Back to Basics 2007 - Jobmond And Co.

 

Level by Skyld (Braden Ellis)

 

Walkthrough by Yoav

 

 

As the level starts, turn around and enter the room, get a small medipack and look for closed door you will open later. Follow outside and south, drop into a place with a glass floor and a big fan, look for another closed door you will also open later. Climb out from there and head over to a yellow car, turn to the south and climb the long block. Go down the block and look for a green trapdoor you have to raise, then drop down into the pit and climb the north side. Jump to the top of the brick sloped block and enter the west alcove for flares. Drop down and climb onto the next long block and head east to the end. Take a running jump, grab the east wall and climb onto the roof, turn to face south-east and look for a jump switch on the east wall. From where you are standing, run/jump onto the sloped east wall and immediately grab it, then shimmy right and when you're above the jump switch drop, grab it and pull it down. Now the green trapdoor rises up, so go back over there and climb onto it. If you look west you'll see a large opening you can reach, but this is for later, right now climb south.

 

Jump/grab the ladder and climb down, jump into the water and swim forward, look for a closed underwater door. Roll and swim back, climb out of the water. Follow west around the wall, then pass between two columns and kill two crows. Head south and stop next to the grate wall, look at the west building wall, there's a closed door you'll open soon. Turn around and head to the place Lara stands in the following picture.

 

Jobmond1.jpg

 

Climb the sloped block to the west (left in the picture) and stand in the south-west corner, facing north. Sideflip onto the sloped roof (just in the middle of the pic), grab the ledge and shimmy almost fully to the right wall. Climb up, backflip, turn in midair and curve left to land on a ledge. Jump south onto the sloped roof, turn facing the south building wall and look for a jump switch. Now take a running jump over the switch and pull it down to open the door in the west building wall you just saw.

 

Head over to the grate wall and follow inside, climb the brick block while facing north and jump into an open alcove. Take another jump onto the block with the pile of planks and walk a little bit further, then jump north-west into an alcove with a short ceiling. Now you have to take a curved running jump over the left column and land onto it, then one more jump north into the alcove. Shoot the electricity box and pull the switch to get a short fly-by of some homeless dude standing on a block with a campfire not far away from you and a door opening somewhere. You might see this homeless dude later but you need to meet him face to face, as he will give you something.

 

Anyway, drop down and go back the earlier ladder you climbed down, this time climb up and backflip to get back to the green trapdoor. Face west, run/jump over the large opening, grab it and pull inside, go north and see the door you just opened. 

Jump into the water and swim a little bit north, look for an exit hole in the ceiling. Pull out of the water, follow north until you come to a place with wire at the floor. Pass the place and turn east, kill a rat on your way and reach the opening at the end. Drop into a big area and head south, then west, and enter the north way, look for a green trapdoor and a receptacle. Exit the place and head to the south-east corner with a sloped stone, with a simple jump stand on the top.

Face west, jump up to grab the stone ledge above and shimmy right where you can pull up onto it. Run/jump to the opposite (west) sloped stone and turn to face north-west, you have to take a blind curve running jump to a sloped block hanging on the wall. Then shimmy a little bit left and do a backflip with roll and grab a stone ledge. Climb onto it and step forward, then drop to the block from the right and run/jump to the north-west block and pick up the Portable Motor.

 

Drop to the floor and go back to the receptacle, use the portable motor to open the trapdoor. Now before you get down, go through the open trapdoor to reach a very well hidden alcove. Go and stand facing the west wall right above the opening floor. Step back, then run and jump forward, grab the climbable wall and climb up through the ceiling and into an alcove for SECRET #1, pick up the flares.

 

Carefuly climb down the wall and drop back down to the floor, otherwise you'll fall directly into the open trapdoor and you die. Climb down the ladder, then walk forward and drop to place with a big fan and shallow water. Go left and look for a receptacle, keep a little bit further and look for an underwater lever. Despite the shallow water lever you're able to pull this lever and get a screenie of two trapdoors being raised up. Time to leave, go and stand facing the fan, backflip onto the sloped wall behind you and jump forward, grab the opening, climb up the ladder and you are out from there.

 

Kill the rats and head back to the south-east corner, climb back onto the stone ledge as you did before, this time turn to face north. Run/jump over the trapdoors you raised and take another jump to the space between the columns. Jump the next ledge and walk to the end, take a jump forward to the next ledge then run/jump over the north-west ledge. Run/jump to the faraway south ledge and pull the switch at the shattered electricity box and get a screenie of the flooded fan place you came from. Make your way over there, jump down through the open trapdoor and swim inside the place. Climb the north ledge and jump to the next ledge, pick up the Portable Battery. Swim back to the ladder and climb out, kill two crows, then head south over to the pit with wire in the floor. Notice the south-west opening you'll go through later. However, run/jump to the opposite (south) ledge and climb onto it, then drop down forward and use the portable battery at the receptacle.

 

The door is now open at the east side. Jump over the slope into a new area and stop in front of a deep pit, by the way you'll reach the bottom later. Look for a timed trapdoor on the north wall you'll need to raise up soon, then take a running jump east to cross the pit. From the ramp drop down and take a look at north for a key hole and a closed door. Keep south and drop into the hole, move east and take a standing jump between the slopes, then climb up and run to the end, see a cover glass on a switch. Now turn around and back to the hole, this time don't drop down, just take a curved jump and climb back up the ramp. Move to the right and stand facing east. Run/jump forward and grab the high ledge. Jump up, grab the ceiling and follow the monkey swing that leads you to a ledge with a switch. Pull this switch to raise up the cover glass you just saw. Drop down to the floor and go back to this switch. Press the switch to raise up the timed trapdoor, quickly turn around and run over the hole, take again a curved jump and back up the ramp. Climb up and jump south-west, don't stop, take one more jump and climb the block. Take a sidejump and you are back on the trapdoor. Immediately jump to the north-west, then over the ledge, turn to face north-east and jump into an alcove, pick up the Key of the Unfathomable Demon (red key).

 

Drop down to the floor and cross the deep pit again, go back to the earlier key hole and use the red key to open the door. Enter a new room with a deep pit and an up/down trapdoor. When you're ready, jump onto the trapdoor and run/jump forward, grab the opposite wall and climb up. Look for a closed door, then take a running jump into a south-west opening. Drop down and be aware of the hole with wire ahead, follow the next passage, pass the opening and run to the end. Take a look north-east behind the grate at our mysterious homeless dude. Go back to the opening you passed and enter inside, go left and see a switch protected by fire. The idea here is not to step on the glass floor as it activates the fire. Walk outside and be sure you are not standing on the glass floor and carefully jump to the right tile, notice as the next sunken tiles are traps.  A simple jump to the sloped tile and the one after it and stop before the up/down trapdoor. Now with perfect timing pass the next trapdoor and reach the switch. Press the switch and go back to the opening you entered, jump back to the wall and climb up. Go through the door you opened, slide down and run a little bit forward, then take a jump to the north-west corner next to the block and climb up the grate wall.

 

You are now in a new big area. Climb the grate block and run/jump north, grab the stone wall and climb onto it. From here you have to take a run-jump north-north-west onto the protruding slope, then jump and grab the ledge. From the stone ledge run/jump to the south and head over to the switch. Look to your left, there's a burning tile with an object. Pull the switch to raise up a cover glass on a switch that you can't see from here, then turn around and jump back to the stone ledge. Climb north-east, watch the wire and reach the switch. Pull it down and raise another cover glass. Go back to the stone ledge and proceed west, jump over the flares, pick them up and jump back to the stone ledge. Climb north-west and reach the switch, pull it down to raise up the last cover glass. Turn to face north-east and run jump to the faraway ledge to reach the switch, and save the game. This is a timed switch to turn off the fire on a tile you saw near the first switch. Pull it down and start a timed running/jumping over the tile and pick up the Portable Motor.

 

Now go back to the first big area the same way you got here, through the up/down trapdoor, then cross the deep pit and jump over the hole with the wire on the floor and don't worry about the south-west opening as we'll go over there soon. However, you need to get back to the higher switch in the shattered electricity box you already pulled when you flooded the fan place and raise it up to bring the place to a shallow water. Get back down there and use the portable motor at the

receptacle and get a screenie of a closed door at the beginning fan place. Actually you opened another door further down the passage beyond this closed door. Now climb out from here and head south and stop before the hole with wire on the floor.  

 

Run and jump into the south-west opening and step a little bit forward. In the next room two barrels are rolling from side to side so you have to cross it faster to the south, then jump over the slope and follow to the next room. There are three movable grate blocks and one stone block in this room. Slide north to the bottom, climb the next block and look for a cover glass, then go back up the room. The idea here is to pull/push these grate blocks and clear a space for the stone block that you need to pull/push under the half column. When the puzzle is done, slide again to the bottom and climb the block, see the cover glass has raised up. Pull the switch and get a screenie of the entrance room at the beginning, but actually you opened the closed door there.

 

Time to leave this area forever and go back to the beginning, but before this you have to complete something. When you reach the beginning area, climb again onto the green trapdoor, then climb south, jump/grab the ladder and climb down to an earlier area. Jump into the water and swim south, the underwater door is open now (triggered in the passage leading to the half-flooded area with the fan), just swim into an alcove and reach SECRET #2, pick up the flares. Now climb out of the water and return to the beginning area.

 

Enter the room and follow through the door you already opened, then run to the end. Jump/grab the ladder and climb down to an underground area. Drop east and follow down the path, at the end climb the block and see a closed door. You have to work a little hard, for to get it open requires a nasty timed run. Return back and head west, climb the high level and look for a cover glass on a switch. Proceed north and run down the stairs, stop before the hole with wire. Jump to the north-east place and climb north, you are now at the bottom of the pit you earlier crossed. Turn to the south wall and save the game before you pull the switch. This switch opens the timed door you just saw. Pull the switch and cut the screenie to save time, jump forward and run a little, then jump over the hole and run up the stairs, turn left and drop from the high level, sprint down, then climb the block and reach the open door. Pull the switch to raise up the cover glass, then return to the high level. Pull the switch and get a screenie of an open door at the first fan place.

 

Back to the ladder and climb up, backflip and then turn around and run outside. Drop into the fan place and enter the passage, run to the end and turn to a tunnel, you finally meet the mysterious homeless dude. Kill him and wait a second, next to him he'll drop the Key to Eternity. Now run to the end of the tunnel and light a flare in the dark. Use the key at the hole to end the level.