Egypt Gizeh Demo

Level by Kevin Webber (June, 2007)

Walkthrough by Harry Laudie


You start in a dark room in Egypt. Note that the inventory already includes the crowbar. Shoot two scorpions on the floor. Go to the south-east corner and run onto a breakable tile. Fall into the room below and run south. Use the floor lever to open the gate and enter the doorway before the spike wall kills you. Slide down the south slope and land on a breakable tile. Stand jump forward to grab a pole. Turn around and back flip onto a ledge. Turn around and pick up the Jerrycan from the south-west corner. Go south and enter a room and get a flyby of the area. Go down the steps and see an area with an item behind a cage.

First enter the opening in the east wall. Go through the crawl space and stand up at the end. Hop down into the room and go to the east end. Pick up the empty small waterskin from the floor in front of the circular door. Hop back into the entrance tunnel and crawl back to the room with the cage. Go south and pull the rope. A gate opens in the north wall. Go into that north alcove and pull the rope twice and get a cut scene of the cage rising. Go to the cage and pick up the Eye Piece. Beetles pour from the floor. Run into the tunnel to the south-west and the beetles stop. Pick up a Bag of Sand from the water. Fill the empty small waterskin with water. Go through the tunnel in the west wall.

You enter a room with three balances at the west wall. Place the water from the waterskin on the left balance. Place the bag of sand on the right balance. Place the gasoline from the Jerrycan on the middle balance. Pick up a torch from the floor at the north wall. Light the torch on the wall torch and then ignite the gasoline. The gate in the south-east corner opens. Go into the alcove and pick up the other Eye Piece. Return through the tunnels to the room with the circular door. Make the Eye of Horus and use it to open the circular door.

Go forward and use the rope to swing over the pit. An earthquake starts so beware of falling blocks. Run around the mummy and start going up the ramp in the east wall. Jump up the slopes carefully and be careful of falling blocks. Hop onto the ledge at the top and the doors open for you. Enter the room and the doors closes. Shoot the skeleton harpy. Go to the north-west corner and pick up a Red Key (called Load). Go into the very dark north-east corner and pick up a small medipack. Go up the ramp in the east wall and exit the tunnel.

You emerge at a campsite. Shoot a scorpion and a ninja. The ninja will drop a Green Key (called Load) so try to shoot him in an open area and not near the campfire. Go east to the water and fill the waterskin again, just in case. Dive into the hole in the center of the water hole. Follow the underwater tunnel and pull up into a dark room. A fence blocks the way to the north. Climb the wall ladder on the east wall and shimmy left over the fence. Drop on the other side and go north. Use the Red key and the Green Key to open the doors in the north wall. The key locks are beside the door on the north wall.

Enter the tunnel and run pass the swing blade. Go north to a ledge and see a skeleton below you. Shoot the vase ahead of you and jump onto the column for red shotgun shells. Drop onto the floor and use the trenches at the north wall to evade the skeleton. Shoot a scorpion in the trench. When the area seems safe, run to the south wall and use the crowbar to pry the Golden Star off the wall. It cannot be seen in the inventory and is called the Ba Cartouche. Side jump to the right a few times and climb the wall ladder back to the upper south ledge. Jump to the column again and then jump to the north ledge. Climb a pole and back flip into an upper room. Evade another skeleton and go to the north-east corner of the room. Grab the wall ladder and climb down to the bottom. Place the Golden Star in the receptacle in the dark east alcove. Hop back and watch the gate open in the north wall beside you.

Follow the north tunnel and the door opens for you. The door also closes behind you. Go forward onto the steps and the camera view changes. Run north and run around the skeleton. Near the end of the steps jump to the north and grab a rope. Swing at least two times and release to grab the ceiling. Monkey swing north and the camera view changes. When the view returns, monkey swing west to the end and drop onto a safe column. The middle and east columns are spike traps. Run and jump to grab the north ledge by the columns and shimmy to the right and pull up onto the ledge. Run to the opening in the north-west corner and the level ends.

16-jun-2007