GHANA
Level by Trent Kurtis
Walkthrough provided by
the builder in French, and translated into English by Eric Claire.
Slide, and continue on
the way. When you are arrived at the edge of the cliff, take a look around and
enjoy the surroundings. Then dive.
Secret #1
(optional): Go swimming near the waterfalls located at the right side of the little
island. Find a small opening at the bottom of the water. Go inside and take
Shotgun ammo. Swim back.
Pull up on the central
island, and climb a couple of blocks . Face the void and grab the rope with a standing jump.
Author’s intended
way: Don’t go down on the rope for you are at the right height already.
Swing, so to grab the
bars farther. Shift right on the bars and continue to climb until the platform.
Easier way: Go down
on the rope to the lower point. Swing and Lara will pass through the roof and
land on the Platform.
Pull the lever: An
underwater gate closes in an underwater corridor and therefore the current
stops in the water. Dive and get out of the water into the temple. The entrance
is just in front of the central island. Follow the corridor avoiding the traps.
You will arrive to a place with 2 ropes. Do not try to progress by the water
because the current would take you away. So you have to use the ropes, beware
though of the flame emitters that come out from the snake heads. You have to
avoid them, if you can’t manage to avoid them, you can land in the water after
the swing on the second rope so to extinguish the fire, for there is no current
in water at the end. Go on solid ground, and follow your way.
[You will see a lamp. If
you stand before it and make Action: Lara will kick it.]
Now a simple riddle. To
the left is a mirrored room. You will notice differences with the real room:
everything is reversed. Beware that the room is trapped! The spikes can be
spotted by skeletons in the mirrored room. So just avoid the corresponding
tiles in the real room [beware though that the mirrored room can fool you].
Secret #2
(optional): Before continuing your way , look in the mirror : you will notice a monkey
swing texture that is not present in the real room. The exact location of the
secret is represented by a flame in the mirrored room. Follow the monkey swing
(the spikes in the corners may cost you some health). Then after the monkey
swing, place Lara in the middle of the square with the flame and make ‘Action’
to collect the invisible objects : Shotgun, big and small medipacks.
From the secret, go by
the spikes near the stairs that lead to the way out, so not to loose too much
health. Notice that this secret can not be retrieved after raiding this room,
for spikes will be triggered on the square with the secret. Also if you try to
reach the secret by foot, spikes would be triggered then and you would loose
health when retrieving the pickups.
Follow your way, at the
end of the corridor, kill a Rutland mercenary.
Take his shotgun. Step on the movable tile, 2 swinging blades are
triggered and a door at the end opens: Beware that it remains open only for 3
seconds then it starts to close! So run with dash to get through the door in
time. If you are a bit short, you can also make a roll to pass under the door
when it closes. Anyway, if you fail, return at the beginning of the corridor
and try again by stepping on the movable tile.
After the timed door,
you will find yourself in a big central area. Kill several Rutland mercenaries, and collect shotgun ammo and
medipacks. Shoot the boxes and collect one more shotgun ammo.
Before going beyond the
“river”, it is better to get rid of the sentry gun on the platform. With the
pistols, shoot on the barrel just below it. With the explosion, the sentry gun
is destroyed. Also, to kill the other mercenaries who are beyond the river
without loosing health, you can find shelter behind a couple of boxes, jump up
and shoot at them until they die. Cross the river.
In the background
corridor, shoot the box and collect a small medipack. In the same room, behind
a couple of boxes (under the platform where the sentry gun was), collect
shotgun ammo.
Secret #3
(important): Before climbing on the platform, come back near the entrance door. With
the compass, face West and use the binoculars: there is a texture in the wall
which is different from the others. In the corner of this texture, to the right
of it, there is a small black stone. Shoot it (jump and shoot several times
with the pistols). When it’s done, this part of the wall begins to shake and a
rock falls on the ground, revealing a passageway. Go inside the corridor, at
the end take the Nitro. Come back.
Return to the back of
the room, climb a couple of blocks and jump to the platform. You can kick the
lamps if you want. Jump to grab a rope, swing and jump to a small ladder that
goes down from the ceiling. Shift left, and once on the other side, go down as far
as possible [Lara must keep her feet on the ladder though]. Make a jump
backwards with a roll, and grab another ladder. Do the same to reach a third
ladder. [You can press the F5 key to save your game while grabbing the
ladders.]
You should arrive on a
platform with boxes. Go to the edge. Flames come out from serpent heads. The
flames reveal invisible ledges so to reach the next corner of the room. Take
note of the position of the ledges, for the flames will last only 3 seconds
after you will have left the platform.
To not be burned by the
first flame emitter, place Lara at the edge of the platform , take two steps
backwards and make a standing jump to grab the first ledge. Pull up on it, the
flames turned off.
Jump from ledge to ledge
to reach the end. Once there, take note of the closed doors, jump towards the
rope, and grab the ladder that sticks out from the ceiling. Go up to a new room
[do you recognize it ?].
Climb the ladder and
notice a fissure higher. Climb a bit higher than the fissure, drop and grab the
ladder again, so that Lara’s arms are at the same height than the fissure. Then
shift left until the end. Drop and climb the bars. Up there, continue your way.
In the next room, kill a panther. You
will notice that it is impossible to go on because you can’t reach the stairs
on the left. Go then to the back of the room and climb the ladder. Up there,
drop and grab the switch. This switch triggers a block and the block breaks the
stairs. You can know pull up on the staircases and reach the higher level of
this room.
Pull the lever. A camera
shows that the room below is flooded, and water is poured to the small
waterfalls of the central room. In this big central room, a block has appeared
so to let you reach the third platform, without doing again the part with the
ladders and invisible platforms. [In the first version of the level, the player
should have to redo all the way via the invisible ledges, but I had pity on you
, lol.]
Return then to the big
room, going down cautiously via the different ladders, climb on the newly
raised block and reach the platform.
Go through the doors
that are now open. Now you find yourself in a trapped passage. You may notice
that ALL darker tiles (of the ground or of the ceiling) are trapped. Avoid the
blades, and don’t go by the sides nor by the middle, also try not to fall down.
So you must progress using the breakable tiles. At the end, jump over the
darker tiles which are trapped. Follow the stairs, there are yet again dark
tiles to avoid. At the end of the corridor, kill a panther.
Follow your way and ….“Ah , I missed Ghana !”
Step on a tile, a stone
falls breaking the platform, giving you an access in case you would fall down
in water. Continue to the right though. With a jump, grab the crack of the wall
that sticks out. Shift left and once on the other side, stay on the right side
of the block and climb a bit. Make a jump with a roll towards a beige block.
Then jump from this block to another wall with a fissure. Again, shift left and
once on the other side, jump backwards to land on a platform. Climb the ladder.
Up there, go near the edge [North]. Make an accurate jump towards the slanted
ledge and grab it. Shift right and pull up on the platform. Notice the closed
door. Go down to a smaller ledge North. With a standing jump, grab the monkey
swing.
On the following
platform, spot the ladder and jump to grab it. At the top, go on a few stairs.
Farther a block appears so that you can pull a lever by the means of a couple
of jumps. This lever opens the previous door below. Go down the way you want.
Enter in a corridor. At
the end climb a ladder. Then go down stairs. Avoid dark pits in the dark
corridor. You are now in a known place! Spot the ladder. To climb it, drop and
grab the edge of the platform. Shift so that Lara can grab the ladder and
climb. Follow the water, without going in it or you would die.
Go down and kill a Rutland mercenary. Go upon the ruined bridge, jump
on the different breakable tiles to reach the end. You will reach a brighter
room. Kill two Rutland mercenaries. Enter
an opening and kill a panther. Climb the
staircases, left or right, and enter an opening to take Rutland’s message.
Go step on the movable
tile. A camera shows expanding blocks, so that you can backtrack, as the
breakable tiles are now gone. Take your way back by the new blocks and reach
the open door.
Continue by following
the water. You reach a cave. Beware of the panther
behind you. The cave slanting is sharp. Slide and take a look at the new room.
Notice a pushable block on the left side of the room [West]. The goal is to
push it into the opening and place it on a tile which will raise another block.
But you can’t do that yet.
Pull the floor lever. A
great block is lowered, revealing a torch, and another block behind a pillar
raises, so that you can pull a switch. Take the torch and throw it away,
remember where it is though. Climb on the block which has been raised and pull
that lever. Another block appears beside the one which hid the torch earlier
and that is now lowered. Go pull back the floor lever to raise again this high
block. Climb on the small block then on the higher one. You have now access to
a new lever on the pillar. Pull it to raise a block along the West wall. You
can now move the pushable block! But before doing that, go pick up the torch
and light it with the help of the wall flames. Throw it on the patterned tile
near by the block [2 clicks high and South] This patterned tile is located
below some kind of roots that goes down from the ceiling [the pattern is the
same that is on the faces of the raising blocks, a drawing with artistic
shapes].
Secret #4
(optional): Easy! Surely you have noticed the room North. There is a spikes wall with
pickups [you don’t really need those, it is just for the fun]. You can go
through the spikes wall, but as soon as you reach the ammo , the wall starts to
move and you’re dead. You have to figure out a way to make it move without
risking your life. In fact it is simple: take the torch , climb on the high
block where it was at the beginning, place Lara under the roots to burn them
with the torch, and voilà! The spikes wall move, and then disappears…You can
now take the pickups without any danger.
Nevertheless if the
puzzle with the pushable block is not completed yet,
don’t forget to take the
torch with you and bring it back on the other block [South] which is not raised
yet.
Return to the pushable
block. Push it along the wall and then into the opening, and until the end.
Then push it once more in an alcove to the left. If you haven’t placed the
torch on the block that is raised consequently to this manoeuvre , you will
have to reload a savegame. I have not succeeded to design this puzzle in a way to
make this block raising or lowering as many times as you wish [sorry for that].
So you can do this operation only once. When it is done, climb on the newly
raised block , with the torch on it. Take the torch and burn the roots [you may
have to jump a bit to set them on fire]. When it’s done, a block raises
underneath a trapdoor, so that you can escape the place. Once outside, go to
the motorcycle.
Secret #5
(important): You must have found Secret #3 to get this secret. Place the Nitro on the
motorcycle. Drive towards the smashable wall to break it, and follow the
corridor that goes down. Turn right twice to another corridor that goes down.
After that , there are two sharp turns to the left and a deep chasm just after
the second left turn. Place the motorcycle in the right corner at the end of
the corridor that goes down and facing left towards the chasm. Use the power of
the Nitro [Dash key] and turn left to go over the chasm. At the end, take Bravo’s
card.
Cross again the dark
corridors with the motorcycle, and you are back in the small clearing.
Go straight ahead
(towards the sun, and opposite the secret). The level ends.