The Key of Temple of Darkness
Level by Luka Ivanovic
(December, 2006)
Walkthrough by Harry
Laudie
You start in an Inca-like tunnel. Enter a right
alcove for Uzi ammo. Go east and enter a left
tunnel branch. Go east for blue shotgun shells.
Then go west and find a harpy. Crouch into the
corner to shoot it and it cannot sting you. When it dies, it leaves a small medipack. Continue to follow the initial tunnel
and you emerge into a room with five arches in front of you. Pull up onto the
middle arch and go to the west section. Pick up Broken
Glasses #1 and secret #1. Jump to the
next south arch and see a jump switch on the south side. Pull down the jump
switch and the door opens in the south wall. Enter the door and follow the
tunnel through a small room into a large room. Climb the section of the east
wall nearest the roof. Shimmy to the right to drop onto the roof. Go to the
south-east corner to pick up Broken Glasses #2
and secret #2. Safety drop to the ground and
pull up into the south wall tunnel.
Go to the end and pull up into a crawl space to the
west. Then pull up into a tunnel in the north wall. At the end, look to the
west for an outside area. Be careful of the pit just in front of you. The pit
is not too deep but you cannot get back out. Jump over the pit and go west to
pick up a crowbar. Quickly run back and pull up
into the tunnel. Shoot the three ahmets in
safety from the tunnel entrance. Go west and dive into the water hole. Swim
west and enter the underwater tunnel. At a T-junction, swim to the left, turn
the right corner, and turn into the left alcove. Pick up Broken Glasses #3 and secret
#3 off the floor. Swim west and loop around to the right. Pick up grenade normal ammo off the floor. Swim east and up a
vertical shaft to pull up into a small room.
Go south down a tunnel and emerge onto a third
floor balcony as the camera view changes. You can go west to find a receptacle
for later. Go east and climb down a wall ladder to the second floor balcony.
Move the two statues but only the west statue is hiding an item. Pick up the Music Scroll and climb back up to the third floor
balcony. Go to the west wall and place the scroll. You hear a door open. Climb
the ladder down to then second floor and safety drop to the ground. Go to the
south-east to pick up the grenade gun. If you
run in front of the gate, you get a view from the other side of the gate and
the gate looks open. Go to the north-west corner and go through the open door
to enter another tunnel.
At the end, shoot the three
lions in the pit below you. Drop into the pit and pick up the shotgun.
Go to the south-west corner to find a wall that you can use to climb back up to
the ledge. Jump the pit and pull up into the north cave. Go to the end of the
cave and look to the east. Pick up Broken Glasses #4
from the floor but no secret is registered. Pull up into a crawl space just
above that alcove. Go through the crawl space and stand up in an area with
small trees and a sundial. There is a tunnel to the north and closed doors to
the east and south.
Go down the north tunnel and emerge into a high
walled area. Shoot four bats that attack you.
There is also music from "Star Wars 1 - The Phantom Menace". Go north
to the water and the camera view returns to normal. Hop into a west alcove for flares. Return to the water and look south to see a
ladder on a column. Climb the ladder to the top and pull up into an opening.
Pick up an unusual looking Horseman's Gem and
shoot a bat. You see a wall switch in a west
alcove. Drop and grab the ladder and shimmy to the right. Climb to the brown
wall section and shimmy around the corner to the right. The camera view will
change to a top-down view. First climb
the entire wall to the top and pull up onto the column. Jump to the south column and then jump onto
the west column. Pick up Broken Glasses #5 and
you get secret #4. Kill a bat but be careful that you do not fall off the
column. Jump back to the original column. Climb down to the brown section, back
flip, roll, and grab the brown section of the west column. Shimmy around to the
right and drop onto the ledge with the wall switch.
Pull the wall switch and jump back to grab the
brown section of the first column. Shimmy to the left and climb back to the
ground. Go back through the south tunnel to the area with the sundial. Enter
the open south tunnel and place the Horseman's Gem in the receptacle. Exit the
tunnel and enter the open door in the east wall. You enter a dark pink colored
room. Go to the south-east corner and climb the blocks to the top. Go around
the ledges to the north side of the top block. The camera view may change to
show you a wall switch. Pull down the wall switch and a door opens in the east
wall.
Jump into the tunnel and see the spike ball and a
jump switch above your head. Pull down the jump switch to open a door at the
bottom of the ramp. Then run down the ramp and enter the open door as the spike
fall falls into the pit behind you. Go to the end of the tunnel and jump north
to grab a slope. Shimmy to the left as far as possible. Pull up and back flip
to a dark ledge. Face south and climb the wall to back flip into a tunnel. Look
north and see five wall switches. Pull down the second wall switch from the far
end to open a door. The other four wall switches are fire traps.
You enter a very dark room. Avoid the blue walls at
the south entrance. You can walk through the wall into water and be trapped
with no way out. Climb to the top of the central structure and drop into the
central hole into water below. Swim through the underwater tunnel in the north
wall. Then surface and pull up onto the first available platform. The boxes on
the platforms are empty. Just swim north and pull up into a wide tunnel. Crawl
under a low ceiling and drop into a large room. Do not go down yet, but go to
the west and climb up onto a gray column. From there you can shoot an ahmet on the ground. You can also shoot a harpy depending where the
harpy is located. Pull up into the west crawl space and drop down onto a ledge
at the other end. Go to the north-west corner and pick up Broken Glasses #6 and get secret #5. Then safety
drop to the floor. You can see a closed door to the east.
Go to the north-east corner and you can
see a wall switch on a pillar but it is out of reach. From there, go south-west
towards the entrance and you can see a jump switch on a column. Pull down the
jump switch to raise the block under the wall switch. Return to that corner and
pull down the wall switch. Now go west and the door you saw after the secret is
now open. Drop into the hole and follow a lower crawl space to drop into a
partially flooded room. Draw your pistols and wade north through the water.
Kill a crocodile and wade to the end of the tunnel. Climb a ladder and pull up
into a corridor. Fires start at the side walls as you run east down the
corridor.
You enter a room with two structures.
Go to the end of the north structure. This is the structure above you head as
you enter the room. Go to the south-east corner and face north. Put Lara's toes
just to the seam line of the floor tile that is south of the structure. Her
right foot should be at the seam line at the east of the structure. Jump up to
grab the south side of the structure. It is a difficult jump to align. I never
made the grab from the front of the structure. I only got it to work from the
south side corner.
Go to the west end of the structure and
jump south to the second structure. Go on the south beam and find a wall
switch. Pull down the wall switch and a timed door opens in the east wall. The
blocks make it awkward but eventually you make it into the open door before it
closes. Run and jump over the V-shaped pit in front of you. If you fall in, you
are stuck. Drop into a room and go the east side of the big structure. There
are two routes to the top.
Route 1: Climb the east wall and shimmy
right onto a ledge. Jump around the north-west corner to a ledge and then
around a corner to another ledge. Pull up into a block. Jump to the structure
again and grab the wall and climb to the top.
Route 2: Climb the east wall and just
climb to the top ignoring all the ledges.
At the top, use the floor lever to open
a door in the south wall. Return to the ground and enter the south door. Turn
to the left and stand in front of the left column and behind a statue. Pull up
onto the column and the view changes. Jump up into the higher room and the view
returns to normal. You can shoot the empty boxes. Climb the pole and back flip
into a higher room. You can shoot another empty box. Go to the west wall and
see a slope. Slide down and jump over a fire pit. Follow the tunnel to a cave
with water in it and a structure hanging from the ceiling. You will have passed
a side tunnel but I found nothing in it.
Jump into the water and swim to the end
of the channel. Pull up onto a ledge and go through a crawl space. Pull up into
a tunnel and kill a harpy that attacks from the left side tunnel. Then go east into a room
with a circular pit. Slide in and drop into a water channel. To the north is a
closed door. Swim south and pull up to the ledge on the west. There is another
closed door to your left. Pull down a wall switch and drop back into the water.
Swim north through the open gate and pull up into a small dark room. Pull down
the wall switch on the west wall.
Dive into the water and swim south to
the now open door. Enter a small room and shoot two bats. Climb the south wall and pull up onto
a ledge. There is a closed door in the west wall. Go south and overlook many
columns, some equipped with slicing wall blades. The floor is a deadly fire
trap. Jump to the first column and then run, jump, and grab the second column.
Notice the direction of the blades on the walls. Jump to the right side column
with the blades and wall darts. Jump to the middle column in front of the
breakable tiles and save the game. Run and jump to land on the second or third
tile and jump to the ledge with the wall switch. You have to leave the first
breakable tile intact so that you can get back. Pull down the wall switch. Then
run, jump, and grab to the edge of the first breakable tile. Pull up and stand
jump to the column. Again jump to the right side column. Jump the last two
columns and get to the open door.
Follow the corridor to the west and
pick up the Amulet of Horus from the pedestal in the first alcove. Turn around and kill an ahmet. Go south and look into the right wall
alcoves for a golden star. Pry the Golden Star off the wall. The animation is strange and the item shows up as
"load" in the inventory. This is mentioned in the author's notes.
Place the star in the receptacle and the south gate opens. Enter the open gate
and the level ends.
The author’s notes mentions six
secrets. I found six broken glasses but only five secrets were actually
registered.
22-dec-2006