Revenge of Osiris. 

 

Game by the TRO-Online builders Team

 

Walkthrough D&G Productions.

 

The extended Story is in the read-me file.

 

Level 1 – Parisian Streets. By Thierry Stoorne

Authorized Walkthrough D&G Productions

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Go ahead to the crossing and turn right, follow E to the steps leading to the lower part of town, Baddies attack from both the left and the right. Try to get some distance between you and them so you can take them out before they start shooting. Head S and around the left corner, in that corner a Baddy starts shooting you from a balcony, jump up and down and take him out. Go to the E and on your right side will be an open gate.

 

The House 1.

 

On the square is a pool and a Baddy will open fire from the balcony E, take care of him and shoot one of the smaller windows to get into the house. Go right and into the living room and shoot the painting NE, get Secret#1, a Medipack and go to the N, right around the corner and up the stairs. One more Baddy and this one will leave Flares. Shoot the window NW and run out onto the wall. Follow to the W end and jump to that balcony NW where the Baddy was to get the small medipack he dropped. Return to the E and when facing the house you can run off the wall into the little alley NE, climb up to the stack of crates and get into the window W. Inside more Baddies, go out to the balcony N after shooting a window and get a small medipack. Jump to the balcony NE and then to the wall at the yard N. Take out all resistance and jump to the walkway NE, get over to the ledge N and pull the crate once to get a flyby of the open door below and the place beyond, drop and grab the edge of the ledge, shimmy past the crate so you can push it to the W once to open to a store room below. Drop to the yard below and first enter the store room W which opened up. Get Secret#2, Uzi Ammo, a Medipack and Flares.

 

The Factory Hall 1.

 

Enter the open door N and come in to a large hall with walkways. Turn around just on the sloped floor and look up S, grab that ledge over the entrance and pull up. Walk to the S and turn around to climb the ladder, head through the passages on the right and climb up to the left or right, there’s a hole in the floor and you can see the hall below. Drop in backwards and grab the edge, shimmy left and drop/grab to the walkway below, pull up there. Turn around and take a running jump with a grab to the lower walkway N, climb the chain NE and turn around so you can backflip over the high fence and land on the small ledge in the NE corner of the hall. Throw the switch there and see a crawlspace open up in the NW corner of the hall. Run-jump with a grab onto the walkway S and from there go to either the ledge down S or with a curve and a grab SW onto the bridge.

 

Get back upstairs using the ladder on the ledge over the entrance, go N and drop down to the walkway again, runjump with grab onto the lower walkway N and this time climb the chain NW and turn so you can backflip over the high fence and land on the small ledge in the NW corner of the hall.

 

Runjump with a grab to the walkway on the W wall to throw the switch there, when you walk away from the switch a screen will show a gate opening up somewhere. Jump back to the corner ledge and get into that crawlspace, follow the ducts into the room where that gate opened up. Pick up some Flares and head into the open gate E, shoot the Baddy and in the room with the crates. Push the right crate once, now you can use the switch hidden behind it. A flyby shows the pool in the Factory hall fills up with fresh water.

 

Get back to the hall and drop into the water below, swim under that central platform you saw in the cut scene; into the hole and follow the tunnel into the sewers.

 (At this point a door was already open when I checked back in the house, before going into the sewers, so here’s a shortcut to the next level without the Crowbar and you need that in coming levels).

 

Sewers 1, the Crowbar.

 

Swim to the W past the floating crate and walk into the tunnel, to the end and follow left around corners to get behind a gate, just left of the gate on the wall is a switch, save there before you pull it to open a Timed Skull door. Turn left from the switch while in the cut scene and sprint to the S end, turn right and sprint to the open door, hit “Alt” to roll through before it closes up. If you happen to fall down into the water below, don’t worry, that’s where you had to go first anyway.

 

The Block puzzle.

 

In the upper part of this room are 2 blocks, one N and one W, they have to go one floor down onto the W and E ledge so they can be pushed to trigger tiles. Dive down and find 2 UW levers, one behind the pillar N and one behind the pillar S. 2 Platforms will go up upstairs, get out on the green ledge W. Stand right and face SE a bit. Jump and grab the wall next to the ledge above (the Ivy is climbable) and climb back up to the top of the room. Throw the 2 switches on the central pillar, N+S to raise more platforms. Move both blocks onto the new platforms and throw the N+S switch again to drop the blocks one floor down. Safety drop onto the ledge below and move the blocks into the niches E and W. Now an UW gate opened in the pool, N side.

 

Swim into that open gate and follow up to a ceiling hatch, open it and climb up into the room above, shoot the box and get the Crowbar. Make your way back to the Block puzzle room and get to the top again. When you climb up to the ledge there will be a switch right in front of you. Pull it to open the Skull door again. Follow the sewers back to where you came in and swim back to the Factory hall. Get out on that central ledge and jump to the ledge SW. Climb back up to the entrance and go out to the yard, go over the wall S and drop into the street.

 

Go straight W from there and into that alley NW. Open the gate there with the Crowbar and shoot the Dogs. Climb the crate in the corner and jump/grab up to that platform, face N and shoot the box in the crawlspace, for later. First look NE and spot the flat roof, runjump and grab that roof go to the SE corner and do a banana jump around the E wall to the next flat roof, shoot the box and get the Trapdoor’s Key. Drop down to the street and go back to the same alley NW, on the E wall is a keyhole and the trapdoor behind you will open up.

 

Sewers 2.

 

Drop in and open the small gate W with the Crowbar. Follow the tunnel, climb up right and go to the end, grab the vegetation and climb up, drop down into the next hole and swim through the narrow gap near the bottom S. Climb out into a small store room, hop onto the crate NE and push the crate in, turn left and push that crate all the way. Pull the first crate back out with you and enter the new opening to the left, find the switch and pull it to open a gate near the house. Swim back through the narrow gap, turn right and open the UW gate (Ctrl).

 

The House 2, the Door’s Key.

 

Get out of the pool and into the house, left and up the stairs

and go out the window NW, go over the wall to the W. Hop left onto the roof and jump onto the steep part of the roof, grab the edge to shimmy left to that open gate. Go in and left to find a switch on the S wall. The switch will open the door on the first floor of the house  (this door was already open when I checked back from the Factory the first time).

 

Go out and drop to the yard below, get into the house and up stairs, go left where you picked up the Flares before. The bedroom to the N is now open, get in and shoot the painting on the E wall to reveal a passage, climb in and crawl through to drop into a room. Behind the crates in the SW corner is a switch opening up the door to the room on ground floor. Get back. Down the stairs to the street and head NE to the yard, look for that open door in the S wall and drop backwards into the hole in the floor. In the room below are a Medipack and the Door’s Key.

 

Go out of the house and to the street. NE and left into the alley again, up to the platform and remember where you shot that box before (N). Runjump/grab over and get in. In the end you can stand, face W, sidestep right and take one step back to the left. Then standjump with a right curve so you’ll slide down onto a ledge on the roof and runjump over to that balcony W, get Secret#3, a Medipack and drop down to the street.

Head N and left into the street there, just past a yellow container is a passage. Follow up and open the door with the Key you have.

 

Up to the Rooftops.

 

Shoot the Baddies around the corner and come to the elevator room. Climb onto the higher ledge and follow around to the switch, get back and walk onto the grated floor so the elevator will take you up one floor. Again climb the ledge and throw the switch past the small gate and wait for it to open up, crawl out to the walkway along the street where the level started. Go W and to the right is a closed door, go left and from the end of the walkway a runjump over the fence and grab the edge of the roof S, shimmy left to the corner and pull up, hop to the top of that corner (flat) and get down to the lower part.

 

Jump up to the flat SE corner and jump to the SE, onto the flatter part of the roof from which you can runjump onto the balcony S. Get Secret#4, the Medipack and jump back to the inner side of the roof, from the ledge NW a jump back to the walkway N. Head E and look for the place where you can jump from the corner of the walkway to the building SE, grab the edge of the flat corner and hop up to the top (it is a hard jump to that corner, you have to try if you want the Secret). On the lower inner roof is Secret#5, a small medipack.

 

Another Door’s Key.

 

To get back to the walkway N without going all the way over the streets, hop onto the ledge SW, get onto the corner of the higher roof and sidejump S, grab the roof, shimmy to the corner and from the flat part there you can jump to the balcony W. You have to land on the lower one so just before Lara hits her head do a grab and she will just slide under the higher balcony onto the lower. Jump to the roof W and make your way over the roof to the N walkway again. Make your way around the corner E and from the crate you can jump to the walkway N. Get into the room there and follow in to a long hallway with Baddies, in the end to the left is a small store room with a Medipack and another Door’s Key under the boxes.

 

The Trapdoor’s Key 2.

 

Go back out to the walkway and save before you do a right curved runjump from the walkway onto the crate.

You now have to go get another Key and that is where you went up with the elevator before, so get back down to the street (I just dropped from the crate) and go down that ramp NE to the lower part of town, left and left again, into the building at the yellow container and when you get to the elevator you can see a hole in the floor SE. Drop in and follow to a ladder, go up to a crawlspace and follow to a storeroom. A box is hiding the Trapdoor’s Key 2. Look up in the ceiling and get on the low crate to grab up into the duct, follow and drop down onto the elevator, get up onto the ledge and go around to the small window to drop out onto the walkway.

 

Head W and go right, open the door and follow down to where you can use the Trapdoor’s Key. Drop down into the water and swim to an UW gate, open it and follow the tunnel to where you climb out at the Church.

 

Revenge of Osiris: Level 2 – The Church.  By Rapetou

Authorized Walkthrough D&G Productions.

 

Find a Torch.

 

Watch the flyby and follow to the Churchyard, go left for some Flares and shoot the Dog, some  “Priests”  will open fire so deal with them too. Go around the Church and near the back wall are those flowerbeds you saw in the flyby, the S side one has the Torch hidden between the plants. You can get it now, if you want to get back out with the Torch, just side jump back over the fence.

 

Into the Crypts.

 

Now look in the other flowerbed and if you light a flare you can see a darker part at the bottom of the S wall, hop over the fence with the Torch and leave the Torch in a safe spot. Shoot that dark wall and throw the Torch down the hole from standing back a bit. Crawl in backwards, leave the Torch in a safe spot and open the door. In the small crypt is an altar SE you can pull out of the way, go around it and find another crawlspace, follow straight to a pool and climb in backwards. Swim down in the opening below and get a small medipack. Swim out and across the room. Climb onto the submerged ledge and hear a danger sound, just pull up in the passage and immediately hop back, move forward and stand motionless while the Boulder passes over Lara’s head.

Climb up into the passage again and turn around on the edge, standjump and grab the monkeyswing to get to that Jumpswitch across the pool. Using the switch will set one of the crosses on fire, get back to that room with the crosses and use the Torch (light it on the burning one) to burn the smoking cross. One of the big doors on the Churchyard will open up.

 

The Bike.

 

Leave the Torch as there’s no way to take it with you and get back up to the Churchyard and the open gate. Go down the ramp into the Garage. Hell breaks loose as a bunch of  “Priests”  attack, a Dog will also join in. After the fight you’ll find Shotgun Ammo, a Medipack and Flares lying around. Go to the N side of the room and find a ramp going into the next room, turn around, stand at the edge of the ramp and backflip. Then jump and grab the Jumpswitch over the opening, a gate opens up S and the Bike will be available now. Go to the Bike and if you want you better save before going in (so you can watch the route again) and a flyby will show the hard route through a passage with Sentry-guns.

 

A Hellish Bike ride.

 

Ride the Bike to that passage with the ramp N, line up and back up the bike a little bit. Then check your health, save and go up the ramp to take the first jump, you may have to hit the brake after the jump to get around the right corner and up the next ramp. Here (on top of the Priest) I took a medipack and saved. The next part is even harder, you have to maintain speed going sharp around the corner because there’s a nasty slope ahead with an even worse jump. Better hit the brakes as soon as you are on the downward slope so you can go around the next corner without falling off the ledge. Stop at the door and leave the Bike for now.

 

The 1st Pyramidal Key.

 

Get the Shotgun Ammo and a small medipack from the shrine next to the door and go through the door, shoot the Priest and his Dog. Open another door and follow the steps up to the next door. And while going down shoot the window and follow to the grated floor with all the Dogs, a Boulder will come from behind so get out of the way while shooting the Dogs. Climb the waterfall (you may have to jump up there from an angle) and get the Pyramidal Key from the shrine. Now shoot that shrine left of the pickup and find a Jumpswitch behind it, throw the switch and see a door open up in the pit where you drove the Bike.

Another Priest shows up, so deal with him and get his Uzi Ammo.

(If you got the bright idea to try and take the Bike up here to get rid of the Enemies, you’ll find it impossible, because the Skull tile just inside the passage where you left the Bike will split you in two)

 

Get back down all the steps to where you left the Bike. Don’t use it yet but go on foot to the first corner (NW just past the waterfall), you may have seen that trapdoor there… It’s lowered now so climb down the ladder on the pillar and run through the water. Hug the right hand wall to stay out of range of the first gun, go right around the corner and come to a little ramp. Stay close to the wall and hop onto the ramp, look up and spot the opened door above, climb into the passage and follow to a pit where Secret#1 sounds. Look across the pit and shoot that fuel can, it will destroy the Guns and you will have a (much) easier task later. Climb down into the pit and get Flares, Revolver Ammo and a Medipack as your reward. Go back to the big pit and follow to the S end. Look up N there and spot another ladder go up to the top and two steps down, now backflip/roll and grab the Jumpswitch there to open a door to a ramp. Now make your way back to the Bike.

 

Bike Jump Back.

 

Well if you thought getting here was hard, try the next jump… The only way back is with the Bike, have a look near that first ramp and spot the open door in the left hand wall, that’s where you have to jump in with the Bike. The passage is deadly if you try to go in without the Bike.

 

What I did was (and it’s not that bad once you know how) line the Bike up facing the ramp and standing on the left side of the ramp *screenshot*. Back up as far as possible, even with the hind wheel over the edge and save.

(You could also decide to run it around the corner for more speed, but I didn’t need to do that)

Drive up the ramp (left side) with the sidecar almost falling off and as soon as you reach the top turn left aiming for the left side of the opening. If you happen to get inside, don’t save but keep going because Spikes will pop up behind the Bike, so go through the lower part, turn right at the end and up the slope keeping up the speed, you’ll jump out of the tunnel where the gate opened up before.

 

You’ll end up back on that nasty ramps with the Sentry Gun. Go over the top of the next ramp and watch the health, just on/around the next corner you can now safely stop (Gun is gone) and step off the Bike as you’ll have to do the next jump without the Bike *screenshot*. Run to the end of the ramp and jump to grab the top of the ramp going back into the room where the Priests were.

 

Dark Caves.

 

When you slide down into the room where those Priests were before, go into the SW corner and you can open the other big gate on the Churchyard by using the Jumpswitch in that corner, just to the right of the room where the Bike was. Go back to the Churchyard over the ramp E and find the open gate S. Down the slopes into a dark cave, head SW and crawl into the part where the ceiling hangs low, go for the W wall there and look with a flare or the Binocs to spot another breakable part of wall. Shoot it and crawl into the next cave.

 

The 2nd Pyramidal Key.

 

Head to the N side and somewhere in the middle is a breakable wall, shoot it and get up the ladder you’ll find inside. Into the crawlspace and shoot the 2 Midgets while following the crawlspace to where you can drop down to a place with a shrine, get the 2nd Pyramidal Key and just go down the slide. You’ll land in that pool where you triggered the Boulder before, just swim across and go through the crawlspace to the small room, go back up to the Churchyard and use the 2 Keys in the front of the Church (E) to open the door.

 

The Church.

 

Go left after the flyby and get a small medipack from the shrine left, then step into the water and shoot the Priest, follow the N wall of the Church with a flare in hand so you will spot the darker floor tile, it is a trapdoor and you can open it facing N. Dive in and in the NE corner is an UW ceiling lever, pull it facing S and get some air before swimming down the opened tunnel. Follow through to a flooded Church hall. Go left around the corner and up for air in a vent NW. Now swim to the opposite side NE and throw the UW ceiling lever and get a screen of the other Church hall, get to the next UW ceiling lever in the SE corner and this way flood the other Church hall. Get some air and swim back there.

 

Because the water level rose you can now get to the platform E where the Dog is (or was if you already got a chance to shoot it), Get up and shoot that Dog, jump to the N - or SW and throw a Jumpswitch, do a “banana” jump around the pillar to the W and throw Jumpswitch #2. get to the other side of the hall and do the same to use the 2 Jump switches there (you can also make use of the windowsill W to get to the other side, saves you a banana jump). A gate opens in the submerged hall, so swim back through the tunnels and go into the open gate W. Throw an UW ceiling lever and a trapdoor now opens on top of the ladder on the platform E in the other hall. Swim back again, up on the platform E and climb to the top of the ladder. There’s another Jumpswitch on the N wall, this one will light a wall torch W and now there’s one more Jumpswitch to go. Its located on the S side ledge facing E. Blue rays will activate on the ledge W. get over there and the level will change.

 

Roof of the Church, the 3rd Pyramidal Key.

 

Go over to the other side where the burning cross is and shoot it. Now you’ll see those big gates open up in the submerged hall. Look for the 3rd Pyramidal Key where the cross was and turn around facing W, hop backwards and grab the edge of the roof. Climb down to the arch over the Church entrance and slide grab the edge of it, shimmy left till you are over the Pyramidal Key below and pull up, backflip/roll and grab the wall. Pull up to get the Medipack and a box of Revolver Ammo as Secret#2, on the wall N are some Grenades, you’ll see the trapdoor on the Churchyard has opened up. So drop from the wall and get to that trapdoor N of the Church.

 

Back on “save” ground.

 

Follow through and end up on the Graveyard, there’s a gate with a Revolver behind it but it seems to be a red herring as there’s no way to open the gate. Just go for the fenced off hole in the ground and hop into the water. Now you’re back in the submerged hall, swim E through those open gates and walk up the passage. Get into the crawlspace right and follow in to a Store room.

Dogs attack and also 2 Priests will open fire. Only one will drop something, a small medipack. Go into the NW corner and get a Pyramidal Key from the shelf, go to the stack of crates SW and find the second Pyramidal Key on top. A Priest comes running in, but if you ignore him he won’t bother you. There’s one more pickup in the room and that is another small medipack on the middle shelf NE.

 

Now you can open the door E with the 2 Keys and enter to open the next door with the 3rd Key. Go into the Subway Station and into the car N, get the Uzi Ammo and visit the S side car to get the Shotgun Ammo. A door opens up and Priests come in, the level changes.

 

Revenge of Osiris: Level 3 - The Airport. Level by Leeloo

Walkthrough D&G Productions

 

A complex level where you can take several routes, follow me and find it all.

 

Get out of the train and a Dog will come running into the station, shoot him and his Master. Go into the N side car and find the small medipack in the NE corner. Go out and hop over the closed fences to the passage S. Follow the corridors up escalators to the ground floor Main entrance of the Airport. SE on the ground floor you’ll find a coffee shop with a passenger asleep. Head N from there and to the right are automatic doors where you can go out later.

 

Lufthansa, the Rent-a-Car Key.

 

First go N and to the Lufthansa Counter. In the counter itself is nothing to be found, so open the glass office door N and go in to find the Rent-a-Car Key in the cabinet on the left (stand a bit away from the cabinet before you hit Ctrl). When you go out of the office a Baddy will attack. There are so many of them I stop mentioning them unless they drop something.

 

Go to the W wall near the Lufthansa Counter and open a small door, go in and left to open the next door, here you’ll need a Key later.

 

Arrivals, the Lockers Key.

 

Now go W from the little door and to the left are double doors, open them and go into a large Arrivals hall where you will find the KLM luggage belt in the N. There are 2 shelves NW, the right hand one has a small medipack, head into the far SE corner and crawl into the luggage conveyor, go left and then right to find the Lockers Key. Go back out to the hall and over to the KLM belt N, shoot the box standing in the opening of the belt in the wall and crawl in, follow into the next hall. SE are double doors providing a shortcut back to the Main entrance of the Airport. The shelves are empty so head over to the N and into the passage up to a walkway, left and get the Uzi Ammo, return downstairs and go through those double doors SE. left and right into that small door, open the door there with the Lockers Key.

 

The Lockers, the Subway Access Key.

 

Inside are shelves, you’ll find Flares, Revolver Ammo, a small medipack and the Subway Access Key.

 

Go back out and to the Main entrance E, go S a bit to the big automatic doors and go outside. When you cross the street straight you will bump into the Metro building, go left and find the Car Rental.

 

Rent-a-Car, an Access Card.

 

Open the door and go in, hop behind the left (NW) counter and open the double doors, in the file cabinet is an Access Card. Couldn’t find anything else here so go out and right, back into the Main entrance of the Airport. Straight to that escalator going up left to the first floor.

 

Main entrance, first floor.

 

SE is Air France, couldn’t find anything there, so head to the W and left into the Tobacco Shop.

 

Tobacco shop, 1 Euro.

 

Look in the drawer under the cash register and find 1 Euro.

 

Air France, the Orly Hotel Reservation Key.

 

Go out again and head N, on the right hand will be another Air France Counter, open the glass door behind it and in front of the window of that office is a dark spot in the floor (light a flare). Face N and open that trapdoor, go in and get Secret#1, the Orly Hotel Reservation Key.

 

Go out and right to get behind the Alitalia Counter.

 

Alitalia, the Vending Machines.

 

Get the 2x Uzi Ammo from the file cabinet and then use that Euro you have on the vending machine, you’ll see another vending machine go down somewhere.

 

CD Piece#1.

 

Go out and right, into the NE corner and find the door you can open with the Lockers Key, inside is some Revolver Ammo and you can also find the CD Piece#1 on the middle shelves.

 

Security Checkpoint, the Uzis.

 

Head W and to the right, through the Security Checkpoint and into the departure lounge. To the left (SW) is a door you can open with that Access Card, get in and follow to another door into the Security Checkpoint, open the next door and open the file cabinet to get the Uzis, look for a kick in wall NW and get into that crawlspace. Get Secret#2, Grenade Ammo there. When you crawl back out make a note of that Terminal on the E wall of the room. Make your way back out and head S through the Checkpoint, straight into the Cafeteria.

 

The Ducts, the CD Circuit Breaker.

 

Head into the Cafeteria and look up on the ceiling and see a grating you can shoot. Jump up and get into the ventilation duct, go left and into a glass display with plants to get the Shotgun Ammo there, get back in the duct and follow all the way past the steam vents to where you climb down into a small bar, that’s where that vending machine went down. Climb up right and get the CD Circuit Breaker. Climb back down and open the double doors S to get back out, you’re back at the Tobacco Shop. Go left and down the escalators, get out of the Main hall and cross the street to the SE.

 

Hotel Orly (bonus).

 

Open the door and get in to check out the drawers in the counter for 2x Uzi Ammo and 2 Medipacks, go upstairs and find more Uzi Ammo in the cabinet. Go down again and out to the street, head SW where you can go down into the Metro.

 

Metro Station, CD Piece#2.

 

Go to the toilets in the NW corner, hit Ctrl to push the doors open and enter. Open the second toilet and find a small medipack in front of the toilet bowl. Turn right (E) and hit Ctrl so Lara will kick in the bottom part of the wall. Crawl in and follow to a small room, you can shoot the boxes, but there’s nothing in them. Use the CD Circuit Breaker in the machine NW and then open the door E. Go onto the tracks and right, left to the train waiting there and go through the train, go right and over those closed gates. Find the stairs NE and go up to find CD Piece#2 near the closed fence. Head back all the way to the Airport building and enter the Main entrance.  (Nice shortcut: while on the tracks, crawl under the train S and stand, then jump up and you are in the first train, go up the escalator)

 

Airport Departures.

 

Go up the escalator to the first floor and head all the way N to the Departures, go through the Security Checkpoint and left around the corner, through the doors and into the room where you found the Secret before. Combine the CD pieces and use them in the terminal on the E wall. A door opens N of the departure hall, go out of here and into that door, straight in front and on the floor is an Access Card, turn around and go right around corners into the short passage to use the Card. The next door will open up, go out to the hall, turn right and go through the tunnel to the waiting Chopper.

 

 

Revenge of Osiris: Level 4 – Back to the Temple.  Level by Thierry Stoorne

Authorized Walkthrough D&G Productions.

 

Lara slides down into an excavation site. A Thug will open fire, after dealing with him you can use a crate NE to runjump onto the hill he was on, so you can get the Uzi Ammo he dropped. More Uzi Ammo is found on a crate NW. Then head S and into a room with a pushblock SE, pull/push it onto that sandy spot in the middle of the room and another block lowers. Use the switch there and blocks raise S, climb up into a tunnel above.

 

The 2 Pyramidal Keys.

 

After the flyby you can drop down into the top of a huge excavation site, shoot some thugs and get a small medipack, notice that building with the gate where 2 Pyramidal Keys are needed. Go to the S wall there, climb up and shoot a Thug standing on a ledge below. Then safety drop down to a ledge below and jump over to where the Thug was, get the Uzi Ammo dropped by the guy and climb down the ladder W. Go E through the opening in the wall and down onto the floor there. Look for the Jumpswitch in the SW corner and pull it to open an UW gate in the pool way below. Jump in the hole in the wall E, down on the other side and find the ladder to the left. Use it or just let go and fall into the water.

 

The 1st Pyramidal Key.

 

Gather all Uzi Ammo lying around and go for that open gate SW. Swim through the tunnel to the other end of the room and climb out onto a ledge in the big room. Face N and drop backwards and grab the ledge, shimmy all the way left to the other corner and pull up. Find the Jump switch E and jump to use it. A trapdoor opens up somewhere. Swim to that roof like thing on the middle of the E wall and go over the crate into a tunnel, up one floor and face S, there’s a room with a Boulder. Go in and find the 1st Pyramidal Key on a ledge under the Boulder. Face E or W and save right on top of the Key, grab it and immediately swim forward and away from the incoming Boulder.

 

The 2nd Pyramidal Key.

 

Swim back out and down to swim back to the pool for some air. Get back into the tunnel and swim up through the trapdoor, up 2 floors this time and into the tunnel N, follow to a room and climb the blocks to get into the opening in the ceiling facing N. Climb the wall in front of you (N) and go jump to the ledge N, keep on climbing to the ledge where you can see a dark brown rock ledge down NW. Jump to it and look for a red ramp down N, hop onto that ramp and drop from the NW corner down to a pillar with the 2nd Pyramidal Key. Drop from the pillar, go up the ladder S and over the roof to the floor S, left over the crate and grab up to the climb-wall again, go on climbing up N till you are on the highest ledge, runjump straight W to grab onto the brown ledge under the ladder and runjump S from there. Follow the ledges to the far SE corner and get Secret#1, Shotgun Ammo.

 

Return the way you came and runjump over the last steep part to the ledge under the ladder. Climb the ladder and go straight W, to open the gate in the building to the left with the 2 Keys you have.

 

Down into the Temple.

 

Go in and just run off the floor, slide and fall into a pool, climb out and shoot the vase SW for some Uzi Ammo. Dive back into the pool after noticing the 4 big doors in this room, find the narrow gap (crack) in the N side of the pool and get a lung full of air before attempting to get in. Best is to come swimming from far away and aim straight for the gap, ignore the Medipack for now and swim to the end.

 

The Receptacle Room.

 

Climb up into a room with 4 coloured shrines (receptacles) and a switch. Throw the switch to open the first set of doors back at the pool room. Dive back into the water, get that Medipack now and swim back to the pool room.

 

W Side Doors, the Stone of Atum and the Bronze Key.

 

Enter the open doors and jump over the ledges to the vases W. Shoot both vases and stand facing the gates that are holding the Keys. Back off the ledge and hang on the ladder, backflip/roll and slide jump to the ledge E, shoot the 2 vases there and a gate opens up N. Inside that passage is another vase and this one will be a bit harder to shoot. Walk to the SW tip of this floor so you stand between the pillar and that slanted block, face SW and standjump *guns drawn* onto the middle of the slanted block on S wall, jump again *guns blazing* and you’ll end up on the next block facing the gate and the vase and if you are on the right spot the vase will break, opening up those gates up W. Keep jumping the blocks and steer left to get back to the safe floor.

 

Go stand on the NW tip of the floor and runjump to the far end of the slanted block under the N gate, do a roll in mid air and jump from the block to the next, jump again and grab the ladder to climb back up. Grab the Stone of Atum and save before grabbing the Bronze Key. Run N and jump to the ledge NE. A running jump with a right curve brings you back on the ledge to the big doors, run straight into the pool and swim into the gap N, go to the Receptacle Room.

 

Put the Stone of Atum in the pinkish shrine left and the next set of doors open up. Swim back to the poolroom.

 

E Side Doors, the Golden Key.

 

Follow the passage and at the bottom of the steps you can see 2 vases in alcoves up in the wall, climb the N wall, shoot the vase and runjump over to get Secret#2, Uzi Ammo. Drop down and go E to come to a kind of Library, go right where possible and end up at a ladder, go up and into the passage E. Open a set of blue doors left and the gate drops shut behind you. Open the next doors and go left into the passage at the Blade, throw the switch and go to the N, right at the next Blade and throw switch #2. A bookcase opens up back in the first room S, so go back past the Blades and left to find switch#3. Go back N again through the Blades and enter the next corridor. Mysterious music…

 

Boulder Traps.

 

Go up and walk straight up along the right hand side of the hole in the floor, as soon as the Boulders fall, be ready to run right when that Boulder passed. Go up into the next narrow passage and just sprint up to get past the next Boulder before it drops. Follow the passage up to a flooded corridor, don’t go into the water just yet but go around the wall W and use the Jumpswitch on the wall (E) to open a gate to the Torch.

 

The Torch.

 

Go back into that passage N and look up where that last Boulder came from. Jump into that upper passage and get the Torch. Return to the place where you just pulled the Jumpswitch and head E, wade through the water and get into the treasury rooms, left on the pile of gold you can light your Torch, light the others 3 wall torches and a gate opens up E. Get up there and drop the Torch left or right on a safe place.

 

Optional: The Secret#3 Challenge.

 

Save before going in, because you will have limited time to gather all things before the pool turns deadly. You can decide what you find important enough to pick up… If you are too greedy you won’t make it in time.

My route was a runjump straight in to get the small medipack, turn SE to the Uzi Ammo over there, E for the Revolver Ammo. Turn left to the Medipack and turn W before you take that. A cut scene shows a flame in the passage E heading for the pool, so as soon as you can wade back to the W and up into the safe passage.

 

Get the Torch and go E to find another wall torch you can light left of the crate. A cut scene shows a gate back in the Library so take the Torch with you when you head back through the Boulder traps and through the Blades to the first room, light the wall torch and the gate to the Golden Key opens up. Leave the torch and grab the Key and go back W over the top of the Library and down to go through that long corridor back to the poolroom.

 

S Side Doors, the Stone of Maat.

 

Use the Bronze Key right and the Golden Key left to open the big doors. Step out onto the bridge you saw earlier, shoot the vases (just for fun) and get the Uzi ammo under the last vase left, then approach the next set of doors.

 

The Fountain Room.

 

When they open up a bunch of Thugs will come for you. Shoot them and one will drop a Pyramidal Key. Use that on the doors E and go inside to get the Stone of Maat. You’ll see a hatch open up in the room where you got the first Pyramidal Key.

 

More Bronze- and Golden Keys.

 

Go out and to the bridge, jump over the railing and swim into the opening in the E wall, through the gap and up one floor, into the tunnel S and up over that Boulder, climb out into the room. Get up on one of the ledges N and turn to jump/grab the ladder. Go up and through the passage, take a left and to a switch opening up a trapdoor, turn around and go left everywhere to get to the trapdoor, drop down and get both the Bronze and Golden Keys. Drop from the platform and sprint through the N doors, over the bridge and straight into the pool.

 

The Fountain Room, the Stones of Re and Khepri.

 

Go back S and over the bridge to the Fountain room, open the doors W with the Bronze Key and get the Stone of Re inside. Go out and open the doors S with the Golden Key, get the Stone of Khepri. Now you have them all. Head back to the N over the bridge and into the pool, swim into the gap N and go place the remaining 3 Stones in the shrines. Swim back to the pool and climb out, head into the newly opened doors N and go straight over the next yard to the hole in the ground, slide down into the next level.

 

Level 5 –  Lava of the Depths. Thibault (TC 14)

Authorized Walkthrough D&G Productions.

 

 

Lara slides into a hall with a large lava pool; the bridge is a no go. Just do a runjump in the direction of the bridge so when it breaks you will end up on a ledge below. Jump NW and throw the switch, jump back and runjump SE, then around the corner of the wall into the opening. Go down into the next room and to the gate W that will open up, follow the passage to the next challenge.

 

Grab the monkey swing and go over to that little balcony. Face the pool and runjump/grab to that red block. Pull up over the top and jump the slanted blocks till you can grab the ladder. Go left around the corner and from about one block from the lava a back flip/roll/grab to a crack in the red rock. Shimmy left around the corner and from that ledge a stand jump around the SW corner to land on a slanted block, jump twice and grab the ladder wall. Go climb right around 2 corners and back flip to a ledge.

 

Go into the opening and follow to a pit with a burner (lots of wall torches here by the way). Runjump/grab across and jump past the next burner too. At the end of the tunnel you’ll get a flyby of a monkey swing leading to a lava chamber. Runjump over the lava flow and enter the tunnel there.

 

Boulders.

 

Stand in the opening to the next room and shoot the Harpy first. Then look for the ledge left of that pillar. Take about 2 steps back and hop back, runjump to the ledge, landing left a bit, take a running jump with a right curve to the next ledge and immediately jump/grab to the higher block with the plants E while Boulders go down all around you. Runjump/grab with a curve to that block NE and pull up, get into the opening E. Come into a room where a Demigod will attack, run to him, duck close by and shoot him with pistols.

 

Look S to spot the burning switch and go into the passage NE where the Demigod came out off. Follow to a room with a statue, pull/push that onto the trigger tile in the NE corner and return to the switch in the room where the Demigod was and throw the switch to open the trapdoor in the room with the statue. So go back again and save at the trapdoor as there’s a Boulder hanging up in the ceiling.

 

Break Ledge Frenzy.

 

Face N and hop back in the hole, slide while the Boulder takes off. When you hit the breakable platform. Side jump right to the next, turn right a bit and stand jump to the third a running jump straight to #4 and a stand jump left a bit to #5, stand jump to the next, landing on the left side and runjump turning right to the last, landing on the right hand side so you can side jump left onto “safe” ground. Immediately get away from the lava pool while drawing a gun as a Beast attacks. Then follow the passage around to where you have to jump out right to the floor where another Beast awaits. Go NW and hop to the brick floor. Jump W again to a red ledge and then SW to the floor with the chairs. Stand on the SW corner and runjump over the fence to the low brown ledge in the lava. Shoot the vase W and jump there to get the small medipack. Jump back and to the floor S.

 

Go SE, throw the lever to lower a block in the S part of the cave and go in that direction. Runjump to that grey ledge under the monkey swing and runjump to the ledge with the switch SE, throw the switch and see a switch with a flame. Turn W and jump/grab the monkey swing, go with a circle back to where you’ll drop onto the grey ledge and runjump back to the red rocks NE. Notice the door left on the black rock and make your way back to those brick floors, the one with the chairs and then E to the next. Jump to the red floor and head S there to find that switch (where the flame extinguished) in the SW corner. That door on the black rock will open up. Head all the way back and jump/grab to that black rock, shimmy left against the door and pull up over, slide far and jump left to (grab) the rock with Secret#1, Revolver Ammo. Face N and slide to jump to the ledge ahead, runjump N and get up the ladder.

 

When you see the grey floor you can back flip, head NE and find a small medipack under a vase, then throw the lever there to raise a block SE (and open a gate). Head around to the SE corner of the cave, hop over the right hand fence onto a lower brick ledge, get Secret#2, Shotgun Ammo and drop from the ledge to the ground below. Make your way back up to the bridge above over that slanted black rock, up that ladder and backflip. Go SE again and climb the blocks there. Runjump to the one in the lava flow. Jump/grab to the ladder wall and go right to the ledge with the switch. Throw it and watch all those Boulders do their thing. Go back using the ladder wall and go as low as possible at the end, back flip/roll with a right curve to land back on the grey ledge. Make your way back to the blocks SE and over the bridge to the NE corner where the gate opened (with a little health loss you can also stand jump NW from the grey ledge in the direction of the open gate).

 

Climb in and your back near the start of the level in that little hall with the 2 gates, the one E is now open. Go in and follow to another lava flow, a burner is making things hard, you have to stand left and runjump (no Ctrl) onto the red ledge at the door NE. Grab the monkey swing and follow to a ledge, drop and hop to the W, then from the last you have to run with a right curve and jump with a grab into the opening N. Throw the switch to open that door back there. Go back over the ledges and the monkey swing and enter.

 

Bouldertrap.

 

Watch out there’s a Boulder, turn around before going around the corner, face SW and hop backwards so you will just touch the floor around the corner, immediately run back through the corner before the Boulder flattens you. The rest is easy, just slide down and end up in a corridor with torches. Go straight N and climb the block in the room with the Statues, finally some heavier equipment, the Shotgun with 3x Ammo. Notice the door between the statues and head back, go left (E) where you came down before and come to an enormous room. Go right around the huge pillar and straight E, over some blocks and a lava flow.

 

The Block Puzzle.

 

There is a puzzle floor with 4 Symbol tiles and around the room are 4 doors including the one near the statues you saw before. The push block has to be pushed on those tiles to open the doors. Looks like this is a good route but you can also do it your own way…

 

1 Pushblock SE (2 feathers), Statue Puzzle & Priest Artefact.

 

Head back into the corridor W and enter the door between the statues. In the next room a big white Mutant runs around, I just ignored it and hopped over the fence to the Statue Puzzle. The statues have to go around that tile in the middle of the floor, all facing each other so they can have a nice chat and the door W will open up (if it doesn’t open right away, it could be you moved a statue on it’s right spot and then off again, just pull it off it’s spot and back on again to reactivate the trigger). Go into the open door and into an opening W, up the stairs, another Mutant appears, I just ran past it into the next room, jump down to the balcony. Across the room is where you have to go and there are invisible ledges over those whitish objects on the floor below, so just walk straight first, then jump SE, a runjump/grab S and a runjump/grab SW, hop over the fence and get the Priest Artefact.

 

Make your way back to that big room with the block puzzle to open the next door.

 

2 Pushblock SW (beetle), the Statuette.

 

The opened door is in the NW of the room. Follow in to a lava flow and use the monkey swing to get across. Go W and jump to the block, jump the wooden platforms up to a block and shoot that Harpy when it gets too close. Jump SW into the opening in the wall and follow to the next flow, runjump out with a right curve and stand left on the ledge, runjump past the Blades when you get the chance and go on to that ladder wall, climb left to the Zip line.

Ride it to the end and turn right, jump W and right around the corner, grab the crack in the wall and shimmy left till you can pull up in a crawlspace. Climb the ladder almost to the top and back flip off, go up to the pedestal with the Statuette.

 

Shoot another Harpy and go down the steps to the S side if you want the faster way down (this is the place opposite the start of the level). Go to the SE corner and runjump over the railing to that grated tile down in the lava. Runjump with a left curve and grab to the ledge at the Zip line and then jump to the ledge NE, into the opening NE and over the ledges, past the Blades into the opening NE. Out to the block and down the wooden platforms, onto the ledge NE and use the monkey swing to get back across to the Main room with the Block puzzle. Go to the Puzzle floor and lets take the Eye symbol next.

 

Pushblock NE (eye), Lava Chambers & the Water Disk.

 

The door is located in the SE of the room. Enter and shoot the vase E so you can use the switch behind it to open the door left of it (for later). Get up the ladder S and enter the passage S. Jump over the burner pits and throw a lever in the end to open a gate back at the ladder. Return N and jump over the ladder hole to the crawlspace N. Now you are one floor up in the Puzzle room, head N to the end of the ledges and spot the Zip line NW. Look over the right hand side of the ledge and spot Secret#3, Revolver Ammo on the ledge on the pillar, jump down to get it. Drop to the ground and get back up to the ledges through that door SE and up the ladder S. Through the crawlspace N and over the ledges to where you left off. Runjump/grab the ladder wall N and go left around the corner, go up till you’re able to back flip to that ledge under the Zip line.

 

Zipline, going down…

 

Save and grab it, go down into a Lava tunnel and wait till you’re just past the lava falls, steer hard right when Lara falls and land safely on a floor next to the lava pool. Jump with a grab to the ledge SE and then to the higher one under the monkey swing, first runjump/grab into the opening NE and get the small medipack. Go on and you can shoot those guys, but you can also outrun them and just get to that switch between the statues N. Throw it to open a gate and sprint back to the SE, jump to the block under the monkey swing (from about a step back from the end or you’ll go too far)

 

Grab that monkey swing and go N, then to the one W and finally into the opening to come to the gate you opened, shoot this Mutant and follow the passage to a lava flow. Jump across and climb the blocks, run pass two emitters and you’ll end up in that pit under the Zip line you fell in before. Runjump/grab across and climb the wall, climb the yellow wall to the right and go up till you come to where that sound came from.

 

Moving Pillars.  

 

Run left into the room, then stand jump NE and run to the corner. Turn and jump to that block with the pedestal on top. Climb it and get the Water Disk, get down on the other side of the block and runjump past the next Moving pillar. Get onto the block and pull up onto the slide back into the room where the Block puzzle is. Head back to the Eye door in the S wall and go into that gate E (you may have to use the switch again), Inside is a Golden Altar, step in front of it and combine the Statuette with the Water Disk and place the Water Goddess in the Altar. Go back out to the hall W and find the trapdoor under the ladder S open. Go down the ladder and follow the tunnels to where the level changes…

 

Revenge of Osiris: Level 6 –  The Underground Lake.  Level by TimJ

Authorized Walkthrough D&G Productions.

 

Go on and turn right at the crossing, climb up and follow the tunnels to a room with a pool, go to that wide passage W, just around the pool, shoot the vases to make some room.

 

The 3 Block Puzzle.

 

You’ll come to the main room of the 3 Block Puzzle. Go to the right side of the fence and crawl pass that bench to get the Revolver ammo. Drop down one floor though the opening in the middle of the room and notice the lower part of the room is flooded. Go to find the first pushblock E and push that onto that wooden trapdoor near the E wall. Walk into the NE corner and light a flare to spot a crack in the wall (facing W), inside is a vase, shoot that and hear a gate open up. Go to the middle ledge of the room and find the opened gate N, go in and get Secret#1, Grenades.

 

Go out and straight to that lever S, use it to raise a block on the W ledge of the room. Go to the ledge W and move the push block (SW) to that wooden trapdoor. Dive into the water below and swim into the NW corner, face S behind the plants and find an UW lever to open the first of the trapdoors. Then swim to a push block in the middle and find an UW ceiling lever on the S wall to open the other trapdoor (It is on the brick beam over the push block). Both blocks are on the lower floor now. Climb out of the water onto the W ledge, on the W ledge is that raised block., throw it (you might need to throw it twice as long as you see water in the cut scene) and go back to the main room.

 

Get up on the block and climb back up to the upper floor. Go E and left into the N passage, find the passage to the right and go in to use the Floodswitch to drain the lower part of the Main room. Get out and run to the other side, into the S passage of the upper floor, go down the ladder in the passage on the left. Turn around and push the block out of the passage, go back up the ladder and a Knight appears, this one you can shoot if you like.

 

Make your way back down to the middle level of the main room and on the central ledge S is the push block you just pushed out of the passage, move that to the N and onto the trapdoor in the middle of the room. The trapdoor opens and the block will fall down. Drop down to the lower floor and go into the opening N of that push block, throw the switch and a block lowers in the S wall.

 

Move the E push block under a blue tile on the ceiling (NE) and the W side block to the blue tile on the ceiling SW, now the block in the middle of the room lowered. Move the push block into the alcove S and you’ll get a screenshot of a switch.  (whatever you do, don’t use the switch N again as this passage where you just put the block in has to stay open to provide a shortcut.)

 

Turn around, walk out and turn right to go back up (use the ladder S wall close to where you are) and go up to the upper floor by climbing the block W. Go back E to the room with the pool where you came in before, into the passage E of the pool and follow back through the red tunnel to the crossing, go straight S and crawl through the low part. You will come to a lake. Dive in and swim down in the SE corner with a flare in hand, find an UW lever in a niche on the S wall. Throw it and go back up for air. Swim down to the tunnel SW and follow in going right till you meet a Croc, just dodge it (or lure it back to the surface of the lake and shoot it). Swim into the opening left and into an up sloped tunnel, find the UW lever on the S wall, just right of those trapdoors. Throw it and swim back to the surface of the Lake. Climb out W and go into the building. To the left a gate opened up, go in and come to the Castle.

 

The Castle.

 

The camera changes, turn right and go past the front of the structure to the W, there’s a stepped wall you can climb up to the first floor N. When you go N you’ll come to the room of which you got a screenshot before, on top of the block you see to the right of the switch is the Ol’ push block you pushed last, throw the switch and the block will lower, pull the block out and move it onto the tile E. Go back S and to the lower level of the castle, go in N and to the NW corner. Light a flare and find the switch on the E wall, when you use it your push block will go up. So make your way back up to that push block and move it onto the blue tile NE to see a gate open up.

 

Now that shortcut will come in handy, go through the opening N where you pulled the block out just now and make your way back up to the top of the push block room, go E to the room with the pool and turn right there, go into the room in the SW corner and spot the gate NW. That’s where you have to go in a Timed Run in a bit, so remember the route you take now… and don’t forget to shoot the vases standing near the pool!

 

The Timed Run for the Red Gate.

 

Go back to the poolroom, go N and left into the gate you opened before. Follow the passage, over some fallen pillars, get some Uzi Ammo and come to a switch near that blue grating you probably saw before. Save in front of the switch. Pull and backflip/roll sprint back through the passages to the poolroom, into the SW corner and into the hopefully still open gate. Stop right inside and save, there is a breakable floor inside! Go to the switch along the left side and throw the switch, another gate opens up.

 

For the Priest Artefact.

 

Go back over the remaining tiles and return to the Timed Run passage you just came from (N of the pool). The open gate is in the NW corner of the first passage; go in and up the steps.

Just before you reach the Priest Artefact, a gate drops and you can’t reach it. There’s a gate N and a switch S, use that one and return down the steps and go to the pool room, a cut scene will show a Knight took the Artefact and that N gate opened, but you can’t go back as the gate behind you closed up. But another gate opened at the Castle, so head to the W through the wide passage, go down to the lower level of the Block Puzzle room and through the shortcut S. Go straight and down to the lower level of the castle, head E and climb the walls to the first floor there, go N and up the E walls (NE) to the top level. Go over to that open gate in the middle of the N wall.

 

Fight a Knight.

 

Go down to a cave and a flyby shows that Knight that took the Artefact, jump to the middle of the cave and try to stay on the N side of the ground so you’ll have some room to move, best is to hop back turning right, you will be on the sword’s side, but he will be hurt the most on that side and will drop from the horse sooner. Then shoot him till he drops and get the Priest Artefact. Go to the W side and look up for a crack in the wall, runjump and grab the pillar under the plants and shimmy right around the corner a bit, then pull up in and crawl to Secret#2, the Grenade Gun.

 

Crawl back out, drop in the pool and climb back up to the ground, go up S to the castle. Make your way down to the big lake S. From the wall at the lake you can do a runjump/grab to the lower step of the structure in the lake, go up to the SW corner and stand next to the pillar there, facing the W wall, standjump/grab the vegetation on the wall and climb up. Climb right a bit so you can backflip onto the pillar behind you. Stand on the E side of it and runjump to the pillar N, grabbing it at the last moment, pull up to get Secret#3, the Revolver (finally).

 

Timed Swim for the Gate.

 

Dive into the water and swim to the SW corner of the structure and face W, down and in front of you is a hole in the rocks. To the right and down in the structure is a Timed gate. Swim into the hole and find an opening to the right, go in and at the end is an UW lever on the N wall, be sure you have spared enough air before you save in front of the lever. Pull the lever, roll and swim back. Left in the small cave and out to the lake, steer left and down to the gate into the structure. Swim straight and down inside and go right in the end, then left into that small tunnel and follow to where the level changes.

 

Revenge of Osiris: Level 7 –  The Castle of Corpus Fatalis.  Level by TimJ

Authorized Walkthrough D&G Productions.

 

 

The Big Hall and the Giant.

 

Climb out of the water and head into the corridor to where a flyby starts and whatever you do, don’t take out a weapon or you’ll burn (that’s the case here). Just sprint straight into a little pool *safe spot* and turn around. Face N and see some furniture left of that opening where you came in, behind it on the black wall is a switch you have to use. So save and climb out, run to the left side of the furniture and then to the black wall. Throw the switch and run to the open gate in the E and just keep running, all the way to a room W where you can’t go on. In the SW corner is a ledges with gratings on it, light a flare to find and throw the switch on the W wall, the room will flood and now it will be safe to shoot that Giant, try to get close to him and shoot with the Shotgun.

 

Plaque of Corpus Fatalis #1, to the Big Hall.

 

Now you have to go for quite a detour to get back in the Big Hall as the gate is closed. Look where the Giant dropped as he left behind a Plaque of Corpus Fatalis. It’s a kind of key and you can use in on the receptacle on N wall (NW corner of the room). A big door opens but also the gate up right of you. Climb in and follow through into a gold filled small room. Close to the gate E is a crawlspace in the N wall, hidden behind plants, get in and drop out the other end, turn around and get into the next crawlspace.

 

First Floor.

 

Up the ladder and climb up left till you come to the first floor of the big hall. There is a big pillar a bit NW of the opening, runjump and grab the crack in the pillar, shimmy right and pull up on the flat part. Face NE and runjump to the plant on the ledge, follow the ledges, around the corner. Then you will come to the NW corner, there is a crack in the wall, jump/grab to the crack and go left to a burner (as far as possible when the Burner is off and save again there *screenshot*) Then go past the burner and follow the ledges past more burners and a closed gate W, to a lever. Throw the lever to open that gate W and go back there.

 

Back down.