The Horror Base

Level by MpGrill (July, 2007)

Walkthrough by Harry Laudie


You
start in a sandy valley. Go east and follow the only path to reach a large building. Enter and follow the corridor to slide down a slope into a dark tunnel. Go north and pick up shotgun normal ammo. Go east and turn to the right. Go south for shotgun normal ammo and notice a hole in the ceiling above you. Go south and see a hole in the floor for later. Loop around to the right and go forward for shotgun normal ammo. Then return to the ceiling hole and pull up into a tunnel. Follow the tunnel and drop into a rusty tunnel. Go north and just before the water is an east side tunnel for shotgun normal ammo. Drop into a water pool and pick up shotgun normal ammo and K207 ammo off the floor. Swim north to pull up onto a slope. Back flip onto a ledge and shoot the guard. Pick up a small medipack at the east wall. Jump the ledges and enter the south tunnel. Go to the end and pull up into a room with sand. Go to the north-west corner and hop onto the block. Pull up into an outside area and shoot two guards. One guard will drop the Yellow Electrode. Pick up shotgun normal ammo and Uzi ammo.

 

Follow the tunnels back to the water pool. Pull up into the south-east corner and follow the tunnels back to the hole in the floor that you ignored earlier. Drop into the hole and follow the tunnel to the south. Climb some blocks and pull up into a dark room with many boxes. Hop onto the south-west corner box for shotgun normal ammo. Climb the box on the north wall and pull up into an upper north wall tunnel. Go to the end for secret #1 and Uzi's. Exit and hop on a box at the south wall for a small medipack. Go behind the boxes in the north-east corner for shotgun normal ammo. Go to the south-east corner for K207 ammo. Place the Yellow Electrode in the receptacle and the gate opens in the south wall.

 

Go forward into the tunnel and the camera view changes. Go left and run until the camera view returns to normal. Drop into a hole into a large corridor. The camera view changes to make it difficult. Hit LOOK to get the view back to normal. Run down the center of the corridor. The small trenches near the side walls are fire traps. Go to a T-junction. Go south and see a tunnel in the dark southwest corner. That is for later. Go north and continue until you see a closed gate to the far north. Enter the open east corridor and go up the ramp. Enter a room and shoot a guard and pick up his large medipack. Search the room floor for three shotgun normal ammo and the shotgun. Before you go down the ramp, press the big button on the wall to the left of the ramp. The animation is strange as noted in the author's notes.

 

Go down the ramp and shoot two flying sea hags. When they die, they float up and into the ceiling. Go north but the gate is still closed. Follow the corridor to the south-west and go up a ramp. You enter another room with a large pile of boxes. Jump north onto a box for a small medipack. The hole beside you has nothing. Go into the trench to the north and pick up shotgun normal ammo. Go to the corner and climb the boxes to the west for shotgun normal ammo. Turn left and go south onto a box for Uzi ammo. Look south-west for a hole among the boxes. Go there for a small medipack. From there climb the boxes to the north wall and enter a tunnel.

 

Follow the tunnel to the end and drop into another room. Shoot two guards but do not shoot them on the white floor, as it is a fatal fire trap. Then pick up their two small medipacks. Go onto the box nearest the entrance for K207 ammo. On the floor next to the box is shotgun normal ammo. Hop onto the boxes to the west for shotgun normal ammo. Walk off the south edge of the box and pick up flares. Go to the south-west corner for shotgun normal ammo. Go north-east a little and pick up grenade normal ammo. Hop up onto an east box for flares. Drop to the east and press a pushbutton on the east wall. The fans starting moving in the south wall. Go to the north-east corner and climb the box to return to the tunnel.

 

Return through the tunnel and shoot two flying sea hags. Return down the tunnel to the room with the boxes. Get down and follow the wide corridor back to that tunnel in the dark corner of the corridor. Go through the open gate and pull up into a room with a pyramid in the middle. Go around the room and pick up two small medipacks, Uzi ammo, eight shotgun normal ammo, two shotgun wideshot ammo, two K207 ammo, and the K207. Press the big button in the north-west corner and the gate opens beside it. Enter the gate and a cage rises behind you to block the exit. Pick up three shotgun normal ammo from the floor. Go to the south-west corner and pick up a Keycard (call Load). A mutant sneaks up behind you. Stay near the west wall and shoot the mutant. When you back into a wall, jump over the mutant, roll, and keep shooting. It takes a lot to kill the mutant. Do not shoot the mutant when it is on white fire trap tile. When it dies, pick up the Blue Electrode from the body. Go to the north-west corner and use the Blue Electrode to open the gate.

 

Enter the tunnel and follow the tunnel to pick up a shotgun and shotgun normal ammo. Go up a ramp and through an open gate. Go east and follow the tunnel to a hole. Drop into the hole and back to the wide corridor with the deadly trenches. Just follow the corridor back to the closed north gate. Use the Keycard to open the gate. Enter the gate and then exit back to the corridor to shoot a guard. Enter the gate again and go up the ramp and shoot a guard.

 

Go up the ramp and the camera view changes. Go north up the ramp and the camera view changes back to normal. Use binoculars and see that you are overlooking a pit. There is a central column with an item on top of it. Go to the top of ramp and pick up shotgun normal ammo. Ignore the north wall tunnel for now. Go to the east edge and slide down the south side. You slide down and land on a tile where you can stand. Run and jump to the central column and pick up a Guardian Key. Safety drop to the ground. Go to the north wall and look to the left of a column for a hole. Drop in and go through a crawl space. Stand up and go to the end of the tunnel for secret #2 and the grenade gun. Return to the floor of the pit.

 

Go towards the south-east and pick up K207 ammo. Run due north and pick up another K207 ammo. Go north a little and climb the blocks in that area to reach an upper ledge on the east wall. The tunnel to the north has a closed gate. Go south and jump a gap to the next ledge. Pick up shotgun normal ammo. Jump the gap to the next ledge and place the Guardian Key in the east wall. Pull up into a south wall tunnel and get past two scissor traps. Go through the open gate and get past another two scissor traps. Enter a small room and go to the east wall for shotgun normal ammo and Uzi ammo. Go to the north-east corner for K207 ammo. Go to the north-west corner and press the pushbutton on the west wall.

 

Go through the tunnel and traps again to get to the ledge. Shoot a guard on the ledge to the north. Jump to the ledge with the guard and go west onto a ledge. Slide down a slope to the north and jump with a right curve onto a column. Run and jump to the east wall ledge again. Get into the north tunnel and the open gate. Follow the tunnel to a room and the camera view changes. Go to the south wall behind the large central column and pick up shotgun normal ammo. Use the north-east corner block to climb onto the north ledge and shoot a guard. Go west and pick up shotgun normal ammo. Go north and drop into the opening for K207 ammo. Drop down to the west into a large open outside area. Shoot two guards and go south. Pick up a Yellow Electrode, shotgun normal ammo, and Uzi ammo. Go to the south wall for shotgun normal ammo.

 

Go to the north-east corner and exit this area. Follow the tunnels to get back to the pit. Go south and jump to the next ledge. Turn to the west and run up the ramp. Jump the gap and pull up onto the ledge to the west. Now enter the north wall tunnel. Enter a room and pick up a large medipack in the corner. Drop into a tunnel in the opposite corner. Emerge into another outside area. Go south and pick up two K207 ammo. Enter the wide tunnel in the south wall. Follow the corridor to an outside area and shoot two guards. Hop onto the box to the west for shotgun normal ammo. Go north and pick up a small medipack. You can find K207 ammo near the boxes in the north-east corner. Place the Yellow Electrode in the receptacle and the gate opens.

 

Enter and follow the tunnel. Side down a slope and into a water pool. Pick up shotgun normal ammo and a large medipack from the corners of the pool floor. There is an underwater tunnel in the north wall for later. Surface and pull up onto a ledge. Notice a tunnel with lasers to the south-west. Dive into the water and pull up in front of the lasers. Side jump over the lasers. Follow the tunnel to a room for shotgun normal ammo. Enter the north tunnel and sprint through a laser to reduce damage. Follow the tunnel and sprint through another two lasers. At the end, use a switch (animation is strange, just use CTRL) and hear a gate open. Sprint back through the lasers and fall into the water.

 

Pull up to the ledge and enter the open gate to the west. You enter a medical room and shoot a flying sea hag. Go around the room and pick up two K207 ammo, five shotgun normal ammo, large medipack, and a K207 in the north-west corner. Go to the south-west corner and press then big button on the west wall. Notice a hole with a closed gate in the north wall as you exit this room. Return to the ledge over the water. You may see some ammo floating on the water near the north wall but you cannot pick it up.

 

Swim to the end of the north underwater tunnel and pull up into another runnel. Go west through the open gate and slide down a slope into a dark room. Do not move into the room. Stay near the entrance and shoot the red-winged creature that appears at the west end. Side jump back and forth and use the K207 to kill it. It takes a lot of ammo. Go forward to the next row of tiles and pick up two K207 ammo. Run west and shoot two brown-winged creatures that appear behind you. Go into a corner so that they do not push you into the west pit. Use the K207, as grenades had no effect. Then pick up the Keycard dropped by the first creature. Go east and use the Keycard in the receptacle by the entrance. You hear a gate open somewhere. Go west and run and jump to a cage that was raised in the pit. Pull up into the tunnel. Follow the tunnel to the end and pull up into a small room. Go north and pick up a small medipack. Watch out for a hole that drops you into the room that you just left. Go south through the open gate back to the medical room.

 

Exit the medical room back to the ledge over the water. Go east and pick up K207 ammo.  Jump into the tunnel into the north-east. Follow the tunnel to a very dark room. Drop in and hop onto a north-east corner box for K207 ammo. Then go to the south wall to hop onto a box for shotgun normal ammo. Pull up to the higher box and run and jump north to grab the top of a cage that was raised. Run and jump to the tunnel in the high north wall. Sprint past the first laser. Turn the corner and see three lasers. Side jump pass the second laser and go into the south tunnel for K207 ammo. Exit and sprint past the final two lasers.

 

Carefully drop into the west room. There are a few safe platforms over a deadly fire trap floor. Jump to the platform by the south wall for K207 ammo. Return to the entrance and jump to the north wall platforms. Simply use the platforms to get to the open door in the west wall. Enter the room and shoot a flying sea hag. If you stay by the door it pushes you onto the deadly floor. Notice a receptacle and a closed gate in the north wall. Go around the room and pick up K207 ammo, four shotgun normal ammo, and a small medipack off the floor. At the west wall is a machine and a water trench.

 

Dive into the water trench and look south to see a closed gate. Swim north and follow the floor. Loop around to the left and pick up a small medipack. Turn to the west and swim to pick up K207 ammo. Then swim back for air. Swim back to the medipack location and this time swim south and to the left for K207 ammo. Roll and swim back and into the south-west corner. Swim into a large hole and pick up a Keycard. Then swim back for air. Pull up and use the Keycard in the machine in the south-west corner. Save the game and get back into the water trench. Swim south through the open gate and pull up into a room. Shoot a brown-winged creature and a red-winged creature. The red-winged creature can also poison you, so watch your health. When both are dead, pick up the Yellow Electrode dropped by the red-winged creature. You can also pick a small medipack, six shotgun normal ammo, and a shotgun. Get into the hole and swim back to the room.

 

Go to the north wall and use the Yellow Electrode in the receptacle to open the gate. Follow the tunnel and turn the corner. Shoot two guards coming from the west. Go into a south branch tunnel into a small room. Pick up two shotgun normal ammo, two K207 ammo, and a small medipack. Exit and continue west in the tunnel. You enter a room with two closed gates and a tunnel. Enter the tunnel in the west wall. Enter the next room and pick up two shotguns, two small medipacks, three Uzi ammo, eight shotgun normal ammo, and four K207 ammo on the platform around the room. Go to the west wall and slide down to another battle. During the battle, all the ammo is not used.

 

In the room below is a large beast with arms. The beast cannot be killed. There are lasers and fire traps on the white tiles. However, the red middle floor is safe. The beast can push you onto a fire trap or pick you up and kill you. Run to the south-west corner and pick up the Blue Electrode and a Battery (called Load). The beast is slow so you can run to the corner, pick up one item, and run back to the entrance and wait until the beast moves and then run to get the second item. You may get the large medipack also if you want. Lure the beast back to the entrance. Run to the north-west corner to place the Blue Electrode to raise a cage and open the gate at the top. Save the game before you place it. With one attempt the cage rose with the beast on it and I could not get into the tunnel. Pull up onto the cage, and get into the tunnel.

 

Follow the tunnel to the east and exit back into the room. Place the Battery in the receptacle in the north and the gate opens. Run towards the helicopter and the level ends by crashing to the desktop.

 

24-jul-2007