BEYOND OF
Level: Jan Sameluck.
Walkthrough: Dutchy.
CS=crawlspace, MS= monkeyswing, MP= med-pack, Jmp= jump.
Follow the cave you’re in, up some blocks N (pick up the Lasersight) and exit to a pool area, go around, past
a closed gate in the water, to the S, in the corner there you can find a CS in
E wall, go in and down a shaft in the next room. You’ll end up in a dark room
with a pool, 5 Scorps to shoot and a Cartouche
receptacle on the L wall.
The Canyon.
Go out N and follow the Canyon up to a
The
Go in and drop from the R side of the bridge you’re on, swim out E and
shoot a Nomad at the Big door E, get the Flares and head down a W
ramp in the floor, past the Sauna R and up to the Ramp room, go up and shoot a Nomad
jmping in front of you and turn to shoot his Buddy
on the higher ramp, go up to the SE ramp, where he was and standing under the
arch, jmp straight up to grab the MS, go over to the
rope and drop/grab, turn R and swing into the R hand window of the Temple, jmp/grab the ladder and go up to the roof, into the NW
corner, slide with Spikes popping up behind you to a room with a Pole, jmp/grab the pole and go down to a ledge. Jmp into the S opening and run L, go all the way around and
pick up the 1st Cartouche part in the back, run back to the S opening
and drop to the pole ledge, jmp/grab the ladder in
the corner to go down and throw a lever to open a gate, run through the passage
and get a nice view of Lara. In the end you are in a room with a pedestal, on
it is the 1st Eye piece, get it and climb up in the hole over the
pedestal.
Follow the passage, jmping past the steam
blowers and come out into the Ramp room, go down the centre ramp and past the
Sauna, to the Big door, shoot a Nomad and go SW, into an alcove in S
wall, shoot the vase to get the 2nd Eye piece from it and combine the
parts to open the door in front of you, run over the bridge in front and watch
the gates open in this Inferno. Don’t go into the next room yet, look on the
walls at the bridge and jmp/grab the leader on W
wall, go up and backflip into an alcove with a lever,
throw it and watch a flyby of gates opening up. Run out, grab the ladder and go
down as far as possible, backflip/roll with a grab to
land on the bridge and go to the next room, take care of the burning grating,
go into the R hand passage and hop back as soon as you triggered the Boulder,
wait for it to pass and go up the slope, look for an alcove up L and get in to
take the 2nd Cartouche part. Go further up the sloped passage to a room
where you can climb up to the Canyon, go down the Canyon and place the Cartouche
in the dark room, shoot the Scorp[/b]. The Big door in the
The Tomb Area.
Climb the Tomb and jmp/grab the rock face NW,
pull up and look for a hole in the W rocks, pull the lever and a gate will open
in one of the UW tunnels at the entrance of the
The Mirror room.
On the pillars are 4 vases, but when you look into the mirror, you can
only see 2, shoot the vases on the pillars which are empty in the mirror, so
jmp/grab to the one around the R corner shoot it and the one opposite in the SE
corner, ( to kill the Spikes on ground floor) then go for the Hand of
Sirius, go back out and to the R, past the pointy block and into a new
area, shoot the Nomads and get the Revolver on the steps on the
other side of the pool. Go up the steps and L to a small
The Tunnels.
Dive in and swim into the open gate and to a room with a hole in the
ceiling, go up and climb to a ledge on the other side of the pool, just through
the wall, you can jmp into a hole in the N rocks to get a ˝ MP. Go back
into the water and swim S to a big Dome room, R into a small hole in the wall
and R/follow/R, down L for some Ammo. Swim back and past the small hole (go get some air at the last airpocket) to the domed
room, follow to the Cave.
The Cave.
Go out on L bank and jmp up into an alcove in the E wall, climb up to
get a ˝ MP in next cave, go back and to NW side of the Cave, climb the
block and go jmp around to the E side ledge, from which you can jmp/grab the
rope and swing/jmp straight into the alcove in W wall, climb up L and turn NE,
look up and spot the ledge to jmp/grab to. Use the MS to go over the Spikes to
the other side, go around along the N wall and to the W again. Follow the
tunnel (shoot a Scorp)to another Canyon.
The Other Canyon.
At the end of the sandy path, look R and down to spot a Nomad,
which in my case was stuck in a wall, shoot him anyway, slide down a little
slope at the end of the path and drop backwards from this ledge, grabbing the
edge, go R and climb through the CS, do some climbing or jmping to get out to
the canyon again and here do a jmp over to the other side, climb up and go down
the sandy path, stop just around the corner.
Spot the deeper part down the path, you have to sprint in there turn L
and run into the gate a bit, not too far, just on the sloped part after the
slide and end up with your face against the wall L, before the gate closes
behind the Boulders. Now walk down the path between the Spikes and turn,
drop hang from the edge and let go, slide into the sloped passage along the R
hand wall, light a Flare and just before you slide into the flames, you have to
jmp/grabbing with a R curve into a passage. Here you can get some Ammo
(yes that’s all) after an endless climb, pull up over the last block and end up
in the same passage, if you went straight in the Boulder-passage. Go to the
Blue room L, a flyby will show the 2nd Hand upstairs.
The Pole is useless, use the rope to swing to the other side ladder and
go up past the Darts and into an opening under a MS, go up one more
ladder and get the Hand of Orion, go down and through the Blue room,
Boulder Alley to the other Canyon, jmp onto a stone
bridge and shoot a Nomad on the L path, jmp
onto a flatter part of the N rocks just up and L of the bridge, follow the next
path to a wide area with a couple of Nomads, look for the lever behind
the wall to cause an Earthquake.
It will open a Cave in the N rocks, go down into the Cave and climb down a
ladder to a cave that drained all the water from the tunnels you swam before,
go up the L sand slope and into the Dome room, R up the passage to the little
Temple square.
Now enter the Temple and place the 2 Hands, the doors open, go in and
just around the corner is another Boulder-trap, stand L and under the Boulder,
facing it, sidestep R and the Boulders will be triggered wait for the Boulder
to pass and roll run to the rock on opposite side, just before the pool and
pull up when the Boulder comes, drop when it passed and runjmp
as far as you can over the pool, when you hit shallow water, you should be
pushed forward to the other side.
Go down the hole and slide out of the level…
Not sure I got it all…