Tinnos Revisited.
Level by KitKat
Walkthrough G&D Productions
Story
Bored of the dry sands
of North Africa and the steamy jungles of South America Lara remembers Tinnos,
the lost city buried beneath the frozen wastelands of
“Huummm”, she muses. “I did leave in rather a hurry the last time I was there.
I suspect that there is more to that city than I have already seen...”
And with that thought Lara makes up her mind to revisit Tinnos:
“Winston! Pack my thermal underwear. I’m going to
You’re
all alone in a frozen valley, you just jumped out of the raft because there is
a Shark in the water.
Underwater Labyrinth.
Shoot
that Shark and dive in, swim S first and on a NE ledge is a Medipack. Now swim N and into a tunnel N,
keep going to the right and find the Flares.
Then swim a bit further for air. Turn around and swim back follow around the
corners, go right at the first two crossings and then skip the next two rights,
in the end of the tunnel is Secret#1, a Golden
Skull. Turn around and get some air above. Save and swim back, skip the
first 2 lefts and go right at the next crossing, then left twice and then keep
right to come to a small medipack.
Get some air in the nearby hole in the ceiling and turn facing E before you
save again. Swim back and keep left twice, swim straight to the N through that
long tunnel and right around the corners for the Shotgun Ammo, back a bit for air. Face W and swim back through the
long tunnel, around the corner in the end and then take the second right, keep
going right till you come to an airpocket. Take a breath of air before you swim
to the N end and climb out there.
The Caves.
Go up to
the opening N where there are some Flares,
follow through and after a while there is a crawlspace on the left (W) in a
dark corner. Kill the Siberian Tiger
and get Uzi ammo, a
Medipack and Flares. Crawl back
to the corridor and head E.
Slide
down a ramp and when you go to the bridge a flyby will show the Uzis and a
Golden Skull, you can’t get them now. Just head over the bridge, shoot a Tiger which will come out of the
opening. Head E along the canyon, drop into opening in the ground. Grab the Flares there and crawl in to get Shotgun Ammo and a small medipack and then use the lever to open up a gate. Get back
to the canyon, go inside and to the left to get Shotgun Ammo and a small
medipack.
Go back
and straight E to where the gate is opened.
The
There’s a
nasty Spike-trap in the middle of
this hall so be careful here. Use the lever S and head up the stairs, save and
jump over the Ice-slide to the safety
of the stone floor. Go E and right and pick up the Crowbar there.
Go to a
room N, jump the ledges to get up to the
Golden Star, then use the monkey climb for the 2nd Golden Star. Shoot that nasty Tinnos Wasp from standing back in the corner.
Make your
way back down and jump over the Ice-slide with a grab, head back down the
stairs to the Hall.
W gate: use one of the Stars and follow
the passage in to where a flyby kicks in. Time the run over the Spikes and in the next room you can use
the binoculars to spot the invisible ledges. Jump to the first, then into the
room S (The crawlspaces are empty and no way to get in). Get the Uli Key 1 and some Uzi ammo from the other pedestal. Shoot some Wasps and jump out to a ledge left, then into the opening W, shoot
some more Wasps and throw both
levers to open gates below (you really need only one). Go back to the E side of
the room and get down the ladder next to the entrance, head over to the gate E
and get some Flares inside before
you go into the next room. Careful! More nasty Spikes here, go along the left hand wall and get the Medipack, then open the sarcophagus
for Secret#2, a Golden
Skull.
Head back
out and W to the ladder to get back up to the entrance ledge, go and jump the Spike-traps
and go to the other side of the Hall to use the 2nd Star.
E Gate: Avoid the burning baskets, in the next large room
in the SE and SW corners are some push blocks.
From
under the SE block you can get 2x Shotgun
Ammo and the Shotgun, Pull up on
the slanted block W of there, jump and grab the pillar, shoot some Wasps, could be they push you off the
pillar. In that case get back up there and go on to climb that high pillar with
the ladder, go right around 2 corners and do a backflip to a pillar behind you,
2 more Wasps
attack. Jump N to the next and then a jump/grab E to the slanted one,
slide and jump/grab. One more time to the pillar from which you can jump and
grab the ladder wall N, climb left to where you can pull up into the room with Uli Key 2 and more Uzi Ammo. Climb down the ladder wall as far as possible and drop
onto a slanted block below, head over to the SW corner and move the pusblock
out of the way.
Behind
the SW is a ladder. Get the Flares,
use the lever at the end (left) and up the stairs to come to that canyon with
the yellow ledge. Get Secret#3, a
Golden Skull, Uzi and Shotgun Ammo and shoot the Tiger if it bothers you. Go back the
way you came through the room with the big pillars, N and past the burning
baskets to come back to the Hall.
The Tinnos Artifact.
Use the
Uli Keys there on the N wall. Better save before heading up that ramp. Watch out
for some Tinnos Rolls, run back to the Hall and go back up the ramp when the
danger is gone. Turn around when you arrive in the room with the huge pile of
Gold. See that ladder up in the ceiling where those Rolls came from? Runjump
and grab the ladder, go up and right to pull up in a crawlspace to get Secret#4,
a Golden Skull. Climb back down and jump on the pile of gold and get the Tinnos Artifact. Kill the two
monsters, and go into the open door SW to find Uli Key 3.
Use it to
open the door E, slide down and light a flare so you can spot and jump the pit.
and outside on the left is a small
medipack. Go down to the lower ground and find a pushblock on the S side
(the one with in the middle with the
face, move it aside and get Secret#5, a
Golden Skull.
Nothing else
left to do than getting to the Chopper….