The Horror Base
Level by MpGrill (July,
2007)
Walkthrough by Harry
Laudie
You start
in a sandy valley. Go east and follow the only path to reach a large building.
Enter and follow the corridor to slide down a slope into a dark tunnel. Go
north and pick up shotgun normal ammo. Go east
and turn to the right. Go south for shotgun normal
ammo and notice a hole in the ceiling above you. Go south and see a hole
in the floor for later. Loop around to the right and go forward for shotgun normal ammo. Then return to the ceiling hole
and pull up into a tunnel. Follow the tunnel and drop into a rusty tunnel. Go
north and just before the water is an east side tunnel for shotgun normal ammo. Drop into a water pool and pick
up shotgun normal ammo and K207 ammo off the floor. Swim north to pull up onto a
slope. Back flip onto a ledge and shoot the guard.
Pick up a small medipack at the east wall. Jump
the ledges and enter the south tunnel. Go to the end and pull up into a room
with sand. Go to the north-west corner and hop onto the block. Pull up into an
outside area and shoot two guards. One guard
will drop the Yellow Electrode. Pick up shotgun normal ammo and Uzi
ammo.
Follow the tunnels back to the water pool. Pull up
into the south-east corner and follow the tunnels back to the hole in the floor
that you ignored earlier. Drop into the hole and follow the tunnel to the
south. Climb some blocks and pull up into a dark room with many boxes. Hop onto
the south-west corner box for shotgun normal ammo.
Climb the box on the north wall and pull up into an upper north wall tunnel. Go
to the end for secret #1 and Uzi's. Exit and hop on a box at the south wall for a small medipack. Go behind the boxes in the north-east
corner for shotgun normal ammo. Go to the
south-east corner for K207 ammo. Place the
Yellow Electrode in the receptacle and the gate opens in the south wall.
Go forward into the tunnel and the camera view
changes. Go left and run until the camera view returns to normal. Drop into a
hole into a large corridor. The camera view changes to make it difficult. Hit
LOOK to get the view back to normal. Run down the center of the corridor. The
small trenches near the side walls are fire traps. Go to a T-junction. Go south
and see a tunnel in the dark southwest corner. That is for later. Go north and
continue until you see a closed gate to the far north. Enter the open east
corridor and go up the ramp. Enter a room and shoot a guard
and pick up his large medipack. Search the room
floor for three shotgun normal ammo and the shotgun. Before you go down the ramp, press the big
button on the wall to the left of the ramp. The animation is strange as noted
in the author's notes.
Go down the ramp and shoot two
flying sea hags. When they die, they float up and into the ceiling. Go
north but the gate is still closed. Follow the corridor to the south-west and
go up a ramp. You enter another room with a large pile of boxes. Jump north
onto a box for a small medipack. The hole
beside you has nothing. Go into the trench to the north and pick up shotgun normal ammo. Go to the corner and climb the
boxes to the west for shotgun normal ammo. Turn
left and go south onto a box for Uzi ammo. Look
south-west for a hole among the boxes. Go there for a small
medipack. From there climb the boxes to the north wall and enter a
tunnel.
Follow the tunnel to the end and drop into another
room. Shoot two guards but do not shoot them on
the white floor, as it is a fatal fire trap. Then pick up their two small medipacks. Go onto the box nearest the
entrance for K207 ammo. On the floor next to
the box is shotgun normal ammo. Hop onto the
boxes to the west for shotgun normal ammo. Walk
off the south edge of the box and pick up flares.
Go to the south-west corner for shotgun normal ammo.
Go north-east a little and pick up grenade normal ammo.
Hop up onto an east box for flares. Drop to the
east and press a pushbutton on the east wall. The fans starting moving in the
south wall. Go to the north-east corner and climb the box to return to the
tunnel.
Return through the tunnel and shoot two flying sea hags. Return down the tunnel to the
room with the boxes. Get down and follow the wide corridor back to that tunnel
in the dark corner of the corridor. Go through the open gate and pull up into a
room with a pyramid in the middle. Go around the room and pick up two small medipacks, Uzi ammo, eight shotgun normal ammo,
two shotgun wideshot ammo, two K207 ammo, and the K207. Press the big button in the north-west corner
and the gate opens beside it. Enter the gate and a cage rises behind you to
block the exit. Pick up three shotgun normal ammo
from the floor. Go to the south-west corner and pick up a Keycard (call Load). A mutant
sneaks up behind you. Stay near the west wall and shoot the mutant. When you
back into a wall, jump over the mutant, roll, and keep shooting. It takes a lot
to kill the mutant. Do not shoot the mutant when it is on white fire trap tile.
When it dies, pick up the Blue Electrode from
the body. Go to the north-west corner and use the Blue Electrode to open the
gate.
Enter the tunnel and follow the tunnel to pick up a
shotgun and shotgun
normal ammo. Go up a ramp and through an open gate. Go east and follow
the tunnel to a hole. Drop into the hole and back to the wide corridor with the
deadly trenches. Just follow the corridor back to the closed north gate. Use
the Keycard to open the gate. Enter the gate and then exit back to the corridor
to shoot a guard. Enter the gate again and go up
the ramp and shoot a guard.
Go up the ramp and the camera view changes. Go
north up the ramp and the camera view changes back to normal. Use binoculars
and see that you are overlooking a pit. There is a central column with an item
on top of it. Go to the top of ramp and pick up shotgun
normal ammo. Ignore the north wall tunnel for now. Go to the east edge
and slide down the south side. You slide down and land on a tile where you can
stand. Run and jump to the central column and pick up a Guardian Key. Safety drop to the ground. Go to the north wall and
look to the left of a column for a hole. Drop in and go through a crawl space.
Stand up and go to the end of the tunnel for secret
#2 and the grenade gun. Return to the
floor of the pit.
Go towards the south-east and pick up K207 ammo. Run due north and pick up another K207 ammo. Go north a little and climb the blocks in
that area to reach an upper ledge on the east wall. The tunnel to the north has
a closed gate. Go south and jump a gap to the next ledge. Pick up shotgun normal ammo. Jump the gap to the next ledge
and place the Guardian Key in the east wall. Pull up into a south wall tunnel
and get past two scissor traps. Go through the open gate and get past another
two scissor traps. Enter a small room and go to the east wall for shotgun normal ammo and Uzi
ammo. Go to the north-east corner for K207 ammo.
Go to the north-west corner and press the pushbutton on the west wall.
Go through the tunnel and traps again to get to the
ledge. Shoot a guard on the ledge to the north.
Jump to the ledge with the guard and go west onto a ledge. Slide down a slope
to the north and jump with a right curve onto a column. Run and jump to the
east wall ledge again. Get into the north tunnel and the open gate. Follow the
tunnel to a room and the camera view changes. Go to the south wall behind the
large central column and pick up shotgun normal ammo.
Use the north-east corner block to climb onto the north ledge and shoot a guard. Go west and pick up shotgun
normal ammo. Go north and drop into the opening for K207 ammo. Drop down to the west into a large open
outside area. Shoot two guards and go south.
Pick up a Yellow Electrode, shotgun normal ammo,
and Uzi ammo. Go to the south wall for shotgun normal ammo.
Go to the north-east corner and exit this area.
Follow the tunnels to get back to the pit. Go south and jump to the next ledge.
Turn to the west and run up the ramp. Jump the gap and pull up onto the ledge
to the west. Now enter the north wall tunnel. Enter a room and pick up a large medipack in the corner. Drop into a tunnel in
the opposite corner. Emerge into another outside area. Go south and pick up two K207 ammo. Enter the wide tunnel in the south
wall. Follow the corridor to an outside area and shoot two
guards. Hop onto the box to the west for shotgun
normal ammo. Go north and pick up a small
medipack. You can find K207 ammo near
the boxes in the north-east corner. Place the Yellow Electrode in the
receptacle and the gate opens.
Enter and follow the tunnel. Side down a slope and
into a water pool. Pick up shotgun normal ammo
and a large medipack from the corners of the
pool floor. There is an underwater tunnel in the north wall for later. Surface
and pull up onto a ledge. Notice a tunnel with lasers to the south-west. Dive
into the water and pull up in front of the lasers. Side jump over the lasers.
Follow the tunnel to a room for shotgun normal ammo.
Enter the north tunnel and sprint through a laser to reduce damage. Follow the
tunnel and sprint through another two lasers. At the end, use a switch
(animation is strange, just use CTRL) and hear a gate open. Sprint back through
the lasers and fall into the water.
Pull up to the ledge and enter the open gate to the
west. You enter a medical room and shoot a flying sea
hag. Go around the room and pick up two K207
ammo, five shotgun normal ammo, large medipack, and a K207 in the north-west corner. Go to the south-west
corner and press then big button on the west wall. Notice a hole with a closed
gate in the north wall as you exit this room. Return to the ledge over the
water. You may see some ammo floating on the water near the north wall but you
cannot pick it up.
Swim to the end of the north underwater tunnel and
pull up into another runnel. Go west through the open gate and slide down a
slope into a dark room. Do not move into the room. Stay near the entrance and
shoot the red-winged creature that appears at
the west end. Side jump back and forth and use the K207 to kill it. It takes a
lot of ammo. Go forward to the next row of tiles and pick up two K207 ammo. Run west and shoot two brown-winged creatures
that appear behind you. Go into a corner so that they do not push you into the
west pit. Use the K207, as grenades had no effect. Then pick up the Keycard dropped by the first creature. Go east and
use the Keycard in the receptacle by the entrance. You hear a gate open
somewhere. Go west and run and jump to a cage that was raised in the pit. Pull
up into the tunnel. Follow the tunnel to the end and pull up into a small room.
Go north and pick up a small medipack. Watch
out for a hole that drops you into the room that you just left. Go south
through the open gate back to the medical room.
Exit the medical room back to the ledge over the
water. Go east and pick up K207 ammo. Jump into the tunnel into the north-east.
Follow the tunnel to a very dark room. Drop in and hop onto a north-east corner
box for K207 ammo. Then go to the south wall to
hop onto a box for shotgun normal ammo. Pull up
to the higher box and run and jump north to grab the top of a cage that was
raised. Run and jump to the tunnel in the high north wall. Sprint past the
first laser. Turn the corner and see three lasers. Side jump pass the second
laser and go into the south tunnel for K207 ammo.
Exit and sprint past the final two lasers.
Carefully drop into the west room. There are a few
safe platforms over a deadly fire trap floor. Jump to the platform by the south
wall for K207 ammo. Return to the entrance and
jump to the north wall platforms. Simply use the platforms to get to the open
door in the west wall. Enter the room and shoot a flying
sea hag. If you stay by the door it pushes you onto the deadly floor.
Notice a receptacle and a closed gate in the north wall. Go around the room and
pick up K207 ammo, four shotgun normal ammo,
and a small medipack off the floor. At the west
wall is a machine and a water trench.
Dive into the water trench and look south to see a
closed gate. Swim north and follow the floor. Loop around to the left and pick
up a small medipack. Turn to the west and swim
to pick up K207 ammo. Then swim back for air.
Swim back to the medipack location and this time swim south and to the left for
K207 ammo. Roll and swim back and into the
south-west corner. Swim into a large hole and pick up a Keycard. Then swim back for air. Pull up and use the Keycard in
the machine in the south-west corner. Save the game and get back into the water
trench. Swim south through the open gate and pull up into a room. Shoot a brown-winged creature and a red-winged
creature. The red-winged creature can also poison you, so watch your
health. When both are dead, pick up the Yellow
Electrode dropped by the red-winged creature. You can also pick a small medipack, six shotgun normal ammo, and a shotgun. Get into the hole and swim back to the room.
Go to the north wall and use the Yellow Electrode
in the receptacle to open the gate. Follow the tunnel and turn the corner.
Shoot two guards coming from the west. Go into a
south branch tunnel into a small room. Pick up two
shotgun normal ammo, two K207 ammo, and a small
medipack. Exit and continue west in the tunnel. You enter a room with
two closed gates and a tunnel. Enter the tunnel in the west wall. Enter the
next room and pick up two shotguns, two small
medipacks, three Uzi ammo, eight shotgun normal ammo, and four K207 ammo on the platform around the room. Go to
the west wall and slide down to another battle. During the battle, all the ammo
is not used.
In the room below is a large beast with arms. The beast cannot be killed. There are
lasers and fire traps on the white tiles. However, the red middle floor is
safe. The beast can push you onto a fire trap or pick you up and kill you. Run
to the south-west corner and pick up the Blue
Electrode and a Battery (called Load).
The beast is slow so you can run to the corner, pick up one item, and run back
to the entrance and wait until the beast moves and then run to get the second
item. You may get the large medipack also if
you want. Lure the beast back to the entrance. Run to the north-west corner to
place the Blue Electrode to raise a cage and open the gate at the top. Save the
game before you place it. With one attempt the cage rose with the beast on it
and I could not get into the tunnel. Pull up onto the cage, and get into the
tunnel.
Follow the tunnel to the east and exit back into
the room. Place the Battery in the receptacle in the north and the gate opens.
Run towards the helicopter and the level ends by crashing to the desktop.
24-jul-2007