BACK TO BASICS 2007:

An Adventure in The Night

 

Level by Mikki

Walkthrough by José


STORY:


According to some sources, Lord Singler, a descendent of the Templars, is in his fortress, guarding a Gold Key forged by his ancestors. According to some legends, by melting this key one can learn the formula of transforming metal into gold. In the city there is a group of mercenaries (SAS) performing experiments and they want the key at any cost. They have already stolen one key to enter into the fortress, but the second key is in the possession of the Damned, a group of fanatics, whose kingdom is in the subway tunnels. Lord Singler, a great friend of Lara, calls her to ask for her help in finding the Gold Key before either of the two groups can obtain both keys to enter the fortress. Lara is once again on her way to recover the Gold Key among numerous traps and enemies.

 

WALKTHROUGH:

 

The Sewers

This adventure starts in the sewers. Kill the rats, advance and at the end take the right opening (don't worry about the left door, it's the exit at the very end); pull the switch to open the trapdoor and climb outside; the trapdoor closes behind you. Kill two dogs and go east.

 

The Subway Entrance

After the flyby continue left and go straight ahead to the subway, down and right. In this room there are four cabins with switches; climb one of them and observe the roofs of the cabins: one of them has a different orientated texture, this is the switch which you don't have to pull; descend and pull the other three switches and the door in the NW corner opens. Kill the damned man, pick up the medipack, shoot the power box in the south wall and pull the switch, you get a camera shot of an opening access at the bottom of the subway stairs.

 

First Secret

Go out of this room and go to the passage at the SE. Stop at the top of the mechanical stairs. Use your binocs to find an opening in the dark, high and to the left. Climb the central part of the stairs and do a running jump to grab the climbable wall under the opening, enter and get SECRET #1: medipack and revolver ammo. Safety drop to the floor, go down the stairs and enter the left access.

 

First Yellow Valve

Walk a bit S and look up and right to find a crawlspace. Climb and run off the ledge to fall at the bottom of the ladder (if you go to the edge, turn around and jump backwards you'll not lose any health). Make your way to jump over the breakable tiles to get the other side and get the revolver. Climb into a small room to pick up revolver ammo, the laser sight and the first yellow valve; go down to the narrow corridor again. Use the revolver+sight to shoot the power boxes in the left wall, two ropes appear. Use the ropes to get the other side. Climb the ladder and do a backflip with twist to grab the edge of the crawlspace and go out (the small ladder at your back isn't climbable so you'll have to grab the edge of the crawlspace; if you have problems try to jump and grab the ladder, then climb four steps and do the backflip).

 

First Blue Valve

Enter the subway station, go left and open the nearby door. In the SE corner of this room there's a moveable block, push it two times and enter into a small room where you can pick up revolver ammo. Pull the block aside to discover a trapdoor and a switch. Pulling the switch you fall in an apparently empty room with four lamps. Climb the SW ledge and take the first blue valve from inside the lamp. Go back to the subway station.

 

Second Blue Valve

Go left (east) and from the platform jump to the top of the wagon. Crawl through its left side till you find an opening in the ceiling. Enter this new room and look to the floor tiles: some of them are oriented in a east-west direction and majority are oriented in a north-south direction. Jump over the tiles oriented in the east-west direction and finaly the door opens; pick up the second blue valve and go back the way you came to the subway station.

 

Second Yellow Valve

Now we are going to the other platform (south). Open the most right door, shoot the boxes at the NW corner to get the second yellow valve. In the center room there is nothing, and in the left room you can pick up a small medipack shooting the boxes. Make your way back to the room with the four cabins with four switches, and enter again through the NW door. Pull again the same switch into the broken power box at the south wall and you get a camera shot of another opening access at the bottom of the subway stairs (right side).

 

The Damned Key

Go there and enter the right access now. Go east and open the door, kill two damned dudes and insert the four valves to stop the underwater fans. Dive into the water and pick up the Damned Key near the north fan. Make your way to go back to the surface out of the subway near the fortress.

 

The Way to the Second Key

Once out and in front of the fortress, face east and go ahead to the next challenge. In the next structure there is an SAS you can't kill, 'cause he's protected by a fence high up, so move quickly. Run across the right side and climb up over the rubbish collector, from here jump and grab the north ledge and quickly run and with a left curve jump to land/grab the central structure. The middle steel column is climbable so face the east face, jump, grab and climb while another SAS shoots at you (use medipacks as well). When you are up, shimmy around the corner to land on a safe ledge, from here you can shoot this second SAS. Once he's dead grab the zipline and push the button to open the door.

 

The Pools Room

Go down the stairs and enter a room with two electrified pools. Go to the NE dark corner of this room, jump and enter a crawlspace. Continue through the passage and arrive at another room with dry pools in a second floor. Take notice of the elevated tiles in the dry pools (two in the left pool and two in the right pool) and notice the marked tiles at the bottom of the dry pools (another two in the left pool and another two in the right pool); don't worry if the tiles are marked with black or yellow textures, the only important things are the four elevated tiles and the four marked floor tiles. Draw a picture of the empty pools with the tiles for later.

 

The Second Secret

At the SW corner of this second high room there is a high crawlspace in the dark. Jump, grab and enter to get SECRET #2: revolver ammo and a small medipack. Go out and go back to the low floor with the the water pools through the NE passage.

 

Getting the Key

Once down in the room with the electrified pools, stand first on the two correct elevated ledges in the left pool and on the two correct elevated ledges in the right pool (don't worry if in the pools are more elevated ledges, you only have to stand on the ledges that correspond with the ones you saw marked in the higher floor). The right door in the south wall opens (kill two SAS on your way). Enter the right door and notice the red and green lights in the walls. You must walk only over the tiles with green lights at their side to open the far south door (don't worry if you step over the very bottom floor tiles, but never over the elevated tiles near the red lights). Once into the small room pull the floor lever to stop the fan in the adjacent room. Once you go out, the pools are not electrified, and you can walk safely over the water in both pools, so walk over the other four (lower) tiles marked in the high dry pools (two in each pool) to open the left door at the south wall. Enter the door and go north to pick up the SAS Key. Turn around and go to an opened door south. Save your game here.

 

The Escape

This is a very tricky timed run. You have to go down the stairs running and turning first right and then left and continue running for your life before the SAS gets over the safe tile at the end of the corridor. This is a very difficult timed run, where you have to press the sprint key down the stairs all the time and depressed a bit while turning the corners; at the end before you get to the safe place, you must take a critical running jump over three or four tiles before to avoid the fires. It's very difficult, but not impossible. If you get there successfully, you'll have to kill the two SAS (the button at the bottom of the stairs is not for you), open the exit door and enter into the room with the fans. Go east and pull the wall switch to stop the nearby big fan. Go through it and kill the two SAS in this room. Go through the open NE door and kill two more SAS if you didn't kill them before, and go outside near the fortress.

 

The Fortress

Go straight ahead and left (west) to use your keys to open the fortress door. Enter and the door closes behind you. In front of you are eight lamps with switches under them. One of the lamps is blue. Begin by pulling the switch under the blue lamp; this switch lights another lamp, go to this second lighted lamp and pull the switch under it; this switch lights another lamp, so go to pull the switches you are lighting in order and when you pull the fifth switch, the door at the far west wall opens. Go there and pull the floor switch to open a trapdoor somewhere...

 

The Golden Key

Go back east and at the end of the lamps go left and turn west into another passage. Walk a little to find the opened trapdoor into one of the right alcoves. Go in and after the flyby enter the electrified room. Look into the mirror to the right to know that the yellow tiles under the lamps are safe. Jump on these tiles to finally get over one of the columns near the stairs. Approach the yellow lamp and get the Golden Key which is over it, the nearby door opens. Go through the door, watch the flyby and go down the stairs to finish the level.

 

04-january-2007