Revenge
of Osiris.
Game by the TRO-Online builders Team
Walkthrough D&G Productions.
The extended Story is in the read-me file.
Level
1 – Parisian Streets. By Thierry Stoorne
Authorized Walkthrough D&G Productions
.
Go ahead to the crossing and turn right, follow E to the steps leading
to the lower part of town, Baddies
attack from both the left and the right. Try to get some distance between you
and them so you can take them out before they start shooting. Head S and around
the left corner, in that corner a Baddy
starts shooting you from a balcony, jump up and down and take him out. Go to
the E and on your right side will be an open gate.
The House 1.
On the square is a pool and a Baddy
will open fire from the balcony E, take care of him and shoot one of the
smaller windows to get into the house. Go right and into the living room and
shoot the painting NE, get Secret#1, a Medipack
and go to the N, right around the corner and up the stairs. One more Baddy and this one will leave Flares. Shoot the window NW and run out
onto the wall. Follow to the W end and jump to that balcony NW where the Baddy
was to get the small medipack he
dropped. Return to the E and when facing the house you can run off the wall
into the little alley NE, climb up to the stack of crates and get into the
window W. Inside more Baddies, go out to the balcony N after shooting a window
and get a small medipack. Jump to
the balcony NE and then to the wall at the yard N. Take out all resistance and
jump to the walkway NE, get over to the ledge N and pull the crate once to get
a flyby of the open door below and the place beyond, drop and grab the edge of
the ledge, shimmy past the crate so you can push it to the W once to open to a
store room below. Drop to the yard below and first enter the store room W which
opened up. Get Secret#2,
Uzi Ammo, a Medipack and Flares.
The Factory Hall 1.
Enter the open door N and come in to a large hall with walkways. Turn
around just on the sloped floor and look up S, grab that ledge over the
entrance and pull up. Walk to the S and turn around to climb the ladder, head
through the passages on the right and climb up to the left or right, there’s a
hole in the floor and you can see the hall below. Drop in backwards and grab
the edge, shimmy left and drop/grab to the walkway below, pull up there. Turn
around and take a running jump with a grab to the lower walkway N, climb the
chain NE and turn around so you can backflip over the high fence and land on
the small ledge in the NE corner of the hall. Throw the switch there and see a
crawlspace open up in the NW corner of the hall. Run-jump with a grab onto the
walkway S and from there go to either the ledge down S or with a curve and a
grab SW onto the bridge.
Get back upstairs using the ladder on the ledge over the entrance, go N
and drop down to the walkway again, runjump with grab onto the lower walkway N
and this time climb the chain NW and turn so you can backflip over the high
fence and land on the small ledge in the NW corner of the hall.
Runjump with a grab to the walkway on the W wall to throw the switch
there, when you walk away from the switch a screen will show a gate opening up
somewhere. Jump back to the corner ledge and get into that crawlspace, follow
the ducts into the room where that gate opened up. Pick up some Flares and head into the open gate E,
shoot the Baddy and in the room with
the crates. Push the right crate once, now you can use the switch hidden behind
it. A flyby shows the pool in the Factory hall fills up with fresh water.
Get back to the hall and drop into the water below, swim under that
central platform you saw in the cut scene; into the hole and follow the tunnel
into the sewers.
(At
this point a door was already open when I checked back in the house, before
going into the sewers, so here’s a shortcut to the next level without the
Crowbar and you need that in coming levels).
Sewers 1, the Crowbar.
Swim to the W past the floating crate and walk into the tunnel, to the
end and follow left around corners to get behind a gate, just left of the gate
on the wall is a switch, save there before you pull it to open a Timed Skull
door. Turn left from the switch while in the cut scene and sprint to the S end,
turn right and sprint to the open door, hit “Alt” to roll through before it
closes up. If you happen to fall down into the water below, don’t worry, that’s
where you had to go first anyway.
The Block puzzle.
In the upper part of this room are 2 blocks, one N and one W, they have
to go one floor down onto the W and E ledge so they can be pushed to trigger
tiles. Dive down and find 2 UW levers, one behind the pillar N and one behind
the pillar S. 2 Platforms will go up upstairs, get out on the green ledge W.
Stand right and face SE a bit. Jump and grab the wall next to the ledge above
(the Ivy is climbable) and climb back up to the top of the room. Throw the 2
switches on the central pillar, N+S to raise more platforms. Move both blocks
onto the new platforms and throw the N+S switch again to drop the blocks one
floor down. Safety drop onto the ledge below and move the blocks into the
niches E and W. Now an UW gate opened in the pool, N side.
Swim into that open gate and follow up to a ceiling hatch, open it and
climb up into the room above, shoot the box and get the Crowbar. Make your way back to the Block puzzle room and get to the
top again. When you climb up to the ledge there will be a switch right in front
of you. Pull it to open the Skull door again. Follow the sewers back to where
you came in and swim back to the Factory hall. Get out on that central ledge
and jump to the ledge SW. Climb back up to the entrance and go out to the yard,
go over the wall S and drop into the street.
Go straight W from there and into that alley NW. Open the gate there
with the Crowbar and shoot the Dogs.
Climb the crate in the corner and jump/grab up to that platform, face N and
shoot the box in the crawlspace, for later. First look NE and spot the flat
roof, runjump and grab that roof go to the SE corner and do a banana jump
around the E wall to the next flat roof, shoot the box and get the Trapdoor’s Key. Drop down to the street
and go back to the same alley NW, on the E wall is a keyhole and the trapdoor
behind you will open up.
Sewers 2.
Drop in and open the small gate W with the Crowbar. Follow the tunnel,
climb up right and go to the end, grab the vegetation and climb up, drop down
into the next hole and swim through the narrow gap near the bottom S. Climb out
into a small store room, hop onto the crate NE and push the crate in, turn left
and push that crate all the way. Pull the first crate back out with you and
enter the new opening to the left, find the switch and pull it to open a gate
near the house. Swim back through the narrow gap, turn right and open the UW
gate (Ctrl).
The House 2, the Door’s Key.
Get out of the pool and into the house, left and up the stairs
and go out the window NW, go over the wall to the W. Hop left onto the
roof and jump onto the steep part of the roof, grab the edge to shimmy left to
that open gate. Go in and left to find a switch on the S wall. The switch will
open the door on the first floor of the house (this door
was already open when I checked back from the Factory the first time).
Go out and drop to the yard below, get into the house and up stairs, go
left where you picked up the Flares before. The bedroom to the N is now open,
get in and shoot the painting on the E wall to reveal a passage, climb in and
crawl through to drop into a room. Behind the crates in the SW corner is a
switch opening up the door to the room on ground floor. Get back. Down the
stairs to the street and head NE to the yard, look for that open door in the S
wall and drop backwards into the hole in the floor. In the room below are a Medipack and the Door’s Key.
Go out of the house and to the street. NE and left into the alley again,
up to the platform and remember where you shot that box before (N). Runjump/grab
over and get in. In the end you can stand, face W, sidestep right and take one
step back to the left. Then standjump with a right curve so you’ll slide down
onto a ledge on the roof and runjump over to that balcony W, get Secret#3,
a Medipack and drop down to the
street.
Head N and left into the street there, just past a yellow container is a
passage. Follow up and open the door with the Key you have.
Up to the Rooftops.
Shoot the Baddies around the
corner and come to the elevator room. Climb onto the higher ledge and follow
around to the switch, get back and walk onto the grated floor so the elevator
will take you up one floor. Again climb the ledge and throw the switch past the
small gate and wait for it to open up, crawl out to the walkway along the
street where the level started. Go W and to the right is a closed door, go left
and from the end of the walkway a runjump over the fence and grab the edge of
the roof S, shimmy left to the corner and pull up, hop to the top of that
corner (flat) and get down to the lower part.
Jump up to the flat SE corner and jump to the SE, onto the flatter part
of the roof from which you can runjump onto the balcony S. Get Secret#4,
the Medipack and jump back to the
inner side of the roof, from the ledge NW a jump back to the walkway N. Head E
and look for the place where you can jump from the corner of the walkway to the
building SE, grab the edge of the flat corner and hop up to the top (it is a
hard jump to that corner, you have to try if you want the Secret). On the lower
inner roof is Secret#5,
a small medipack.
Another Door’s Key.
To get back to the walkway N without going all the way over the streets,
hop onto the ledge SW, get onto the corner of the higher roof and sidejump S,
grab the roof, shimmy to the corner and from the flat part there you can jump
to the balcony W. You have to land on the lower one so just before Lara hits
her head do a grab and she will just slide under the higher balcony onto the
lower. Jump to the roof W and make your way over the roof to the N walkway
again. Make your way around the corner E and from the crate you can jump to the
walkway N. Get into the room there and follow in to a long hallway with
Baddies, in the end to the left is a small store room with a Medipack and another Door’s Key under the boxes.
The Trapdoor’s Key 2.
Go back out to the walkway and save before you do a right curved runjump
from the walkway onto the crate.
You now have to go get another Key and that is where you went up with
the elevator before, so get back down to the street (I just dropped from the
crate) and go down that ramp NE to the lower part of town, left and left again,
into the building at the yellow container and when you get to the elevator you
can see a hole in the floor SE. Drop in and follow to a ladder, go up to a
crawlspace and follow to a storeroom. A box is hiding the Trapdoor’s Key 2. Look up in the ceiling and get on the low crate
to grab up into the duct, follow and drop down onto the elevator, get up onto
the ledge and go around to the small window to drop out onto the walkway.
Head W and go right, open the door and follow down to where you can use
the Trapdoor’s Key. Drop down into the water and swim to an UW gate, open it
and follow the tunnel to where you climb out at the Church.
Revenge
of Osiris: Level 2 – The Church. By Rapetou
Authorized Walkthrough D&G Productions.
Find a Torch.
Watch the flyby and follow to the Churchyard, go left for some Flares and shoot the Dog, some “Priests” will
open fire so deal with them too. Go around the Church and near the back wall
are those flowerbeds you saw in the flyby, the S side one has the Torch hidden
between the plants. You can get it now, if you want to get back out with the
Torch, just side jump back over the fence.
Into the Crypts.
Now look in the other flowerbed and if you light a flare you can see a
darker part at the bottom of the S wall, hop over the fence with the Torch and
leave the Torch in a safe spot. Shoot that dark wall and throw the Torch down
the hole from standing back a bit. Crawl in backwards, leave the Torch in a
safe spot and open the door. In the small crypt is an altar SE you can pull out
of the way, go around it and find another crawlspace, follow straight to a pool
and climb in backwards. Swim down in the opening below and get a small medipack. Swim out and across the
room. Climb onto the submerged ledge and hear a danger sound, just pull up in
the passage and immediately hop back, move forward and stand motionless while
the
Climb up into the passage again and turn around on the edge, standjump
and grab the monkeyswing to get to that Jumpswitch across the pool. Using the
switch will set one of the crosses on fire, get back to that room with the
crosses and use the Torch (light it on the burning one) to burn the smoking
cross. One of the big doors on the Churchyard will open up.
The Bike.
Leave the Torch as there’s no way to take it with you and get back up to
the Churchyard and the open gate. Go down the ramp into the Garage. Hell breaks
loose as a bunch of “Priests” attack, a Dog will also join in. After the
fight you’ll find Shotgun Ammo, a Medipack and Flares lying around. Go to the N side of the room and find a ramp
going into the next room, turn around, stand at the edge of the ramp and
backflip. Then jump and grab the Jumpswitch over the opening, a gate opens up S
and the Bike will be available now. Go to the Bike and if you want you better
save before going in (so you can watch the route again) and a flyby will show
the hard route through a passage with Sentry-guns.
A Hellish Bike ride.
Ride the Bike to that passage with the ramp N, line up and back up the
bike a little bit. Then check your health, save and go up the ramp to take the
first jump, you may have to hit the brake after the jump to get around the
right corner and up the next ramp. Here (on top of the Priest) I took a
medipack and saved. The next part is even harder, you have to maintain speed
going sharp around the corner because there’s a nasty slope ahead with an even
worse jump. Better hit the brakes as soon as you are on the downward slope so
you can go around the next corner without falling off the ledge. Stop at the
door and leave the Bike for now.
The 1st Pyramidal
Key.
Get the Shotgun Ammo and a small medipack from the shrine next to
the door and go through the door, shoot the Priest and his Dog. Open
another door and follow the steps up to the next door. And while going down
shoot the window and follow to the grated floor with all the Dogs, a
Another Priest shows up, so
deal with him and get his Uzi Ammo.
(If you got the bright idea to try and take the Bike up here to get rid
of the Enemies, you’ll find it impossible, because the Skull tile just inside
the passage where you left the Bike will split you in two)
Get back down all the steps to where you left the Bike. Don’t use it yet
but go on foot to the first corner (NW just past the waterfall), you may have
seen that trapdoor there… It’s lowered now so climb down the ladder on the
pillar and run through the water. Hug the right hand wall to stay out of range
of the first gun, go right around the corner and come to a little ramp. Stay
close to the wall and hop onto the ramp, look up and spot the opened door
above, climb into the passage and follow to a pit where Secret#1 sounds. Look across the pit
and shoot that fuel can, it will destroy the Guns and you will have a (much)
easier task later. Climb down into the pit and get Flares, Revolver Ammo
and a Medipack as your reward. Go
back to the big pit and follow to the S end. Look up N there and spot another
ladder go up to the top and two steps down, now backflip/roll and grab the
Jumpswitch there to open a door to a ramp. Now make your way back to the Bike.
Bike Jump Back.
Well if you thought getting here was hard, try the next jump… The only
way back is with the Bike, have a look near that first ramp and spot the open
door in the left hand wall, that’s where you have to jump in with the Bike. The
passage is deadly if you try to go in without the Bike.
What I did was (and it’s not that bad once you know how) line the Bike
up facing the ramp and standing on the left side of the ramp *screenshot*.
Back up as far as possible, even with the hind wheel over the edge and save.
(You could also decide to run it around the corner for more speed, but I
didn’t need to do that)
Drive up the ramp (left side) with the sidecar almost falling off and as
soon as you reach the top turn left aiming for the left side of the opening. If
you happen to get inside, don’t save but keep going because Spikes will pop up
behind the Bike, so go through the lower part, turn right at the end and up the
slope keeping up the speed, you’ll jump out of the tunnel where the gate opened
up before.
You’ll end up back on that nasty ramps with the Sentry Gun. Go over the
top of the next ramp and watch the health, just on/around the next corner you
can now safely stop (Gun is gone) and step off the Bike as you’ll have to do
the next jump without the Bike *screenshot*.
Run to the end of the ramp and jump to grab the top of the ramp going back into
the room where the Priests were.
When you slide down into the room where those Priests were before, go
into the SW corner and you can open the other big gate on the Churchyard by
using the Jumpswitch in that corner, just to the right of the room where the
Bike was. Go back to the Churchyard over the ramp E and find the open gate S.
Down the slopes into a dark cave, head SW and crawl into the part where the
ceiling hangs low, go for the W wall there and look with a flare or the Binocs
to spot another breakable part of wall. Shoot it and crawl into the next cave.
The 2nd Pyramidal
Key.
Head to the N side and somewhere in the middle is a breakable wall,
shoot it and get up the ladder you’ll find inside. Into the crawlspace and
shoot the 2 Midgets while following the crawlspace to where you can drop down
to a place with a shrine, get the 2nd
Pyramidal Key and just go down the slide. You’ll land in that pool where
you triggered the Boulder before, just swim across and go through the
crawlspace to the small room, go back up to the Churchyard and use the 2 Keys
in the front of the Church (E) to open the door.
The Church.
Go left after the flyby and get a small
medipack from the shrine left, then step into the water and shoot the Priest, follow the N wall of the Church
with a flare in hand so you will spot the darker floor tile, it is a trapdoor
and you can open it facing N. Dive in and in the NE corner is an UW ceiling
lever, pull it facing S and get some air before swimming down the opened
tunnel. Follow through to a flooded Church hall. Go left around the corner and
up for air in a vent NW. Now swim to the opposite side NE and throw the UW
ceiling lever and get a screen of the other Church hall, get to the next UW
ceiling lever in the SE corner and this way flood the other Church hall. Get
some air and swim back there.
Because the water level rose you can now get to the platform E where the
Dog is (or was if you already got a chance to shoot it), Get up and shoot that Dog, jump to the N - or SW and throw a
Jumpswitch, do a “banana” jump around the pillar to the W and throw Jumpswitch
#2. get to the other side of the hall and do the same to use the 2 Jump
switches there (you can also make use of the windowsill W to get to the other
side, saves you a banana jump). A gate opens in the submerged hall, so swim
back through the tunnels and go into the open gate W. Throw an UW ceiling lever
and a trapdoor now opens on top of the ladder on the platform E in the other
hall. Swim back again, up on the platform E and climb to the top of the ladder.
There’s another Jumpswitch on the N wall, this one will light a wall torch W
and now there’s one more Jumpswitch to go. Its located on the S side ledge
facing E. Blue rays will activate on the ledge W. get over there and the level
will change.
Roof of the Church, the 3rd
Pyramidal Key.
Go over to the other side where the burning cross is and shoot it. Now
you’ll see those big gates open up in the submerged hall. Look for the 3rd Pyramidal Key where the cross
was and turn around facing W, hop backwards and grab the edge of the roof.
Climb down to the arch over the Church entrance and slide grab the edge of it,
shimmy left till you are over the Pyramidal Key below and pull up,
backflip/roll and grab the wall. Pull up to get the Medipack and a box of Revolver
Ammo as Secret#2,
on the wall N are some Grenades,
you’ll see the trapdoor on the Churchyard has opened up. So drop from the wall
and get to that trapdoor N of the Church.
Back on “save” ground.
Follow through and end up on the Graveyard, there’s a gate with a
Revolver behind it but it seems to be a red herring as there’s no way to open
the gate. Just go for the fenced off hole in the ground and hop into the water.
Now you’re back in the submerged hall, swim E through those open gates and walk
up the passage. Get into the crawlspace right and follow in to a Store room.
Dogs attack and also 2 Priests will open fire. Only one will
drop something, a small medipack. Go
into the NW corner and get a Pyramidal
Key from the shelf, go to the stack of crates SW and find the second Pyramidal Key on top. A Priest comes running in, but if you
ignore him he won’t bother you. There’s one more pickup in the room and that is
another small medipack on the middle
shelf NE.
Now you can open the door E with the 2 Keys and enter to open the next
door with the 3rd Key. Go into the Subway Station and into the car
N, get the Uzi Ammo and visit the S
side car to get the Shotgun Ammo. A
door opens up and Priests come in, the level changes.
Revenge
of Osiris: Level 3 - The Airport. Level by Leeloo
Walkthrough D&G Productions
A complex level
where you can take several routes, follow me and find it all.
Get out of the train and a Dog
will come running into the station, shoot him and his Master. Go into the N side car and find the small medipack in the NE corner. Go out and hop over the closed
fences to the passage S. Follow the corridors up escalators to the ground floor
Main entrance of the Airport. SE on the ground floor you’ll find a coffee shop
with a passenger asleep. Head N from there and to the right are automatic doors
where you can go out later.
Lufthansa, the Rent-a-Car Key.
First go N and to the Lufthansa Counter. In the counter itself is
nothing to be found, so open the glass office door N and go in to find the Rent-a-Car Key in the cabinet on the
left (stand a bit away from the cabinet before you hit Ctrl). When you go out
of the office a Baddy will attack. There are so many of them I stop mentioning
them unless they drop something.
Go to the W wall near the Lufthansa Counter and open a small door, go in
and left to open the next door, here you’ll need a Key later.
Arrivals, the Lockers Key.
Now go W from the little door and to the left are double doors, open
them and go into a large Arrivals hall where you will find the KLM luggage belt
in the N. There are 2 shelves NW, the right hand one has a small medipack, head into the far SE corner and crawl into the
luggage conveyor, go left and then right to find the Lockers Key. Go back out to the hall and over to the KLM belt N,
shoot the box standing in the opening of the belt in the wall and crawl in,
follow into the next hall. SE are double doors providing a shortcut back to the
Main entrance of the Airport. The shelves are empty so head over to the N and
into the passage up to a walkway, left and get the Uzi Ammo, return downstairs
and go through those double doors SE. left and right into that small door, open
the door there with the Lockers Key.
The Lockers, the Subway
Access Key.
Inside are shelves, you’ll find Flares,
Revolver Ammo, a small medipack and the Subway Access Key.
Go back out and to the Main entrance E, go S a bit to the big automatic
doors and go outside. When you cross the street straight you will bump into the
Metro building, go left and find the Car Rental.
Rent-a-Car, an Access Card.
Open the door and go in, hop behind the left (NW) counter and open the
double doors, in the file cabinet is an Access
Card. Couldn’t find anything else here so go out and right, back into the
Main entrance of the Airport. Straight to that escalator going up left to the
first floor.
Main entrance, first floor.
SE is Air
Tobacco shop, 1 Euro.
Look in the drawer under the cash register and find 1 Euro.
Air France, the
Go out again and head N, on the right hand will be another Air France
Counter, open the glass door behind it and in front of the window of that
office is a dark spot in the floor (light a flare). Face N and open that
trapdoor, go in and get Secret#1, the Orly
Hotel Reservation Key.
Go out and right to get behind the Alitalia Counter.
Alitalia, the Vending
Machines.
Get the 2x Uzi Ammo from the
file cabinet and then use that Euro you have on the vending machine, you’ll see
another vending machine go down somewhere.
CD Piece#1.
Go out and right, into the NE corner and find the door you can open with
the Lockers Key, inside is some Revolver
Ammo and you can also find the CD
Piece#1 on the middle shelves.
Security Checkpoint, the
Uzis.
Head W and to the right, through the Security Checkpoint and into the
departure lounge. To the left (SW) is a door you can open with that Access
Card, get in and follow to another door into the Security Checkpoint, open the
next door and open the file cabinet to get the Uzis, look for a kick in wall NW
and get into that crawlspace. Get Secret#2, Grenade
Ammo there. When you crawl back out make a note of that Terminal on the E
wall of the room. Make your way back out and head S through the Checkpoint,
straight into the Cafeteria.
The Ducts, the CD Circuit
Breaker.
Head into the Cafeteria and look up on the ceiling and see a grating you
can shoot. Jump up and get into the ventilation duct, go left and into a glass
display with plants to get the Shotgun Ammo there, get back in the duct and
follow all the way past the steam vents to where you climb down into a small
bar, that’s where that vending machine went down. Climb up right and get the CD Circuit Breaker. Climb back down and
open the double doors S to get back out, you’re back at the Tobacco Shop. Go
left and down the escalators, get out of the Main hall and cross the street to
the SE.
Hotel Orly (bonus).
Open the door and get in to check out the drawers in the counter for 2x Uzi Ammo and 2 Medipacks, go upstairs and find more Uzi Ammo in the cabinet. Go down again and out to the street, head
SW where you can go down into the Metro.
Metro Station, CD Piece#2.
Go to the toilets in the NW corner, hit Ctrl to push the doors open and
enter. Open the second toilet and find a small
medipack in front of the toilet bowl. Turn right (E) and hit Ctrl so Lara
will kick in the bottom part of the wall. Crawl in and follow to a small room,
you can shoot the boxes, but there’s nothing in them. Use the CD Circuit
Breaker in the machine NW and then open the door E. Go onto the tracks and
right, left to the train waiting there and go through the train, go right and
over those closed gates. Find the stairs NE and go up to find CD Piece#2 near the closed fence. Head
back all the way to the Airport building and enter the Main entrance. (Nice shortcut: while on the tracks, crawl under the train S
and stand, then jump up and you are in the first train, go up the escalator)
Airport Departures.
Go up the escalator to the first floor and head all the way N to the
Departures, go through the Security Checkpoint and left around the corner,
through the doors and into the room where you found the Secret before. Combine
the CD pieces and use them in the terminal on the E wall. A door opens N of the
departure hall, go out of here and into that door, straight in front and on the
floor is an Access Card, turn around and go right around corners into the short
passage to use the Card. The next door will open up, go out to the hall, turn
right and go through the tunnel to the waiting Chopper.
Revenge of Osiris: Level 4 – Back to the
Authorized Walkthrough D&G Productions.
Lara slides down into an excavation site. A Thug will open fire, after dealing with him you can use a crate NE
to runjump onto the hill he was on, so you can get the Uzi Ammo he dropped. More Uzi
Ammo is found on a crate NW. Then head S and into a room with a pushblock
SE, pull/push it onto that sandy spot in the middle of the room and another
block lowers. Use the switch there and blocks raise S, climb up into a tunnel
above.
The 2 Pyramidal Keys.
After the flyby you can drop down into the top of a huge excavation
site, shoot some thugs and get a small medipack,
notice that building with the gate where 2 Pyramidal Keys are needed. Go to the
S wall there, climb up and shoot a Thug
standing on a ledge below. Then safety drop down to a ledge below and jump over
to where the Thug was, get the Uzi Ammo
dropped by the guy and climb down the ladder W. Go E through the opening in the
wall and down onto the floor there. Look for the Jumpswitch in the SW corner
and pull it to open an UW gate in the pool way below. Jump in the hole in the
wall E, down on the other side and find the ladder to the left. Use it or just
let go and fall into the water.
The 1st Pyramidal Key.
Gather all Uzi Ammo lying
around and go for that open gate SW. Swim through the tunnel to the other end
of the room and climb out onto a ledge in the big room. Face N and drop
backwards and grab the ledge, shimmy all the way left to the other corner and
pull up. Find the Jump switch E and jump to use it. A trapdoor opens up
somewhere. Swim to that roof like thing on the middle of the E wall and go over
the crate into a tunnel, up one floor and face S, there’s a room with a
The 2nd Pyramidal Key.
Swim back out and down to swim back to the pool for some air. Get back
into the tunnel and swim up through the trapdoor, up 2 floors this time and
into the tunnel N, follow to a room and climb the blocks to get into the
opening in the ceiling facing N. Climb the wall in front of you (N) and go jump
to the ledge N, keep on climbing to the ledge where you can see a dark brown
rock ledge down NW. Jump to it and look for a red ramp down N, hop onto that
ramp and drop from the NW corner down to a pillar with the 2nd Pyramidal Key. Drop from the pillar, go up the
ladder S and over the roof to the floor S, left over the crate and grab up to
the climb-wall again, go on climbing up N till you are on the highest ledge,
runjump straight W to grab onto the brown ledge under the ladder and runjump S
from there. Follow the ledges to the far SE corner and get Secret#1, Shotgun Ammo.
Return the way you came and runjump over the last steep part to the
ledge under the ladder. Climb the ladder and go straight W, to open the gate in
the building to the left with the 2 Keys you have.
Down into the
Go in and just run off the floor, slide and fall into a pool, climb out
and shoot the vase SW for some Uzi Ammo.
Dive back into the pool after noticing the 4 big doors in this room, find the
narrow gap (crack) in the N side of the pool and get a lung full of air before
attempting to get in. Best is to come swimming from far away and aim straight
for the gap, ignore the Medipack for now and swim to the end.
The Receptacle Room.
Climb up into a room with 4 coloured shrines (receptacles) and a switch.
Throw the switch to open the first set of doors back at the pool room. Dive
back into the water, get that Medipack
now and swim back to the pool room.
W Side Doors, the Stone of Atum and the Bronze Key.
Enter the open doors and jump over the ledges to the vases W. Shoot both
vases and stand facing the gates that are holding the Keys. Back off the ledge
and hang on the ladder, backflip/roll and slide jump to the ledge E, shoot the
2 vases there and a gate opens up N. Inside that passage is another vase and
this one will be a bit harder to shoot. Walk to the SW tip of this floor so you
stand between the pillar and that slanted block, face SW and standjump *guns
drawn* onto the middle of the slanted block on S wall, jump again *guns
blazing* and you’ll end up on the next block facing the gate and the vase and
if you are on the right spot the vase will break, opening up those gates up W.
Keep jumping the blocks and steer left to get back to the safe floor.
Go stand on the NW tip of the floor and runjump to the far end of the
slanted block under the N gate, do a roll in mid air and jump from the block to
the next, jump again and grab the ladder to climb back up. Grab the Stone of Atum and save before grabbing
the Bronze Key. Run N and jump to
the ledge NE. A running jump with a right curve brings you back on the ledge to
the big doors, run straight into the pool and swim into the gap N, go to the
Receptacle Room.
Put the Stone of Atum in the pinkish shrine left and the next set of
doors open up. Swim back to the poolroom.
E Side Doors, the Golden
Key.
Follow the passage and at the bottom of the steps you can see 2 vases in
alcoves up in the wall, climb the N wall, shoot the vase and runjump over to
get Secret#2,
Uzi Ammo. Drop down and go E to come
to a kind of Library, go right where possible and end up at a ladder, go up and
into the passage E. Open a set of blue doors left and the gate drops shut
behind you. Open the next doors and go left into the passage at the Blade,
throw the switch and go to the N, right at the next Blade and throw switch #2.
A bookcase opens up back in the first room S, so go back past the Blades and
left to find switch#3. Go back N again through the Blades and enter the next
corridor. Mysterious music…
Go up and walk straight up along the right hand side of the hole in the
floor, as soon as the Boulders fall, be ready to run right when that
The Torch.
Go back into that passage N and look up where that last
Optional: The Secret#3 Challenge.
Save before going in, because you will have limited
time to gather all things before the pool turns deadly. You can decide what you
find important enough to pick up… If you are too greedy you won’t make it in
time.
My route was a runjump straight in to get the small medipack, turn SE to the Uzi Ammo over there, E for the Revolver Ammo. Turn left to the Medipack and turn W before you take
that. A cut scene shows a flame in the passage E heading for the pool, so as
soon as you can wade back to the W and up into the safe passage.
Get the Torch and go E to find another wall torch you can light left of
the crate. A cut scene shows a gate back in the Library so take the Torch with
you when you head back through the
S Side Doors, the Stone of Maat.
Use the Bronze Key right and the Golden Key left to open the big doors.
Step out onto the bridge you saw earlier, shoot the vases (just for fun) and
get the Uzi ammo under the last vase
left, then approach the next set of doors.
The Fountain Room.
When they open up a bunch of Thugs will come for you. Shoot them and one
will drop a Pyramidal Key. Use that on the doors E and go inside to get the Stone of Maat. You’ll see a hatch open
up in the room where you got the first Pyramidal Key.
More Bronze- and Golden Keys.
Go out and to the bridge, jump over the railing and swim into the
opening in the E wall, through the gap and up one floor, into the tunnel S and
up over that
The Fountain Room, the Stones of Re and Khepri.
Go back S and over the bridge to the Fountain room, open the doors W
with the Bronze Key and get the Stone of
Re inside. Go out and open the doors S with the Golden Key, get the Stone of Khepri. Now you have them all.
Head back to the N over the bridge and into the pool, swim into the gap N and
go place the remaining
Level
5 – Lava of the Depths. Thibault
(TC 14)
Authorized Walkthrough D&G Productions.
Lara slides into a hall with a large lava pool; the bridge is a no go.
Just do a runjump in the direction of the bridge so when it breaks you will end
up on a ledge below. Jump NW and throw the switch, jump back and runjump SE,
then around the corner of the wall into the opening. Go down into the next room
and to the gate W that will open up, follow the passage to the next challenge.
Grab the monkey swing and go over to that little balcony. Face the pool
and runjump/grab to that red block. Pull up over the top and jump the slanted
blocks till you can grab the ladder. Go left around the corner and from about
one block from the lava a back flip/roll/grab to a crack in the red rock.
Shimmy left around the corner and from that ledge a stand jump around the SW
corner to land on a slanted block, jump twice and grab the ladder wall. Go
climb right around 2 corners and back flip to a ledge.
Go into the opening and follow to a pit with a burner (lots of wall
torches here by the way). Runjump/grab across and jump past the next burner
too. At the end of the tunnel you’ll get a flyby of a monkey swing leading to a
lava chamber. Runjump over the lava flow and enter the tunnel there.
Boulders.
Stand in the opening to the next room and shoot the Harpy first. Then
look for the ledge left of that pillar. Take about 2 steps back and hop back,
runjump to the ledge, landing left a bit, take a running jump with a right
curve to the next ledge and immediately jump/grab to the higher block with the
plants E while Boulders go down all around you. Runjump/grab with a curve to
that block NE and pull up, get into the opening E. Come into a room where a
Demigod will attack, run to him, duck close by and shoot him with pistols.
Look S to spot the burning switch and go into the passage NE where the
Demigod came out off. Follow to a room with a statue, pull/push that onto the
trigger tile in the NE corner and return to the switch in the room where the
Demigod was and throw the switch to open the trapdoor in the room with the
statue. So go back again and save at the trapdoor as there’s a
Break Ledge Frenzy.
Face N and hop back in the hole, slide while the
Go SE, throw the lever to lower a block in the S part of the cave and go
in that direction. Runjump to that grey ledge under the monkey swing and
runjump to the ledge with the switch SE, throw the switch and see a switch with
a flame. Turn W and jump/grab the monkey swing, go with a circle back to where
you’ll drop onto the grey ledge and runjump back to the red rocks NE. Notice
the door left on the black rock and make your way back to those brick floors,
the one with the chairs and then E to the next. Jump to the red floor and head
S there to find that switch (where the flame extinguished) in the SW corner.
That door on the black rock will open up. Head all the way back and jump/grab
to that black rock, shimmy left against the door and pull up over, slide far
and jump left to (grab) the rock with Secret#1, Revolver
Ammo. Face N and slide to jump to the ledge ahead, runjump N and get up the
ladder.
When you see the grey floor you can back flip, head NE and find a small medipack under a vase, then throw
the lever there to raise a block SE (and open a gate). Head around to the SE
corner of the cave, hop over the right hand fence onto a lower brick ledge, get
Secret#2,
Shotgun Ammo and drop from the ledge
to the ground below. Make your way back up to the bridge above over that
slanted black rock, up that ladder and backflip. Go SE again and climb the
blocks there. Runjump to the one in the lava flow. Jump/grab to the ladder wall
and go right to the ledge with the switch. Throw it and watch all those
Boulders do their thing. Go back using the ladder wall and go as low as
possible at the end, back flip/roll with a right curve to land back on the grey
ledge. Make your way back to the blocks SE and over the bridge to the NE corner
where the gate opened (with a little health loss you can also stand jump NW
from the grey ledge in the direction of the open gate).
Climb in and your back near the start of the level in that little hall
with the 2 gates, the one E is now open. Go in and follow to another lava flow,
a burner is making things hard, you have to stand left and runjump (no Ctrl)
onto the red ledge at the door NE. Grab the monkey swing and follow to a ledge,
drop and hop to the W, then from the last you have to run with a right curve
and jump with a grab into the opening N. Throw the switch to open that door
back there. Go back over the ledges and the monkey swing and enter.
Bouldertrap.
Watch out there’s a
The Block Puzzle.
There is a puzzle floor with 4 Symbol tiles and around the room are 4
doors including the one near the statues you saw before. The push block has to
be pushed on those tiles to open the doors. Looks like this is a good route but
you can also do it your own way…
1 Pushblock SE (2 feathers),
Statue Puzzle & Priest Artefact.
Head back into the corridor W and enter the door between the statues. In
the next room a big white Mutant runs
around, I just ignored it and hopped over the fence to the Statue Puzzle. The
statues have to go around that tile in the middle of the floor, all facing each
other so they can have a nice chat and the door W will open up (if it doesn’t
open right away, it could be you moved a statue on it’s right spot and then off
again, just pull it off it’s spot and back on again to reactivate the trigger).
Go into the open door and into an opening W, up the stairs, another Mutant
appears, I just ran past it into the next room, jump down to the balcony.
Across the room is where you have to go and there are invisible ledges over
those whitish objects on the floor below, so just walk straight first, then
jump SE, a runjump/grab S and a runjump/grab SW, hop over the fence and get the
Priest Artefact.
Make your way back to that big room with the block puzzle to open the
next door.
2 Pushblock SW (beetle), the
Statuette.
The opened door is in the NW of the room. Follow in to a lava flow and
use the monkey swing to get across. Go W and jump to the block, jump the wooden
platforms up to a block and shoot that Harpy
when it gets too close. Jump SW into the opening in the wall and follow to the
next flow, runjump out with a right curve and stand left on the ledge, runjump
past the Blades when you get the chance and go on to that ladder wall, climb
left to the Zip line.
Ride it to the end and turn right, jump W and right around the corner,
grab the crack in the wall and shimmy left till you can pull up in a
crawlspace. Climb the ladder almost to the top and back flip off, go up to the
pedestal with the Statuette.
Shoot another Harpy and go
down the steps to the S side if you want the faster way down (this is the place
opposite the start of the level). Go to the SE corner and runjump over the
railing to that grated tile down in the lava. Runjump with a left curve and
grab to the ledge at the Zip line and then jump to the ledge NE, into the
opening NE and over the ledges, past the Blades into the opening NE. Out to the
block and down the wooden platforms, onto the ledge NE and use the monkey swing
to get back across to the Main room with the Block puzzle. Go to the Puzzle
floor and lets take the Eye symbol next.
The door is located in the SE of the room. Enter and shoot the vase E so
you can use the switch behind it to open the door left of it (for later). Get
up the ladder S and enter the passage S. Jump over the burner pits and throw a
lever in the end to open a gate back at the ladder. Return N and jump over the
ladder hole to the crawlspace N. Now you are one floor up in the Puzzle room,
head N to the end of the ledges and spot the Zip line NW. Look over the right
hand side of the ledge and spot Secret#3, Revolver
Ammo on the ledge on the pillar, jump down to get it. Drop to the ground
and get back up to the ledges through that door SE and up the ladder S. Through
the crawlspace N and over the ledges to where you left off. Runjump/grab the
ladder wall N and go left around the corner, go up till you’re able to back
flip to that ledge under the Zip line.
Zipline, going down…
Save and grab it, go down into a Lava tunnel and wait till you’re just
past the lava falls, steer hard right when Lara falls and land safely on a
floor next to the lava pool. Jump with a grab to the ledge SE and then to the
higher one under the monkey swing, first runjump/grab into the opening NE and
get the small medipack. Go on and
you can shoot those guys, but you can also outrun them and just get to that switch
between the statues N. Throw it to open a gate and sprint back to the SE, jump
to the block under the monkey swing (from about a step back from the end or
you’ll go too far)
Grab that monkey swing and go N, then to the one W and finally into the
opening to come to the gate you opened, shoot this Mutant and follow the
passage to a lava flow. Jump across and climb the blocks, run pass two emitters
and you’ll end up in that pit under the Zip line you fell in before.
Runjump/grab across and climb the wall, climb the yellow wall to the right and
go up till you come to where that sound came from.
Moving Pillars.
Run left into the room, then stand jump NE and run to the corner. Turn
and jump to that block with the pedestal on top. Climb it and get the Water Disk, get down on the other side
of the block and runjump past the next Moving pillar. Get onto the block and
pull up onto the slide back into the room where the Block puzzle is. Head back
to the Eye door in the S wall and go into that gate E (you may have to use the
switch again), Inside is a Golden Altar, step in front of it and combine the
Statuette with the Water Disk and place the Water Goddess in the Altar. Go back out to the hall W and find the
trapdoor under the ladder S open. Go down the ladder and follow the tunnels to
where the level changes…
Revenge
of Osiris: Level 6 – The
Authorized Walkthrough D&G Productions.
Go on and turn right at the crossing, climb up and follow the tunnels to
a room with a pool, go to that wide passage W, just around the pool, shoot the
vases to make some room.
The 3 Block Puzzle.
You’ll come to the main room of the 3 Block Puzzle. Go to the right side of the fence and crawl pass that bench
to get the Revolver ammo. Drop down
one floor though the opening in the middle of the room and notice the
lower part of the room is flooded. Go to find the first pushblock E and push
that onto that wooden trapdoor near the E wall. Walk into the NE corner and
light a flare to spot a crack in the wall (facing W), inside is a vase, shoot
that and hear a gate open up. Go to the middle ledge of the room and find the
opened gate N, go in and get Secret#1, Grenades.
Go out and straight to that lever S, use it to raise a block on the W
ledge of the room. Go to the ledge W and move the push block (SW) to that
wooden trapdoor. Dive into the water below and swim into the NW corner, face S
behind the plants and find an UW lever to open the first of the trapdoors. Then
swim to a push block in the middle and find an UW ceiling lever on the S wall
to open the other trapdoor (It is on the brick beam over the push block). Both
blocks are on the lower floor now. Climb out of the water onto the W ledge, on
the W ledge is that raised block., throw it (you might
need to throw it twice as long as you see water in the cut scene) and go back
to the main room.
Get up on the block and climb back up to the upper floor. Go E and left
into the N passage, find the passage to the right and go in to use the Floodswitch to
drain the lower part of the Main room. Get out and run to the other side, into
the S passage of the upper floor, go down the ladder in the passage on the
left. Turn around and push the block out of the passage, go back up the ladder
and a Knight appears, this one you can shoot if you like.
Make your way back down to the middle level of the main room and on the
central ledge S is the push block you just pushed out of the passage, move that
to the N and onto the trapdoor in the middle of the room. The trapdoor opens
and the block will fall down. Drop down to the lower floor and go into the
opening N of that push block, throw the switch and a block lowers in the S
wall.
Move the E push block under a blue tile on the ceiling (NE) and the W side
block to the blue tile on the ceiling SW, now the block in the middle of the
room lowered. Move the push block into the alcove S and you’ll get a screenshot
of a switch. (whatever you do, don’t use the switch N again as this passage
where you just put the block in has to stay open to provide a shortcut.)
Turn around, walk out and turn right to go back up (use the ladder S
wall close to where you are) and go up to the upper floor by climbing the block
W. Go back E to the room with the pool where you came in before, into the
passage E of the pool and follow back through the red tunnel to the crossing,
go straight S and crawl through the low part. You will come to a lake. Dive in
and swim down in the SE corner with a flare in hand, find an UW lever in a niche
on the S wall. Throw it and go back up for air. Swim down to the tunnel SW and
follow in going right till you meet a Croc,
just dodge it (or lure it back to the surface of the lake and shoot it). Swim
into the opening left and into an up sloped tunnel, find the UW lever on the S
wall, just right of those trapdoors. Throw it and swim back to the surface of
the
The Castle.
The camera changes, turn right and go past the front of the structure to
the W, there’s a stepped wall you can climb up to the first floor N. When you
go N you’ll come to the room of which you got a screenshot before, on top of
the block you see to the right of the switch is the Ol’ push block you pushed
last, throw the switch and the block will lower, pull the block out and move it
onto the tile E. Go back S and to the lower level of the castle, go in N and to
the NW corner. Light a flare and find the switch on the E wall, when you use it
your push block will go up. So make your way back up to that push block and
move it onto the blue tile NE to see a gate open up.
Now that shortcut will come in handy, go through the opening N where you
pulled the block out just now and make your way back up to the top of the push
block room, go E to the room with the pool and turn right there, go into the
room in the SW corner and spot the gate NW. That’s where you have to go in a
Timed Run in a bit, so remember the route you take now… and don’t forget to
shoot the vases standing near the pool!
The Timed Run for the Red
Gate.
Go back to the poolroom, go N and left into the gate you opened before.
Follow the passage, over some fallen pillars, get some Uzi Ammo and come to a switch near that blue grating you probably
saw before. Save in front of the switch. Pull and backflip/roll sprint back
through the passages to the poolroom, into the SW corner and into the hopefully
still open gate. Stop right inside and save, there is a breakable floor inside!
Go to the switch along the left side and throw the switch, another gate opens
up.
For the Priest Artefact.
Go back over the remaining tiles and return to the Timed Run passage you
just came from (N of the pool). The open gate is in the NW corner of the first
passage; go in and up the steps.
Just before you reach the Priest Artefact, a gate drops and you can’t
reach it. There’s a gate N and a switch S, use
that one and return down the steps and go to the pool room, a cut scene will
show a Knight took the Artefact and that N gate opened, but you can’t go back
as the gate behind you closed up. But another gate opened at the Castle, so
head to the W through the wide passage, go down to the lower level of the Block
Puzzle room and through the shortcut S. Go straight and down to the lower level
of the castle, head E and climb the walls to the first floor there, go N and up
the E walls (NE) to the top level. Go over to that open gate in the middle of
the N wall.
Fight a Knight.
Go down to a cave and a flyby shows that Knight that took the Artefact,
jump to the middle of the cave and try to stay on the N side of the ground so
you’ll have some room to move, best is to hop back turning right, you will be
on the sword’s side, but he will be hurt the most on that side and will drop
from the horse sooner. Then shoot him till he drops and get the Priest Artefact. Go to the W side and
look up for a crack in the wall, runjump and grab the pillar under the plants
and shimmy right around the corner a bit, then pull up in and crawl to Secret#2,
the Grenade Gun.
Crawl back out, drop in the pool and climb back up to the ground, go up
S to the castle. Make your way down to the big
Timed Swim for the Gate.
Dive into the water and swim to the SW corner of the structure and face
W, down and in front of you is a hole in the rocks. To the right and down in
the structure is a Timed gate. Swim into the hole and find an opening to the
right, go in and at the end is an UW lever on the N wall, be sure you have
spared enough air before you save in front of the lever. Pull the lever, roll
and swim back. Left in the small cave and out to the lake, steer left and down
to the gate into the structure. Swim straight and down inside and go right in
the end, then left into that small tunnel and follow to where the level
changes.
Revenge
of Osiris: Level 7 – The
Authorized Walkthrough D&G Productions.
The Big Hall and the Giant.
Climb out of the water and head into the corridor to where a flyby
starts and whatever you do, don’t take out a weapon or you’ll burn (that’s the
case here). Just sprint straight into a little pool *safe spot* and turn
around. Face N and see some furniture left of that opening where you came in,
behind it on the black wall is a switch you have to use. So save and climb out,
run to the left side of the furniture and then to the black wall. Throw the
switch and run to the open gate in the E and just keep running, all the way to
a room W where you can’t go on. In the SW corner is a ledges with gratings on
it, light a flare to find and throw the switch on the W wall, the room will
flood and now it will be safe to shoot that Giant, try to get close to him and shoot with the Shotgun.
Plaque of Corpus Fatalis #1, to the Big Hall.
Now you have to go for quite a detour to get back in the Big Hall as the
gate is closed. Look where the Giant dropped as he left behind a Plaque of Corpus Fatalis. It’s a kind
of key and you can use in on the receptacle on N wall (NW corner of the room).
A big door opens but also the gate up right of you. Climb in and follow through
into a gold filled small room. Close to the gate E is a crawlspace in the N
wall, hidden behind plants, get in and drop out the other end, turn around and
get into the next crawlspace.
First Floor.
Up the ladder and climb up left till you come to the first floor of the
big hall. There is a big pillar a bit NW of the opening, runjump and grab the
crack in the pillar, shimmy right and pull up on the flat part.
Back down.