BACK TO BASICS 2007:
The
Escape
Level by
Adngel (January, 2007)
Walkthrough by Harry Laudie
[Note] I had a problem with the binoculars. In
the cave, you get a long camera view. When I used binoculars there, my computer
froze up and I had to reboot. This was very awkward, as you need the light of
the binoculars all the time. The author forgot to put extra flares in the
level. [End note]
You start in a small room. A caption states that you
have stolen something and now you have to escape. Carefully exit the doorway
and shoot the guard to your left. He drops the Uzi when he dies. Shoot the two
guards on the floor area. There are also two
guards on the higher ledges. They are hard to shoot because of the
fences on the ledges and I just left them. The boxes in the area contain
nothing. Run under the cover of the ledges and go east. Enter another area and
shoot more empty boxes. There are closed doors in the north wall. Wait until a
guard approaches you. Shoot the guard and pick
up Uzi ammo. Go north and loop around to the
right. Shoot a guard emerging from the
south-east doorway. Go through that doorway and they are several more empty
boxes to shoot.
Go south and turn to the right. Enter the large room
and retreat to shoot three guards as they walk
towards you. Pick up Uzi ammo from a dead
guard. Return to the room and go to the south-east corner. There is a molten
metal stream that you cannot jump. Climb the ladder on the nearby pillar. At
the top ledge climb another ladder up to a panel. Shimmy left to another panel
and drop onto a ledge. Go to the north edge. Stand jump forward to grab the
horizontal pole. Spin around and jump north to land on a ledge. Shoot the guard that emerges from a doorway. The room that he
came from is empty.
Go east and shoot a dog that runs out from an open door. Go east into the
open door and shoot a guard. Return to the ledge
and go to the south end. Turn around and climb down a ladder to the floor. Go
west and pull down a jump switch on the first column. You hear an explosion and
get a cut scene of the foundry area. Return to the upper ledge and look for a
south opening in the fence. Run and jump to the south to grab a column. The
fire that was there is gone. Shimmy to the left and pull up onto the corner of
the column. Turn to the east and jump up to grab a platform. Shimmy left around
the corner and pull up onto the upper platform. Go south and grab the slide
wire. Slide down to the floor on the opposite side of the molten metal stream. You
could have done this procedure with the fire emitter working. If you stay on
the corner of the column you would be safe from the fire.
Go to the east wall and open the door. Go east and
pass a closed door. Continue east towards some closed doors and you hear the
door open. Return and enter the room. Go to the north-east corner and shoot a guard for Uzi ammo. Turn
around and go up the stairs to the west near the room entrance. At the top of
the stairs, go east down a long corridor. Shoot a guard and open the door at
the south-east end of the corridor. Go down the stairs and cross a walkway. Enter
the opening and climb down a ladder. Follow the tunnel and you are on the
opposite side of the closed doors.
Save the game and go east. The floor opens below you
and you drop onto a rocky ledge and bounce into a water cave. Look to the
south-east and see a triangular shaped rock. Swim to the north-east shore and
pull up to the east. Go east to the top of the mound but do not slide down the
other side. Go south to where the rocks dips down into the water in front of
the triangular shaped rock. Slide down and jump with a left curve to land on
the left side of the rock. You get secret #1
and a small medipack. Dive into the water and
pull up to the east ledge again. This time go east over the mound and slide
down into the cave on the other side.
Follow the cave to a dead-end and pull up south onto a
column. Go south and shoot a bat. Turn to the
south-west and go through an opening in the rocks. You overlook a water outfall
into a large pit. Jump to the blue rock to the north. If you slide down, grab
and shimmy to a corner to pull up. Go to the back crosshatched wall to the
north. Climb the wall for two sections. Back flip and use grab. You grab a
horizontal pole, spin around and jump to the south to grab the edge of a
platform. Run and jump south to another horizontal pole. Spin around and jump
south to land on some blue rocks.
Go west and see a triangular crawl space. I could not
get inside it. Run and jump to the west. Roll so that you land on the far slope
and slide down backwards. Grab the edge, pull up, back flip, and roll to grab
another ledge. Pull up onto a large block. The camera view changes but you can
walk to the high mound and you can see a monkey swing above you. Do not use the
binoculars to see where you are going while in the long camera view. I did and
my computer froze. I had to reboot it. Monkey swing north to the last tile and
turn around to face south. Release and slide down a slope. Grab the edge, pull
up, back flip, and roll to grab another edge. Shimmy to the right and release
to drop onto a safe tile. Lara keep looking up but with the long camera view
you do not know at what she is looking.
Go to a north opening and make a leap of faith to the
north. Grab the ledge and shimmy to the right. Go around a corner and shimmy to
the end. Pull up, back flip to a slope, and jump forward to grab a ladder. Climb
to the top and back flip, roll, and grab a ledge. Pull up onto the ledge and
shoot a bat. A decent camera view is restored. Run
and jump south to a platform. Run and jump south again to pull onto a rocky
ledge. Run and jump west to pull up onto another rocky ledge. Go south to the
high part of the ledge and stand jump to the west and grab a crevice. Shimmy to
the right to a column. Keep shimmying around the corner, over the black
crosshatched wall, and around the corner of the next column. Drop onto a ledge
and go north into a tunnel. Follow the tunnel to a small cave.
Go to the inside corner of the sloped columns. Jump
forward to the south-west slope. Back flip and hold the jump for two more
slopes. Use grab and you should grab a monkey swing. Monkey swing west to drop
onto a flat area. Go south into another tunnel. Quickly retreat to shoot a thug. Re-enter the tunnel and go to a T-junction. Go
to the right and follow the tunnel to a closed door. Open a door and enter a
dark room. Move the south-west block with the coil texture onto a marked tile
to the south-east. The cover opens on the pushbutton. Press the pushbutton to
open the door. Enter the door and it closes behind you. Go up the stairs and
open another door. Step inside and get a flyby of the area.
Go down the east corridor and shoot a thug for shotgun wide shot
ammo. Notice the two closed doors. Return to the entrance door again. Go
south into a ruined subway station. Go east to shoot a thug
for shotgun wide shot ammo. Go south and cross
the tracks. Shoot some empty boxes to release two rats.
Shoot another thug who leaves nothing. Go to the
south-west corner and see a closed gate. Turn around and shoot a panel. Pull
down the switch and a red light flashes. This is a timed run. Go north and back to the entrance door. Go
down the east corridor again and run into the open door in the right wall. You
can do nothing there yet. But now you know where the timed door room is
located. And the door stays open so you do not have to do the timed run again.
Exit the room and go east and up the stairs at the
end. Go south and shoot two thugs. Continue down
the south stairs and go up the mound of earth to the right. At the top, jump up
to grab the wall and climb to the top. Go to the other end and drop down into a
corridor. Go north and shoot a rat. You are on
the second floor over the tracks you were at earlier. Remember this route, as
you have to return up here later. To the east is the area of the flyby. First,
go to the west end and pull down a jump switch on a column. Now go east and
jump onto the block suspended over the track. Jump north again into an alcove
and pull back a movable block. Safety drop to the tracks and shoot a thug. Go north back to the entrance. Go down the east
corridor again and the door in the left wall is open. Enter the door and go
down the stairs. Go to the end of the tunnel for secret
#2 and a small medipack. Return to the
corridor.
Go east and south up the stairs again. This time go up
the east stairs and the door in the east wall opens as you approach it. Shoot
the thug that emerges from the doorway. Enter
the door and follow the stairs up to a room with four switches on the south
wall. Number the switches when you face them from left to right as 1 to 4. Pull
down switches #2, #3, and #4. The corridor of doors in the middle of room is
now open. If you use switch #1, a door
closes in the corridor. Enter the corridor and run the stairs into a small
room. Shoot the boxes and shoot a rat. Pick up
the blue fuse and the shotgun
from the floor. A trap door opens in the corner. Save the game before you drop
into the trap door.
You drop onto a series of breakable tiles and gaps
going to the north. Drop and run over the breakable tile. Jump over the gap to
land on a tile. Run and jump again to grab a safe ledge and pull up. Shoot the
panel on the wall and pull down the switch to open a door. Exit this corridor
and shoot a thug. Go west and down the stairs to
the timed door room. Go to the back of the room and place the blue fuse. You
hear a door open. Climb the wall to the right of the receptacle and pull up
through the open door. Enter a room and go left to use a floor lever. Go west
through an open door and kill two thugs.
Enter the room and shoot a thug
who was stuck behind a box. When he dies, pick up the red elevator key from the body. Exit back through the
timed door room. Go east and a door opens in the corner. A guard shoots at you but you cannot shoot him. Go south
again and shoot the two guards on the east
stairs. Continue south to climb the wall to get back onto the floor above the
tracks. When you drop, run north as there is a guard
shooting at you from the south fence. You cannot shoot back at him. Go east and
climb a back wall into the area of the flyby.
Shoot the panel and use the red elevator key. A door
opens to your left. Enter the elevator and the door closes. Press the
pushbutton in the corner and wait until the door opens again. Exit the room and
ignore the panel. Shoot it but it needs a red key. Go down the corridor to the
south and enter the first alcove. Open a door and enter the room. Shoot the
boxes for a small medipack. Pull back the two
blocks with the coil texture. Exit and go south to enter another alcove. Open
the door and enter a room. There is a receptacle on the south wall. Pull back
the corner block. Side jump over the table to get behind the block. Enter the
crawl space and pick up the yellow fuse. Exit
the crawl space and push the block out of your way. Place the yellow fuse in
the receptacle.
Exit the room and go east down the corridor with all
the side light beams. Shoot a guard as he walks
towards you. Go east and save before you enter the room. Go east and the door
closes behind you. Run forward, and run just inside the left wall opening
before the rolling barrels reach you. Do not run up the stairs or you trigger
another rolling barrel. Then hop back and pick up the small
medipack from the floor. Go south down the stairs onto a roof. Run fast
as the rolling barrel from the other tunnel is behind you. A door closes behind
you.
Go south and drop west to a lower roof. Go east to a still lower roof. Turn left
into an archway. Go to the west wall and push in a movable block as far as
possible. Go north onto a roof of a building. Run and jump to the east and land
on a roofed column. Jump to another roofed column and then into an opening at
the west wall. Go west onto a roof and shoot a crow.
Use the binoculars and look to the north and you see many breakable tiles. I
ignored most of them. I jumped to the tiles and then jumped to the west roof,
slide down and grabed the roof to shimmy to the right. Shimmy around the corner
and go to the end wall. Pull up, back flip, and roll to land on a breakable
tile. Now run over the tiles and jump to grab the north ledge and pull up.
Go west to another slide wire. Use the slide wire and
drop onto a ledge. Step left a little and jump up to pull down a jump switch. Safety
drop into the courtyard below. Go to the south wall and enter the tunnel. Go
south and stop before a pit. Use the binoculars to look at the slopes. Stand
jump to grab the first slope. Shimmy to the left, pull up, and jump with a left
curve to the second slope. Slide down and jump to grab the flat column. Jump
the columns to land on a column in the dark north corner. Pick up the exit key and hear some ledges rise. Drop down to the
west and follow the ledges back to the room.
Exit back to the courtyard and shoot two guards on the ground and a third guard on a high east ledge. Go west into an alcove and
use the exit key to open the doors. The door opens beside you. You get a cut
scene of a car in the street. Run out the door and towards the car and the
level ends.
04-jan-2007