BACK TO BASICS 2007:
Docklands
Level by
dennis16 (January, 2007)
Walkthrough by Harry Laudie
The level starts with a short flyby of city roofs. You
start in a dark street. Turn around and go south where you see a fire. Shoot
the barrel and pick up the Uzi's. Jump to the
south ledge and stand jump north to grab the ledge above the fire. Pull up and
pick up Uzi ammo. Walk north to a lower ledge
and get more Uzi ammo. Drop to the ground and
go north. Climb the column in the corner to the west of the archway. Run and
jump east to a ledge. Go east to the end and pick up flares.
Drop to the ground and enter the north archway. Shoot the boxes and notice that
you need a key for the red key lock. Go back to the starting point and go east
between two buildings. At the end is a T-junction. To the right is a closed
door. Climb over the box to the left for a small
medipack. You can open the door in the corridor but it just opens onto
another closed door.
Go to the opening in the west wall. Turn and shoot a crow. Follow the tunnel to the end and get another
short flyby. Use the slide wire and grab the crawl space at the end. Crawl
through to the other side and slide down to a ledge. Go north and jump to a
corner ledge. Try not to break the breakable tiles and run and jump to the
west. Land on a slope and jump forward to grab a crevice. Shimmy to the left and
pull up onto a ledge. Run and jump to a south slope and back flip to get a
higher ledge. Use the binoculars and look to the south. You can see a green key
lock on the far ledge. Grab the ceiling and monkey swing to the alcove in the
north wall. Use the floor lever and get a cut scene of a trash bin rising
beneath a pushbutton. Jump back to the corner ledge. Jump back to the entrance
ledge and climb down the ladder on the south side. Safety drop to the ground
floor. Shoot a guard and pick up a small medipack. Pull up onto the trash bin and press
the pushbutton. Turn around and see an open door in the west wall. Just north of the trash bin is Uzi ammo. Go to the boxes in the south-west corner
for Uzi ammo and flares.
Enter the open door and another door opens ahead of
you. Step through the second door and get a flyby of a ruined building. The
second door hits your butt as it closes behind you. Go west and back flip off a
central structure slope to jump forward and pull down a jump switch on a west
wall. A trap door opens near the entrance. Go down the north steps and into an
alcove. Push the left block to the west. Press a pushbutton on the wall. You
get a cut scene of a door opening. Then go to the south steps and enter the
open door at the bottom. Pick up the green key from
the floor. You get a cut scene of a door opening near the level beginning. Shoot
the two rats that sneak up behind you. Go east
and drop into the tunnel at the trap door. Shoot a panel on the north wall. Pull
down the switch and the trap opens to the east.
Pull up onto the ground floor. Shoot three guards and pick up two
normal shotgun ammo and a large medipack.
Climb the box at the east wall and jump north to grab a ladder. Climb back up
to the entrance ledge. Follow the same route as before with the crevice and
slope jump to get back to the west ledge where you used the monkey swing. This
time run and jump to the south to grab a ledge. Then jump to the south ledge
and use the green key. You get a cut scene of a door opening. Go east and jump
the fire or shimmy around the fire. Pull up into the open door in the
south-east corner. Get into a crawl space and follow it to the end. Stand up
and pull up onto a ledge next to a fence. Wait a while and shoot a crow that appears. Now monkey
swing over to the tunnel in the east wall. Go to the other end and face a roof.
Run and jump to the north-east and over the roof. Slide down the other side and
down into the starting area.
Go east between the two buildings to a T-junction. Go
to the left and open the door if you did not open it earlier. The second door
is now open. Drop onto a lower ledge and dive into the water below. Go north
and pull up onto a ledge. Shoot the boxes for Uzi
ammo, normal shotgun ammo, and large medipack.
Then go to an east ledge behind a fence. Shoot a rat
and go to the south-east corner. Pull up through the hole and onto the floor
above. Go east into a tunnel. Go near to the end and see a slope above you. Turn
to the west and climb the ladder above you. Climb up about three sections, back
flip, roll, and pull down a jump switch. You hear a door open above you. Climb the ladder again and pull up to the
open door.
Follow the crawl space and go down some steps. You get
a cut scene of the red key. You can fall and swim into the shallow part of the
water. Jump onto the platform at the bottom of the steps. Dive into the water
and swim straight down the west wall and see an underwater lever. Do not swim
to the east or a blade sucks you down into a hole and you are dead. Pull the underwater
lever and get a cut scene of trap doors dropping in the room. Swim up and pull
up onto the platform. Jump to the west to grab the edge of the slope. Shimmy to
the right and pull up. Slide and jump with a right curve to land on the right
column. Jump south and pull up onto the ledge. Back flip to the column to avoid
a rolling barrel.
Go back to the south slope and grab the crevice in the
south wall. Time the steam emitter and shimmy to the left to drop onto the mesh
floor. Pick up the red key and Uzi ammo. Shimmy back through the steam to the ledge.
Jump north to grab a ledge. Enter the alcove and jump the fire. Do a stand jump
with grab from the middle of the tile before the fire. If you get too close you
hit your head on the wall and fall into the fire. Use the floor lever and a
door opens outside the tunnel. Jump the fire again and grab the ledge to shimmy
left into the open door. Pull the switch and get a cut scene of the door
opening beneath you. Drop into the water and pull up to the ledge. Go through
the open door and follow the tunnel. Another door opens and you are back in the
starting area.
Go west and north into the archway. Use the red key to
open the door beside you. Enter and go down a ramp. Do not shoot the barrel at
the bottom. If you are too close, you will catch fire. Go to the west wall and
press a pushbutton. You get a cut scene of doors opening. Go up the stairs to
your left and find the open doors. The first north room has nothing. The first
south room has flares. The second north room
has shotgun normal ammo hidden under a
shootable box. The second south room has a shotgun hidden
under the shootable boxes. Return down the stairs to shoot two thugs and pick up a small
medipack.
Go north down the stairs and shoot two thugs. Go to the west wall and loop around to the
left to climb a wall onto a ledge. Pull down the switch and get a cut scene of
a door opening. Notice the trap door beside the switch. Go down the tracks into
the east tunnel to see a receptacle and the open door. Shoot a thug and a second thug
that comes from the west tunnel behind you. Go through a crawl space and run up
the ramp to the end. Press the pushbutton on the wall and get a cut scene of a
trap door dropping. Exit here and climb the wall again to the trap door. You
drop into a tunnel. Go south and follow the tunnel to a floor lever. Use the
floor lever, turn around and follow the tunnel to the north. Enter the open
door and go into the second open door. Pull up into a room of boxes. Shoot the
boxes and pick up two Uzi ammo and a blue fuse. Exit the room and go down the ramp and
crawl space. Drop into the track tunnel next to the receptacle.
Use the blue fuse and get a cut scene of a large cave
and where you have to go. Go east to find the cave. Run off the east end and
fall into the water below. You land almost of top of the item that you need. Pick
up the yellow fuse and surface for air. Go west
and south where you see a high ladder. Go behind it and pull up onto a ledge. The
black north wall is climbable. Climb up a little and shimmy around to the right
to climb the ladder. Climb up and get into an alcove where you see a panel. Lara
would not shimmy into it. Go to the top of the alcove and shimmy to the left. Lara
will hang and shimmy. Release and drop to grab the bottom edge. Then pull up
into the alcove. Shoot the panel and pull down the switch. You get a cut scene
of a trap door dropping at the top of the ladder.
Save the game and look east to see a slope. Jump to
that slope and slide south and land in a tunnel. Go to the end of the tunnel
for secret #1 and Uzi
ammo. Safety drop into the water and swim west to the ledge again. Climb
the ladder again and go through the trap door to pull up onto a walkway. Shoot
a guard on the north walkway. Shoot a guard on the east beam. Go south to place the yellow
fuse in the receptacle. Turn around and shoot two
guards. Drop into the water and notice that the water is higher. Swim in
a north direction and look for the structure of the flyby. Swim down the
central hole and follow the tunnel as the level ends.
03-jan-2007