Egypt Gizeh (Full Version)
Level by Kevin Webber
(July, 2007)
Walkthrough by Harry
Laudie
You
start in a dark room in Egypt. Note that the inventory already includes the
crowbar (Brechstange). Shoot two scorpions on
the floor. Lara still keeps aiming afterwards which can be confusing. Go to the
south-east corner and run onto a breakable tile. Fall into the room below and
run south. Use the floor lever to open the gate and enter the doorway before
the spike wall kills you. Slide down the south slope and land on a breakable
tile. Stand jump forward to grab a pole. Turn around and back flip onto a
ledge. Turn around and pick up the Jerrycan (Kanister)
from the south-west corner. Go south and enter a room and get a flyby of the
area. Go down the steps and see an area with an item behind a cage.
First enter the opening in the east wall. Go
through the crawl space and stand up at the end. Hop down into the room and go
to the east end. Pick up the empty small waterskin
(Kleine Feldflasche [leer]) from the floor in front of the circular
door. Hop back into the entrance tunnel and crawl back to the room with the
cage. Go south and pull the rope. A gate opens in the north wall. Go into that
north alcove and pull the rope twice and get a cut scene of the cage rising. Go
to the cage and pick up the Eye Piece (Okular).
Beetles pour from the floor. Run into the tunnel
to the south-west and the beetles stop. Pick up a Bag
of Sand (Sandsack) from the water. Fill the empty small waterskin with
water. Go through the tunnel in the west wall.
You enter a room with three balances at the west
wall. Shoot a scorpion on the steps. Place the
water from the waterskin on the left balance. Place the bag of sand on the
right balance. Place the gasoline from the Jerrycan on the middle balance. Pick
up a torch from the floor at the north wall. Light the torch on the wall torch
and then ignite the gasoline. The gate in the south-east corner opens. Go into
the alcove and pick up the other Eye Piece (Okular).
Return through the tunnels to the room with the circular door. Make the Eye of
Horus (Das Auge des Horus) and use it to open the circular door.
Go forward and use the rope to swing over the pit.
An earthquake starts so beware of falling blocks. Run around the mummy and start going up the ramp in the east wall.
Jump up the slopes carefully and be careful of falling blocks. Hop onto the
ledge at the top and the doors open for you. Enter the room and the doors
close. Shoot the skeleton harpy. Or lure the
harpy into the tunnel, run through the doors, and the doors close locking the
harpy outside the room. Go to the north-west corner and pick up a Red Key (called Laden). Go into the very dark
north-east corner and pick up a small medipack.
Go up the ramp in the east wall and exit the tunnel.
You emerge at a campsite. Shoot a scorpion and a ninja.
The ninja will drop a Green Key (called Laden)
so try to shoot him in an open area and not near the campfire. Go east to the
water and fill the waterskin again, just in case. Dive into the hole in the
center of the water hole. Follow the underwater tunnel and pull up into a dark
room. A fence blocks the way to the north. Climb the wall ladder on the east or
west wall and shimmy over the fence. Drop on the other side and go north. Use
the Red key and the Green Key to open the doors in the north wall. The key
locks are beside the door on the north wall.
Enter the tunnel and run pass the swing blade. Go
north to a ledge and see a skeleton below you. Shoot the vase ahead of you and
jump onto the column for red shotgun shells.
Drop onto the floor and use the trenches at the north wall to evade the skeleton. Shoot a scorpion in
the trench. If you get lucky, the skeleton will jump after you and fall into
the trench. When the area seems safe, run to the south wall and use the crowbar
to pry the Golden Star off the wall. It cannot
be seen in the inventory and is called the Ba Cartouche. Go west and climb the
wall ladder back to the upper south ledge. Jump to the column again and then
jump to the north ledge. Climb a pole and back flip into an upper room. Evade
another skeleton and go to the north-east corner
of the room. Grab the wall ladder and climb down to the bottom. Place the
Golden Star in the receptacle in the dark east alcove. Hop back and watch the
gate open in the north wall beside you.
Follow the north tunnel and the door opens for you.
Enter the door and it closes behind you.
Go forward onto the steps and the camera view changes. Run north and run
around the skeleton. Near the end of the steps
jump to the north and grab a rope. Swing at least two times and release to grab
the ceiling. Monkey swing north and the camera view changes. When the view
returns, monkey swing west to the end and drop onto a safe column. The middle
and east columns are spike traps. Run and jump to grab the north ledge by the
columns and shimmy to the right and pull up onto the ledge.
Run to the opening in the north-west corner and
spikes pop up in front of you. Walk, not run, through the spikes and you get no
damage. Run up the left side of the steps to avoid a falling rock on the right
side. Continue up the steps and through the dark tunnel. Go to the middle of
the room and face the wall torch. Back flip to the slope and jump forward to
grab the edge of an upper slope. Pull up and back flip onto a ledge. Follow the
tunnel to a dark room. Pick up a large medipack.
Avoid the two mummies and use the floor lever at
the south wall. Then go to the north-east corner and enter the open gate. Go to
the end of the tunnel and emerge onto a ledge over the room with the columns.
Run and jump south-east to land in front of the
column on the bridge. Shoot a skeleton harpy and be careful not to fall off the
bridge. Follow the bridge to the tunnel in the south wall. Go to the end and
pull up into an upper west tunnel. Shoot a ninja
in front of a closed gate. Enter the right alcove and pull down the wall
switch. The gate opens so go there. You emerge onto a wooden bridge over a
large deep room. Go west and follow the wooden bridge to the middle of the
ledge. Face south and run and jump to the left side of the ledge. If you land
on the right side, you can slide off. Go to the middle of the ledge and drop
onto a wooden bridge off the west side. Run and jump to grab a pole. Slide down
a few sections and back flip onto a large column at the west wall.
Pick up red shotgun shells
and go to the west edge. Drop and grab the edge and shimmy to the left. Release
and drop to grab the ledge below. Shimmy to the right and into an alcove to
pick up the shotgun. Again drop on the west
side to grab a lower ledge. Then safety drop again onto a block. Shoot two ninjas that attack from the north and south sand
hills. Go east to jump onto a block at the base of the pole and shoot a scorpion. From there you can safely shoot a crocodile that was stuck in the trees to the east.
Although, it could be somewhere else in the area.
Go north and drop off the block to pick up a Jerrycan (Kanister). Look north and see two scales on
a ledge. Then go east over the hills with the trees. Shoot two crocodiles and fill the waterskin in the shalow
water pool. Go south and climb the ledge in front of a closed gate in the south
wall. Pick up a torch and go south to drop into
a trench between the ledge and the wall. Go east and light the torch on the lit
wall torch. Return to the ledge with the scales. Pour the water into the right
scales. You hear a gate open and get a cut scene of a rock falling onto a
column. Place the gasoline from the Jerrycan on the left balance. Use the torch
to ignite the gasoline. You hear a gate open and get a cut scene of another
rock falling onto a column.
Drop the torch and go to the south ledge. Jump and
pull up into the open gate. Go south through a room of columns. Avoid a mummy and go to the end and turn into the right
tunnel. Use the wall switch to open the door. Go through the door and get a
flyby of the large outdoor area. Go west and cross a wooden bridge to the base
of an obelisk. From there, shoot two crocodiles
and a scorpion that cannot cross the bridge
after you. Go west and then south to a floating large
medipack. If you crawl you can pick it up. You cannot get the medipack
while standing. Continue to the south wall for red
shotgun shells. They are actually wideshot ammo and not the normal ammo.
Go west and see a dark brown wall panel in the
south wall. Shoot the panel and it breaks. Enter the opening and push a
moveable block as far as possible. Spikes pop up in the pit beside you. Jump up
and down to shoot a vase on the block to the west. A rope will drop. Jump to
the rope and swing over to the west ledge. Climb the block for Uzi ammo. Drop into the safe corner of the spike pit.
Use the wall switch to open the gate in the west wall. Pull up and enter the
gate. You enter a dark room with a large central structure. Shoot two crocodiles and pull down a jump switch on the east
wall beside of the entrance doorway. Go behind the structure and enter the open
door. Go to the end and down some steps. You get a flyby showing you an item.
Continue down the steps to the south-west corner. Pick up red shotgun shells and shoot a scorpion behind you. Go behind the structure and climb
the wall ladder. Shimmy to the left and drop onto the ledge. Pick up a Golden Vraeus (call Laden) from the pedestal. Safety
drop to the ground. Go up the steps and exit the room. Continue to the spike
room and use the rope to swing over the spikes. Go north and exit back to the
area with the obelisk.
Go to the north wall and shoot another dark brown
wall panel. Go through the tunnel and enter a room of many tall columns. Turn
around and pull down the wall switch over the entrance. Run north and enter the
timed gate. If it closes, return and pull down the jump switch again. Follow
the tunnel north to a spike trap. Turn to the left and jump up to grab a
crevice. Shimmy to the right around and over the spike trap. Drop to the floor
and shoot a ninja who was shooting you in the
back. Go west into an alcove and pull down a ceiling trap door. Pull up into a
gold treasure room. Jump west onto the platform to pick up red shotgun shells. Go to the north and pick up a Golden Vraeus off the pedestal. Exit this room and go
east. Shimmy around the spike trap again and go south to the room of columns.
Continue and exit back to the area with the obelisk.
Go west and place the two items to open the large
door. Follow the tunnel to a room with a wheel. There is a closed door in the
west wall of the pit. Drop into the pit and pick up explosive
crossbow ammo in the south-east corner. Climb back out of the pit. Stand
at the south side of the wheel and face north. Pull the wheel about eight
times. Turn left and run and jump into the pit. Run to the closing door and
roll. When the door closes, you should be inside the next tunnel. Go west and get around the swinging blade.
Continue forward to an area with closed doors at the west wall.
Step down from the entrance but be careful, as
there is a spike trap in front of you. Drop off the north side and pick up the Uzi's in the weeds. Go west and jump onto a block.
Pull up onto the high column for Uzi ammo. Get
down and go to the closed doors. Pull up onto the ledge in the south-west
corner. Go south and pull back a moveable block. One of the closed doors will
open. Go through the open door and enter a dark room. Go north behind the
blocks and enter another tunnel. Follow the tunnel and shoot a scorpion near a closed door. At the end of the tunnel,
go to the right and pull down a jump switch. You hear a door open. Return to
the tunnel and enter the newly open door in the east wall.
Follow the tunnel and beetles
pour from the floor. Enter the next room and pick up a large
medipack in the north-east corner. Climb the pole and back flip to the
north and land on a ledge. Go north and climb the wall ladder. Do not climb
over the top or you are stuck. Near the top, shimmy to the left and drop into a
room. Pull down the wall switch in the north-west corner. The door opens to
your right. Enter another large room with many columns. Go to the north-east
corner and pull down the wall switch. You get a cut scene of a gate opening behind
you.
Go west and enter the open gate. Shoot a centaur and go to the end of the tunnel. Use the wall
switch and get a cut scene of the gate opening beside the switch. Exit and go
east into the open gate. Shoot a centaur and
enter the tunnel. When the tunnel turns to the right, you can pick up red shotgun shells off the floor. Continue to follow
the tunnel and go pass a fence with a great view of pyramids. Follow the tunnel
to a throne room. Shoot two centaurs and go
west. Go up the steps to the statue on the throne. Pick up the pink gem and the
level ends.
15 -jul-2007