return there, stand
close to the doors and standjump over the blade track as the blade slides away from Lara. Go
through the next room with the little trees and around to the left.
Here you'll find an archway on
the left leading into a small courtyard with a fountain in the middle and some
hanging foliage on the right side. Look up above the archway to spot some black
grates (there are black grates up on the ledge opposite as well). These
are breakable and in order to find all the secrets you'll need to find a way to
remove them. This is quite difficult to do and you must remove the ones on the
right side first since it's the only place you can climb up. I found the
easiest way to be using the M16 rifle, using manual targeting and then use the
Look key to aim for the fences up on the right ledge. The best position for
Lara is standing between the two small trees in the room before the archway and
ledges. There is a section of the ground slanting slightly upwards so stand on
the highest peak facing the right ledge and jump up to grab it. Pull up and you
can now use the pistols to shoot out the grates on the ledge opposite. Jump over
there and pick up Secret 8: five
batches of uzi ammo.
Drop down and go through to
the small courtyard with the fountain and a fixed camera angle. Climb onto the
fountain, turn around and do a standing jump to grab the balcony above the
courtyard. Pull up and turn around, then do a running jump to the balcony on
the right. Pick up the flares and go back to where you
climbed up. This time do a running jump to the left
balcony where you'll find the 2nd Emerald Gemstone. Jump back to the
balcony where you started and drop down to the courtyard. As you approach the
double doors opposite they open and another picador rushes out. Take care of him and he'll drop the Key to La Plaza de Fiestas. Pick it up and you'll find
that the double doors lead back out to the garden with the fountains where you
were earlier.
Right of the double doors (when
facing the garden with the fountains) there is another room beyond the
archways. Here you'll find a walkway leading up to a closed door to the right
and a pool. Dive into the pool and you'll find an underwater lever on one of
the pillars. It opens the door you saw up on the other side of the walkway.
Climb onto the walkway, run across jumping over the picador on your way and head through the door....it will close behind her (this
I learnt from Nadine is to prevent Lara from leaving before she's found all
that she needs in this room). I found that Lara can shoot and kill the
picador through the closed door.
You're now in what we'll call
the Lily Pond Garden. Opposite of the timed door you came in through
you'll find a closed wooden door. Take some time to admire the area around the
pond and the beautiful tapestry with the matador and bull on the wall. Next to
the entrance inside the green alcove you'll meet another picador. Kill him and locate the jump switch on the
back of the first pillar. Pulling it down opens the wooden
door in the Lily Pond Garden. It also lets out a picador. Once he's dead you can finally head through
the wooden door. First of all go left and around the shelves into the dark
room. Pick up the flares and return back where you came
from. There's an opening above you right after you pass through the doorway (where
you headed right to get the flares). Climb up there and you'll find a pool
and a lever at the far end. Pull the lever and return down to the ground. Now
you can dive into the lily pond and retrieve the 3rd Emerald Gemstone. Doing so the timed door from
earlier opens as well, so go out there and through the fountain courtyard back
to the garden with the fountains in the pool.
This time head through the
garden and down the stairs towards the sliding blade again. Do not jump over it
yet though, instead look up on the foliage-covered wall to the right to
discover a crawlspace right above where the blade stops. Stand about two steps
away from the crawlspace (being careful not to get hit by the blade) and do a standing jump forwards, then press
Action to grab the edge. Pull up and pick up Secret 9: no less than 8 batches of uzi clips. Vault back
to the floor, taking care to stick as far to the right as possible. As
the blade glides away from Lara run
after it, jumping as it comes back and run down the ramp again.
Go right and you should now be
back in the alley with the colourful flags. Drop down to the ground and go
under the coloured flags and through the opening back to where you came from in
the first place. Head through the next opening and when you're back in the
tulip garden you can use the key to La Plaza de Fiestas on the wall ahead to
open the gates in the same area. Go through either one of the gates and up the
stairs left. Continue following the path around left and up the stairs to the
right.
As the stage with the
instruments, the seats for the audience and the lovely music indicates you're
now at the Plaza de Fiestas. Go right between the chairs and tables and
in the archway left you'll find a large medipack. If you turn
around and go over to the dark corner right of the stage (right when facing
it) you'll find a closed gate. Remember its location, because you're going
back there in a bit. Head down to the side of the plaza opposite the stage and
go right. In the alcove facing the street below you'll find a switch. It is
timed and it opens the gate I mentioned earlier in the corner near the stage.
The chairs and tables blocking your way can make it a bit hard to get there on
time, but it's fully possible. Here's how I did it:
Pull the switch, turn left and
run past the corner. Start sprinting, but veer left right before you reach the
palm tree ahead. Dash down the middle of the plaza and right before reaching
the stage make it a sharp right turn. Stop sprinting for a moment, run left
around the stage and gun it through the gate before it closes.
Lara is now in a room split in
half with a fence running along the middle. On Lara's side there's a ladder in
the corner and on the opposite side of the fence there's a blade sliding back
and forth and a crawlspace high up on the wall. You'll need to make your way
over the fence to where the blade is, but before doing this you'll need to
shoot out the grate covering the crawlspace so that you can access it once you
get there. This isn't easy, but keep trying. First
we'll start with getting rid of the grate. Climb the ladder until Lara's hands
are resting on the third rung from the top and go as far right as possible. Now
comes the hard part: you're going to do a backflip/roll manoeuvre, but at the
same time you'll need to draw guns and shoot before Lara lands on the ground.
The sequence is backflip-roll-draw-shoot in other words. If you're luck she
should shoot out the grate in the crawlspace opposite. It's a bit difficult,
but can easily be done with some practise.
That done you can
climb the ladder again, almost to the top once more and all the way to the
right. Do a regular
backflip and if you've done it correctly she will backflip over the fence. Here
you'll have to run forwards to the fence as to not get whacked by the sliding blade as it comes back (if you're
extremely lucky the blade will be starting towards the crawlspace just as she
lands). Turn to face the blade and as it starts going towards the
crawlspace run after it a few steps and jump. Dash towards
the wall where Lara will be safe.
[NOTE FROM THE
AUTHOR: Well, that's
one way to do it, another way (far easier if you ask me) is to get over the
fence (jumping at the right moment will save you from the blade) and then crawl
towards the ladder. Jump up and let Lara put her feet on the ladder, now press
space (draw weapons) and "end" (roll) and hold them. Try to figure
out the timing of the blade and as soon as it is just a split second from
appearing on the screen press jump (but hold ctrl to make Lara shoot the
pistols she'll draw as soon as possible). It sounds complicated but it is much
easier in fact, because the only thing one needs to get right is the timing of
the blade, if you jump at the perfect moment the blade will once sweep over
Lara while she is on her knees getting up after the jump and the next time the
blades comes you can simply crouch. It isn't even needed to worry about Lara
shooting at the right moment to hit the grate, if you draw the pistols as fast
as possible and shoot immediately you'll hit the grate :) Jumping at the wrong
moment from the ladder will cause Lara to be hit by the blade, which can be
quite painful, even deadly.]
Jump up to grab the edge of
the crawlspace and pull up. Shoot out the next grate and drop down on the other
side (on the rightmost side to avoid another blade). If you turn towards the right
wall where the blade is you'll see some glass windows. One of these is
breakable and on the sill behind it there's a switch. That's your next goal and
a well-placed run as the blade slides away combined with an
arched jump should land her straight onto the sill. Pull the switch to open a
wooden door in the same room (on the other side of the blade, of course)
and make your way back to it by doing a running jump over the blade to the safe part of the floor.
Go through the hallway with
the aquariums and in the next garden you'll have to crouch in a corner to get
rid of the yellow birds. Jump into the lily pad pond
and pull the lever to raise the bars covering the opening opposite of the pond.
Whip out the guns and shoot away the wooden barriers. Barbed wire is blocking your path, so
climb the crates on the left and do a running jump to grab an overhead
monkeyswing. Traverse forwards and left and at the end drop down on the other
side of the barbed wire.
You'll reach a garden with
some strange-looking reactor in the middle. Take the danger-high voltage signs
seriously and stay away from the flat yellow and black parts surrounding it.
Climb the wooden crate ahead and look towards the reactor to find a swing pole.
Do a running jump towards it while pressing Action and as Lara swings around
the pole you can let go and watch as she elegantly flips over the reactor. The
camera angle changes, but go around to the right and
behind the foliage with the purple flowers at the end you'll find an opening.
Go through there and right to locate a ladder leading up. Climb that one as
well as the one following it up to a red button. Pushing it sets off a stream
of electrical currents going through one of the glass tubes attached to the
reactor.
Climb back down and to the
left of the opening behind the purple flowers you'll find a climbable wall
covered in blue flowers. Climb up to the top and follow the walkway around to
the left until you reach a closed door and a ladder going up. Inside the glass
case in the middle you'll find the final emerald gemstone taunting you. Do not
climb the ladder yet though, instead do a standing jump across to the glass
case, where you'll spot another red button. Push it to set off the electrical
currents in another one of the glass tubes and once you've done this you can
drop down to the ground near where you entered this area.
Right of the wooden crate
there is an opening in the wall. Go through there and climb the ladder to the
right. On top go right to find a third button. Push it and go back to the
ladder. This time you can head through the open doorway next to the shelf. Jump
to grab the ladder and climb down into the hole. Go around to the other side to
find a lever you can push. A cut-scene kicks in, showing you the activation of
the reactor (it also lowers a trapdoor above the glass case with the
gemstone).
Return to the garden and make
your way over to the blue flower ladder via the swing pole and up to the
walkway with the ladder and the closed door. This time climb the ladder to the
top and dismount on the left side. Jump onto the top of the reactor, slide
backwards and drop down into the glass case. You can now finally pick up the 4th Emerald Gemstone. Doing so causes the door up
by the ladder on the walkway to open so you'll need to make your way back
there. Note that you can also do a running jump + grab to the swing pole in
order to reach the ground.
Make your way back up to the
walkway like before and head through the finally open door. Enter the blue
passage to the left and go in through the first opening right. Climb the single
crate in the corner and then do a running jump to the stack in the diagonally
opposite corner. Here you can pick up some flares. Drop down to the ground and return to the blue passage. Enter the
second room on the right and climb onto the crate left. In the passage behind
it you can pick up a small medipack. Back to the blue passage we
go and this time go on until the end. You're now back on the terrace from earlier.
Head back to the ladder by the
oil burner and climb down to the garden below. Go down the stairs back to where
the blade is and repeat the jump over it to get to the ramp leading down to the
room with the matador tapestry and receptacles. Now you can finally place the
four Emerald Gemstones in their rightful places. The bars closing off your
access to the room next to the receptacles lower and you can go through and
around the corner to pick up theKey to the Arena.
Leave this area and drop down
into the alley with the coloured flags, go through to the garden where you'll
find the gate leading up to the Plaza de Fiestas and climb onto the crate below
the bull painting. Turn right to spot a ladder below the opening where you
jumped from earlier and do a running jump to grab said ladder. Climb up to the
top and go right down the hallway.
What you'll need to do now is
to go all the way back to the beginning of the level in order to find the Arena.
Dive into the pool in the garden where you first surfaced and swim down and
back up again into the storeroom. Climb out of the water here and jump over to
the floor by the shelves, then go up the ramp to the
right. Here there's a keyhole and this is where you'll need to use your key to
access the arena. Save your game here, what's coming up is not of the easy
kind. It's time to engage in a common Spanish custom: the bullfight, thus giving
the level its name (Tauromaquia being the Spanish word for "the art of
bullfighting").
Boost up your health if you're
low and drop down to the ground. The hoof prints on the ground does not bode
well, but the bull is currently locked up and so you're safe....for now.
Unfortunately you'll have no choice but to let the creature out, but first
there are other things to do. Follow the path with the hoof prints out to the
arena. As you enter it you're attacked not by the bull itself, but by a bunch
of picadores. Kill them all and retrieve
the goodies they left behind: one small and two large medipacks and the Toril Key (toril means for those who
don't speak Spanish something along the lines of "bull pen"). In other words the bull is not
loose yet, but we're about to change that.
First of all notice that in
each of the four corners there is an ornate tile. You'll also find four alcoves
that have bars blocking them (two on each side of the arena). There is
also a wooden door at the end. The point is to use Lara as a bait in order to
make the bull shatter each of the four ornate tiles I mentioned (those who
have played Tomb Raider before know how this works). For each tile
shattered the bars in front of one of the alcoves will raise. In each alcove
there is a lever and pulling all four opens the wooden door at the end of the
arena. That's part 1.....we'll get back to part 2 later. Right, now that you know
what to do it's time to let the bull out to do his thing.
The keyhole for the Toril Key
is located on the rightmost one of the red pillars flanking the entrance to the
Arena. Use the key there and you'll see a camera shot of the bull being released into the Arena. I had the
bull crushing all four ornate tiles before climbing into each alcove to pull
the levers. For each of the three first levers you pull you'll see a horse awaiting in another room. It's a good idea to save your game
when Lara is in either one of the lever alcoves as the bull can't reach her there. As you pull the fourth
lever two things happen.
A matador comes running into the room with the horse and mounts it and the wooden
door in the arena opens (thus letting out the matador on his trusty steed).
If you stay in the last alcove with the lever you can wait until the bull enters the room that the matador came from and
push the lever back to its original position. If you're fast enough the creature will be
locked up in the room and you can turn your focus towards dealing with the matador(you really didn't think you'd get away without
killing him, did you???) Just make sure you
don't lock him up together with the bull.
[At the end of the
level there is a door which will not open unless you release the bull.
According to Nadine this is because she in fact never intended for people to
lock the bull up in the first place (and also to prevent the players from
leaving without the lasersight). Do try to play without locking the bull up, it's twice the fun and a lot more challenging to try
killing the matador while dodging the bull. If you just can't do this and
choose to lock the bull up do NOT forget to release it before leaving (like
I've written two paragraphs further down). If you forget this you'll get stuck
here and won't be able to proceed.]
Killing this guy isn't easy.
He's tough so it will take quite some time to get him down and he's got a sharp
blade that will harm Lara a lot if she gets too close. Him
being on the horse makes it even harder and on top of that you'll have to shoot
him in the chest for the bullets to have any effect. It might take long and
this all depends on how well you hit, but once he's off the horse the rest is
relatively easy. I found that a good and very effective way of killing him is
to run back out where the bull came from and climb onto the wooden ledge facing
the arena entrance. From there you can drop down onto the ground from time to
other and backflip up on the ledge again when he gets too close. All this while firing non-stop of course. I was lucky enough
for him to get stuck right by the ledge so shooting him didn't take all that
long then. When he's finally dead you can pick up the lasersight he drops as a reward for the struggle. After
you've killed him you can also enter the bull pen (where the creature came
from to begin with) and pick up a small medipack in the right corner.
[The authors recommendation on how to kill this guy: Well - it is possible to kill him in less
than 30 seconds. The trick is to stand right in front of him and shoot him from
the side where he keeps his sword (the horse's head will be at Lara's right
side). Keep close to the matador (hopping back constantly) and shoot (Uzis will
be very useful once you figure out how to hit him). Once he's off the horse
he'll act like a normal guy in the horseman slot. Keeping close to him (2-3
meters) and shooting so that you can see cyan sparks. Oh, and look out for the
bull now and then ;-) ]
Unfortunately fate has it so
that you can not leave without letting the bull out (the exit door will remain closed if you don't). So let it
out by resetting the lever you used for trapping it only. We're not going to
leave yet though as there's still another secret to find in this area. Wait
until the bull runs out of its prison and
head in there yourself. Inside you'll find a grey box to the left. This is
breakable, but you'll need some help shattering it. Yes, this means you'll have
to make the bull do the job. When he has
removed the box you can pick up Secret 10: a large medipack. What wouldn't you do for one of those secrets huh??
Now it's finally time to
leave. Dash through the arena and out towards the open bull pen. Right before
you reach the pen climb onto the left ledge and use the grating there to climb
up to the walkway. Follow it around the fence and approach the ladder at the
end to go back to the Manor.
ARCO IRIS, THE
MANOR PART II:
Pickups: High Level Access
Card, Opal Fabergé Egg
Enemies: Dog, guard
So here we are, back to
familiar grounds again. Provided that you followed my directions for level 1
and found all the secrets you can continue reading below. If you have not done
this yet I'd recommend you to go back to the walkthrough for level 1 and do the
parts you've missed now. Of course it is fully optional to get all the secrets,
but you will have to go to the skate park anyways to retrieve the M16 rifle if
you haven't done so yet. This is why I found it easier to do all that earlier.
You start up in the storeroom
beyond the timed gate where you came down to enter level 2. Notice that your
secret statistics now show one secret more than before you left the previous
level (so if you had all 10 secrets when returning here the stats will show
11 instead). This is most likely a glitch and it does not mean you've
actually found any secrets. Just thought that was worth mentioning so it
doesn't confuse you too much.
Start forwards and go through
the timed gate out into the hallway with the laser-trapped stairs (notice
the camerashot showing you out to a pool with a dog). Go left at the
stairs, through the door right and left again. You're now back
at the garden from very early in the first level. Head right
and jump over the blue lasers through the rightmost arched opening.
Remember this place?? Go left and climb the block, then make your way up onto
the portal on the right. From here you can once more do a running jump over to
the balcony above the green truck.
Go left at the stairs where
the fixed camera kicks in and proceed until you can climb the green and brown
crate to the right. Do a running jump to grab the chain spanning across the
garden, let go of Action and quickly tap it again to land Lara on the balcony
opposite. Go right and when the camera angle changes again head left onto the
metal walkway where you killed the two guards in the first level. Follow the
walkway around to the left, hop onto the black slope on either side, slide and
grab the edge, then drop down into the garden on the other side of the laser
trap.
Head towards the pool and
ladder on the wall, then go left and through the open
door back to another familiar part of the garden. Go around the left side of
the pool and as you reach the red laser trap turn right. Across the pool you
can see a closed area behind bars where you haven't been yet. This is the place
that you were shown in the camera shot as you returned to the Manor. Look down
in the pool and you'll spot a crawlspace covered by a grate in the opposite
wall. The M16 and lasersight will do the job just fine and once you've removed
the grate you can swim through to the other room.
Pull up on the opposite side
and kill the dog standing guard here. You might
also get a glimpse of a guard that is now patrolling the area outside. Swim
over to where the dog was and pull out the white urn to the right. Standing on
the black elevated ledge in the middle of the room you'll be able to do a
running jump over the urn and here you can pick up the High Level Access Card. Jump back over the urn, dive
in the pool and swim out to the other side, then climb out of the water and
deal with the guard.
He doesn't drop anything of
interest so return to the garden with the ladder and pool. Standing on either
one of the elevated ledges next to the laser trap will enable Lara to do a standing jump to grab
the ledge above the lasers. This way you won't have to
backtrack too much. Go across the metal walkway and back to where you swung
across the chain, but this time continue all the way around to the end. Here
you'll find that you can use the access card you found to open the door ahead.
All you'll find in this room
is a desk and a white urn. Shoot the latter and pick up the Opal Fabergé Egg from the pedestal hidden
inside the urn. Return to the balcony where you swung across from the chain and
do a dive into the pool in the garden below. Jump over the blue lasers to the
right, go left and make your way via the box and portal to the balcony. Go left
around to the stairs again, but this time you can finally proceed downstairs.
Place the Fabergé Egg on the pedestal and the doors ahead open, now head
through them to enter the Rainbow Lounge.
LEVEL 3- THE
RAINBOW LOUNGE:
Pickups: Small
medipacks, Marble Key, Library Key, uzi clips, M16 ammo, Rainbow
Key, Cinema Key, uzis, Scratched Disc, Relay, CD
Player Plugin-Card + 5 Secrets(uzi clips + M16 ammo + M16 ammo + uzi
clips + small medipack)
Enemies: Guards, bats
Ok, so now you've entered the
Rainbow Lounge. Go forwards to the yellow couch and follow the hallway around
the right corner. There's a closed door ahead and you can't go through there so
continue further on. Pass the bar stools and tables on your left and go through
the arch ahead towards the double doors. Never mind said doors, instead turn
left and look up to spot a jump switch. Now go back towards where you came from
and down to the double doors right. Run up the few steps on your right-hand
side and there you'll find a pedestal holding Secret 11: a set of uzi clips. If you hadn't pulled the
jump switch a little while ago the secret would have been protected by a glass
case, preventing you from picking it up.
Don't leave yet, there's a
switch in the corner by the white couch. As you pull it you'll hear the
creaking of a door opening somewhere in the room you came from. Leave the room
you're in and on the right you'll find the open door. A red carpet goes down to
a closed set of double doors with a ladder above them and there's a small pool
on each side of the red carpet ramp. You'll also find an archway passage on
each side of the room, but you won't find anything of interest in either of
them. There's nothing in the pool either so that can be ignored as well.
On each side of the red carpet
ramp there is a white pillar holding up a black/grated block with a plant on
it. Climb onto either of these blocks and do a running jump to grab the ladder
above the closed double doors. Go all the way to the top and pull up on the
floor there. Head right and look towards the entrance of this room. If you look
down by the left wall you should easily spot a floor section behind the wall,
you'll need to do an angled running jump to reach it (if you miss and land
in the pool below you can either reload a savegame or climb back up the way you
came). You'll find another set of double doors here and obviously a key of
some sort is required to enter there. We're still missing said key though so
we'll come back here later on.
Opposite of the double doors
there's a small ramp leading up to a door inside an alcove in the wall. Finally
a door Lara can open by herself, but it only leads into a closed room with a
plant and a switch. Needless to say pulling the switch is all you can do in
here and this opens the double doors below the ladder back in the room with the
red carpet ramp. Return there and dive into the pool, then climb out onto the
red carpet and head through the now open doors.
Head on towards the wooden
platform on the floor, but be careful. As you can see if you look up at the
ceiling there is debris hanging up there and it will
drop as Lara walks under it. Run quickly ahead and through the doorway to avoid
being hit by the falling woodwork. Turn around, draw guns and
kill the guard sneaking up on you. Now climb
the crate right of the doorway and make your way up to the floor above. Walk
onto the floor section jutting out and look up to spot more debris ready to drop and crush Lara
if she should think of crossing its path. There is a white wall ahead with a
broad crack in it, do a running jump towards it while pressing Action and
remain standing there for a few seconds while waiting for the remaining debris to fall.
Look right to spot a large
glass window blocking your way. The topmost, second pane from the left holds a
slight wave pattern, indicating that it's more fragile than the rest. Here
you'll need the M16/lasersight to shatter it (alternatively press the pistol
shortcut key 1 to swap to pistols while maintaining the aim if you want to
conserve ammo). Obviously you now need to get through the broken window,
but this is not at all possible with a regular running or standing jump. What
you have to do is to perform a running jump and swan dive (Up arrow + Jump +
Walk) through the opening. As far as I know this is the only thing that
works.
Once you've gotten through the
window use the crates to climb onto the floor above. Once there you might as
well head for the nearest corner and crouch to minimize the damage caused by an
unexpected swarm of bats. Upon looking around and down
through the gaps in the floor you'll find that you're now above the storage
room where you shot the guard earlier. Continue to the end and use the white
grate in the wall as a ladder to reach the room below. When you can't go any
further down turn around and jump to the other side, then continue down another
ladder to the bottom.
In the water filled trench
here you can pick up the Marble Key located near the wall opposite
of the ladder you came down. It's now time to climb up to the top floor again.
Once there go towards where you came up in the first place, but look up to
notice a thick wooden rafter above. You can actually reach it from here: when
you dismount the ladder leading up to the top head right and go all the way to
the brick wall. Look up to the right again and if you're in the right place you
should see a part of the rafter sloping downwards. Stand directly below it,
jump and grab and then pull up. Crawl right and up here you can pick up Secret 12: M16 ammo.
Return to the floor below and
drop down through the gap nearest to the wall right of the ladder you climbed
up (in other words you have to make sure that Lara lands on one of the upper
levels, if she drops all the way to the ground floor she'll break more than
just a couple of bones in her body). Upon returning down there you'll hear
grunts and gunshots, indicating that there's a guard on patrol down there. By some clever use of the lasersight + M16(pistols) you can dispose of him from up
here without him even noticing Lara. When he's dead leave the
room and return to red carpet ramp and pool.
Jump over to the ladder above
the door again and once more climb to the top. Hopefully you should still
remember the keyhole I mentioned earlier on the floor by the left wall. Runjump over to it and use the Marble Key here to open the doors.
Going through them you'll find another set of doors with a belonging keyhole
ahead. Go right instead, cross the short grated bridge to find another closed
set of doors and a keyhole and turn right again. Continue to the end where
there's a door, one you can open without hassle this time. Inside this small
room you'll find a closed door and a lever right of where you enter. Pull the
lever and voila: the aforementioned door is no longer closed and Lara can enter
the Theatre.
There's nothing to do up on
top so go down past the lower rows of seats and notice that there are two
closed doors here: one on each side of the seat rows. Make your way up on the
stage and head through to the small room left. In the top left corner there is
a crate you can break and a grate behind it that can also be blown away. Inside
the crawlspace there is a small medipack for you to bring along. Pull
the lever in here and you'll hear a strange sound coming from the stage. Return
there to find that the carpet is pulled up, leaving you with access to the room
behind it.
Both the left and the right
opening lead into the same room, where you'll see broken crates that have sand
pouring out of them. A good thing that is, because the heap of sand on the
floor will make it easier for Lara to reach the ledge with the bottom crates.
Climb over said crates and do a running jump to the lower part of the metal
walkway opposite. Climb onto the metal girder ahead and go right. You'll see a
little nook ahead in the far right corner. Doing a running
jump while pressing Action should be good enough to get you there. Walk
ahead and you'll find Lara to be overlooking the stage again.
From here you can stand on the
left side and do a standing jump forwards while pressing Action to grab onto
the raised carpet. Shimmy left all the way to the end and pull up. Looking
across at the balcony you'll spot an opening in the fence, through which you can
easily do a running jump. Pull the switch here to open the doors down by the
lower row of seats and do a standing jump over the fence facing upwards in the
room. Enter the newly accessible room (which is no other than the room you
saw through the glass floor between the two rows of seats). There are two guards in here so kill them both, but none of them
drop anything.
There is not much of interest
in this room, apart from the Library Key laying among the
pile of books in the top right corner. Go back out and leave the Theatre the
way you came in. Back in the hall with the double doors and two keyholes you'll
soon find out that the Library is the room closest to the Theatre. Use your key
here and enter, the doors close behind you. There is a switch here and it opens
the following doors to said Library. Before entering take
a very close look at the painting of Anubis (the jackal-headed guardian of
the dead according to Egyptian mythology) on the wall, this is something
that will help you solve a puzzle later on.
Obviously the one and only
Neon God must have some really prized possessions among his literature, judging
by the red laser traps crossing the floor. You can't
jump all the way over to the medipack by the door opposite so you'll have to go
diagonally left using the climbable bookshelves. Do a running jump to the
closest one and climb around to the right. Go down as far as you can without
touching the lasers and backflip into the safe
alcove. Use the bookshelf on your left here in order to climb around to the
front of the door where you can pick up the small medipack. Notice the picture of the lion on the wall.
This is Sekhmet, the Egyptian Goddess representing strength and courage (this
is, just like Anubis, also a part of a puzzle you'll encounter later on).
Use the bookshelves to climb
back where you came from, then jump from the safe
alcove to grab the bookshelf ahead. Climb up until you can barely see the floor
behind Lara, then backflip. There are red lasers up here too, so be careful. On the left (when
Lara is facing the library) you can climb another bookshelf. Go all the way
around as far as you can until Lara can drop down into a safe alcove with a
jump switch on the wall. Jump up and grab it, causing a door to open on the top
floor. Make your way back out via the bookshelves and jump across to the shelf
in the main room. Climb around to the left, backflip to the floor behind and go
around right. Here you can use the elevated part of the floor to reach the
level above. Pull up and you'll find the door that opened when you pulled the
jump switch before.
In the next room you'll find
some alcoves, but what's of interest to you is the second opening in the right
wall. Go through there and at the end you're met with a bird's eye view of a
very impressive room. Go around to the right and the camera angle changes
again, go on until Lara has reached the floor opposite of where she entered. If
you look down onto the ground you'll see a flower-like pattern. There are some
coloured hotspots scattered around the flower too, in four different colours (red,
blue, yellow and green). This is a part of a puzzle that we'll be solving
in this room. Look up on the wall to the right. Aha, four symbols and each of
them has a colour corresponding to the colours on the
ground. The leftmost tile has a name on it (Sekhmet, remember from the
library??) and it's bathed in a red light. The second tile from the left
shows some odd symbol and the colour green. On the third tile you'll see a
picture of a falcon represented by the blue colour and on the fourth a set of
scales with yellow as its key colour.
This hall consists of three
floors: the ground floor which is where you'll find the flower and stars
pattern with the colours and the second floor is where you entered. On the
first floor you'll find four doors, two on each side. On the ground floor there
are also four doors (again, two on each side and with a glass window between
them). There are also four switches in the area: two on the first floor (one
on each side), one jump switch high up above the blue curtain and another
switch that you might have noticed while you were up on the second floor. To
reach the four switches you have platforms, swing poles, a tightrope and even
the possibility of a rope swing at your disposal.
Continue to the end and there
you'll find a bookshelf. Do a running jump over the fence to grab the
bookshelf. Go all the way down to the floor and first of all go towards the
blue curtain. Stand with Lara's back against it, then
press Action to open the gilded trapdoor. It leads down to a pool, but don't
bother diving down there. What purpose the pool serves you'll see later on.
Return to the bookshelf and climb almost all the way to the top, then go right
until Lara is positioned on the right side of the shelf. Backflip, roll and
press Action and if you're positioned correctly she'll grab a metal platform
behind her. Pull up and look ahead to spot a swing pole (the one with the
ropes hanging from it). You'll have to position Lara at the rightmost side
of the platform if this is to work. Notice that beyond the
pole there is a wooden slope. You must do a running jump to grab the
swing pole and as she lets go you have to steer her right in mid-air. If done
correctly she'll land on said wooden slope facing upwards and she can grab the
edge as she slides down. Pull up, backflip/roll and press Action and she'll
grab another swing pole. Let go of it and Lara goes flying through the air to
land on a slope opposite of the other one. Pull up and simply backflip and she
lands safely on a platform.
Climb onto the central block
and turn left to face the floor below the symbols on the wall. Do a running
jump over there and you can now pick up Secret 13: M16 ammo from the floor right. Go back
towards the platform you came from and stand right of it, then do a running
jump towards the lowest part of the slanting platform. Climb onto the central
block and this time focus on the blue curtain opposite of the ledge where you
found the secret. Above said curtain you'll find the previously mentioned jump
switch and to reach it you'll need to do a running jump to grab the rope
hanging down from the ceiling. Slide down to the bottom of the rope, line Lara
up with the switch and start swinging towards it. Leap off the rope, press Action to grab hold of the switch and Lara will
plummet down towards the floor as she pulls the switch. This is where the pool
below comes into the picture. If you hadn't opened the trapdoor before she
would have landed on it, meaning instant death (no matter how much health
you may have left). Instead the pool will become her saviour, but as
mentioned before there's nothing of interest in it so climb out of the water
immediately.
Go past the trapdoor and climb
the metal walkway to the left up to the first floor. Here you'll find two of
the doors and a switch. The switch is timed, but it does not open any of the
two doors up here. What it does open is one of the doors on the opposite side (yes,
on the first floor across the hall). Since it's the first one it's
relatively mellow and not all that difficult to do. To get there you have to do
as follows:
Pull the switch,
press the Look key to break the camera shot of the door opening and dash down
the floor to the end. Veer left at the end, jump over the fence and press
Action. Lara grabs the flag pole so let go and press Action again to grab the
next flag pole. Drop and she'll land on the opposite floor. Turn left, dash
forwards and in through the second door to the right before it closes.
Shatter the crate in the
corner and pick up the uzi clips, then
pull the switch in here to open one of the doors down on the ground floor.
Leave this room and go right to find another switch. This one is also timed,
but slightly more difficult than the other as the timer is a bit shorter. There
are two different ways to do this. The first one is the way I did it and the
other suggestion is the author's intended way. Here goes:
Pull the switch, press the
Look key while rolling and dash down towards the end. Veer right, jump over the
fence and grab the flag pole. Drop, grab the next flag pole and drop again to
land on the opposite floor. Veer right and gun it through the first door on the
left.
Alternative solution as
provided by the builder: Jump over the marble balustrade and run across the
room, jump onto the metal bridge and get on the wooden balcony and straight
through the door
Pick up the M16 ammo and pull the switch, you'll hear another door
opening (this one is also down on the ground floor). Leave the room and
head down to the ground. This time head up the second metal
walkway and right where you can climb the bookshelf. Climb into the
alcove and get ready for walking the tightrope. Those familiar with Tomb Raider
should know well how to perform this trick (keep pressing Action while on
the rope, press the Up arrow key to move forwards and if she leans towards one
of the sides press the direction key opposite). You'll have to dodge the
oil burners, but has that ever stopped her before??? Stand about one or two
steps away from it, let go of Action and simultaneously press the Up arrow key and Jump. As she leaps forwards over the fire
press Action quickly and she'll grab a swing pole. Let go of Action and quickly
tap it ONCE (do not continue pressing Action). If you keep Action
pressed she'll grab the next swing pole as well and swing off straight into the
wall, thus resulting in a high fall and pretty much instant death. If on the
other hand you tap the Action key once before reaching the second pole she will
somersault over the pole and land in the alcove with a closed door.
Said door does not open, but
turn to face the swing poles again and do a running jump + grab towards it. Let
go, press Action again and Lara will swing off a second pole. Once more press
Action to land on a small ledge where you'll find a third switch in an alcove.
This one is not timed and it opens a third door down on the ground floor. To
get down I'd recommend to drop on the topmost left
side (left when facing the alcove with the switch). This way the fall
won't be as high and although she'll still lose health it won't cost her as
much as dropping from any other position would.
Now all four doors down on the
ground are open. Have a little look around to see what you'll find in these
rooms. Go left first (when facing the blue curtain). In the rightmost
room you'll first of all find a glass case containing the jackal head of
Anubis. You can climb over the arches into the remaining two rooms left, in the
middle you'll find a glass case containing a key (this will be your prize
once you've solved the puzzle) and inside the leftmost room you'll see the
head of Sekhmet inside another glass case + the second open door leading back
to the main room. There is a similar structure to the three rooms on the
opposite side of the main hall, here you'll find two
cases containing an Elvish ring (from Tolkien's masterpiece Lord Of The
Rings) and a representation of the Eye Of Horus.
It's now time to get ready for
solving the puzzle. Remember the flower/star pattern on the ground floor and
the four coloured spots surrounding it? The colours correspond to those of the
tiles with the symbols and words that you've seen before (up where you found
the secret). The solution to the puzzle is to move each of the glass cases
onto the coloured tile corresponding with the symbol on the wall high up in the
main hall. Each time you place a glass case in the right spot you'll see a
camera shot of the case containing the key. The tiles up there showed the
following:
Sekhmet=red
Strange symbol=green
Horus=blue
Scales=yellow
I'll let you try to solve the
puzzle from those clues alone. If you still can't do it I have put the complete
solution down below, but it's written in white colour so that you won't see the
solution unless you use the mouse cursor to highlight it (this out of respect
for the people who would prefer to try to get through it without a detailed
solution).
The colour red represents the
Goddess Sekhmet. In the room left you found a glass case containing a replica
of Sekhmet's lionhead. Pull this glass case out of the room and position it
onto the red hotspot on the ground floor.
The yellow colour depicts a
pair of scales. If you noticed the painting of Anubis before entering the
library you would have seen him sitting before the scales of Justice. So the
glass case containing the jackal head goes onto the yellow hotspot.
On the green tile you'll find
a strange symbol. According to the author of the level this symbol is one used
by J.R.R. Tolkien (author of Lord Of The Rings) and if you look closely you
might see that it is comprised by his own initials (J and T + 2x R- one
mirrored and one turned the right way).The glass case with the ring (a ring
inscribed with words written in Elvish as used in LOTR) belongs on the green hotspot.
Finally the blue tile showed a
picture of a falcon in flight. This represents the Egyptian God Horus. So does
the eye of Horus, which you'll find inside a glass case in the final room.
Push/pull it onto the blue hotspot and the puzzle is solved.
If you still need help the
solution is shown in THIS SCREENSHOT. Once they're all lined up correctly the glass
case surrounding the key lowers and you can go in there and retrieve the Rainbow Key. Return to the bookshelf,
climb up to the top and backflip/roll to grab the metal platform, then jump from there down to the third floor. Now you can
leave the Puzzle Hall and go back to the Library the way you came in to begin
with. Climb down to the floor below and from there simply drop to the ground
floor in front of the doors where you entered. They open as you approach them
and so do the second set of doors. You can now head right across the metal
bridge and use the Rainbow Key in the final keyhole to gain access to the Rainbow
Disco.
Enjoy the impressive sight
that greets you and head down the stairs. Ignore the right side completely and
continue down the stairs to the left. Do not go all the way down to the dance
floor, instead turn left and before the next flight of stairs go right up the
ramp. Here you'll find a small passage with an opening at the end, drop down
there and shoot away the crates to clear a further passage. At the end you can
pick up the Cinema Key. Leave this place the same
way you came in and climb the ladder back up to the floor above. Go down the
ramp back to the stairway and this time head down left to the dance floor.
Continue straight ahead and down to the right you'll find a blue carpet and
rows of seats, this is the Cinema. Go down the stairs in the middle,
left and left again to find a door that you can open by using the Cinema Key in
the keyhole next to the door. Enter there and pull the switch to raise a block
out in the Disco.
Return there and go almost all
the way up to the top. Here you'll find the block that you raised and it is
this block which will help you to reach the higher levels in this place. To get
onto it stand on top and do a running jump, then press Action to grab the edge.
Pull up and turn left, across the room you'll see some windows to shoot. Do a
running jump from here to grab a swing pole halfway across. Let go and Lara
will fly through the air and go straight through the shattered window. There
are two things you can do in here, first of all pull away the loudspeaker in
front of the window to the right. Go around it and shoot the window here, then
turn left to spot a metal walkway. It is possible to do a running jump
(slightly angled left) to reach the walkway and that's what you have to do
here. Once there you'll find a door to the left, but it doesn't open yet.
Instead look up in the ceiling
to spot a grey track, this is a monkeyswing. Jump straight up to grab it and
swing across to the walkway opposite. Head left and enter a room where you'll
find a stereo surrounded by a glass case (i.e. inaccessible for now). Go
past it and locate the switch at the end, pulling it opens the door by the
walkway where you came from. Return out there and monkeyswing across again,
then enter the room beyond the open door. At the entrance look right to spot a
circuit on the floor. Left there is a loudspeaker. There are three moveable
loudspeakers in the room and also three circuits on the floor, meaning that
you'll have to move each loudspeaker onto the closest circuit. The loudspeakers
are located by the entrance and on both the left and the right side of the
stairs going down in the same room (the door at the bottom of the stairs
doesn't open) and the circuits are within two or three tiles distance of
each loudspeaker. Once you have positioned all three loudspeakers correctly a
gate will open right of the stairs. Go through the passage there and pull the
switch to open a door down on the dance floor.
Getting down is quite simple:
leave the storeroom with the crates and return to the walkway outside. Monkeyswing across to the opposite walkway again and once you're
there head right to the end. Do a running jump towards the moving lights
and Lara should land in the pool below. You're now back on the ground floor so
climb out of the pool and head left up the ramp. Go right and down the next
ramp, ahead you'll see the door that you opened. Inside the small room there
are some pickups to retrieve: the uzis and a Scratched Disc. Go back outside and up the
ramps to the top where Lara can climb the tall block again. Turn left and once
more make your way over to the room opposite via the swing pole.
This time climb the small
loudspeaker to the left. Turn left again and do a
standing jump to grab the metal walkway, pull up and go left where you can
shatter another window. Walk out on the ledge and jump straight up to grab a
monkeyswing. The camera angle changes as you go across so be careful not to go
too far to either side, instead keep a steady course all the way to the other
side. Once there go right and at the very end turn left so that Lara is facing
the wooden rafter below. Drop and press Action again to grab the flat part,
then pull up, turn around and vault up onto the top of the monkeyswing. Head
forwards and drop down onto the balcony. Enter the next room and locate the
switch hidden behind the plant in the top left corner. Pulling it you'll see a
camera shot of a glass case lowering, giving you free access to the pedestal it
surrounded. If you can get there, that is.
Return to the balcony and do a
standing jump over the fence to land on the wooden rafter. Go towards the left
end and about halfway there stop and look right to spot the pillar holding the
pedestal and the lowered glass case. There is a swing pole between Lara and
said pillar so do a running jump to grab it and swing your way onto the pillar.
Pick up the Relay from the pedestal and starting
from the back of the pillar right of the pedestal you can do a right-angled run
to the end and jump to land back on the wooden rafter. Go right and at the end
do a standing jump while pressing Action to go through the arch and land on the
floor ahead. Go left and behind the plant you'll find a switch. It is timed and
it raises a block in the diagonally opposite corner so that you can use it to
access the floor above. This is how I did it:
Pull the switch, roll and jump
over the potted plant. Start running/jumping towards the block, sticking to the
left wall, and jump onto it. Run forwards to the wall, veer left and do one
running step forwards (so that Lara ends up standing on the edge below the
opening). Jump straight up and press Action to grab the edge before the
block lowers.
Pull up and here you're met
with the sight of two sliding
blades to the right.
Crawl under them and out to the left, then go to the end and here you'll find a
tightrope. Before going over there shoot out the window in the wall opposite.
Walk across the tightrope and as you approach the alcove behind the shattered
window leap forwards and press Action to grab the edge. Pull up and there's a
switch here for you to pull, it raises a glass case below a ladder up on a
ledge somewhere else. Conveniently enough the pool is located right below you
so doing a swan dive will land you right there.
Climb out of the pool and
return to the tall block, then climb it and swing from the pole across to the
left through the window. Climb the loudspeaker, jump to the walkway above and
return to the monkeyswing. Swing across and right, then drop down to grab the
wooden rafter. Pull up, go left towards the middle and
this time vault onto the top of the monkeyswing. Go to the end, jump over to
the left part and jump carefully past the swinging hooks. Go left and here you'll find the glass case you
raised earlier. Climb onto it and first drop down by the door on the other
side, up on the wall to the left there is a jump switch. Pull it down to open a
gate somewhere else and now climb the glass case again. Drop down through the
opening in the floor and down here you'll find the gate you just opened by
pulling the jump switch. Enter there to pick up Secret 14: a pair of uzi clips. Climb the ladder again,
backflip onto the glass case and this time jump up to grab the floor above and
pull up.
Jump over towards the window
on the other side and go right. Do a running jump again to cross the red lasers on the floor. Continue
following the right ledge and on the left ledge ahead you'll find a swinging hook. You can do a running jump
from here across the lasers to land on the ledge with the hook, but you have to be careful
to run left as soon as you land to prevent the hook from hitting Lara. Pull the lever to stop the
swinging hook and you can now use the Relay in the panel here to lower a rope
above the Disco area. Do a running jump to the long metal rafter and go down it
to the end, climb the platform ahead and jump to the floor on the other side
where you can pick up some uzi clips. Jump to grab the platform
again and pull up, this time go left and you'll find the rope you lowered
before. Do a running jump to grab said rope and swing over to the alcove by the
closed door ahead. Pick up the CD Player Plugin-Card. From here there are two ways
to go. One harder and longer route and the easy, short one.
For the hard way you have to
do a running jump to grab the rope again. This can be extremely difficult as
it's hard to get Lara to grab the rope this time, but it can be done so just be
patient and keep trying. Swing left and jump to land
on the rafter once more. Drop down onto the top of the monkeyswing and go
right, then drop down onto the wooden rafter.
The easy way is to stand
facing the rope and turn left. On the slanted part of the wall there is a grey
"track", this is a ladder. By doing an angled left running jump from
the alcove you can reach that ladder, then climb down and drop to the top of
the monkeyswing and from there down to the wooden rafter. Thanks to Nadine for
pointing out this possibility.
Go right and look down to the
left to spot two small loudspeakers on the floor below. If you run off the edge
right above one of these she'll land on top of it without losing any health.
Return to the ramp with the tall block and jump onto it once more. Turn left
and go via the swing pole to the opposite room. Go right and do a running jump
to land on the metal walkway again. Jump to grab the monkeyswing and traverse
across to the opposite walkway. Enter the room with the circuit boards again
and go past the glass case with the stereo. Insert the CD Player Plugin-Card in
the circuit board to the right to lower the glass case around the CD player. Go
back there and put the Scratched Disc into the CD player. Obviously the impact
was rather rough on the windows behind the loudspeakers as they seem to have
cracked up. Return to the walkway and dive into the pool again like you did
before.
Climb out of the water and
return up the ramps to the top by the tall block. Around to the left you'll
find the damaged windows and you can now use the pistols to shatter them. Go
through the broken windows, head right and the double doors close behind Lara. Three guards come running ahead so kill them for a start.
There are several white doors in the alcoves on each side of the room, but only
the ones in the first alcove to the left can be opened. Enter there and start
up the ramp, then pick up the M16 ammo in the first
alcove to the right.
On top you'll find a switch in
the alcove to the left. This is the start of an extremely difficult timed run.
But before starting it enter the next room. You'll find a pool with lasers running along the bottom and a
ladder. Jump over the pool and grab the ladder, climb up to the top and you'll
see more lasers ahead. Go around to the right and you'll find yet another laser
trap. Time your run under the laser trap and pick up Secret 15: a small medipack. Now return under the trap
back to the ladder, climb down towards the bottom and backflip to land on the
other side of the pool. It's time to go back to the switch in the alcove and get
ready for one heck of a timed run.
Pulling the lever opens a door
two floors higher up. On the way up there you'll find lasers, a gun turret (one of the flamethrowing
ones) and a sliding blade. I couldn't do this without
losing quite a bit of health and I'd recommend you to ignore the lasers sliding up and down as they
will only cost Lara a bit of health (the ones on the floor will kill her
instantly). There might be different ways of doing it,
this is just how I did it:
Pull the switch, roll and sprint
up to the pool. Veer left and jump over the pool to grab the ladder. Climb up
to the top and run one step forwards. Stop and stand-jump
over the red lasers on the floor (taking
a bit of damage when going through the sliding lasers). Dash
up the ramp while under fire from the gun turret on
top, then jump over the floor lasers.
Run/jump past the second set of sliding lasers (the gun turret is up in the ceiling to the left, so be careful not to let it set Lara on fire). Veer left, jump over both the blade and the red lasers and finally dash through the
door before it closes.
Climb onto the brown and green
crate and vault up into the room above.
Lara: Ah, this is Neon God's office... I
should take a look at his maps...
On the blackboard it says
something about Huascarán which we'll learn more about later. Walk over to the
map that she mentioned and vault up onto the table below it. Here the level
ends and Lara is off to explore the heart of Peru.
LEVEL 4- HEART OF
PERU:
Pickups: 2x Topaz, flares, Shell,
Amethyst, Fire Key, Sharp Stone, uzi clips, Diamond,
Water Key + 5 Secrets (uzi clips + small medipack + uzi clips +
small medipack + uzi clips)
Enemies: Leopards, ants,
barracudas, vultures
Lara has now left Neon God's
home behind and made her way to the Peruvian jungle. After sliding down the
slope start forwards and go around to the right. When you reach the tall grass
to the right a leopard attacks from the passage left.
Kill it and go through the grass right and at the end you'll find that Lara can
climb the foliage with the red and orange flowers to the left. On top do a
standing jump angled to the left to land on a slope. Grab the edge and shimmy as
far to the left as you can. Pull up, backflip and roll to land on another
sloped block. Immediately press Action to grab the edge, then shimmy around to
the right and pull up. Continue ahead and climb the stone ledge to the left.
From here you can drop down onto the block with the wheel switch and turn it
around. You'll see a door open in an area with a monkey.
Be careful as there is a spike trap straight ahead. Time your run
past the spikes and continue along the
passage. There's a leopard in the next area, so don't
drop down yet. Kill it from the safety above and drop down. There's a keyhole
here, but you don't have any keys yet. There are also two flame alcoves by the wall where you entered
and the tile below the one closest to the entrance is breakable. Run onto it
and backflip onto the ground. Drop down into the opening and follow the passage
around until you reach an area where you're overlooking an area with a tree in
the middle. Standjump over to the slope right and slide down, then jump forwards
and press Action to grab the edge of the pillar ahead.
There are two leopards lurking around in the area below so kill them
from up here. When they're dead drop down from the pillar and go through to a
shallow pool with a beautiful waterfall and a bridge up to the right. Left of
said waterfall there is an opening where you can go through. Go to the top and
head towards the right opening. In here you'll find a skeleton laying on the ground to the right, inconveniently on top of
an anthill. You'll have to head over to it because the 1st Topaz is hidden inside the anthill. Of course the
anthill is inhabited and the ants don't appreciate
such an intrusion. They come pouring out so run over to the second anthill
right in front of the entrance, quickly grab some flares and dash back to the former areas with the ants nibbling at Lara's boots.
Run past the pool and towards
the right where you entered. Jump up to grab the slope left of the entrance,
pull up and backflip/roll, then grab the pillar behind and pull up. Do a
running jump back to the entrance and press Action to grab the edge. Now you
can pull up, head through the passage and climb up the ladder, then continue
through the passage and time your run past the spikes again to get back to the area where you
started.
Slide down to the ground and
go back to where you met the leopard before. Go through the passage it came
from and you'll reach the area with the monkey you saw earlier. Don't shoot at
it as it's of the friendly kind (although it will turn against you if you
attack). There are two snake receptacles flanking the doorway you came
through, here you'll need to insert two gemstones once you find the second one.
Opposite of the entrance you can climb past the shrubs to find a small pool.
Dive in and swim down and right. There are some blue crystals at the bottom,
swim past them and up to the left. There are two barracudas in the area so do what you can to avoid them
until you can climb up into the alcove with the skull door. Shoot the
barracudas and open said door by standing in front of it and pressing Action.
Go through and climb into the
crawlspace to the left. On the other side you'll find a stargate. Stand as close to it as you
can and as it opens up roll through it. Pull the switch here to open a door out
in the previous area. Return through the stargate and past the crawlspace, then
dive into the water. Swim to the
opposite side and pull up into the doorway here. The right way is blocked and
to the left you'll find two consecutive
spike traps. Stand in front
of the first one and as it shoots out dash past both of them. Climb the ladder,
then backflip to the floor behind and vault onto the wooden ledge to the left.
Walk out and onto the bridge.
It is broken into two segments and there's a switch on the opposite side. Go on
towards the end and turn right to face the large waterfall. Do a running jump
towards it and grab the edge. Pull up and over by the skeleton you can retrieve
Secret 16: uzi
clips. Do a running
jump to the second fragment of the broken bridge and pull the switch here.
You'll see some spikes shooting out down in the pool below. Dive down there and
locate the alcove where you disabled the spikes, then pick up the 2nd Topaz from the bottom.
Swim back out and leave the
pool the way you came. Drop down through the shrubs now you can return to the
snake receptacles and place the two Topaz gemstones there. The entrance door
drops down and so you'll have to find a different way out. Arm Lara with the
M16 (careful with the monkey) and aim for the silver plate that was
uncovered as the entrance door closed. Right of the snake receptacles there is
a trapdoor on the ground, this is now open. Drop down there and climb the
ladder with the flowers. Go forwards and ignore the medipack in the alcove to
the right, it's a death trap. Head left instead and at
the junction you'll find two things: an open passage to the right and a water
filled opening to the left. Lara will be impaled on a spear trap if you go through the right
passage so dive in the water instead and swim along the passage. The spear trap
I mentioned is activated as you swim through. Climb out of the water on the
other side and climb the ladder here (the wall with the orange flowers).
On top you'll see a floor
with holes in it. This is a certain indication of a spike trap so be careful. Jump over that
tile instead and proceed to turn the wheel on the wall to the right (the
wheel on the left is inaccessible due to the floor below it containing another
spike trap). The door ahead opens and as you go through a leopard attacks. Kill it and head right past the
waterfall. You'll find a bridge to the right and some stairs left. There is
another leopard lurking on the other side of
the stairs so kill it now. Go up to the top of the stairs and climb the block
to the right of the stairs (you have to stand on the very top for Lara to
reach it).
Go right and do a running
jump to the ledge running along the left wall. About halfway down said ledge
stop and turn right. Do a running jump and press Action to grab the tree
branch. Follow it to the end and jump over to the branch to the right. Go right
again and at the end of this branch you can do a standing jump to land in the
small niche with the wooden fence. Turn around from the entrance to jump
forwards and press Action to grab a branch above. Walk onto the branch and go
left onto another branch. At the end do a running jump to grab the rope ahead.
Turn left and above the block where you climbed up you'll see an alcove. Swing
over to it and inside you'll find a skeleton. Do NOT approach it yet though, as
you can see there are spike traps riddled across the floor (be
cautious of the tiles with holes in them). Jump over to the wall by the
lever and pull it to disable the spike trap where the skeleton lies. Go over to
it and pick up the Ignition Key. Do a running jump back to
the rope and swing to the former branch, from which you can dive down into the
pool below.
Swim under the large tree and
below its roots you can pick up a Shell. Swim away from
the tree and directly under the large bridge above. You'll see a narrow space
beneath the overhang ahead. Swim under said overhang and go right. Inside the
small bottom niche you can retrieve Secret 17: a small medipack. Return back to the pool and
opposite of the tree you'll find a ledge between two pillars that you can climb
onto. Turn around and on the other side of the tree to the right you'll see a
ladder. You'll have to reach said ladder and doing so can be either tricky or
easy, depending on which method you use. The tricky one first: Stand at the
middle of the ledge facing towards the ladder. Hop backwards and do a running
jump, angling Lara right so that she'll land on the sloping side of the tree
trunk. As she lands jump forwards and press Action to grab onto the ladder. The
easy method: Swim over to the tree opposite of the ladder. Dive and Lara will
climb onto the trunk. Immediately backflip/roll and grab the ladder behind.
Climb up to the level above.
Here you'll find a tightrope.
Go about 3/4 across it and look towards the left. Here there's a wooden bridge
that you'll need to reach between two pillars, meaning you'll need to jump
directly from the tightrope. It's not as hard as it seems, simply leap forwards
and steer Lara left in mid-air to land on it. Go forwards and in the next room
with the high grass you can climb the sloped block and look up to spot a jump
switch. It opens a trapdoor down to the right. Now head over to the switch. It
is timed and opens a door down in the dark niche at the bottom of the trapdoor.
It's an extremely tight run and quite difficult so if you need any help or a
savegame please don't hesitate to ask me. Here's how I did it:
Pull the switch, turn right
and run towards the wall, veering right and jump over the elevated part of the
ground to drop straight through the open trapdoor. Sideflip left three times or
so and she should make it through the timed door.
There's a jeep to the right
so make sure you have the Ignition Key already. Some ants in here also threaten Lara's existence so run
over to the car and get in quickly. These ants can also kill Lara while she's in the car so get out of there quickly:
drive around to the left and through the opening right. Go up the long ramp,
forwards into the next room and up onto the ledge right. Drive along said ledge
to the end and veer up onto the ledge to the left (this is quite tricky).
Drive cautiously through the opening on top. Immediately veer right to avoid
the pit awaiting as you enter the next room. At the end turn left and gun it
ahead to get across the pit and the slope through the next opening.
Drive carefully up the rocky
ramp right and wait for a moment as a boulder crashes down ahead. Go through the canyon and
await again for another boulder to drop. Whatever you do
avoid the boulders as they'll harm Lara, even if
she only drives into them once they have stopped moving. Wait for the second
boulder to stop, then drive past it and up along the rocky path left. On top
get out of the jeep, we're going to backtrack for a secret. Return to where the
second boulder fell and go left from there. Turn left again at the wall and
you'll find a narrow crack underneath the rocks. Crawl in there and pick up Secret 18: four pairs of uzi
clips.
Return to the jeep, but
before getting it climb into the red opening in the wall ahead. Pick up the Amethyst and return to the room where
the first boulder dropped. Here you can climb into an alcove and shoot away the
cactus to gain access to the snake receptacle. Place your gemstone there to
open a set of double doors in a different area of the canyon. Now return to the
jeep and get back in. Drive ahead and through the left opening, then follow
around the crater left and you can finally go through the open doors. Drive
left and at the end you'll run into a ladder with orange flowers to the left
and a ramp up to the right. Drive the jeep up the right ramp and get out.
Locate the green alcove with the tree and pull the switch here to raise a block
down in the previous room. Return to the jeep and go back down the ramp. Leave
the car behind and climb onto the raised block to pull the lever, opening a
door on top of the ladder.
Climb said ladder up to the
red room on top. Go around the red passage and you'll end up high up on the
bridge above the area with the waterfall near where you found the first Topaz.
Cross the bridge and make your way over the rocks by the waterfall. Ahead
you'll see a branch jutting out. Using the little part of the rock you have at
your disposal when avoiding the sloped parts do a running jump to grab the
branch nearest the wall right. Lara will let go and land on a higher slope,
slide and grab the edge, then shimmy right until you can pull up onto a flat
part. Pick up Secret 19: a
small medipack. Turn around and
jump to the lower ledge running along the right wall. Go to the end, do a
running jump to grab the sloped wall ahead and shimmy left. Pull up and go to
pick up the Fire Key from the platform ahead.
Hang from the edge and shimmy
right, then pull up at the end and backflip. Two leopards have appeared in the area below so shoot them
from safe grounds. Go to the wall and drop down from here. Go across the area
past the pool and the trees, then climb onto the right slope and
backflip/roll/grab to reach the pillar near the entrance to this room. Do a
running jump and press Action to grab said entrance, then continue along the
passage and climb up the ladder at the end to get back to the area with the flame alcoves. Kill the two leopards that are now running loose here and use your
newly acquired key in the keyhole to open a secret door behind the rightmost
flame emitter.
As you go down the stairs
you'll see several things. To the right you'll find a boulder on top of a ramp
and at the bottom of said ramp a switch which is currently too high up for Lara
to reach. To the left you have at least three reasons to be cautious: the holes
in the floor indicating spike traps, two hammers ready to crush anyone
approaching the tile between them and last, but not least: Lara can catch fire if she gets too close to the
left wall (as the golden glow on the wall reveals this is where the flame emitter alcove in the previous area is
located).
First of all turn to face the
hammers and the alcove where the rightmost one is hanging. There is a spike tile on the floor right in front
of said alcove and you'll also spot a jump switch on the wall inside. This is
our first task at hand. It is quite difficult to reach the alcove due to the
fact that the spikes have a nasty habit of popping
up if Lara gets as much as anywhere near them. Jump from the safe tile right of
the alcove and avoid touching the spike tile at all costs.
Pull the lever down, raising a block in the large area with the pool and tree
from before in addition to raising a block below the switch by the boulder ramp
in this very same room. Jump back out of the alcove (being careful as the spikes are still active) and climb the aforementioned
block by the switch.
When you pull the switch it
is a given fact that the boulder will start rolling down the
ramp. You need to avoid it, but what will happen is that the boulder rolls past the block and
lands in the water filled opening to the left of the block. If Lara simply
backflips from the block after pulling the switch the currents will drag her
under the block and into the boulder, causing instant
death. This can be easily avoided by rolling in mid-air as well as
backflipping. Climb out of the pool and return to the floor with the two
hammers. You will now find that when you pulled the last switch the hammers
were deactivated so that you can safely walk onto the tile between them to pick
up a Sharp Stone among the rubble (which in
its turn can be combined with the shell to find a pearl inside).
Turn left and behind the
hammer you'll spot an opening. Dive into the water there and swim through the
winding passage until she can stand up. Wade forwards and you'll now find
yourself overlooking the large area with the pool and tree where you found the
shell and the jeep keys earlier. Do a diagonal standing jump to the ledge left (if
you miss and fall into the water there is a newly raised block below a ladder
left of where you came in this time around). Continue forwards and do a
running jump over the slope ahead to find yourself on a wooden bridge. Cross it
and pull the switch on the other side to open the doors behind you.
On the other side of said
doors you'll find a ladder covered in orange flowers. Climb about halfway up
and backflip/roll, then grab the ledge behind. Do not pull up though, as you
can see the tiles on top of the ledge contain spike traps. Shimmy left to the safe tile and pull up
there instead. You'll see two openings here: one straight ahead through some
foliage and one on top of the slope to the left. The foliage-covered opening is
your ultimate goal, but you'll need some help to get through there. The left
opening is the one you're going through at this point. Do a running jump from
the spike ledge onto the top of the
slope and head left to get back to the canyon with the boulders.
Go straight up to the right
past the boulder and go all the way to the top. From there head through the
opening in the left corner and go around the crater until you reach the doors
where you drove through with the jeep earlier. Go through them and find the
jeep waiting for you on the left side by the ladder. Get in the car and drive around
the crater, down to the canyon and once more through the door where you came in
recently. Go down the slope and drive up the rightmost side of the ramp through
the foliage-covered opening.
Drive the jeep over a wooden
bridge going across a shallow pool. As you reach the wall head right through
the opening in the rocks and up a winding wooden ramp all the way to the top.
Turn right at the end and drive towards the small building. Park the car in
there and climb the ledge by the lever. When you push it a stunning fly-by
shows you back to the ground level where a door opens. You'll need to leave the
jeep behind for now and go back down there to explore.
The door you're looking for
is opposite of where you come down the wooden ramp. Inside you'll find a small
pool with lily pads and you'll also find a block over to the left. First of all
climb the block and turn left (when facing the lily pad pool). Do a
standing jump to grab the ledge with the skeleton, pull up and retrieve a pair
of uzi clips, then drop down to the
ground again. Now go behind the block to find two things: a switch and a ramp
going up. First of all pull the switch and immediately sideflip right to avoid
the boulder coming crashing down from the
top of the ramp. You aren't done with uncomfortable surprises yet though: stand
at the bottom of the ramp, hop backwards twice and immediately start running
while veering right again to avoid a second boulder.
When it has rolled by go up
the ramp until you reach the hole in the ceiling where the boulders dropped
down. Turn to face the room you came from and look up to spot a ladder on the
wall. Jump up to grab it and climb up until you can spot an alcove behind Lara.
Backflip, pick up the Diamond and jump back to the ladder.
Climb down to the ramp below and this time return through the open door to the
area with the shallow pool. Go back up the wooden ramp all the way to the jeep.
Get in the car again and this
time drive straight forwards and onto the small bridge. It is broken in half so
you'll need to drive fast enough for Lara to clear the gap and as soon as she
lands veer right to avoid driving off the second part of the bridge. Drive
through the open door ahead and up the steep slope (this is what you need
the car for). Park it in the next room and continue on foot until you reach
a ladder. Climb it about halfway up and backflip to the floor behind.
Be cautious in here, as you
can see the floor is pretty much spike trapped. Some of the spikes are already out, but the
tiles with the holes in are equally as dangerous so avoid touching these. Do a
standing jump over the first spike tile to land on a
safe tile beyond. From here you can climb onto the ledge to the left. Walk
forwards and do another standing jump over the next two spike tiles below to land over by the
wall opposite of where you entered. To the left there is a skeleton and by it
you'll find Secret 20: six
pairs of uzi clips.
[Note by Nadine:
You can also use the monkeyswing in the ceiling rather than jumping over the
spiked parts of the floor]
Do an angled running jump to
land back on the safe floor tile, then climb the ledge again. This time go to
the far left side (closest to where you found the skeleton) and do a
running jump to the other safe section of the floor opposite and left. From
there you can standjump up to the ledge with the opening. Run through the
foliage to land on a slope and slide down to an area with a tree. Go around the
three to the left and below the overhang you'll find a small temple-like
building. Use the Diamond you found in the snake receptacle opposite of the
golden door to open the latter. Inside you can retrieve the Water Key and then immediately turn and
draw guns to kill the leopard sneaking up on Lara.
Leave the temple and go back
to the tree. A hatch has opened up below the greeneries, enabling you to get
back to the pool with the tree. Remember when you first entered that area (before
finding the jeep keys and picking up the shell in the water)? There is a
receptacle on the same level as that entrance you first came through and this
is where you need to go now. There are probably several ways of getting there,
but I chose the easy one and it does cost Lara some health. Stand facing the
trunk of the tree (towards the temple where you found the key and with the
jutting branch on Lara's right side). Do a standing jump while pressing Action
towards the point where the tree trunk meets the wall to the left, if you've
done it correctly Lara should land on a sloping part of the trunk below (losing
some health like I said) and slide down to the nearest branch.
Go to the end of the branch
and run off towards the wall to land on the ledge from before. Go left and drop
down to the ground. Now cross the large bridge and head right, on the ledge
jutting out over the water you'll find the receptacle for the Shell and Pearl (in
case you still haven’t opened the shell to find the pearl this is done by
combining the Shell with the Sharp Stone). Place it there and you'll see a
fly-by showing you a door down in the pool open. Dive in the pool and locate
the open door. When swimming past the tree trunk at some points you'll spot a
submerged ledge between two columns (look up to spot the large bridge above
on Lara's left-hand side). Swim through the gap between said columns and
down to the left you'll find the open door. But before going through the door
swim further up to the left of it and you'll find a dry floor with a skeleton.
Climb out there and notice that the skellie is drenched in blood. This is
normally a bad sign, but I couldn't see that anything in particular happened as
a result of Lara picking up the large medipack so you might as
well bring it with you.
Dive in the water again and
swim through to another area of the jungle. In here you'll be greeted by two vultures that you should kill to begin with. In one
corner you'll find a ladder (foliage with blue flowers) and to reach it
you'll need to jump onto the slope across from it and do a running jump. Climb
onto the right side of the ladder and shimmy right until Lara can pull up into
a small alcove. Now comes a real challenge: see that green ledge ahead by the
left wall? You'll need to do a running jump towards it and press Action to make
Lara grab the edge. The only trouble is that this alcove does not have enough
room for a direct running jump. Position Lara with her back against the right
wall inside the alcove (right when facing the green ledge) and as far up
as she can. What you need to do is to run forwards, but right before reaching
the opposite wall veer right, run to the edge and jump. Press Action in the
last moment and if you've done it correctly Lara will grab the green ledge.
Pull up and kill one more vulture, then follow the ledge to the end and do a
long running jump to grab the crevice in the opposite wall. Shimmy right until
Lara can pull up and go along the passage until you reach a dead end with some
blue crystals. There are crystals sticking out of one wall, making it look a
bit like a spiked wall, but it is in reality a ladder. Climb it and dismount
into the alcove on the right side, then turn left and standjump into the alcove
opposite.
Follow the passage around and
across the slopes right until you come out on the bridge you saw earlier. As
the noise indicates there is a vulture in the area so
let it know exactly how tired you are of unwanted company after coming all this
way. The road on the other side of the bridge is blocked so turn around and locate
a green block left of the entrance. Do a running jump towards it, angling Lara
a bit right in mid-air so that she can grab hold of the block. Climb to the top
and inside a niche to the left you'll find a door that you can open by using
the key you found way back. Do a running jump over the spikes to land on a
slope and wade forwards into the crystal passage to put an end to your current
adventure in the jungle.
LEVEL 5-
CRYSTALLINE PASSAGE:
Pickups: Large
medipacks, Altar Stone, small medipacks, 2x Emerald, Topaz,
Sapphire, Ruby, Crystal Mask, Amethyst + 5 Secrets
(small medipack + large medipack + large medipack + small medipack + large
medipack)
Enemies: Bats
Let the current carry Lara
forwards until she can surface on top of a waterfall. Pick up a large medipack in the niche right of the
entrance and walk forwards onto the edge of the waterfall. Dive into the water
below and swim to the opposite side towards the temple building. Swim down to
the blue-greenish bottom and pick up the Altar Stone from the left side, then surface and go over
to the temple where you can climb out of the water and retrieve a small medipack.
Dive back in the water and
swim ahead towards the waterfall again, halfway there turn right to spot a
slanted block and a crystal ladder above it. Swim behind the ladder and you'll
find a ledge where Lara can climb out of the water near a burning torch. Walk
around to the left and turn to face the pool where you came from, then look up
to spot another crystal ladder leading up into an opening. Standjump to grab
the ladder and climb carefully up towards the top. Up there you’ll find that
three of the sides surrounding the hole are blocked: two by railings and the
one where you climbed up by a flame emitter. The only free
side is inaccessible from the ladder so you’ll have to find another way around
it. Climb all the way to the top until Lara is standing in position to pull up,
then backflip and roll to make it across the railing behind.
Walk right around the railing
to face the alcove with the gemstone receptacle. Do a standing jump forwards
while pressing Action to land in the alcove and insert the Altar Stone in the
receptacle to lower a block somewhere in the same room. Jump back across the
railing and carefully make your way past the flame emitter, to the left of this you’ll find a block that
Lara can climb. Turn left to find the block you lowered and the tightrope
spanning across the starting room.
Walk out onto the rope and
across to the other side. Stop about three steps or so away from the opposite
side, leap out into the air and grab the edge ahead. Save your game here and
pull up. Slide and at the end jump forwards while pressing Action to grab the
platform ahead. Do not pull up just yet. These platforms are old and rotten and
will crumble beneath Lara’s feet. There are quite a few of those in the room
and a high fall so I’ll take it step by step.
Shimmy around the first
corner left and one step further, save your game and pull up. Immediately turn
left and run about one step forwards, then standjump to the next platform (aiming
near the left wall). Once on it you don’t have much time so run ahead while
veering right, jumping at the end and pressing Action to grab the edge of the
next platform. Shimmy as far left as
possible, then pull up and run right, jumping and grabbing hold of the next
platform. Shimmy far left again, then repeat the same pull up-run right-jump
again, this time you’ll land on a slope so immediately jump forwards to reach a
flat ledge.
Go to the end and do a
standing jump, pressing Action to grab the crevice ahead. Shimmy around to the
right and all the way to the end, then pull up into the crawlspace. Go through,
vault down, shimmy right and drop, then immediately press Action again to grab
the crawlspace below. Pull up and crawl through, then drop down to the stone
ledge at the bottom. Go to the end and down the short ramp, you’ll hear a
slashing blade and see some spikes to the right. Go
around the block with the spikes to find the blade and crawl under it to the
very end.
Here you’ll find a lever and
pushing it raises a golden block to your left. Climb onto it, using the
elevated part of the ground for help and vault up into the narrow space left.
If you turn around you’ll find another crystal ladder so climb it to the top
and backflip. You now find Lara standing in a small cave. Walk through the cave and out to the left to
arrive in a huge subterranean cavern. Head right and there you'll find a rock
where you can climb up. Turn left and go to the end, from which you can do a
running jump to the next ledge (sticking to the right wall). Jump
diagonally to the next block left and walk onto the slanted block further on.
Lara should now be standing on a triangular ledge. Ahead you'll spot a tall
block by the right wall and a slope left of it. You'll need to reach the block
and to do that a very left-angled running jump is required. Grab the tall block
and pull up. Continue around to the left, dropping down on the next ledge,
walking to the end and doing a running jump and grab to the block that is
slanting down towards the wall.
There is a very hard to spot
crevice in the wall ahead so do a running jump and grab it. Shimmy left around
the corner, drop onto the slope and almost immediately backflip to land on a
higher ledge. Turn around and as you can see from the view ahead the next move
can be a bit tricky. You'll have to do a running jump along the edge to reach
the next block, something which is slightly prevented by the low stonebridge
above. Pressing Action both to lower the arch and grab the next block. Make
your way via the swing pole ahead to the next ledge and continue going around
the perimeter to the longer ledge in the middle. Stand facing the swing pole
with the cobweb hanging from it and position Lara next to the right wall, then
do a running jump to grab the swing pole. Continue swinging to and from the
second and third pole as well and you'll land on a safe ledge.
Go right around the rocks and
standjump to the first part of the stonebridge. Jump over to the second part
and go to the end. First head right and crawl into the dark crawlspace to retrieve
Secret 21: a
small medipack. Crawl back out
and follow the path in the opposite direction. Make a first right turn and
climb the ladder at the end. You're now in a room with four flame emitters spewing fire out from four
circular red tiles on the ground. There is a red circle just like those in the
middle as well, this is for later. Also take a mental note of the two switches
left and right of the doorway ahead (we'll be raising some blocks underneath
those switches later).
You're now entering a
seemingly complex area consisting of several levels. To make things a bit
easier I've chosen to call them the following:
Top level (the entrance to
the air room with the spikes and boulders)
Fire level (here we have
the ramp with the ruby snake receptacle)
Upper level (this is where
you'll find the second green circle and also the topaz snake receptacle)
Central level (the
entrance with the five red circles are located here. On this level you'll also
find the first green circle)
Earth level (the grassy level
with purple flowers. The wheel switch and emerald snake receptacle is located
here)
Water level (the pool at
the bottom. Here you'll find the rotating blades, the underwater lever and the
sapphire snake receptacle. This is also the place to retrieve the two moveable
pieces)
You enter at the Central
Level. The floor above you is the Upper Level, leading up to the Fire
Level and the Top Level above that. Below you is the Earth
Level and the pool at the bottom is the Water Level. In the
middle of the central structure (located on the Central Level)
you'll notice a green circle (just like the red ones we saw before). You'll
see its purpose later.
Left of where you entered
you'll find a ladder. Climbing it will take you up to the next level and there
are some blocks up there you'll need to raise, but leave that for now. Go to
the middle of the central structure instead and left at the end to find a
ladder. You can climb up here and go right to find a large medipack between the two statues and a
small medipack further down. Climb down the
ladder again and go towards the middle. When you reach the golden circle on the
ground look ahead past the green pillar and you'll see a wooden ladder leading
down to the Earth Level. On the wall left of said ladder there is
a wheel switch. From the central structure there are two ladders going up: one
on the wall left of the fire room where you entered and one on the opposite
wall at the far end of the room.
If you want to you can try to
solve the puzzles in this room on your own, it shouldn't be too difficult.
Those who feel it's too daunting can highlight the text below for a detailed
description.
Climb the first one mentioned
of the two and on that upper ledge you'll find a small medipack on the
left side. Now that you've found these we're ready for a puzzle.
To begin with make your way
down to the Earth Level. Locate the wooden ladder leading down to the
bottom. Climb it, drop down on the slope and backflip to the floor behind. Move
the green piece here onto the nearby tile with the golden circle. Do a running
jump to grab the ladder again, climb up and backflip. Now head right and turn
the wheel switch to raise the green piece up onto the Earth Level. Find
the piece again and pull it onto the next golden circle tile. Turn the wheel
switch again to raise the block with the green piece on it. Go right to the
ladder, climb up to the third level and make your way over to the central
structure, now you can pull the green piece onto the matching green circle. A
gemstone appears up on the green circle on the floor directly above Lara (the
Upper Level). Climb the ladder left of the entrance, picking
up the small medipack on top if you haven't already, then turn around and
standjump while pressing Action to grab the floor of the Fire Level.
Walk forwards and look down to see that the Upper Level is directly
below Lara, drop down there and pick up the Emerald from the green
circle.
Drop down to the central
structure and from there down to the Earth Level. Locate the emerald
snake receptacle and place the emerald in its mouth to open the golden door at
the opposite end of the room. Enter there to find a green blade slashing
back and forth. Stand with Lara facing the left wall as close as you can to the
blade and as the blade moves towards the right wall sideflip
right over it. If done correctly Lara should not lose any health. There's
another problem ahead though (or two if you like). The worst part is the
spiked wall that starts sliding back and forth as you enter the room.
Beyond this you'll see a lava pool with one single collapsible tile held
up above it. And on the far end: a tempting gemstone. What to do? First begin
by standing on the right side of the room and as close to the spiked wall as
possible. Angle Lara slightly left towards the tile in the middle of the pool
and as the spiked wall moves away run to the edge and jump. As soon as
Lara lands on the collapsible tile jump straight up and press Action to grab
the monkeybars in the ceiling. Traverse ahead and drop down on the opposite
floor where you can retrieve the Topaz.
As you pick it up you'll hear
a door open. Go around to the left and climb out through the opening to find
yourself back in the subterranean cavern from before. Go right once more and up
the ladder to return to the multi-level room. Back at the central structure do
a running jump and grab the ladder on the left side of the room. Climb up and
here you'll find the topaz snake receptacle. After placing the topaz where it
belongs turn around and do a standing jump from the edge while pressing Action
to grab the floor above and pull up onto the Fire Level. This time stand
on one of the higher mounds and pull up onto the Top Level. Here you'll
find a yellow circle tile, one tile with a golden circle and beyond that an
open doorway leading down to your next destination.
Save your game before going
through said doorway. As you can see there is a large slope going down here,
but not only that. Spike traps line up the bottom and further up the slope
we'll find three boulders stretching across the entire width of the slope.
Obviously our goal is to avoid both the boulders and the spikes and we're going
to do this in two turns: first finding a secret and then going all the way to
the bottom. Stand on the rightmost side of the opening facing the slope below.
Halfway down the slope there is a pillar in the middle, this will block the
middle boulder after its drop. The base of the pillar is lined with spikes, but
the tile before the spikes is a trigger tile (use the binoculars if you need
help spotting the trigger tile). Touching the trigger tile deactivates a
set of spikes by the right wall and you'll get free access to the secret. Slide
down the ramp and the moment the boulder drops and Lara hits the aforementioned
trigger jump up and angle her towards the right wall. If done correctly she'll
slide onto a flat part completely free for spikes and she can pick up Secret
22: a large medipack.
Now for the next part: beyond
the spiked part of the slope you'll find a room. Your goal is to reach
this room with your help still somewhat intact. This can be a bit difficult as
the spikes are hard to avoid and to make it worse the boulder which is
currently located above Lara's head will drop as soon as she lands in the lower
room. So preferably she should stay away from its track. The overhang above the
spiked row makes it even harder. Stand with Lara's back to the right
wall facing the middle pillar. From here start running towards the pillar, veering
right and jump at the end, then press Action to avoid the overhang. With an
ultimate dose of luck Lara will land on a tile with a golden circle above the
trench where the boulder will land, but the boulder also rolls up
onto the golden circle so remember to run off onto the floor right to avoid it.
If you need further help THIS
is where Lara should stand for the running jump and THIS is where
she'll end up.
At the wall ahead you'll find
a jump switch. Standing on either the left or right side of the switch and
doing a simple standing jump while pressing Action should be enough to reach
it. The switch opens a wooden trapdoor below and Lara drops into a pool. There
are still some hardships to come so save your game here. When swimming through
to the next room you'll find to your horror that spikes are lining up the
bottom of the pool. There are two ways to get through this. A slightly more
complex route can get you through it entirely without losing health, but it
does take a bit of precision and a rather accomplished self-control. To do this
swim left and ahead, right towards the centre of the room while avoiding the
spikes. Go all the way to the far wall and left again around the last set of
spikes.
Another and slightly easier
way of getting through it (though one that will cause Lara to lose quite some
health) is to swim right, straight through the spikes and to the very end.
Pull out of the water and
locate a switch on the right wall. The block below the opening has now risen,
enabling you to get back there if so should be required. Dive into the pool and
climb out of the water onto the central platform. You'll now see that the block
by the blue moveable piece has been raised as well, enabling you to drag it
over to the centre and onto the golden circle tile left, across from the snake
receptacle. Dive into the water and locate an underwater lever on the pillar
above the opening at the bottom (the one leading down to the deactivated
blades). Pull the lever to raise the golden circle block where you placed the
blue piece and now swim over to the wall by the low block that you can climb
onto. Do a running jump onto the slope left of it and backflip/jump forward
(all depending on which way Lara is facing) to the floor above.
Go to the end, jump up and
grab the monkeyswing, then traverse to the end and drop down by the blue piece.
Push it forwards onto the blue circle. Jump over the piece and ahead you'll
find a higher block with another blue circle on top, jump over to it and pick
up the Sapphire. Drop down into the water, climb out by the sapphire
snake receptacle and place the gemstone where it belongs. As you can see from
the camerashot the blades down at the bottom start rotating. Unfortunately, as
you now have no choice but to go down there seeing as how placing the sapphire
also opened a trapdoor down there by the blades. There are two things you have
to keep in mind: one is that the only threat to Lara are the yellow spinning
blades attached to the large ones. The wooden blades will do nothing but
push her while the yellow blades will chop off large chunks of her
health. The second thing to remember is that you'll have to monitor the
airmeter closely to make sure Lara doesn't run out of air.
Try sticking to the outer rim
of the room with the blades, this way Lara should avoid taking damage. At the
bottom swim down through the open trapdoor and pull the lever here to raise a
block in the room with the five red circles where you entered in the first
place. If you have enough air left you can save your game down here in case you
hit every single blade on the way back up and would rather prefer to conserve
some health. Once you're back out make your way over to the low block and up to
the Earth Level from there (I presume that by now you know how to get
there) and from that level climb the ladder back up to the central
structure. The entrance is as you might remember on the same level so go over
there and in the room with the five red circles and the flame emitters you'll
find the block that has risen below one of the switches.
Pulling the switch raises the
block on the other side of the doorway (behind Lara in other words) and
it gives you access to the second switch. It is timed though so you'll have to
hurry: Pull the switch, roll and run off the block. Run a few steps forwards,
jump onto the timed block and immediately pull the switch before the block
lowers.
A firework sets off and a Ruby
appears on the red circle in the middle so go and pick it up. Now you have
to reach the Fire Level, which is the level above the Upper Level where
you picked up the emerald. Runjump/grab the ladder from the central structure,
climb up, turn and jump/grab the next floor.
Now that you're on the right
level locate an opening in one of the walls. Jump over to it and here you'll
find the ruby snake receptacle. As soon as you've placed the ruby hop backwards
twice into the alcove to avoid the boulder that comes rolling down the
ramp above. You shouldn't feel too safe yet though, stand with Lara's back to
the ramp, hop back twice again and run forwards, veering into the left alcove
to avoid a second boulder. The third go is by far the hardest. Stand at
the beginning of the ramp. Once more repeat the two hops backward, but this
time walk one step backward at the end. Now dash down the ramp and angle Lara
hard into the left alcove, the third and last boulder will roll past by
less than a milimeter.
The coast is finally clear so
go up to the top, dive into the water and let the current carry her along as
you get to see an impressive fly-by of a huge area with skeletons on the
ground, a bridge and traps of various kinds.
When the camera returns to
Lara wade out of the water and head right. Turn right before the opening ahead
and pick up a large medipack before continuing. Follow the
path around as far as you can, jumping over the slopes wherever necessary.
You'll run into a dead end. Up to the left and right you'll find ladders, but
they're all out of your reach. Make your way up below the ladders in the left
corner. jumping over slopes where you have to. On top turn around and opposite
of one of the ladders you'll spot a small triangular ledge up in the corner (this
ledge will be on Lara's right when she's facing towards it). Backflip to
land on a slope behind and jump forwards, landing on the triangular ledge (see
THIS SCREENSHOT if you're uncertain of where to
stand). Turn around and do a standing jump to grab the ladder.
Climb up to the top and
around to the right. Climb up and left, nearly to the top, then backflip/roll
and grab the ladder on the opposite side. Climb nearly up to the top and as far
right as possible, then drop down while pressing the right arrow key. Lara
lands on a slope and since you press the arrow key she should also land facing
upwards. Shimmy right until she stops and pull up. The entrance to the Dead
Canyon (named after the skeletons strewn about and the amount of deadly
traps you'll encounter here) is within close proximity. You'll be ambushed
by a flock of bats as soon as you enter and
these are known for being deadly (or at least close) if you don't get
rid of them immediately. The moment you enter run right and crouch in the
corner, then wait for the little plagues to come swooping down. This way you'll
keep the health loss to a minimum (and you'll be needing that for
later).
The skeleton closest to you
left of the entrance lies by a large medipack, but otherwise
there aren't any pickups around here. Go past the remaining skeletons to the
other side and in the right corner you'll find a ladder. Climb it and start out
on the bridge right, another flock of bats attack. Turn
around and dash over to the wall, then crouch and wait for them to disappear.
Cross the bridge towards the other side, crouch and crawl under the swinging axe. Go left and do a running
jump over the spiked drill, then press Action in
mid-air to grab the crevice on the other side. Shimmy left, pull up and grab a small medipack. Do a running jump to the
next ledge, grabbing the edge and pull up, then run right and crouch in the
corner and wait for a flock of bats to attack (again, this is
to minimize the damage).
Ignore the left path for now,
we're going there later. Continue right until you reach another spiked drill. Stand next to it as close
as possible and as it withdraws sideflip past it, then go through the open
doorway left. You're now facing a small pool lined with spikes. In the opposite wall there
is an alcove, with a green blade that starts chopping as soon
as you enter the room. The problem is that you have no choice but to make your
way past the blade to reach the ladder on the
other side of the blade alcove. If you aim for the
leftmost side of the blade alcove, take three walking
steps and then one hop backwards and do a running jump, you should land in the
alcove just out of the blade's reach.
Now you have to do a running
jump past the blade to grab the ladder opposite
and this is as far as I know impossible to do without health loss (considering
that there is a spike pool below the ladder as
well). If you start
the run as the blade slashes across the alcove you
can get past it with a minimal loss. Climb up and left and turn around. Walk
out onto the ramp and in the next room you'll find a flame emitter to the left, two swinging axes and spike tiles on the ground. The next move
isn't too difficult: stand on the edge of the ramp and hop backwards. As the
axes swing right start running and jump at the end, landing on the safe
platform behind the axes. Pick up the Crystal Mask from the pedestal, but do not leave yet.
Instead go over to the other side of the platform. Look over at the wall
opposite. See that dark alcove in the right corner?? That's where we're going
and to do so a simple running jump (without pressing Action) as the axes swing left works fine. Enter
the alcove and drop down on the other side where you'll find Secret 23: a large medipack. Climb back up and repeat
the running jump back to the platform, while avoiding the axes.
We're going to leave now and
I've tried doing it the easiest way possible (the least health-consuming
way). Walk onto the "safe" floor in front of the flame emitter. The middle tile is a
trapdoor so stand in front of it (again opposite of the flame) and press Action to make
Lara open it. Stand on the middle of the safe floor facing the mask pedestal
and hop backwards once, tapping Action and immediately letting go before Lara
grabs the edge. This way she should drop through and sail down to land safely
on the floor where you entered to begin with. If Lara catches fire reload the
game and try again.
Go back to the spiked drill and sideflip over it again.
Go around to the left and head all the way to the end. You'll find a spiked drill shooting out of the wall and
an opening beyond it. Stand on the leftmost side and jump into the doorway as
the spiked drill withdraws (you might still
lose health, I couldn't find a way past it without doing so). In this room
place the Crystal Mask in the receptacle ahead to start up two flame emitters and raise a block in the
middle of the room. Go around the block to the left (carefully avoiding the flames) and pull up onto it. Pull up
into the next room and from there up into the opening overlooking the Dead
Canyon. Go up to the left side of the opening and crouch by the wall,
waiting for the bats to arrive. When they're gone
walk out and around left to the wooden bridge. Do not cross it yet though,
instead drop down on the right side of it (right when facing the other side
of the bridge). Down here you can retrieve Secret 24: a small medipack.
Climb up onto the bridge
again and this time cross it. Head right, across the next wooden bridge and
right again. Make your way over the rocks to the end and through the opening
left at the end. Slide down the slope and you'll get to see an impressive
fly-by of the next area. This is the Waterworks, named after the water wheel up
on top of the room, and it consists of wooden ramps, ladders, bridges and
spikes. Go out onto the central platform, but avoid the pedestal with the
gemstones as it is spike trapped. You'll find two
ladders here, but you can't go down since the ladders don't go all the way to
the ground and it's too high of a fall. But notice that on a rocky ledge across
from the rightmost ladder there is a snake receptacle which we will use later
on.
Go around to the left and at
the end you'll find a switch. Pulling it shows you a switch on the ledge
directly above Lara's head, meaning that the spikes below that second switch
are now disabled. Go back to the central platform and towards the entrance,
then up the wooden ramp by the wall and across the wooden bridge. Ahead you'll
see a row of three spike traps. The switch you saw before is located on the
right side past these spikes. To get past the spikes stand about one step away and as they shoot up
sprint up and past them all the way to the wall. Turn right and go to pull the
switch, this time you're shown a camera shot of a hanging platform with a
disabled spike trap. Said platform is right behind you, so turn and go to the
end. Hop backwards and do a running jump, pressing Action to grab the platform.
Pull up and turn left, then do a running jump to the bridge above the spikes.
Head right to the end, turn
left and do a running jump to grab the ladder opposite. Climb around to the
left, backflip/roll and grab the next ladder, then repeat the climb around this
one as well. Climb down to the bottom of the ladder, backflip/roll to land on a
slide and jump forwards while pressing Action to grab a third ladder. Climb
around again and to the far left corner, then backflip/roll, slide and jump.
You should now be standing on a wooden arch on top of the room and straight
ahead there is a ladder you can climb down to the level below. Turn the wheel
switch and a set of spikes surrounding a pedestal on the level above is
disabled. Climb the ladder back up and this time go right, turn and do a
running jump to grab the ledge above the wheel switch. Pick up the Emerald from the pedestal, turn
around from the pedestal and drop down to the water trench with the wheel.
Drop backwards from the edge
of the trench, grab and drop down to a slope below. Grab the edge, shimmy all
the way left around the corner and then pull up and backflip to land on a flat
ledge. Behind you there is a niche in the ground and here you can pick up Secret 25: a large medipack. Climb out of the niche on
the other side of where you came from and drop down to the level below, from
which you can go around to the right and down the ramp at the end. Return to
the central platform and stand in the corner between the two ladders. Do a
running jump to the slope in the corner of the level below and you'll find the
emerald snake receptacle to the right. Place the emerald here to disable the
spiketrap surrounding the second gemstone pedestal. Turn right and do a running
jump to grab the ladder and climb up to the central platform where you can pick
up the Amethyst.
Now you'll have to go all the
way back up to the top by the water wheel, via the wooden ramp, the spike trap
and all the backflips/rolls/grabs to the three ladders. Once on the wooden arch
on top do a running jump and grab to the ledge with the empty pedestal and jump
over to the water wheel. Go left across the dry trench and on the wooden ledge
here you can insert your gemstone into the mouth of the amethyst snake. Behind
the water wheel there is a ladder and the spikes below it are disabled as a
result of you putting the amethyst in its rightful place. Climb this ladder to
the top and go all the way right. Backflip/roll to land on a ledge and drop
down into the opening behind the ledge. Drop down into the next room as well
and locate a crawlspace in the corner. Crawl through and drop down on the other
side, then run onto the wooden floor (which in reality is an elevator) to leave
the Peruvian ruins.
LEVEL 6- NEVADO
HUASCÁRAN PLATEAU
Pickups: Large medipacks, small
medipacks, uzi clips, waterskin, Sapphire, 4x Mysterious
Flowers, flares, Ruby, torch, Jerrycan, Nitrous
Oxide Feeder + 5 Secrets(uzi clips+ uzi clips + M16 ammo +
M16 ammo + large medipack)
Enemies: Snow leopards,
mercenaries, bird monster,
female mercenary
Lara continues her adventure
where the last level ended: on the wooden elevator going upwards into the
mountains. It stops in front of an opening leading out into the snow so head
out there and go around to the right, then through the opening here. Follow the
passage around to a closed door at the end, go left before the door and stand
in front of the doors here, then press Action to open them. Lara is now
overlooking a pool with icy blocks in it. There is also an opening up on the
wall to the right and a ladder leading up there. Dive into the water first and
swim down to the bottom left of the opening you came from (left when facing
said opening) to find a large medipack. Climb onto the
lower side of the icy block nearest to the entrance and turn around. Do a running
jump to the icy slope near the corner right and as Lara starts sliding jump
forwards to land on the next block. From there do a running jump from the
highest point to land directly inside the nearest opening. Go through and push
the lever in the next room to open the door you saw at the end of the passage
earlier before entering the pool room.
Dive into the water again and
once more climb the lowest block. Do a running jump to grab the ladder below
the entrance and climb back up. Head around the corner left and you'll find the
door you just opened. Go through and take some time to savour the lovely sight
of the temple and the snow falling as well as the beautiful music here. Head
right to the end to reach a narrow passage with a stargate. Stand as close to
it as you can without getting hit by the blades and approximately on the
middle, as the blades open up do a roll/handstand through it. This way Lara
should not lose any health at all.
Continue ahead to the bridge,
but before starting down it go right past the fallen icicles. Standjump to grab
the ladder and climb down to the bottom. There is a trapdoor right by where you
climb down, but it won't open yet. Go left instead and at the other side of
this area you can pick up a large medipack inside a niche.
On your left there is a skeleton and it will no longer need the small medipack lying in the snow by its
side. Return to the ladder and climb back up, then backflip and return to the
bridge. The first and the middle section of the bridge collapse as you walk
onto them so hurry forwards to avoid plummeting down to the ground with them.
Go through the opening ahead where two snow leopards attack.
Kill them and go out where
they came from, head left and climb the ladder on the wall to the right. Dismount
on the right side and continue right until you reach another wooden bridge. But
before crossing it turn around and jump up while pressing Action to grab the
roof above the bridge. Shimmy right and pull up onto the flat section where you
can pick up Secret 26: six
pairs of uzi clips. Drop backwards
and grab the edge, then shimmy left and drop down onto the bridge again. Cross
the bridge and follow the passage around, killing a snow leopard on your way. As you proceed further through
the Inca columns flanking the doorway you'll find another snow leopard on the other side so kill that one as well. At
the very end of the passage you'll find a ladder, climb it and on top draw guns
and notice that Lara is aiming for something beyond the stack of crates left. There
is a mercenary running around behind the
crates so kill him and blast away the crates in the same go, then pick up the three pairs of uzi clips left behind.
Climb the leftmost block with
the column in the right corner and standjump into the opening on the wall
between the two columns. Go through and on the platform in the next area you'll
find another mercenary, crates containing
altogether four pairs of uzi
clips and a snazzy
motorbike. Stand on the right side of the bike and press Action to get onto it
and drive out to the right, pass the left side of the building and go down the
hill. As you round the right corner get off the bike and enter the tunnel to
the right. Stop in front of the icicles sticking up from the ground, draw guns
and kill the snow leopard on the other side. The
icicles are covered with a thin icy plate so run across it and it will collapse
under Lara's feet. On the other side pick up the waterskin next to the skeleton, but be careful to avoid
the icicles sticking up to the right (these
function like spikes and will harm Lara if she gets too close). Once you've
retrieved the skin go back and jump over the first set of icicles, then return to the bike for
another ride.
Gun it ahead and over the
waterfilled gap, then make it a sharp left turn to avoid falling into the water
on the other side. Get off the bike again and follow the icy ledge around to
the right. Jump over the water to the other side and dive into the trench
there, swim into the narrow crack left to find Secret 27: three pairs of uzi clips. Swim back out and climb out
of the water, return to the bike and drive it carefully along the ledge,
jumping over to the other side at the end. Follow the path down the ramps all
the way until you run into a room with a dead end. Leave the bike behind here
and return back up the ramp you just came down. Stop as you approach the next
doorway and look right. You'll see a wooden pole through the window here. Stand
at the lowest part of the slope in front of the window and standjump over the
slope and through the window. Immediately hop backwards to avoid the snowball rolling down from the opening
up to the left.
Go down to the right and
carefully jump into the opening above where the snowball landed. There is a spiked bag swinging back and forth so
carefully time your run past it and when you do so a ball drops from the
ceiling, this one will have spikes shooting out of
it in a few seconds so dash past the ball and up to the switch. This is timed
and it's a quite tricky one too. The switch opens a door high up above the room
you're in now. You'll have to use the slope where the snowball rolled down and
the pole you saw back out there to help you get to this room. Of course, all
that before the timed door closes. Here is how I got through it:
Pull the switch, press the
Look key to kill the camerashot of the door opening and either sideflip
right/roll or simply run right (this to avoid the spiked ball). Run towards the spiked bag and jump into the opening and
down past the snowball on the ground. Dash up to the start of the final ramp
and jump forwards/roll to land on the slope where the snowball came from. Jump
forwards, press Action to grab the pole and let go. Lara will land on a wooden
platform below the timed door and here I found it necessary to walk two steps
backwards to enable Lara to jump up in front of the timed door and dash through
it (alternatively you can probably run ahead, vault up onto the ledge and
run through the door before it closes).
Pull the chain in this room
to lower the ornate block in the wall down by the bike. Drop down to the ground
(losing a little bit of health), jump through the window again and now
return to the bike. Drive the bike down the ramp and into a large ravine. There
are quite a lot of tasks to be done in this area and most of them are done
without the bike so you can leave it here for now. Start with going left from
where you came down. Go down the stairs and at the bottom turn left again and
look for a ladder on the back of one of the pillars flanking the entrance.
Climb up there to find Secret 28: four
batches of M16 ammo. Return to the
ground and go around the right corner. Climb over the snowy mound and continue
all the way to the temple at the end (also taking a mental note of the
lowered block outside the temple on the right-hand side).
Enter the temple and look at
the ground. As the tiles here clearly indicate the floor is covered in burner traps. Jump straight up while
pressing Action to grab a monkeyswing, swing forwards and around to the left
until you reach the end. Drop and press Action again to grab the ladder, then
climb right, up and finally left again where you can dismount. Crawl under the
first spiked bag and save your game. Ahead a
nasty sight greets you: a swinging axe, a spiked bag AND a flame emitter that you need to get past.
The spiked bag and the flame emitter are your biggest threats, but
the axe can shove Lara into either
the bag or the fire. Your goal is to reach the
platform behind the axe, preferably alive. Stand by the right railing facing
towards the platform and at the distance of about one and a half hop from the spiked bag. The ultimate moment for
starting the run is when the flame emitter is about to die
out and the bag and axe both swing towards the
centre. This way you should be able to do a running jump and clear all three
traps, landing on the floor beyond. The next set of traps (a flame emitter and another axe) isn't as much of a threat,
but you should still be cautious. Standjump when the flame is about to go down and the axe swings away to reach the
other side.
At the end climb the ladder
up to the level above and turn left on top. Down the centre ledge there are
some more burner tiles. Jump past the leftmost one and climb the ladder on the
wall there. On the ledge to the right you'll find a large medipack and on the
opposite ledge from there a door that Lara can open. In the next room you'll
find a water scale and two pedestals. In one of the water-filled trenches you
can fill up the waterskin if you haven't done so already and pour the contents
onto the scale. An explosion sets in and you can now pick up a Sapphire and a Mysterious Flower from each of the pedestals
flanking the scale. Turn around from the flower pedestal and go to the end.
Jump into the dark niche at the far end and pick up Secret 29: three sets of M16
ammo.
Go back and find an opening
in the middle of the closest trench. Swim down there and locate a ceiling lever
between the two columns by the left wall. It opens the underwater door down
here so go through there and save your game. A spiked wall starts sliding back and forth (yes, under
water) so swim as close as you can without getting killed and as it goes
right gun it past. Be careful and stick to the right wall and the bottom to
avoid the blade ahead and around the corner
you'll find another spiked wall. At the end you can surface
and climb out of the water, then head through the opening in the wall. Jump up
and press Action to grab the monkeyswing and traverse ahead and past the icicles sticking out of the pit
below. Drop down at the end, stand about one step away from the edge of the
next pit and standjump forwards to land between two icicle pits. Turn slightly right and
standjump forwards while pressing Action, Lara should grab a new monkeyswing.
Go to the end and drop down here.
In the alcove to the left
there is a medipack. It is located directly below a trap, but if you're
extremely fast you can get it without taking damage. Stand approximately at the
middle and run forwards. Stop right before the pickup, crouch and quickly
snatch the small medipack as a ball drops from the
ceiling. Immediately stand up and backflip twice to get away before the blades unfold. Pull up through the
crawlspace and draw guns to kill the snow leopard running around here. Pick up the uzis over by
the skeleton on the left and then crawl through the small opening in the wall
ahead. Drop down to the ground and turn around, you'll now find that the block
here has risen, enabling you to reach the ledge above the doorway. Climb up
there and place the sapphire in the snake receptacle. You'll hear the sound of
a trapdoor opening somewhere.
Drop back down onto the block
and from there to the ground. Left of the block you'll find an opening in the
wall and a ladder, now that the trapdoor here is open you can climb the ladder
down to the bottom. Well, almost to the bottom considering that there are icicles
down here too. Go as far down as you can, backflip to land on a slope and slide
down into the next room. Pull the chain here to lower a block and go through
there to a room with tall pillars, skeletons and a few things to do in regards
to pickups and switches.
First of all jump to the
first block left and climb down the ladder here. Search the skeletons for some flares and a small medipack, then climb back up.
Sideflip to the block left and push the lever here, then turn around and jump
over to the block by the jump switch. This one raises a block below the opening
left and you can now pick up the flares by the skeleton
and standjump to grab the raised block. Pull up into the opening and walk
cautiously into the next room. There is a flame emitter here and also a gemstone on a pedestal. Stand
with Lara's back to the right wall and walk sideways behind the pedestal until
she can pick up the Ruby. This way Lara should not
catch fire, if she does reload the game and try again. Sidestep carefully back
where you came from and now you can crawl under the flame and into the next room.
Pick up the large medipack from the floor to the left,
go over to the switch and save: a timed run/jump is coming up. Notice the dark
tile right of the switch and by the middle of the right wall as well. The timed
switch raises two blocks: a tall on to your right and the other one is slightly
smaller. You'll need to make your way past these two blocks and onto a platform
higher up. Here's how to do it:
Pull the switch, roll and run
a few steps forwards past the tall block, angling left. Standjump onto the
smaller block, veer left and jump at the end to land on the tall block. Run
left again and jump at the end, then press Action to grab the corner platform
and pull up.
Turn left and do a running
jump to the next ledge. Shimmy left past the fire and climb the ladder to the left almost all
the way to the top. Backflip/roll and grab the short ladder behind, climb down
until Lara's feet are resting at the last rung and go around the corner to the
right. Backflip/roll/grab again to reach the next ladder behind and this time
climb around the right corner and into the opening in the wall. Pick up the 2nd Mysterious Flower and the block at the end of
the passage lowers, letting you back out into the ravine with the bike.
This time go left and climb
over the snowy mound again. In the right wall there is an opening, go through
there this time. You'll reach a deep pit where you can drop down and pick up a torch, using the lit wall torch to
light your own. There is a block in the corner opposite the skeleton, you can
jump onto this one while holding the torch and from there jump up to the other
side. Leave the torch here for now, you'll be back to pick it up later. Start
down into the dark cave and you'll soon notice that the ground starts shaking
as a bird monster shows up. You can either run
back to the pit and drop down onto the low block and shoot it from there or run
past it into the next cave and over to the small piece of land in the corner (I
found that the beast wouldn't go that far in).
When it's dead you can bring
the torch with you in to the cave with the small pool and around to the left
until you find a snake receptacle where you can place the ruby. You now have
free passage in the opposite wall so go in there (still bringing the torch with
you as you'll need it). Run into the alcove opposite and push the button to
raise the block in front of the entrance again. A mercenary drops down from the opening in the ceiling so
kill him too (alternatively, if he doesn't drop down you'll have to climb up
there yourself and kill him). Either ways climb the block and go up into
the room where the mercenary was. Shoot away the crates and pick up the Jerrycan and the Nitrous Oxide Feeder, then return to the ramp
below.
The ramp leading upwards is a
snowball ramp, housing not just one, but two snowballs. To set off the first one simply hop backwards
up the ramp once and run forwards, veering left into the button alcove. The
other one is set off by hopping backwards twice and then dashing ahead and into
the alcove left. Bring the torch with you and go up to the room on top of the
ramp. There is a scale here with a flame on it so climb onto it and pour
whatever is in the jerrycan onto the scale. Now pick up the torch and use it to
light the contents on the scale. A 3rd Mysterious Flower appears on the pedestal to
the left and you'll now also find an opening in the wall behind it.
You are now back in the room
below the first bridge from way back near the very beginning of the level. Go
over towards the ladders in the corner again and now you'll find that the
trapdoor here is open. Climb the ladder and go right and down. Lara is now back
in the pit where she found the torch. Climb onto the low block and up on the
other side, then turn and do a running jump while pressing Action to grab the
edge opposite. Pull up and you're back in the ravine by the bike.
Go to the bike and open the
inventory screen. Select the Nitrous Oxide bottle and press either Ctrl or
Enter. Lara will attach it to the bike and get on. Drive up past the stairs and
left and in the next room turn right. Now that you have the nitrous oxide you
can get the bike to run faster by pressing the Sprint key while driving. This
will come in handy now, as it will help Lara get across the huge gap ahead. In
the room on the other side you can pick up a large medipack and the 4th Mysterious Flower. Drive back out and you'll
now find that ice is covering the pit, but the wall ahead is too tall for Lara
to take the bike over so she'll need to continue on foot.
Climb over the wall and
return to the ravine, from there go around the right corner and head through
the first opening in the left wall. You'll enter a temple of sorts and a female mercenary is standing on the other side of the pool. She
seems to be talking to the boss himself.
Female mercenary: Yes Mr. Neon God Sir. I just
found the entry to what must be the place the inscriptions were about. (Pause) No way Sir, the gate seems to
be sealed somehow, but there are four altars. Maybe we should look for
something to place on them. (Pause) No Sir, no sign
of Miss Croft so far luckily. Over and out.
Well luckily indeed, but
she's about to get quite a good look at our heroine now and it will be the last
thing she'll ever see. When that's done climb onto the left ledge. From here
you can do a running jump to grab the rope hanging over the pool. Turn left and
aim for the icy pillar left of the ledge you climbed onto. Swing towards it,
jump and grab the edge, then pull up and turn left. Standjump from the edge to
grab the niche in the wall ahead, pull up and turn around, then do another
standjump while pressing Action to grab the narrow crack at the bottom of the
arch ahead. Pull up and crawl through, you can now pick up Secret 30: a large medipack.
Go right and drop down onto
the arch spanning across the room. From here you can do a running jump to the
top ledge and drop down in front of the entrance. Return to the left ledge and
once more do a running jump to grab the rope. This time swing across to the
opposite side. Place each of the Mysterious Flowers on the altars to open the
double doors and go through. Drop down into the darkness beyond to reach the
next and final level.....
LEVEL 7- PUYA
RAIMONDII
Pickups: Uzi clips, 4x Gold
Sculptures, flares, small medipack, torch, Mystic Gemstone, Chest
of Puya Raimondii Seeds + 5 Secrets(flares
+ small medipack + large medipack + large medipack, uzi clips and M16 ammo +
small medipack)
Enemies: Inca Guardian
Salamander
Lara continues the fall she
started at the end of the previous level, landing in a pool. And this time it's
serious business we're talking about, Lara is now one step closer to her
encounter with the infamous Neon God. Climb out of the pool and start towards
the opening left. Below the hanging foliage turn towards the left wall, here you'll
find a narrow space where Lara can pull up and retrieve Secret 31: some flares.
Drop down to the ground and
continue following the path around, pass the Inca statue to the left and go on
to the far wall. Turn right and go underneath the hanging lianas, then follow
the passage all the way to the end. Lara is now overlooking a gorgeous valley
with several waterfalls cascading down to the inviting pool covering the valley
floor. Dive into the pool and turn around, you'll notice a snake receptacle mounted
on the wall below the ledge that Lara dove from. This is for later though, so
take a mental note of its location. Turn around and swim to the opposite side
of the pool, past the lilypads. Climb up onto dry land and turn right to find
an opening in the rocks partially hidden by foliage. Jump over towards the
opening and go through.
There is an alcove leading up
to some foliage to the left as you enter, but I found that Lara can't get
through the greeneries here so just continue along the path. Slide down the two
slopes and go on until Lara can climb up onto a block by a ladder. Climb all
the way to the top and pull up into a secluded area with some trees. First of
all start turning right until you can see some uzi clips laying on a wooden block next to where you
climbed up. Standjump over there and retrieve them, then head past the trees
and into a hallway with a flame emitter.
The flame in itself isn't so bad, but
the fact that there's a collapsible tile directly below it doesn't help (there
are spikes below said tile, so falling
in there only signifies certain death). The flame doesn't show any signs of holding up so what
you have to do is to crawl below it, sticking to the left wall, and just
continue crawling past the collapsing tile (as long as you don't spend too
much time staying on the breaking tile she will make it across without any
problems). Do NOT stand up just yet though, there is another flame emitter right around the corner. Just
continue crawling until you have cleared it.
Lara now finds herself in a
room with a pool, subdivided by three stone ledges. There is a rope hanging
from the ceiling, but no evident means of reaching it. You'll also find an
ornate block at the far end of the room, currently covering the doorway ahead,
and so that leaves us with no other exits than the one we came through. Notice
the darker floortile just past the first part of the pool. This is a block that
can be raised and that is indeed our ticket out of here. The problem is only to
figure out a way of raising it. Go past the second section of the pool and drop
into the water at the third section. Turn around to find an underwater lever on
the wall here. Your first, second and last thought is probably that it will
raise the aforementioned dark tile, enabling Lara to reach the hanging liana (aka
the swinging rope). I can assure you that you're absolutely correct so far,
but one thing you have to count in is that the block raising is on a timer and
even a short one at that. And then there's the middle pool of water separating
the pool with the underwater lever from the block. In other words it won't be
all that easy to reach the rope after all. This is the best method I could come
up with:
Pull the lever, surface and
immediately climb out of the water. Now run forwards and as soon as you reach
the black markings/spots on the ground jump forwards across the pool. The idea
is to land directly on the edge right in front of the block. From here you can
jump forwards onto the block, roll and run forwards, jumping at the end while
pressing Action to grab the rope. I found that a bit hard though and the reason
is this: Lara has to land on the utmost edge of the block before rolling. If
she doesn't a roll will cause her to drop off on the other side of the block
and thus spoiling any possibility of reaching the rope on time. What I found to
be easier was to standjump onto the block while rolling in mid-air, then hop
backwards once and run forwards as the block starts lowering, jumping at the
end and grabbing the rope.
Looking straight ahead above
the ornate door you'll spot a jump switch. Use the rope to swing over towards
it, jump at the peak of the swing and press Action. If you're lucky Lara will
grab the jump switch and pull it down, causing the block to lower and leaving
Lara free passage to the next area. In here you'll find a tree, its roots
stretching down through a shallow pool. Wade through the water and climb the
wooden block in the middle, picking up the Gold Sculpture. Before leaving turn around and locate the
fallen tree trunk right of the entrance. Swim underneath it and in the small
niche in the corner you'll find Secret 32: a small medipack.
Return to the room with the
timed block and rope and now you'll have to make your way back out through the flame emitter corridor. Crawl under the flame like before and this time
hang from the edge of the pit and shimmy around to the left (noticing that
the spikes are now gone), pull up while still crouching and crawl past the
second flame emitter. Go back to the ladder and
climb it back down, then return to the valley with the pool and waterfalls.
Go across to the other side
again and this time get out of the water by the snake receptacle. This time it
does not require a traditional gemstone, the gold sculpture seems to be doing
the trick. You'll hear the sound of a trapdoor opening somewhere, this
somewhere is at the bottom of the pool. Swim down there and through the narrow
crack to the left. Be careful though, you're now facing the cause of that
clanking sound you've been hearing: a series of slashing blades. The first blade is a low one and to avoid it you can easily
swim over it. Be cautious not to go too close to the second, high blade though, instead swim under
it. The next two blades come together in a set and
getting past those can be difficult. Sticking to the ground is probably the
best way, even though Lara will lose some health, but it also helps her to
easily avoid the last blade.
Surface and climb out into
the next room. To the right you'll find a diamond tile and a low block and to
the left a very useful urn. Pull the urn onto the diamond tile and the block
raises a bit further. Climb onto it and pull up on the ledge ahead. Turn
around, do a running jump towards the ledge opposite and press Action in the
last moment to grab the edge. Pull up to find a ladder that you can climb, go
to the top and walk left onto the tree branches. Ahead you'll see a collapsible
tile of the same kind as before. There is another one like it further up to the
right. Stand at the edge of the branch and do a standing jump forwards while
pressing Action. Lara will grab the edge of the tile and it becomes a bit
easier to set up the next jump. Shimmy around to the left and go all the way to
the end. Pull up, run forwards and jump, then immediately press Action to grab
the edge of the next tile. Shimmy a bit right, pull up and run right onto the
safe tree branch.
Walk onto the jutting branch
right and standjump over to the opening ahead. As you'll see by looking down
and ahead another nasty trap is waiting for you: three flame emitters spread evenly out across a
wide slope. At the bottom there is a pool and a waterfall, a good thing if Lara
catches fire on the way down. It is possible to do it entirely without losing
health though and to do that we'll take advantage of the fact that the leftmost
fire emitter is positioned at the very
bottom of the slope and with a quite huge gap between the middle and leftmost
one. Position Lara facing the leftmost part of the slope and standjump towards
it. As she lands slide for a bit and as soon as she slides past the middle flame emitter jump right back to the middle
of the slope to avoid the left flame. If done
correctly Lara will land in the pool without a scratch.
Climb onto the crate in the
middle and turn left, then do a running jump onto the left waterfall. Pull up
into the opening behind the waterfall, where you'll find another Gold Sculpture. Leave the alcove and
continue past the pool and towards the opening opposite. Lara will come across
a green, spiky plant that bears a bit of a resemblance to a giant hedgehog.
Lara: What an unusual plant. A very
rare one for sure, but I can't remember its name. Hmm...
Continue past the unusual
plant and behind the Inca statue you'll find another snake receptacle where you
can place the second gold sculpture. The wheel-shaped door to the left rolls
aside so go through there. Head left and jump onto the small triangular ledge
in the corner, from there you can climb up into a narrow space. Crawl through
and on the other side climb up to the left. Above there is a monkeyswing so
jump up to grab it and traverse across past the grated trapdoor to the other side.
Drop down and turn right. Slide down the rightmost side of the rock (if you
start sliding from the left side she will drop off the rock) and standjump
ahead towards the greeneries with the beautiful yellow flowers. Climb up here
all the way to the top(until she can't go any further up) and stick to
the middle. Backflip/roll and press Action and she should grab the rope behind.
Turn right and swing over to the grated trapdoor, noticing the boulder up to
the left. The boulder starts rolling down towards
Lara as soon as she lands so immediately
hop backwards and grab the
edge. Shimmy left and wait for the boulder to stop rolling, then pull up out of its
reach. It is also possible to backflip instead of grabbing the edge, but then
you'd have to backtrack all the way back up to the ladder and rope and then
swing over to the boulder ramp.
Use the switch and the
trapdoor below the boulder opens, causing the boulder to fall into the pool
below (you might have to actually approach the boulder to cause it to drop).
You will see the result in a moment, but for now dive into the pool and
swim through to the next and currently unexplored area.
You will now meet Neon God
face to face for the first time. He looks rather harmless, but the generally
rule about bosses is that things are seldom what they seem and that judging
someone by appearance usually is a bad idea.
Neon God: Oh Lara, hi. Nice to see you.
I suppose you saw that interesting plant back in the temple? Well, I found some
more up here, so I presume I'm about to find the Inca's way for immortality
quite soon.
If you say so. Swim left and
under the rocks to the left you'll find a narrow space. Swim in there for Secret 33: a large medipack. Go back out and climb onto
the rocks above the secret niche. To the right you'll find a wooden bridge, run
across it while the woodwork crumbles under Lara's feet. Head left and do a
running jump while pressing Action to grab the ornate block. If you look down
into the water you'll find the boulder that was released earlier, this is
positioned on top of a pressure pad. If you hadn't released the boulder the
ornate block that Lara is currently standing on would be lowered and she
wouldn't get any further. Turn around and runjump to grab the ledge ahead.
Drop backwards and shimmy
left through the crevice. Go all the way to the end, where you can jump over to
the central platform. Obviously Neon God is not intending on letting Lara
follow him so the ornate block ahead is blocking your exit. Drag the urn onto
the diamond tile and there you have solved that problem. Go through to the next
room: a temple-like building covered in fog and some spectacular plants.
Lara: Oh, look - how beautiful! But - of course - immortality: that's it!
Those plants are called 'Puya Raimondii', they live up to 100 years - that's
what the Incas called 'immortality'! There is no such artefact or potion for
immortality, it's a plant that seemed to be immortal. Now that we got this
little riddle solved, let's see where Mr. Neon God is.
Yes, let's indeed. First thing to do is to go right
and climb down the ladder to the level below. Follow either of the stairs down
to the ground by the odd plants and go over to the opposite side. Head up
either of the stairs here and on top you'll find an open doorway. Go down to
the left or right (doesn't matter which one) and you'll find two
collapsible tiles. Run over them to cause them to crumble and drop down into
the room below. Here you'll find a skeleton in a pool of blood and behind the
closed gate there is a shining blue light that seems to be trapped somehow.
Go right and over to the walls that have blood
pouring down on the sides (a bad sign, that's for sure). Pull up and
walk forwards, you'll hear a blood-curdling scream and a huge black and red
lizard-like creature darts across the floor opposite. The floor below has holes
in it and it's riddled with fire traps so avoid dropping down there at all costs. Instead do
a running jump over to the other side.
Lara: Oh, I don't like this at all.
Neither do we: one of Neon God's mercenaries is
laying dead on the ground to the left, we also see more blood-stained walls and
a ramp leading upwards to the right. Follow the latter path, but do NOT go up
the ramp yet. Instead turn right and do a running jump across the burner floor to retrieve some flares. Do a running jump back to the other side and save your game. As you
start up the ramp two boulders will drop. Avoiding them can be quite tricky. but
make sure you stick to the middle of the ramp. About halfway up veer left and
jump as the boulders drop. This way you should make it past them without being flattened,
but now you have another problem: the boulders dropping on top of the slope up to the
right. Steer Lara hard left and run to the edge of the pit, then jump across
it. The boulders will roll into the pit and be of no further trouble to Lara.
Jump across the pit again and stand at the base of
the slope ahead. Standjump up to the top and immediately backflip to avoid a
third set of boulders coming from the right. Continue up to the top and drop down into the
next room. Cross the room, noticing that there's another blue sparkling light
shut in behind the white bars to the right. Climb the ladder left and head
right towards the opening. The white tile in the opening is a block and it will
raise as Lara steps onto the ramp on the other side. This can pose quite a
problem, as a boulder will drop from the ceiling up to the right. Stand on the white tile and
look down to the left, there is a niche in the wall ahead. Angle Lara slightly
left and run across and into the niche, letting the boulder roll down behind Lara's back.
You're not done yet though. There are more boulders waiting on top of the ramp and to make matters worse you'll find some
further down the ramp as well. There is also another niche far down the ramp on
the opposite side, as you'll see upon closer inspection. Start sprinting down
the ramp and veer hard left into the niche to avoid more boulders that come rolling down, threatening to crush Lara. Continue running
down the ramp and a last boulder will bounce over Lara's head. In the next room there is a depression in
the floor with a closed trapdoor. Run up to the white ornate button on top of
the ledge above the trapdoor and push the button to open it.
Go back down to the floor and climb the ladder
opposite of the white button down to the ground. In the right corner you'll
find a round, green bud (reminding a bit of a green lollipop). Draw guns
and shoot it, opening a gate high up on the wall behind you. Turn around and
climb up the leftmost ladder. Continue climbing up above the open gate and up
past the greeneries with the yellow flowers. On the very top you can pull into
a narrow space hidden behind the foliage. Crawl through and at the end drop and
hang from the edge. Drop and press Action again, then pull up into the passage
where you can pick up Secret 34: a large medipack, uzi clips
and M16 ammo.
Hang from the edge again, shimmy left and continue
pressing Action. At the end Lara will drop and as long as you keep Action
pressed she will grab the ladder below when she drops. Pull up onto the floor
and turn around, just for taking a mental note of the glowing light beam
spanning across the area from one diamond tile to another. Turn back and head
towards the open gate. The spikes on the floor won't shoot up until Lara has
passed them, but a spiked wall will come gliding in from the right. Not only will it
harm Lara, but it will also push her down into a certain death in the spike trench to the left. To get past this you have to dash through the entire room,
but do stick to the right side otherwise Lara will be stopped by the skeleton
laying on the ground to the left. Do not let go of the sprint key until she
drops into the opening opposite, but when she does immediately press Action to
grab the ladder.
Climb down as far as possible and save your
game....the next part is a bit difficult. Climb left until Lara is positioned
at the middle of the ladder and drop. Immediately jump forwards while pressing
Action to clear the spikes and land on the next slope. Jump again, without pressing Action this
time, and ideally Lara should land on a collapsible tile without being damaged
from the spikes in the second pit. The tile starts crumbling so run left and jump, then
press Action to grab the ladder before Lara drops down into the spike trap below.
Go up to the top and climb right. Drop onto the slope
and jump forwards, run ahead and jump up to grab the ladder before the tile
collapses. The floor below is fire-trapped and if you look down after having climbed up you'll
spot a gold sculpture down there. Right of the ladder there is an alcove with a
switch and on the opposite wall a snake receptacle. First do a standing jump
while pressing Action to land in the alcove with the switch. Pull it and turn
around to find that water has started pouring down into the opening by the
ladder. Now the burners in the floor are disabled and you can climb down there
to pick up the Gold Sculpture. Climb back up and use the gold sculpture in the
snake receptacle. The floor left lowers, letting Lara back out into the foggy
temple area.
Head left and in the wall ahead you'll find a niche
behind bars. The gate leading in behind the bars is now open. This is one out
of four such niches spread out around the foggy temple area (one in each
corner). We'll be starting with the left niche since it's the first and
only one to be open at this point.
At the end you'll find a switch, pull it to open the
gate opposite. Now you have one light beam stretching across one side of the
foggy courtyard and you have one more way to go. Yes, that means that the only
natural way to go right now is through the gate you just opened. Once there go
through the opening to the left. The camera angle will change, we hear a scream
and see a mercenary running by on the other side of the bars. Right afterwards
the previously seen red and black salamander comes running after him. Go to the
end and right of the bars you can climb up onto the stone pillar. On the left
side drop down into the room where you just saw the lizard and mercenary. Not
that pursuing it is the most tempting thing in the world to do, but we've come
too far to back out now.
At least a third gate leading out to the foggy
courtyard is open, but where's the blue beam of light? Climb into the opening
in the right wall and go through to the next area. Neon God has reached this
spot too it seems and he raises a block preventing you to go on.
Neon God: You have to be quicker, Lara.
Obviously this guy just doesn't know you very well.
Climb the block in the right corner and standjump to grab the wall above the exit.
Follow the passage around and you'll see Neon God running across a bridge to
the right. There is a dark crawlspace in the wall ahead, crawl in and left to
find this game's final secret- Secret 35: a
small medipack. Crawl back out and go towards the bridge
where Neon God ran off. He cuts down the bridge in another feeble attempt of
stopping you.
Neon God: You are truly no challenge Lara.
Oh, just you wait.....we have just about started
warming up. Dive into the water below and swim through the gap in the wall
ahead and left. Swim left- right- left- left- right and up. Climb out of the
water onto the low part of the ground and two spiked walls start sliding
back and forth. Ignore the small medipack for now, we're getting to that in a
moment. For now time your way past the two spiked walls, running as they start
going left and stopping at the middle. When you climb the ledge ahead the
spiked walls stop and you can safely go back to pick up the small medipack.
Climb out of the room and here you'll find an urn
like the ones before. However, the difference here is that the diamond tile is
elevated so that it's impossible to push or pull anything at all onto it. Look
up in the ceiling to the right and you'll find a tile looking somewhat
different, pull the urn under this tile instead and a Gold Sculpture appears on the elevated diamond tile. Pick it up and enter the next
room, here you'll see the sparkling blue light you saw through the bars
earlier. Climb onto the ledge right and insert the gold sculpture into the
mouth of the snake receptacle to lower the ornate block left.
This uncovers a slope leading down and you'll see a
blue sparkling light at the bottom. Remember the location of the lit wall torch
to the right and go forwards. A terrible scream of death cuts through the dense
air and another dead soldier is tossed out from the right side of the junction.
This just can't be good. At the left side of the junction there is a blue light
waiting for you, hovering above a heap of torches and an unlit wall torch. Pick
up a torch and return to the lit one, use the flame to light your own torch. Now
you can go back to where you found the torch and light the one on the wall.
Turn around and go through the corridor past the dead
mercenary and the blood stain on the ground. Somewhere along the corridor
you'll run over a darker tile, this is a block you lowered by lighting the wall
torch. Follow the only obvious path, drop down to the lower level and at the
end hop up into a room with another blue light. There are two wall torches here
that you'll need to light and doing so opens the rightmost one of the two gates
in the same room. Remember this place because you'll be coming back here later.
Run through the passage to the next room, go right
and jump over the gap with the burner floor towards the blue hovering light. Do not run too far
though, there's a spike trap here right below the blue ball of light.
Lara: Oh no, it's that monster.
Veer left and continue along the path, jumping
forwards to the next floor. Sideflip right to land on the next part of the
floor, then roll and runjump. Lara lands on the floor right by a switch and
you're now officially in trouble: the red and black salamander Lara referred to is now on your tail.
There is no point in shooting it....it's completely and utterly immortal and
besides that it's also as lethal as can be. Flip the switch to lower a block
back in some room you haven't been to yet and now you have to get there without
getting killed.
Easier said than done, but avoid the salamander as well as you can (if you fail you'll
be dead in the blink of an eye). Sideflip left, roll and standjump to the
next safe floor. Run and jump towards the white bars, veering left and jumping
into the doorway. In the next room go right and avoid the spike tile in the middle, then head through the passage past the lowered block.
Around the corner you'll find a burner trench
too long for you to get across, but pull
the switch on the wall to your left to lower a block on the other side of the
trench. Turn left again and run back to the previous room, avoiding both the spike tile and the monster. Run straight ahead through the next room and go right past the block
you just lowered.
Now you have the earlier seen burner trenches on both your left and right side. To make matters worse there is a jump
switch above the opening where you came through, so you must pull it down
before the creature reaches Lara. Pulling that switch opens the gate you saw earlier in the
room that I told you to remember. Quickly press the Look key to focus the
camera back on Lara, run through the opening ahead and through the left opening
in the wall (dodging the lizard if necessary), then go right through the
now open gate. Climb the block in the middle and pick up the Mystic Gemstone. Now to figure out what to do with it.
In the wall opposite of where you entered there is a
ramp going upwards. Rush up there and on top go right where you can climb up
onto the block, then up to the top of the small ramp. Get on the block with the
blue beam of light and look up to spot an opening in the ceiling. As you can
see through the bars in the floor the nasty lizard is not happy about losing
sight of its ultimate prize. Pull up through the opening in the ceiling and on
the wall you'll find a wheel-like receptacle, this is where you have to place
the Mystic Gemstone. Watch in amazement as beautiful blue sparks fill the air
out in the foggy courtyard.
Lara: Wow, this is fantastic!!!
Sure is, but we're still not done with our tasks.
Drop down to the block below and enter the foggy courtyard again. Jump over to
the ledge with the ladder and climb up, you'll now find that the room ahead and
left is accessible. Enter there and pick up the Chest of Puya Raimondii Seeds.
Lara: These are Puya Raimondii seeds, a true treasure!
Bring the "true treasure" with you and
climb the wooden ladder left of the doorway. Climb all the way to the top, then
backflip/roll and press Action to grab the block behind. Climb the next ladder
here all the way to the top and backflip/roll again, then press Action to grab
another ladder. Climb up to the top and backflip immediately off the slope to
land on the ground opposite. Go left and wait for the final cutscene to start.
Lara: Wow, that was quite an adventure! But I wonder what happened to Mr.
Neon God...
Mr. Neon God himself has reached the catacombs and is
now cornered by the killer salamander.
Neon God: Oh, no! Please don't! Ahhhhrrrggg!!!!
Lara: Oh, whatever...
.....THE END......