Egypt
Gizeh Demo
Level by Kevin Webber
(June, 2007)
Walkthrough by Harry
Laudie
You start in a dark room
in Egypt. Note that the inventory already includes the crowbar. Shoot two
scorpions on the floor. Go to the south-east corner and run onto a breakable
tile. Fall into the room below and run south. Use the floor lever to open the
gate and enter the doorway before the spike wall kills you. Slide down the
south slope and land on a breakable tile. Stand jump forward to grab a pole. Turn
around and back flip onto a ledge. Turn around and pick up the Jerrycan from
the south-west corner. Go south and enter a room and get a flyby of the area. Go
down the steps and see an area with an item behind a cage.
First enter the opening
in the east wall. Go through the crawl space and stand up at the end. Hop down
into the room and go to the east end. Pick up the empty small waterskin from
the floor in front of the circular door. Hop back into the entrance tunnel and
crawl back to the room with the cage. Go south and pull the rope. A gate opens
in the north wall. Go into that north alcove and pull the rope twice and get a
cut scene of the cage rising. Go to the cage and pick up the Eye Piece. Beetles
pour from the floor. Run into the tunnel to the south-west and the beetles
stop. Pick up a Bag of Sand from the water. Fill the empty small waterskin with
water. Go through the tunnel in the west wall.
You enter a room with
three balances at the west wall. Place the water from the waterskin on the left
balance. Place the bag of sand on the right balance. Place the gasoline from
the Jerrycan on the middle balance. Pick up a torch from the floor at the north
wall. Light the torch on the wall torch and then ignite the gasoline. The gate
in the south-east corner opens. Go into the alcove and pick up the other Eye
Piece. Return through the tunnels to the room with the circular door. Make the
Eye of Horus and use it to open the circular door.
Go forward and use the
rope to swing over the pit. An earthquake starts so beware of falling blocks. Run
around the mummy and start going up the ramp in the east wall. Jump up the
slopes carefully and be careful of falling blocks. Hop onto the ledge at the
top and the doors open for you. Enter the room and the doors closes. Shoot the
skeleton harpy. Go to the north-west corner and pick up a Red Key (called
Load). Go into the very dark north-east corner and pick up a small medipack. Go
up the ramp in the east wall and exit the tunnel.
You emerge at a
campsite. Shoot a scorpion and a ninja. The ninja will drop a Green Key (called
Load) so try to shoot him in an open area and not near the campfire. Go east to
the water and fill the waterskin again, just in case. Dive into the hole in the
center of the water hole. Follow the underwater tunnel and pull up into a dark
room. A fence blocks the way to the north. Climb the wall ladder on the east
wall and shimmy left over the fence. Drop on the other side and go north. Use
the Red key and the Green Key to open the doors in the north wall. The key
locks are beside the door on the north wall.
Enter the tunnel and run
pass the swing blade. Go north to a ledge and see a skeleton below you. Shoot
the vase ahead of you and jump onto the column for red shotgun shells. Drop
onto the floor and use the trenches at the north wall to evade the skeleton. Shoot
a scorpion in the trench. When the area seems safe, run to the south wall and
use the crowbar to pry the Golden Star off the wall. It cannot be seen in the
inventory and is called the Ba Cartouche. Side jump to the right a few times
and climb the wall ladder back to the upper south ledge. Jump to the column
again and then jump to the north ledge. Climb a pole and back flip into an
upper room. Evade another skeleton and go to the north-east corner of the room.
Grab the wall ladder and climb down to the bottom. Place the Golden Star in the
receptacle in the dark east alcove. Hop back and watch the gate open in the
north wall beside you.
Follow the north tunnel
and the door opens for you. The door also closes behind you. Go forward onto
the steps and the camera view changes. Run north and run around the skeleton. Near
the end of the steps jump to the north and grab a rope. Swing at least two
times and release to grab the ceiling. Monkey swing north and the camera view
changes. When the view returns, monkey swing west to the end and drop onto a
safe column. The middle and east columns are spike traps. Run and jump to grab
the north ledge by the columns and shimmy to the right and pull up onto the
ledge. Run to the opening in the north-west corner and the level ends.
16-jun-2007