BACK TO BASICS 2007:
Lara And The Pit
Level by Isis (Sue Wicks)
Walkthrough By Yoav
Start the level with Lara standing on a dock. Take a
look at a boat on the lake, you'll visit it later. You can jump into the water
and swim around but the propeller boat will not allow you to swim north. Turn
around and go south-west for some flares
in the alcove. Meanwhile, two rats are
coming from the north, kill them both and head to the north alley. Notice as
Lara will turn her head right to give you some hint how to proceed. Take a look
at the north wall, there's a green
trapdoor you need to raise. Stand facing the sloped
east wall, jump up to grab it and roll/backflip and grab the sloped wall behind
and shimmy right, then backflip and you'll land on a ledge. Face south and jump
over the slope, one more jump over the sloped roof and run forward along the
next roof, and at the end pick up a medipack.
Go back to the sloped roof and jump to the ledge from
the right side. Reach the smoked block in front of you and stand with your back
to the west, then drop and grab the jump switch and screenie will show the
green trapdoor has raised. Go back to the alley and climb onto the green
trapdoor you just raised.
Insertion from the builder: Before
jumping back down into the alley, jump back to the flat roof in front of the
smoking chimney and face the river. If you look over the sloping roof and to
the left, you can just see the corner of another roof. Line Lara up with that
corner, take one hop back and two steps, do a running jump to the other side of
the sloping roof, then jump again to the left and Lara should land just on the
corner of the roof. This is SECRET #1.
Or, a much easier but less fun way is: from the ledge in front of the
smoking chimney, just jump to the sloping roof on the right and shimmy along to
the end, then pull up and backflip to the secret.
Look east and you'll see an opening with a closed door
for later. Right now, climb into the west opening and go right, see a carriage
of refuse ready to move on the track but blocked by a block. Follow the track
down to the end and from there jump to the floor. Look for a closed door you'll
open later, then pull the lever and get a screenie of an opening door. Return
to the green trapdoor and climb east through the open door. Now you can pull
the block to free the carriage and get a screenie of the carriage parked in the
track end. Go back over there and climb onto the carriage to reach the opening.
Right above Lara's head there's a green trapdoor
preventing you from climbing the ladder. Drop down onto a ledge and from there
you can look closer on a boat. Turn to face north and run/jump to the grate
ledge, move south-west and pick up the shotgun ammo.
Turn around and climb the east wall. Wait a second and do not proceed into the
barrel room. Turn to face west, then take a standing jump, grab the grate
ledge. Crawl into a crawlspace and drop into the room ahead, run forward, climb
a half wall and be ready to kill two rats.
Proceed south through a short passage and drop into a small courtyard. Kill the
bats and go the east wall for a switch,
this switch will open the door you saw earlier at the place with the carriage
of refuse. Make your way back there and enter inside for SECRET #1. Just shoot the boxes and pick up the revolver.
Now make your way back to the barrel room. There is
one big barrel at the top of the slope you should be careful of. Start sliding
down the slope, when you reach the floor take a jump forward onto an opposite
slope and do a backflip, you should land safely on a ledge. From the ledge you
are standing on, jump forward and enter a deep pit place. Climb east and save
the game before you press the switch. This switch raises three timed green
trapdoors, but I found that there is plenty of time to make it to the top
ledge. Anyway, press the switch and turn around, take a standing jump, grab the
first trapdoor, immediately do a right sidejump and land on the second
trapdoor. Face south and jump to grab the third trapdoor, turn to face north and
immediately draw your pistols and shoot the boxes ahead, then jump forward onto
the ledge. Pick up the Roof Key and use
it in the keyhole to open a door in the west wall.
Take a standing jump into the room you just opened and
go south to open another door. Get out to the roof and kill the guard, pick up his own revolver
ammo. Head south and climb the wall, then climb the west wall. You
are standing on a ledge with a zip line. For a moment ingore the zip line and
just run and jump to the north ledge. Kill the crow
and move east down the ledge, at the end jump up to grab the ceiling and
monkeyswing to the next roof. Stand close to the sloped roof and take a look on
the north-west wall, you should see a jump switch. Go a few steps back and take
a running jump forward as far as you can, slide a little and jump forward to
grab the jump switch. As you do this, you open a door for an alcove somewhere. Go
back again to the ledge with the zip line but don't use it. Simply run and jump
to the west sloped roof.
Follow the next sloped roof, reach the end and drop
down onto a small roof for flares. Climb
the west wall and see the alcove you just opened. This is SECRET #2, so just pick up the shotgun. Jump back to the sloped roof and run to
the end, and from there jump to the earlier ledge. The green trapdoor is open
now so you can climb the ladder back to the ledge with the zip line. The great moment has come and you finally
can use the zip line and hope you enjoy the float? Well, never mind. From the
alcove you are standing in, take a running jump and try to land onto the boat. Some
homeless dude has taken controls on the
boat so kill him and go south, drop into the hole and throw the switch. The
propeller of the boat turns off, climb out the hole and jump into the water. Swim
north until you see an underwater opening in the west side. Keep swimming
inside and get from the alcove the Gate Key. Get more shotgun ammo from the floor and swim back to the
boat.
Climb the green trapdoor from the right side of the
boat. Then run and jump forward, grab the block and use the Gate Key at the
keyhole. Jump to the bow and from there you can see the gate you opened. Take
care for the wire when you jump there, kill the guards
and pick up shotgun ammo. Now climb the south wall and turn west,
drop to the ground and reach the large opening you might have seen in the
earlier flyby.
Simply drop into the water and swim west between the
columns into a tunnel and at the end pull out of the water. By standing on a
designer tile a timed door is opened. Ingore it and go to the south-west alcove
for a medipack and go back to the tile
again. This time run south and climb
into the opening, take another jump and pass the open door before it closes. Takr
care of two guards coming from the west,
kill them both and get shotgun ammo. Head
to the center room and you get an fixed camera angle. Climb the south block and
you see an open trapdoor, which means you need to raise it up. Move south-west
and climb up on the block while facing south, jump and grab the sloped block,
pull up and backflip to land on a ledge.
Take a simple jump to the east block and pick up the Boogli Key, turn around and jump back. Facing
south-east, take a running jump over the slopes and land on the block. In front
of you is a receptacle for the Boogli Key, use it and trapdoor raises up. Now
you can push the grille block onto the trapdoor and climb up the ladder into a
room above for a medipack.
Time to leave this place. Go back to the block where
the trapdoor is raised, there is a new opening. Follow the passage and drop
into the next passage, wait for the flame to turn off in the hole ahead. Jump
over it and do the same for the next hole at the end of the passage and before
you slide down the slope save the game. The next move could be most
challenging, as you need to act like an acrobat. Slide down and right before
you reach the end jump forward, grab the pole, slide up, jump forward to grab
the next pole, it should throw you on the opposite ledge. Now follow the ledge
east and jump into the alcove for a medipack, turn around and go to the other
side of the ledge, jump above the slope and you land onto the next ledge. Run
and jump forward past the gap, grab the ceiling and monkeyswing north, drop
onto a small ledge.
Look on the west wall, there is switch, right now
ignore it and turn east to stand above some deadly water. As you can see,
there's a crawlspace in the north wall, but it's not important for you. However,
take a running jump to the east ledge and another one to the next ledge, turn
south and do a running jump to the far ledge. From here simply jump onto a
block and pick up the Boogli Key, you
also get a screenie of an opening trapdoor. Face north and jump up, grab the
new invisible floor so you can get back to the beginning. On your way, kill
three rats that crawl from the crawlspace
and keep to the west wall with the switch. Save the game and press the switch,
it opens a timed door. Start moving north between the sloped blocks, drop down
and see the trapdoor you already opened. Through the opening drop down onto a
block, keep dropping and stand facing west of the deadly water with slopes. Take
a standing jump, slide down and jump the next slope and the one after it, reach
the passage and run forward past the door you opened into a big room.
Notice, if you missed the timed door and you do not
have a savegame, there is an opening in south-west wall, jump there and enter a
room. Kill the homeless dude who attacks, then stand in front of the south
sloped block. Jump up, grab it and slide down past the next two slopes and
climb the hole in the ceiling. Climb the north wall and through a doorway back
to the switch again.
Inside the big room climb the block while facing west.
Jump and grab the floating ledge. Turn to the south ledge, jump and grab it,
turn south-east and take a jump to the next ledge. Face north-east, run and
jump to the ledge, then jump the west ledge.
Look in the west wall for the electricity box, since you only have the
revolver without the lasersight you can't shoot it from here. Turn to face east
and take a standing jump, grab the rope and turn over toward the west wall,
swing three times and when you have full momentum jump forward, draw your
pistols and shoot the electricity box. Drop
down, slide a slope and stand on a ledge below. A door opens down the floor, so
make your way down and go over there. Step forward a little and look up for a
slope, jump and grab it, pull up and backflip onto a ledge. Run/jump forward to
the next ledge and reach the receptacle for using the Boogli Key and open a
door in the cave. Drop down and run forward into the cave, head south-east, see
the door you opened and drop to the next room.
In front of you there is a big floating diamond and if
you look closer you might see there a key. Follow the ledge to the north and
stand on top of a slope that has a row of flames. Start sliding down and each
fire will turn off but you have to jump over the last fire. Follow the passage
until you get to the end and pull there a lever, then climb the east wall and
look for two openings. Climb the south opening and take a running jump to grab
the opposite opening. Drop down to the bottom and pull another lever, you
should get a flyby around the diamond. Climb back to the opening and from there
jump/grab the ledge above, face west and jump to the sloped block. Pull up and
backflip, slide down the next sloped block and jump forward to grab the block
and climb onto it.
Stand with your back to the brick wall, drop and grab
the east wall, then do a backflip and grab the brick wall. Move left and climb
up, jump to the ledge around the diamond. From where you are standing, simply
jump onto the ledge with the candlestick, then jump and grab the diamond, pull
inside and pick up the Key of Eternal Happiness.
Now the floor is covered with water, so drop down and swim into the east
tunnel, pick up a medipack from the
center hole. Keep swimming up, roll and see an underwater lever at the west
wall. Pull it to turn off the big fans and quickly swim through one of them and
toward the east, look for a hole. Keep swimming up the tunnel until you reach
the exit hole and you're back at the lake, swim north and the level ends.