Guardians of Tomb
Levels by Lima (April, 2007)
Walkthrough by Harry Laudie
Level 1: Mine
Run north on the valley floor and go to the north-east. Shoot the barricades and the two ninjas next to the jeep. Go east into the mine entrance and down the slope. Turn the corner into the north tunnel and shoot a ninja. Continue north and shoot two ninjas. Go slowly so that only one ninja appears at a time. Just continue following the tunnel to reach a large cave and you get a long flyby of the next tunnel. After the flyby you can see a large bin of gold to the north. To the immediate west is a small room with a closed gate inside. To the east is a ladder leading to a close gate. Go to the east wall with the boxes.
Climb the north-east corner box and look above your head for a ladder. Climb the ladder and pull up into a tunnel. Follow the tunnel to a crawl space. Get into the crawl space and drop onto a girder above the room. Look to the lower west wall and you can see a floor lever. Follow the north girder west and climb down a ladder to the floor. Shoot a guard and use the floor lever. You get a cut scene of a gate opening. Climb the ladder back to the north girder. Re-trace you route back to the large cave. Now go south-west into the small room. The gate is open so enter the next room. Shoot the vases for a small medipack. Pick up a revolver and revolver ammo from the west wall corner ledge. Shoot the ninja that appears and leave the room. Return to the large cave.
Go north to the large bin and turn to the west. Follow the track and shoot a guard. There is a side tunnel to the south but it ends with a closed door needing some items. Go west and shoot the barricades and a ninja behind a jeep. Continue west and see an area with boxes to the south. Do not go there, as a sentry gun guards that area. In the north wall you can see an opening with a barricade. Enter the opening and shoot the barricade. Go forward and turn around to slide down a slope backwards. At the end, grab the edge, pull up, and back flip to a ledge near a deadly water pool. Go south into a large room with a deadly pool. Jump to a platform and then run and jump to grab a pole. Rotate around the pool and back flip to a platform. Jump to the north ledge and pick up the Eye Piece from the pedestal.
Use the binoculars and see a crevice on the east wall. Grab that crevice and shimmy to the right to pull up into an alcove. Run and jump to the platform at the pool entrance. Go south where you entered this area and jump to grab another east wall crevice. Shimmy to the right and into another alcove. Climb the south wall and go up a ramp. Continue climbing blocks and at the top, safety drop back into the main tunnel. Continue west and sprint through the next section, as there are sentry guns at the south wall. Shoot the barricades and two ninjas. Behind the box at the end of the tunnel, you can get blue shotgun shells. You cannot pick up the grenades fused into the floor.
Return east to the rear of the jeep. Jump over the north ledge and land on the rocks. Drop into the corner to avoid the sentry guns. Turn south and get into the space between the bridge girders. Pick up a small medipack near west wall. Pick up flares near the east wall. Go east and jump back onto the corner rock at the north wall. Take two steps forward from the north wall. Jump forward with grab and you should land on the corner brace girder just below the girder you left. Go west under the bridge and pick up red shotgun shells. Grab the underside of the bridge and monkey swing west as far as possible. Release and drop onto a ledge. Go to the bottom of the cave. Shoot the ninja and pick up the laser sight. Climb the blocks back up and safety drop onto the cave. Follow the steps at the side and you reach a ledge below the sentry guns. Stay at the west side and jump to the corner brace girder. Jump to the west wall under the bridge again. Go back to the north wall rocks and then jump back to the bridge.
You can get more items now or wait to later. If you want to get the items now, go to the east entrance and you will need full health. Run south towards the sentry guns so that they both shoot at you. Run off the south ledge and drop onto a ledge below. Go to the west end and jump onto the corner brace girder. From there you can destroy the sentry guns, as they are pointed to the east. Aim at the top upper corner of the rear bag. Go back to the north rocks and jump back to the bridge. Pick up the revolver ammo on the grate between the sentry guns. Climb the ladder of the column and pull up into a tunnel. Go to the end and pick up crossbow explosive ammo, crossbow poison ammo, crossbow normal ammo, crossbow, two revolver ammo, and a large medipack from a ledge. Climb down the ladder and jump back to the bridge.
Go east and see a sentry gun guarding a doorway to the south. Run down the left side to draw the fire. Then crawled back to the main tunnel and use the revolver and laser sight to destroy the sentry gun. Go south into the doorway. Turn to the east to shoot a guard and a ninja. Go to the end and wait by the doorway. Shoot the guard that appears. Use the binoculars and you can see ammo next to the central column to the south. Run into the room and go south as the sentry gun shoots at you. Near a black box, jump to the right onto the hole behind the column. Pick up revolver ammo from the floor. Climb onto the south track-like floor. Shoot the ninja hiding in the dark south-west corner. Go to the south-west corner and keep the column between you and the sentry gun. Climb the west boxes and crawl to the east side. Do not stand up. Drop down into the dark corner where the ninja was located. Stay at the box and south wall inside corner and turn to the north. You should be able to destroy the sentry gun. Slide down onto the track-like floor and pick up the Hand of Orion. Then use the floor lever that was behind the sentry gun.
Exit the room and go west and south. Be careful of the fires on the floor. Turn the corner and shoot two ninjas. Go west to the open doorway and shoot a guard. Go to the north-east corner and pick up grenade normal ammo, grenade gun, blue shotgun shells, red shotgun shells, shotgun, Uzi ammo, and Uzi's from the ledge. Exit the room and return to the main tunnel. Go to the east end of the main tunnel and climb the ladder. Use the Hand of Orion to open the gate. Enter the open gate and pick up the other Eye Piece. Climb down the ladder and go west down the main tunnel.
At a large rock, turn south into the tunnel that you ignore earlier. There is a crawl space in the right wall. There is nothing there. Go to the end and make the Eye of Horus. If you did not get the items at the bridge sentry guns earlier because of low health, you can go back and get the items now. If you have the Eye of Horus made, the sentry guns do not shoot at you. But they still follow you so you can use the same method for destroy them or just ignore them as you climb the ladder to get the items. When done, return to the circular door and use the Eye of Horus to open the circular door. You can either turn around and shoot three ninjas or just drop into an open hole and the level changes.
Level 2: Guardians of Tomb
You start with a long slide and stop at the edge of a deep pit. You can see a closed door on the south ledge. Turn around and climb down a ladder. Near the top of the spikes, back flip over the spikes to land on the floor. Go to the north-west corner and wait there to shoot two bats that appears. Get into the crawl space at the west wall and follow it to the end. Pull up and be careful of the spikes that are everywhere. Enter the east wall alcove and use the floor lever. You get a cut scene of that south door opening. Return to the hole and jump behind the sculpture for a large medipack. Enter the crawl space again and follow it back. Pull up onto a block that has risen near the spikes. Notice an alcove and a closed gate in the west wall. Jump over the spikes and climb the ladder back to the top. Jump to either side ledge and shoot a bat as you go to the open south door.
Enter the door and follow a dark tunnel to safety drop into the room that you saw behind the closed gate in the pit. Enter the cave in the west wall. Shoot a dog and a bat that attack from the south. Enter the south area and shoot another bat. Jump to the ledge to the west. Safety drop onto the wooden steps below you. Follow the wooden steps north a little and drop onto a rock ledge. Go south under the wooden steps and go into the south-east corner. Pick up the Ba Cartouche from the skeleton. Return to the wooden steps. Follow the wooden steps to the bottom and see a closed door. Jump down the east side of the steps. Shoot a crocodile that emerges from a crawl space in the east wall. Get to the floor and go north to a receptacle. Place the Ba Cartouche and you hear a door open. Return to the wooden steps and enter the open door.
You enter a large room. Immediate go left into the east corner and pick up a large medipack. Go south and cross the bridge over the deadly red water on the floor. The mummy can be ignored. Watch out for darts from the walls and enter the south tunnel. Enter another large room and shoot the crocodile that emerges from the west wall crawl space. Continue south and get a flyby of the room. The flyby ends at a bird statue and a harpy. Stay near the safe blue water and shoot the harpy as it descends towards you.
There are two closed doors in the east wall. To the south is a closed door that requires two items. There is a closed door at the west wall. There is another closed door in the south-west corner at the bottom of steps. There are steps going up to the north-west. Take the north-west steps and follow the steps to where they turn to the west. Look to the north and see a sculpture in the upper corner. Go up there and pick up blue shotgun shells, red shotgun shells, and a shotgun. Descend and return down the steps to the water area.
Climb the broken column at the east wall. Turn around and jump up grab a crevice. Shimmy to the left and pull up into an opening. Run and jump with no grab to land on the rocks to the south-west. Climb up to the west and run and jump into the open wing in the north wall. Enter the room and see four receptacles. Use the floor lever and the gate opens in the west wall. This gate goes to the path that leads back to the water area. It is just a shortcut for when you get the required items.
Jump back to the rocks and climb higher to the west. At the top, go south and climb a ladder. Run and jump south to a column. Look to the east and you can see semi-invisible platforms reflected in the light. Stand jump to the first platform and use the other platforms to get into the tunnel in the upper east wall. This is the tunnel from the flyby. Go to the east wall and pick up the Ra Cartouche from the dark corner. Jump the platforms to get back to the column. Jump back to the north column and go down the ladder. Descend to the rocks and jump back into the room with the four receptacles.
I will refer to the receptacles as #1 to #4 from left to right as you look at them. I suspect that the pictures above the receptacles mean something but I do not know what it is.
Place the Ra Cartouche into receptacle #1, the far left receptacle. You get a cut scene of a door opening. Go out the west gate and follow the path back to the water area. Enter the open gate in the west wall and it closes behind you. Go forward and see a lava pit. Jump down onto the only safe tile in the lava pit. Step into the side alcove and an earthquake happens. Exit the alcove and run and jump to grab the east wall. Climb back to the ledge and notice that the south wall has changed. Climb the blocks at the south wall and drop onto a ledge. Run and jump across the lava to grab the crevice on the north wall. Shimmy to the left and drop onto the floor.
Go west into a room and hop onto the coffin. Shoot the small vases in the south-west column and an item appears on the coffin. Pick up the Ra Cartouche and exit the room. The lava pit is filling with sand. Run across the sand and the door has re-opened. Return to the water area. Go up the stairs in the north-west corner. Follow the path back into the room with the four receptacles.
Place the Ra Cartouche into receptacle #2, the left of middle receptacle. You get a cut scene of a door opening at the bottom of steps. Go out the west gate and follow the path back to the water area. Follow the steps down to the open door in the south-west corner. Enter the door and it closes behind you. Run down the ramp and get a flyby of the large room. You can see an empty pedestal, a rolling blade, a floor lever, and a receptacle at the bottom of the deep room.
Turn around and drop to grab the edge of the steps. Release and grab the crawl space below the entrance. Go through the crawl space and use a floor lever. You get a cut scene of a block rising and covering a spike trap. Exit the crawl space and shimmy to the left before you safety drop to the ground. Go west and pick up a small medipack and notice a golden skull in the north alcove. Go south and run off the edge to land on a coffin. Pick up the Timeless Sands from the base of the bird statue. Pick up red shotgun shells from the skeleton. Go north and place the Timeless Sands in the statue at the north wall. You get a cut scene of an item and skeletons rising from the ground. Destroy the four skeletons and climb the sand mound at the west wall. Pick up Cartouche Piece 1 from the top of the sand. Slide down to the floor and go to the north-east corner.
Pick up a small medipack near the corner from the cut scene. Destroy a mummy that appears in the alcove. Pull up into the crawl space in the north-east corner. Drop on the other side and save the game. Pick up Cartouche Piece 2 from the floor and get a cut scene showing wraiths and the bird statue. Get out of the crawl space and run west. The bird statue does not work so do not go there. Go into that north alcove with the golden skull. Crouch down and use some medipacks until the five wraiths explode. You may have to run out and around a little and then return to the golden skull a few times. They do all not die at once.
Go to the center of the room and combine the pieces to make the Ba Cartouche. Use it in the receptacle and get a cut scene of a door opening at the top of the ladder in the south wall. Go to the steps at the east wall and safety drop into a pit to the south. Go to the south wall and hop onto the small block. Jump to the higher block to the north. Watch the rolling blade and time a run and jump with no grab to land on the west ledge near the ladder. Quickly turn and climb the ladder into the open door at the top. If you jump from the lower block, you grab and have to pull up to the ledge. If you jump from the higher block, you land on the block with no pull up and you need the extra time. You may need full health since the blade does a lot of damage if it touches you. Pick up the Ra Cartouche from the floor of the alcove.
Face the room and be careful of the rolling blade. Jump and pull up onto the ledge above you to the east. Run and jump to the east ledge. Pick up red shotgun shells near the skeleton. Climb the column to the north and run to the end to pick up Cartouche Piece 2. You get a cut scene of a skeleton behind you. Shoot the skeleton off the ledge. Return south and drop to the lower ledge. Jump west to the central ledges. Go around the first corner and drop to the grab the ledge. Shimmy to the left and pull up onto a small ledge. Jump around the ledges to reach the floor lever. Use the floor lever and you hear a door open. Jump the ledges back again to the crevice. Shimmy to the right and pull up.
Go to the south wall and up the steps. Be careful of the rolling blade and pull up onto the upper ledge. Go forward and pick up Cartouche Piece 1 from the pedestal. Shoot the skeleton off the ledge and drop down to the ledge below. Now go west and jump into the open doorway. Enter the room and the door closes. Go south and destroy the two mummies. The fires on the floor seem to do no harm. Go to the right corner area and pull up to the east into a higher balcony. You may need a flare to see where the hole is located. Go north and be careful of the spikes. When you reach the receptacle, shoot a bat and be careful not to fall into the spikes. Make the Ba Cartouche and use it. You get a cut scene of a door opening down near the deadly water. Go to the vase at the end of the ledge. Stand jump north over the vase to land on the ledge below. You take some damage but it is the easiest way down.
Go south and follow the steps to the deadly water. Watch out for the rolling blade again and follow the platforms to the open door. You enter a room with a deadly pool and spikes. When the spikes go down, run and jump with no grab to the middle opening. The spikes will go up again but should be down when you land. Run and jump again to a safe ledge at the north wall. Grab the crevice and shimmy to the left around the corner and drop onto a ledge. Save the game before you enter the next room. One pots is safe and the other pots will set the floor on fire. Carefully shoot an annoying bat but do not shoot the pots. Shoot only the red and black pot that is the only pot of its kind. Go to its location and pick up Guardian Key #1. You get a cut scene ending with a demigod. Use the revolver to shoot the demigod. This way, no pots are broken. Shimmy back to the safe ledge in the deadly water. Again time the jumps through the spikes to get to the exit.
Be careful of the rolling blade again. Follow the platforms and go up the steps to the entrance ledge. The door is now open so go up the steps to return to the water area. Go up the stairs in the north-west corner. Follow the path back into the room with the four receptacles.
Place the Ra Cartouche into receptacle #3, the right of middle receptacle. You get a cut scene of a door opening in the water area. Go out the west gate and follow the path back to the water area. Enter the open door in the south-east corner and climb down the ladder into a hole. Climb up to the north side and go west as a gate opens for you. Enter a small room and the gate closes. Drop into a hole at the north wall. Climb down to the south and pick up the Ra Cartouche from the skeleton. Climb back up into the room. There are four sets of bones in the room:
1. In the hole you just exited
2. In the north-west corner
3. In the south-west corner
4. On the coffin.
Use the revolver and laser sight to break all the bones and the gate opens again. Do not use anything explosive or the gate stays closed. The gate is now open so go up the ladder to return to the water area. Go up the stairs in the north-west corner. Follow the path back into the room with the four receptacles.
Place the Ra Cartouche into receptacle #4, the far right receptacle. You get a cut scene of a door opening in the water area. Go out the west gate and follow the path back to the water area. Enter the open door in the east wall. Before you enter, notice the picture above the door. Enter the room and the door closes. You get a flyby of the room. Go forward and electrical arcs start in the three openings. Go through the far right opening. The other two are spike traps. In the next area, go through the far left opening. In the last area, go through the middle opening. You now have a choice of four alcoves, Enter the third alcove from the left. This has the same picture as was above the entrance door. Pick up Cartouche Piece 1 from the alcove. You get a cut scene showing the door opening at the south wall. The other alcoves are spike traps.
Enter the south door and go through a blade ball, wall blades, and a second blade ball traps. At the end, go up the steps to the west. The gate does not open. Grab the climbable wall over the lava pit in the north wall. Release to grab a lower crawl space and pull up into it. Stand up in a corner alcove and save the game. Pick up Cartouche Piece 2 and the floor disappears beneath you. Slide down the slope and near the end jump up to grab a climbable wall in front of you. Shimmy to the right and pull up into a side opening. This actually was difficult, as Lara seem frozen for a while before she pulls up. Hop down the blocks and enter a new room with a lava floor.
Go to the south wall and make the Ba Cartouche. Use it in the receptacle and the circular door opens in the west wall. Go west and follow the corridor to some steps. Be careful of two spike balls rolling down the steps as you go up. Go up the right side and run to the left side after one of them passes. You enter a room with a colorful checkerboard floor and two bulls. Go west and pass a closed gate. Enter the next opening and use the floor lever to raise the gate. Enter the room and pick up a Ra Cartouche. I am not sure of the trigger location of the bull. But when I exited, one of the bulls charged at me. Lead the bull into the room and use the floor lever again to close the gate and lock the bull inside.
Go north and hop onto the platform behind the bulls. Use the floor lever and see the gate open in the south wall. Hop onto the checkerboard and the gate closes again. But now the other bull is awake. Lead the bull to the room with the floor lever, open the gate again, and locked the two bulls inside. You can lure the bulls inside the room by just hanging from the ledge near the open gate. Return north to the platform and use the floor lever to open the south wall gate again. Run and jump to the first red tile. Then stand jump to the other red tiles and reach the open gate. Land on any other tile and the gate closes. Pick up Guardian Key #2 from the floor and get a cut scene of more electrical arcing. Now parts of the floor are deadly. Look at the west wall. The wall shows the colors of the safe tiles in that row. Just stand jump onto the appropriate safe tiles to get back to the north platform again.
Go to the north-west corner and climb the blocks. The gate is open so go pass the blade traps again. The first blade ball is easy. Run through the wall blades and crouch to crawl under the second blade ball. Go through the wall openings that do not have spikes and return to the water area.
Go to the south-east and south-west corners and place the two Guardian Keys. After each key you will hear a door open. Now enter the open doors in the south wall between the key receptacles. Pick up the Amulet of Horus from the floor and a gate opens in the south wall. Go to the east wall and place the Ra Cartouche to open the door in the south tunnel. Run into the tunnel and follow the corridor. The level ends by crashing to the desktop.