Cathedral of the Black Goat
Level by Colin Benson (December, 2006)
Walkthrough by Harry Laudie
[Note] I had to use the original catacomb.* files to build the level. When I used the revised catacomb.* files, the level would not run and the game would crash [End note]
You start in a long hallway with a closed door at the east end. Go forward to pick up the shotgun. Turn around and go west to another closed door to get red shotgun shells. Go to a hole at the north (or south) wall and climb down the ladder into a dark cave. Do not go east yet. Go west to pick up blue shotgun shells. Go to the west wall and use the floor lever. You get a cut scene of the east door opening in the hallway above. Go to the south wall and now go east to pick up flares. Do not go near the black circle in the middle of the room. If you do, a mass of beetles pours out. Climb any ladder back up to the hallway.
Go east into the open door and get a flyby of a large room. Be careful of the many holes in the floor. There are also two skeletons running around the floor. Shoot them into any hole to get rid of them. Hop on the central platform. You have to move the two towers onto the marked tiles to open doors. There are two towers and four doors. Move the towers as per the following sketch to open the associated door.
The room names and order of visiting are arbitrary. This is the order I used.
Move the towers for room A. Enter the room and use the floor lever. Exit back to the platform. The doors on the upper north ledge are open. Climb the ladder in the north-west corner to get to the ledge. Go east and enter the room. Pick up the laser sight, revolver ammo, red shotgun shells, and flares from the pedestals. The flares are called glow sticks in the inventory. Leave the room and safety drop to the floor. Shoot another skeleton into a hole.
Move the towers for room D. Enter the room and use the floor lever. Exit back to the platform. The doors on the upper south ledge are open. Climb the ladder in the south-west corner to get to the ledge. Go east and enter the room. Run up the left steps and pick up the flares. Go to the top of the steps and go west. Follow the tunnel to another room. There is a closed door in the west wall. There is nothing hidden in the pots on the floor. Go south and monkey swing over the deadly pool. Be careful of the steam vents during the trip. Drop at the end and slide down a slope into a small room. Go west and see a slope. You can also see a rope and deadly water. The rope is farther away than it appears. Slide down and at the bottom, jump forward to the slope in the water. Slide down and near the bottom, jump to grab the rope. Swing to the block in the north-west corner and pick up the grenade gun. Jump south-east to grab the slope. Pull up, slide down and jump to the rope again.
Swing three times and jump to the platform in the south-east corner. Turn west and run and jump to grab a slope edge. Pull up, slide down, and jump to grab a block. Pull up and jump west to a lower block. Be careful of the steam vents and jump the blocks to the north. You can detour to the west wall for a large medipack. Go east along a long platform. At the end, shoot a skeleton into the water. Turn around and shoot another skeleton that has appeared behind you. Follow the next blocks towards the west wall and see an alcove in the upper south-west wall with a movable tower. You cannot move it yet so continue jumping blocks. Follow the blocks near the west wall. The pots contain nothing. Jump onto the platform at the north wall. Shoot two skeletons into the water. Go to the east end and use the floor lever. You get a cut scene of a tile rising behind a movable tower.
Shoot the five sets of bones on the platform. But you do not have the revolver or crossbow yet. This can be done with the pistols. Start about one and a half tiles from the bones and shoot towards them. Now use the END key to roll and continue rolling. This usually shoots the bones after a few rolls. If it does not work, try the procedure in another direction at right angles. That is, if you are facing west and it fails, try it again from the north or south.
Now go into the doorway to the north and go up the ramp. In my play, I had a skeleton stuck inside the wall. You could hear it and occasionally see pieces through the wall. At the top of the ramp, enter a room and shoot the empty vases in the alcoves. There is a crawl space in the east alcove. Get inside and get ready for a long crawl. It may be a small maze but with flares you can easily see that the dead-ends are only one section deep. If in doubt, crawl to the left. At the end, stand up into a room and pick up the revolver from the pedestal. Go west and enter an open door. Follow a tunnel to the south to enter another room. You hear the secret sound but no secret is registered. Pick up three revolver ammo from the pedestals. Now crawl back and go down the ramp to the platform.
Follow the ledges back to the ledge where you saw the opening with the tower. Jump up there and push the tower into the room. Press the face button on the east wall and get a cut scene of a door opening. Exit the room and the open door is on the east wall ledge and you use the ropes to get there. Swing over to the ledge and enter the open door in the south-east corner. Follow the tunnel to a room. Climb the long ladder on the north wall. Climb to the top and back flip to a ledge. Go south and pass a closed door. Continue south and climb another long ladder. Go south up the steps with the red blocks. At the top, enter a small room and press a face button on the south wall. You get a cut scene of the door opening. Before you leave, search the east and west corridors and find two Escher Rings. Now go down the steps and down the ladder and enter the door that you opened. You are back at the start of the trip. Go east to find the tunnel and return back to the room with the two towers. Safety drop to the floor and return to the platform.
Move the towers for room C. Enter the room and use the floor lever. Exit back to the platform. The doors on the lower north wall are open. Go down the steps and face a maze of rooms. First go left, left, and straight south into a room. You see a closed door in the corner and an item behind the window. That is the door you have to open so remember where it is. To the west is a deep pit.
Return north and go to the narrow corridor to the north-west. Go east and see an alcove in the right wall with a vase. Shoot the vase for a small medipack. Do not shoot the vase in the second east alcove, as it releases a wraith. Turn around and go west to enter a room of empty vases. Go south up the steps into a room. Loop around the wall to the right and enter a long room. Go north and then turn to the left to see a face button on a south wall.
Press the face button and get a cut scene of a door opening at the top of some steps. Go to the south-west into a room. There is a door at the top of some steps but it is not the door that opened. Continue south-west and enter the west doorway. To the south is a room with a bird statue just in case you need it. Enter another doorway in the west wall. There should be two vases in a south alcove. Then go north down the long room. You see a closed door in the north-west corner. You also see three vases on a high upper ledge. Shoot the vases and the door in the north-west corner opens. Enter the door and go to the back of the room for flares, grenade normal ammo, red shotgun shells, and crossbow explosive ammo. Exit the room and go south and look to the left. In a large east alcove are steps and the door that you opened. Enter the room carefully as there is a hole in the floor. Climb down the ladder to a lower room. Go west to jump a trench and see beetles fall into the trench behind you. Press the face button in the south-west corner and get a cut scene of a door opening. Jump over the trench and climb the ladder to the upper room.
Exit the room and go south and return to the closed door at the top of the steps. It is still closed so you need to find another door. First go south and enter a room with pots. Shoot the pots and pick up flares. You have also started a wraith. Run north, through the left doorway, and then straight south to the bird statue. To the east is a pit. Return north to the closed door and then exit to the north-east to the first face button you used.
Go straight east through this long room, though a second room, and enter a third room. Turn left and go north. Jump over a hidden dark pit. Enter the room to your right to awaken a skeleton. Lure it onto the corner and use a grenade to destroy the skeleton and break the pots. Pick up flares from the debris. Exit the room and go west to the far room. Turn left to find the steps and the open door. Destroy another skeleton and enter the door. Press the face button and get a cut scene of a door opening. Exit the room and go back to jump the pit. Then go west to the end and enter the south-west room to find the steps and the open door. Enter the room carefully as there is another hole in the floor. Climb down the ladder into a lower room. There are beetles on the floor. Go east to jump a trench and press a face button in the south-east corner. You get a cut scene of the door opening next to the window. Jump the trench and climb the ladder to the upper room.
Leave the room and go to the north-east. Turn to the right after the first face button and just follow the rooms back to find the open door. Enter the room and pick up a Lunar Pillar. Exit the room and go north. Light a flare and look to the east corner in the next room. You should find blue shotgun shells. Continue north, east, and south up the steps to return to the room with the two towers.
Move the towers for room B. Enter the room and use the floor lever. Exit back to the platform. The doors on the lower south wall are open. Go down the ramp to the empty pots. Then return up the ramp to shoot a skeleton into a hole before it gets close enough to push you into a pit. Go west and face a wall ladder and a deep pit. Also on the wall are fire emitters. Jump to the wall ladder and climb your way down between the fire emitters. At the bottom, drop into a large room.
Go to the north-east corner and pick up the crossbow. Go to the west wall and use the floor lever to open the door in the east wall. Shoot the bones on the floor in front of the east door, just in case they trigger something. Enter the next room and face a chessboard pattern on the floor. This was a real trial and error solution. Number the wall torches from left to right as 1 to 4. The diagram below shows which tiles light the torch and also open a door. In the diagram, green opens a door, red closes a door, and white is neutral.
Enter the four open doors and go east. After the second open door look up to the south wall for a crawl space. Crawl through and drop into a room for two grenade super ammo. Crawl back out and continue east into a room with ramps leading to a higher ledge. The vase in the north-west corner contains crossbow normal ammo. The other vases are empty. Follow the ramps up to the top ledge. You see a bridge and movable towers over a large fire pit. The parts of the bridge that have holes in it are fire traps. You also cannot jump corners over the fire pit or you will catch fire.
Follow the bridge to the north-east and see a face tile on the bridge. Go west to pick up a small medipack. Then move the tower on the platform to the north for two tiles so that it is out of your way. Now move the tower near the south wall onto the face tile. While you cannot go onto the tiles with the holes, you can push the tower onto it. You will have to move the tower on the platform back to its starting position during the procedure. When the tower is moved onto the face tile, the fire emitters at the east corner ladders will stop.
The room to the east ahead of you contains a closed door. Go to the south-east corner and climb the ladder. Pull up to a ledge over a deep pit. Lara will look to the ceiling to show you the locations of invisible platforms that float over the deep pit. Jump the platforms and use the three floor levers at the side wall ledges. The fourth ledge just has flares. The door in the south-east corner will open. The south-west door is still closed. Enter the room and stop. Notice some tiles on the floor are different. They are safe tiles. The rest of the floor is a fire trap. Work you way around the perimeter of the room. Most of the jumps are simple stand jumps. You can make a small detour for revolver ammo. Go behind the west wall and press a face button. You get a cut scene of that south-west door opening. Jump all the way back and then jump the invisible tiles to enter the open door. You enter a room with four columns. Go behind the south-west column and press the face button. You get a cut scene of a door opening somewhere. Exit the room and jump the invisible platforms back to the entrance. Climb down the ladder to the fire pit room.
Go to the south-west corner and climb the ladder. You pull up into a large room and see two ropes ahead of you. To the east are a room and a corridor to two closed doors and a bird statue. Remember where the statue is located. Go west into a room and see a closed door. Follow a corridor at the west wall. Go up some steps and emerge onto a second floor above the rooms. Go east and climb the blocks and you can see the bird statue below you. A wraith appears so safety drop into the room and stand by the bird statue until it explodes. Go south and west to return to the second floor.
Go east again and shoot the vase in the south-east corner that is hidden by the blocks. Pick up crossbow normal ammo. The other three vases are empty. Destroy a skeleton that appears. Go near the bird statue pit again and find blue shotgun shells on a lower ledge. Pull up and go the south-west. Hop onto a structure and see two floor levers. Move both floor levers to the opposite direction. You get a cut scene of a door opening in a corridor. Go east and safety drop into the bird statue area. I also heard another wraith explode at this point. Go north and find the open door. Enter the room and use the floor lever. You get a cut scene of a door opening on the second floor.
Return to the second floor and go to the north-west floor to enter the open door. Step on the yellow pad and the door opens in the west wall. The door is timed. Run to the door but you have to follow the ledges. If you jump the corners over the pit, you catch on fire. When you make it inside the door, the door will stay open. Light a flare before you move, as there are two holes in the floor.
Climb down the ladder in the north hole. You drop into a lower room with many vases. Go west and loop around to the right and go east. You see a brown vase at the east wall. Shoot it for revolver ammo. Do not shoot any other vases, as some will release a wraith and there is no close bird statue. Climb the ladder back to the upper room.
Now climb down the ladder in the south hole. You face a pool of deadly water. Jump to grab a wall ladder. Shimmy to the end, back flip, roll, and grab another wall ladder. Repeat this a few times to get across the water. On the last wall ladder, back flip, roll and grab a crevice. Then shimmy to the left and drop onto the safe ledge. Go south to find and use a floor lever. You get a cut scene of a door opening. Use the same procedure to get back. Except on the last wall, shimmy to the left, back flip only to a slope and jump forward with a left curve onto the safe ledge. Climb the ladder back to the upper room.
Exit the room and remember that there is a fire pit in front of it. Go to the north wall and follow the stairs down to the open door. Enter the room and use the floor lever. You get a cut scene of a door opening. Exit the room and go east to the bird statue area. Enter the open door in the south wall. Watch out for the hole in the middle of the room.
Climb down the ladder in the hole to a lower area. Go north and you find a closed door. Go west and look for a narrow passage to the north. Enter the room there and shoot the pots to pick up flares. Exit and continue west. Just follow the corridors and you arrive at another yellow pad. This opens the timed door that was at the end of the north corridor. When you step on it you get a cut scene of the door opening. When you make it inside the timed door, the door will stay open. Go up the ramp and use the floor lever. You get a cut scene of a door opening. Return to the climb the ladder to get out of this area. Loop around to the right to get back to the entrance area with the two ropes.
If you step on the darker floor tiles, the door at the end will close. Use the two ropes to swing across the floor. Go through the open door and face a wall. Go around the wall in any direction and enter a large room. Jump onto the blocks in the middle of the room and drop into a trench. Press a face button at the north end of the trench. You get cut scene of a door opening. Exit and room and forget about the ropes. You can just run over the floor. Climb down the ladder to the fire pit room.
Enter the room in the east wall and see that the door is now open. Run up the steps and enter a room with a large hole in the middle. Go to the north wall and pick up a second Lunar Pillar from a pedestal. Destroy the two skeletons that sneak up behind you. Safety drop into the room below and go out the west door. Follow the bridge across the fire pit and go down the ramps. Enter the west passageway and go over the chessboard again. Continue west into the next room. Grab the ladder and climb up around the fire emitters again. At the top, back flip, roll, and grab the ledge. Pull up and follow the ramp back to the room with the two towers.
Go to the south-west corner and climb the ladder to the ledge. Go east and jump north onto the ledge on the east wall. Go to the middle of the ledge and a door opens in the east wall. Enter the room and place the two Escher Rings and two Lunar Pillars in their receptacles. You hear a door open. Go east and enter the open door. You get a flyby of the room. Run up the steps and pick up the 243 Karat Sapphire off the pedestal. The door in the east wall opens. Enter the door and run up the stairs and the level ends.