South Pacific Contest: BLOOD MOUNTAIN
Level by Codo
Walkthrough by Phil Lambeth
NOTE:
Many thanks to Raymond for giving me an outline which kept me from
getting led astray as I played the level, and to bene for providing tips for
obtaining the second Golden Rose.
Begin with a rather jerky flyby that takes you through
a jungle canyon and ends with a panoramic view of Lara perched high up on a
mountainside. Step forward into a
slight trench, then turn to your right and slide down a short distance to
restore camera control. Turn around and
safety drop into a little sheltered area, then turn left and locate the nearby
gap in the east wall. Pull up inside
and crawl forward. Hop down into a dark
area, walk forward to the edge and safety drop into an area with a little more
light. Walk south to the edge of the
pit and take a running jump to a point slightly left of center to grab the
facing ledge. Pull up into SECRET #1 and look for the UZIS in the far right corner near the
skeleton.
Drop down into the pit and notice the underwater crawl
space. However, the water's too shallow
for you to get inside, and there doesn't appear to be anything there in any
event. Pull up out of the pit on the
north side and head back outside. When
you emerge, go west toward the funny square tree and take a right at the stone
formation just beyond it. Walk through
the large bush into a hidden opening in the north wall for SECRET #2.
Enter the small cave and pick up the small
medi-pack, then go back outside.
Go NW toward the waterwall and turn to your left to find a natural stone
arch. Pull up into it, crawl through to
the other side, and turn to your left when you can stand up. Take a running jump east to the top of the
stone arch, and turn SE to face the nearest tree. The light green leaves at this level are solid, so take a
standing jump over and then hop to the next tree SW. Walk along the edge of the leafy canopy to your left until you
reach the large medi-pack for SECRET #3.
Continue walking south along the leaves until you
reach a dead branch jutting out from the leaves. Safety drop to the ground from there and walk NW to the left of
the next tree and down a slight incline.
There's a wall partially covered with ivy ahead and to the left, and a
third tree is ahead and slightly to your right. Search the smaller bush near the wall for the CROSSBOW and SECRET
#4. Now you're ready to move
on. Pull up onto the wall and enjoy the
scenery where you see the waterfalls feeding into an upper lake. Jump down, splash into the water and follow
it west until the current grabs you and pulls you over a cliff into a deeper
lake below. A crocodile is aroused, so quickly swim to your
right and pull out on the nearer, yellow-tinted portion of the north bank. There's a stable spot near the middle of
this area where you won't fall back into the water. Kill the croc, then jump back into the water and swim over to the
south side. You'll find two underwater
openings, one leading to your right and the other to your left. Swim into the left one and keep looping
around to the left to locate the SKULL KEY
in a small alcove for SECRET #5. Avoid the other opening, as it leads to a
strong current that'll eventually drag you to your death.
Go back out and swim across the lake. Pull up onto the north bank as you did
earlier and turn to your right. Pull up
onto the block east and walk forward to the SE corner. Turn slightly to your right and face the
left edge of the waterfall. Hop back
once and take a curving running jump so that you clear the water flow and land
on the near corner of the triangular rock ledge south (without using
grab). It's a pretty tight jump, so
expect it to take a few tries. When you
get there, walk forward and take a standing jump up the slope, then turn to
your right and take a running jump west to land on a stable area of the south
bank. Run forward to the abandoned camp
site where a fire is still burning. You'll
find a TORCH between the fire and the
skeleton, but it appears to be a decoy.
To be on the safe side, pick up the torch and drop it somewhere close by
so you can retrieve it if necessary. Then
grab the skeleton by the skull and drag it to where the torch formerly
lay. Take a standing jump forward and
pick up the CROWBAR. Four baby
dinosaurs scamper up to you, so pause to kill them before
proceeding.
Shoot the crates for a large
medi-pack and revolver ammo,
then follow the grassy path SE. Use
your crowbar to open the door at the end and walk inside the dark cave to shoot
a bat.
Two of the nearby crates can be shot, and one contains some flares. Enter
the small NE cave and stoop down to pick up the JERRYCAN. Go back out and find a crawl space in the NW
corner. You can get up into it and see
a key down below, but you can't get to it.
But one of the crates outside can be moved. Pull it back to reveal an opening in the north wall. Go inside and pick up the RED KEY. Back
outside, you find that the slats in the floor near the south wall will break
away when Lara stands on them.
Allow Lara to drop down into a lower area that's
partially submerged. Go west, and when
you reach the water turn left and find a dark SE alcove for some uzi ammo and SECRET
#6. Go back to the water's
edge, facing west, and you'll see an underwater window with wooden slats
covering it. Step forward until Lara is
knee-deep in the water, then draw your pistols, stoop down and fire. The slats should shatter. Jump into the water and swim down to enter
the west opening. Turn immediately to
your right, for as you emerge you're grabbed by a strong current that attempts
to drag you in the other direction. If
it succeeds, you'll eventually be swept over a waterfall and die on the rocks
below. Keep to the right side of the
channel (it's easier over there for some reason) and make your way north
against the current. You'll see some uzi ammo out of the corner of your eye in an
alcove to your left, and it's not really that far out of your way to go get
it. Wait until you're just past it and
make a sharp left turn into the alcove, or else the current will probably keep
you from reaching it. After you've
claimed your prize, swim across the channel and into the east opening, where
you'll soon find relief from the strong current. Continue until you reach the small outside lake near the camp
site.
Pull up onto the north bank and make your way over to
the camp site as you did earlier. This
time, walk past the tent and out to the west ledge overlooking the rushing
river. Take a running jump across the
gap to the ledge on the other side. Turn
left and walk south as far as you can, then take a standing jump down to a
lower stable surface. Walk into the
bush and take a standing jump SW up onto a stable slope. Take a standing jump SW to the adjacent
brown slope. Look down to your
left. You can see a lower triangular
ledge, and just beneath it a square tile floating in the river. You could have gone that way if you had
wished, and maybe that's even what the builder intended, but the way described
here is easier and surer. From your
present position, take a standing jump west down to a wide ledge on the north
bank of the river. You can see a nearby
swing pole, but you would need to use that only if you had elected to jump down
onto the floating tile.
Turn left and face the flat surface across the river,
just to the right of the ivy-covered wall.
Take a running jump and grab to the edge and pull up. Turn right and walk along the slightly
sloped face as far west as you can, right up to the edge of the green vines. Take a running jump past the vines to the
flat surface across the way, then turn to face the wall and step back to the NE
corner. Take a slightly angled standing
jump and grab the vines. Climb up the
vines and pull up to face a small cave with a closed door at the end. Enter the cave and shoot the box on your
left for some flares. Save your game before opening the door with
your Red Key and read the following paragraph before proceeding.
After the door slowly creaks open and you've stepped
down onto the ledge below, you hear a burst of action music as two natives and a raptor start
prancing about the huts you see in the near distance. This starts the adrenaline flowing, and you're tempted to stay
here and shoot the enemy from a position of safety before going down to
investigate further. However, this
would be a mistake and would cause you to miss a valuable secret. Therefore, as soon as your feet hit the
ledge, continue forward down the slope and hop down to the ground. Run forward around the right side of the hut
that's nearer the river and push the button in the south wall before the
natives and raptor can catch up with you.
Pushing the button keeps the trap door on your right from closing, so
turn right and jump into the hole, both for your safety and so that you can
pick up the BAG OF SAND for SECRET #7.
Pull out of the hole and clear the area of enemies,
then climb up onto the roof of the shorter hut and jump north onto the roof of
the other hut. Go to the other side of
the roof and jump over to the ledge. Locate
the ladder to your left and climb up to a higher ledge with a zip line. Use the zip line to get across the river,
then turn to your right to see the tunnel carved in the rocky mountain. Use your sprint key to dash through the tunnel. If you simply stroll along, you'll trigger
an impaled skeleton fence that will stop you in your tracks (as well as cause
you considerable damage). Continue
north along the tunnel and turn left at the bend. Pull up onto the block and step forward into a new lake area
where you can see twin blood-red waterfalls down below to your right (from
which this level undoubtedly gets its name).
You can slide down the green slopes to the shallow
lake if you like and look around a bit, but there are places you can access
down there where you're not supposed to be yet, so I recommend saving this for
later. If you insist, however, you can
go take a look and then use the ledges to climb back up where you entered. Locate the rope hanging from a limb of the
nearby tree and save your game again, as it can be difficult to grab the rope
when you jump toward it. I found that
it works best to stand at an angle facing NE and take your running jump from
there. In fact, if you do that you'll
be facing the exact spot where you need to be facing to jump over to the other
side of the river. When you've done
that, you'll most likely land amidst a group of bushes. Take a standing jump NE to the rock slope,
and another standing jump east to a ledge slightly around the corner. Walk forward and jump down east into a deep
trench filled with bushes. Step forward
(if necessary, as you may be standing right on it when you land) and search the
last bush for some uzi ammo and SECRET #8.
Reverse roll and run to the west end of the trench. Pull up onto the ledge and turn around. Take a running jump NE to the sloped bank
and allow Lara to slide down. Grab the
edge and shimmy to your right and around the corner. Pull up and walk down toward the river. Lara's attention will be directed to the area where she did
battle earlier with the raptor and the natives, so there's apparently a need to
return to that area later. You can go
no further in this direction, so turn back and take a running jump and grab
west over the trench. Pull up and run
forward to the corner. Take a standing
jump down NW and face the rock wall. Jump
up to grab a crack in the wall, shimmy to your left and pull up as soon as
you're able, and use the vines growing in the wall to climb up into a new area
where you're presented with a number of potential choices. However, all but one lead to dead ends, so
for now go over to your left and just note the large temple to the north (its
gate is closed, barring access from this end), and a bridge leading to a
smaller building south. Here, too, the
only entrance is a closed bamboo door.
Don't try jumping into the red-tinged canals leading from the temple
(the water is safe enough, by the way), as the current will simply drag you
down to the lake below and force you to come back across via the rope.
Now that you've satisfied your curiosity, it's again
time to move on. Since the front door
to the temple is closed, you need to find a back door to gain access. Go east from the temple and follow a pass
that narrows at the end. Pull up onto a
rock slab and take a standing jump forward over the slope leading to an opening
in the wall. Light a flare and go
inside. Follow until the ceiling gets
too low for you to stand, and crawl around to the right until you reach an
opening. Lower Lara down the other side
and release to drop beside a skeleton. Reverse
roll and note the triangular opening on your left. Go there rather than continuing north, as the latter path leads
only to your doom. Crawl inside the
opening and face the slat-covered crawl space high up in the north wall. Draw your pistols, jump up and down while
firing to shatter the slats, and take a standing jump and grab from the edge of
the canal to grab the crawl space. Pull
up inside and crawl around to your left (the opening to your right is barred).
Go past the first opening to your left, as it's
blocked with slats that won't shatter when you shoot them. Enter the second opening to your left and
drop down into a yucky canal adjacent to a cell similar to the first one you
visited. However, there's nothing to do
here, so hold your nose and swim west to an intersection. Don't turn left, as that way takes you to
the strong current that pulls you over the edge. Turn right and pull up into the huge interior of the temple. It's
easy to get lost in here, so let me tell you first what not to do. Go north toward what looks like the main
area of the temple where all the human sacrifices take place. There are four artifacts placed on
surrounding pillars that are too high for you to raid them now. Farther north is a dark passage that leads
to two snake head receptacles in the far wall.
Avoid the temptation to enter the east opening toward a blue artifact
placed on a pedestal in the next room, as you'll die the instant you step on
the blood-stained tiles. You'll be back
here later.
Go back south and jump SE over the canal. Enter the large east doorway and shoot the bat that flutters out. Note for later the deep pit in the next room and go back
outside. Jump west across two branches
of the canal, shoot another bat and enter
the doorway here to find a similar pit.
This is also for later, although you can get a nearby pickup now if you
wish. Go toward your left and take a
running jump over the black slope onto a higher flat surface. Hop over the black ramp on the other side,
using action so you won't bump your head against the rafter, and pick up the revolver ammo. Go back the same way. Exit this area and jump to the central
pathway. Head south into an area with two
side passages each on your right and left, and with a closed gate at the south
end. In the west passages you'll find
three closed gates in the north wall, one of which restrains a raptor that's doing the best it can to get at
you. You'll deal with it shortly, so
don't push any of the buttons you see next to the closed gates right now. At the SW corner is an opening leading to an
area we'll explore later.
Beyond the NE opening is a room with three closed
gates in the north wall, with a small opening opposite each one in the south
wall. Carefully approach the SE
opening. As you step inside you'll
trigger four horizontal blades that swing in close synchronization. They're too low to crawl under, so take
quick standing jumps over each one (which is hard to do without sustaining at
least some damage, so be prepared to use some medi-packs) until you reach the
floor lever near the east wall. Push it
to open the three gates in the adjacent room.
You've already visited two of the cells there, so just enter the middle
one and pick up the flares to your
right, near the skeleton. Jump into the
bloody canal and pick up the SMALL WATER SKIN near
the bars on the east side. Fill it up
while you're there, then pull out of the canal and return to the central passage
outside.
Now enter the NW opening. Go past the raging raptor and open the last cage on your
right. It appears to be empty, so open
the middle cage and go inside and shoot two bats. Pick up the small
medi-pack near the west wall and prepare to deal with the
raptor. Open the final cage. If you're lucky, the raptor is so happy to
be free at last that it runs right past you into the central passage for a
celebratory romp. After you've killed
it, go inside its cage and locate the TORCH
at the near right corner. Unlike the
torch you found back at the camp site, you'll need this one, so take it with
you outside. Drop it somewhere close
by in a spot where you can see it easily (and remember where you left it), then
go back and follow the SW passage to the opening you noted earlier. Enter the small sun-splashed room and pull
up into the opening in the south wall. Step
forward and safety drop into the next room.
As you walk about you'll find that Lara's attention is directed to a
boulder suspended up near the ceiling. Light
a flare to detect the mobile block just beneath it, and pull it out twice to
reveal a slatted trap door and the remnant of a ladder.
You can pull up NW and get a nice view of the river
beyond the grated opening. Pick up an
extra pair of UZIS in the corner. When you do so, a lizard monster materializes below, so hop down and deal with
it. Now go to the SE corner, stand on
another slatted trapdoor and push the button.
The slats fall away and you're dropped into the room below while you
hear the sound of the boulder being released.
You land in a small pool of water.
If you hadn't pulled the block away first, you would have been squashed
by the boulder before you could get out.
Pull out of the water and avoid the spike field while you're killing a
bat. Walk carefully through the spikes,
which don't seem to bother you unless you run, and go either to the west or
east ledge. Harry Laudie points out
that walking through the spike field indeed causes harm, so he suggests using
the ramps and bridges to go back and forth as needed. Back flip at an angle onto the ramp, jump off and grab the
bamboo bridge. Pull up and jump across
to the south bridge. Stand underneath
the jump switch in the south wall and wait for the flames to subside. As soon as they do, take a standing jump
with grab to activate the jump switch. The
trap door opens to your right, allowing the boulder to tumble harmlessly down,
while two gates lift across the room.
Walk through the spike field (or use the ramp and
bridge), past an open gate and into a partially submerged room. Pick up the first BLOOD CHRYSTAL from the pedestal and go back out through the
spike field. Step up onto the west
ledge next to the ramp, away from the flame blower, and take an angled standing
jump and grab to the ladder. Climb up
to the top, through the open trap door, shift right and release (or back flip
to the ledge behind you). Move the
block north as far as it will go, get up onto it and take a running jump and
grab to the opening high up in the north wall.
Pull up, jump down to the sun-splashed room and return to the central
pathway. Pick up the torch and take it
with you north into the main temple area.
Jump across to the west pit and toss the torch into the water far
below. Don't worry, you'll be draining
this area later.
Turn around and go over to the east pit. Note two boulders poised ominously
overhead. You'll deal with them
later. Go to the SE block and safety
drop from the north side to the ledge below, sustaining some unavoidable loss
of health. Reverse roll and run to the
other end of the ledge. Stand at the
corner and jump NE down to the opening in the north wall, using grab at the
last instant. Get onto the ladder in
the shaft, activating a blade trap behind you.
Climb down one rung, and when the blade retracts, release to drop a
short distance past the trap, then grab the ladder and climb down the rest of
the way. (Harry Laudie points out
that all the walls in this shaft are climbable, so you can simply shift around
a corner and avoid the blade trap entirely.)
At the bottom, vault up into the east alcove for a large medi-pack and SECRET
#9. There's a closed door
south that responds neither to your crowbar nor your weapons, so climb back up
the ladder (just grin and bear the abuse as you go past the blade trap) and
back flip at the top to the ledge leading to the south opening.
Your first instinct will probably be to take an angled
standing jump and grab to the west ledge.
However, if you do that the boulder above will drop down and crush you,
so take an angled running jump to the ledge instead. This will still trigger the boulder, but it will tumble
harmlessly by you. Face the horizontal
pole east and save your game here, as this may take several tries. Take an angled running jump to the point
where the pole juts out from the south wall.
Curve to your left without hitting the wall or grabbing the pole, and
you should land on the corner of the east ledge while also triggering the
second boulder. Now you can simply turn
around and take a running jump and grab to the west ladder and climb safely up
to the top. (Have you also noticed that
this is the second swing pole in the level that need not be used?) Pull up and
go back over to the west pit.
Safety drop either onto the north or the south block
down below, then jump into the water and swim north into the opening. Pull up on the east ledge and turn the wheel
in the east wall to drain the area. Reverse
roll and go over to the NW corner. Pull
out the block twice and go around to the revealed alcove for some crossbow arrows.
Return to the drained pit and find the torch that you'd dropped down
here earlier. Carry it with you to the
block (there's a lighted wall torch in this room, but unfortunately you have no
way of getting to it) and jump up onto it.
Take a standing jump south and then a running jump to the SW block. Turn and take an angled standing jump SE
through the opening in the bamboo fence and onto the south ledge. Toss the torch into the hole in the south
end of the ledge, but don't attempt to follow it down yourself. Instead, go back to the wheel that you
turned to drain this area, and look for a south passage. Stand a step back from the edge and take an
angled standing jump and grab to the ladder.
Climb down the shaft and shift to your left when you can. Climb down until you're hanging by your
fingernails, then release and immediately grab the ledge below.
Pull up and follow the ledge to the opening in the
south wall. You should find your torch
nearby, so pick it up and go inside to find three scales and a golden rose
behind a closed door. You're not quite
ready for this, so go out and continue along the ledge, past a square hole in
the floor, until you reach a unlighted wall sconce. Go around the corner, drop the torch momentarily and push the
button to light the sconce. Use the
flame to light your torch, and bring it with you to the room with the
scales. Empty the water skin in the
scales on the left, and the bag of sand in the scales on the right. Empty the jerrycan in the middle scales and
light the oil with your torch. The
bamboo door beyond opens, so enter the alcove and take the GOLDEN ROSE from the pedestal for SECRET #10.
A cut scene shows a closed gate elsewhere.
Exit this room (you no longer need the torch) and go
left back to the hole you saw earlier. Use
the ladder in the east face to climb down into the lava pit. Go all the way to the bottom, so that Lara's
legs are actually in the deadly lava, and shift left until you're able to pull
up onto a rocky peninsula. Go around to
the other side of the peninsula and locate a button. When you push it a wall sconce lights up overhead. You can see another button in the distance
NE across the lava, but you can't get to it from here. Return to where you pulled up onto this
peninsula and use the climbing surfaces to get back up the shaft. (Or, you can use the climbing surfaces on
this side. Six of one, a half dozen of
the other.) At the top, you can take a
running jump and grab east to the crack in the central pillar, pull up and step
forward for some crossbow arrows. The easiest way back down is simply to run
off the corner to the peninsula below. Climb
back up, go to the east edge of the ledge and face the rope NE (lined up more
or less with the button in the distant background). Take a running jump and grab to it, and turn to your right so
that you're squarely facing the closed bamboo door in the east wall. Swing forward and jump off toward the
door. Grab the ledge, if necessary, and
pull up. Turn to your left and line
yourself up with the button down below.
Take a running jump to it, push it to open the bamboo door, reverse roll
and hop up onto the inclined ledge. Run
forward and climb the ladder up to the ledge with the now open bamboo
door.
Go inside and you'll be confronted with another closed
bamboo door. That's the way to the next
secret, so if you'd like to give it the ol' college try, turn around and take a
running jump from the end of the ledge back to the peninsula. Climb back up to the top of the ledge and go
to the north end, where you'll see a breaktile. What you may not see is an alcove in the dark NW corner of the
cave wall, but that's where you need to go next. Save your game in front of the breaktile and then run across it
at a slight right to left angle and jump off with a curve to the right to grab
the edge of the alcove. Pull up and
grab the small medi-pack at your feet,
then step forward and save your game again before you push the button. (You may wish to save periodically during
the next sequence, even while you're hanging from the monkey swing.) When you push the button, the second bamboo
door (which is timed) in the east wall opens.
Reverse roll and run forward. Slide
a short distance down a rocky slope, then jump off and grab the monkey
swing. Quickly swing forward while
angling to your left. Don't try to go
all the way to the end of the monkey swing surface, but as you're nearing the
end turn squarely to your left to hug the wall. Release and immediately hit the action key again to grab the
wall. Shift to your right until you're
near the south wall, then climb up and then pull up onto the ledge. Turn to your left and jump over the short
hill.
The wall torch is a problem, because it prevents you
from lining up squarely with the rope to make a jump over to the east
ledge. You're going to have to do the
best you can, taking a slightly angled running jump from either side of the
wall torch. You won't have time to
adjust Lara on the rope, so slide down to the bottom, swing forward and jump
off toward the ledge, making a mid-air correction if necessary. An even better way is to make a curving left
to right running jump after you've jumped over the short hill. When you've
accomplished a safe landing, run into the east opening but stop before stepping
on the row of tiles with the little black holes. Stand just in front of the first tile in the row and save your
game again. When you step on it you'll
initiate a cascading series of spike traps, and the timed door will close to
prevent you from triggering and retreating.
Hop back twice and then run forward, using the sprint key. Just before you reach the last tile, release
the sprint key and jump forward over the lava pit to grab the edge of the
facing ledge. Shimmy to your left and
pull up to avoid taking damage from the swinging blade trap. Turn to your left and jump over the second
blade. If there's a way to avoid loss
of health here, I couldn't find it. Go
the pedestal and take the second GOLDEN ROSE
for SECRET #11. A cut scene shows the gate you saw after
picking up the first Golden Rose, but now it lifts open. Pick up the crossbow
arrows in the SW corner and shoot the slats covering the opening in
the east wall.
You've come too far to mess up now, so save your game
yet again. Stand at the right edge of
the slope, face NE and take a standing jump forward. Slide down just a short distance and take a standing jump to the
facing slope across the lava. Slide
down the second slope and jump off with a curve to the left to grab the jump
switch to open the bamboo door just beneath you. When you drop down to the slope after activating the jump switch,
slide a short distance and jump off at the last instant to clear the open
doorway. Draw weapons immediately upon
landing and kill the lizard monster. All of these moves require extreme
precision, if not a certain measure of luck, so expect many failures before you
finally make it to this point.
If you find that you simply can't beat the timed run
past the second bamboo door to get the Golden Rose, here's an alternate way to
proceed, just past the first bamboo door in the east wall. It also involves a timed run, although not
nearly as unforgiving as the one for the Golden Rose:
Follow the passage to the right, picking up the small medi-pack along the way, and hop down into
the shallow depression. Use the east
crawl space and crawl forward past an intersection until you reach the
wall. Turn right and crawl over the
corner of the collapsing tile to your left.
Ignore the hole on your left (it's a fire trap) and make a horseshoe
turn to the right. Turn left at the
opening in front of the suspicious blood-stained tile. (If you'd gone that way you would have
triggered a descending ceiling spike trap, and you can imagine how deadly that
would be in the confines of a crawl space.)
Lower Lara down the other side and release to slide harmlessly down to a
ledge next to a lava pool. There are
two pushable blocks in this area, so move them into place in anticipation of an
upcoming timed run. Push the south
block twice, toward the lava pool. Pull
and push the north block against the south wall, where the first block formerly
stood. Note the closed bamboo door in
the east wall above the lava pool, then pull up into the west opening. Jump down into the cave area and run forward
and to your right, toward the bamboo fence, as a boulder comes tumbling down
from behind you.
When the boulder has come to a complete stop,
pull up into the NE alcove for some flares. Then hop up onto the NW ledge and save your
game in front of the button. Push the
button, reverse roll and take a running jump over the boulder, run toward the
east opening, jump up onto the flat surface to the right of the opening, run to
the opening and continue with a running jump to the first block in the next
room. Take a standing jump from there
to the second block, and an immediate running jump and grab to the opening in
the east wall. Pull up and slide down
the slope as the closing bamboo door gently slaps you in the rear end.
Ignore the brass spittoon to your left. You can drag it all around this room and
into the next room if you like, but it doesn't do anything. Go through the north opening and kill a lizard monster.
At this point the paths converge, so whether or not
you went for the second Golden Rose, continue as follows:
In the next room, locate the crossbow arrows in the north alcove, then climb
up onto the south ledge next to the lava pool.
Vault up into a diabolical little room south, where you'll find a
central gadget that spits out spikes on all four sides at regular
intervals. These spikes sting, but they
don't kill on impact as spikes normally do.
Go around and vault up onto the west ledge. You can't stop the spikes, but you can minimize the damage they
cause. Wait until they cycle on your
side, then take a standing jump to the central structure and quickly pull
up. Take the second BLOOD CHRYSTAL from the pedestal and jump back
down.
Exit this room and go past the lava pool to pull up
onto the north ledge. Use the ladder in
the wall to reach the opening (the door swung open when you picked up the
second Blood Chrystal), and pull up inside to find yourself in a familiar
area. The alcove to your right is now
spike protected, so it's a good thing you got that large medi-pack and ninth
secret earlier. Climb the ladder in the
north wall, past the swinging blade, and back flip to the corridor above. The boulders are now gone, so take an angled
running jump to the higher ledge, then a running jump across the gap to the
east ledge, and finally and running jump and grab to the ladder in the west
wall. Climb up to the top, pull up and
exit this area, turn right and head for the north passage in the temple. Insert the Blood Chrystals in the two snake
head receptacles to disable the knife blade trap in the nearby east passage,
then go inside and take the MOYA LIZARD
from the pedestal. This triggers a
flyby that takes you through the temple and shows first the south gate opening,
then the bamboo door in the south building outside.
Go there, enjoy your first breath of fresh air in a
while, and kill the raptor to your left
before venturing across the bridge. Enter
the open doorway of the south building, safety drop a long distance to the
floor below, and push the nearby button to raise a block in the river. Safety drop into the water below and draw a
weapon to kill the crocodile that swims
up to greet you. Wade and swim across
the lake toward the twin blood-red waterfalls.
Walk through either wall of water and yourself in a small sheltered
area. Pull up onto the NE ledge and use
your Skull Key to open the bamboo door.
Turn around and use the ladder to climb down onto a lower ledge
overlooking a large underground area. When
you hop down into the waist-deep water you arouse an angry T-Rex. If
you climb back onto the ledge for safety it will just turn its back on you and
tromp away, so sooner or later you're going to have to engage it in
battle. After you've killed it, wander
about and note the nearby kayak. (Harry
Laudie says that you can use the kayak to ram the T-Rex and disable it. Never would have thought of trying
that.) Pick up two boxes of revolver ammo that can be easily seen from where
you are, then go back to the kayak and get into it.
Paddle toward the small central island and go around
it to the left. When you come around
east you'll alert a second T-Rex. Paddle quickly past it to the NE
corner. Here is the gate you lifted if
you made it to the second Golden Rose. Get
out of the kayak and enter the room for the REVOLVER
and SECRET #12. This will make it a lot easier for you to
kill the second T-Rex. When you've
accomplished this, use the kayak, if you wish, to help save time searching the
area for some uzi ammo (east alcove), a large medi-pack (NE alcove), and some more revolver ammo (near the north wall). Go back to the SW corner where you entered,
and pull up onto the ledge. Use the
ladder to climb back up to the small enclosed area, then exit to the lake. Cross to the south side, pull up and use the
rope to get back across to the higher north bank. Head east along the bank, as described earlier, until you reach
the spot where Lara's attention was directed across the river. Aim just to the right of the vine-covered
wall and take a running jump across the river to the ledge. Step back to the corner and take an angled
standing jump and grab to the vines. Climb
up, pull up at the top and run through the south passage. Hop down into the hut area and run beyond
the second hut to the river bank.
Take a running jump south to the raised block in the
river. The camera angle changes to give
you a view from ahead and far below. Step
back to the rear of the block, turn slightly to your right (so you land in the
water below and not on the hard ground), and take a running jump into apparent
oblivion. If you've positioned yourself
correctly you'll splash down into a shallow lake. Wade forward to the kayak ahead and the level ends.