BACK TO BASICS 2007:

 

Another Metro Station

 

Level by TC14 (Thibault Chatelus) (January, 2007)

 

Walkthrough by Harry Laudie

 

 

You slide down a long tunnel and land in a subway station. Go west and pick up three flares. At the far west are two closed doors. Go south and jump the turnstiles. Go down the stairs to the track platform. The track is electrified and is deadly. Go to the north-east corner and jump over the track to grab a crevice. Shimmy left to a ledge where you can pull up. Save at the top of a slope for a very hard slide. Guess the time between the spikes that pop up at the bottom. Stay on the left side of the slope and start to slide between the pop times. Hopefully, you will hit the bottom as the spikes have just retracted. Step forward a little and jump forward to grab the crosshatched black wall. Shimmy to the left and around the corner. Position Lara between the top and bottom tiles. Back flip, roll, and grab the ledge behind you. Pull up into the opening and the camera view changes.

 

You enter a room with a deadly floor. Lara keeps looking at the fans.  Walk west to the edge of the platform. Turn slightly to the left and when the flame emitter stops, side jump to the right. You should land on the platform but safely in front of the fan. Crouch to pick up a small medipack. Face the fan, roll and hop back into the water. You get secret #1. Only that one tile is safe so do not swim. Pick up the Secret Fuse #1 and a large medipack. Pull back up onto the platform and run forward away from the fan.

 

The next jump is hard. Give yourself full health and run and jump to the west through the fans. You land on a safe platform behind the second fan. Any other jump to the other platforms just seems nearly impossible.

 

Be careful of the fire emitters and jump north twice to safe platforms and then east to another safe platform. Walk to the edge of the opening. Run and jump to a safe area over the track. You get an extremely long flyby ending with the laser sight. Go north to the end and run and jump into a hole at the west wall. Drop into the bottom and shoot a huge rat. Go east and through a triangular crawl space. Drop into a brick-lined tunnel. Go north and take the first branch. Stand jump to an opening overlooking the pit. Stand jump to grab a horizontal pole. Spin and release with a left curve. You should land on a safe column. Run and jump to the east to grab a column. Pull up and pick up the laser sight.

 

Run and jump to the north-east to grab a column and pull up. Go to the north-east corner of the block. Stand jump to the north-east slope and jump into the east tunnel. Follow the tunnel and slide down into a brick-lined tunnel. Go south and through the crawl space again. Go to the room where you jump into this hole. Back flip off the south ledge and jump forward to grab a ledge. Run and jump out the fence to the south-east. You may need a left curve to clear the deadly tracks. Run and jump to grab the opening in the west wall. Pull back up into the fan room.  Jump the platforms to the west and south to the platform behind the fan.

 

When the fire emitter stops, jump south to a safe platform and enter a room. Go around the column and jump up to grab the top. When the fire emitter is off, pull up and run and jump to a north-east alcove. Turn around and run and jump to grab the wire-mesh ledge above the fire emitter. You do not catch fire. Shimmy to the right and wait until the fire emitter is off before you pull up onto the mesh floor. Go north to a movable block with a coil texture. When the fire emitter starts, start to pull back the block. When you reach the fire emitter, it should have stopped. Immediately release the block and side jump to the left. Move the block around the mesh floor and push it into the alcove in the south-east corner. Stop on the tile just before the alcove and the fire emitter stops. Then push the block into the alcove and a platform rises above you at the north wall.

 

Jump into the east alcove. Then jump to a south wall alcove. Run and jump north to pull up onto the platform. Then stand jump in a west wall platform. Pull down the switch on the wall and you hear a door open. Use the light of the binoculars to look to the south-east to see where you have to make another very hard jump. Aim to the left of the corner and use a right curve when you run and jump. Stand jump to the north and enter the open door into a small room. Go into the next room and shoot three guards. Pick up two shotgun normal ammo. This is the starting room. Go south into the small room and press the pushbutton on the wall. You hear a door open. Shoot the panel on the west wall. Do not stand too close or you will catch fire.

 

Return to the starting room and there is an open door in the west wall. Enter the door and go down the tunnel to a room with fans and a deadly floor. Stand jump to a breakable tile. Stand jump to the next breakable tile and run and jump onto the west ledge. Turn to the north-east and run and jump to the horizontal shaft connecting two fans. You are running at a 45-degree angle to the poles but the poles will still work. Aim for the small black double bars. Spin around and release to land on a safe platform at the north wall. Do the same jump and spin to the south-east to land on the east wall ledge. Grab the ceiling and monkey swing to the south-east corner. Pull down the switch and get a cut scene of the cover lifting on the west wall. Monkey swing back to the east wall and press the pushbutton. A rope drops in the middle of the room.

 

Jump and grab the rope, Swing to the south-west corner and pull down the switch. You get a cut scene of the cover lifting on the west wall. Grab the ceiling and be careful of the fire emitter as you monkey swing to the rope. Release and grab the rope and swing to the west ledge. Press the pushbutton and get a cut scene of a door opening. Spin on the shaft again to the north-east platform. Go north to follow the tunnel to the open door. Do not go near the end of the tunnel or some platforms will drop and make it more difficult for you. Enter the door and drop to a platform in front of you. Walk to the edge of the deadly water. Stand jump to the horizontal shaft and spin to release and jump to the north platform. Pull up onto a block and pick up the Whiss Key (red key). Drop onto the breakable tile and then back up to the block. Just in case the tile triggers something. Drop to the platform and spin back to the south platform at the entrance. Run over the breakable tile there just in case it triggers something. Exit the room and spin the shaft again to the east wall. Jump and grab the rope and swing into the south entrance tunnel. Return to the starting room.

 

Go to the south-east and go down the stairs again to the track platform. There is an open door in the west wall. Enter and shoot a guard for shotgun normal ammo. Or the guard may be on the track platform if you arrive there late. Follow the tunnel and go down the stairs. Carefully jump over the fire trap on the floor. The tunnel goes the right and ends with a locked door needing a key. But you have the wrong key. Open the door in front of you and shoot the panel in the corner. Jump over the fire emitter and pull down the switch at the panel. You get a cut scene of a fire emitter stopping at the track platform. Go back to the track platform and go to the south-east corner.

 

Jump south-east to grab the slope where the fire has stopped. Shimmy to the right side. Pull up, back flip, roll and grab a crevice, Shimmy to the left and pull up into an alcove. Turn around and stand jump to grab and pull up into an east alcove. Turn around and see a green key on the deadly track. Leave it there for now. Run and jump to the west wall and grab the black crosshatched wall. Shimmy to the left and enter the crawl space. On the other side, wait until Lara is in the climbing position and then shimmy to the left. Drop onto a platform and walk to the west side. Stand jump to spin around the horizontal pole. Release and land on an upper ledge. Pick up a large medipack. Go south and pull down the switch on the wall. You hear a trap door drop. Jump back to the east safe platform. Grab the wall and shimmy into the alcove in the upper right wall. Climb the wall through the trap door and pull up into a tunnel.

 

Follow the tunnel and drop through a triangular opening to another tunnel. Follow the tunnel and shoot three rats. You arrive at a closed door. First go north and drop into a tunnel. Go west to a lower tunnel and the door opens for you. Shoot a guard and pick up shotgun normal ammo. You are back at the track platform. Go north up the stairs and shoot a guard. Pick up the revolver from the dead body. Go down the stairs and enter the south door to get back to the tunnel with the closed door.

 

Open the door and enter an outside area. Go to the north wall and pick up revolver ammo. Go to the middle of the area and look to the upper east wall. You see an alcove with a panel. Go north to the top of a small hill. From there you can shoot the panel. Turn around and see that a trash bin has risen in the north-west corner. Get onto the trash bin and stand jump to the south. Spin on the pole and jump to land on the corner column. Run and jump to the east and pull up onto a ledge with a pushbutton. Do not press the pushbutton on the wall. Run and jump to grab a ledge to the north. Go to the end and jump down into the hole you see in the north wall.

 

Follow the tunnel to another outside area. Jump forward to grab the scaffold and safety drop to the ground. Move the block with the coil texture from the east wall to the end of the ledge at the south wall. Climb onto that ledge and follow the ledge to the north. Run and jump to grab a north ledge. Then run and jump over the barbed wire to the tunnel in the lower north wall. Pick up a small medipack at the tunnel entrance. Follow the tunnel and climb the blocks to a panel. Shoot the panel and pull down the switch. Go left to slide back to the ground, Shoot a dog and a thug. Pick up a small medipack. Go south and the block rises up on a trash bin. Move the block into the west corner. Jump over the wire to the north tunnel again and move up the switch.

 

Go to the movable block and move it south to the end of the ledge. This time use the scaffold to get to the ledge. Jump down into the north tunnel and pull down the switch again. Slide down again and climb the ledges again. This time pull and push the block over the scaffold to the east ledge. Safety drop to the ground and see a tunnel with a box in the east block. Shoot the box and enter the tunnel. Pull down the switch at the end. Exit and climb the ledges again. The scaffold has moved to the north. All that remains now it to move the block into the alcove at the west side of the scaffold. You will hear something click somewhere.

 

Go south to the ledge and get into the upper alcove. Run and jump south to grab the roof. Shimmy to the right and pull up onto the top of the scaffold. Go to the middle of the scaffold and jump north into an alcove. Press the pushbutton and get a cut scene of a door. Go east to run off the scaffold and onto the east ledge. Safety drop to the ground and use the switch in the tunnel to move the scaffold back to the original position. Climb to the upper alcove again. This time you can jump and grab the top of the scaffold directly. You do not need to shimmy on the roof. Run and jump south into an alcove. Press the pushbutton and get a cut scene of a pole in front of the door. Jump back to the scaffold and jump into the hole in the south wall. This was where you entered this area.

 

Safety drop to the ground. Use the trash bin, the pole, and the column to return to the ledge with the pushbutton. Do not pres the pushbutton. Run and jump to the north ledge again. Stand jump to use the pole to spin and jump to the door in the south. Enter the room and shoot the guard. Pick up the shotgun from the floor. Go to the south-west corner of the room for a small medipack. Notice the level editor on the computer screen. Open the other door and step into the opening. Face west and jump up to grab the roof. Shimmy left and pull up into an opening in the east wall. Use the slide wire and release to grab a crawl space. Enter the crawl space for a large medipack and an Unremarkable Key (brown key). Give yourself full health before you drop to the ground.

 

Climb the trash bin again and return to the ledge with the pushbutton. Now press the pushbutton and the ledge drops. You drop to the ground. Shoot a dog and a thug. Pick up a large medipack from the dead body. Climb the trash bin and use the pole to get to the south corner column. Turn around and run and jump to a ledge that has risen in the north. Grab the crevice in the west wall and shimmy to the left. Pull up onto a crawl space for secret #2 and a Secret Fuse #2. Safety drop to the column and then to the ground.  Go east and follow the tunnel back to the track platform.

 

Go north and enter the door in the west wall again. Go down the stairs to the end of the tunnel. Use the brown key to open the door. Enter the door and shoot a thug. Follow the tunnel and through a window you see the area that you were in earlier. Go up the stairs to a second track platform. Shoot a dog and a thug. Pick up a small medipack. The stairs to the east are closed. Go south and open a door. Follow the cage to a switch. Pull down the switch and get a cut scene of the closed stairs. Return to the stairs and enter on the left side. At the top, go to the right and open a door. Enter and follow the tunnel to a slope. Notice the barrel above your head. Keep to the left side and slide down the tunnel. At the bottom, jump with a left curve into a safe tunnel and the barrel should miss you. Go to the end of the tunnel and you overlook the track.

 

Run and jump to grab the black crosshatched wall. Shimmy to the left to the next tile. Place Lara between the top and bottom tiles. Back flip, roll, and grab a crevice. Shimmy to the right and pull up into an alcove. Shoot the panel and pull down the switch. The screen shakes a little to indicate that something has happened. That something is that the electricity is off. The track is now safe to walk on. Return to the platform and use the stairs and tunnel to return to the first track platform. Then run south down the track and pick up the Turr Key (green key) that you saw earlier. Then run north and slide down the slope. Continue north to the area where you got the laser sight.

 

Go to the end of the track and shoot the box in the north-east corner for a small medipack. Then go to the north-west corner and use the red and green keys to open the door. Enter the tunnel and go to the left. Notice a pole and a closed upper door in the room. Drop into the room and shoot the barrel in the north-east corner for Uzi's. Get back into the tunnel and shoot a guard. Go to the end of the tunnel and press the timed pushbutton. Roll and run back to use the pole to spin into the open door before it closes. When you make it, the door opens and stays open.

 

Push the block in front of you into the small room. Then push the block to the west. The door opens in the east wall. Go to the door and overlook the pit again. Run and jump to grab a higher ledge. Then run and jump to the yellow crane. You can see a closed door in the upper south-west wall. Jump to lower platform to the east Drop off the east end and onto a walkway. Go to the south end and press a pushbutton. You get a cut scene of that door opening. Go back to the platform and the crane. Climb the highest part of the crane and jump to a higher south-east platform. Then jump to a platform at the east wall. Then jump north to the column with the barrels. There is also a movable block there as well. Go west and watch out for gap in the ledge. Shoot the boxes and climb the black crosshatched wall. At the top, shimmy to the right and onto a column.

 

Run and jump south-east to grab the black crosshatched ceiling. Time your way through the three fire emitters and monkey swing to the east wall. Release, slide down, and grab the edge of a slope. Shimmy to the right and around a corner to pull up onto the crane counter-weight. Drop to the east side and pick up a large medipack. Pull back up to the counter-weight. Crawl over the west block and go west to the front of the crane. Save the game at this point. Turn around and slide down the crane backwards. Pull up, back flip, roll, and grab a high crevice in the west wall. Shimmy to the left and pull up into a crawl space. Crawl through and stand up in a tunnel. Use the floor lever and get a cut scene of a platform rising near the movable block. Go back through the crawl space. Release and grab a block below. Shimmy to the left and into an alcove. From here you have two choices.

 

Choice 1: You can run and jump to the north-west and grab a ledge. Use the binoculars to check where it is located. Then pull up into an tunnel with the open door.

 

Choice 2: Jump north down to the first crane. Repeat the procedure to get to the front of the second crane again. Slide down again but forwards this time. Jump and use grab and you should miss the crevice and drop into a tunnel with the open door.

 

Shoot the panel and pull down the switch. You get a cut scene of another platform rising in the ledge. Exit the tunnel and run and jump north-east to the first crane counter-weight.  Return to the corner column with the movable box and the barrels. Push the box to the west and over the ledge to the very end corner. You get a cut scene of the pit and the pit is filled with water at the bottom.

 

Dive into the water and pull up onto the west track. Go south and enter the hole in the south wall. You were here before but now the tunnel is filled with water. Swim down into the tunnel and pick up a Secret Fuse #3. However, you have to swim to the end of the tunnel before the sound is heard and the secret #3 is registered. Go back to the pit and swim into the large square tunnel in the north wall. Swim to the end and pull up into a building that looks like an old ruined church. Go south to pick up an Unremarkable Key (brown key) off a pedestal. Then go north into an alcove next to a dark block. Use the key to open the door. Enter the door and run towards the pedestal and the level ends.

 

08-jan-2007