Nepal Base (Demo)

Level by Koldo Iglesias Pardo (February, 2007)

Walkthrough by Harry Laudie

[Note] Some of the animations look strange. I assume that they are similar to the new movements that are found in Tomb Raider Legend. The author's notes also mention new modified movements but I cannot translate the notes. [End note]


Cuevas de Africa

Slide
down a small slope and pick up a PDA. You can read it but I cannot translate it. Jump down to a lower south ledge and pick up rocket explosive ammo and a rocket launcher (Lanzacohetes). Safety drop down to the floor of the jungle. Go to the north wall and enter the opening in the wall. Drop into a small cave and go north to an opening. If it is too dark, use a flare. You are given a lot of flares at the start. Slide down a slope and continue down a tunnel. You emerge onto a ledge over a spike pit. Shoot two bats and just run and jump over the pit. Go north and safety drop into another pit. Pull down the wall switch on the north wall. A column rises behind you. Climb the column and go south to see that the spikes are gone from the spike pit.

 

Go west and follow the tunnel to a ledge over a pit.  Slide down the slope and jump over the spikes to grab the west ledge. Pull up and continue to the west. Jump over a pit and enter a tunnel to shoot a bat. Follow the tunnel to a ledge over a pit. Use the hanging rope to swing onto the ledge on the west wall near the north-west corner. Go west to the end of the tunnel and climb the wall. Pull up at the top and shoot a bat. Go east into a small cave and use a slide-wire to get over a deep pit. Release at the end to grab the ledge of another cave. Pull up and go to the south wall. Look up above you to the north and see a greenish wall that you can climb. Climb to the top alcove for a large medipack and rocket explosive ammo. Climb back down to the cave. Go to the south-east corner and enter a wide tunnel. Stay on the left side wall side to avoid two spike traps that pop out of the right side wall.

 

Go south and slide down a slope.  Go east and find some stairs. At the bottom of the stairs go to the left and pick up a small medipack. Run up the stairs and climb to a second set of stairs. Follow the stairs to the end and stop before you drop off the top stair. Jump to the west and grab the greenish wall. Climb the wall to the top and back flip to another outdoor jungle area. Go south and loop around the gray wall to the left. Shoot a white tiger that is an endangered species and you should probably just out run it. Go to the north-east corner and jump up to grab the gray wall. Notice an opening with a path at the east wall. Go to the end and jump to a block at the west wall. Pick up a Jungle Key (Cargar Juego) and safety drop to the ground. Go east and use a small slope at the base of the east wall to grab the east ledge. Shimmy to the left and pull up onto a small path. Just follow the path in the valley and you find a key lock and a door.

 

Use the key to open the door. Enter the door and slide down a slope. You land in a small room and you need to kill a Shiva. Go to the south-west corner for a small medipack. Light a flare and look north from the medipack. You should see a dark block. Move that block to the east and push it against the large central structure. The block is climbable so use it to get to the top of the structure. You may notice spikes that pop up on the floor. You see a hole in the ceiling. Climb the wall under the hole and pull up in front of a wall switch. Pull down the wall switch and return to the floor. Be careful of the spikes and go to the south-east and enter the open door.

 

Go south and dive into the water. Swim down and follow the tunnel. Swim up a vertical shaft and pull up to a ledge on the south side. Run and jump over the water to a north tunnel. Crawl down the north tunnel as three spike traps pop out the wall above your head. Follow the tunnel to a slope. Slide down the slope and jump at the end to grab a rope. Swing to grab a second rope. Then swing and jump to another north tunnel. Follow the tunnel and go through a crawl space. Run and jump over the spike pit to grab the north ledge and pull into a crawl space. On the other side of the crawl space, press ALT and the UP AROW to roll forward out of the crawl apace. This must be one of the new movements.

 

Enter a small room and shoot a bat. Go south a pull a block out of the wall. Enter the south tunnel and hop over the water to grab the edge of a crawl space. Crawl in and pick up a small medipack. Get out and drop into the water. Just follow the underwater tunnel and pull up into a large room. Use the rockets to destroy two Shivas. Go to the south-west corner of the room. You can pick up rocket explosive ammo near the west wall. Use a flare and you can see that a tile in that area has a brick-like pattern and the other tiles are plain. There is a dark block in the south wall. Move the dark block onto that tile and the gate opens in the south-east corner of the room. Enter the gate and pull up onto a ledge. Go north and press the button on the wall. Return to the large room.

 

Go to the north-west corner of the large room. Again you see a brick-like tile and a dark block. Move the dark block onto that tile and the gate open in the north-east corner of the room. Enter the gate and pull up onto a ledge. Go south and press the button on the wall. You hear a door open. Return to the large room and the doors in the east wall are open. There is a dark block to the right of the open doors. Pull he block out of the corner and move the block to in front of the sloped block to the right of the door. Run and jump to grab the east wall with the plain texture. Climb up to the top ledge and pick up Uzi’s. Climb down to the floor and enter the open doors. Run down the east tunnel towards the crawl space and the level ends.

 

06-feb-2007